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In the latest 10 For the Chairmain, Star Citizen's Chris Roberts revealed that "some of the latest stretch goals" will not be included in the initial commercial release, something he called the "minimal viable product". The team will be including the missing stretch goal items and features into the game at a later point.
Comments
..Cake..
Looks like they're heading in that direction, which is cool. Seems like there actually might be a chance the game will actually be made.
If they commit to having everything in it at launch, and certain things prove pretty difficult, it will only prolong the development even more than it already has been prolonged.
So releasing the Single player campain first and then the base Online game after and then keep expanding it with the remaining strech goals over time is the way to go!
I don't mind this at all. As long as they start releasing something that is fun to play and keeps my interest, I am fine.
I was one of the first backers and put only 45 bucks in, I am patient and have plenty of games to play in meantime anyway.
But I am definetely looking forward to the Single player campain! If it's Wing Commander quality, it will already be more than worth the 45 bucks I put in!
That depends on your definition of "thing".
I mean they haven't even got a single feature even remotely finished and only a very very very very small percentage of basic features promised actually in game right now.
It baffles me how you think they are "heading in that direction" of release.
..Cake..
All the people bitching and moaning about the feature bloat and how the game will never release are now bitching and moaning when Chris Roberts says he will focus on releasing the game with all the important features - and add some of the more extravagant features later on.
Makes sense.
As we've been saying all along - there's abolutely NO way Star Citizen will release with all the features they've talked about - and I'm glad he finally made it clear AGAIN in another 10FTC.
Anyone who's bothered to follow development already knows this. Jared, their community manager, pretty much says this in every single interview about the game.
But he's at least making the right decision and focusing on essentials to get the damn thing released. I'm just glad I didn't give this clown any money.
Haters decided he looks bad ages ago. There's nothing he could say right now that would change it, except perhaps to fall on a sword and beg for mercy from the ignorant mob.
The fact that people have been whining endlessly because they've refused to educate themselves does not make their position right or worthy of much note.
So, I don't have to make it sound like anything. That's just what it is.
Just enjoying the fact that so many white knights have been defending the king all these years and now the same king is feeding them his special recipee of delicious cooked crow.
Common sense can be incredibly rewarding sometimes.
..Cake..
Out of curiosity. What would he have to say to make him look bad to you?
..Cake..
Why?
Obviously this statement of theirs is not going to be very popular. They're saying it because they want to prepare people for a release that will not have everything they want in it.
Meaning they are actually moving towards a release.
If they wanted to just keep the dream alive, they wouldn't have said this. They'd just keep making more ships and more promises.
This is the first good sign I've seen from them that they may actually be serious about making this game.
When I said "heading in the direction of release", I didn't mean to imply I think the game will be finished any time soon. I just mean it's good to see them move away from hype and promises towards talking about what's actually going to happen at with the game.
I guess if I lived in a fantasy where people were knights and kings - I could go along with it.
In any case, I don't think you have the capacity to listen when it comes to this game. You're obviously pretty set in stone about anyone supporting SC = Knight and anyone not supporting it = full of common sense.
That doesn't quite work for me.
Overt deceit sounds like an oxymoron. Though english isn't my first language so I might be wrong.
Promising such a ridiculous plethora of features that anyone's basic logic indicates will be impossible to meet at a respectable time frame (as Roberts showed us first hand), is kind of deceitful when every time he goes on camera he says that everything will be possible if we continue "supporting" CIG.
..Cake..
Also, I think I have a different concept of what a promise is - and I think there's a difference between overt deceit and being a dreamer.
Also, I don't think being a dreamer is bad - even if the dream never gets here. So long as what gets here is better because of the dream.
Is CR immortal? Is he incapable of falling on his sword properly? Do you travel backwards through time?
I like it.
CR - "Yes we know we advertised that stretch goal at $68 million and that you funded us past that but if you want to see that stretch goal in the game post-release we need you to keep supporting us...Here are some new ships you can buy to ensure that happens!"
Really? So one could promise everything and then some, charge people for it, then deliver a hell of a lot less and just because that less is better than something you're comparing it with, everything is fine?
..Cake..
How do you figure that?
..Cake..
No, not at all.
I live in the real world, you see. I don't live in a world of white knights and space game kings.
In the real world, a proven and passionate developer could tell me he wanted to make the best damned game he possibly could - and if I liked the concept, I would gladly give my pledge to the project.
If the end result is anything at all like what he wanted to create - then I would consider that money well spent.
If it's nothing like what he wanted to create - I would be disappointed. Any other reaction would depend on whether I felt I was deceived on purpose or whether the developer in question demonstrated incompetence.
However, I wouldn't go whining and fretting about it. That's because I understand that game development is never set in stone - and any crowdfunding campaign is taking a chance.
Much like a publisher should feel if a project fails to meet expectations. It's called an investment - not a sure thing. When a project fails to meet expectations - there can be any number of reasons for that. I don't think blatant incompetence and willful deceit is always what it's about.
I fully support the bold vision of Chris - and I think he's got what it takes to release a fantastic game.
Will it contain everything he ever dreamed or talked about? Obviously not. But that should never be a good reason to stop aiming for the stars. It's all about being willing to stop if you run out of fuel - and still make it back.
If Star Citizen is released with, say, 10% of what it's supposed to be - it'll still be the best investment I ever made for a game. My next reaction should be to burn Chris at the stake for daring to take the genre forward and not make his every wish come true before release?
Nah, I leave that to unreasonable people who live in a world of white knights and space game kings.
seriously, this is NOT news. They always rambled about some stretch goals being post release, most prominent example: Pets and cockpit deco.
again, this is not news. Bad research is bad.
Of course, in Pathfinder's case they "launched" a game that was by most estimates a barely functioning Alpha missing almost all the key systems. For instance, it was a game built around territory control but it launched with no territory control systems.
I haven't loaded up SC in a really long time but it was ahead of Pathfinder even a year ago. Of course, like we tried to tell Ryan, the "Minimal Viable Product" will be determined by by customers not the company.
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