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PC Games Mag shows off Star Citizen procedural planet

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  • filmoretfilmoret Member EpicPosts: 4,906
    Without life on other planets its kinda pointless and very boring.  
    Are you onto something or just on something?
  • adamlotus75adamlotus75 Member UncommonPosts: 387
    I think their main challenge will be producing planets that align with their planet lore - space empires don't generally spring up on rocky dust balls.

    hi tech, futuristic mega cities etc.

    this is the same challenge ED has by the way, making earth like planets is on their roadmap.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    hi tech, futuristic mega cities etc.

    this is the same challenge ED has by the way, making earth like planets is on their roadmap.
    This is not on the plan for the SC's PG Planets. PG Planets here are considered non-populated.

    The whole cities and populated areas will be made like Arccorp, they are land-able areas on planets.
    On SC's Earth, confirmed are 3 locations: New York, Moscow and Shanghai.
  • filmoretfilmoret Member EpicPosts: 4,906
    MaxBacon said:
    hi tech, futuristic mega cities etc.

    this is the same challenge ED has by the way, making earth like planets is on their roadmap.
    This is not on the plan for the SC's PG Planets. PG Planets here are considered non-populated.

    The whole cities and populated areas will be made like Arccorp, they are land-able areas on planets.
    On SC's Earth, confirmed are 3 locations: New York, Moscow and Shanghai.
    It would make a lot more sense if they just placed the cities in PG planets.  I know we all wanna be a unique snowflake but if they made like 20 cities that wouldn't be bad if they used them on other planets.
    Are you onto something or just on something?
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    filmoret said:
    It would make a lot more sense if they just placed the cities in PG planets.  I know we all wanna be a unique snowflake but if they made like 20 cities that wouldn't be bad if they used them on other planets.
    There has been discussion about this yes. It's put by them as technology limitations into how this stuff is made, specially how the game is rendering and loading both.

    - If they place Arccorp on a PG Planet, being Arccorp per lore a massively populated planet... to you to fly down from space to anywhere on that planet it becomes quite the undertaking on the devs part to PG a planet with who knows how many billions inhabitants and make it feel as good as the hand-crafted landing zone, or it will feel displaced from it and the rest of the game.

    Side of that and places like Arccorp being said 2GB of assets the game needs to load, there is a land-able zone integrated into PG that is Nyx (Placed on the Delamar Asteroid).
  • adamlotus75adamlotus75 Member UncommonPosts: 387
    I actually really like the art in ArcCorp.  The art team are great.  I'm not being sarcastic (this time!) but it needs a game to play too.  CIG need to show some gameplay systems.  The whole 'engine' 'pipeline' 'item 2.0' things are of no interest to me.  I would like to see the actual game or at least meaningful parts of it.  I am a miner / trader / explorer in all other space games - that's the stuff that's important to me.
  • BabuinixBabuinix Member EpicPosts: 4,474
    I actually really like the art in ArcCorp.  The art team are great.  I'm not being sarcastic (this time!) but it needs a game to play too.  CIG need to show some gameplay systems.  The whole 'engine' 'pipeline' 'item 2.0' things are of no interest to me.  I would like to see the actual game or at least meaningful parts of it.  I am a miner / trader / explorer in all other space games - that's the stuff that's important to me.
    I suggest you forget about the game and come back in one year then.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I'm more interested in seeing how they keep this from becoming an Eve Online 2.0  I hate to think expensive ships will never leave the hanger without an escort.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • BalmongBalmong Member UncommonPosts: 170
    I'm more interested in seeing how they keep this from becoming an Eve Online 2.0  I hate to think expensive ships will never leave the hanger without an escort.
    The intention, so far from the Devs, is leaning towards this being true. The plan to mitigate it through NPC's should help (money invested = skill), as well as careful planning using the info given in the star map.If you haven't checked it out yet, the map highlights areas of high pirate activity, as well as the monitored shipping lanes.

    There are other ships that specialize in just being tanks, take the Genesis Starliner, the plan is for it to have 6 fairly large generators. Those generators would allow you to have a much higher durability and recharge on your shields, with extra left to out pace them.

    Where as NMS looks to be a game of exploration without risk (no real effect for dieing), SC want's you to have a little foresight when planning your ventures. Else, you may find yourself being paid a visit by me and my buddies. =)
  • filmoretfilmoret Member EpicPosts: 4,906
    Bleh there's nothing new here.  Elite Dangerous already did procedural planets with fullscale landings and no load screens.
    Are you onto something or just on something?
  • BalmongBalmong Member UncommonPosts: 170
    filmoret said:
    Bleh there's nothing new here.  Elite Dangerous already did procedural planets with fullscale landings and no load screens.
    While E:D has definitely come a long way from that emaciated MVP they had, the planetary landings for that are only on dead lifeless planets with no atmosphere. 

    I'm definitely keeping an eye on both games, E:D is getting so close to being in a great place.

    And before the pitchforks come out lol, I'm only harsher on E:D because Braben decided to have a full launch, probably a little quicker than he should have.
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Balmong said:
    filmoret said:
    Bleh there's nothing new here.  Elite Dangerous already did procedural planets with fullscale landings and no load screens.
    While E:D has definitely come a long way from that emaciated MVP they had, the planetary landings for that are only on dead lifeless planets with no atmosphere. 

    I'm definitely keeping an eye on both games, E:D is getting so close to being in a great place.

    And before the pitchforks come out lol, I'm only harsher on E:D because Braben decided to have a full launch, probably a little quicker than he should have.

    I kind of agree on the early release thing, my guess is that they wanted to stay as close to the given kickstarter date as possible, obviously it was delayed a few months because of the supercruise changes but even still.
    I know it's easy to criticise them but I think they did really well, even their MVP was good for 2 years work and even better when you look at other games and what they've achieved in the same time period, take Star Citizen as an example, it doesn't even have 1 fully functional system yet, actually it doesn't even have 1 fully functional gameplay element and they've been in development for the same time...

    I disagree with the dead, lifeless planets comment though. That implies planets devoid of everything - which simply isn't true, there's quite a few things on planets but the scale of them makes it feel more barren.

  • BalmongBalmong Member UncommonPosts: 170
    Balmong said:
    filmoret said:
    Bleh there's nothing new here.  Elite Dangerous already did procedural planets with fullscale landings and no load screens.
    While E:D has definitely come a long way from that emaciated MVP they had, the planetary landings for that are only on dead lifeless planets with no atmosphere. 

    I'm definitely keeping an eye on both games, E:D is getting so close to being in a great place.

    And before the pitchforks come out lol, I'm only harsher on E:D because Braben decided to have a full launch, probably a little quicker than he should have.

    I kind of agree on the early release thing, my guess is that they wanted to stay as close to the given kickstarter date as possible, obviously it was delayed a few months because of the supercruise changes but even still.
    I know it's easy to criticise them but I think they did really well, even their MVP was good for 2 years work and even better when you look at other games and what they've achieved in the same time period, take Star Citizen as an example, it doesn't even have 1 fully functional system yet, actually it doesn't even have 1 fully functional gameplay element and they've been in development for the same time...

    I disagree with the dead, lifeless planets comment though. That implies planets devoid of everything - which simply isn't true, there's quite a few things on planets but the scale of them makes it feel more barren.

    I'll give you that scale definitely play's a factor. The initial assets for the PG left a little to be desired in the landscape, but it's a working system. And i'm all for the "get it working, then make it pretty" line of thought.

    I think when it comes to SC there is a key piece of the puzzle that we haven't gotten yet, SQ42. Roberts has said time and again those assets are behind the veil to prevent any spoilers from happening (which of course still happens lol). Once we see the first installment released, I think we'll get a lot of assets translated over to the PU. While on the topic, I think a Q1 2017 is a much more realistic launch window.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    I'm more interested in seeing how they keep this from becoming an Eve Online 2.0  I hate to think expensive ships will never leave the hanger without an escort.
    I think this is actually the point. It should be played as one MMO after all, i would hate to think is that the biggest ships as the capitals are to be able to be solo-able with, instead of being part of MP content.

    I hope the focus is more player organizations owning the big capital ships and organizing fleets and all of that, giving the EVE's vibe to SC's universe when it comes to PvP.
  • filmoretfilmoret Member EpicPosts: 4,906
    Balmong said:
    Balmong said:
    filmoret said:
    Bleh there's nothing new here.  Elite Dangerous already did procedural planets with fullscale landings and no load screens.
    While E:D has definitely come a long way from that emaciated MVP they had, the planetary landings for that are only on dead lifeless planets with no atmosphere. 

    I'm definitely keeping an eye on both games, E:D is getting so close to being in a great place.

    And before the pitchforks come out lol, I'm only harsher on E:D because Braben decided to have a full launch, probably a little quicker than he should have.

    I kind of agree on the early release thing, my guess is that they wanted to stay as close to the given kickstarter date as possible, obviously it was delayed a few months because of the supercruise changes but even still.
    I know it's easy to criticise them but I think they did really well, even their MVP was good for 2 years work and even better when you look at other games and what they've achieved in the same time period, take Star Citizen as an example, it doesn't even have 1 fully functional system yet, actually it doesn't even have 1 fully functional gameplay element and they've been in development for the same time...

    I disagree with the dead, lifeless planets comment though. That implies planets devoid of everything - which simply isn't true, there's quite a few things on planets but the scale of them makes it feel more barren.

    I'll give you that scale definitely play's a factor. The initial assets for the PG left a little to be desired in the landscape, but it's a working system. And i'm all for the "get it working, then make it pretty" line of thought.

    I think when it comes to SC there is a key piece of the puzzle that we haven't gotten yet, SQ42. Roberts has said time and again those assets are behind the veil to prevent any spoilers from happening (which of course still happens lol). Once we see the first installment released, I think we'll get a lot of assets translated over to the PU. While on the topic, I think a Q1 2017 is a much more realistic launch window.
    Elite is doing exactly what SC claimed they were going to do.  Release the game in modules and eventually tie them all together.  Something SC failed to do.
    Are you onto something or just on something?
  • BalmongBalmong Member UncommonPosts: 170
    edited August 2016
    filmoret said:
    Balmong said:
    Balmong said:
    filmoret said:
    Bleh there's nothing new here.  Elite Dangerous already did procedural planets with fullscale landings and no load screens.
    While E:D has definitely come a long way from that emaciated MVP they had, the planetary landings for that are only on dead lifeless planets with no atmosphere. 

    I'm definitely keeping an eye on both games, E:D is getting so close to being in a great place.

    And before the pitchforks come out lol, I'm only harsher on E:D because Braben decided to have a full launch, probably a little quicker than he should have.

    I kind of agree on the early release thing, my guess is that they wanted to stay as close to the given kickstarter date as possible, obviously it was delayed a few months because of the supercruise changes but even still.
    I know it's easy to criticise them but I think they did really well, even their MVP was good for 2 years work and even better when you look at other games and what they've achieved in the same time period, take Star Citizen as an example, it doesn't even have 1 fully functional system yet, actually it doesn't even have 1 fully functional gameplay element and they've been in development for the same time...

    I disagree with the dead, lifeless planets comment though. That implies planets devoid of everything - which simply isn't true, there's quite a few things on planets but the scale of them makes it feel more barren.

    I'll give you that scale definitely play's a factor. The initial assets for the PG left a little to be desired in the landscape, but it's a working system. And i'm all for the "get it working, then make it pretty" line of thought.

    I think when it comes to SC there is a key piece of the puzzle that we haven't gotten yet, SQ42. Roberts has said time and again those assets are behind the veil to prevent any spoilers from happening (which of course still happens lol). Once we see the first installment released, I think we'll get a lot of assets translated over to the PU. While on the topic, I think a Q1 2017 is a much more realistic launch window.
    Elite is doing exactly what SC claimed they were going to do.  Release the game in modules and eventually tie them all together.  Something SC failed to do.
    Did the game end it's Alpha status while I wasn't looking? If not, then reserve your judegement on that till Beta, A.K.A. the point of development you only ever really see.

    E:D Early Access = Beta.

    Edit: for typo.
  • ArglebargleArglebargle Member EpicPosts: 3,485
    MaxBacon said:
    I'm more interested in seeing how they keep this from becoming an Eve Online 2.0  I hate to think expensive ships will never leave the hanger without an escort.
    I think this is actually the point. It should be played as one MMO after all, i would hate to think is that the biggest ships as the capitals are to be able to be solo-able with, instead of being part of MP content.

    I hope the focus is more player organizations owning the big capital ships and organizing fleets and all of that, giving the EVE's vibe to SC's universe when it comes to PvP.

    Last time I checked up on it, they couldn't get two of the largest capitol ships in the same instance.   How are they going to have 'fleet combat' with only 20-25 players per instance?  Has that situation changed?

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846

    Last time I checked up on it, they couldn't get two of the largest capitol ships in the same instance.   How are they going to have 'fleet combat' with only 20-25 players per instance?  Has that situation changed?
    Although it's nothing officially confirmed... on an interview posted days ago of CR to this very same mag the thread is about, he mentions about having much more players per area (used term thousands) than what they originally planned with the smaller cloud instances.

    As the plans for instancing are even more ambitious today than they were before, i'll be waiting and following up how this develops. I really hope they pull off bigger scale on that, so player fleets are possible.
  • ArglebargleArglebargle Member EpicPosts: 3,485

    Sorry, I hold Chris Roberts pronouncements to be as accurate as his deadline claims or 'Star Marine out in two weeks' stuff.   When it's available for everyone to run, then I give it credence.   How many can play in an instance now on the test server?


    Roberts has the ability to believe his own lies.  Makes for a good salesman, but not so hot as a prognosticator.  He's fortunate that the Magic Germans et al are grinding away to try to deliver something playable.  It might happen.  Or it might be Digital Anvil 2.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2016

    Sorry, I hold Chris Roberts pronouncements to be as accurate as his deadline claims or 'Star Marine out in two weeks' stuff.   When it's available for everyone to run, then I give it credence.   How many can play in an instance now on the test server?

    Your questions firstly were related to things with height on capital ships and fleets that is stuff  not yet released into the alpha. Hear by, we are talking about future updates to be released upon the game.

    So the answer that exists is what is planned, what is being developed and what is direction on that matter, that is what i replied. Now if you want to take it all as lies and the typical jazz, feel free to... Instead getting into this pointless debates about CR is this and that, we can just wait for the lies to release and then you can play the lies yourself. ;)


    The game is under development, things ain't finished. You can be angry about it but at the end, we can do nothing but wait as things fall upon future updates.
    Post edited by MaxBacon on
  • adamlotus75adamlotus75 Member UncommonPosts: 387
    Theoretically there could be thousands playing together in a single instance.

    Also theoretically, I could one day be a billionaire.
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited August 2016
    MaxBacon said:

    Last time I checked up on it, they couldn't get two of the largest capitol ships in the same instance.   How are they going to have 'fleet combat' with only 20-25 players per instance?  Has that situation changed?
    Although it's nothing officially confirmed... on an interview posted days ago of CR to this very same mag the thread is about, he mentions about having much more players per area (used term thousands) than what they originally planned with the smaller cloud instances.

    As the plans for instancing are even more ambitious today than they were before, i'll be waiting and following up how this develops. I really hope they pull off bigger scale on that, so player fleets are possible.

    That's the thing with Roberts, everything, is always more ambitious today than it was yesterday and will no doubt be more ambitious tomorrow than it is today. The man has development ADD.
    Can you imagine working for a bloke that constantly moves the bloody target around, how demoralising that must be.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    That's the thing with Roberts, everything, is always more ambitious today than it was yesterday and will no doubt be more ambitious tomorrow than it is today


    Huh? You know on game development what is R&D? On several cases you have to figure out what you can do to fit the plan and then get to do it.

    • Same thing with PG, they had to do R&D to figure out what they could do first.
    • Same thing with when the land-able zones landings were AI controlled to something where the player has control.
    • Same thing even with the game's audio team that had to R&D a way to automatically add audio to animations as the game has thousands of them.
    • Same thing even on FPS as they push on things they shown recently as Procedural Covers.
    • And same thing is happening with netcode.

    This poor developers working for this evil company that forces them to do this unthinkable things as R&D better solutions for problems :angry: 
  • filmoretfilmoret Member EpicPosts: 4,906
    MaxBacon said:

    Sorry, I hold Chris Roberts pronouncements to be as accurate as his deadline claims or 'Star Marine out in two weeks' stuff.   When it's available for everyone to run, then I give it credence.   How many can play in an instance now on the test server?

    Your questions firstly were related to things with height on capital ships and fleets that is stuff  not yet released into the alpha. Hear by, we are talking about future updates to be released upon the game.

    So the answer that exists is what is planned, what is being developed and what is direction on that matter, that is what i replied. Now if you want to take it all as lies and the typical jazz, feel free to... Instead getting into this pointless debates about CR is this and that, we can just wait for the lies to release and then you can play the lies yourself. ;)


    The game is under development, things ain't finished. You can be angry about it but at the end, we can do nothing but wait as things fall upon future updates.
    You ignored the most important part then acted like it was completely irrelevant.  Chris said 2 WEEKS.  Yea thats the ENTIRE point here.  Anyone who can be that ignorant about a launch date is either lying or a complete moron.
    Are you onto something or just on something?
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    That's the thing with Roberts, everything, is always more ambitious today than it was yesterday and will no doubt be more ambitious tomorrow than it is today


    Huh? You know on game development what is R&D? On several cases you have to figure out what you can do to fit the plan and then get to do it.

    • Same thing with PG, they had to do R&D to figure out what they could do first.
    • Same thing with when the land-able zones landings were AI controlled to something where the player has control.
    • Same thing even with the game's audio team that had to R&D a way to automatically add audio to animations as the game has thousands of them.
    • Same thing even on FPS as they push on things they shown recently as Procedural Covers.
    • And same thing is happening with netcode.

    This poor developers working for this evil company that forces them to do this unthinkable things as R&D better solutions for problems :angry: 
    Well then let's put it another way. CR tends to make promises before the R&D is done. I'm going to assume the teams get put under undue stress when he opens his big mouth and promises something that the teams might not be able to deliver on but work their asses off to try and do.
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