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IF VR succeeds it will be on the Console

Furh79Furh79 Member UncommonPosts: 185
Contrary to what some of the wanna be PC Master race folks have been saying it appears IF VR is to succeed the Consoles will be leading the way not the PC.

http://techfrag.com/2016/03/10/console-vr-will-beat-pc-thanks-to-lower-hardware-requirements-report/
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Comments

  • PhaserlightPhaserlight Member EpicPosts: 3,078
    I've been having a pretty great time with my S6 / Gear VR.  I feel as though I've almost gotten triple my money's worth.  I would buy a PC / VR HMD rig if I could afford it.  Right now there are more important things I want in life first, like a mortgage.

    I'll be interested to see how Microsoft enters the market.  I'm also interested in FOVE's eye tracking capabilities.  I've heard good things about PSVR's wear-comfortability.  I won't be surprised to see more headsets copying this design in the future.

    VR in general is slowly entering mainstream consciousness:


    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Furh79 said:
    Contrary to what some of the wanna be PC Master race folks have been saying it appears IF VR is to succeed the Consoles will be leading the way not the PC.

    http://techfrag.com/2016/03/10/console-vr-will-beat-pc-thanks-to-lower-hardware-requirements-report/
    that could very well be true.

    either way I personally couldnt give a fuck.

    what is exciting is that it will be a thing for both

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Furh79Furh79 Member UncommonPosts: 185
    SEANMCAD said:
    Furh79 said:
    Contrary to what some of the wanna be PC Master race folks have been saying it appears IF VR is to succeed the Consoles will be leading the way not the PC.

    http://techfrag.com/2016/03/10/console-vr-will-beat-pc-thanks-to-lower-hardware-requirements-report/
    that could very well be true.

    either way I personally couldnt give a fuck.

    what is exciting is that it will be a thing for both
    Does the use of profanity make you feel cool?  You sure use it a lot especially in threads that don't follow your agenda. 
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    It's definitely a possibility that the future of VR GAMING might be consoles, but generally any real future VR will have is in mobile sets.

    Within the next 3 or 4 generations of cell phones, and with mimicry of Microsofts designs, motion tracking built into these sets that are more sophisticated than the usual speedometer/gyroscopes will hit the market,  and in addition, external sensors will be in place to determine how close or far you are from walls/furniture.

    It's truly the only way this could progress with software becoming more widely available.

    Consoles may be the panacea in the short term to boost temporary popularity, but in the end the people that want a tethered system are few.

    There have even been rumors that Microsofts 1 cable system might even work by being powered by a Cell Phone.  At least, in that situation, the phone hardware would just run the applications, taking the heat and weight of the cell phone off your face.

    But in general, when it comes to mass appeal of virtual devices, MR is supposed to impact everything at a rate of 60% higher interest and revenues than current VR projections.



  • KyleranKyleran Member LegendaryPosts: 44,095
    edited November 2016
    If VR is ever to be successful the headsets are going to have to look more like those seen in Caprica.

    https://tse3.mm.bing.net/th?id=OIP.M5c8b0ffe735783ca8faafa919cf783a8o1&pid=15.1&P=0&w=300&h=300

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Kyleran said:
    If VR is ever to be successful the headsets are going to have to look more like those seen in Caprica.

    https://tse3.mm.bing.net/th?id=OIP.M5c8b0ffe735783ca8faafa919cf783a8o1&pid=15.1&P=0&w=300&h=300

    why?

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    Kyleran said:
    If VR is ever to be successful the headsets are going to have to look more like those seen in Caprica.

    https://tse3.mm.bing.net/th?id=OIP.M5c8b0ffe735783ca8faafa919cf783a8o1&pid=15.1&P=0&w=300&h=300

    THat's basically what magicleap is shooting for, although the hardware to process it would also be carried around similarly.  The below is taken from their patents:




  • filmoretfilmoret Member EpicPosts: 4,906
    Must have games. 


    Are you onto something or just on something?
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    edited November 2016
    filmoret said:
    Must have games. 


    Vendetta Online, Dreadhalls, Land's End, Eve Gunjack, Minecraft, Dead Secret, Jump, Annie Amber, Esper 2... those are games I've tried on Gear VR I would consider "must haves".

    There are other games that are fun, free, and worthwhile too, like InCell (comfort: intense!) and Bait!, but the nine I mentioned previously are truly not to be missed.  There are other experiences as well that are not games by any definition, but also "must haves" like Nomads or National Parks.  GrooVR and Titans of Space are also worth a look. Within has some pretty creative uses of 360 video.  The Dream Dimension is memorable, but short and without replayability.  Dream Flight is a nice diversion. 

    That's just Gear VR... I'll let someone else speak for PSVR, Rift, or Vive.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • Loke666Loke666 Member EpicPosts: 21,441
    edited November 2016
    Kyleran said:
    If VR is ever to be successful the headsets are going to have to look more like those seen in Caprica.

    https://tse3.mm.bing.net/th?id=OIP.M5c8b0ffe735783ca8faafa919cf783a8o1&pid=15.1&P=0&w=300&h=300

    Not really, but they certainly have to become more comfortable and loose the cord if they want people to play other games then simulators. 

    Even current gen could be built into something like a motorcycle (or a Mandalorian) helmet, that would be way more comfortable to wear for any longer time.

    As for power, you could have a belt with a few cellphone batteries or something. The cord need to go. Another possibility is to use a fuelcell.

    I am sure that in the future the size will go down but even with current technology they could be way more easy on the gamer, we do like playing for a few hours and that experience ain't good enough yet.

    As for PC versus console the consoles is too underpowered right now for the graphics people expect making the framerate too poor just like any PC that isn't cutting edge. Next generation of consoles and PCs will both run it fine though so I don't think the price will be a big thing.

    Mobile devices will take some generations to run it well, the first good mobile system probably needs a laptop in a backpack to work. 
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    Loke666 said:
    Kyleran said:
    If VR is ever to be successful the headsets are going to have to look more like those seen in Caprica.

    https://tse3.mm.bing.net/th?id=OIP.M5c8b0ffe735783ca8faafa919cf783a8o1&pid=15.1&P=0&w=300&h=300

    Not really, but they certainly have to become more comfortable and loose the cord if they want people to play other games then simulators. 

    Even current gen could be built into something like a motorcycle (or a Mandalorian) helmet, that would be way more comfortable to wear for any longer time.

    As for power, you could have a belt with a few cellphone batteries or something. The cord need to go. Another possibility is to use a fuelcell.

    I am sure that in the future the size will go down but even with current technology they could be way more easy on the gamer, we do like playing for a few hours and that experience ain't good enough yet.

    As for PC versus console the consoles is too underpowered right now for the graphics people expect making the framerate too poor just like any PC that isn't cutting edge. Next generation of consoles and PCs will both run it fine though so I don't think the price will be a big thing.

    Mobile devices will take some generations to run it well, the first good mobile system probably needs a laptop in a backpack to work. 
    I'm not sure where you got that from, mobile devices currently run VR just fine, and at higher resolutions generally.  

    It has more to do with content and coding then anything.  



  • waynejr2waynejr2 Member EpicPosts: 7,771
    Porn will drive VR.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • Loke666Loke666 Member EpicPosts: 21,441
    I'm not sure where you got that from, mobile devices currently run VR just fine, and at higher resolutions generally.  

    It has more to do with content and coding then anything.  
    Not nearly good enough yet. You can't really compare Google cardboard VR with a Vive on a high end PC.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    Loke666 said:
    I'm not sure where you got that from, mobile devices currently run VR just fine, and at higher resolutions generally.  

    It has more to do with content and coding then anything.  
    Not nearly good enough yet. You can't really compare Google cardboard VR with a Vive on a high end PC.
    One of my favorite developers recently called Gear VR "better than it has any right to be", and I have to say I agree with him. It flew far above my expectations the first time I tried it. 

    Surprisingly, photorealistic fidelity isn't a necessity for convincing VR.  I'm just glad there was no "screen door effect", the field of view was good, and other than some mild inner ear buzzing as I first became acclimated I experienced no nausea. Overheating is a problem. Otherwise, Gear VR has been a soundly professional experience. 

    I started out with one or two apps just to see if I would like it. The next day I went kind of nuts in a 'yes, more of this please' kind of way across the Oculus store. Now, my favorite game of all time is out for the platform, and there are plenty of quality experiences for free that I honestly would have no problems with if the devs were charging money. I don't know how they support themselves other than having some kind of deal worked out with Oculus.

    Yes, you could say I'm a happy camper. 

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    Loke666 said:
    I'm not sure where you got that from, mobile devices currently run VR just fine, and at higher resolutions generally.  

    It has more to do with content and coding then anything.  
    Not nearly good enough yet. You can't really compare Google cardboard VR with a Vive on a high end PC.
    You can.  Mobile VR as a display device works fine, which is the purpose of Riftcat.  It allows you to play many PC VR games on your mobile device tethered to a PC.  The headsets in general aren't the issue, it's the way the games are created mostly, for one,  and where the headset is powered.  

    How much power could you fit into a waist held device?  I guess that depends, but from what we're seeing, companies like Microsoft and Magic Leap believe you won't need an entire laptop strapped to your back to achieve high visual clarity or realism.

    I believe it.  Visually, you can play very high resolution, good looking videos and games, it's the processing power of those games that taxes the hardware.  Better coding in general can help.  Within the next couple generations of mobile video hardware, it wouldn't surprise me to see a much better self contained headset based on handset technology, and we're not that far away from that. 



  • iixviiiixiixviiiix Member RarePosts: 2,256
    If VR succeeds , it will be on the smartphone , or handheld .
  • waynejr2waynejr2 Member EpicPosts: 7,771

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • DocbootDocboot Member UncommonPosts: 18

    VR will succeed on all formats IMO but the best experience for at least the next 5 years will be on the PC.

    Titles like this below will sure help it succeed in gaming;


    [media]

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Early adoption of VR will undoubtedly be driven by the consoles, because the console vendors will subsidize the hardware and software development in an attempt to "get ahead" of their competitors in the console market.

    Everybody wins in the end, because the competition will result in lower prices across the board, and will jumpstart the game development for VR.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Early adoption of VR will undoubtedly be driven by the consoles, because the console vendors will subsidize the hardware and software development in an attempt to "get ahead" of their competitors in the console market.

    Everybody wins in the end, because the competition will result in lower prices across the board, and will jumpstart the game development for VR.
    Did you just use these three words together as an affirmative

    consoles
    early adoption
    undoubtedly

    if console are anything, its not early adopters 

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Loke666 said:
    I'm not sure where you got that from, mobile devices currently run VR just fine, and at higher resolutions generally.  

    It has more to do with content and coding then anything.  
    Not nearly good enough yet. You can't really compare Google cardboard VR with a Vive on a high end PC.
    One of my favorite developers recently called Gear VR "better than it has any right to be", and I have to say I agree with him. It flew far above my expectations the first time I tried it. 

    Surprisingly, photorealistic fidelity isn't a necessity for convincing VR.  I'm just glad there was no "screen door effect", the field of view was good, and other than some mild inner ear buzzing as I first became acclimated I experienced no nausea. Overheating is a problem. Otherwise, Gear VR has been a soundly professional experience. 

    I started out with one or two apps just to see if I would like it. The next day I went kind of nuts in a 'yes, more of this please' kind of way across the Oculus store. Now, my favorite game of all time is out for the platform, and there are plenty of quality experiences for free that I honestly would have no problems with if the devs were charging money. I don't know how they support themselves other than having some kind of deal worked out with Oculus.

    Yes, you could say I'm a happy camper. 
    great to here I might end up getting the next generation GearVR if they ever fix the Note.

    Reason is, portability and easy setup. My rift isnt as bad as setting up a joystick but its still something I have to dedicate some space, one location etc for.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • MikehaMikeha Member EpicPosts: 9,196
    PSVR will lead the way on PS4 Pro. 


  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Recore said:
    PSVR will lead the way on PS4 Pro. 


    now were talkin some wisdom

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • MikehaMikeha Member EpicPosts: 9,196
    SEANMCAD said:
    Recore said:
    PSVR will lead the way on PS4 Pro. 


    now were talkin some wisdom

    PS4Pro will be the #1 platform for 4K and VR.  ;)
  • Furh79Furh79 Member UncommonPosts: 185
    Recore said:
    SEANMCAD said:
    Recore said:
    PSVR will lead the way on PS4 Pro. 


    now were talkin some wisdom

    PS4Pro will be the #1 platform for 4K and VR.  ;)
    Not if they don't fix people getting sick...

    https://www.engadget.com/2016/06/15/resident-evil-7-vr-sickness-ps-vr/
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