Contrary to what some of the wanna be PC Master race folks have been saying it appears IF VR is to succeed the Consoles will be leading the way not the PC.
http://techfrag.com/2016/03/10/console-vr-will-beat-pc-thanks-to-lower-hardware-requirements-report/
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I'll be interested to see how Microsoft enters the market. I'm also interested in FOVE's eye tracking capabilities. I've heard good things about PSVR's wear-comfortability. I won't be surprised to see more headsets copying this design in the future.
VR in general is slowly entering mainstream consciousness:
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
either way I personally couldnt give a fuck.
what is exciting is that it will be a thing for both
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Within the next 3 or 4 generations of cell phones, and with mimicry of Microsofts designs, motion tracking built into these sets that are more sophisticated than the usual speedometer/gyroscopes will hit the market, and in addition, external sensors will be in place to determine how close or far you are from walls/furniture.
It's truly the only way this could progress with software becoming more widely available.
Consoles may be the panacea in the short term to boost temporary popularity, but in the end the people that want a tethered system are few.
There have even been rumors that Microsofts 1 cable system might even work by being powered by a Cell Phone. At least, in that situation, the phone hardware would just run the applications, taking the heat and weight of the cell phone off your face.
But in general, when it comes to mass appeal of virtual devices, MR is supposed to impact everything at a rate of 60% higher interest and revenues than current VR projections.
https://tse3.mm.bing.net/th?id=OIP.M5c8b0ffe735783ca8faafa919cf783a8o1&pid=15.1&P=0&w=300&h=300
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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There are other games that are fun, free, and worthwhile too, like InCell (comfort: intense!) and Bait!, but the nine I mentioned previously are truly not to be missed. There are other experiences as well that are not games by any definition, but also "must haves" like Nomads or National Parks. GrooVR and Titans of Space are also worth a look. Within has some pretty creative uses of 360 video. The Dream Dimension is memorable, but short and without replayability. Dream Flight is a nice diversion.
That's just Gear VR... I'll let someone else speak for PSVR, Rift, or Vive.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Even current gen could be built into something like a motorcycle (or a Mandalorian) helmet, that would be way more comfortable to wear for any longer time.
As for power, you could have a belt with a few cellphone batteries or something. The cord need to go. Another possibility is to use a fuelcell.
I am sure that in the future the size will go down but even with current technology they could be way more easy on the gamer, we do like playing for a few hours and that experience ain't good enough yet.
As for PC versus console the consoles is too underpowered right now for the graphics people expect making the framerate too poor just like any PC that isn't cutting edge. Next generation of consoles and PCs will both run it fine though so I don't think the price will be a big thing.
Mobile devices will take some generations to run it well, the first good mobile system probably needs a laptop in a backpack to work.
It has more to do with content and coding then anything.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Surprisingly, photorealistic fidelity isn't a necessity for convincing VR. I'm just glad there was no "screen door effect", the field of view was good, and other than some mild inner ear buzzing as I first became acclimated I experienced no nausea. Overheating is a problem. Otherwise, Gear VR has been a soundly professional experience.
I started out with one or two apps just to see if I would like it. The next day I went kind of nuts in a 'yes, more of this please' kind of way across the Oculus store. Now, my favorite game of all time is out for the platform, and there are plenty of quality experiences for free that I honestly would have no problems with if the devs were charging money. I don't know how they support themselves other than having some kind of deal worked out with Oculus.
Yes, you could say I'm a happy camper.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
How much power could you fit into a waist held device? I guess that depends, but from what we're seeing, companies like Microsoft and Magic Leap believe you won't need an entire laptop strapped to your back to achieve high visual clarity or realism.
I believe it. Visually, you can play very high resolution, good looking videos and games, it's the processing power of those games that taxes the hardware. Better coding in general can help. Within the next couple generations of mobile video hardware, it wouldn't surprise me to see a much better self contained headset based on handset technology, and we're not that far away from that.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
VR will succeed on all formats IMO but the best experience for at least the next 5 years will be on the PC.
Titles like this below will sure help it succeed in gaming;
[media]
Everybody wins in the end, because the competition will result in lower prices across the board, and will jumpstart the game development for VR.
consoles
early adoption
undoubtedly
if console are anything, its not early adopters
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Reason is, portability and easy setup. My rift isnt as bad as setting up a joystick but its still something I have to dedicate some space, one location etc for.
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PS4Pro will be the #1 platform for 4K and VR.
https://www.engadget.com/2016/06/15/resident-evil-7-vr-sickness-ps-vr/