When I played vanilla WoW there was a really rich guy in my guild on Blackrock who would pay guildies real money to farm for him then he'd pay them by the hour via Paypal. He said he'd rather give $$$ to people he knew rather than a site in Asia. When we did raids he'd also offer real money to guildies for their drops so he could equip all his alts, everyone was ok with it. That to me kinda seemed like p2w before the term became widely used or even existed.
All the p2w games that exist now I think are just capitalizing on certain individual's needs to be the best and introduces something new to the evolution of gaming.
Just casuals that want a trophy handed to them and to ruin other peoples playing experience by getting the best stuff because they're too lazy to get it through the game mechanics. They ruined the genre with WoW and making all the games easy mode, now they don't even want to play the game anymore and just pay for people's adoration. Go play a different genre.
The funny thing behind the P2W system is that it was a double-standard system!
For many years developers fought to stop gold farmers and account sellers who were hijacking and manipulating the in-game economy. Once they managed to take control of the situation, they decided to hijack their own economy and in the most extremely of P2W games, penetrate as much as possible into the economy and entertainment.
Here is an analogy I use about P2W!
P2W is like starting a new school day and watching your students come prepared to class in order to do their morning work; Then have them stripped of their pencils and notebooks simply because they were not bought through you! Furthermore, upon completion of a sale, you tell your students that they do not own their pencil; All they did was buy time to use the pencil, and it must be returned after class. Should the need arise to sharpen the pencil, the student can use her fingernails; unless of course she wishes to buy a pass that allows her to use the classroom pencil sharpener.
Pick your poison and mend your options! Test time is here and you have 30 minutes! Don't know an answer? If you buy a hint, you'll be alright!
Wait... Who said words like 'fair' and 'equal'? It is "fair and equal..... to me!"
People already pay to skip the boring level process, paying to skip the gear grind is definitely something that will happen.
As long as the max gear is still slowly obtainable ingame there's no issue.
Equality in gear is good, only bad players absolutely love to have better gear than others so they can easily outclass them in performance and sometimes they dont even achieve that xD
Comments
All the p2w games that exist now I think are just capitalizing on certain individual's needs to be the best and introduces something new to the evolution of gaming.
MurderHerd
For many years developers fought to stop gold farmers and account sellers who were hijacking and manipulating the in-game economy. Once they managed to take control of the situation, they decided to hijack their own economy and in the most extremely of P2W games, penetrate as much as possible into the economy and entertainment.
Here is an analogy I use about P2W!
P2W is like starting a new school day and watching your students come prepared to class in order to do their morning work; Then have them stripped of their pencils and notebooks simply because they were not bought through you! Furthermore, upon completion of a sale, you tell your students that they do not own their pencil; All they did was buy time to use the pencil, and it must be returned after class. Should the need arise to sharpen the pencil, the student can use her fingernails; unless of course she wishes to buy a pass that allows her to use the classroom pencil sharpener.
Pick your poison and mend your options!
Test time is here and you have 30 minutes!
Don't know an answer? If you buy a hint, you'll be alright!
Wait... Who said words like 'fair' and 'equal'?
It is "fair and equal..... to me!"