Beyond the over the top Buy 2 King crowdfunding and the 3 month no-wipe headstart, it appears that they also plan to allow RMT after launch. Here is a link to the discussion on their official forums. If this is out of date or there is a clarification please post it in this thread.
https://chroniclesofelyria.com/forum/topic/15050/clarification-on-rmt?page=2#post157123Caspian - Today at 9:30 PM When it comes to selling in-game items in a real-world market we effectively have two choices. We can spend countless hours and resources on trying to stop and track people making money off their in-game items, or we can accept that their time has value to them. If people have a lot of time, but little money, want to use that as a way to create in-game items which they then sell to other players who have disposable income but less free-time, we view that as a win-win.
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Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
When you can buy in game items for real money, i can see it already.
'ye olde weapon shoppe'
$1 Iron dagger
$5 steel dagger
$20 steel longsword
$400 vorpal longsword of flames.
etc.
no option to use in game currency, which could easily end up being region locked as each kingdom has its own currency.
If the option is there for crafters to either sell things for the local currency, which is of limited value due to regional variations, or sell things for real money, which is valid pretty much everywhere in game, then what are you going to do? the end result is likely to be that real currency is the defacto currency of the game, with in game currency limited to purely NPC vendors. O.o
I agree that it is a smart approach which will save resources that can go into game development instead.
But what will it do to the community? I don't wouldn't want to have my chat spammed with gold-sellers.
While the policy is diplomatically stated to support people with little money and lots of free time, the majority will be gold-farmers I dare suspect. So community, followed by economy - followed by - developers having to put resources into fixing a broken system ?
But who knows, maybe we will be proven wrong and it really works out as simple win-win for all as they write.
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It would put gold sellers out of business, as there would be no demand for actual gold, instead, the 'gold sellers' will have sweat shops churning out in game items, to be sold via their wholly legitimate retail outlets, no global market after all, instead if there is any kind of central hub, RMT companies will have a shop there selling their goods for real money, right alongside their resource shop that also sells crafting resources, for real money, but selling actual gold? unless its a crafting resource, why would they even bother doing that?
I wont be surprised at all if this turns our worse than Allods Online cash shop...lolz
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
IDK, sounds honest to me. I think they know it's going to happen, and instead of saying they are going to stop it (which no MMO has ever done, afaik) they are going to make it work with their game.
I doubt this will be a game killer, and I doubt it'll be as big of an issue as people seem to think.
Plus something in the genre needs to change, hopefully this will science to something that works.
True to an extent, but the difference is that in most (good) MMOs, where RMT is not allowed, it is only the few that engage in such practices, and when they are caught it (generally) results in a ban; i.e. the 'level playing field' is set at a level without RMT.
By the Devs saying that RMT is not only OK, but actually encouraging it, it means that RMT gets included in the 'level playing field'; i.e. if you don't engage in RMT you will get left behind. Also, they had better plan on putting (a lot) of reasources towards detecting and removing Bots, because it sounds like CoE is going to be invested with them.
Taking the easy and lazy way out rarely works out well in the long run. I wonder if a game like WoW would have had the long term success it has had if they just threw up their hands and gave up on trying to stop RMT and bots in their game. My guess is no. Western gamers despise pay to win so to just preemptively surrender on that is a terrible sign imo. This project never seemed very promising to me anyway and every time I read something about it, I'm glad I passed on backing it.
We all like to scream P2W but I wish games companies would just sell all the crap for pennies. Make it so it isn't worth the RMTer's time.
It's only a game
"Be water my friend" - Bruce Lee
That is not true. I played Project 1999, and they ban every one linked to RMT, but yeah for main stream games all of them have it.
They got their que from the bankers, who manipulate the money.
Having said that, what COE is proposing is orders of magnitude more honest and straightforward than the typical "Our official company RMT is cool but any other RMT is not" that has become the norm: it's either all horseshit that compromises a game's integrity or it's not.
But hey, it's your game time. If you want to play the kind of game where your game play is undermined by cash, go for it and be part of the mildly amused casual gaming mainstream. I'm going to hold out for a different kind of game... but that's just me.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Is that why when i use to play Revelation online just a few days ago, a level 59 came up to me and asked a lvl 20 how to get to the dungeons hahahahahaha. Yeah RMT are bad, and make games horrid which is why I end up leaving all MMOS, cause I can only take so much of the RMT till it pissed me off and I leave.
No. The obvious thing is to not play games that require large investments of time if you don't have the time to invest. But if you must, be content with achieving what you can with your limited time and stop whining about not being part of the elite 0.1%.
I know, it's a hard concept for some to come to terms with: you can't do or have everything.
RMT caters to posers... to gaming dilettantes.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It isn't going to go away.
I say sell the crap for pennies officially to drive the RMT companies out of business. Give the ones that earned the items the old fashioned way, achievements and titles. If you earned the item the proper way, have a title appear when the item is equipped. Anyone without a title while having the item equipped you would know that they acquired the item through RMT.
"Be water my friend" - Bruce Lee
Just read the summary of COE at the top of the forums where they hype a closed economy and finite resources...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018