War mode won't be worth it after first 1 or 2 weeks for most people, unless you enjoy waiting 2minutes to resurrect and wasting your day. It will be completely inefficient for those who don't enjoy PvP.
I don't think it is fair for PvE players wanting the PvP rewards without PvPing. PvE players took the same ground when it came to gear, "if you want it come get it" when the gear changes were lessened in PvP rewards.
It is a different way to go about content, to get the bonus from that method you have to participate just like anything else.
They're not giving out pvp rewards. They're giving out extra pve rewards for pvp play. That is exactly opposite of what you say is happening. The pve players are getting screwed twice over.
To rephrase your statement as how they're implementing it, to get the pve bonus all pvp player have to do is keep playing pvp. Blizzard is offering a comfort bonus to pvp players to help them feel special.
Why is it an issue, it was something that was never yours in the first place, it is an option. They aren't removing anything from PvE players, they're just giving PvP players something more to do in the game world.
Finally wPvP players are getting some love after so many years and people wanna shit on it.
Just a reminder. We're not talking about content here. We're talking about the buffs for flagging pvp. You get pve buffs for flagging pvp. No one said that pve players are getting things removed or taken away. The complaint is Blizzard is giving pvp players +10% xp and loot for just flagging. Why don't pve players get a buff for flagging pve? See, it's lame. It's just to promote their game system. It's consolation buff so people will play it even if they don't like it. And pve players get shafted.
Thought about making a "Ganking Gankers" guild to put my max level Pally into, and fly him into places where folks are reporting a higher level ganking, just to gank... Y'know, the gankers. And become an official Alliance Assassin of Righeousness and shit, bro..
War mode won't be worth it after first 1 or 2 weeks for most people, unless you enjoy waiting 2minutes to resurrect and wasting your day. It will be completely inefficient for those who don't enjoy PvP.
I don't think it is fair for PvE players wanting the PvP rewards without PvPing. PvE players took the same ground when it came to gear, "if you want it come get it" when the gear changes were lessened in PvP rewards.
It is a different way to go about content, to get the bonus from that method you have to participate just like anything else.
They're not giving out pvp rewards. They're giving out extra pve rewards for pvp play. That is exactly opposite of what you say is happening. The pve players are getting screwed twice over.
To rephrase your statement as how they're implementing it, to get the pve bonus all pvp player have to do is keep playing pvp. Blizzard is offering a comfort bonus to pvp players to help them feel special.
Why is it an issue, it was something that was never yours in the first place, it is an option. They aren't removing anything from PvE players, they're just giving PvP players something more to do in the game world.
Finally wPvP players are getting some love after so many years and people wanna shit on it.
Just a reminder. We're not talking about content here. We're talking about the buffs for flagging pvp. You get pve buffs for flagging pvp. No one said that pve players are getting things removed or taken away. The complaint is Blizzard is giving pvp players +10% xp and loot for just flagging. Why don't pve players get a buff for flagging pve? See, it's lame. It's just to promote their game system. It's consolation buff so people will play it even if they don't like it. And pve players get shafted.
It's not just to promote the system, it's about making it a viable gameplay option.
Questing in War Mode is slower, as in you complete quests slower because you are occasionally fighting other players instead. The buffs are an incentive for players to join in because they make it just as efficient in terms of progress. You can't just auto join a world quest group, complete it in about a minute and then jump on your mount riding into the sunset towards the next world quest.
No.. in War Mode you'll likely have to fight players as soon as you arrive at the quest location to determine which side is going to be able to complete it. You may get interrupted 1 or 2 times by a straggler from the opposing faction during it, if you won the first fight. Then, if there wasn't a retaliation from the first players you killed, you jump on your mount and ride into the sun..... oh, crap.. a hammer of Judgement just knocked you off your mount. Time for another fight.
PvE players could have completed 1 or 2 more world quests in the time it takes a War Mode player to complete one.
The only way War Mode players will progress faster is if, for some reason, they hardly see any other players. That will not happen in Live. In the beta, it was quiet so videos show people just breezing through content.. it isn't quiet now. War Mode players need to be on their game and alert.
It's risk vs reward too, War Mode is harder.. it's harder to complete the world quests because there's bound to be a load of other players there as well. It makes complete sense that you get more reward for attempting more challenging content.
Why don't PvE players get a buff? Because it's faceroll, of course. They don't need or deserve a buff. War Mode players have to do something 'more' that takes longer.
Honestly, this 'what about me?' question PvE only players are putting out right now has one simple answer: Suck it up, get good and enable War Mode. It's there, you can get your precious buff and slightly more resources from world quests if you want it. The only thing stopping you is you. It's more fun anyway and everyone should be doing it.
I don't suffer from insanity, I enjoy every minute of it.
I left after WotLK...This is a world I do not know anymore.
Games that don't evolve, die.
There's a reason why WoW has been able to sustain so long. They were able to move their game forwards, while other developers just slapped on a cash shop and called it a day; or ignored the issues altogether.
War mode won't be worth it after first 1 or 2 weeks for most people, unless you enjoy waiting 2minutes to resurrect and wasting your day. It will be completely inefficient for those who don't enjoy PvP.
I don't think it is fair for PvE players wanting the PvP rewards without PvPing. PvE players took the same ground when it came to gear, "if you want it come get it" when the gear changes were lessened in PvP rewards.
It is a different way to go about content, to get the bonus from that method you have to participate just like anything else.
They're not giving out pvp rewards. They're giving out extra pve rewards for pvp play. That is exactly opposite of what you say is happening. The pve players are getting screwed twice over.
To rephrase your statement as how they're implementing it, to get the pve bonus all pvp player have to do is keep playing pvp. Blizzard is offering a comfort bonus to pvp players to help them feel special.
How many times on here have we talked about the importance of separating PvE and PvP rewards and bonuses, I am certainly not the only one who has. It is basic MMO design in my eyes, it is the MMOland equivalent of "Don't Cross the streams".
I assume there was playtesting, no players brought this up? It beggars believe.
somehow i get the feeling there's going to be loads of pve players moaning about getting killed over and over again when all they wanted was the bonus stuff from warmode. kind of like they did when they decided to play on pvp servers for whatever reason and then go on to complain about how pvp happened.
Wow is one game i like to play pve so they can stuff this expansion not into forced pvp on a pve server. if i want open world pvp ild play archage or blackdesert before wow any day.
Wow is one game i like to play pve so they can stuff this expansion not into forced pvp on a pve server. if i want open world pvp ild play archage or blackdesert before wow any day.
it's not forced.... that's the whole deal with warmode. if you don't want to pvp you just ignore it and never have to encounter any pvp at all.
Wow, they really changed the feel of combat and class play. My warlock struggled to kill one on-con mob. I'll look at switching specs and trying some of my of my other characters so see how it all feels. Right now it feels a little crazy.
Dude, my MM Hunter is like a whole new class. I won't day I dislike it, because it's much more active and interesting than the previous iteration. But holy cow, it's quite different. Haven't yet had a chance to take home into a dungeon, but did some PvP. I do like that they've kinda brought back the "ready for anything" style of Hunter with talents. I have multiple sting shots that reduce healing, prevent crits, DoT, interrupt, etc.. Pets still have their different flavors of abilities (go-go Wolf pet snare!), But it's just a lot different than before.
I am more mobile. Only Aimed Shot requires me to stand still, and I'm enjoying playing with the stealth talent in War Mode.
The new item levels and such took some adjusting, too.
might not be worth the extra incentives unless you really enjoy pvp. since you'll most likely spend a lot of time in graveyards if you're only looking to get some extra rewards.
Yes this was exactly my point. I don't consider them "rewards" or "incentives" as much as they're merely a balancing mechanic.
Instanced pvp is broken as shit. Canceled my subscription until they re-balance everything. Blizzard sucks.
The game is balanced for Battle for Azeroth, level 120 and Azurite now.
We do not know what the balance is like until the expansion launches.
I feel you though.. my BM Hunter is so glass cannon it's unbelievable. You better hope I don't see you first but if I get focused by 2 people or a Rogue in any situation I'm toast.
When it happens, I just yell "For the Horde!" and accept my demise.
I don't suffer from insanity, I enjoy every minute of it.
Instanced pvp is broken as shit. Canceled my subscription until they re-balance everything. Blizzard sucks.
The game is balanced for Battle for Azeroth, level 120 and Azurite now.
We do not know what the balance is like until the expansions launches.
The game is not balanced in BfA either. People have been complaining about this in beta since it started. Gear-based pvp is something only raiders want so they can raid then come in instanced pvp with their toys and roll everyone while drooling on their keyboard.
Instanced pvp is broken as shit. Canceled my subscription until they re-balance everything. Blizzard sucks.
Can you enumerate on what it is that's the problem in instanced over wPvP?
They removed balance and made gear a factor again.
Yeah, but that's not a bad thing. Gear should at least count for something. And gear isn't nearly as important as it was in the days Worlds of Draenor and before. It's now scaled so that if somebody has better gear they get an advantage but not a huge one.
Disagree 10000000000000000%. If it were PvP gear earned through PvP fine, but PvE earned gear shoud mean jack shit in PvP instances. I don't raid, now I am going to be punished for it.
Instanced pvp is broken as shit. Canceled my subscription until they re-balance everything. Blizzard sucks.
Can you enumerate on what it is that's the problem in instanced over wPvP?
They removed balance and made gear a factor again.
Yeah, but that's not a bad thing. Gear should at least count for something. And gear isn't nearly as important as it was in the days Worlds of Draenor and before. It's now scaled so that if somebody has better gear they get an advantage but not a huge one.
Disagree 10000000000000000%. If it were PvP gear earned through PvP fine, but PvE earned gear shoud mean jack shit in PvP instances. I don't raid, now I am going to be punished for it.
You can earn Heroic Raid Gear from PvP:
"New iLevel reward scheme Similar as in Legion, we're going to reward you with better gear based upon your competitive standing. However, in Legion we rewarded you incrementally in a linear fashion. So as you gained more rating, your iLevel gradually increased. We found this didn't reflect the distribution of players very fairly in terms of appropriate reward for effort in the system. (Translation: The iLevel of rewards was generally too low) In result we're changing the distribution instead to be something of a bell curve, to match the new ranking system.
What this means is that players in Challenger/Gold (1600-1800 around) will have a chance at ~Normal raid quality loot, Rival/Platinum (starting around 1800) with Heroic Raid quality loot, and so on."
And before you say that you have to endure unbalanced PvP until you earn it.. the same applies to Raiders, they get killed and stuff is harder before they get their gear too.
I don't suffer from insanity, I enjoy every minute of it.
Wow, they really changed the feel of combat and class play. My warlock struggled to kill one on-con mob. I'll look at switching specs and trying some of my of my other characters so see how it all feels. Right now it feels a little crazy.
Dude, my MM Hunter is like a whole new class. I won't day I dislike it, because it's much more active and interesting than the previous iteration. But holy cow, it's quite different. Haven't yet had a chance to take home into a dungeon, but did some PvP. I do like that they've kinda brought back the "ready for anything" style of Hunter with talents. I have multiple sting shots that reduce healing, prevent crits, DoT, interrupt, etc.. Pets still have their different flavors of abilities (go-go Wolf pet snare!), But it's just a lot different than before.
I am more mobile. Only Aimed Shot requires me to stand still, and I'm enjoying playing with the stealth talent in War Mode.
The new item levels and such took some adjusting, too.
I've unsubbed for a couple months. I think a month after launch they'll have enough data and time to tweak things. I'll hop back in then. Relearning class play is one of my least favorite hurdles to jump when returning to an MMO I've not played in a while. This feels like that so when they're done I'll be ready to relearn.
Same here, relearning class play when there may be changes very soon is even worse. At least when I played Lotro after the huge skill change update it was a couple of months down the line, tweeks over.
i think the biggest blunder of this expansion will be the fact that they rushed it out before they could go over every spec. i mean they admitted they didn't have time for all of them so some are going to be left in the dirt pretty much. especially because of the removal of the the artifact weapons.
i think the biggest blunder of this expansion will be the fact that they rushed it out before they could go over every spec. i mean they admitted they didn't have time for all of them so some are going to be left in the dirt pretty much. especially because of the removal of the the artifact weapons.
They also removed "Fullscreen" mode in the move to DX12. You can play in "Windowed" or "Windowed - Fullscreen" (which is borderless windowed mode). Most games write their own fullscreen mode, so why didn't Blizzard? They have the resources, if anyone does. Cutting corners like this seems out of character. Blizzard doesn't put out half-finished half-polished systems. So why now?
probably a mix of them trying to release things faster that's been going on for the past couple of years and i'm guessing this whole early access crap that's been going on everywhere else have gotten the head honchos to seek out similar treatment.
as for this fullscreen stuff i don't really know much about it i just know i've not used it for around 10 years probably. i tab out a lot so i've been going with the borderless ever since i discovered it.
Once again, I'm utterly unsurprised that people who don't play a game feel the need to come into a thread about an article regarding a game that others play and poop on it. LOL -- the real surprise would be if no one did.
Is this a discussion forum or not? Shame on your Susie for attempting to belittle those of us who like to note that the fun has majorly gone out of this game. Personally, I have never bothered to put much time into legendaries, but can just imagine the angst from those that have. The constant dumbing down of this game has taken a toll of people who have played it since inception, so kudos to any of you who complain, the games deserves the disdain!!!
i think the biggest blunder of this expansion will be the fact that they rushed it out before they could go over every spec. i mean they admitted they didn't have time for all of them so some are going to be left in the dirt pretty much. especially because of the removal of the the artifact weapons.
They also removed "Fullscreen" mode in the move to DX12. You can play in "Windowed" or "Windowed - Fullscreen" (which is borderless windowed mode). Most games write their own fullscreen mode, so why didn't Blizzard? They have the resources, if anyone does. Cutting corners like this seems out of character. Blizzard doesn't put out half-finished half-polished systems. So why now?
Yeah, that was one of the first things I noticed last night when I was finally able to login it was definitely one of those WTF moments for me. Fullscreen mode typically gives you better performance than Windowed so it's puzzling to me that it was removed. There will likely be a performance hit for those running on hardware near the bottom of the requirements. Not a good move on Blizzard's part.
Is this really an issue? In 2018? To be on WoW's bottom spec requirements someone's PC must be a bottom spec PC from.. 10 years ago? If I was given one of those PCs for free I would put it straight in the trash. I wouldn't even attempt to sell it.
Blizzard are doing those people a favour by forcing them to get with the times if they are having any issues. Blizzard have carried these players for long enough and at some point you have to help people by getting them to help themselves. If you see a performance change from borderless to fullscreen, you got an old brick.
I don't suffer from insanity, I enjoy every minute of it.
War mode won't be worth it after first 1 or 2 weeks for most people, unless you enjoy waiting 2minutes to resurrect and wasting your day. It will be completely inefficient for those who don't enjoy PvP.
I don't think it is fair for PvE players wanting the PvP rewards without PvPing. PvE players took the same ground when it came to gear, "if you want it come get it" when the gear changes were lessened in PvP rewards.
It is a different way to go about content, to get the bonus from that method you have to participate just like anything else.
They're not giving out pvp rewards. They're giving out extra pve rewards for pvp play. That is exactly opposite of what you say is happening. The pve players are getting screwed twice over.
To rephrase your statement as how they're implementing it, to get the pve bonus all pvp player have to do is keep playing pvp. Blizzard is offering a comfort bonus to pvp players to help them feel special.
I think the extra rewards are there to compensate for the additional downtime inherent with PvP play. The intention as I see is to allow people who want to engage in world PvP to progress at roughly the same rate as people who don't turn on War Mode. Now, will it work that way in practice or will the people with War Mode on end up progressing more quickly? I think we'll need to see how it plays in the live environment. But if it turns out that a lot more people end up playing with War Mode on then those players will definitely see more down time as they'll be running into opponents all over the place.
But are PvE players getting screwed over? I doubt it. Even without the bonus they'll probably be progressing at a similar rate to PvPers because they won't have to deal with regular engagements. I think the sour grapes over this issue will end up being more imagined than real.
The original point claimed was that they're not offering special rewards to pvp players. They are. We can tell pvp players feel entitled to them. They've made that clear since. Apparently they're good with being given a 10% boost.
Warmode...I hope it is everything everyone seems to think it's
going to be. I just can't move past the fact that if PVP was so fun,
why doesn't everyone do it? Why does it need to be incentivized with
extra rewards for people to participate? If you put sprinkles on a
turd, it's still a turd underneath...
They don't offer extra rewards to participate. The only thing PvP mode
gets is a small XP boost to offset the fact that when you're PvP
flagged, your questing and open world activities are interrupted a lot,
which slows down the leveling process. In order to make sure PvP mode
players aren't leveling a lot slower than PvE mode players, they get a
small boost. I can tell you've never really played a game with OwPvP for
a long period of time lol.
See not only are they offering extra rewards for flagging, pvp players feel entitled to them because they have it harder.
People that like to PvP like to PvP, they don't need any rewards to flag.
IMHO the rewards are there to entice people who normally like to just PvE to PvP
Comments
Questing in War Mode is slower, as in you complete quests slower because you are occasionally fighting other players instead. The buffs are an incentive for players to join in because they make it just as efficient in terms of progress. You can't just auto join a world quest group, complete it in about a minute and then jump on your mount riding into the sunset towards the next world quest.
No.. in War Mode you'll likely have to fight players as soon as you arrive at the quest location to determine which side is going to be able to complete it. You may get interrupted 1 or 2 times by a straggler from the opposing faction during it, if you won the first fight. Then, if there wasn't a retaliation from the first players you killed, you jump on your mount and ride into the sun..... oh, crap.. a hammer of Judgement just knocked you off your mount. Time for another fight.
PvE players could have completed 1 or 2 more world quests in the time it takes a War Mode player to complete one.
The only way War Mode players will progress faster is if, for some reason, they hardly see any other players. That will not happen in Live. In the beta, it was quiet so videos show people just breezing through content.. it isn't quiet now. War Mode players need to be on their game and alert.
It's risk vs reward too, War Mode is harder.. it's harder to complete the world quests because there's bound to be a load of other players there as well. It makes complete sense that you get more reward for attempting more challenging content.
Why don't PvE players get a buff? Because it's faceroll, of course. They don't need or deserve a buff. War Mode players have to do something 'more' that takes longer.
Honestly, this 'what about me?' question PvE only players are putting out right now has one simple answer: Suck it up, get good and enable War Mode. It's there, you can get your precious buff and slightly more resources from world quests if you want it. The only thing stopping you is you. It's more fun anyway and everyone should be doing it.
Games that don't evolve, die.
There's a reason why WoW has been able to sustain so long. They were able to move their game forwards, while other developers just slapped on a cash shop and called it a day; or ignored the issues altogether.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
I assume there was playtesting, no players brought this up? It beggars believe.
kind of like they did when they decided to play on pvp servers for whatever reason and then go on to complain about how pvp happened.
I had fun once, it was terrible.
and never have to encounter any pvp at all.
I had fun once, it was terrible.
I am more mobile. Only Aimed Shot requires me to stand still, and I'm enjoying playing with the stealth talent in War Mode.
The new item levels and such took some adjusting, too.
¯\_(ツ)_/¯
We do not know what the balance is like until the expansion launches.
I feel you though.. my BM Hunter is so glass cannon it's unbelievable. You better hope I don't see you first but if I get focused by 2 people or a Rogue in any situation I'm toast.
When it happens, I just yell "For the Horde!" and accept my demise.
The game is not balanced in BfA either. People have been complaining about this in beta since it started. Gear-based pvp is something only raiders want so they can raid then come in instanced pvp with their toys and roll everyone while drooling on their keyboard.
"New iLevel reward scheme
Similar as in Legion, we're going to reward you with better gear based upon your competitive standing. However, in Legion we rewarded you incrementally in a linear fashion. So as you gained more rating, your iLevel gradually increased. We found this didn't reflect the distribution of players very fairly in terms of appropriate reward for effort in the system. (Translation: The iLevel of rewards was generally too low) In result we're changing the distribution instead to be something of a bell curve, to match the new ranking system.
What this means is that players in Challenger/Gold (1600-1800 around) will have a chance at ~Normal raid quality loot, Rival/Platinum (starting around 1800) with Heroic Raid quality loot, and so on."
And before you say that you have to endure unbalanced PvP until you earn it.. the same applies to Raiders, they get killed and stuff is harder before they get their gear too.
I had fun once, it was terrible.
as for this fullscreen stuff i don't really know much about it i just know i've not used it for around 10 years probably. i tab out a lot so i've been going with the borderless ever since i discovered it.
I had fun once, it was terrible.
Blizzard are doing those people a favour by forcing them to get with the times if they are having any issues. Blizzard have carried these players for long enough and at some point you have to help people by getting them to help themselves. If you see a performance change from borderless to fullscreen, you got an old brick.
IMHO the rewards are there to entice people who normally like to just PvE to PvP
"Be water my friend" - Bruce Lee