Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Steam Numbers Show MHW's Massive Success - It's Steam's Biggest Game So Far in 2018 - Monster Hunter

135

Comments

  • HarikenHariken Member EpicPosts: 2,680
    I've tried watching people stream this game and I don't get the appeal.  The same goes for Fortnite though, even though i do get it for PUBG and H1Z1:KOTK, so I think I'm finally out of the loop.
    Yeah i think i got to old for these type of games. 
    [Deleted User]
  • VrikaVrika Member LegendaryPosts: 7,990
    lahnmir said:
    Pretty hilarious to watch the knee-jerk reactions to folks simply preferring an input style.

    K+M is simply and vastly the most popular input style for the PC gaming population.  It's not snobbery to act as if a port directly to that population should make an effort to include an intuitive design strategy for the input style overwhelmingly preferred by that population.  It's just good business sense.
    Just like flight simulator games should? I think its nonsense. K+M isn't designed to be the number one for every type of controlling, it isn't multi functional like that.

    And ALL those games actually work with K+M, it just isn't always optimal, it simply can't be.

    And preference is fine, it isn't about that though, it is about demanding and down talking, about the weird idea that K+M is and always should be the number 1 choice.
    We understand that flight simulators can't work that well with keyboard + mouse because they are doing something that inherently can't be controlled that well with keyboard + mouse.

    But Monster Hunter is not doing anything that couldn't be controlled well with keyboard + mouse. It's just bad implementation of keyboard + mouse controls. Bad implementation = bad game. It's as simple as that.
    MadFrenchiebartoni33
     
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited August 2018
    Vrika said:
    lahnmir said:
    Pretty hilarious to watch the knee-jerk reactions to folks simply preferring an input style.

    K+M is simply and vastly the most popular input style for the PC gaming population.  It's not snobbery to act as if a port directly to that population should make an effort to include an intuitive design strategy for the input style overwhelmingly preferred by that population.  It's just good business sense.
    Just like flight simulator games should? I think its nonsense. K+M isn't designed to be the number one for every type of controlling, it isn't multi functional like that.

    And ALL those games actually work with K+M, it just isn't always optimal, it simply can't be.

    And preference is fine, it isn't about that though, it is about demanding and down talking, about the weird idea that K+M is and always should be the number 1 choice.
    We understand that flight simulators can't work that well with keyboard + mouse because they are doing something that inherently can't be controlled that well with keyboard + mouse.

    But Monster Hunter is not doing anything that couldn't be controlled well with keyboard + mouse. It's just bad implementation of keyboard + mouse controls. Bad implementation = bad game. It's as simple as that.
    Agreed here.  It's a matter of judging the port as a PC game, not a console game.  It can be measured and critiqued like any other UI/control issue.

    That doesn't mean the game on the console is any less valuable.  It only affects the new community they decided to pursue by releasing a PC version.

    EDIT- submitting a simulator as counter-evidence seems erroneous considering simulation games set out to achieve very different design philosophies than games like MHW.  MHW isn't a simulator game.
    Phry

    image
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Vrika said:
    lahnmir said:
    Pretty hilarious to watch the knee-jerk reactions to folks simply preferring an input style.

    K+M is simply and vastly the most popular input style for the PC gaming population.  It's not snobbery to act as if a port directly to that population should make an effort to include an intuitive design strategy for the input style overwhelmingly preferred by that population.  It's just good business sense.
    Just like flight simulator games should? I think its nonsense. K+M isn't designed to be the number one for every type of controlling, it isn't multi functional like that.

    And ALL those games actually work with K+M, it just isn't always optimal, it simply can't be.

    And preference is fine, it isn't about that though, it is about demanding and down talking, about the weird idea that K+M is and always should be the number 1 choice.
    We understand that flight simulators can't work that well with keyboard + mouse because they are doing something that inherently can't be controlled that well with keyboard + mouse.

    But Monster Hunter is not doing anything that couldn't be controlled well with keyboard + mouse. It's just bad implementation of keyboard + mouse controls. Bad implementation = bad game. It's as simple as that.
    I don't really agree. like I said in an earlier post, we are fine with other control methods for other genres (fighting sticks for beat em ups etc.) but we have a hard time dealing with the idea that 3D action games are best controlled with a controller, just like RTS and menu heavy games are best controlled with K+M.

    Of course there are various degrees of implementation but the idea that K+M should be the best, or on par, are not realistic. Shoddy implementation is simply shoddy, no matter the input device.

    /Cheers,
    Lahnmir
    [Deleted User]ConstantineMerus
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited August 2018
    lahnmir said:
    Vrika said:
    lahnmir said:
    Pretty hilarious to watch the knee-jerk reactions to folks simply preferring an input style.

    K+M is simply and vastly the most popular input style for the PC gaming population.  It's not snobbery to act as if a port directly to that population should make an effort to include an intuitive design strategy for the input style overwhelmingly preferred by that population.  It's just good business sense.
    Just like flight simulator games should? I think its nonsense. K+M isn't designed to be the number one for every type of controlling, it isn't multi functional like that.

    And ALL those games actually work with K+M, it just isn't always optimal, it simply can't be.

    And preference is fine, it isn't about that though, it is about demanding and down talking, about the weird idea that K+M is and always should be the number 1 choice.
    We understand that flight simulators can't work that well with keyboard + mouse because they are doing something that inherently can't be controlled that well with keyboard + mouse.

    But Monster Hunter is not doing anything that couldn't be controlled well with keyboard + mouse. It's just bad implementation of keyboard + mouse controls. Bad implementation = bad game. It's as simple as that.
    I don't really agree. like I said in an earlier post, we are fine with other control methods for other genres (fighting sticks for beat em ups etc.) but we have a hard time dealing with the idea that 3D action games are best controlled with a controller, just like RTS and menu heavy games are best controlled with K+M.

    Of course there are various degrees of implementation but the idea that K+M should be the best, or on par, are not realistic. Shoddy implementation is simply shoddy, no matter the input device.

    /Cheers,
    Lahnmir
    I was never submitting K+M should be catered to by every developer or even a genre.  It should be catered to when releasing a PC game because the vast majority of PC gamers use a K+M.

    On the flip side, releasing a PS4 game and requiring a keyboard is a terrible idea, too.  So, building one's UI and controls intuitive to a keyboard for such a title is bad practice.
    lahnmir

    image
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Vrika said:
    lahnmir said:
    Pretty hilarious to watch the knee-jerk reactions to folks simply preferring an input style.

    K+M is simply and vastly the most popular input style for the PC gaming population.  It's not snobbery to act as if a port directly to that population should make an effort to include an intuitive design strategy for the input style overwhelmingly preferred by that population.  It's just good business sense.
    Just like flight simulator games should? I think its nonsense. K+M isn't designed to be the number one for every type of controlling, it isn't multi functional like that.

    And ALL those games actually work with K+M, it just isn't always optimal, it simply can't be.

    And preference is fine, it isn't about that though, it is about demanding and down talking, about the weird idea that K+M is and always should be the number 1 choice.
    We understand that flight simulators can't work that well with keyboard + mouse because they are doing something that inherently can't be controlled that well with keyboard + mouse.

    But Monster Hunter is not doing anything that couldn't be controlled well with keyboard + mouse. It's just bad implementation of keyboard + mouse controls. Bad implementation = bad game. It's as simple as that.
    Agreed here.  It's a matter of judging the port as a PC game, not a console game.  It can be measured and critiqued like any other UI/control issue.

    That doesn't mean the game on the console is any less valuable.  It only affects the new community they decided to pursue by releasing a PC version.

    EDIT- submitting a simulator as counter-evidence seems erroneous considering simulation games set out to achieve very different design philosophies than games like MHW.  MHW isn't a simulator game.
    But if you judge it as a PC game then the backlash is still just overdramatized. You can change the keybindings to what you like. People act like they are stuck with the default layout and they are not. That is not true. Configure your keybinds and adjust settings. Just like most PC gamers do with most other games on PC. I find this whole argument silly and it is being taken way out of context considering most of the people here have obviously not even played the game on PC yet.
    They are just parroting things read online by people who obviously do not know how to change basic settings. 

    smh
    From what I understand, the overall opinion that it was a poor port has to do with both UI/controls and optimization.  That's from the reviews I read.  It doesn't make it a poor game.  Just makes it a poor port.

    I wouldn't say calling a spade a spade is overdramatization, but I also won't say there hasn't been overdramatization, either.
    Phry

    image
  • Viper482Viper482 Member LegendaryPosts: 4,101
    Anyone who thinks it is irrational for PC gamers to want KB/M support is just being irrational themselves. They are not even worth arguing with. If you port an action RPG to PC and do not have good KB/M support you're an idiot developer. 
    bartoni33
    Make MMORPG's Great Again!
  • GinazGinaz Member RarePosts: 2,572
    If I wanted to play this with a controller, I would have bought it for my PS4.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • VorthanionVorthanion Member RarePosts: 2,749
    edited August 2018
    lahnmir said:
    Great to see MHW do so well.

    Sad to see K+M elitism roar its ugly and infantile head again. Input device snobbery has to be the dumbest thing around. Especially since K+M isn't always superior. Lets use some examples:

    For beat em ups a fighting stick is the best.
    For racing games pedals and a wheel are the best.
    For flying games a flight stick is the best.

    We all know the above and are fine with it, but for 3d action games a controller is usually the best and all of a sudden people start foaming at the mouth. Just like the examples mentioned above these games are perfectly playable with K+M, its just not the best option. And all of a sudden it is about dumbing down, console peasants, bad ports etc.

    Consoles brought DQ11, MHW, the Dark Souls series, Hellblade etc. etc. etc. to PC, the time of Looking down on these devices is long gone. Also, real gamers don't only own a PC  B)

    /Cheers,
    Lahnmir
    Agreed. 
      
    Gaming should not be defined by the input method used to play it. If people are too narrow minded to embrace a control method that a game is designed for then don't play it. Your loss. 

      Now excuse me I have to get back to the new Madden....on my PC....with a controller. 
    What the heck does this have to do with being narrow minded?  Last time I checked, preferences are personal and have nothing to do with being a snob.  I'm more comfortable using a keyboard and mouse, get over it.  I think it's insulting for a game to be ported to the PC with little to no regard for keyboard and mouse users, especially considering the vast majority prefer it on their PC.  Nothing against controller fans, you guys always have that option in spades, but we are tired of developers being too lazy to offer better UI / K&M control options on PC ports.

    P.S.  I've yet to play a port that hasn't made UI / Control customization limited or counter-intuitive.  I'm not a WASD player.  I get buttons confused that way, so I use the arrow keys with the number pad.  I can't think of most ports that I've tried that even allowed me to modify to that configuration as they usually lock those down for camera movement.  I just don't see why they can't give full and complete customization options like any regular PC game does?

    image
  • El-HefeEl-Hefe Member UncommonPosts: 760
    I'm gonna sum up this thread.  So you all don't have to read the entire thing.  

    PC players like mouse and keyboard controls.
    Console players like their controllers.  

    The PC port of this game doesn't live up to elititist thoughts of how the game should be on PC.  
    Phry

    I've got the straight edge.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited August 2018
    Viper482 said:
    Anyone who thinks it is irrational for PC gamers to want KB/M support is just being irrational themselves. They are not even worth arguing with. If you port an action RPG to PC and do not have good KB/M support you're an idiot developer. 
    But it has keyboard and mouse support. Those complaining about the controls just need to use some grey matter and adjust the settings. Really is that simple. 

    Too much polly want a cracker around the webs. 
    Agreed. I'm all for PC games offering both KB/M and gamepad support. MHW does just that, and it has more KB/M settings than gamepad settings on PC.

    There seem to be something going on with a number of mmo players expecting all non-mmo games to play the same way, just like most mmos play the same way so we don't have to adapt. Whatever happened to learning to play new games because they play different from our other games...




  • RouzukiRouzuki Member UncommonPosts: 66
    edited August 2018
     Whatever happened to learning to play new games because they play different from our other games...
    It's not just MMOs, seems like the newer generations of gamers were brainwashed on really crappy mobile games where the sole point is the collect and grind to be better than anyone else, as well as rinse and repeat console/pc games that share the exact same mechanics. 

    Games should be about enjoying the experience from 1-100% (just like life) not focusing your everything on the endgame. 
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • ScotScot Member LegendaryPosts: 24,445
    lahnmir said:
    Scot said:
    kitarad said:
    I don't hate controllers but I cannot use them with any degree of accuracy unless it is a turn based game . Anything that requires me to navigate with the thumb sticks are impossible for me. Practice just makes me marginally better with no real success even in games set at easy difficulty.

    If I manage to reconfigure the thumb pad to allow me to move with it, the game becomes appreciably more controllable as far as the movement of my avatar is concerned and in all other cases sheer drunken mobility is the best I can manage. So any action game is out. That is the only reason I prefer the mouse and KB it is not elitism in any shape or form.
    Controllers are a substandard way of controlling a games, rather ironic really. A Mouse and keyboard are not designed for gaming, the fact they are better just shows how woeful controllers are.
    Stop stirring the pot Scot (that sounds nice when spoken out loud), we both know that is just nonsense. The idea of playing a beat em up like Blazblue with KB+M alone....

    /Cheers,
    Lahnmir
    Stirring a pot is about all a Controller is good for. :)
    kitaradlahnmirConstantineMerusbartoni33
  • PhryPhry Member LegendaryPosts: 11,004
    lahnmir said:
    Great to see MHW do so well.

    Sad to see K+M elitism roar its ugly and infantile head again. Input device snobbery has to be the dumbest thing around. Especially since K+M isn't always superior. Lets use some examples:

    For beat em ups a fighting stick is the best.
    For racing games pedals and a wheel are the best.
    For flying games a flight stick is the best.

    We all know the above and are fine with it, but for 3d action games a controller is usually the best and all of a sudden people start foaming at the mouth. Just like the examples mentioned above these games are perfectly playable with K+M, its just not the best option. And all of a sudden it is about dumbing down, console peasants, bad ports etc.

    Consoles brought DQ11, MHW, the Dark Souls series, Hellblade etc. etc. etc. to PC, the time of Looking down on these devices is long gone. Also, real gamers don't only own a PC  B)

    /Cheers,
    Lahnmir
    Agreed. 
      
    Gaming should not be defined by the input method used to play it. If people are too narrow minded to embrace a control method that a game is designed for then don't play it. Your loss. 

      Now excuse me I have to get back to the new Madden....on my PC....with a controller. 
      I think it's insulting for a game to be ported to the PC with little to no regard for keyboard and mouse users, especially considering the vast majority prefer it on their PC.  Nothing against controller fans, you guys always have that option in spades, but we are tired of developers being too lazy to offer better UI / K&M control options on PC ports.

    You obviously have not played this on PC. It has a plethora of options to customize your mouse and keyboard settings. You are just repeating back what others have said with no first hand knowledge yourself. The game plays fine on mouse and keyboard. The option is there for both camps to be happy. What is wrong with that? 
    Which makes you wonder why they had the default settings the way they did, everything about the game at the moment seems to indicate that the game was rushed to PC and maybe a few corners were cut in the process, you shouldn't have to mess around with the games settings in order to get the game to 'sort of' work in a way that makes it playable, its not a new genre after all and keyboard/mouse implementation has a tried and tested formula that works, why it wasn't used in the game i can only guess was financially motivated.
    As for there being 2 camps, sure there is console vs PC, but if your talking about the PC then there is only one camp, the port should have been optimised for PC with the option to use a Controller, and it wasn't. :/
  • ShaighShaigh Member EpicPosts: 2,150
    I can get it if you have an actual physical disability that prevents you from using a controller but to me it mostly sounds like a lot of shitty excuses on why you are still sticking to kb+m for these types of games. I would know because I used the same lame excuses until I started using a controller for games like this one.

    Reticle aiming is still a horror on a controller.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    edited August 2018
    Stop making excuses, the game is "playable" and awesome as a PC game but the port from a usability standpoint is absolutely atrocious. 

    My God, every time there's an Asian developed game it's the same weabingtons in defense mode. FOH.  6+ months wait for a port and the menus can't even work like it's on a PC. Its the one thing that stops the game from being damn near perfect.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Torval said:
    Stop making excuses, the game is "playable" and awesome as a PC game but the port from a usability standpoint is absolutely atrocious. 

    My God, every time there's an Asian developed game it's the same weabingtons in defense mode. FOH.  6+ months wait for a port and the menus can't even work like it's on a PC. Its the one thing that stops the game from being damn near perfect.
    So are you one of those who haven't played it or just don't know how to change game options?
    Even reviewers that have mentioned changing their options still call out things like the default radial menu option (holding Q and using WASD to select) is a piss poor control form.

    Seriously, it's not like folks are saying the game's a fucking cash grab.  The theatrics really aren't necessary.

    image
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Torval said:
    Stop making excuses, the game is "playable" and awesome as a PC game but the port from a usability standpoint is absolutely atrocious. 

    My God, every time there's an Asian developed game it's the same weabingtons in defense mode. FOH.  6+ months wait for a port and the menus can't even work like it's on a PC. Its the one thing that stops the game from being damn near perfect.
    So are you one of those who haven't played it or just don't know how to change game options?
    Even reviewers that have mentioned changing their options still call out things like the default radial menu option (holding Q and using WASD to select) is a piss poor control form.

    Seriously, it's not like folks are saying the game's a fucking cash grab.  The theatrics really aren't necessary.
    The thing is though is it is subjective. I found there was no issues what so ever with the controls. It controls fine with keyboard and mouse. It plays different than other 3rd person action games so it controls different. Considering the complexity of the systems in place they did a bang up job. There is a learning curve to the game as it is. Controls included. For those familiar to the series this all should not come as any surprise. 
    Again, there's simply no need for the theatrics you guys have been employing.  If reviewers have reported issue with it, this idea that gamers are being assholes for pointing it out is without merit.

    image
Sign In or Register to comment.