Fly didn't blame the Asians Torval, you're twisting his words. He also never mentioned controls specifically, which is what you guys seem to be taking issue with in this thread generally.
He implied certain folks give much more leeway to Asian titles. He wasn't even discussing Asian devs with that, but instead referencing posters here. Whether I agree or disagree with that point is another matter, but that was his point.
That's the problem with theatrics, it's very easy to become a farce of one's self.
Blue, stating that many reviewers use different versions doesn't really have bearing on our discussion. It seems like deflection. It's akin to my saying "well, the reviewers all had different PCs, so anything they say about optimization should be taken with a grain of salt."
Stop making excuses, the game is "playable" and awesome as a PC game but the port from a usability standpoint is absolutely atrocious.
My God, every time there's an Asian developed game it's the same weabingtons in defense mode. FOH. 6+ months wait for a port and the menus can't even work like it's on a PC. Its the one thing that stops the game from being damn near perfect.
So are you one of those who haven't played it or just don't know how to change game options?
I've played, and playing right now. It's an awesome game, but some of our more severely mentally inept peers on these forums *cough*ahem*cough* seem to not be able to distinguish the difference between running around the world, playing the game and the blatant usability issues that are baked into to the UI.
Where's the option to separate the interaction button from the special attack/block. What setting do you pick to change those bindings?
Where's the setting to make the interactions uniform between combat world and at the main base?
Where's the option to make the focus camera not go absolutely spastic while using melee on large monsters with multiple hit areas?
There are pretty standard PC UI normals that are blatantly disregarded and it makes 0 sense considering the time it took for them to release on PC. You'd have to be an absolute cro-magnon to not see these things.
TL;DR I have played the game, I've got all the available settings fixed for combat. SMD, STFU, EAD, KYS.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Stop making excuses, the game is "playable" and awesome as a PC game but the port from a usability standpoint is absolutely atrocious.
My God, every time there's an Asian developed game it's the same weabingtons in defense mode. FOH. 6+ months wait for a port and the menus can't even work like it's on a PC. Its the one thing that stops the game from being damn near perfect.
So are you one of those who haven't played it or just don't know how to change game options?
I've played, and playing right now. It's an awesome game, but some of our more severely mentally inept peers on these forums *cough*ahem*cough* seem to not be able to distinguish the difference between running around the world, playing the game and the blatant usability issues that are baked into to the UI.
Where's the option to separate the interaction button from the special attack/block. What setting do you pick to change those bindings?
Where's the setting to make the interactions uniform between combat world and at the main base?
Where's the option to make the focus camera not go absolutely spastic while using melee on large monsters with multiple hit areas?
There are pretty standard PC UI normals that are blatantly disregarded and it makes 0 sense considering the time it took for them to release on PC. You'd have to be an absolute cro-magnon to not see these things.
TL;DR I have played the game, I've got all the available settings fixed for combat. SMD, STFU, EAD, KYS.
Those three are things I saw mentioned elsewhere. The 2nd seems more a minor annoyance than anything, but I have a larger issue with unwieldy camera controls and the combining of two completely unrelated actions into one key.
Binoculars - To zoom in you press block, to zoom out you press V. The smart UI decision would be using the mouse wheel with the option to change the binding, but hey controllers AMIRITE?
Also what's the shortcut to get to the research mission list?
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Just back to see if we have realised that the only thing holding MHW back is that it was not developed for the PC first, looks like we have so I can move on.
Sad to see K+M elitism roar its ugly and infantile head again. Input device snobbery has to be the dumbest thing around. Especially since K+M isn't always superior. Lets use some examples:
For beat em ups a fighting stick is the best. For racing games pedals and a wheel are the best. For flying games a flight stick is the best.
We all know the above and are fine with it, but for 3d action games a controller is usually the best and all of a sudden people start foaming at the mouth. Just like the examples mentioned above these games are perfectly playable with K+M, its just not the best option. And all of a sudden it is about dumbing down, console peasants, bad ports etc.
Consoles brought DQ11, MHW, the Dark Souls series, Hellblade etc. etc. etc. to PC, the time of Looking down on these devices is long gone. Also, real gamers don't only own a PC
/Cheers, Lahnmir
Agreed.
Gaming should not be defined by the input method used to play it. If people are too narrow minded to embrace a control method that a game is designed for then don't play it. Your loss.
Now excuse me I have to get back to the new Madden....on my PC....with a controller.
I think it's insulting for a game to be ported to the PC with little to no regard for keyboard and mouse users, especially considering the vast majority prefer it on their PC. Nothing against controller fans, you guys always have that option in spades, but we are tired of developers being too lazy to offer better UI / K&M control options on PC ports.
You obviously have not played this on PC. It has a plethora of options to customize your mouse and keyboard settings. You are just repeating back what others have said with no first hand knowledge yourself. The game plays fine on mouse and keyboard. The option is there for both camps to be happy. What is wrong with that?
Wait a sec. Back the truck up! PC Gamers outraged over a game they haven't played or know anything about? Say it isn't true!
In the next thread over they're wondering why Red Dead 2 isn't coming to PC first. Outrage and cluelessness ensue there as well.
I only game on my console now. Don't want to game on something that stands for excessive whining or Political Correctness anyways.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
The game is currently rated as 'mixed' on Steam, and looks like will soon drop into negative ratings, its dropping daily.
I wouldn't put all that on any issue with a port, though. MH is a unique series, and some folks may have gone in with assumptions or expectations that weren't met, not because the game fails, but because the series has a very distinct "flavor" to it.
Binoculars - To zoom in you press block, to zoom out you press V. The smart UI decision would be using the mouse wheel with the option to change the binding, but hey controllers AMIRITE?
Also what's the shortcut to get to the research mission list?
That's about the most idiotic thing you've suggested the entire thread.
A smart PC gamer would have programmable peripherals and move keybindings wherever the hell they want like in all the other PC first games with shitty default controls. Those PC gaming challenges must be tricky for you. Mobile might be more your speed.
A person who isn't low brow red hat dimwit would know what developing a game for a specific platform entails.
What do you expect these days from a console developed game.? Trying to play it on the PC is as expected, difficult. And the solution is NOT to use a controller. The mouse/keyboard is so superior, that the controller is just not a solution for many of us. So the solution is to avoid games ported from the console, if you want to play this game do so on a console.
Binoculars - To zoom in you press block, to zoom out you press V. The smart UI decision would be using the mouse wheel with the option to change the binding, but hey controllers AMIRITE?
Also what's the shortcut to get to the research mission list?
That's about the most idiotic thing you've suggested the entire thread.
A smart PC gamer would have programmable peripherals and move keybindings wherever the hell they want like in all the other PC first games with shitty default controls. Those PC gaming challenges must be tricky for you. Mobile might be more your speed.
Nah, a smart PC gamer with problems regarding the UI design (such as the combined interact/secondary attack or wonky camera) will just play another PC game designed with more amicable controls. Monster hunting isn't even popular enough to call it's own genre despite being unlike any other, so I highly doubt folks will be kicking themselves if they skip the title.
If they really wanna play it, they'd be better off buying it for the console instead.
I'm happy to see this launched well, but I think we all know that retention is the key to real success.
Seems to be retaining pretty well. I mean it hasn't been out very long but I have this weird obsession with following steam chart numbers and monster hunter is sitting at 315k online which is almost the peak yesterday and close to the all time peak of 325k. But like I said it's only been out since what 6 days ago? But those are still extremely high for 6 days.
I'm hoping this proves to Capcom that releasing Monster Hunter games on PC is viable, as I would definitely like to buy them on PC over the console.
I'm happy to see this launched well, but I think we all know that retention is the key to real success.
It's one of the most popular global franchises with over 50M total series copies sold and 11M sold on console for MHW alone. It follows traditional Japanese box fee pricing with DLC rather than a heavy cash shop so retention isn't as important to financial success as western cash shop games. It's also not a huge worry because the franchise itself has a huge core playerbase and many people play multiple platforms.
Yeah, Zep is clearly out of touch and commenting out of his/her ass.
I don't hate controllers but I cannot use them with any degree of accuracy unless it is a turn based game . Anything that requires me to navigate with the thumb sticks are impossible for me. Practice just makes me marginally better with no real success even in games set at easy difficulty.
If I manage to reconfigure the thumb pad to allow me to move with it, the game becomes appreciably more controllable as far as the movement of my avatar is concerned and in all other cases sheer drunken mobility is the best I can manage. So any action game is out. That is the only reason I prefer the mouse and KB it is not elitism in any shape or form.
Controllers are a substandard way of controlling a games, rather ironic really. A Mouse and keyboard are not designed for gaming, the fact they are better just shows how woeful controllers are.
Stop stirring the pot Scot (that sounds nice when spoken out loud), we both know that is just nonsense. The idea of playing a beat em up like Blazblue with KB+M alone....
/Cheers, Lahnmir
So very true!. My son plays on the PS4 so he's used to a controller for everything. He'll use my Xbox or PS4 controller on my PC in Destiny 2 and other shooters to prove that you can own with a controller and that KB/M talk is a load.
There isn't anything intuitive about using a keyboard to control a game. It's decades and tens of thousands of hours of use that provide that fluid feeling. If everyone picked an instrument and spent the same time on it, the world would be a giant rock band.
Statement is incorrect. FPS if you use a controller vs K+M with a player that is good you will get beat every time. Your son will fail again and again. You can not have a fluid movement with thumb sticks. It won't happen. That's just pure fact and physics. That is exactly why Counter Strike is not on console, the rift is too far apart. Try playing an RTS at a high level without K+M, not happening, you can't move around quick enough. Try playing a 4x space sim with a controller, nope. Try playing a build simulator with a controller.
The elitism is what is wrong, there is genres where gamepads and controllers excel and genres where they fail or are incredibly handicap.
[[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button. Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
I don't hate controllers but I cannot use them with any degree of accuracy unless it is a turn based game . Anything that requires me to navigate with the thumb sticks are impossible for me. Practice just makes me marginally better with no real success even in games set at easy difficulty.
If I manage to reconfigure the thumb pad to allow me to move with it, the game becomes appreciably more controllable as far as the movement of my avatar is concerned and in all other cases sheer drunken mobility is the best I can manage. So any action game is out. That is the only reason I prefer the mouse and KB it is not elitism in any shape or form.
Controllers are a substandard way of controlling a games, rather ironic really. A Mouse and keyboard are not designed for gaming, the fact they are better just shows how woeful controllers are.
Stop stirring the pot Scot (that sounds nice when spoken out loud), we both know that is just nonsense. The idea of playing a beat em up like Blazblue with KB+M alone....
/Cheers, Lahnmir
So very true!. My son plays on the PS4 so he's used to a controller for everything. He'll use my Xbox or PS4 controller on my PC in Destiny 2 and other shooters to prove that you can own with a controller and that KB/M talk is a load.
There isn't anything intuitive about using a keyboard to control a game. It's decades and tens of thousands of hours of use that provide that fluid feeling. If everyone picked an instrument and spent the same time on it, the world would be a giant rock band.
Statement is incorrect. FPS if you use a controller vs K+M with a player that is good you will get beat every time. Your son will fail again and again. You can not have a fluid movement with thumb sticks. It won't happen. That's just pure fact and physics. That is exactly why Counter Strike is not on console, the rift is too far apart. Try playing an RTS at a high level without K+M, not happening, you can't move around quick enough. Try playing a 4x space sim with a controller, nope. Try playing a build simulator with a controller.
The elitism is what is wrong, there is genres where gamepads and controllers excel and genres where they fail or are incredibly handicap.
Yea, for FPSs or any other "twitch" game, a mouse just provides higher precision at a faster rate than a thumbstick.
If anyone played Day of Defeat and faced a really good rifleman, you know just how powerful a mouse can be in an FPS. Folks got fast enough to pop around a corner, sight, target, and fire on an MG nest in a window before the MG could react to fire back.
Comments
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He implied certain folks give much more leeway to Asian titles. He wasn't even discussing Asian devs with that, but instead referencing posters here. Whether I agree or disagree with that point is another matter, but that was his point.
That's the problem with theatrics, it's very easy to become a farce of one's self.
Blue, stating that many reviewers use different versions doesn't really have bearing on our discussion. It seems like deflection. It's akin to my saying "well, the reviewers all had different PCs, so anything they say about optimization should be taken with a grain of salt."
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There are pretty standard PC UI normals that are blatantly disregarded and it makes 0 sense considering the time it took for them to release on PC. You'd have to be an absolute cro-magnon to not see these things.
TL;DR
I have played the game, I've got all the available settings fixed for combat. SMD, STFU, EAD, KYS.
¯\_(ツ)_/¯
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Binoculars - To zoom in you press block, to zoom out you press V. The smart UI decision would be using the mouse wheel with the option to change the binding, but hey controllers AMIRITE?
Also what's the shortcut to get to the research mission list?
¯\_(ツ)_/¯
https://www.youtube.com/watch?v=td8BwY5dYnI
The game is currently rated as 'mixed' on Steam, and looks like will soon drop into negative ratings, its dropping daily.
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#Idiocracy
¯\_(ツ)_/¯
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
If they really wanna play it, they'd be better off buying it for the console instead.
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I'm hoping this proves to Capcom that releasing Monster Hunter games on PC is viable, as I would definitely like to buy them on PC over the console.
The elitism is what is wrong, there is genres where gamepads and controllers excel and genres where they fail or are incredibly handicap.
If anyone played Day of Defeat and faced a really good rifleman, you know just how powerful a mouse can be in an FPS. Folks got fast enough to pop around a corner, sight, target, and fire on an MG nest in a window before the MG could react to fire back.