It looks like you're new here. If you want to get involved, click one of these buttons!
The Saga of Lucimia site has been updated with a new Mondays in MMOs that deals with one of the genre's most enduring subjects: To Subscribe or Not to Subscribe. In it, Tim "Renfail" Anderson examines the issue starting with a look at the division of the market with regard to subscriptions vs non-subscription games. From there, the post looks at collected data from a number of sources before coming to the conclusion that players will support a game regardless IF the game is "fun & immersive".
Comments
Yep, we are absolutely enforcing a fantasy roleplay naming environment.
jj7009 wouldn't fly, that's for sure
"From names like Puffmaster or Gandalfff that just don’t quite fit, to offensive names like Fisturmom or Babykillr, MMORPGs are rife with examples of bad nomes de plum. Once upon a time in the golden age before profits became the only concern, companies actually took the time to uphold naming policies, at least to weed out the most offensive. Sadly, those days have long since passed, with most titles these days allowing players to call themselves whatever they desire."
We will be working together with our community to create a safe haven for roleplayers and those who prefer their fantasy worlds to be free of real-world references or references to other fantastical settings.
Because no matter who you are as a player, you can come up with something other than Teabagger, Cokzsucker, or the millionth variation of Drizzt or Legolas.
https://sagaoflucimia.com/mondays-in-mmorpgs-naming-policies/
When was this golden age? Cocktimusprime Tig'ol PPalloverme were all names in everquest. Maybe ultima had a naming policy but I never played it so I wouldn't know. Hell Even back when i played meridian59 they had no naming policy. Only played a few muds but even most of those didn't have a naming policy. (This excludes obvious racism in names which has always been a big nono) Don't get me wrong RPing is fun but even when I do that I hardly fit in universe. Back in burning crusade I had an orc only guild on dalaran called "Gutspilla's Spoiky Boyz" We role played as warhammer 40k orks that crashed on azeroth. Had to speak "Orky" all the time or /gkick. Part of the fun of having real people to play with in mmos is the absurdity it brings. I think it would make more sense to have some rp servers with rules like this. Also most Mmos still enforce a ban/name change on offensive names even when not offenseive in context. Had a mage called Analthought. Which the use of anal denotes being obsessed with detail. Got a 3 day ban for offensive name on gw2. Got a name change in wow. Got a perma ban in rift (which was lifted after an explanation was sent). FFXIV didn't do anything and thats the best game I listed.
You are severely limiting your already niche audience by creating these walls.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Oh look at that you just threw civil conversation out the window "My way or the highway." I'll take the highway as it looks like those roads lead to greener pastures. You seem to be unaware that one of the big draws of mmos is player agency. The freedom to play a game in the way you find most enjoyable. You are taking away that agency by limiting player choice. I'll end the conversation here as you don't seem interested in discourse. I wish you the best of luck in you endeavors.
As per our FAQ Page:
"If you make the decision to leave the safety of town and its guards, it’s not a decision you should be making lightly. While there are little things you can do on your own just outside of outposts and cities in micro-sessions of 30 minutes to 1.5 hours (gather pelts and harvesting supplies, take on small bandit outposts, etc.), the further you go afield, the less civilized the world is, and the more dangerous things become.
Think early EverQuest. You can head out, harvest a few things, craft a bit, kill a few mobs close to town within the safety of the guards if you need to run, but if you want to hit up Orc Hill you’ll need 3-4 other players, and if you want to head into Crushbone and handle the Throne Room, you’ll need a full group. You need a well-balanced group of adventurers to handle whatever you might come across in the wild. You need gear. You need supplies. Bandages. Potions. Scrolls. A pack mule. Rope. Never leave home without a good length of rope."
More info: https://sagaoflucimia.com/game/faq
While I'm not 100% on the naming thing I can understand it. That passage does make me more interested in this game now as well, as I thought it was 100% grouping.
Thanks
This ties directly into something we were talking about the other day, the thought that group-based games are "niche" titles.
They aren't. There are well beyond 100m players on the global, English speaking market who prefer group-based, sub-based games.
But let's ignore the data and pay attention to the free-to-play, give-it-to-me-solo-or-I-won't-play-it market
Just as much as a restaurant reserves the right to say "no shirt, no shoes, no service", we reserve the right to say "pick a fantasy-themed name".
We see the same myth propogated across various media outlets (here, Massively, a couple of other places), and yet these outlets have never attempted to fix their reporting, despite our prolonged "we are NOT forced grouping" replies to folks.
It is what it is. That's "journalism" these days for ya.
We're no different than early EverQuest in our grouping mechanisms.
You can solo a bit close to towns, and with certain skills/gear/etc. you can solo further afield, but if you want to do dungeons it's 100% group.
Honestly, it's Common Sense 101. If someone's idea of a "good" name is "Coknocker", they aren't going to fit in with our world, our lore, or our community.
What you all are not getting is that there is no reason to engage in conversation. He said that the game will have a strict naming policy and then explained why the game would have it. What else is there to say?
If this is something a person does not accept in this game then they have 100 other mmos where they can make a character named turdboy33 or lolnoob.
He started a conversation with me by replying. Then ended it when he didnt want to addres my point. Marketing is just as important as the product itself. He's being openly rude and dismissive in a conversation he started when responding to my one off original comment. He's free to make his game however he sees fit but dont start a conversation and then rudely end it. If he cant moderate himself how can I expect him to moderate the game fairly. But im not his dad, im a potential customer. Was a potential customer.
This was never a topic about our naming policies; it was a topic about monthly subs. You asked about our naming policies, I gave you our answer.
You did not like our answer, you went on a rant about how I didn't "address your point".
Clearly, I did. When I first linked to our post about our naming policy.
My response was cordial in tone and simply raised the question of when was this supposed golden age. However since your are going to be antagonistic I'll be blunt. Your so called "Golden age" never existed. You probably Rp'd on EQ1 or ultima and were in a very serious guild that never broke character. Whenever someone challenges this illusion of nostalgia you become rude and antagonistic. I pointed out what I saw as flaws, in essence present you an opportunity to change my mind and the mind of other readers. You seem to be blind to the marketing troubles that the path your taking will lead to.
The game will already be niche. Now friends have to stay in character when talking in open chat or they will be reprimanded. Which will no doubt cause some to leave. Which in turn will make it harder to find groups for outside content. Which will cause more open an open complaint from a few. Which will result in a reprimand. You've already created a negative feedback loop for player growth.
But hey your world your rules, you know best. Im sure those millions of group content only players will be lining up to play your game that looks like it's being made on unity 3. It's not like that group has full time jobs. Your not going reach a new generation and frankly you dont seem willing to. And what 100 million players? Wow players? Ff14 players? Gw2? Eso? EQ1? Ultima? All of those together dont even make up a 100 million players. And most of those games group based content isnt even done by the majority of the player base in those. You're either misinformed delusional or both. (Btw this ^ is what rant looks like)
Our site. Our reporting. As you say about SoL, you don't like it, feel free to leave if you're unwilling to engage in constructive dialog.
¯\_(ツ)_/¯
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Perk REINFORCED SPINE
Your torso can now be crippled again, but your Strength (STR) and Damage Threshold (DT) bonuses have doubled! (+2)