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The US Federal Trade Commission Agrees to Investigate Video Game Loot Boxes - MMORPG.com News

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Comments

  • AeanderAeander Member LegendaryPosts: 8,061
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales.
    Banned =/= regulated.
    MadFrenchieGdemami
  • immodiumimmodium Member RarePosts: 2,610
    Aeander said:
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales.
    Banned =/= regulated.
    Well exclude children from partaking.

    image
  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    laserit said:
    Jamar870 said:
    As to loot boxes, IMO they are gambling.  Because what is the main reason most people buy them, it's a CHANCE to get the desired item. Therefore not much different then say buying a lottery ticket. Sure you always get something, but off times it's not what you wanted. So I'm all for the investigation of loot boxes in video games.
    Are those quarter sticker machines gambling also?  How about a gumball machine?  
    In the strictest sense of definition, sure.

    And if all of a sudden those gumball machines were taking in hundreds of dollars from folks at a time for random gumballs, likely it would've hit society-at-large's radar as an issue.  None of that absolves the lootbox situation in video games.

    Folks keep trying to make physical item comparisons to digital goods.  Your argument is flawed from the get-go when you do that.
    I would like to welcome you to the digital age.  

    So when I send out my procedure to the workforce and they open it on a tablet is that different from them printing it out on physical paper? 

    We dont use physical paper we use tablets now.  There is no difference.  

    If a person spends $100 on a pack of cards for a chance for that rare card there is no difference if that same person spends $100 on a loot box for that rare outfit. 

    Its 2018 probably time to accept we are in a digital age. 
    I own the cards and if the company that sells the cards disappears tomorrow, I still have the cards and they might even increase in value.

    I never own the the rare outfit and if the company decides to close the game tomorrow because sales are slow and they have a new game your SoL.

    It's 2018

    Time for some ground rules concerning pixel pants. 


    The ground rules concerning pixel pants falls on the consumer.  If a consumer find more value in those pants then a gumball it doesnt matter what some random posters say on a random website.  To them is worth the money and provides value.  

    The arguement is not flawed.  A person thinking their opinion is the only one that matters is flawed. 
    The consumer's desire to have those pants has no bearing on ownership or marketing, though.

    Sone people find value in watching two girls eat a dude's shit.  You don't legislate regulations based on perceived personal value, because that's a tangled mess that no one agrees on due to its subjectivity.

    Any comparison made by lawmakers between digital and physical goods will focus on the way the law currently treats them and the real actions taken by the industry.  Not "well yeah, but folks seem to like skins, so they can sell and market them however they like!"
    Ok then using your argument here, You claim digital and physical goods are not the same and should not be compared.  But EVERY person so far who claims loot boxes are gambling equates them to slot machines, casinos and lottery tickets.

     You can't have it both ways.

    How are you not shouting down every person who compares DIGITAL loot boxes to real life PHYSICAL items like slot machines and casinos? 
    GdemamiHashbrick
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales. What next, ban  chocolate?
    Which part of my 4 sentence post did you somehow misread to see me say they should be banned?   I said they should be restricted to adults same as alcohol, or gambling.
    Gdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • immodiumimmodium Member RarePosts: 2,610
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales. What next, ban  chocolate?
    Which part of my 4 sentence post did you somehow misread to see me say they should be banned?   I said they should be restricted to adults same as alcohol, or gambling.
    Why are you conflating the issue with alcohol?

    image
  • laseritlaserit Member LegendaryPosts: 7,591
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subjective morales. What next, ban  chocolate?
    Regulation = rules

    I'm pretty sure that the food industry has many many regulations including the chocolate industry.
    GdemamiMadFrenchie

    "Be water my friend" - Bruce Lee

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    immodium said:
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales. What next, ban  chocolate?
    Which part of my 4 sentence post did you somehow misread to see me say they should be banned?   I said they should be restricted to adults same as alcohol, or gambling.
    Why are you conflating the issue with alcohol?
    Its an example of something civilized society has determined should be regulated and restricted to adults.
    Gdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • AeanderAeander Member LegendaryPosts: 8,061
    immodium said:
    Aeander said:
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales.
    Banned =/= regulated.
    Well exclude children from partaking.
    And that is where the contention lies. How do we do that in a digital medium in which age verification rarely goes beyond providing a birthday. 

    If you try to purchase alcohol, you can't just give the cashier your birthday. They have to check your ID if they have reasonable suspicion, or they are legally accountable. The same goes for the bouncer at a casino. That's why online and app casinos are contentious and online gambling on a U.S.-based website is illegal.
    Gdemami
  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Hmm weird you think only adults drink.  
    Hashbrick
  • immodiumimmodium Member RarePosts: 2,610
    immodium said:
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales. What next, ban  chocolate?
    Which part of my 4 sentence post did you somehow misread to see me say they should be banned?   I said they should be restricted to adults same as alcohol, or gambling.
    Why are you conflating the issue with alcohol?
    Its an example of something civilized society has determined should be regulated and restricted to adults.
    But it's down to an intelligent society to prove that it's as destructive.

    image
  • AeanderAeander Member LegendaryPosts: 8,061
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Hmm weird you think only adults drink.  
    That is irrelevant. Having worked in retail, cashiers are legally responsible for their alcohol sales (and the same goes for bartenders). If the cashier makes an alcohol sale to a minor or knowingly makes an alcohol sale to someone who expressly intends to give said alcohol to a minor other than their own child at their own home, that cashier is open to fines and potential jail time.
    Slapshot1188
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    laserit said:
    Jamar870 said:
    As to loot boxes, IMO they are gambling.  Because what is the main reason most people buy them, it's a CHANCE to get the desired item. Therefore not much different then say buying a lottery ticket. Sure you always get something, but off times it's not what you wanted. So I'm all for the investigation of loot boxes in video games.
    Are those quarter sticker machines gambling also?  How about a gumball machine?  
    In the strictest sense of definition, sure.

    And if all of a sudden those gumball machines were taking in hundreds of dollars from folks at a time for random gumballs, likely it would've hit society-at-large's radar as an issue.  None of that absolves the lootbox situation in video games.

    Folks keep trying to make physical item comparisons to digital goods.  Your argument is flawed from the get-go when you do that.
    I would like to welcome you to the digital age.  

    So when I send out my procedure to the workforce and they open it on a tablet is that different from them printing it out on physical paper? 

    We dont use physical paper we use tablets now.  There is no difference.  

    If a person spends $100 on a pack of cards for a chance for that rare card there is no difference if that same person spends $100 on a loot box for that rare outfit. 

    Its 2018 probably time to accept we are in a digital age. 
    I own the cards and if the company that sells the cards disappears tomorrow, I still have the cards and they might even increase in value.

    I never own the the rare outfit and if the company decides to close the game tomorrow because sales are slow and they have a new game your SoL.

    It's 2018

    Time for some ground rules concerning pixel pants. 


    The ground rules concerning pixel pants falls on the consumer.  If a consumer find more value in those pants then a gumball it doesnt matter what some random posters say on a random website.  To them is worth the money and provides value.  

    The arguement is not flawed.  A person thinking their opinion is the only one that matters is flawed. 
    The consumer's desire to have those pants has no bearing on ownership or marketing, though.

    Sone people find value in watching two girls eat a dude's shit.  You don't legislate regulations based on perceived personal value, because that's a tangled mess that no one agrees on due to its subjectivity.

    Any comparison made by lawmakers between digital and physical goods will focus on the way the law currently treats them and the real actions taken by the industry.  Not "well yeah, but folks seem to like skins, so they can sell and market them however they like!"
    Ok then using your argument here, You claim digital and physical goods are not the same and should not be compared.  But EVERY person so far who claims loot boxes are gambling equates them to slot machines, casinos and lottery tickets.

     You can't have it both ways.

    How are you not shouting down every person who compares DIGITAL loot boxes to real life PHYSICAL items like slot machines and casinos? 
    Because their point is the same variable reward mechanics are being employed to entice purchases.  Casinos pay out the same thing being risked, which can be a virtual or physical monetary balance.  Sure, note that they're comparing physical to digital, but I'll just come back and note that yea, they're different: the situation with digital "goods" is much worse than the situation with risking money to possibly win more money.  Because if you win the money, it's yours once you cash it out.  Winning a digital item is just winning temporary value that's subject completely to the whims of the entity that still actually owns the good, and that ain't you.
    Gdemami

    image
  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    immodium said:
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales. What next, ban  chocolate?
    Which part of my 4 sentence post did you somehow misread to see me say they should be banned?   I said they should be restricted to adults same as alcohol, or gambling.
    Why are you conflating the issue with alcohol?
    Its an example of something civilized society has determined should be regulated and restricted to adults.
    Well "civilized society" has failed.  I'm curious how you plan to do better in a digital venue though.

    https://www.responsibility.org/get-the-facts/research/statistics/underage-drinking-statistics/
    AeanderHashbrick
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    immodium said:
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales. What next, ban  chocolate?
    Which part of my 4 sentence post did you somehow misread to see me say they should be banned?   I said they should be restricted to adults same as alcohol, or gambling.
    Why are you conflating the issue with alcohol?
    Its an example of something civilized society has determined should be regulated and restricted to adults.
    Well "civilized society" has failed.  I'm curious how you plan to do better in a digital venue though.

    https://www.responsibility.org/get-the-facts/research/statistics/underage-drinking-statistics/
    With that logic, there's literally no point in any law that's ever been broken.

    So you're an anarchist then?
    GdemamiAeanderSlapshot1188

    image
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Hmm weird you think only adults drink.  
    How weird you think there should be no rules because some people will break them.

    Speedlimits?  Bah... people ignore those so we should not have them.  Just drive 80 down the local boulevard.

    Smoking age limit?  Well.. you know kids are going to do it anyhow so we should do away with those.

    We should just do away with all laws and regulations because some percentage of people will always break them.  Right?

    No.

    GdemamiAeander[Deleted User]Vynt

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • AeanderAeander Member LegendaryPosts: 8,061
    immodium said:
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales. What next, ban  chocolate?
    Which part of my 4 sentence post did you somehow misread to see me say they should be banned?   I said they should be restricted to adults same as alcohol, or gambling.
    Why are you conflating the issue with alcohol?
    Its an example of something civilized society has determined should be regulated and restricted to adults.
    Well "civilized society" has failed.  I'm curious how you plan to do better in a digital venue though.

    https://www.responsibility.org/get-the-facts/research/statistics/underage-drinking-statistics/
    "Civilized society has failed because I say it has."

    What a load of wank.
    GdemamiSlapshot1188
  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    edited November 2018
    laserit said:
    Jamar870 said:
    As to loot boxes, IMO they are gambling.  Because what is the main reason most people buy them, it's a CHANCE to get the desired item. Therefore not much different then say buying a lottery ticket. Sure you always get something, but off times it's not what you wanted. So I'm all for the investigation of loot boxes in video games.
    Are those quarter sticker machines gambling also?  How about a gumball machine?  
    In the strictest sense of definition, sure.

    And if all of a sudden those gumball machines were taking in hundreds of dollars from folks at a time for random gumballs, likely it would've hit society-at-large's radar as an issue.  None of that absolves the lootbox situation in video games.

    Folks keep trying to make physical item comparisons to digital goods.  Your argument is flawed from the get-go when you do that.
    I would like to welcome you to the digital age.  

    So when I send out my procedure to the workforce and they open it on a tablet is that different from them printing it out on physical paper? 

    We dont use physical paper we use tablets now.  There is no difference.  

    If a person spends $100 on a pack of cards for a chance for that rare card there is no difference if that same person spends $100 on a loot box for that rare outfit. 

    Its 2018 probably time to accept we are in a digital age. 
    I own the cards and if the company that sells the cards disappears tomorrow, I still have the cards and they might even increase in value.

    I never own the the rare outfit and if the company decides to close the game tomorrow because sales are slow and they have a new game your SoL.

    It's 2018

    Time for some ground rules concerning pixel pants. 


    The ground rules concerning pixel pants falls on the consumer.  If a consumer find more value in those pants then a gumball it doesnt matter what some random posters say on a random website.  To them is worth the money and provides value.  

    The arguement is not flawed.  A person thinking their opinion is the only one that matters is flawed. 
    The consumer's desire to have those pants has no bearing on ownership or marketing, though.

    Sone people find value in watching two girls eat a dude's shit.  You don't legislate regulations based on perceived personal value, because that's a tangled mess that no one agrees on due to its subjectivity.

    Any comparison made by lawmakers between digital and physical goods will focus on the way the law currently treats them and the real actions taken by the industry.  Not "well yeah, but folks seem to like skins, so they can sell and market them however they like!"
    Ok then using your argument here, You claim digital and physical goods are not the same and should not be compared.  But EVERY person so far who claims loot boxes are gambling equates them to slot machines, casinos and lottery tickets.

     You can't have it both ways.

    How are you not shouting down every person who compares DIGITAL loot boxes to real life PHYSICAL items like slot machines and casinos? 
    Because their point is the same variable reward mechanics are being employed to entice purchases.  Casinos pay out the same thing being risked, which can be a virtual or physical monetary balance.  Sure, note that they're comparing physical to digital, but I'll just come back and note that yea, they're different: the situation with digital "goods" is much worse than the situation with risking money to possibly win more money.  Because if you win the money, it's yours once you cash it out.  Winning a digital item is just winning temporary value that's subject completely to the whims of the entity that still actually owns the good, and that ain't you.
    Wow no offense but this is by far your most out of touch with reality post.  We have disagreed on most things which is fine but I'm serious I'm not trying to be an ass I just find your comment ridiculous and down right dangerous.   

    People have lost everything risking money to gain more money they killed themselves because they lost everything not just a random story here or there either.  To claim buying a loot box on a video game is worse is probably one of the most ignorant post I've seen in a long long time.  Seriously I mean no offense by that but come on you cant be serious.   
    GdemamiAeanderalkarionlogHashbrick
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    immodium said:
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales. What next, ban  chocolate?
    Which part of my 4 sentence post did you somehow misread to see me say they should be banned?   I said they should be restricted to adults same as alcohol, or gambling.
    Why are you conflating the issue with alcohol?
    Its an example of something civilized society has determined should be regulated and restricted to adults.
    Well "civilized society" has failed.  I'm curious how you plan to do better in a digital venue though.

    https://www.responsibility.org/get-the-facts/research/statistics/underage-drinking-statistics/
    What great society can anarchists point to as the highpoint of that philosophy?

    MadFrenchie

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    Aeander said:
    immodium said:
    immodium said:
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Lootboxes should not be banned becuase of subject morales. What next, ban  chocolate?
    Which part of my 4 sentence post did you somehow misread to see me say they should be banned?   I said they should be restricted to adults same as alcohol, or gambling.
    Why are you conflating the issue with alcohol?
    Its an example of something civilized society has determined should be regulated and restricted to adults.
    Well "civilized society" has failed.  I'm curious how you plan to do better in a digital venue though.

    https://www.responsibility.org/get-the-facts/research/statistics/underage-drinking-statistics/
    "Civilized society has failed because I say it has."

    What a load of wank.
    I'm not surprised the sarcasm went over your head.  
    Hashbrick
  • GdemamiGdemami Member EpicPosts: 12,342
    edited November 2018
    Itstimetodeal 
    it is so refreshing to read your posts but you are fighting a battle you can't win...
    Aeander
  • AeanderAeander Member LegendaryPosts: 8,061
    edited November 2018
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Hmm weird you think only adults drink.  
    How weird you think there should be no rules because some people will break them.

    Speedlimits?  Bah... people ignore those so we should not have them.  Just drive 80 down the local boulevard.

    Smoking age limit?  Well.. you know kids are going to do it anyhow so we should do away with those.

    We should just do away with all laws and regulations because some percentage of people will always break them.  Right?

    No.

    In fact, pirating games should be legal because so many break it.

    Let's see how that would pan out for the same corporations selling loot boxes.
  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    Lootboxes should be restricted to adults (and it's on the company to insure the person buying it is an adult just like Alcohol). That also means not MARKETING to kids. They should also have the odds clearly posted somewhere.

    Do those 2 things and I may not like lootboxes... but think under those circumstances they should be allowed to continue.
    Hmm weird you think only adults drink.  
    How weird you think there should be no rules because some people will break them.

    Speedlimits?  Bah... people ignore those so we should not have them.  Just drive 80 down the local boulevard.

    Smoking age limit?  Well.. you know kids are going to do it anyhow so we should do away with those.

    We should just do away with all laws and regulations because some percentage of people will always break them.  Right?

    No.

    You missed the point. If in a civilized society 20% of kids can still find alcohol how do you suggest that number wont get tripled in a virtual environment?  
    Hashbrick
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    laserit said:
    Jamar870 said:
    As to loot boxes, IMO they are gambling.  Because what is the main reason most people buy them, it's a CHANCE to get the desired item. Therefore not much different then say buying a lottery ticket. Sure you always get something, but off times it's not what you wanted. So I'm all for the investigation of loot boxes in video games.
    Are those quarter sticker machines gambling also?  How about a gumball machine?  
    In the strictest sense of definition, sure.

    And if all of a sudden those gumball machines were taking in hundreds of dollars from folks at a time for random gumballs, likely it would've hit society-at-large's radar as an issue.  None of that absolves the lootbox situation in video games.

    Folks keep trying to make physical item comparisons to digital goods.  Your argument is flawed from the get-go when you do that.
    I would like to welcome you to the digital age.  

    So when I send out my procedure to the workforce and they open it on a tablet is that different from them printing it out on physical paper? 

    We dont use physical paper we use tablets now.  There is no difference.  

    If a person spends $100 on a pack of cards for a chance for that rare card there is no difference if that same person spends $100 on a loot box for that rare outfit. 

    Its 2018 probably time to accept we are in a digital age. 
    I own the cards and if the company that sells the cards disappears tomorrow, I still have the cards and they might even increase in value.

    I never own the the rare outfit and if the company decides to close the game tomorrow because sales are slow and they have a new game your SoL.

    It's 2018

    Time for some ground rules concerning pixel pants. 


    The ground rules concerning pixel pants falls on the consumer.  If a consumer find more value in those pants then a gumball it doesnt matter what some random posters say on a random website.  To them is worth the money and provides value.  

    The arguement is not flawed.  A person thinking their opinion is the only one that matters is flawed. 
    The consumer's desire to have those pants has no bearing on ownership or marketing, though.

    Sone people find value in watching two girls eat a dude's shit.  You don't legislate regulations based on perceived personal value, because that's a tangled mess that no one agrees on due to its subjectivity.

    Any comparison made by lawmakers between digital and physical goods will focus on the way the law currently treats them and the real actions taken by the industry.  Not "well yeah, but folks seem to like skins, so they can sell and market them however they like!"
    Ok then using your argument here, You claim digital and physical goods are not the same and should not be compared.  But EVERY person so far who claims loot boxes are gambling equates them to slot machines, casinos and lottery tickets.

     You can't have it both ways.

    How are you not shouting down every person who compares DIGITAL loot boxes to real life PHYSICAL items like slot machines and casinos? 
    Because their point is the same variable reward mechanics are being employed to entice purchases.  Casinos pay out the same thing being risked, which can be a virtual or physical monetary balance.  Sure, note that they're comparing physical to digital, but I'll just come back and note that yea, they're different: the situation with digital "goods" is much worse than the situation with risking money to possibly win more money.  Because if you win the money, it's yours once you cash it out.  Winning a digital item is just winning temporary value that's subject completely to the whims of the entity that still actually owns the good, and that ain't you.
    Wow no offense but this is by far your most out of touch with reality post.  We have disagreed on most things which is fine but I'm serious I'm not trying to be an ass I just find your comment ridiculous and down right dangerous.   

    People have lost everything risking money to gain more money they killed themselves because they lost everything not just a random story here or there either.  To claim buying a loot box on a video game is worse is probably one of the most ignorant post I've seen in a long long time.  Seriously I mean no offense by that but come on you cant be serious.   
    You mean like this guy who spent $10k on FIFA before realizing he was getting taken?


    Gdemami

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  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    All the goodness in your hearts aside, I am sure the whole process of verifying your country (since different countries will have different rules) and your age is going to be such a delight - if you have ever done any online gambling you'd know what a terrible mess that is. And any kid can create a fake ID and a fake proof of address with online tools these days. So good luck with that. 

    I'd like to see a solid study regarding how many kids are actually suffering from gambling problems caused by lootboxes and if there are any more sane and practical ways to prevent that from happening - then put all the adults through hell for wanting to play a freaking game with bunch of other divorced retired bitter old men. You wouldn't get the best for everyone just because you want it sincerely. 

    I'd stay away from any game that would enforce such rules. And I bet, you all would too. My proof of address to play League of Legends? Fuck off indeed. 
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    Gdemami said:
    Itstimetodeal 
    it is so refreshing to read your posts but you are fighting a battle you can't win...
    It's not about winning especially on this site.  These guys just gang up together and try to push out anyone who doesnt agree with them. 

    I have contractors at the house, no internet so taking care of some work and taking on mmorpg super users.  I take no offense in their hostility I'm just hear to provide my views, facts and enjoy some discussion.   

    It's a digital product so it apparently doesn't matter so there is that....
    Hashbrick
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