I hate to say it.. and.. I REALLY hate to say this.. but.. if they put something like this in for NPCs/Mobs, so that you could see the Boobs on harpies, or so that Dryads and Mermaids were naked, the painting on churches were nude, even things like Centaurs and such running around topless..
It would sell.
It will sell by the bucket on.
Like just some kind of "Adult" filter, so that all the hinted at nudity was no longer censored.
Now before you harp on this, keep in mind in China they are not allowed to show anything dead, this means, no skulls, no bones, no Skelton's, no Zombies, so making this twin skin graphic, is not something new, it is already being done, so making one PG and one R rated graphic setup would not that hard.
And no doubt... a LOT of people would buy it.
It would sell, and there is no reason why it shouldn't. Such is abundant in classical art and we somehow managed to survive to the present regardless. This would effectively be no different. That such a big deal is made of this is absurd.
Now that I think about it, Filters really is a good way to go about it, and we easily have the technology.
Hummmmm
I suppose it would depend on the amount that would need to be filtered, and what impact that would have on the game's performance.
Performance in the sense of frame rates isn't really the issue. Loading one texture rather than another doesn't affect performance. At worst, it would increase a game's installation size, but that's it.
Part of the problem is development cost. Having to redo a handful of things to fit the sensibilities of a particular market is not at all similar to having to redo half of the armors in a game with hundreds of them.
Another issue is parents trying to monitor what their kids are playing. If nudity can readily be turned on or off, parents trying to keep their kids from playing such games might say that you can't play that game at all.
I hate to say it.. and.. I REALLY hate to say this.. but.. if they put something like this in for NPCs/Mobs, so that you could see the Boobs on harpies, or so that Dryads and Mermaids were naked, the painting on churches were nude, even things like Centaurs and such running around topless..
It would sell.
It will sell by the bucket on.
Like just some kind of "Adult" filter, so that all the hinted at nudity was no longer censored.
Now before you harp on this, keep in mind in China they are not allowed to show anything dead, this means, no skulls, no bones, no Skelton's, no Zombies, so making this twin skin graphic, is not something new, it is already being done, so making one PG and one R rated graphic setup would not that hard.
And no doubt... a LOT of people would buy it.
It would sell, and there is no reason why it shouldn't. Such is abundant in classical art and we somehow managed to survive to the present regardless. This would effectively be no different. That such a big deal is made of this is absurd.
Now that I think about it, Filters really is a good way to go about it, and we easily have the technology.
Hummmmm
I suppose it would depend on the amount that would need to be filtered, and what impact that would have on the game's performance.
It's already done with any game that expects to be released in China where they need to hide anything relating to dead or death, like bones, skulls, etc. So, games like WoW already have this kind of filter in place.
Games like GW2 have various filters and the like for people on various paths in their personal story, along with instanced content, and again, also have filters for retail in China.
So it would stand to reason that any of these games would have zero issues with having various filters in to say remove modesty "Sea shells" from a mermaids tits, with the only real question being, how profitable would it be to do this.
I mean obviously sales in China are huge, so the profit potential far outweighs the work to put in the filters. There is however some issues, like for example, Japan has a direct hard block against genitalia, and it must be censored, and in that sense, it would then depend on the level of nudity.
There would also be an issue that it could not change other players outfits, as that would be dishonest to the player that was not running with the adults content on.
So there would be some things to work out, but the technology is already there, and has been there for well over a decade.
I wonder why no one thought to work in such a thing?
The government of China very, very aggressively filters what is allowed to be released there. Most games not made in China cannot legally be released there, and not just because of skulls. It's a combination of the government there wanting to control all media along with a government policy of pushing more exports and less imports.
I suppose it would depend on the amount that would need to be filtered, and what impact that would have on the game's performance.
It's already done with any game that expects to be released in China where they need to hide anything relating to dead or death, like bones, skulls, etc. So, games like WoW already have this kind of filter in place.
Games like GW2 have various filters and the like for people on various paths in their personal story, along with instanced content, and again, also have filters for retail in China.
So it would stand to reason that any of these games would have zero issues with having various filters in to say remove modesty "Sea shells" from a mermaids tits, with the only real question being, how profitable would it be to do this.
I mean obviously sales in China are huge, so the profit potential far outweighs the work to put in the filters. There is however some issues, like for example, Japan has a direct hard block against genitalia, and it must be censored, and in that sense, it would then depend on the level of nudity.
There would also be an issue that it could not change other players outfits, as that would be dishonest to the player that was not running with the adults content on.
So there would be some things to work out, but the technology is already there, and has been there for well over a decade.
I wonder why no one thought to work in such a thing?
I was under the impression that the Chinese client for WoW was separate from others rather than the same client filtered in some way. Otherwise it would be rather easy to bypass the filter by those appropriately skilled which I suspect their government wouldn't be rather keen on. The market is sizable enough that it would be worth the effort of making a dedicated client for it.
In GW2 the game simply needs to keep track of which options out of a limited set the player chooses for any particular character and present them with the appropriate prepackaged section of content. It's basically a "choose your own adventure" book where the choices made take minimal effort to track.
So, I don't know that either of the above approaches the technical demands of a system that would allow every individual player in an area to concurrently filter what can be seen in their field of view on the fly. In areas of high population concentration I expect it could be rather difficult to maintain without some compromise in performance, which may be why it isn't done.
Nahh.. in fact with GW2, which is a great example.
Case in point, You have the option to turn miniatures off/on, and the game filters this for every player in an area.
Not to mention options to use generic models, team colors, etc, in WvW, so the ability to set graphical standards is already there, and available for free to the player and used in high demand applications like Open World PvP Siege battles.
As a player you also have the option to turn off the graphics for various pieces of armor, like Helm, Back, Gloves, or to swap to outfits as opposed to showing armor, so even on an individual level this also not an issue to set filters and what is shown and not shown.
So, given what is already out there, something as simple as nudity filter for NPC's/MOBS, would not be anything major.
In fact, I would wager that even having outfits that have dual filters to them, where it can be shown as Adult Graphic or PG Content, would not be that big an issue, but something that could be sold and changed extra for, and no doubt players would pay for it.
Seems like too easy an idea.. I would wager too much offence in the whole idea of nudity in a Video.. all the while we have heroines in metal thongs and tit tassel's for armor.
An option to not display something at all is easy to do. An option to display alternate artwork for a bunch of things takes a lot of work to create that artwork.
Realism... LOL. Chainmail bikinis' and Boobplate is anything BUT realistic.
In fact there is nothing.. nothing at all realistic about Sexualized Body Armor. End of Discussion.
It is common for game worlds to have a particular material that makes for excellent armors, but is transparent. It's fairly expensive, which is why it is more commonly used in high level armors. But it causes horrible skin rashes on most males, which is why it is only worn by females.
I laughed my ass off reading this.. Kudos! That was Hilarious!
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I suppose it would depend on the amount that would need to be filtered, and what impact that would have on the game's performance.
It's already done with any game that expects to be released in China where they need to hide anything relating to dead or death, like bones, skulls, etc. So, games like WoW already have this kind of filter in place.
Games like GW2 have various filters and the like for people on various paths in their personal story, along with instanced content, and again, also have filters for retail in China.
So it would stand to reason that any of these games would have zero issues with having various filters in to say remove modesty "Sea shells" from a mermaids tits, with the only real question being, how profitable would it be to do this.
I mean obviously sales in China are huge, so the profit potential far outweighs the work to put in the filters. There is however some issues, like for example, Japan has a direct hard block against genitalia, and it must be censored, and in that sense, it would then depend on the level of nudity.
There would also be an issue that it could not change other players outfits, as that would be dishonest to the player that was not running with the adults content on.
So there would be some things to work out, but the technology is already there, and has been there for well over a decade.
I wonder why no one thought to work in such a thing?
I was under the impression that the Chinese client for WoW was separate from others rather than the same client filtered in some way. Otherwise it would be rather easy to bypass the filter by those appropriately skilled which I suspect their government wouldn't be rather keen on. The market is sizable enough that it would be worth the effort of making a dedicated client for it.
In GW2 the game simply needs to keep track of which options out of a limited set the player chooses for any particular character and present them with the appropriate prepackaged section of content. It's basically a "choose your own adventure" book where the choices made take minimal effort to track.
So, I don't know that either of the above approaches the technical demands of a system that would allow every individual player in an area to concurrently filter what can be seen in their field of view on the fly. In areas of high population concentration I expect it could be rather difficult to maintain without some compromise in performance, which may be why it isn't done.
Nahh.. in fact with GW2, which is a great example.
Case in point, You have the option to turn miniatures off/on, and the game filters this for every player in an area.
Not to mention options to use generic models, team colors, etc, in WvW, so the ability to set graphical standards is already there, and available for free to the player and used in high demand applications like Open World PvP Siege battles.
As a player you also have the option to turn off the graphics for various pieces of armor, like Helm, Back, Gloves, or to swap to outfits as opposed to showing armor, so even on an individual level this also not an issue to set filters and what is shown and not shown.
So, given what is already out there, something as simple as nudity filter for NPC's/MOBS, would not be anything major.
In fact, I would wager that even having outfits that have dual filters to them, where it can be shown as Adult Graphic or PG Content, would not be that big an issue, but something that could be sold and changed extra for, and no doubt players would pay for it.
Seems like too easy an idea.. I would wager too much offence in the whole idea of nudity in a Video.. all the while we have heroines in metal thongs and tit tassel's for armor.
Yeah, GW2 has so many good systems. Now, if only the most important interlocking connective tissue was operational: meaningful, fun gameplay. But not everything is perfect, huh.
Going to be honest with you, while I am not disagreeing with you, I am also not 100% sure what you mean by Meaningful Gameplay as I was often under the belief (At least for most games, not including educational games like Leap Frog for example) that playing games was often a means of meaningless fun and escapism.
So.. Going to ask you explain what you mean by Meaningful Gameplay.
Nice, nice. Pulling my own "define x" on me. But I can answer that:
What I consider meaningful gameplay is gameplay where you're making things (not) happen. Where there is permanent effect either on your character or on environment(ideally both). GW2 has a LOT of activities, but a lot of them are "meaningless" under this umbrella. Also the entire gameplay loop is just lacking in dopamine for me. But that's purely subjective, what is not is that there is a lot of running kn circles, doing jack shit and lulzing(I guess).
This is especially noticeable when compared to GW1. In GW1, a forward momentum was always present. You were always doing something, getting shit done. Not like in GW2 where...yeah. I mean, I might let GW2 slide IF I didn't have like 4+ years of GW1 experience. But I do and I can't.
I suppose it would depend on the amount that would need to be filtered, and what impact that would have on the game's performance.
It's already done with any game that expects to be released in China where they need to hide anything relating to dead or death, like bones, skulls, etc. So, games like WoW already have this kind of filter in place.
Games like GW2 have various filters and the like for people on various paths in their personal story, along with instanced content, and again, also have filters for retail in China.
So it would stand to reason that any of these games would have zero issues with having various filters in to say remove modesty "Sea shells" from a mermaids tits, with the only real question being, how profitable would it be to do this.
I mean obviously sales in China are huge, so the profit potential far outweighs the work to put in the filters. There is however some issues, like for example, Japan has a direct hard block against genitalia, and it must be censored, and in that sense, it would then depend on the level of nudity.
There would also be an issue that it could not change other players outfits, as that would be dishonest to the player that was not running with the adults content on.
So there would be some things to work out, but the technology is already there, and has been there for well over a decade.
I wonder why no one thought to work in such a thing?
I was under the impression that the Chinese client for WoW was separate from others rather than the same client filtered in some way. Otherwise it would be rather easy to bypass the filter by those appropriately skilled which I suspect their government wouldn't be rather keen on. The market is sizable enough that it would be worth the effort of making a dedicated client for it.
In GW2 the game simply needs to keep track of which options out of a limited set the player chooses for any particular character and present them with the appropriate prepackaged section of content. It's basically a "choose your own adventure" book where the choices made take minimal effort to track.
So, I don't know that either of the above approaches the technical demands of a system that would allow every individual player in an area to concurrently filter what can be seen in their field of view on the fly. In areas of high population concentration I expect it could be rather difficult to maintain without some compromise in performance, which may be why it isn't done.
Nahh.. in fact with GW2, which is a great example.
Case in point, You have the option to turn miniatures off/on, and the game filters this for every player in an area.
Not to mention options to use generic models, team colors, etc, in WvW, so the ability to set graphical standards is already there, and available for free to the player and used in high demand applications like Open World PvP Siege battles.
As a player you also have the option to turn off the graphics for various pieces of armor, like Helm, Back, Gloves, or to swap to outfits as opposed to showing armor, so even on an individual level this also not an issue to set filters and what is shown and not shown.
So, given what is already out there, something as simple as nudity filter for NPC's/MOBS, would not be anything major.
In fact, I would wager that even having outfits that have dual filters to them, where it can be shown as Adult Graphic or PG Content, would not be that big an issue, but something that could be sold and changed extra for, and no doubt players would pay for it.
Seems like too easy an idea.. I would wager too much offence in the whole idea of nudity in a Video.. all the while we have heroines in metal thongs and tit tassel's for armor.
Yeah, GW2 has so many good systems. Now, if only the most important interlocking connective tissue was operational: meaningful, fun gameplay. But not everything is perfect, huh.
Going to be honest with you, while I am not disagreeing with you, I am also not 100% sure what you mean by Meaningful Gameplay as I was often under the belief (At least for most games, not including educational games like Leap Frog for example) that playing games was often a means of meaningless fun and escapism.
So.. Going to ask you explain what you mean by Meaningful Gameplay.
Nice, nice. Pulling my own "define x" on me. But I can answer that:
What I consider meaningful gameplay is gameplay where you're making things (not) happen. Where there is permanent effect either on your character or on environment(ideally both). GW2 has a LOT of activities, but a lot of them are "meaningless" under this umbrella. Also the entire gameplay loop is just lacking in dopamine for me. But that's purely subjective, what is not is that there is a lot of running kn circles, doing jack shit and lulzing(I guess).
This is especially noticeable when compared to GW1. In GW1, a forward momentum was always present. You were always doing something, getting shit done. Not like in GW2 where...yeah. I mean, I might let GW2 slide IF I didn't have like 4+ years of GW1 experience. But I do and I can't.
Well, to be honest, I was just wondering what you were talking about.. I mean sure, I could have pulled some sanctimonious self styled definition of what I think Meaningful Gameplay is, and just went on some strawman tangent.. But.. I think there is too much of that kind of shit on the internet anyway, so.. why not just ask you what you mean by that.
Sadly.. and no dis, but.. I am still not 100% sure what you mean by it.
But.. I will admit, that GW2, does have a lot of activity and what feels like a near endless amount of stuff to do, even if it seems kind of frivolous, but that is kind of what a sandbox game is about.. you are put in a world and open to make your own fun, which was one of the major attractions to me for GW2.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Comments
Part of the problem is development cost. Having to redo a handful of things to fit the sensibilities of a particular market is not at all similar to having to redo half of the armors in a game with hundreds of them.
Another issue is parents trying to monitor what their kids are playing. If nudity can readily be turned on or off, parents trying to keep their kids from playing such games might say that you can't play that game at all.
What I consider meaningful gameplay is gameplay where you're making things (not) happen. Where there is permanent effect either on your character or on environment(ideally both). GW2 has a LOT of activities, but a lot of them are "meaningless" under this umbrella. Also the entire gameplay loop is just lacking in dopamine for me. But that's purely subjective, what is not is that there is a lot of running kn circles, doing jack shit and lulzing(I guess).
This is especially noticeable when compared to GW1. In GW1, a forward momentum was always present. You were always doing something, getting shit done. Not like in GW2 where...yeah. I mean, I might let GW2 slide IF I didn't have like 4+ years of GW1 experience. But I do and I can't.
Sadly.. and no dis, but.. I am still not 100% sure what you mean by it.
But.. I will admit, that GW2, does have a lot of activity and what feels like a near endless amount of stuff to do, even if it seems kind of frivolous, but that is kind of what a sandbox game is about.. you are put in a world and open to make your own fun, which was one of the major attractions to me for GW2.