I have been playing MMO's from the time the first one came out. IMHO Asheron's Call 1, was hands down the best MMO ever. It was extremely difficult to level and play. "Dungeons REQUIRED large groups at different leveled brackets to open doors for other level brackets. The character skills you would build were things like run speed, strength, jumping skill, focus, etc... what made it unique is you could explore all those traits. I fought a guy (pvp) and was chasing him (i had a very high run skill so he wasn't getting away. Then he literally jumped over a building to get away. Apparently, he had put many points into that skill. That is just one example of many, that made the game challenging and FUN !!! It seems to me, MMO's today have been built for this generation of everyone gets a trophy. Kill x of x. Turn in, repeat, join a group of nameless individuals, complete the dungeon/raid, collect purples, repeat. Aion was a fun game for me, once again, MANY people, hundreds, fighting over resources, epic battles, coordination, teamwork, FUN. Every MMO today seems to be on autopilot using the template from WOW. Just let me mash the 3 same buttons every fight (i know I'm exaggerating but you get the idea...)
Everything is a grind. AC1 again was hard, challenging and exciting. My son and I left about 10 of our bodies on the road trying to run past a shreth. We eventually had one of us be the bait while the other would loot our corpses and get our prize possessions back. Yes, you dropped EVERYTHING you had on you when you died, clothes, armor, special weapons, etc... - it required social skills just to accomplish a simple task, higher level hero's made names for themselves helping others, some make a name for themselves killing and grieving others. Whole guilds were built on character or lack thereof. The fact that you drop EVERYTHING you are carrying made each fight a real adrenaline rush. So much at stake. If you win, you could get very outstanding loot, if you lose you give up everything. Enter a whole new way of communicating with your enemy, begging, talking trash, etc...
Hours would be spent trying various scarab, taper, herb variations (to learn a spell). It was unique and different for each player. Once learned it was amazing and people would gather around just to see it cast.
The marketplace was always busy. So many variations of armor and weapons to choose from. Weapons could do one type of damage, frost, acid, fire, piercing, blunt damage, etc... you would have to equip the right gear for each elemental type complicating each fight. Mages trained in item magic, could buff a weapon for each elemental damage and could also buff armor for each type of elemental resistance. Melee types would have to make friends and communicate with mages for those buffs, and mages needed the melee types to help defend them.
All MMO's today seem to be on cruise control with very little relationships between people, especially when you get grouped with people from other servers never to see them again.
It is sad and I long for the "old days" when character meant something. People actually had good and bad reputations, and that meant something. Adventuring was fun and dangerous, like almost every mob could kill you easily. It revealed the weaknesses of your toon and meant you needed others to help you succeed. Some people had become famous and notorious and people respected that. Now, people just have silly names that mean nothing, and you will never see them again, or they pop from guild to guild, or guilds come and go on the regular.
Not like before. If you joined Blood on the PVP server in AC1 you know what I am talking about, blood in blood out basically, and if you made enemies there was no escape. Just as important it was to have alliances and friends. The age of the cell phone...
Comments
MMO's lack the social aspect that made them worthwhile... at least in my opinion.
Achievement does, as you point out, need to be more challenging. It's so easy that it's meaningless. That takes away from any game's feeling of reward.
Once upon a time....
Can't take such complaints all that seriously if gamers are going to ignore what few available choices there are today.
Life is Feudal is shuttering their doors so I have to ask if the OP had supported them?
How about Albion Online, actually doing pretty well for itself, is the OP playing it?
The thing is, if gamers don't well support what is available why would anyone bother to make a newer, more expensive version without any solid evidence it might be a success?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The reason there are very few MMOs that rely solely on group content and unforgiving gameplay is probably because(imo), when given options, not a whole lot of people want to play them. When UO introduced PvE worlds, people mainly played there. When WoW took EQ and lowered the amount of required grouping and toned down the tediousness that people considered difficulty, EQ never recovered.
Also, content is tested by all these "world firsts" people on the test servers so not only do they have mods telling them everything, they have test all the shit before it even came out. Take away mods and testing than ok than we can talk. Mods have dumbed down these MMOs so ridiculously nowadays its pathetic.
Preach Brother!
Also, tedious and convoluted don’t equal difficulty, a mistake often made.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Seems he needs to vent with his frustration of the crap we have now.
With one poster trying to look at the good side and naming the few that have harder content, does not help in the huge state of suck the mmorpg market is in. Trying to promote EVE is not working. Without knocking EVE, it's a unique style of game that most people ARE NOT LOOKING FOR.... You like it or don't and nothing could change that. I'm sure it's good but it's still not an mmorpg that everyone would flood too.
Retail WOW is crap, with pockets of hard "mini games". But day to day life in the game goes for the lowest denominator. People are looking for the day-to-day-life !
Overall the OP is right.
He talks about first generation mmorpgs being great..... what he gets is back lash on the broken early stages of development.
ALL THIS COULD BE FIXED and polished, It's not 1999 !!!!.... Nothing from this great era was ever fixed... or better yet recreated.
I've watched many videos of modern EQ1... It's still completely broken. Just made easy combat and more of it.
For each of us it will be a different list; for me large, story, a place for RP's, realm versus realm and grouping are key in no particular order.
I still play P99 on and off well mostly off now but that is still challenging because it's like how it was originally but even then the fact that you can get way better gear now on P99 given by lots of other players to new players the challenge isn't quite the same.
The reason is most developers are having problems even making and releasing the game they currently have and they're not going to spend time and money on something that may attract a fraction of what they could attract with a different design. Most are going mobile which is another reason the motivation to make the kind of game we want is getting closer to a pipe dream.
*Edit* Oh, and they also stream it live now so people can see the strats they are using and still, yeah...40 people.
They listed AC as their beloved game, and AC was such train wreck that when Turbine sold off their MMO's, no one wanted to take it over, not even SSG, which bought DDO and LotRO would touch it.
In a lot of the modern MMO's I can solo or take part in group events. I am not stuck needing to attach someone else to my hip to just go out and enjoy the game, which was one of the best changes ever in an MMO all things said and done.
As far as I see things, the Community in a lot of the more modern MMO's is by far soo much better than they have ever been in the other MMO's, we have Wiki's, and on top of that, we have people that have investing a huge amount of their time and life outside the game to makes guides, walk throughs, video's, and establish a whole legion of support information for their fellow players.
That to me, that is just awesome.
Watching people bitch about The Old Days of MMO's like watching someone bitch that they can just put their key in their car and it starts, and they don't need to get out and crack the engine by hand anymore.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED