I do not like how many games use play 2 earn. I think blockchain pay to play is also poor implementation. I realize it's big business right now, but I feel like that will change in the future.
I find arguments against NFTs ridiculous and find that people against them either don't know what NFTs are, or don't realize that it's not the NFT causing the issue it's how they are being used that is.
I believe that play to earn or pay to earn is a gross overstatement of what may realistically happen.
When you buy an NFT there is no guarantee that you'll make more money from it than you spent. If you earn an NFT it doesn't mean that you'll always be able to sell it. Reality wise, you're not really playing to earn money, you're playing to earn items.
Tokens that can be traded, like in axie, again, kind of fall into this same distinction. You play and earn a solid amount of tokens that can be translated to real money, so you're playing to earn real money, but because of price fluctuations you might not even earn minimum wage, so if you're playing like it's a job, you're actually losing money over any basic job.
For games to succeed as games, I feel like the money portion should always be in addition to the games core.
If games choose to be more in line with gambling, that's okay, but I think we need to think about the possibilities of regulating them as gambling.
There's nothing wrong with making money and having fun doing it, of course. It's more along the lines that, selling a game as a guaranteed way to make money, even in the cases where you are guaranteed to make something with your time, can be misleading because what you earn may not translate to any kind of real, positive financial gain.
Gambling has the same premise really....Except most people lose more money than they make.......So many chances to "get rich quick" now.....Danger WIll Robinson! Danger!
There is absolutely nothing wrong with making money and having fun from playing games. Good on you if you can do so.
I can say that I achieved this, my 6 month stint in QA was getting paid to play (test) a game. Definitely the most fun job I have ever had, not to mention ridiculously easy in comparison to my normal career as a software engineer.
That said, it was still a job. The level of fun I experienced still pales in comparison to the best games I've ever played purely for fun.
When it comes to P2E games, I've yet to come across one that even begins to approach the level of fun I have in normal games. I dont know whether that is down to the games just being badly designed, or whether that is an inevitable consequence of coming fun with money.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
There is absolutely nothing wrong with making money and having fun from playing games. Good on you if you can do so.
I can say that I achieved this, my 6 month stint in QA was getting paid to play (test) a game. Definitely the most fun job I have ever had, not to mention ridiculously easy in comparison to my normal career as a software engineer.
That said, it was still a job. The level of fun I experienced still pales in comparison to the best games I've ever played purely for fun.
When it comes to P2E games, I've yet to come across one that even begins to approach the level of fun I have in normal games. I dont know whether that is down to the games just being badly designed, or whether that is an inevitable consequence of coming fun with money.
It's a matter of human nature. If a money-making activity is hella fun, that will likely increase demand on the job/activity and push down wages/profits per person due to the competition.
It will be interesting to see how the P2E games shake out. I'm not convinced it'll be anything but bad for consumers, but c'est la vie.
You have to think about what kind of life you are building for yourself. Is what you are doing going to provide you with skills and help you develop in a positive way? Is it worth investing not your money but your time into? Your NFT may lose all value. Your game may shut down. What will you do?
If a person knows nothing, then the next day he wins a million dollars, it doesn't matter, that person will not be any different. They will still not know how to do anything and that 1 million will not last so long. So the real question is, is how you are living helping you be who you want to be?
You have to think about what kind of life you are building for yourself. Is what you are doing going to provide you with skills and help you develop in a positive way? Is it worth investing not your money but your time into? Your NFT may lose all value. Your game may shut down. What will you do?
If a person knows nothing, then the next day he wins a million dollars, it doesn't matter, that person will not be any different. They will still not know how to do anything and that 1 million will not last so long. So the real question is, is how you are living helping you be who you want to be?
Your product may lose all it's value. Your business may shut down. This is something we all face.
There is still a large disconnect between what some see and what has taken place. There's this idea that those who have made money in crypto, or NFTs bought something and the next day they were rich.
People who bought Shiba Inu this time last year new what blockchain was, they knew what Ethereum was. They knew what NFTs were. They had set up wallets, they knew how to use pancake swap. The knew what decentralized finance was. They had provided liquidity. They understood how to farm yield. They spent time with each one of these things. They spent time with the other things that brought them to the point they invested 500 hundred, 1000 dollars.
They picked a needle out a haystack, and held because they knew they had a needle.
The title is highly misleading as is the intent of this thread.
It implies that any player playing an NFT based game will make money out of it. This is simply a false and clumsy pseudo-logical shortcut which says a lot about the real goal of this post.
The set of questions should be instead:
- Will I really make money from an NFT-based game?
- How much I am supposed to get if I invest that much?
and the most important one:
- What is the likeliness that my money investment turns into a loss?
Nothing wrong with making money and having fun doing it. But I don't think the majority of players will meet both those criteria in a P2E environment. The majority of players will fall into just one of those buckets. Having fun or making money.
My theory (Because let us face facts, it's only theories and anecdotes for now) is this will end up like streaming. Everyone thinks they'll be able to earn money by playing games and streaming, but only a very small fraction of these people actually make decent money.
This is what I find particularly galling about P2E as a concept. It's highly misleading and it's going to dupe a lot of people.
If something seems more exciting, pleasing, or ideal than seems reasonable, then it likely isn't genuine, legitimate, or true.
EDIT: I should really read what I've wrote before posting!
The title is highly misleading as is the intent of this thread.
It implies that any player playing an NFT based game will make money out of it. This is simply a false and clumsy pseudo-logical shortcut which says a lot about the real goal of this post.
The set of questions should be instead:
- Will I really make money from an NFT-based game?
- How much I am supposed to get if I invest that much?
and the most important one:
- What is the likeliness that my money investment turns into a loss?
No ser, those are the question you are asking for yourself. The only thing that maybe misleading is your preminision.
I will help though. The way you answer your questions are by taking the game you're looking at and doing a deep dive. What is it that your earning. How are you earning it. How long does it take to earn it. What tokens will the game be using. Does the game have a native token. Do you plan to play casually. Do you plan to play hardcore. What are your expectation. What does the road map look like. Who's running the game.
This is a breif list of questions. Weight them as you see fit. They will bring insight on the answers you seek.
The title is highly misleading as is the intent of this thread.
It implies that any player playing an NFT based game will make money out of it. This is simply a false and clumsy pseudo-logical shortcut which says a lot about the real goal of this post.
The set of questions should be instead:
- Will I really make money from an NFT-based game?
- How much I am supposed to get if I invest that much?
and the most important one:
- What is the likeliness that my money investment turns into a loss?
No ser, those are the question you are asking for yourself. The only thing that maybe misleading is your preminision.
I will help though. The way you answer your questions are by taking the game you're looking at and doing a deep dive. What is it that your earning. How are you earning it. How long does it take to earn it. What tokens will the game be using. Does the game have a native token. Do you plan to play casually. Do you plan to play hardcore. What are your expectation. What does the road map look like. Who's running the game.
This is a breif list of questions. Weight them as you see fit. They will bring insight on the answers you seek.
See now, those are questions one usually walks through when making investments, or choosing their career, not those typically associated with entertainment which are more along the lines of, how much does it cost, and is it be worth it to me.
Not seeing where the "fun" is in the P2E model, and I've already got a day job.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The title is highly misleading as is the intent of this thread.
It implies that any player playing an NFT based game will make money out of it. This is simply a false and clumsy pseudo-logical shortcut which says a lot about the real goal of this post.
The set of questions should be instead:
- Will I really make money from an NFT-based game?
- How much I am supposed to get if I invest that much?
and the most important one:
- What is the likeliness that my money investment turns into a loss?
Oh it's completely disingenuous.
Who isn't going to want to make money and have fun doing it?
Thing is a company can't just pay all it's players for playing the game or it would be bankrupt. They have to make money. That means most players will have to be spending money not earning it.
On that note these companies touting P2E sure as hell are not going to mention how much players could lose or how likely that is.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Nothing wrong with making money and having fun doing it. But I don't think the majority of players will meet both those criteria in a P2E environment. The majority of players will fall into just one of those buckets. Having fun or making money.
My theory (Because let us face facts, it's only theories and anecdotes for now) is this will end up like streaming. Everyone thinks they'll be able to earn money by playing games and streaming, but only a very small fraction of these people actually make decent money.
This is what I find particularly galling about P2E as a concept. It's highly misleading and it's going to dupe a lot of people.
If something seems more exciting, pleasing, or ideal than seems reasonable, then it likely isn't genuine, legitimate, or true.
EDIT: I should really read what I've wrote before posting!
I'm less optimistic than that. I expect that a majority of players who play a P2E game will neither have fun nor make money. Or at least, that's how it will go with most of the early P2E games where the game part of the game is an afterthought.
It is not a given that when you're playing a game you're having fun, fun has to be there it isn't automatic that when you play you're having fun.
You seem to think that as long as you're making money you will have fun. No the game itself has to be fun and the experience of making money must never become a grind or something you log on to because you have to to maintain the money making. Then it is simply a slavish addiction.
I am aware people do grind for levels and money to buy mounts and so on but if playing a game is connected to real money the compulsion to log on because of the real money involved can become completely devastating especially when you loose. I would never recommend this to anyone.
I started playing poker when I was a kid. When families gathered around, I used to gather around the children and win their candy. As I grew up, I kept playing it as a hobby, with other friends, then strangers, home games, underground casinos, even travelling to play. All in good fun.
When I was a broke foreign student with no jobs and prospects, I started playing professionally. I made so much money that all the degrees in the world paled in comparison. I was happy about it, that I didn't need to work for anyone, and I was free.
But the law of equivalent exchange exists. For any gain, there is a sacrifice. It wasn't my conscience, I didn't care about people losing, they all had a choice, I didn't feel like I was doing anything bad. But I knew I wasn't doing anything good.
It was then when I learned about the Japanese concept of Ikigai; what gives a person a sense of purpose or a reason for living. They believe everyone should find their Ikigai.
Ikigai is the common point between; what you love, what the world needs, what you can be paid for, what you are good at. There is your Ikigai.
After that I haven't earned a dollar that wasn't blessed with that rule, never had a job that I could mark all those checkboxes. This has saved me from a lot of dark places.
Also, I believe it is important what type of games you play, hence my signature.
So, yeah, I believe there's more factors involved than "making money" and "having fun".
My two cents.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
I do not like how many games use play 2 earn. I think blockchain pay to play is also poor implementation. I realize it's big business right now, but I feel like that will change in the future.
I find arguments against NFTs ridiculous and find that people against them either don't know what NFTs are, or don't realize that it's not the NFT causing the issue it's how they are being used that is.
I believe that play to earn or pay to earn is a gross overstatement of what may realistically happen.
When you buy an NFT there is no guarantee that you'll make more money from it than you spent. If you earn an NFT it doesn't mean that you'll always be able to sell it. Reality wise, you're not really playing to earn money, you're playing to earn items.
Tokens that can be traded, like in axie, again, kind of fall into this same distinction. You play and earn a solid amount of tokens that can be translated to real money, so you're playing to earn real money, but because of price fluctuations you might not even earn minimum wage, so if you're playing like it's a job, you're actually losing money over any basic job.
For games to succeed as games, I feel like the money portion should always be in addition to the games core.
If games choose to be more in line with gambling, that's okay, but I think we need to think about the possibilities of regulating them as gambling.
There's nothing wrong with making money and having fun doing it, of course. It's more along the lines that, selling a game as a guaranteed way to make money, even in the cases where you are guaranteed to make something with your time, can be misleading because what you earn may not translate to any kind of real, positive financial gain.
For me there is a dividing line when it comes to games.
There are the games that are designed to play, play, play and then there are the games designed to pay, pay, pay.
Regulations will be coming. The type of regulations that keep businesses that make the things you need from having business models like the gaming industry.
Imho the gaming industry believes that because they only produce fun, that the general rules that apply for the rest of us don’t apply to them. I’m sure grocery stores would love to stuff all the fresh produce into loot boxes.
If it’s good for the gaming industry, then why not the grocery store?
I do not like how many games use play 2 earn. I think blockchain pay to play is also poor implementation. I realize it's big business right now, but I feel like that will change in the future.
I find arguments against NFTs ridiculous and find that people against them either don't know what NFTs are, or don't realize that it's not the NFT causing the issue it's how they are being used that is.
I believe that play to earn or pay to earn is a gross overstatement of what may realistically happen.
When you buy an NFT there is no guarantee that you'll make more money from it than you spent. If you earn an NFT it doesn't mean that you'll always be able to sell it. Reality wise, you're not really playing to earn money, you're playing to earn items.
Tokens that can be traded, like in axie, again, kind of fall into this same distinction. You play and earn a solid amount of tokens that can be translated to real money, so you're playing to earn real money, but because of price fluctuations you might not even earn minimum wage, so if you're playing like it's a job, you're actually losing money over any basic job.
For games to succeed as games, I feel like the money portion should always be in addition to the games core.
If games choose to be more in line with gambling, that's okay, but I think we need to think about the possibilities of regulating them as gambling.
There's nothing wrong with making money and having fun doing it, of course. It's more along the lines that, selling a game as a guaranteed way to make money, even in the cases where you are guaranteed to make something with your time, can be misleading because what you earn may not translate to any kind of real, positive financial gain.
For me there is a dividing line when it comes to games.
There are the games that are designed to play, play, play and then there are the games designed to pay, pay, pay.
Regulations will be coming. The type of regulations that keep businesses that make the things you need from having business models like the gaming industry.
Imho the gaming industry believes that because they only produce fun, that the general rules that apply for the rest of us don’t apply to them. I’m sure grocery stores would love to stuff all the fresh produce into loot boxes.
If it’s good for the gaming industry, then why not the grocery store?
This is incredibly true. The industry has turned to more predatory monetization and marketing tactics, and it's generally bad for consumers.
Is there something wrong with playing games for free? (F2P)
You can phrase a question as innocently as you like to where the answer can't possibly be "yes." That removes any sort of context or history from the question though.
In a perfect world we would all be showered in riches for playing games we enjoy. That said, history has shown that developer's/publisher's version of a "perfect world" doesn't tend to actually benefit the player as much as the sales pitch would lead you to believe.
So, in short; Nothing wrong with the concept. If history is any sort of teacher then potentially a lot wrong with the actual implementation.
-mklinic
"Do something right, no one remembers. Do something wrong, no one forgets" -from No One Remembers by In Strict Confidence
I'm still confused just *how* you are going to make money playing a game. The money has to come from somewhere.
Let's say I play a game and start a farm. I build it up, etc. Is someone going to pay me for it? Why?
Or do I get money whenever someone else buys into the game? Like a pyramid scheme?
I can understand NFT as a type of art collecting. For example, someone takes a photo of themselves or makes a drawing of themselves, and then sells it as an NFT. (This is an actual case). If people want to have it, they'll pay for it.
But who would want an NFT of my farm? The game will be full of farms. Are they just buying my account? Or are they buying a picture of my farm as an NFT? Why would they do that?
I'm still confused just *how* you are going to make money playing a game. The money has to come from somewhere.
Let's say I play a game and start a farm. I build it up, etc. Is someone going to pay me for it? Why?
Or do I get money whenever someone else buys into the game? Like a pyramid scheme?
I can understand NFT as a type of art collecting. For example, someone takes a photo of themselves or makes a drawing of themselves, and then sells it as an NFT. (This is an actual case). If people want to have it, they'll pay for it.
But who would want an NFT of my farm? The game will be full of farms. Are they just buying my account? Or are they buying a picture of my farm as an NFT? Why would they do that?
Even the art NFT is a market created for the sake of creating a market.
I'm still confused just *how* you are going to make money playing a game. The money has to come from somewhere.
Let's say I play a game and start a farm. I build it up, etc. Is someone going to pay me for it? Why?
Or do I get money whenever someone else buys into the game? Like a pyramid scheme?
I can understand NFT as a type of art collecting. For example, someone takes a photo of themselves or makes a drawing of themselves, and then sells it as an NFT. (This is an actual case). If people want to have it, they'll pay for it.
But who would want an NFT of my farm? The game will be full of farms. Are they just buying my account? Or are they buying a picture of my farm as an NFT? Why would they do that?
Just like real life sales.
You have to figure out a way to make your farm stand out from all the others.
If I am good at that, I won’t be wasting it playing a game.
But will you be making money and will you be having fun? Good luck to you if you do but I notice you missed out one ingredient, the "playing a game" ingredient. I don't know if that was a Freudian omission, but it is rather telling.
I do not like how many games use play 2 earn. I think blockchain pay to play is also poor implementation. I realize it's big business right now, but I feel like that will change in the future.
I find arguments against NFTs ridiculous and find that people against them either don't know what NFTs are, or don't realize that it's not the NFT causing the issue it's how they are being used that is.
I believe that play to earn or pay to earn is a gross overstatement of what may realistically happen.
When you buy an NFT there is no guarantee that you'll make more money from it than you spent. If you earn an NFT it doesn't mean that you'll always be able to sell it. Reality wise, you're not really playing to earn money, you're playing to earn items.
Tokens that can be traded, like in axie, again, kind of fall into this same distinction. You play and earn a solid amount of tokens that can be translated to real money, so you're playing to earn real money, but because of price fluctuations you might not even earn minimum wage, so if you're playing like it's a job, you're actually losing money over any basic job.
For games to succeed as games, I feel like the money portion should always be in addition to the games core.
If games choose to be more in line with gambling, that's okay, but I think we need to think about the possibilities of regulating them as gambling.
There's nothing wrong with making money and having fun doing it, of course. It's more along the lines that, selling a game as a guaranteed way to make money, even in the cases where you are guaranteed to make something with your time, can be misleading because what you earn may not translate to any kind of real, positive financial gain.
For me there is a dividing line when it comes to games.
There are the games that are designed to play, play, play and then there are the games designed to pay, pay, pay.
Regulations will be coming. The type of regulations that keep businesses that make the things you need from having business models like the gaming industry.
Imho the gaming industry believes that because they only produce fun, that the general rules that apply for the rest of us don’t apply to them. I’m sure grocery stores would love to stuff all the fresh produce into loot boxes.
If it’s good for the gaming industry, then why not the grocery store?
Except that...at days end gaming is still just entertainment, not falling into a things you need category therefore government won't be enticed to regulate it as it does food or other essentials.
However, P2E could well fall under weath generation which could draw an income or capital gains tax which all governments love.
Collecting sales, VAT taxes for these cash exchanges to and between players probably will interest most government's, heck, they might even go for trying to enact a virtual "property" tax for real valuable "land" exchanges.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
It all comes down to one word. Implementation.
I do not like how many games use play 2 earn. I think blockchain pay to play is also poor implementation. I realize it's big business right now, but I feel like that will change in the future.
I find arguments against NFTs ridiculous and find that people against them either don't know what NFTs are, or don't realize that it's not the NFT causing the issue it's how they are being used that is.
I believe that play to earn or pay to earn is a gross overstatement of what may realistically happen.
When you buy an NFT there is no guarantee that you'll make more money from it than you spent. If you earn an NFT it doesn't mean that you'll always be able to sell it. Reality wise, you're not really playing to earn money, you're playing to earn items.
Tokens that can be traded, like in axie, again, kind of fall into this same distinction. You play and earn a solid amount of tokens that can be translated to real money, so you're playing to earn real money, but because of price fluctuations you might not even earn minimum wage, so if you're playing like it's a job, you're actually losing money over any basic job.
For games to succeed as games, I feel like the money portion should always be in addition to the games core.
If games choose to be more in line with gambling, that's okay, but I think we need to think about the possibilities of regulating them as gambling.
There's nothing wrong with making money and having fun doing it, of course. It's more along the lines that, selling a game as a guaranteed way to make money, even in the cases where you are guaranteed to make something with your time, can be misleading because what you earn may not translate to any kind of real, positive financial gain.
It will be interesting to see how the P2E games shake out. I'm not convinced it'll be anything but bad for consumers, but c'est la vie.
If a person knows nothing, then the next day he wins a million dollars, it doesn't matter, that person will not be any different. They will still not know how to do anything and that 1 million will not last so long. So the real question is, is how you are living helping you be who you want to be?
There is still a large disconnect between what some see and what has taken place. There's this idea that those who have made money in crypto, or NFTs bought something and the next day they were rich.
People who bought Shiba Inu this time last year new what blockchain was, they knew what Ethereum was. They knew what NFTs were. They had set up wallets, they knew how to use pancake swap. The knew what decentralized finance was. They had provided liquidity. They understood how to farm yield. They spent time with each one of these things. They spent time with the other things that brought them to the point they invested 500 hundred, 1000 dollars.
They picked a needle out a haystack, and held because they knew they had a needle.
Most overnight successes took years to make.
My theory (Because let us face facts, it's only theories and anecdotes for now) is this will end up like streaming. Everyone thinks they'll be able to earn money by playing games and streaming, but only a very small fraction of these people actually make decent money.
This is what I find particularly galling about P2E as a concept. It's highly misleading and it's going to dupe a lot of people.
If something seems more exciting, pleasing, or ideal than seems reasonable, then it likely isn't genuine, legitimate, or true.
EDIT: I should really read what I've wrote before posting!
I will help though. The way you answer your questions are by taking the game you're looking at and doing a deep dive. What is it that your earning. How are you earning it. How long does it take to earn it. What tokens will the game be using. Does the game have a native token. Do you plan to play casually. Do you plan to play hardcore. What are your expectation. What does the road map look like. Who's running the game.
This is a breif list of questions. Weight them as you see fit. They will bring insight on the answers you seek.
Not seeing where the "fun" is in the P2E model, and I've already got a day job.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Who isn't going to want to make money and have fun doing it?
Thing is a company can't just pay all it's players for playing the game or it would be bankrupt. They have to make money. That means most players will have to be spending money not earning it.
On that note these companies touting P2E sure as hell are not going to mention how much players could lose or how likely that is.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/You seem to think that as long as you're making money you will have fun. No the game itself has to be fun and the experience of making money must never become a grind or something you log on to because you have to to maintain the money making. Then it is simply a slavish addiction.
I am aware people do grind for levels and money to buy mounts and so on but if playing a game is connected to real money the compulsion to log on because of the real money involved can become completely devastating especially when you loose. I would never recommend this to anyone.
Same applies here in P2E games. Buying an avatar or ship to play, buying skins, buying xp pots. Same things.
I started playing poker when I was a kid. When families gathered around, I used to gather around the children and win their candy. As I grew up, I kept playing it as a hobby, with other friends, then strangers, home games, underground casinos, even travelling to play. All in good fun.
When I was a broke foreign student with no jobs and prospects, I started playing professionally. I made so much money that all the degrees in the world paled in comparison. I was happy about it, that I didn't need to work for anyone, and I was free.
But the law of equivalent exchange exists. For any gain, there is a sacrifice. It wasn't my conscience, I didn't care about people losing, they all had a choice, I didn't feel like I was doing anything bad. But I knew I wasn't doing anything good.
It was then when I learned about the Japanese concept of Ikigai; what gives a person a sense of purpose or a reason for living. They believe everyone should find their Ikigai.
Ikigai is the common point between; what you love, what the world needs, what you can be paid for, what you are good at. There is your Ikigai.
After that I haven't earned a dollar that wasn't blessed with that rule, never had a job that I could mark all those checkboxes. This has saved me from a lot of dark places.
Also, I believe it is important what type of games you play, hence my signature.
So, yeah, I believe there's more factors involved than "making money" and "having fun".
My two cents.
There are the games that are designed to play, play, play and then there are the games designed to pay, pay, pay.
Regulations will be coming. The type of regulations that keep businesses that make the things you need from having business models like the gaming industry.
Imho the gaming industry believes that because they only produce fun, that the general rules that apply for the rest of us don’t apply to them. I’m sure grocery stores would love to stuff all the fresh produce into loot boxes.
If it’s good for the gaming industry, then why not the grocery store?
"Be water my friend" - Bruce Lee
You can phrase a question as innocently as you like to where the answer can't possibly be "yes." That removes any sort of context or history from the question though.
In a perfect world we would all be showered in riches for playing games we enjoy. That said, history has shown that developer's/publisher's version of a "perfect world" doesn't tend to actually benefit the player as much as the sales pitch would lead you to believe.
So, in short; Nothing wrong with the concept. If history is any sort of teacher then potentially a lot wrong with the actual implementation.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
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2024: 47 years on the Net.
You have to figure out a way to make your farm stand out from all the others.
If I am good at that, I won’t be wasting it playing a game.
"Be water my friend" - Bruce Lee
However, P2E could well fall under weath generation which could draw an income or capital gains tax which all governments love.
Collecting sales, VAT taxes for these cash exchanges to and between players probably will interest most government's, heck, they might even go for trying to enact a virtual "property" tax for real valuable "land" exchanges.
Brave New World indeed.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon