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Why did you leave EQ2?

Jd1680aJd1680a Member Posts: 398
Im just curious for all those who have left EQ2 on explaining why you left EQ2.

Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online

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Comments

  • BACONXBACONX Member UncommonPosts: 253
    I left because of the disparity of compatability with questing and current levels.  I also left because I was becoming burned out on the genre.  Rome Total War expansion came out as well.  I have no harsh words for the game.  I believe it to be a great game but I can no longer casually play it with my life the way it is.
  • seabass2003seabass2003 Member Posts: 4,144
    I actually decided to stay after all the changes. This game is finally the way I expected it to be when I first bought it. Now, I have to try to get some old friends to come back to this game.image

    In America I have bad teeth. If I lived in England my teeth would be perfect.

  • MotorheadMotorhead Member UncommonPosts: 1,193

    I just tried it a couple months ago, but I didn't make it past the 30 day trial.

    What killed for me was the zoning.   I know, you say, "Every game has zoning you idiot!"  But we're talking 30+ second zoning everytime the wind blew ...   Enter you apartment?  Zone.   Leave your apartment?  Zone again.  

    What really got me, is that when I was in town, there were certain doors (i.e. the bank), that would just open, and you'd walk in.     But during my quest to become a magic user, I had to walk into this little room, one room, to build something-or-other .... and I had to zone in, and back out of that one little room....

    So certain little rooms like the bank, I can walk in without zoning.   But other little rooms, I need to constantly zone?

    I'm sorry, but it was total immersion-kill for me .....

    And before you say it was my machine, I was playing on a P4 1.5 with 1GB of RAM, 128MB video...

    Pretty enough game and all, but little things like that will cancel my credit card faster than EQII's ridiculous zoning. 

     

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    image
    "Some days you just can't get rid of a bomb." -- Batman

  • seabass2003seabass2003 Member Posts: 4,144

    Your system is weak. I zone in less than 10secs. Also, the small room you are talking about is instanced because its your own personal quest. It was done like this so you couldn't be helped by an outside player.

    P.S. There will never be a game that someone doesn't complain about. As the saying goes, You can please some of the people all of the time or you can please all of the people some of the time but you can never please all of the people all of the time.

    P.S.S. I challenge everyone out there to not find one thing wrong with there favorite game. It simply can't be done. It's all about trade offs.

    In America I have bad teeth. If I lived in England my teeth would be perfect.

  • MotorheadMotorhead Member UncommonPosts: 1,193



    Originally posted by seabass2003

    Your system is weak. I zone in less than 10secs.


    I knew I would hear something about my system.  The only weak part about that particular system is the P4 1.5.   I'm wireless, but that machine is hard-wired into the router.  So it gets a 100Mbps connection. 

    I might just load it up and time the zoning.   I've got a few days left.   Unless you're playing from inside SOE's basement, I don't know how you can be zoning in under 10 secs.

    /Edited because I can't spell this morning ...
     

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    image
    "Some days you just can't get rid of a bomb." -- Batman

  • seabass2003seabass2003 Member Posts: 4,144

    Hey Motorhead, Sorry for being harsh earlier. On to the subject. When I started playing EQ2, my system specs were P4 1.3,512ram,128mb vid card. I hated playing the game also because of zoning. When I went to zone I would leave my comp and go clean or watch tv, then come back. I'm serious my load times were anywhere from a minute to 3 minutes it totally sucked. I have recently upgraded most of my system to this. Amd Athlon 64 3000+ Venice core, 2 gb ram OCZ, and a Biostar mobo upgradeable to a dual core and also supports SLI. But I still have to get a new vid card. Your load times are based on your CPU and ram. As someone else posted elsewhere EQ2 is very cpu dependant and hell we can never have enough ram. Also my mobo has a gigabyte connection to the internet.

     

    P.S. I am truely sorry for my terrible reaction and I apologize. But this game is totally different when you have a system that can handle it. This game was definately designed for higher end systems.

    In America I have bad teeth. If I lived in England my teeth would be perfect.

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221

    My system is AMD 64 3000+, 2 gig RAM pci3200, MSI GT9600
    I can handle EQ2 well on average to high settings so Im not that much bugged by the zoning (although it is annoying a bit). What irritates me the most is UI, i cant realy explain it, it feels "sticky". Also, EQ2 isnt as much casual player friendly as I wanted it to be - a lot of mobs are locked and/or heroic. WoW has a better outdoor ratio of elite (heroic) to common mobs. Traveling could be easier, but its not as horrible as in Eve.

    All those reasons are fairly minor ones. The real reason why i left EQ2 is because i have roughly 2-5 hours daily, and i have to fit my social life and my virtual life into those 5 hours, and since I like pretty much all MMORPGs, i can only afford to play 1 at a time, so I split between WoW and Planetside (1 month of WoW then 1 month of PS, and on occasion, when i realy miss EQ2 and other games I like). I wish i had unlimited time and money on my hands then id play WoW, PS, EQ2, Eve and probly even horizons heh.

    PS: oh, and i also dislike the pay-per-adventure-pack and sell-items-for-real-cash idea. It just feels like im paying for everylittle detail they add. Whats next, pay per each item that we loot? or each quest we take? Pay for each level/exp? "Worst episode ever"

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Motorhead
    Originally posted by seabass2003
    Your system is weak. I zone in less than 10secs. I knew I would hear something about my system. The only weak part about that particular system is the P4 1.5. I'm wireless, but that machine is hard-wired into the router. So it gets a 100Mbps connection.
    I might just load it up and time the zoning. I've got a few days left. Unless you're playing from inside SOE's basement, I don't know how you can be zoning in under 10 secs.
    /Edited because I can't spell this morning ...


    P4 1.5? That means it doesn't have PCIE so it's AGP at best. What video card are you running? How much ram does the card have?

    How much RAM does the system have?

    Hate to burst your bubble but a P4 1.5 system is just above the minimum requirements for EQ2... of COURSE you zone slowly. Or do you bother reading the requirements on the box? The BARE MINIMUM for EQ2 is a P4 1ghz system or faster. My best friend can't play with me because his 1.2ghz system can't handle the game. It was written with high end systems in mind.

    Network speed has JACK to do with game performance. Most MMO's (including EQ2) are designed to play well over a 56k connection.

    Zone times, and lag in EQ2 are pretty much caused by:
    RAM
    Video Card
    System Processor
    Background Apps (turn off your anti-virus!)

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • TabulaRosaTabulaRosa Member Posts: 5

    Well, I didn't have any technical problems really. The game was great looking, smooth and all around solid for me.

    I was running a pretty good guild with a good friend. She and I seemed to be trucking along pretty well but there were things which made us crazy.

    For one, the guild management was crap. They made a lot of changes to make it better but seriously, it was junk. That and outside of having people to raid with there was no reason to even be in a guild. All this meant was that people would drop everything and join a new guild for any ol' reason. "'So and so' guild is having a huge raid? Well I'll just quit and join with them..." Nobody really gave 2 shits about Patron status. That entire system just seemed like such an afterthought in the overall design of the game.

    There was NO reason for the players to have pride or loyalty to their guild. This type of structure nutured the mega-uber guilds who would have raids every night and kicked the smaller communities in the nuts. I don't like being in a big guild, I don't like running a big guild. I like a good small-med sized group of people I can get to know well and game with regularly and shoot the shit on teamspeak and such. It's hard to get to know the members in a 500 person guild.

    That said, I never played EQ1 and maybe I wasn't prepared for the whole selfish raid mentality but even though I never played EQ1, others who were important people to running the guild did and even they had problems with how the system worked.

    This made me not want to play but I continued anyhow for a while. The thing that made me quit was spending 3 nights in row running from one high end zone to another looking for stuff to do. Sometimes with guildies and sometimes not. I realized that the quests were getting stale, it got to the point where when I got a "book" quest which was kill 12, read, kill 12, read, kill 12, read... I would just delete the quest. The Server population also took a HUGE dive about the time the Froglok's were released. I tried to make a Froglok and got him to like 20 something I think but overall I just got bored. I tried crafting several times and while I was impressed at the depth of the system it pissed me off that I could never make anything without either trying to buy stuff from other people or looking on the broker for it. Cripes, I hated that and the whole harvesting thing was enough work as it was.

    I read about the new expansion with the PvP and junk but honestly I'll never go back.

  • UmbroodUmbrood Member UncommonPosts: 1,809

    A great many reasons.

    First of all I hit lvl 50, this was just around the bloodline pack BTW, and there was very little to do, even though I was in a pretty large guild, leader in fact, that could do most of the 24ppl things, we had a great diversity to with just enough of every class, a wee bit short on healer but other then that, we did great.

    But there really wasnt that much to do, there were a lot of instances but loot was horrid and really no were close to hold any attention of anyone, and what "uber" items thare was didnt really make that much of a difference, the heritage rewards beat most items. The heritage quests by the way is one of the GOOD things about eq2. So, loot was one reason, lack of end game as well.

    The guild system was another, I really disliked the patron system, especially in a guildlike ours whit 70-80 people, were far more then 36 wanted to be patrons. I really think that took away a LOT of the fun with heritage quests for the people that could not contribute. Actualy the whole guild management system was bloody horrid. And the lack of giuld housing, allthough only annoying, also contributed.

    The Zoning, allthough I am one the 10 sec people, it was still to long for me, travelling trough freeport was not so fun.

    There was NO diversity, a lvl 50 warden was EXACTLY the same, EVERYWERE, with the possible difference of gear, wich didnt matter all that much. Only difference really was between thoose with adept3/master and thoose without.

    There were other things, but that was enough to make me leave.

     

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    Originally posted by Jerek_

    I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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  • SlytheSlythe Member UncommonPosts: 952

    Simply put, I left because I wasn't having fun. People in my guild were always impatient, people with whom I joined random pick-up groups with were often very selfish and most people that play this game take it too seriously IMO.

    There were many instances where I would be in a group, helping others finish stuff they needed for quests or whatever, and when they got their quest done, they would just leave. Or if our healer ran out of mana, and the tank died, he would get all pissed off and leave. I know there's no more group XP debt but I dont care about that. My whole point is that a lot of people playing take it very seriously, and I just wanted to have fun.


  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Motorhead



    Originally posted by seabass2003

    Your system is weak. I zone in less than 10secs.



    I knew I would hear something about my system.  The only weak part about that particular system is the P4 1.5.   I'm wireless, but that machine is hard-wired into the router.  So it gets a 100Mbps connection. 

    I might just load it up and time the zoning.   I've got a few days left.   Unless you're playing from inside SOE's basement, I don't know how you can be zoning in under 10 secs.

    /Edited because I can't spell this morning ...
     


    My longest zone takes about 8 seconds. Zoning from my apartment takes about 3 or 4. I have 1 gig stick of dual channel ram, ATI Radeon X800 pro 256mb and 2.0 ghz athlon CPU. Zoning just isn't an issue for me.

    I left the game about 5 months after release because it was boring as hell. I came back about 2 months ago and they have made the game just an amazing experience to play. Tons more quests content, texture optimizations, UI enhancements, gameplay tweaks, dueling and PVP now, the new expansion and to top it all off the Combat Revamp which made the game just exactly what I ever wanted: a serious challenge.

    I won't be leaving till Vanguard comes out, and maybe not even then.image

    image
  • ElnatorElnator Member Posts: 6,077

    I didn't leave EQ2... I played the beta
    But didn't buy the game because it wasn't ready. So I intentionally waited for a free trial to come out (which id did) and then waited about 2 more months and then tried it. It was much better at that point (June timeframe) than it had been in Beta and I loved it. I have been in it ever since.

    I do dislike the zoning but only for aesthetic reasons. Zoning doesn't take long I just have a personal pet peave with zoning... the world should be seamless... it's the same (newer version) engine as SWG so I know damn well it would have been possible.... dunno why they didn't do it.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433
    I value individuality and self progression more then community, EQ2 was not for someone like me.

    - "If I understand you well, you are telling me until next time. " - Ren

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Elnator

    I didn't leave EQ2... I played the beta
    But didn't buy the game because it wasn't ready. So I intentionally waited for a free trial to come out (which id did) and then waited about 2 more months and then tried it. It was much better at that point (June timeframe) than it had been in Beta and I loved it. I have been in it ever since.
    I do dislike the zoning but only for aesthetic reasons. Zoning doesn't take long I just have a personal pet peave with zoning... the world should be seamless... it's the same (newer version) engine as SWG so I know damn well it would have been possible.... dunno why they didn't do it.



    Cuts down on lag. You remember lag don't you Elnator? Hasn't been that long since you played SWGimage. With the detail of characters in EQ2, zoning is a blessing in disguise I assure you.

    image
  • RavenmgsRavenmgs Member Posts: 155

    To put it bluntly, the game is dull, quit with a level 50 paladin and 48 berserker. The game it's self stays in the exact same format from level 10 to 50, and then at level 50 there is nothing about the raids that make the game better then other mmo running on the out dated tired system of camp and zerg.

    They need some better game play elements. The crafting system is the only saving grace of the game and it’s stolen from Horizons. They need player controlled bases like Lineage 2, Anarchy Online ect.. they needed PVP!! Ffs.. they needed some constant degree of excitement trough out the game. Having big, gapeing, nasty lags of levels that leave you searching for xp grind teams or banging harclave is NOT FUN.

    Now, I know this is something most mmo’s have, but look at Diablo 2, would it really be THAT hard to make a MMO as progressively exciting as that? I mean, you have a nice story line, you have meaningful progression, you have fast paced game play, the works.

    Back to EQ2, the bottom line is they were trying to play it safe, and not stray from their cookie cutter of “what would an mmo that makes everyone happy be like”, they gambled with the concept and they lost. People like new stuff, exciting stuff, ground breaking stuff, flavorful stuff no matter how loud the “I don’t like change” whiners scream.

    They need to add some monster rancher game play elements, some mass pvp elements, some rts style land control elements, ect.. ect.. and the game would be worth the 14 something a month + time to play it, as it is right now, it's more fun to play with my star wars toys.

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Ravenmgs

    To put it bluntly, the game is dull, quit with a level 50 paladin and 48 berserker. The game it's self stays in the exact same format from level 10 to 50, and then at level 50 there is nothing about the raids that make the game better then other mmo running on the out dated tired system of camp and zerg.
    They need some better game play elements. The crafting system is the only saving grace of the game and it’s stolen from Horizons. They need player controlled bases like Lineage 2, Anarchy Online ect.. they needed PVP!! Ffs.. they needed some constant degree of excitement trough out the game. Having big, gapeing, nasty lags of levels that leave you searching for xp grind teams or banging harclave is NOT FUN.
    Now, I know this is something most mmo’s have, but look at Diablo 2, would it really be THAT hard to make a MMO as progressively exciting as that? I mean, you have a nice story line, you have meaningful progression, you have fast paced game play, the works.
    Back to EQ2, the bottom line is they were trying to play it safe, and not stray from their cookie cutter of “what would an mmo that makes everyone happy be like”, they gambled with the concept and they lost. People like new stuff, exciting stuff, ground breaking stuff, flavorful stuff no matter how loud the “I don’t like change” whiners scream.
    They need to add some monster rancher game play elements, some mass pvp elements, some rts style land control elements, ect.. ect.. and the game would be worth the 14 something a month + time to play it, as it is right now, it's more fun to play with my star wars toys.



    When was that last time you played Raven? Forgive me for jumping to conclusions but it sounds like it hasn't been in 3 months, which is when the turnaround started. It's just not the same game that you got to level 50 in anymore.

    Will you come back and play it even it it did become perfect? Probably not, but it has changed, and by leaps and bounds may I add.image

    image
  • SlntasnSlntasn Member Posts: 711


    Originally posted by Ravenmgs
    To put it bluntly, the game is dull, quit with a level 50 paladin and 48 berserker. The game it's self stays in the exact same format from level 10 to 50, and then at level 50 there is nothing about the raids that make the game better then other mmo running on the out dated tired system of camp and zerg. They need some better game play elements. The crafting system is the only saving grace of the game and it’s stolen from Horizons. They need player controlled bases like Lineage 2, Anarchy Online ect.. they needed PVP!! Ffs.. they needed some constant degree of excitement trough out the game. Having big, gapeing, nasty lags of levels that leave you searching for xp grind teams or banging harclave is NOT FUN. Now, I know this is something most mmo’s have, but look at Diablo 2, would it really be THAT hard to make a MMO as progressively exciting as that? I mean, you have a nice story line, you have meaningful progression, you have fast paced game play, the works.Back to EQ2, the bottom line is they were trying to play it safe, and not stray from their cookie cutter of “what would an mmo that makes everyone happy be like”, they gambled with the concept and they lost. People like new stuff, exciting stuff, ground breaking stuff, flavorful stuff no matter how loud the “I don’t like change” whiners scream. They need to add some monster rancher game play elements, some mass pvp elements, some rts style land control elements, ect.. ect.. and the game would be worth the 14 something a month + time to play it, as it is right now, it's more fun to play with my star wars toys.

    Explain to us how crafting was stolen from horizons.... The gathering of resources maybe? Thats just realistic.
    In Horizons, you could craft as many items at a time as you had the resources for. In EQ2, you can craft ONE at a time, along with using various buffs.

    Untill you explain what you ment, i think you have NO IDEA what the hell you are talking about.
    ::::27::

    image

  • RavenmgsRavenmgs Member Posts: 155

    [quote]Originally posted by SLNTASN
    [b]


    Originally posted by Ravenmgs
    Untill you explain what you ment, i think you have NO IDEA what the hell you are talking about.
    ::::27::

    You speak as if I, or any one for that matter, give a crap about what you think?

  • RavenmgsRavenmgs Member Posts: 155


    Originally posted by anarchyart

    When was that last time you played Raven? Forgive me for jumping to conclusions but it sounds like it hasn't been in 3 months, which is when the turnaround started. It's just not the same game that you got to level 50 in anymore.
    Will you come back and play it even it it did become perfect? Probably not, but it has changed, and by leaps and bounds may I add.image

    About a month to the date, late August I suppose. And honistly, you have been EQ2 fanboy number 1 arround here sense day one, can you tell me anything that spices this game up? Is there anything ground breakingly new? I read though all their propaganda, but found nothing of interest.

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Ravenmgs



    About a month to the date, late August I suppose. And honistly, you have been EQ2 fanboy number 1 arround here sense day one, can you tell me anything that spices this game up? Is there anything ground breakingly new? I read though all their propaganda, but found nothing of interest.



    Two words: Combat Revamp! It truly rocks, plus the new expansion which would be accessible to your high level toon.

    And honestly, I quit EQ2 about 5 months after launch so you are totally incorrect when you state that I have been EQ2 fanboy around here since day 1. It bored me silly by level 33 and I quit and played WoW for around 5 months but that bored me even worse. 

    Since I came back I have found tons of new quests and the game just plays much much better! UI tweaks, texture optimizations, gameplay enhancements, new instances and adventure packs; it's basically a new game to me now.

    Funny you calling it propaganda lol seriously man give your head a shake. It's a video game not Hitler.image

    image
  • jimmyman99jimmyman99 Member UncommonPosts: 3,221


    Originally posted by anarchyart
    It's a video game not Hitler.

    LOL Thats the funniest comment ive heard in a while! Im sure I will quote this line many times in the future.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Ravenmgs
    To put it bluntly, the game is dull, quit with a level 50 paladin and 48 berserker. The game it's self stays in the exact same format from level 10 to 50, and then at level 50 there is nothing about the raids that make the game better then other mmo running on the out dated tired system of camp and zerg. They need some better game play elements. The crafting system is the only saving grace of the game and it’s stolen from Horizons. They need player controlled bases like Lineage 2, Anarchy Online ect.. they needed PVP!! Ffs.. they needed some constant degree of excitement trough out the game. Having big, gapeing, nasty lags of levels that leave you searching for xp grind teams or banging harclave is NOT FUN. Now, I know this is something most mmo’s have, but look at Diablo 2, would it really be THAT hard to make a MMO as progressively exciting as that? I mean, you have a nice story line, you have meaningful progression, you have fast paced game play, the works.Back to EQ2, the bottom line is they were trying to play it safe, and not stray from their cookie cutter of “what would an mmo that makes everyone happy be like”, they gambled with the concept and they lost. People like new stuff, exciting stuff, ground breaking stuff, flavorful stuff no matter how loud the “I don’t like change” whiners scream. They need to add some monster rancher game play elements, some mass pvp elements, some rts style land control elements, ect.. ect.. and the game would be worth the 14 something a month + time to play it, as it is right now, it's more fun to play with my star wars toys.


    Crafting was not stolen from horizons. If you say that then I say that Horizons stole it's crafting from SWG and UO. Gathering resources to craft has been in numerous MMORPG's.

    The game you leveled to 50 in is gone. EQ2 has changed so much since beta and early release that it just isn't the same anymore. It's much better. Evidently you don't care about that but then I wonder why you even post on the EQ2 forums. If you don't care about EQ2 then go post on a game you DO care about. It's just silly that you post here when your information is 3-6 months out of date.

    They added PVP, thanks and it's pretty novel in it's implementation. It's far from perfect but it's a step in the right direction.

    The bottom line is that your opinion of EQ2 is formed based on old information that's been superceded by new information. So if you don't feel like re-trying the game, that's fine, but don't make comments that are no longer true based on out of date information.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • SlntasnSlntasn Member Posts: 711

    [quote]Originally posted by Ravenmgs
    [b]


    Originally posted by SLNTASN
    Originally posted by Ravenmgs
    Untill you explain what you ment, i think you have NO IDEA what the hell you are talking about.
    ::::27::

    You speak as if I, or any one for that matter, give a crap about what you think?


    You dont have to.. Just like you don't have to post random stuff, in which you have no idea if its true or not, yet, you seem to do that anyways

    image

  • BarryManilowBarryManilow Member UncommonPosts: 701



    Originally posted by Motorhead

    I just tried it a couple months ago, but I didn't make it past the 30 day trial.
    What killed for me was the zoning.   I know, you say, "Every game has zoning you idiot!"  But we're talking 30+ second zoning everytime the wind blew ...   Enter you apartment?  Zone.   Leave your apartment?  Zone again.  
    What really got me, is that when I was in town, there were certain doors (i.e. the bank), that would just open, and you'd walk in.     But during my quest to become a magic user, I had to walk into this little room, one room, to build something-or-other .... and I had to zone in, and back out of that one little room....
    So certain little rooms like the bank, I can walk in without zoning.   But other little rooms, I need to constantly zone?
    I'm sorry, but it was total immersion-kill for me .....
    And before you say it was my machine, I was playing on a P4 1.5 with 1GB of RAM, 128MB video...
    Pretty enough game and all, but little things like that will cancel my credit card faster than EQII's ridiculous zoning. 
     



     

    Your computer is not up to par to be playing EQ2.   Game looks and runs beautifully on stronger rig.


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