Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

what do you think of EQ2's graphics?

1246

Comments

  • AskatanAskatan Member Posts: 313


    Originally posted by porgie
    Man, hasn't this topic been discussed time and time again already?All I have to say is last night I watched Madagascar on On Demand. While I was watching it I started thinking about how cool the graphics were. Then I realized something. EQ2 graphics are about as close as you can get to the CGI motion pictures these days. Movies like Shrek, Toy Story, The Incredibles etc.

    exactly... they all complain about EQ2 graphics but they are as top notch as it comes.

    most CG movies were praised for their "graphics". now some WoW fanbois/SOE haters complain about EQ2, which actually has the same kind of "art" as most CG movies...

    no one complained about Doom 3, now, needing to find "facts" to justify their EQ2 hatred, they start even dissing a game which, again, was praised for its graphics...


    MAYBE SOME PEOPLE LIKE A GAME THAT DOES NOT LOOK LIKE IT WAS MADE FOR Nickelodeon!!!!


    "too many shades of brown" "too few colors" --- I guess most of the complainers just dont get that they are making themselves rediculous...

    like that so called "CG artist" that doesnt know the difference between the needs of real time graphic engines and pre redered stuff he might know about... he cannot even NAME a game that is out now and has better graphics, yet he continues to complain about the game...

    if you want a color orgy, go to WoW and dont start complaining about other products here... still not playing? maybe WoW is not so great after all, hmm?

    I LOVE EQ2 graphics BECAUSE they are a visual treat AND because they look MATURE and not made for 14 year old kiddies like SOME OTHER games out there.


    a REALISTIC look is not for everyone (under 16), but for most of the players who are sick of character models with 50 polygons and 3 colors (bright red, bright blue and bright something else, kids like the flashy stuff, dont they?) the look of EQ2 is something refreshingly new and realistic. if you cannot comprehend games that look realistic, if it is too much of a shock to face a screen with non-flashy colors, then maybe you are not only too young (WoW kiddy) but at the same time way beyond your mental peak


    (my grandpa also doesnt like new/different things... they are, how should I put it, too "different" and he simply doesnt like that... in the old days, things had MUCH more color, he says. not that shades of brown like in our backyard. he misses the "art" of his youth. things today look so soulless and cold) <----- does this look familiar?


    maybe the ART is, to look LIKE your backyard, and NOT like a japanese comic or the smurfs with swords.

    no one complained about Lord of the Rings being "too realistic".

    those sissies here may really believe the nonsense they are spreading, but that doesnt change the fact it is still rubbish and everyone with even half a brain is able to see through their blunder....

    if you CANNOT name a game that looks better, you cannot complain about EQ2. easy as pie. "GOOD" or "BAD" is always a comparison.

    Askatan

  • AskatanAskatan Member Posts: 313

    double post

  • upallnightupallnight Member Posts: 1,154


    Originally posted by porgie
    Man, hasn't this topic been discussed time and time again already?All I have to say is last night I watched Madagascar on On Demand. While I was watching it I started thinking about how cool the graphics were. Then I realized something. EQ2 graphics are about as close as you can get to the CGI motion pictures these days. Movies like Shrek, Toy Story, The Incredibles etc.

    Good point. I think you nailed it. ::::28::

    --------------------------------------
    image image

  • ferthalaferthala Member Posts: 129

    I think eq2 graphics are awesome. probably the best graphics in the market right now.

    Not only the scenes and graphic engine but also the mobs motion is quite impresive.

    Water quality, shadowing, poligon quality, casting fx, particles, self-shadowing, reflexions, but mainly the animation quality is outstanding.

    I agree they use to much the bump mapping, and probably they should improve the character personalization with extra customized armors but having said that, it is the best overall quality i have seen in a mmorpg.

     

  • gLitterbuggLitterbug Member Posts: 31

    I think porgie just insulted the whole CG movie industry. But the whole of pixar would probably drop dead just by reading that comparison.

    You should check out the first shorts by pixar and other companies. The ones done in the 90ies. I don't think anyone minds you comparing EQ2 to that.

    I very much can understand Reavo, as I too love having all kinds of features supported. But I don't feel like EQ2 uses it for good, because it could look about a hundred million times better if it didn't skimp on the basics. Meaning proper mapping and textures(preferrably touched by an artists hand with a wacom, rather than some fast photoshop filtermonkey work), solid 3d models and animation.

    Good examples are Gears of War, Quake Wars or Project Offset. They rely heavily on next gen graphics effects and strife for a more realistic style than being overly stylized like WoW or anime styles. But at the same time they have solid art underneath all the fancy engine tech.

    So while I'm all crazy for having graphics engines capable of pushing a gazillion of multitextures polygons which correctly refract through finest pixel shaded water which shines in brightest HDR glory, I want the textures and models and animations well done too.

    Say what you want, but the biggest step since switching to 3d graphics in games to this day is still the use of textures. A good texture can make or break a 3d model. No fancy shader can compensate for bad work in that area. For everyone that doesn't think that holds true should take a good look at the webpages of some superb games artists out there and then tell me again that programmer art with fancy effects is better than what they do.

    If WoW would use an engine like EQ2 it would all be easier to discuss, because then the only thing distinguishing those 2 would be style and not technology.

    www.gLitterbug.org

  • CleffyCleffy Member RarePosts: 6,414


    Originally posted by Cleffy
    Originally posted by seabass2003
    Anyone who says the graphics suck, either has a shitty computer or just doesn't like SOE. Plain and simple EQ2 has the absolute best graphics out right now but a couple of games slotted for release in 2007 look like they will be better than EQ2.


    I think the main reason there are so many responses to this thread is cause the EQ2 fanboys keep calling everyone who doesn't like the EQ2 graphics names. I specifically looked at "Eye-candy" when judging this game since I knew what I saw in the game wasn't what was capable of the engine, and I still thought it looked like shit. SOE simply didn't take advantage of the engine; higher poly counts and large texture maps don't exactly make the graphics good. Its how you use the resources available that makes it good. Whoever made them was missing many details that take place in the human body so they ended up looking generic, and plasticy. Although there are a few models I like, like the froglocks; the majority I hate.

    In response to the post I made earlier, I wanted to make it clear; since I didnt wanna look like an ass and post games that came after EQ2. With technology and engine capabilities aside. These games achieve a better graphical realistic effect. Lineage 2, Risk your Life, Asheron's Call 2, Gate to Heaven(characters only), Fung Wan Online(characters only), The Sims Online, Eve Online, and City of Heroes. The reason why these ones are more realistic is because they paint in details specific to real life. Like multi-skin tones, the graininess of the skin, low saturation colors, wrinkles, dirt on the clothing, realistic movement, and correct specularity of light on different materials. With 2 exceptions, they also properly create scale.

    A common mistake people make about these graphics is they call it too cartoony and anime, simply because some were made in Korea or the details were painted in. They aren't infact they are alot more realistic. If you don't know why then look at pictures of real people and you might figure out why.



    Askatan you should read before making accusations that I didn't name games. I know the difference between pre-rendered and real-time rendering. The thing is they didn't bother follow some fundamental notions with real-time rendering when it comes to mmos. First your poly count has to be low; cause when you get 500 people on the same area each over 2000 polies, it turns will hurt the rendering time.

    You swear EQ2 is realisitic. You need to get out more if you think eq2 is realistic. The graphics look like they were made by an amateur artist who has only worked with 3d programs for 6 months. Now your backing a guy who talks about how the graphics look like they were made for a pixar movie. I hate to break it to you but Pixar isn't realistic. I think the art style does succed at one theme. Claymation movie. They have the look and the block footed animation typical of claymation.

  • gLitterbuggLitterbug Member Posts: 31

    I just read what Askatan wrote while I was busy writing my reply from above. This screengrab from the video shows that EQ2 does not use any bright oversaturated colors at all. I especially like the totally not at all saturated orange they used there.

    image

    Askatan, I really hope that you are an actual artist working on EQ2, being angry at people talking bad about his doings. Because if you're not I think you have more serious problems than a lack of artistic skills.

    www.gLitterbug.org

  • zeedaamzeedaam Member Posts: 145

    I would hope the EQ2 artists do see this. I want them to upgrade the graphics (artistically, specifically with texture maps). I agree that they have a wonderful graphic engine and I like playing the game. I also agree that the water effect and rain are superb.

  • porgieporgie Member Posts: 1,516


    Originally posted by gLitterbug
    I think porgie just insulted the whole CG movie industry. But the whole of pixar would probably drop dead just by reading that comparison.You should check out the first shorts by pixar and other companies. The ones done in the 90ies. I don't think anyone minds you comparing EQ2 to that.I very much can understand Reavo, as I too love having all kinds of features supported. But I don't feel like EQ2 uses it for good, because it could look about a hundred million times better if it didn't skimp on the basics. Meaning proper mapping and textures(preferrably touched by an artists hand with a wacom, rather than some fast photoshop filtermonkey work), solid 3d models and animation.Good examples are Gears of War, Quake Wars or Project Offset. They rely heavily on next gen graphics effects and strife for a more realistic style than being overly stylized like WoW or anime styles. But at the same time they have solid art underneath all the fancy engine tech.So while I'm all crazy for having graphics engines capable of pushing a gazillion of multitextures polygons which correctly refract through finest pixel shaded water which shines in brightest HDR glory, I want the textures and models and animations well done too.Say what you want, but the biggest step since switching to 3d graphics in games to this day is still the use of textures. A good texture can make or break a 3d model. No fancy shader can compensate for bad work in that area. For everyone that doesn't think that holds true should take a good look at the webpages of some superb games artists out there and then tell me again that programmer art with fancy effects is better than what they do.If WoW would use an engine like EQ2 it would all be easier to discuss, because then the only thing distinguishing those 2 would be style and not technology.

    How did I insult them? I'm not trying to insult anyone.

    I just said that EQ2 is the closest game there is right now to those CG movie graphics. What other game is closer?

    -----------------------
    </OBAMA>

  • porgieporgie Member Posts: 1,516


    Originally posted by gLitterbug
    I think porgie just insulted the whole CG movie industry. But the whole of pixar would probably drop dead just by reading that comparison.You should check out the first shorts by pixar and other companies. The ones done in the 90ies. I don't think anyone minds you comparing EQ2 to that.I very much can understand Reavo, as I too love having all kinds of features supported. But I don't feel like EQ2 uses it for good, because it could look about a hundred million times better if it didn't skimp on the basics. Meaning proper mapping and textures(preferrably touched by an artists hand with a wacom, rather than some fast photoshop filtermonkey work), solid 3d models and animation.Good examples are Gears of War, Quake Wars or Project Offset. They rely heavily on next gen graphics effects and strife for a more realistic style than being overly stylized like WoW or anime styles. But at the same time they have solid art underneath all the fancy engine tech.So while I'm all crazy for having graphics engines capable of pushing a gazillion of multitextures polygons which correctly refract through finest pixel shaded water which shines in brightest HDR glory, I want the textures and models and animations well done too.Say what you want, but the biggest step since switching to 3d graphics in games to this day is still the use of textures. A good texture can make or break a 3d model. No fancy shader can compensate for bad work in that area. For everyone that doesn't think that holds true should take a good look at the webpages of some superb games artists out there and then tell me again that programmer art with fancy effects is better than what they do.If WoW would use an engine like EQ2 it would all be easier to discuss, because then the only thing distinguishing those 2 would be style and not technology.

    Sorry, glitterbug. Don't mean to spam you. But I went and looked at the games you listed and those are all (from what I can tell) not MMO's. I'm not in the gaming industry, so I can't speak from experience. But it would seem to me that when building a huge world like EQ2 you've got to take in the time factor for development. They may not have had enough time to really work on making everything just perfect like the games you listed. But, like I said, I may be wrong.

    -----------------------
    </OBAMA>

  • porgieporgie Member Posts: 1,516



    Originally posted by Cleffy




    Originally posted by Cleffy



    Originally posted by seabass2003
    Anyone who says the graphics suck, either has a shitty computer or just doesn't like SOE. Plain and simple EQ2 has the absolute best graphics out right now but a couple of games slotted for release in 2007 look like they will be better than EQ2.


    I think the main reason there are so many responses to this thread is cause the EQ2 fanboys keep calling everyone who doesn't like the EQ2 graphics names. I specifically looked at "Eye-candy" when judging this game since I knew what I saw in the game wasn't what was capable of the engine, and I still thought it looked like shit. SOE simply didn't take advantage of the engine; higher poly counts and large texture maps don't exactly make the graphics good. Its how you use the resources available that makes it good. Whoever made them was missing many details that take place in the human body so they ended up looking generic, and plasticy. Although there are a few models I like, like the froglocks; the majority I hate.

    In response to the post I made earlier, I wanted to make it clear; since I didnt wanna look like an ass and post games that came after EQ2. With technology and engine capabilities aside. These games achieve a better graphical realistic effect. Lineage 2, Risk your Life, Asheron's Call 2, Gate to Heaven(characters only), Fung Wan Online(characters only), The Sims Online, Eve Online, and City of Heroes. The reason why these ones are more realistic is because they paint in details specific to real life. Like multi-skin tones, the graininess of the skin, low saturation colors, wrinkles, dirt on the clothing, realistic movement, and correct specularity of light on different materials. With 2 exceptions, they also properly create scale.

    A common mistake people make about these graphics is they call it too cartoony and anime, simply because some were made in Korea or the details were painted in. They aren't infact they are alot more realistic. If you don't know why then look at pictures of real people and you might figure out why.



    Askatan you should read before making accusations that I didn't name games. I know the difference between pre-rendered and real-time rendering. The thing is they didn't bother follow some fundamental notions with real-time rendering when it comes to mmos. First your poly count has to be low; cause when you get 500 people on the same area each over 2000 polies, it turns will hurt the rendering time.

    You swear EQ2 is realisitic. You need to get out more if you think eq2 is realistic. The graphics look like they were made by an amateur artist who has only worked with 3d programs for 6 months. Now your backing a guy who talks about how the graphics look like they were made for a pixar movie. I hate to break it to you but Pixar isn't realistic. I think the art style does succed at one theme. Claymation movie. They have the look and the block footed animation typical of claymation.


    I'm that guy he's backing, and I didn't say they were made for a Pixar movie.  Why is everyone misquoting me?

    I said, EQ2 was the closest there is to that quality for an MMO right now.  They're not even close to Pixar.  Pixar graphics kick any games butt right now.  But I can't think of any other MMO that comes as close to that quality that is available. 

    -----------------------
    </OBAMA>

  • ObadnoObadno Member Posts: 401



    Originally posted by zeedaam

    I would hope the EQ2 artists do see this. I want them to upgrade the graphics (artistically, specifically with texture maps). I agree that they have a wonderful graphic engine and I like playing the game. I also agree that the water effect and rain are superb.



    Good news, thats a pik of the new expansion comming out in 2 days

    And if you play eq2, they even said, "we are moving to more of a high fantasy aproch based on what subscribers have suggested"

    But soe dosent care about its fanebase


     

    The new EQ2, better than ever befor !
    don't click this link...

  • AskatanAskatan Member Posts: 313

    [quote]Originally posted by Cleffy

    Askatan you should read before making accusations that I didn't name games. I know the difference between pre-rendered and real-time rendering. The thing is they didn't bother follow some fundamental notions with real-time rendering when it comes to mmos. First your poly count has to be low; cause when you get 500 people on the same area each over 2000 polies, it turns will hurt the rendering time.

    You swear EQ2 is realisitic. You need to get out more if you think eq2 is realistic. The graphics look like they were made by an amateur artist who has only worked with 3d programs for 6 months. Now your backing a guy who talks about how the graphics look like they were made for a pixar movie. I hate to break it to you but Pixar isn't realistic. I think the art style does succed at one theme. Claymation movie. They have the look and the block footed animation typical of claymation.[/b][/quote]

    I dont need to make accusations. I only need to state the obvious. you carefully avoid naming games (MMORPGS) out now that have better graphics (AGAIN). proofs you simply have no point besides empty complaining.

    my background, my studies include (real time) CG. I can clearly see that you have no idea what you are talking about. you have no idea about things that have to put into calculation in such a complex scenario, any MMORPG is. even in maps for games like Unreal Tournament (and I actually made some for fun) you have to look at framerate and effects. if you are creating new characters, you cannot make them smooth as hell and highly detailed at the same time. there are always limitations. but arguing with you is useless.

    and you even lack basic text comprehension. not only are you quoting the guy wrongly (he never said it looked like pixar, only that it was much more close than other games), you also did not get my point about realism. it should be clear that I ment that there is a much greater amount of realism in EQ2 than there is in other games. is misquoting and general ignorance all you can do here?

    but again, arguing with you is useless, because you clearly only read what you want to, you only see what you want to see and you would go to great lengths to proof to people how great you are, and how much better you could have done it.

    you are a spammer. even your sig says so. what more is there to say?


    Askatan

  • AskatanAskatan Member Posts: 313

    [quote]Originally posted by porgie


    Sorry, glitterbug. Don't mean to spam you. But I went and looked at the games you listed and those are all (from what I can tell) not MMO's. I'm not in the gaming industry, so I can't speak from experience. But it would seem to me that when building a huge world like EQ2 you've got to take in the time factor for development. They may not have had enough time to really work on making everything just perfect like the games you listed. But, like I said, I may be wrong. [/b][/quote]


    give it up. those guys are not interested in a real discussion. people who complain about something and cannot even name anything that does it better have no point.

    and you are right of course. MMORPGs are the most complex games there are. you have to take many more things into account than in any other type of game.


    dont argue with them, they dont even comprehend what you are saying if you do not include the "hateEQ2" tag.

    and ugly screenshots proof nothing. if I want, I can make the most ugly screenshots in WoW or even in Doom 3. what counts for me is, that it is more difficult to do this EQ2 than it is in WoW and other games with less polygons and less shaders.

    if you deactivate grass and plants on the ground, deactivate most shader effects, turn down resolution and then make a downsized and compressed screenshot of it, it has nothing to do with the game any more.

    unfortunately, the Sony people are incompetent enough to post screens that are not representing the game, as WoW people are competent enough to advertize their game with DRAWINGS and pre rendered movies.

    Sonys incompetence is at least honest.

    Askatan

  • CleffyCleffy Member RarePosts: 6,414

    [quote]Originally posted by Askatan
    [b][quote]Originally posted by Cleffy

    Askatan you should read before making accusations that I didn't name games. I know the difference between pre-rendered and real-time rendering. The thing is they didn't bother follow some fundamental notions with real-time rendering when it comes to mmos. First your poly count has to be low; cause when you get 500 people on the same area each over 2000 polies, it turns will hurt the rendering time.

    You swear EQ2 is realisitic. You need to get out more if you think eq2 is realistic. The graphics look like they were made by an amateur artist who has only worked with 3d programs for 6 months. Now your backing a guy who talks about how the graphics look like they were made for a pixar movie. I hate to break it to you but Pixar isn't realistic. I think the art style does succed at one theme. Claymation movie. They have the look and the block footed animation typical of claymation.[/b][/quote]

    I dont need to make accusations. I only need to state the obvious. you carefully avoid naming games (MMORPGS) out now that have better graphics (AGAIN). proofs you simply have no point besides empty complaining.

    my background, my studies include (real time) CG. I can clearly see that you have no idea what you are talking about. you have no idea about things that have to put into calculation in such a complex scenario, any MMORPG is. even in maps for games like Unreal Tournament (and I actually made some for fun) you have to look at framerate and effects. if you are creating new characters, you cannot make them smooth as hell and highly detailed at the same time. there are always limitations. but arguing with you is useless.

    and you even lack basic text comprehension. not only are you quoting the guy wrongly (he never said it looked like pixar, only that it was much more close than other games), you also did not get my point about realism. it should be clear that I ment that there is a much greater amount of realism in EQ2 than there is in other games. is misquoting and general ignorance all you can do here?

    but again, arguing with you is useless, because you clearly only read what you want to, you only see what you want to see and you would go to great lengths to proof to people how great you are, and how much better you could have done it.

    you are a spammer. even your sig says so. what more is there to say?


    Askatan
    [/b][/quote]

    lol your talking about misquoting despite you misquoting me.
    Lineage 2, Risk your Life, Asheron's Call 2, Gate to Heaven(characters only), Fung Wan Online(characters only), The Sims Online, Eve Online, and City of Heroes.
    Copied and pasted straight from my post, not just once but twice.
    Do you have a ph.D in imageology like that one guy gloating about Irth Online Graphics?

    I think I know now why you think these graphics are good; its because they were made by programers not real artists. If your talking about calculations in rendering then you obviously aren't studying how to be a 3d modeler, but how to program 3d creation programs like Maya.

    Your talk about limitations is the point I am trying to make about eq2 graphics. They ignored the limitations; and despite doing so they got a horrible result. The fact is they didn't spend anytime properly creating the specular maps, the diffuse maps, and the bump maps for this game. They were rushed with a 2 year development and a staff of around 70. They released early in the hopes of stealing customers from Worlds of Warcraft, but as a result they ended up releasing an unfinished product that no one at the time could play to its full effect. If SOE was smart they would have waiting until now or a year from now to release and use the 1 and a half to 2 and a half years since then to further develop the game and hash out all the horrible work. Like the specular maps making almost every model looking like clay, or the lack of detail in nearly every character model; or the overpowered bump maps; or the disproportion of the buildings; or actually making a proper running/walking animation (when people run they kick thier feet behind them, and the reangle thier body); or settting up PvP.

    Games like Huxley, SUN, Ragnarok Online 2, and Hero's Journey have decided to wait the extra time to make the game look and run better and as a result they will end up doing well, despite starting development around the same time as Everquest 2.

  • gLitterbuggLitterbug Member Posts: 31

    Don't worry porgie, I think it is good that you replied some more times, because I see your point now and you made a good one about the production costs and time too.

    What I meant with insulting the CG industry and especially Pixar is that they have very talented artists there, in Pixars case probably some of the best in the entire industry and then you compare them to EQ2 graphics. While I know now what you meant, this boils down again to the whole knack of this discussion. EQ2 graphics reminding you of pixar movies is only due to the usage of shading, effects and the rendering, but not the artistic quality of the work below that.

    So in the end when I said it was an insult I meant that the very talented artists at pixar wouldn't be happy if you compare their part of the work to what is in EQ2. From a rendering standpoint of the engine I do agree, as in the future things we only knew from pre-rendered movies will come up in games. Just look at the whole architecture of graphics cards and games engines. But all that has nothing to do with the work of the artists(the thing people actually critizise at EQ2), but the engine programmers and shader programmers.

    I know those games aren't mmos, but they came to mind when talking about graphics that use modern technologies to the fullest while also having good and solid artwork to back it. Of course an mmo with vast landscapes and areas is the biggest amount of work you can bite off in games development. Which means you might have to make a bigger compromise than with single player games. If that was the case with EQ2, then they went the way of technology over artistic content, which probably made sense for them. Not having proper textures saves a huge amount of work and as it looks there are plenty of people to whom having the latest fancy graphics features is enough or even better than having proper art. But then there are also enough forums on the internet where people praise poser and bryce art of some amateur. While they are all happy about it, it does not appeal to me, nor make it more artistic and honestly I can not take anyone using Poser and Bryce to make his art and calls himself an artist serious as such.

    As cleffy wrote already, an artist who is stuck making his art with poser and bryce and some automatically mapped procedural textures long until after his beginner stage will never get out of being an amateur. When starting out as artist it has its fascination and I too used Photoshop filtermagic randomly to create "mindblowingly awesome" images and longed for poser when the first version was released. Then I learned and grew out of playing an artist and tried to become one instead. One thing you need to learn then to advance is to take crits about your creations and improve on them. If you ignore them and just listen to the people that praise your amateurish stuff into heaven, you won't go anywhere at all.

    But going back to EQ2 and the point you made about a mmo having so much to do. If Sony decided to cut artist positions to save money and instead blind with technologies like bump mapping that is one thing. In that case I weep for the artists which have to apply procedural textures or churn out one bland photoshop filter texture after the other to stay on their deadline. But in case they have the same sized teams as other companies with the same workload and tasks, their artists have to be pretty bad ones. Any artist presenting material like from the EQ2 screenshots to other artists who know their stuff should be prepared for a heavy session of crits. He sure won't get the praise he would get from gamers.

    edit: Again replying while others did too. It's amazing how people like Askatan still believe if they call someone else a hater first they "win". After all how could someone continue discussing something when he has been called a hater by someone who has studied CG and can express himself so eloquently and with so much solid arguments behind his reasoning.

    OH NOES I didn't name a mmo with superior graphics to EQ2, that of course means it has the bestest graphics ever, hell it probably even negates my existence in this realm of reality. Programmer art forever!! All the artists are jus jealous, because they will loose their jobs. Mystery solved, case closed?

    www.gLitterbug.org

  • AskatanAskatan Member Posts: 313

    image

     

    maybe it is time to post some of my screenshots. done without a fancy next gen graphics card. Geforce4 4200 64MB RAM

    beauty is in the eye of the beholder. if you are unable to see beauty here, it tells us much more about you than about the picture. bad resolution too.

    TELL ME A GAME THAT LOOKS BETTER. you still havent, spammer.  and yeah... no plants, no trees in the game...  sure

    Askatan

  • AskatanAskatan Member Posts: 313

    now look at the face and tell me THIS LOOKS PLASTIC or is worse than those PAINTED crap in most games

    image

  • anarchyartanarchyart Member Posts: 5,378

    People who say that the art or artists in EQ2 are usually just biased for one reason or another. Be honest with yourself: you hate SOE and there's nothing else you can say bad except something subjective like dissing the art style.

    I can understand not liking certain art, after all we all have different tastes, but at least admit your bias.

    image
  • AskatanAskatan Member Posts: 313

    look at the detailed nature and the many plants. do you still think any of the EQ2 haters that dominate this thread have any idea of what they are talking about?

    that's what I call realism in games. the haters here have never played the game, or screwed there graphic settings because of their own incompetence. if I can run the game decently with my 4 year old hardware, so can anyone else.

    cleffy the spammer, or glitterbug the glitterqueen like flashy colors and like to hate obviously... but if my machine can come up with those beautiful screens, I wonder what game they are talking about. NOT EQ2 for sure

    image

  • gLitterbuggLitterbug Member Posts: 31

    Ah another argument-shattering reply. This time with a screenshot of absolute stunning beauty. While I won't say that it is as ugly as other things I have seen from EQ2 it is a good example to take and explain things that are bad from an artists perspective.

    The color scheme seems pretty good in this screenshot I have to say. But the tree's trunk behind the character already shows bad mapping, even mirrored one. Could you take me some more screenshots of trees please, I would like to see if they all share that or if they actually took some more time with others.

    The ground texture looks like something made with the Render Clouds filter in Photoshop and then the engine bump maps it. The grass sprites are just silhouettes, no actual work done on them, like shading or actual texturing.

    The mountain in the back has just some blurry thing on it, maybe you can take some screenshots more up close to the stone so I can check that out. Take some of buildings and walls too please, I would like to see those textures too.

    Coming to the character the claim of it having detail and a good texture is like saying that your finger will grow back on if you accidentaly cut it off. You can clearly see in that pic that the skin has no texture going on whatsoever but is just simply colored. The eyebrow is a simple brushstroke. The hair itself shows the lack of any texturing too, its simply repeating lines which look like a noise with following motion blur filter done in photoshop. Doesn´t even bother hide the fact that the seam of the hair goes along the totally overdone polycount. Looks like when you hastily assign colors to a 3d model in a 3d application so you can distinguish between certain polygon groups. The clothing is not even properly mapped and just some random pattern that distorts due to the lack of unwrapping work done on it.

    Now I think in some parts you misunderstand me and cleffy here Askatan. We do not diss the games graphics because we love WoW so much or hate EQ2 as game, but because we look at the art in the game from an artists viewpoint, at least I know I do. Now I personally tend to overcritize things, as that is the only way to improve. But in EQ2's case the art is not even at a point where I would actually want to be named as artist having done that. Because it is stuff that an amateur would do. Now we all understand that time contraints mean having to rush things now and then or not bring it to the best quality one is capable of, but if that is even close to what Sony's artists are capable of at best and they are proud of it, that is pretty sad.

    In WoW you have plenty of low resolution textures and cutbacks because Blizzard aimed for the lowest common denominator as to reach a very big crowd. I don't claim all their art is awesome and you can't take an ugly screenshot. Seen plenty of things that are not looking nice to do technical problems coming from low texture resolution especially. Still the actual art direction and work gone into designing the world is of a way higher quality as in EQ2.

    If EQ2 had proper texture mapping it might take the crown, but without any of that it just doesn't come close from an art perspective.

    www.gLitterbug.org

  • AskatanAskatan Member Posts: 313



    Originally posted by gLitterbug

    Ah another argument-shattering reply. This time with a screenshot of absolute stunning beauty. While I won't say that it is as ugly as other things I have seen from EQ2 it is a good example to take and explain things that are bad from an artists perspective.
    you are not an artist nor have you played the game, as you are admitting here
    The color scheme seems pretty good in this screenshot I have to say. But the tree's trunk behind the character already shows bad mapping, even mirrored one.
    actually there are a lot of texture mapping screwups in EQ2, the tree texture is well done. the mrrowing has NOTHING to do with bad quality, it is done by choice
    Could you take me some more screenshots of trees please, I would like to see if they all share that or if they actually took some more time with others.
    so you really have NEVER played the game. why do you think you have any right to take even part in this discussion? lol...  you are not only a glitterqueen (me like flashy), you also are the queen of talking about things YOU HAVE NEVER EVEN PLAYED
    The ground texture looks like something made with the Render Clouds filter in Photoshop and then the engine bump maps it. The grass sprites are just silhouettes, no actual work done on them, like shading or actual texturing.
    I am not interested in how it is made as long as it looks good. and it does
    The mountain in the back has just some blurry thing on it, maybe you can take some screenshots more up close to the stone so I can check that out. Take some of buildings and walls too please, I would like to see those textures too.
    so you have NEVER seen buildings or walls or mountains even on screenshots???   you are really unique in the way your boldness outmatches your knowledge
    Coming to the character the claim of it having detail and a good texture is like saying that your finger will grow back on if you accidentaly cut it off. You can clearly see in that pic that the skin has no texture going on whatsoever but is just simply colored.
    in this point, anyone who knows about rendering in real time now also knows you have not even figured out what a texture is. I never said anything about a texture. actually I compared this face WITH a textured one. I am too tired (and you wouldnt even get it I guess) to explain to you how it really is done. to say it is just colored discredits everything you have said before. it shows a total and utter incompetence in knowledge about computer graphics. but again: I have to admire the boldness you are showing here. no clue and yet so sure of yourself. but wait...  usually that DOES go hand in hand.
    the face looks MORE realistic than any face in any other MMORPG. do you really think a simple colormapping would do that?  lol
    The eyebrow is a simple brushstroke. The hair itself shows the lack of any texturing too, its simply repeating lines which look like a noise with following motion blur filter done in photoshop. Doesn´t even bother hide the fact that the seam of the hair goes along the totally overdone polycount. Looks like when you hastily assign colors to a 3d model in a 3d application so you can distinguish between certain polygon groups. The clothing is not even properly mapped and just some random pattern that distorts due to the lack of unwrapping work done on it.
    as I said and as you COULD figure out by yourself, my PC has the lowest supported specs. dont think I was stupid enough to have the hair, which is always flying around whenever I move, rendered in detail. I tuned it down. but you are too smart to figure such a simple thing out by yourself, arent you?
    Now I think in some parts you misunderstand me and cleffy here Askatan. We do not diss the games graphics because we love WoW so much or hate EQ2 as game, but because we look at the art in the game from an artists viewpoint, at least I know I do. Now I personally tend to overcritize things, as that is the only way to improve.
    here you are showing us all why you are doing what you are doing. in telling us, you overcritizise because only that leads to improvement, you are implying knowledge, competence and influence that you could not be farther away from. it is your arrogance and your (and I am repeating myself) loftiness that abviously forces you to make a fool out of yourself
     



    you are the definition of denial, sweetheart.

    all the crap you write just proves that you want to hide that NOTHING you have to say behind some (at least you consider them) big words like (texture) mapping, or rendering of which I might have about 100% more clue than you have. your way of guessing how you think it was done says nothing about quality in comparism with other games. It also says NOTHING about how it looks. and it looks great. you are just hiding behind some empty phrases and try to convince some half-witted folks here, you have anything to say.

    even if I come down to your level of argumentation, you make yourself rediculous. you name pre-redered effects to discredit real time rendering.  LOL. talk about shooting yourself in the foot. you ARE aware that you are proving MY point here, right?

    no one expects and no one knows ANY game that has flawless texture mapping. I have seen none. but in the fantasy world you are living in (DeNial online) you have seen it all and you know and deserver so much better...

    give it up. you are making a fool out of yourself

     

    Askatan

  • gLitterbuggLitterbug Member Posts: 31

    Anarchyart - I have nothing whatsoever against SOE, I have not played EQ2 and I purely judge this game from all the footage I have seen from it. Simply because I am very interested in the field and therefore look at lots of games, most that I do not play or even show interest besides from a technological and artistical standpoint.

    It is hard to try and be objective on stuff of course, but saying that EQ2's art (again not graphics in general, but I guess Askatan won't ever see the difference there, even though he is so well versed after studying CG himself) doesn't come from any hate on my part, but only from looking at its assets. As I pointed out on the example of Askatans screenshot, there is bad mapping to be seen everywhere and textures that are very simple to produce without the need for certain steps in the creation process of the 3d part of the world. These are things that might not bother the usual game at all, one of my friends doesn't even see half the things that I notice as bad. I myself can not help noticing it though, simply because I scrutinize it more than others. Out of interest, not hate.

    As to the screenshots being not the full detailed ones, I would very much ask Askatan to post the highest quality ones possible, as usually texture size is an option that gets turned down for the sake of saving graphics memory. Oh and thanks for the 2nd screenshot involving more trees, it just shows what I wanted to see. Also I encourage you to come up with some more personal attacks against me to show how mature and civilised you can stay in a discussion, as opposed to me who goes below the belt at every occassion.

    www.gLitterbug.org

  • qotsaqotsa Member UncommonPosts: 835


    Originally posted by anarchyart
    People who say that the art or artists in EQ2 are usually just biased for one reason or another. Be honest with yourself: you hate SOE and there's nothing else you can say bad except something subjective like dissing the art style.
    I can understand not liking certain art, after all we all have different tastes, but at least admit your bias.

    I was honest in my answer. The engine is capable of great graphics, and it comes through at times. My dislike of the graphics has nothing to do with my personal opinions of the company. It's the style and the using of mainly brown and gray colors. To me the world didn't feel alive, it seemed like a plastic, static world. If you like it...that good for you. If you're paying to play the game you should like it. My personal opinion is that the world they made was unispired.

    And yes I could go beyond the artistic and graphical prowess of this game as far as likes and dislikes. But that wasn't what this thread was about. It was asked what people thought of the graphics, not the game itself. Some of you shouldn't be so defensive. It's not like you're the person that created the game. If you like it, that is great, keep paying. I paid for this game and subscribed to it. I have just as much right not to like the graphics as you have liking them.

    To sum it up...technically the game has great graphics. Artistically, it's lacking. The world seems too fake and sterile for my personal tastes. My opinion would be the same if Blizzard or any company had put this game out.

  • gLitterbuggLitterbug Member Posts: 31

    Askatan - I sadly have nothing ready to show you on my part right now concerning games artwork, but if you would give me links to some of your work or anything that makes me see what kind of knowledge and skill you possess I might just realize your grandeur in the area of CG and see my errors. Or at least I could maybe understand you better.

    www.gLitterbug.org

This discussion has been closed.