Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

KotOR MMO

1246710

Comments

  • TillerTiller Member LegendaryPosts: 11,488


    Originally posted by mithrandir72

    Originally posted by tillamook

    Originally posted by mithrandir72

    Originally posted by tillamook

    Originally posted by mithrandir72

    This will work, if, and only if:
    1.Jedi/Sith are the same as everyone else.  They have the glowsticks and the force, but Ranged Characters could still win against them.
    Or, as an alternative, give the Non-jedi Lots of things that Jedi Can't do, Scoundrel-like skills, Scout Stealth, and A Soldier being Rambo/Squad Leading (Not quite sure if they wanted to stick with the KOTOR class system, these are just examples) 
    Crafters also cannot be left out of the equation, and the best weapons should be crafted or Reverse Engineered. There has to be an intracate economy. I would also like to see a reincarnation of the Entertainer class, but I doubt it will happen.
    Or 2. Jedi/Sith are powerful as always. Except, it isn't a starter profession. Jedi and Sith are Rare (Probably post-KOTOR 2). An FRS System is put in place (Not necessarily based on PvP).  They gain skills as they move up the ranks, but there should only ever be One master, and while he should be powerful, he shouldn't be able to take on the whole other side. Multiple Deaths should result in loss of rank/Demotion to the next lowest rank, which should keep things competitive. Jedis who die at lowest level should have to lose the force until they complete some sort of XP grind, or quest tree to get back in.
    Again, all other classes have roles. Combat classes just cannot stand up as well to Jedi. Crafters have their Economy as well and play an important part. The same from above applies about entertainers.
    These ideas can be bent a bit, but if either of these happened, I would be there the first day of beta.

    Umm that sounds like SWG now. I'm sick of the "Magic" combat skills in profs with their vanishing abilities and magic nades from no where that seem more fit for games with wizards and shit. There was no magic in the old days of SWG except when it came from a Jedi/Force user. And even then it wasn't way out there with the particle effects like it seems to be now. Shit even TKM wasn't so hard to beleive with the red trace effects off their fists. Looked better than the CU with the Batman and Robin PooF! PooF! PooF! and balls of "White Light" WTF did they do to the game????


    I didn't mean that Scouts could disappear at will, and Soldiers could randomly throw grenades they didn't have. I meant that only they would have the certs to use it, and other classses wouldn't


    I see. More powerfull things they could use, like a big ass ion cannon to wipe out 30 Jedi at once? That would even be better IMHO. I think the magic effects ruined SWG.



    I take it you're a fan of Jedi being on top?

    See idea #2.

    I personally would rather not play as a jedi. I don't want a glowstick. I want to be a lowlife smuggler, I want to be "Extra #297". If this game isn't going to support non-jedi at all, I'm not going to like it as much. All I'm saying.

    Never did I say I want an "I win" Button, which makes a magical hammer fall from the sky and crush all my opponents.



    Yes Jedi should be good in close combat, they should be able to wipe the floor with a few players at a time and screw with their minds and throw big things at them with the force. But I think a commando should be able to use a really big gun to take out a jedi who either can't block the huge blast or have no time to move away from it. You know I'm sure you jave seen the movies, read the books.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • RekrulRekrul Member Posts: 2,961


    Originally posted by abramasada

    hmm we knew how episode4-6 ended but we had no trouble playing the GCW that never  existed lol.
    i doubt anyone would mind  fighting the  mandalore wars vs the republic.


    Not entirely true. While the GCW is never depicted in movies in any major scene, the notion of a GCW is not too far fetched.

    It existed on the premise of remote planets and struggles fueled by the rebellion's success in destruction of Death Star. While certain issues did exist, such as bases, especially those on frequented planets and owned by rebellion, large battles taking place on scenic locations depicted in movies, and Jedi participation in these events, those are just a matter of camera aim.

    The battle of Hoth is an example of such full frontal battle. With the enormous size and resources of the empire, and the dedication of the rebellion, the GCW, while not labeled as such, is well placed in that particular time frame. It's the trooper #8 or Red Shirt #5. The type of character you only get a short glimpse on the main screen, but can be expanded into a perfectly well rounded story by itself. Not the story of heroes, but the story of zeroes.

    Mandolorians however, do not fit into any major event of that time frame. DWB by itself wasn't such a  bad implementation, since it acted merely as a relic. Mass raids of that place do pose questions, and reduce its mistery, but much of this can be attributed to spawn mechanism rather than flawed storyline. Despite that, mandolorian presence was somewhat controlled through the difficulty of obtaining the artefacts and them being somewhat limited to certain areas.
  • Wildcat84Wildcat84 Member Posts: 2,304


    Originally posted by Jmann
    The ONLY thing I don't want if this does happen to be true is it to not be rushed for any reason.That is why we have NGE.This could be the ultimate Star Wars game if done right.I do agree jedi must be worked at like in all the KOTOR games,but must depend on other classes to help them.You would have to go to either the jedi academy or if sith the sith academy to become a master.But say like how obi-wan needed han to take them to Alduran(sp),inter dependency was key to old game that made it so good.Make it that other classes are just as important and that even though we all know alot want to be jedi,that it is still a good time not too be.Bioware I think are only ones that could pull this off.


    The only possible way for them to have it out in 2007 would be to use a lot of existing code/systems/engine, etc.

    They could take pre-CU and adapt it (and fix bugs) and have it ready a lot quicker than developing from scratch.  IF this is true, that is apparently what they are doing.  Then it's a matter of redoing artwork, mobs, locations, planets, dungeons, etc (ie: adding content) which they could do with a full team in a year or less.

    It would be a smart move to do KOTOR3 as a MMO, which is essentially what this would be.  It worked for Final Fantasy.

    Yes, a KOTOR based game probably would ultimately be all Jedi, but it wouldn't have to be.  I'd like it if you didn't start out as one and had to do something, quests, etc, other actions, to get a trainer to train you.

    For instance, if you wanted to be a Sentinel, Guardian, or Consular, you have to do things that fit that role (perhaps quests or in game actions that grant some sort of faction) to get a trainer to train you.

    Then from there you can eventually unlock the elite "prestige" classes such as Jedi Master, Sith Lord,  Jedi Weapons Master, etc.

    BTW, KOTOR's combat system, like pre-CU, is queue based ;)  Indeed, the GUI, skills system (sorta) and combat system in many ways mimic the SWG one at the time.  Indeed, some of the Jedi abilities were direct descendants from SWG, such as channel, aura, etc.



  • JmannJmann Member Posts: 15
    I agree with you Wildcat,the sky's the limit and with alot of Pre-Cu developers it sounds very logical.
  • JmannJmann Member Posts: 15
    Which is why it may be"technologicly"impossible to rollback.Just don't want my hopes to get to high on another rumor.
  • ClackamasClackamas Member Posts: 776


    Originally posted by haxxjoo

    Will it have mandalorian armor too?


    Will I Be Able To Color It Without A CSR?
  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by tillamookI see. More powerfull things they could use, like a big ass ion cannon to wipe out 30 Jedi at once? That would even be better IMHO. I think the magic effects ruined SWG.


    I lol'd. But I dont think an Ion Cannon would do much against a non-mechanical target

    Anyways, the problem with SWG is there are Jedi, and there is combat. There are heals, buffs, blocks, criticals, all that. But there isnt any "anti-Jedi" weaponry out there, besides NGE tinker-toys theyve given BH, if any.

    If you want to be a real dick about, which I do, and piss cry-babies off, BH should get passive attack bonuses against Jedi, and Jedi should suffer a defence loss against them, due to fear. Everybody fears a Bounty Hunter, even a Jedi (peer at my avitar, bitches).

    They need to impliment a sort of "alter-ego" system, or rock-paper-scissors. Each class has a class or two they can best (but not always win), and a class or two that can best them (but not always win). For example...

    Squadleader<Smuggler<Carbineer<Jedi<Bounty Hunter<Commando<Pistoleer etc.

    You get the idea.

    The problem with SWG has always been profession roles. Who the hell does what? Who cant do what? These answers were never determined by the devs, or game mechanics, they were determined by fotm douchebags, and weaponsmiths/armorsmiths. If Rifleman were fotm, then WS would pump out "uber" T21s and Lasers. If Fencer was fotm, WS would hire camper shitheads or use alts to camp the Acklay 24/7/365 for Batons. This was due to the devs lack of "giving a damn" and just throwing a bunch of professions out there with similar skills and weapon inbalances, such as Carbines getting screwed in the weapon department.

    I had to give a weaponsmith 5 million credits and some +101 damage tissue just to get a godly Elite Carbine made. It WAS worth it, but then the CU hit 2 weeks later.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • FreelancerA4FreelancerA4 Member Posts: 145


    Originally posted by Spathotan

    Originally posted by tillamookI see. More powerfull things they could use, like a big ass ion cannon to wipe out 30 Jedi at once? That would even be better IMHO. I think the magic effects ruined SWG.

    I lol'd. But I dont think an Ion Cannon would do much against a non-mechanical target



    A Star Destroyer's turbolaser on the other hand...

    image

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by FreelancerA4

    Originally posted by Spathotan

    Originally posted by tillamookI see. More powerfull things they could use, like a big ass ion cannon to wipe out 30 Jedi at once? That would even be better IMHO. I think the magic effects ruined SWG.

    I lol'd. But I dont think an Ion Cannon would do much against a non-mechanical target



    A Star Destroyer's turbolaser on the other hand...


    Screw a Star Destroyer, lets call in some Mon Calamari Cruisers.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • ZaushZaush Member Posts: 371


    Originally posted by nthnaoun

    Originally posted by thamathar

    Originally posted by nthnaoun
    Because there are more people like me who think SW is about the Force instead of all the things you just listed.

    But sorry to say, reachwind is rigth about this, the ppl that think the SW is all about the force are "kids" in my opinion, the sw IV to VI show an SW that Jedi make part of it but there are many thinks about SW whitout having to do whit the Force.

    P.S. Sorry about my english hehe


    Don't worry about your English. I see you are from Portugal, so it is admirable that you took the effort to learn another language other than your native. Anyways, back on topic.

    I see where you are coming from, but it is really bad to think that only kids think of SW as being about the Force and Jedi vrs Sith. I am 26 yrs old, have a family of my own, and know many more people that are just like me but both older and younger that think as I do. Hell, you could even search the internet and most things about SW you will find will be about the Force.

    The first Trilogy were not and are not the end all be all of SW. You have the first three Episodes and the EU, not to mention the very popular KOTOR series and the Jedi Knight games. All these have been accepted into the SW cannon, so whether you like it or not, it is SW. This means that SW is centered around the Force, with Jedi being the good guys and Sith being the bad guys.



    I always thought Star Wars is more about politics and conflict with some eastern religous overtones.
  • Wildcat84Wildcat84 Member Posts: 2,304


    Originally posted by Zaush

    Originally posted by nthnaoun

    Originally posted by thamathar

    Originally posted by nthnaoun
    Because there are more people like me who think SW is about the Force instead of all the things you just listed.

    But sorry to say, reachwind is rigth about this, the ppl that think the SW is all about the force are "kids" in my opinion, the sw IV to VI show an SW that Jedi make part of it but there are many thinks about SW whitout having to do whit the Force.

    P.S. Sorry about my english hehe


    Don't worry about your English. I see you are from Portugal, so it is admirable that you took the effort to learn another language other than your native. Anyways, back on topic.

    I see where you are coming from, but it is really bad to think that only kids think of SW as being about the Force and Jedi vrs Sith. I am 26 yrs old, have a family of my own, and know many more people that are just like me but both older and younger that think as I do. Hell, you could even search the internet and most things about SW you will find will be about the Force.

    The first Trilogy were not and are not the end all be all of SW. You have the first three Episodes and the EU, not to mention the very popular KOTOR series and the Jedi Knight games. All these have been accepted into the SW cannon, so whether you like it or not, it is SW. This means that SW is centered around the Force, with Jedi being the good guys and Sith being the bad guys.



    I always thought Star Wars is more about politics and conflict with some eastern religous overtones.

    The GCW and the nature of the Galactic Empire (which is genocidal) is heavily based on World War II, with the Imperials being modeled after the Nazis.


  • JediGeekJediGeek Member Posts: 446

    If this is true, I'll need a new laptop.

    Why do so many people think it's so hard to have jedi be strong and have other combat classes at the same time.  Just because SOE is a bunch of morons and screwed it up doesn't mean that Bioware would.

    Pre-CU, jedi were NOT unbeatable.  Sometimes you could beat a jedi one on one.  They were stronger than the average player, but Pre Pub 9, the risk was there to go along with that reward.  The old system was diverse and complex enough that anyone could beat anyone else if they woked at it. 
    I really hope there are more professions than jedi.  I'd imagine that most of the Pre-CU system would still work in a KOTOR timeframe.  No GCW, but there should be SOMETHING to go on. 

    SWG Tempest: Cardo Dycen RIP
    Eve: Cardoh Dycen
    I support random drug testing for all SOE employees

  • jrscottjrscott Member Posts: 1,252


    Originally posted by Spathotan
    I had to give a weaponsmith 5 million credits and some +101 damage tissue just to get a godly Elite Carbine made. It WAS worth it, but then the CU hit 2 weeks later.


    I was a Weaponsmith/Rifleman, so I always wanted an Uber Krayt T21.  I finally got my hands on 11 matching tissues of +80 and -.55 two whole weeks before the CU.  Never got to use it for anything meaningful. 

    I realize I said I quit. I never said it was forever :)

  • TillerTiller Member LegendaryPosts: 11,488


    Originally posted by jrscott

    Originally posted by Spathotan
    I had to give a weaponsmith 5 million credits and some +101 damage tissue just to get a godly Elite Carbine made. It WAS worth it, but then the CU hit 2 weeks later.

    I was a Weaponsmith/Rifleman, so I always wanted an Uber Krayt T21.  I finally got my hands on 11 matching tissues of +80 and -.55 two whole weeks before the CU.  Never got to use it for anything meaningful. 

    I have tons of krayt tissue and scales stored away.They will never be useful for anything. This is something I consider broke about the game, useless loots still in the game that serve no purpose. They didn't even think about what to do with ADKs till someone brought it up.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • DuraheLLDuraheLL Member Posts: 2,951

    Star Wars isn't STAR WARZY ENOUGH!

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • NibsNibs Member UncommonPosts: 287


    Originally posted by Wildcat84

    Originally posted by Jmann
    BTW, KOTOR's combat system, like pre-CU, is queue based ;)  Indeed, the GUI, skills system (sorta) and combat system in many ways mimic the SWG one at the time.  Indeed, some of the Jedi abilities were direct descendants from SWG, such as channel, aura, etc.




    KotOR's combat, races, class, skill and feat systems (basically, everything) are all from the open source D20 RPG system (the same one used for D&D 3.0). The jedi and sith abilities are taken from various SW sources, both canon and EU (including the SW D20 RPG and its myriad source books).
  • milton1970milton1970 Member Posts: 347

    Well this does seem like exciting news indeed!!

    Since Pre-NGE I played a bit of xbox360 but I'm a bit bored of the short attention span gaming out there, and I don't do pixies and elves.

    If pre-cu does come back I am one happy bunny, if not I'm hoping the new MMO has more than just jedi out there, I want range/melee/buffs/economy/crafting/pvp/pve/community. Most importantly I don't want a fps and I want skillpoints and sandbox without all that instanced quest bullshit they introduced on RooW.

    SOE Gameplay discussion hasn't mentioned anything yet, once the posts start spamming there'll be some official bullshit post by a redname.

    here's hoping..

  • milton1970milton1970 Member Posts: 347
    Maybe I should give KOTOR2 a try, was it PC or console? I may go and get a copy at lunchtime since I have a free evening and CoD2 is getting a bit stale.
  • MX13MX13 Member Posts: 2,489


    Originally posted by milton1970
    Maybe I should give KOTOR2 a try, was it PC or console? I may go and get a copy at lunchtime since I have a free evening and CoD2 is getting a bit stale.

    It was OK.... not great.... but I played it all the way through...

    Oh, and I'm a fellow CoD2 Junkie, and breaks are needed, lol....

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
    image
    image

  • TrubadurenTrubaduren Member Posts: 575
    That would be nice though.


    Though kotor is a great game, I just dont understand why they dont just make the timeline between episod 1-3?
    (perhaps just during episod 1)




    Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.

  • ShaydeShayde Member Posts: 4,529


    Originally posted by JediGeek 
    Pre-CU, jedi were NOT unbeatable.  Sometimes you could beat a jedi one on one.  They were stronger than the average player, but Pre Pub 9, the risk was there to go along with that reward.  The old system was diverse and complex enough that anyone could beat anyone else if they woked at it. 
    I really hope there are more professions than jedi.  I'd imagine that most of the Pre-CU system would still work in a KOTOR timeframe.  No GCW, but there should be SOMETHING to go on. 


    I beat Jedi much more pre-cu than I did post.

    Balance would be simple with saber-resistant gear. Sure, at first it'll be hard to get... but later you could gear up and do some damage.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by haxxjoo
    Will it have mandalorian armor too?

    No but it will have Hoth in it :P

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • SlickinfinitSlickinfinit Member UncommonPosts: 1,094


    Originally posted by Shayde

    Originally posted by JediGeek 
    Pre-CU, jedi were NOT unbeatable.  Sometimes you could beat a jedi one on one.  They were stronger than the average player, but Pre Pub 9, the risk was there to go along with that reward.  The old system was diverse and complex enough that anyone could beat anyone else if they woked at it. 
    I really hope there are more professions than jedi.  I'd imagine that most of the Pre-CU system would still work in a KOTOR timeframe.  No GCW, but there should be SOMETHING to go on. 

    I beat Jedi much more pre-cu than I did post.

    Balance would be simple with saber-resistant gear. Sure, at first it'll be hard to get... but later you could gear up and do some damage.


    As did I and I never understood why people feared Jedi so much ? Mdef's were tough but as long as they didnt dizzy/kd me I was going to win but then again I had some really unbalanced weopons ).

    {(RIP)} SWG

  • MX13MX13 Member Posts: 2,489


    Originally posted by Slickinfinit

    Originally posted by Shayde

    Originally posted by JediGeek 
    Pre-CU, jedi were NOT unbeatable.  Sometimes you could beat a jedi one on one.  They were stronger than the average player, but Pre Pub 9, the risk was there to go along with that reward.  The old system was diverse and complex enough that anyone could beat anyone else if they woked at it. 
    I really hope there are more professions than jedi.  I'd imagine that most of the Pre-CU system would still work in a KOTOR timeframe.  No GCW, but there should be SOMETHING to go on. 

    I beat Jedi much more pre-cu than I did post.

    Balance would be simple with saber-resistant gear. Sure, at first it'll be hard to get... but later you could gear up and do some damage.


    As did I and I never understood why people feared Jedi so much ? Mdef's were tough but as long as they didnt dizzy/kd me I was going to win but then again I had some really unbalanced weopons ).


    Exceptional DXR6 Rifle, 33% Slice and ADK'ed for Pup's.... 908 Acid + Pup's, and a 1.0 speed.... GOD I loved that Rifle... still have it... Anyways, the only way a Jedi could take me out with that was MLS/ME/healer...

    Oh, also had a 460 Sliced Geo Pistol (STUN BABY!!!!) with a 102 tick Mind fire... Desperado/Pistoleer FTW!!! I had one of those Super Fast Kupas, and a Pet healing stim macro for the chase... leave him outside the dungeon, pull a Droid & in the Dungeon I went, hehe.... 205 Dodge FTW!!!

    Back then, killing a Jedi meant something... When a BH in all Black Comp with a Left Blood Red Bicep came after you, you KNEW it was me and IT WAS ON... The ONLY time I brought a group was when we were going for a group JEdi who didn't care about Vis.... for Crowd Control, hehe.... Good days....

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
    image
    image

  • BlazinBladesBlazinBlades Member Posts: 1,214

    I have always said that Bioware is not going to be working again with LA after the major problems they had with their relationship on Kotor. However I maybe incorrect, I was recently in Edmonton and heard some rumors about the possibility of a Star Wars MMO set around four thousand years before ANH, so that would be around the Kotor era. I have also heard that there will be no turn base combat, it will be real time combat with no turn base elements at all. So if this all turns out to be true, it would be evident that LA must have made a lot of concessions to Bioware to get them to work with them again, which may end up being a positive, since I feel that a lot of the problems in SWG are just as much LA fault as SOE. Should be an interesting time over the next few months. Thank you for your time.

    Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.

Sign In or Register to comment.