I dont get it, why doesnt anybody think that it would be fun to run around in middle earth killing orcs, it would be even cooler if they made it so you could be an orc and you start in Mordor or a human or hobbit or stuff like that and you start in rohan or something. That would be fun but I dont see why you people dont think itll be, but you tell me why.
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I don't think it will fail, but I don't think it will be a WOW level success by any means. I expect it will do better than most turbine games have done historically speaking.
The one thing I do have to credit turbine with is learning from their mistakes, they make big game breaking mistakes pretty frequently but they generally only make each mistake once.
Shadus
I don't think it will fail, but I don't think it will be a WOW level success by any means. I expect it will do better than most turbine games have done historically speaking.
The one thing I do have to credit turbine with is learning from their mistakes, they make big game breaking mistakes pretty frequently but they generally only make each mistake once.
WHy do people think all new games must reach WoWs level of sucess, we all know wow isnt sucessful becaue the game is groundbreakingly good. Its good because its warcraft, if it was starcraft, or diablo it would be just as strong as an mmo.
All new games are as goood as their fanbase, if you like the game play it, dont choose games based on whether or not they can boast "5million subscribers"
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I seriously doubt any of the upcoming games will reach WoW status.
That being said, I really dont wish for all upcoming games to be as "successful" as WoW is.. that game is way too shallow.
I don't know why we all got on a talk about WoW, but I'll put my 2c in anyway.
WoW's success is 70% liscence and 30% good solid game. That 30% though, is only the leveling up portion and the first few months of end game content, after that, the game takes a nose dive by offering more and more of the same raiding. Yes you learn new encounters, but with those new encounters all you ever really end up doing is paying more and more and be forced to play the game more and more. It's a cycle that is frustrating and expensive. WoW simply took what some games do well, put it into their game, and then take out most of the crappy parts. The problem is, there are so many players that they are constantly struggling to get new stuff into the game, and the new stuff that gets put in is quickly beginning to feel contrived and samish.
The fact that the game has the warcraft name on it is even more important though. As was said above, if the game was world of starcraft I think that it would be equally or nearly as successfull. WoW was released just before gammers collectively decided that we are tired of fantasy RPG's. And the sci fi genre is the second most popular one for MMO's. Anyway, starcraft aside, warcraft was deffenitely the best choice by blizzard as far as genres go. Though I would be curious to see the numbers of starcraft games sold vs warcraft games sold...despite warcraft having more iterations.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
98% of the teenage population does or has tried smoking pot. If you're one of the 2% who hasn't, copy & paste this in your signature.
I think it'lll suck:
1. It's Turbine
2. It does nothing new
3. Has no pvp
4. Can't play as Orc
5. That lotr gif of that WOW piss take
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Don't click here...no2
There will be pvp in the form of monster play. Wich will allow you to play as an orc or other monsters. The monster play will not be a persistent character like your main character. If you would like to know more about monster play go to the official forums. In the pvp forum there are plenty of discussions and quotes from the devs about it.
I do not see how anyone can say a game that isn't into beta yet will flop or suxs. So it doesn't offer what you are looking for in a game. That is each persons opinion. And our opinions vary greatly from one to the other. I will reserve my opinion until after i beta test this game and then will wait until the NDA is lifted to voice it.
Because I think this game appeals to RPers more, because it is based off the books. People want to play in a accurate world. Being able to choose the bad guys would allow for the story to unfold differently than it did in the books.
Sure it would be fun, but fun could be had in many ways. In this case, fun is had through accurate story telling and playing the role of whatever you choose.
98% of the teenage population does or has tried smoking pot. If you're one of the 2% who hasn't, copy & paste this in your signature.
IMO, it's too early to condemn this game. Until they're in open beta and close to release, much can change and if it's good now it could suck on release and of course it could suck now and change to be a much better game. Again, too early to tell. Hopefully the testing process works and the game turns out to be all that it can be.
Briefly -- success isn't determined by comparison of other products (like WoW), popularity is. A game can be quite successful and not reach anywhere near the numbers WoW did.
so...
Side note, I like playing WoW, but none of my RL friends like it, so I don't play much because I don't like playing alone...and I hated playing the original Warcraft and Diablo games.
I don't think it will work because:
1. It's an obvious cash in on the movie craze. By that, I mean that Turbine isn't making it because they really dig LoTR and want to bring it to game-life, but that they can make some easy money off of the new generation of folks introduced to LoTR via the films.
2. Turbine is on a bad skid right now. AC2 and DDO underachieved, big time. They don't seem to have their finger on the pulse of the MMO gamer right now.
3. Folks want to play the bad guys. This may go against the Tolkien mindset, but it's what a % of the playerbase wants.
Turbine could pull it off, but at this point, I doubt it.
The idea for this game and planning for it started back before the movies were out. Turbine didn't have sole ownership of the license then. To say that they don't care about this game is just wrong. Have you even spent anytime on the official forums? If you had you would know that one of the requirements the company put on the devs was that they read the books at least 3 times. Jefferey steefel said this in an interview awhile back.
EA is who was trying to cash in on the movie craze. Not turbine. From all that i have heard and read from the devs they care alot about this game and bringing Middle earth to life in this game.
You can play the bad guys, You just can't have a persistent playable bad guy character. Monster play will allow all of those who want to play as the differant monsters in the game a chance to do so. Monster play is actually being very well recieved by both sides of the pvp debate on the official forums.
I think the greater the time between the release of this game and the lasts of the LOR movies (what? three years ago now?), the less impact this game will have. Sure, the RPG and Tolkien diehards will give it a go, but if they want the mainstream public to look at this, I think they'd better get it out.
If it releases in 2008 or later, I think it will have waited too long.
Mandating that someone read a book 3 times is not passion. Telling someone to do their math homework doesn't mean that they love math, it means they are being told to do it....
The EQ2 community thought that the Pokemon arena characters would be a good idea too....until they played them. Who uses the arena in EQ2? No one.
There are several devs on this project who are avid tolkien fans. From the books. They could care less about the movies. They are working on this game cause of their love for the books. Sure turbine is in this to make money. Every game designer makes games to make money.
If Turbine didn't care about the books and about making a game that represents and brings middle earth to life. They wouldn't care one bit about the lore. They would go the same route that EA did. Read the dev diaries on the official forums.
Having a smaller community of lotr fans sounds better to me then a bunch of wow kids running around telling everyone how leet they are.
My opinion matters to everyone...
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#2 is the biggest point imo. I see the same old same old coming down the pike from all the 'upcoming' MMOs. It's risky to even make an mmo, let alone be innovative in gameplay. Everyone is scared to innovate too much because of the huge investment involved in creating and running them. HOWEVER, if they are not innovative, they will FAIL. MMOs have been around long enough now where the same old formula just isn't going to get it done anymore. Next MMO hit will need to do everything wow does now, PLUS a lot more, (if they want to get new players or steal wow's playerbase). I'm not exactly sure what the additional gameplay features would entail, I just think the whole genre needs to evolve to the next level in some way.... or everyone will just keep playing wow....