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3 weeks of LOTRO from a L 50 *Somewhat of a review*

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Comments

  • iffymackiffymack Member Posts: 376
    7-12 hours a day? you have to be kidding me,right?
  • CaleSentariCaleSentari Member Posts: 178

    I agree with parts of the good AND the bad being said here.

    But I think the most important message for us all is this.  Someone who plays a single video game for 7-10+ hours a day, almost everyday for near a month will in fact grow tired of it and run out of things to do. 

    Yeah well...no duh.  There is nothing aside from sex that I want to do that much, and even after that much sex with the same person I could come up with some pretty valid criticisms on their performance, and maybe even disenchanted that their wasn't more "high-end" content available.

  • DevonyDevony Member Posts: 278
    Originally posted by GreenChaos

    Wow, lots of hate in this thread.  Why are MMO players such ass hats?  It's a great game for a lot off people.



    I am enjoying LOTRO way more than WoW.



    For those of you thinking of playing this game don't let this thread discourage you.  This person is playing the game for the wrong reasons; of course they are going to be disappointed.



    The point of this style of game is story, immersion, and interaction.  Not rush rush rush, raid. If you play any game for the wrong reasons, you will be disappointed – know your game before you play.  A good MMORPG is all about story, immersion, and interaction and IMO LOTRO does is right.



    I think the OP needs to play Lineage II.   





    heh, who are you to tell ANYONE why or how they should play a game?



    I don't know about you, but I play games for FUN.. which LOTRO is lacking atm.



    As for the rush rush raid, I play6ed this game at my normal gaming pace, and finished it in 3 weeks..





    You guys are ALL MISSING THE POINT!



    It doesn't matter how fast or much I played the game, in a month a week everyone will catch up.. and they will still have nothing to do!

    Currently waiting for - Perfect World English, Age of Conan

    How to play Perfect World in english

    Currently messing with - Requiem Online

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902

    man, this is a record!

    this thread has gone 13 pages and nobody has mentioned "viral marketing"?!!

    or..was that last weeks catch phrase?

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • JakardJakard Member Posts: 415
    I didn't read the other 11 pages or whatever. Let me answer your question about how you could've slowed yourself down. How about not play 7-12 hours a day. People assume that a game company automatically caters to those "hardcore" gamers. I've been playing for a month now and my character is only level 26. There are things Turbine could do.. if they need to. They could cut the XP down for starters. But I think that if you maxed out in three weeks.. you totally rushed through the game. You also mentioned that you never had a character higher than level 15 in beta... but even if that was the case. From a level 15... you would only have 35 levels to go through. Just some thoughts of my own.
  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by bahamut1

    Originally posted by Cabe2323

    Originally posted by Devony



    I am not trying to put this as a reflection on other's play styles.. just seems very very short even compared to some one player games out there.. considering this game was under development for 5 years, not a couple months like some single player games.



    Maybe I expect way too much! I don't know, it just seems other games had a LOT more content at release.



    Like what?  WoW had equal if not less content on release.  Dark Age of Camelot had less content on release.  Heck I can't think of a single game on the list of games I have played (all 25+ of them) that had more content then LOTRO has 1 month after release. 





    Actually, you are completely incorrect. WoW had ~3500 quests at release and 88 zones. You can go to any game site and look this information up. Lotro released with about the same zonewise, in the 70's (counting 14 majors, with towns and instances), but only about 1100 quests. ( I'm sure more will be found and may get up to the 1300-1500 mark)

    So, in actuality, all things considered, it's almost half of what WoW had at release and WoW had notably less content than any game release up to that time. Sorry to burst your bubble, but LotRO has less content at release than any ptp game at release, ever. In fact, after ALL of their patches and game add-ons over the next few months LotRO will finally fill in about 50 million square meters, which is what EQ2 launched with.

    Ok, I was curious and wanted to see if one of the game sites did actually back up these claims.  I had already check the # of zones in WoW at release and came up with 66, but that number is a little dependant on how you view some things.  For instance I believe that Scarlet Monastery has 4 seperate "zones" but for my purposes I only counted it as 1.  Also I didn't count Upper Blackrock Spire and Lower Blackrock Spire as 2 seperate "zones", just one calling it Blackrock Spire whereas it could be considered 2 different "zones" I think.  So that 88 would be pretty close if you split up some of the instances into their respective parts and such, but I think that's a little deceptive and the 66 number is closer.  That 88 number is probably a lot closer to what it is now, but not at release.

    Ok, on to the # of quests.  This was not that easy to do because there are a lot of things to take into consideration and I had to make some assumptions that may or not be that accurate, so I'll tell you what I did and then tell you the numbers I got and you can draw your own conclusions.  First I went to Alakhazam's website and did a search for quests between 1 and 60 figuring that most of the quests above level 60 were added in the expansion.  Next I eliminated any quests that I had questions as to whether it was added after the release or not.  For instance I eliminated any quests that pertained to instances that were added after the expansion.  Then I started removing quests that were only related to a particular class or profession since you would only do those quests if your character was of that particular class or profession.  Then I started to remove duplicates because there are some quests that can taken from multiple locations however they are still the same quest and Alakhazam had them both listed.  Finally I just tried to spot check and look for anything that looked suspiscious to get rid of it. 

    After doing that I got down to around 2300 quests.  Now I'm sure that some of those quests were actually added after the initial release, but since I had no real way of identifying which ones I just left them in.  Also, since I eliminated a lot of quests that were actually a part of the initial release but not everyone would complete them because they were either class or profession specific, I think the numbers will probably about equal out and that 2300 is a pretty good rough number for the number of quests in the game at release.

    Next I broke it down by faction and I found that around 850 quests were Alliance only and 800 were Hoarde only.  Another 550 were listed as both and 100 or so did not have a faction specified.  Since I really didn't know what to do with those 100, I decided to arbitrarily split them up into Alliance and Horde quests that would make those numbers fairly equal since I figure that the number of Horde only and Alliance only quests were probably pretty equal.  So that gave me 875 Alliance only quests, 875 Hoarde only and 550 were both.  So if you were to play only 1 character through the game you would see somewhere in the neighborhood of 1400 quests.  However if you then turned around and played again and chose the opposite faction you could see about another 900 or so quests.

    Again, with all the quests that have been added since release, that 3500 number is probably closer to how many there are in the game now, but not at release.  I haven't really tried to determine the number of quests that shipped with LOTRO and I don't intend to try since I'm not that familiar with the game.  If someone who is more familiar would care to do that I'd love to see what numbers you come up with.

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  • CiredricCiredric Member Posts: 723

    Let me quickly summarize this somewhat lengthy diatribe.

    Expecting this to be an exact clone of Wow, I rushed through the content and when I got to the endgame I did not get my fancy armor or sword I wanted.

    So despite his protestations of innocence he did exactly what he said he did not.  Literally flew through the content.

    You could have probably done that in Wow when it first came out, except that most of the end game instances were not even working for the first few months.

    What Lotro has been out for  a little over a month?  And you are complaining about content because you rushed through it?

    Nothing like shooting your credibility to hell and back.  I had a good laugh, reading it.

  • ext1ext1 Member Posts: 98


    Originally posted by Devony

    heh, who are you to tell ANYONE why or how they should play a game?

    I don't know about you, but I play games for FUN.. which LOTRO is lacking atm.

    As for the rush rush raid, I play6ed this game at my normal gaming pace, and finished it in 3 weeks..



    You mean to say it's lacking YOUR kind of fun....alot of people think the game is tremendously fun, alot of people think it's a total bore. Just not YOUR kind of fun.

    LOTRO is an MMORPG, not an MMO. MMO's cater to more of what your wanting and finding so lacking in LOTRO. MMORPG's cater more to what LOTRO is about, hence you have alot of people dumbfounded at why people seem to like it so much.

    So it doesn't have what you want....Play something that does then. It doesn't mean the game sucks, it doesn't mean it's "lacking"....it just means it's not styled towards your type of play.


    I wish gaming companies would just stop trying to cater to both gamer types and put out a game for one or the other. MMOer's are NOT MMORPGer's....the two have always clashed, the two have always resented the other side for "ruining the game", and no company will ever please both sides....SWG pre-cu was about as close as it came to having the two coexist peacefully....but even that fell apart after a while.

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