I guess when you deal with an MMO treating a game as just being a business isn't so sensible. The game "business" is the community i.e. players, and if you can't satisfy them you don't have jack. Pack your bags a go run a Burger King.
OMG please don't let them touch food , food is critical to health and the damage $oe could be done to human mankind could be raised.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
First, you have every right to take your money elsewhere. If you left and found a home then good. For you SOE-hating "cabalists" who just want to see SWG fail here are some words for you.
SOE is a business and it does everything to meet financial ends... period.. end of discussion. None of this was personal. The bottom line is that, for all its success on the user side, SWG couldn't be maintained as a financially viable business. I don't know how much more clear they can be on this. The game, for better or worse, is now much more stable, far fewer bugs, easier for new players to get into, and has vastly more content. The only problem is that the community isn't there. Why?
Because all you SOE-haters have abandoned your community.
Again, people have every right to move on and find a new game but don't say that SOE abandoned you. We all lost alot in the NGE. SOE did what it had to do to keep SWG financially afloat. If you are one of those who miss the old days, and you'd go back if the community was there, but hate SOE so much that you want to see NGE and SOE fail then I blame..
YOU
because the community starts with you and you are sitting here whining and moaning. The dev team wont even listen to the community as a whole because of you. They have to pick and choose who they can get feedback from because of the anti-nge rhetoric. Thats where the disconnect is now. You complain about them but its the community you are hurting.
I've said this before and Ill say it again. It wasn't the old system that made it great, it was the vast community. The old system was just the framework. Perhaps it was better but it had major bugs and the community still adapted to the bugs and prospered. Now that the framework has been fixed to be more stable you'd rather complain than give it a shot long enough to respark the old community back and adapt to the new framework.
I hear alot of people say that they would resub 2,3, or 4 accounts if they brought back the old system and yet, it would cost a fraction of that to give the new system a shot long enough to respark the community.
Not only are you part of the problem but you are ruining the solution.
Translation:
Whhhaaaaaa!!! I'm a fanboi and I need attention. But no one is playing, so I don't get attention.... Whaaaaa... Please come and give me attention... I'll throw some flamebait so I can get attention!!!! Wwwhhhhhaaaaaaaaaaaaa!
SOE knows what you like... You don't! And don't forget... I am forcing you to read this!
First, you have every right to take your money elsewhere. If you left and found a home then good. For you SOE-hating "cabalists" who just want to see SWG fail here are some words for you.
SOE is a business and it does everything to meet financial ends... period.. end of discussion. None of this was personal. The bottom line is that, for all its success on the user side, SWG couldn't be maintained as a financially viable business. I don't know how much more clear they can be on this. The game, for better or worse, is now much more stable, far fewer bugs, easier for new players to get into, and has vastly more content. The only problem is that the community isn't there. Why?
Because all you SOE-haters have abandoned your community.
Again, people have every right to move on and find a new game but don't say that SOE abandoned you. We all lost alot in the NGE. SOE did what it had to do to keep SWG financially afloat. If you are one of those who miss the old days, and you'd go back if the community was there, but hate SOE so much that you want to see NGE and SOE fail then I blame..
YOU
because the community starts with you and you are sitting here whining and moaning. The dev team wont even listen to the community as a whole because of you. They have to pick and choose who they can get feedback from because of the anti-nge rhetoric. Thats where the disconnect is now. You complain about them but its the community you are hurting.
I've said this before and Ill say it again. It wasn't the old system that made it great, it was the vast community. The old system was just the framework. Perhaps it was better but it had major bugs and the community still adapted to the bugs and prospered. Now that the framework has been fixed to be more stable you'd rather complain than give it a shot long enough to respark the old community back and adapt to the new framework.
I hear alot of people say that they would resub 2,3, or 4 accounts if they brought back the old system and yet, it would cost a fraction of that to give the new system a shot long enough to respark the community.
Not only are you part of the problem but you are ruining the solution.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
I so want this game to Die! please god let it happen!
If you really want that i hope you NEVER EVER !! find a mmorpg again cause we the community of mmorpg games hate selfish ignorant people as they have no place among mmorpg games.
The problem in a nutshell is that SOE is not true to any vision they had, have, or will have. They continue to change the game mechanics. The Chapter 6 Combat Downgrade is nothing more than a WoW clone. If I want to play WoW, I'll go play WoW which is where I'm at now. They continue to change the game in massive natures and run off what little clientel they have left.
I just left SWG so I would imagine I now qualify as a disgruntled veteran. I was on the game for over a year. I had heard from countless people in game, about CU and the changes that NGE created, but they haven't and will not stop there. The minute that you get used to the game, there will be a patch that changes everything, over night. I have seen another exedus going on, right now. Smedley claims he has 100K subs in an interveiw and says he gained 10% of it with C6. I highly doubt that is anywhere near the truth of the matter, just spin. On Kauri, your lucky to see 50 others on at any 1 time and its getting worce.
I wouldn't buy a Ford just to have, 6 months later, some1 drive up and hand me a rambler and I will not continue to pay SWG for their constant changes either.
The problem in a nutshell is that SOE is not true to any vision they had, have, or will have. They continue to change the game mechanics. The Chapter 6 Combat Downgrade is nothing more than a WoW clone. If I want to play WoW, I'll go play WoW which is where I'm at now. They continue to change the game in massive natures and run off what little clientel they have left. I just left SWG so I would imagine I now qualify as a disgruntled veteran. I was on the game for over a year. I had heard from countless people in game, about CU and the changes that NGE created, but they haven't and will not stop there. The minute that you get used to the game, there will be a patch that changes everything, over night. I have seen another exedus going on, right now. Smedley claims he has 100K subs in an interveiw and says he gained 10% of it with C6. I highly doubt that is anywhere near the truth of the matter, just spin. On Kauri, your lucky to see 50 others on at any 1 time and its getting worce. I wouldn't buy a Ford just to have, 6 months later, some1 drive up and hand me a rambler and I will not continue to pay SWG for their constant changes either.
As you know I am extremely sympathetic to your position on this, Brother Esquire. That being said, we must remember that increasing the difficulty was something the older "disgruntled vets" have been asking for since the NGE hit. Did they go too far? Heck yeah, but this change was at least an attempt to do what the pre-NGE population who were still playing the game wanted.
I am hoping that when they buff us with our origins that'll make the game closer to where it should be. If not, I'll keep bitching, of course. Godspeed in all you do, see ya in WoW (yes I play that one and CoH as well. PM me anytime for more info).
STOP FEEDING THIS POS POST FROM FEBRUARY UNLESS, OF COURSE, YOU LIKE READING CRAP LIKE THIS.
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
(((on another note. i myself started playing right after the CU hit. I never played an mmo before that as nothing pulled me in like the story of star wars did, and for that matter the sandbox nature of the game imho. anyway i enjoyed the hell out of it, even started up rping on starsider(i had rped several years before that on pbems,etc.)). had a good time, then they relased the nge which pretty much pissed me off and pushed me to quit the game. i never asked for changes to the game and enjoyed it as it was. i never bitched about the gameplay or "lack of content". i was going for jedi but taking my time about it for character devlopement. i got royally pissed at the interface change and the making jedi a starter class which completly ruined my characters developing storyline and well, the fun of the game. my entire guild with the exception of like three players left. i tried again in march of this year and about a month or so ago. in both cases i was disgusted.
in the end i don't care if it was soe or lucas arts. somebody screwed up and continues to do so. id settle for cu swg myself.
I so want this game to Die! please god let it happen!
If you really want that i hope you NEVER EVER !! find a mmorpg again cause we the community of mmorpg games hate selfish ignorant people as they have no place among mmorpg games.
Especially running $OE.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
First, you have every right to take your money elsewhere. If you left and found a home then good. For you SOE-hating "cabalists" who just want to see SWG fail here are some words for you.
SOE is a business and it does everything to meet financial ends... period.. end of discussion. None of this was personal. The bottom line is that, for all its success on the user side, SWG couldn't be maintained as a financially viable business. I don't know how much more clear they can be on this. The game, for better or worse, is now much more stable, far fewer bugs, easier for new players to get into, and has vastly more content. The only problem is that the community isn't there. Why?
Because all you SOE-haters have abandoned your community.
Again, people have every right to move on and find a new game but don't say that SOE abandoned you. We all lost alot in the NGE. SOE did what it had to do to keep SWG financially afloat. If you are one of those who miss the old days, and you'd go back if the community was there, but hate SOE so much that you want to see NGE and SOE fail then I blame..
YOU
because the community starts with you and you are sitting here whining and moaning. The dev team wont even listen to the community as a whole because of you. They have to pick and choose who they can get feedback from because of the anti-nge rhetoric. Thats where the disconnect is now. You complain about them but its the community you are hurting.
I've said this before and Ill say it again. It wasn't the old system that made it great, it was the vast community. The old system was just the framework. Perhaps it was better but it had major bugs and the community still adapted to the bugs and prospered. Now that the framework has been fixed to be more stable you'd rather complain than give it a shot long enough to respark the old community back and adapt to the new framework.
I hear alot of people say that they would resub 2,3, or 4 accounts if they brought back the old system and yet, it would cost a fraction of that to give the new system a shot long enough to respark the community.
Not only are you part of the problem but you are ruining the solution.
Translation:
Whhhaaaaaa!!! I'm a fanboi and I need attention. But no one is playing, so I don't get attention.... Whaaaaa... Please come and give me attention... I'll throw some flamebait so I can get attention!!!! Wwwhhhhhaaaaaaaaaaaaa!
Lol the best awser that i have read about the OP LOL
Why hasn't this long drawn out troll post been locked/deleted yet the class action lawsuit one was (especially since there is FAR more basis in fact for a player lawsuit against SOE than the original troller's post)?
The bottom line is that, for all its success on the user side, SWG couldn't be maintained as a financially viable business. I don't know how much more clear they can be on this. The game, for better or worse, is now much more stable, far fewer bugs, easier for new players to get into, and has vastly more content. The only problem is that the community isn't there. Why?
Total BS. SWG, before the combat upgrade, had a healthy 200K subscribers. While that might not seem like much to the WoW folks, it was enormous back then. I believe the only paying MMO's that passed it were the original Everquest, and Lineage II. I don't know how many boxes were sold (at $40 to $50 each), but 200K * $15/month is more than enough to keep the servers running, the offices staffed, and still have a tidy profit for the investors.
Why did we abandom SOE? Let's see.
More stable: Well, that's good. Unfortunately we don't really know how much more stable it is, since it's a ghost town. It's easy to say the game is more stable when it isn't being stressed the way it used to be.
Far Fewer Bugs: That's also good. However, with no new content being added, and with a great many features lopped off and thrown away (streamlined and simplified), I'd expect it to have fewer bugs. Also, with fewer players banging on every aspect of the game, many bugs may remain hidden.
Easier for new players to get into: IMHO, this isn't really a good thing. SWG was a crafter's paradise. Intentional or not, it catered to those who liked games with a great deal of depth, and who didn't mind figuring things out as they went along. Today's candy-land WoW gamer probably would find it difficult, since there were no fluffy quest givers to hold your hand from point A to point B. New players either learned and became part of the community, or ran away screaming.
Vastly more content: Yeah, ok. If you say so. No storyline anymore, as the rebel/alliance overt/hidden system was nuked. Jedi are nothing special now that anyone can become one. Socializing is non-existent now... shuttles arrive every few minutes so there's no excuse to chat while waiting for them... entertainers are no longer needed, so there's no call to hang around the cantina unless you want to cyber or something.
What you fail to understand is that EVERY online game out there builds a community from the early days of beta testing. SWG had a wonderful community that helped make the game what it was. When SOE (on their own, at the demand of Lucas Arts, or by the Will of Satan) started introducing radical changes to the game, they invalidated the achievments of their players. The folks that spent day after day grinding skills and figuring out how to unlock their Jedi slots, the folks who spent day after day managing huge fields of harvesters and crafting thousands of houses, guns, whatever... all those people got told they were irrelevant when the things they became good at were simplified or removed.
To put it simply, SWG is a totally different game than it was before the combat upgrade.
The bottom line is that, for all its success on the user side, SWG couldn't be maintained as a financially viable business. I don't know how much more clear they can be on this. The game, for better or worse, is now much more stable, far fewer bugs, easier for new players to get into, and has vastly more content. The only problem is that the community isn't there. Why?
Total BS. SWG, before the combat upgrade, had a healthy 200K subscribers. While that might not seem like much to the WoW folks, it was enormous back then. I believe the only paying MMO's that passed it were the original Everquest, and Lineage II. I don't know how many boxes were sold (at $40 to $50 each), but 200K * $15/month is more than enough to keep the servers running, the offices staffed, and still have a tidy profit for the investors.
Why did we abandom SOE? Let's see.
More stable: Well, that's good. Unfortunately we don't really know how much more stable it is, since it's a ghost town. It's easy to say the game is more stable when it isn't being stressed the way it used to be.
Far Fewer Bugs: That's also good. However, with no new content being added, and with a great many features lopped off and thrown away (streamlined and simplified), I'd expect it to have fewer bugs. Also, with fewer players banging on every aspect of the game, many bugs may remain hidden.
Easier for new players to get into: IMHO, this isn't really a good thing. SWG was a crafter's paradise. Intentional or not, it catered to those who liked games with a great deal of depth, and who didn't mind figuring things out as they went along. Today's candy-land WoW gamer probably would find it difficult, since there were no fluffy quest givers to hold your hand from point A to point B. New players either learned and became part of the community, or ran away screaming.
Vastly more content: Yeah, ok. If you say so. No storyline anymore, as the rebel/alliance overt/hidden system was nuked. Jedi are nothing special now that anyone can become one. Socializing is non-existent now... shuttles arrive every few minutes so there's no excuse to chat while waiting for them... entertainers are no longer needed, so there's no call to hang around the cantina unless you want to cyber or something.
What you fail to understand is that EVERY online game out there builds a community from the early days of beta testing. SWG had a wonderful community that helped make the game what it was. When SOE (on their own, at the demand of Lucas Arts, or by the Will of Satan) started introducing radical changes to the game, they invalidated the achievments of their players. The folks that spent day after day grinding skills and figuring out how to unlock their Jedi slots, the folks who spent day after day managing huge fields of harvesters and crafting thousands of houses, guns, whatever... all those people got told they were irrelevant when the things they became good at were simplified or removed.
To put it simply, SWG is a totally different game than it was before the combat upgrade.
Why would we stay?
Dagnabbit i like the way ya think. i think if you see someone asking how do i get to???? They should be kicked very hard in the nuts and asked to repeat the question (chuckles).
SOE is a business and it does everything to meet financial ends... period.. end of discussion. None of this was personal. The bottom line is that, for all its success on the user side, SWG couldn't be maintained as a financially viable business. ... SOE did what it had to do to keep SWG financially afloat.
Um, wrong. While it's true that now SOE is struggling to keep SWG afloat, back in the day, they were just greedy.
Back when they unleashed this pile of garbage on the community, they claimed financial stress as the reason for these changes. Even though I am living a comfortable upper middle-class lifestyle, I feel financial stress when a Ferrari drives by too. I want one, and can't afford it. So, I can go to the casino with my average guy earnings and try and turn it into a million. This is what SOE did. They rolled the dice and gave up their comfortable earnings, and have been paying for it ever since.
In a nutshell, if it they couldn't afford to maintain the game when they had 250,000 subs, how did they manage to keep it alive until now when they haven't had a fraction of that many subs since Nov 15th? The truth is that they can afford it, they just didn't want to. They got greedy. And they are deservedly paying for it.
The bottom line is that, for all its success on the user side, SWG couldn't be maintained as a financially viable business. I don't know how much more clear they can be on this. The game, for better or worse, is now much more stable, far fewer bugs, easier for new players to get into, and has vastly more content. The only problem is that the community isn't there. Why?
Total BS. SWG, before the combat upgrade, had a healthy 200K subscribers. While that might not seem like much to the WoW folks, it was enormous back then. I believe the only paying MMO's that passed it were the original Everquest, and Lineage II. I don't know how many boxes were sold (at $40 to $50 each), but 200K * $15/month is more than enough to keep the servers running, the offices staffed, and still have a tidy profit for the investors.
Why did we abandom SOE? Let's see.
More stable: Well, that's good. Unfortunately we don't really know how much more stable it is, since it's a ghost town. It's easy to say the game is more stable when it isn't being stressed the way it used to be.
Far Fewer Bugs: That's also good. However, with no new content being added, and with a great many features lopped off and thrown away (streamlined and simplified), I'd expect it to have fewer bugs. Also, with fewer players banging on every aspect of the game, many bugs may remain hidden.
Easier for new players to get into: IMHO, this isn't really a good thing. SWG was a crafter's paradise. Intentional or not, it catered to those who liked games with a great deal of depth, and who didn't mind figuring things out as they went along. Today's candy-land WoW gamer probably would find it difficult, since there were no fluffy quest givers to hold your hand from point A to point B. New players either learned and became part of the community, or ran away screaming.
Vastly more content: Yeah, ok. If you say so. No storyline anymore, as the rebel/alliance overt/hidden system was nuked. Jedi are nothing special now that anyone can become one. Socializing is non-existent now... shuttles arrive every few minutes so there's no excuse to chat while waiting for them... entertainers are no longer needed, so there's no call to hang around the cantina unless you want to cyber or something.
What you fail to understand is that EVERY online game out there builds a community from the early days of beta testing. SWG had a wonderful community that helped make the game what it was. When SOE (on their own, at the demand of Lucas Arts, or by the Will of Satan) started introducing radical changes to the game, they invalidated the achievments of their players. The folks that spent day after day grinding skills and figuring out how to unlock their Jedi slots, the folks who spent day after day managing huge fields of harvesters and crafting thousands of houses, guns, whatever... all those people got told they were irrelevant when the things they became good at were simplified or removed.
To put it simply, SWG is a totally different game than it was before the combat upgrade.
Why would we stay?
great point, i tried to stay in the combat upgrade, then they applied a patch that accidently reset the level on alot of droids, so my level (80? i think*) droid got dropped to lvl 1, same with my entire stash of em, and a gm told me i was out of luck.
however the space thing was a great move, and i still miss flying my yacht around with passengers screaming there heads off at me, everytime i wandered close to a bunch of pirates
The bottom line is that, for all its success on the user side, SWG couldn't be maintained as a financially viable business. I don't know how much more clear they can be on this. The game, for better or worse, is now much more stable, far fewer bugs, easier for new players to get into, and has vastly more content. The only problem is that the community isn't there. Why?
Total BS. SWG, before the combat upgrade, had a healthy 200K subscribers. While that might not seem like much to the WoW folks, it was enormous back then. I believe the only paying MMO's that passed it were the original Everquest, and Lineage II. I don't know how many boxes were sold (at $40 to $50 each), but 200K * $15/month is more than enough to keep the servers running, the offices staffed, and still have a tidy profit for the investors.
Why did we abandom SOE? Let's see.
More stable: Well, that's good. Unfortunately we don't really know how much more stable it is, since it's a ghost town. It's easy to say the game is more stable when it isn't being stressed the way it used to be.
Far Fewer Bugs: That's also good. However, with no new content being added, and with a great many features lopped off and thrown away (streamlined and simplified), I'd expect it to have fewer bugs. Also, with fewer players banging on every aspect of the game, many bugs may remain hidden.
Easier for new players to get into: IMHO, this isn't really a good thing. SWG was a crafter's paradise. Intentional or not, it catered to those who liked games with a great deal of depth, and who didn't mind figuring things out as they went along. Today's candy-land WoW gamer probably would find it difficult, since there were no fluffy quest givers to hold your hand from point A to point B. New players either learned and became part of the community, or ran away screaming.
Vastly more content: Yeah, ok. If you say so. No storyline anymore, as the rebel/alliance overt/hidden system was nuked. Jedi are nothing special now that anyone can become one. Socializing is non-existent now... shuttles arrive every few minutes so there's no excuse to chat while waiting for them... entertainers are no longer needed, so there's no call to hang around the cantina unless you want to cyber or something.
What you fail to understand is that EVERY online game out there builds a community from the early days of beta testing. SWG had a wonderful community that helped make the game what it was. When SOE (on their own, at the demand of Lucas Arts, or by the Will of Satan) started introducing radical changes to the game, they invalidated the achievments of their players. The folks that spent day after day grinding skills and figuring out how to unlock their Jedi slots, the folks who spent day after day managing huge fields of harvesters and crafting thousands of houses, guns, whatever... all those people got told they were irrelevant when the things they became good at were simplified or removed.
To put it simply, SWG is a totally different game than it was before the combat upgrade.
Why would we stay?
I totally agree with this guy on this, i mean, pre cu...it was probably the best game i had ever played in my life..yet Have you ever seen or played a game with so much customization (professions)??? you could be a pistoleer/ent/doc and you'd still be awesome! LakeDaemon has obviously never played it pre cu or else he wouldnt be complaining. The thing is that he's totally wrong about the community-framework thing...imho, the framework attracted the community, and the community stayed until they changed the framework. Pre cu had a pretty good "framework" even with all the bugs and crap, sure, there's no profession specific quests like they have now but at least every character was unique and had their own mixture of whatever they wanted to be. i was a little of everything in fact: medic/scout/pistols/crafting, eventually i switched to tkm/swords and some medic (before that i switched to full crafting cuz of all the stuff i had from combat ). after the nge came out, crafters were basically doomed for their career unless they had another account of a combat prof. so basically what i guess i'm saying is that...pre cu, the game was bomb, after cu came out, the population shrank, and when the nge came out, the game basically was a tomb. If you're trying to say that SOE did what they did for financial crap, then you're totally wrong. if they were thinking financially they would have figured out that the first day/week/month after nge came out, everyone canceled their accounts and all the cities and guilds were abandoned. they've just been taking old material that they took out and putting it back into the game, but modifying it a bit first. for example, the beast mastery tree was something that already existed in Creature Handlers pre cu/nge. SOE is dumb for putting cu and even stupider for putting the nge in. I will support that it once was a good game, but now the game is a remake of WoW. 'nough said.
I totally agree with this guy on this, i mean, pre cu...it was probably the best game i had ever played in my life..yet Have you ever seen or played a game with so much customization (professions)??? you could be a pistoleer/ent/doc and you'd still be awesome! LakeDaemon has obviously never played it pre cu or else he wouldnt be complaining. The thing is that he's totally wrong about the community-framework thing...imho, the framework attracted the community, and the community stayed until they changed the framework. Pre cu had a pretty good "framework" even with all the bugs and crap, sure, there's no profession specific quests like they have now but at least every character was unique and had their own mixture of whatever they wanted to be. i was a little of everything in fact: medic/scout/pistols/crafting, eventually i switched to tkm/swords and some medic (before that i switched to full crafting cuz of all the stuff i had from combat ). after the nge came out, crafters were basically doomed for their career unless they had another account of a combat prof. so basically what i guess i'm saying is that...pre cu, the game was bomb, after cu came out, the population shrank, and when the nge came out, the game basically was a tomb. If you're trying to say that SOE did what they did for financial crap, then you're totally wrong. if they were thinking financially they would have figured out that the first day/week/month after nge came out, everyone canceled their accounts and all the cities and guilds were abandoned. they've just been taking old material that they took out and putting it back into the game, but modifying it a bit first. for example, the beast mastery tree was something that already existed in Creature Handlers pre cu/nge. SOE is dumb for putting cu and even stupider for putting the nge in. I will support that it once was a good game, but now the game is a remake of WoW. 'nough said.
Pfffff thou i do agree on most of your aspects of pre-cu as those where the aspects i truly enjoy'd, years i couldn't stand the game.....now.....
sorry i have addapted call my BORG
Life goes on with or without SOE
But to call it a remake of WOW just shows everyone that some people have such a limited playstyle that probebly most of the mmo's they wil play wil just be like WOW...for them
Originally posted by Bob_Blawblaw *cough*payola*cough*
Credibility, like virginity, is impossible to recover once lost. Of course, the powers that be chose to lose theirs by doing the bidding of a MMO company that is infected with every venereal disease A-Z, and against the largest and most vocal pissed off playerbase in history.
Comments
OMG please don't let them touch food , food is critical to health and the damage $oe could be done to human mankind could be raised.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Whhhaaaaaa!!! I'm a fanboi and I need attention. But no one is playing, so I don't get attention.... Whaaaaa... Please come and give me attention... I'll throw some flamebait so I can get attention!!!! Wwwhhhhhaaaaaaaaaaaaa!
SOE knows what you like... You don't!
And don't forget... I am forcing you to read this!
Hey bro. SOE called, your late for work!
2/12/07 Topic start
8/09/07 Lol still going
2/12/07 Topic start
8/09/07 Lol still going
It's the energizer bunny of psycotic bullshit.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
I so want this game to Die! please god let it happen!
If you really want that i hope you NEVER EVER !! find a mmorpg again cause we the community of mmorpg games hate selfish ignorant people as they have no place among mmorpg games.
The problem in a nutshell is that SOE is not true to any vision they had, have, or will have. They continue to change the game mechanics. The Chapter 6 Combat Downgrade is nothing more than a WoW clone. If I want to play WoW, I'll go play WoW which is where I'm at now. They continue to change the game in massive natures and run off what little clientel they have left.
I just left SWG so I would imagine I now qualify as a disgruntled veteran. I was on the game for over a year. I had heard from countless people in game, about CU and the changes that NGE created, but they haven't and will not stop there. The minute that you get used to the game, there will be a patch that changes everything, over night. I have seen another exedus going on, right now. Smedley claims he has 100K subs in an interveiw and says he gained 10% of it with C6. I highly doubt that is anywhere near the truth of the matter, just spin. On Kauri, your lucky to see 50 others on at any 1 time and its getting worce.
I wouldn't buy a Ford just to have, 6 months later, some1 drive up and hand me a rambler and I will not continue to pay SWG for their constant changes either.
As you know I am extremely sympathetic to your position on this, Brother Esquire. That being said, we must remember that increasing the difficulty was something the older "disgruntled vets" have been asking for since the NGE hit. Did they go too far? Heck yeah, but this change was at least an attempt to do what the pre-NGE population who were still playing the game wanted.
I am hoping that when they buff us with our origins that'll make the game closer to where it should be. If not, I'll keep bitching, of course. Godspeed in all you do, see ya in WoW (yes I play that one and CoH as well. PM me anytime for more info).
fishermage.blogspot.com
STOP FEEDING THIS POS POST FROM FEBRUARY UNLESS, OF COURSE, YOU LIKE READING CRAP LIKE THIS.
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
(((on another note. i myself started playing right after the CU hit. I never played an mmo before that as nothing pulled me in like the story of star wars did, and for that matter the sandbox nature of the game imho. anyway i enjoyed the hell out of it, even started up rping on starsider(i had rped several years before that on pbems,etc.)). had a good time, then they relased the nge which pretty much pissed me off and pushed me to quit the game. i never asked for changes to the game and enjoyed it as it was. i never bitched about the gameplay or "lack of content". i was going for jedi but taking my time about it for character devlopement. i got royally pissed at the interface change and the making jedi a starter class which completly ruined my characters developing storyline and well, the fun of the game. my entire guild with the exception of like three players left. i tried again in march of this year and about a month or so ago. in both cases i was disgusted.
in the end i don't care if it was soe or lucas arts. somebody screwed up and continues to do so. id settle for cu swg myself.
If you really want that i hope you NEVER EVER !! find a mmorpg again cause we the community of mmorpg games hate selfish ignorant people as they have no place among mmorpg games.
Especially running $OE.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
Yeah, whats wrong with you. Are you Capitalists or something? Your suppose to purchase a product you don't want.
(Funny thread)
Whhhaaaaaa!!! I'm a fanboi and I need attention. But no one is playing, so I don't get attention.... Whaaaaa... Please come and give me attention... I'll throw some flamebait so I can get attention!!!! Wwwhhhhhaaaaaaaaaaaaa!
Lol the best awser that i have read about the OP LOL
Why hasn't this long drawn out troll post been locked/deleted yet the class action lawsuit one was (especially since there is FAR more basis in fact for a player lawsuit against SOE than the original troller's post)?
MMORPG mods biased towards SOE?
/captainrenault on
I am SHOCKED, SHOCKED!
*cough*payola*cough*
Total BS. SWG, before the combat upgrade, had a healthy 200K subscribers. While that might not seem like much to the WoW folks, it was enormous back then. I believe the only paying MMO's that passed it were the original Everquest, and Lineage II. I don't know how many boxes were sold (at $40 to $50 each), but 200K * $15/month is more than enough to keep the servers running, the offices staffed, and still have a tidy profit for the investors.
Why did we abandom SOE? Let's see.
More stable: Well, that's good. Unfortunately we don't really know how much more stable it is, since it's a ghost town. It's easy to say the game is more stable when it isn't being stressed the way it used to be.
Far Fewer Bugs: That's also good. However, with no new content being added, and with a great many features lopped off and thrown away (streamlined and simplified), I'd expect it to have fewer bugs. Also, with fewer players banging on every aspect of the game, many bugs may remain hidden.
Easier for new players to get into: IMHO, this isn't really a good thing. SWG was a crafter's paradise. Intentional or not, it catered to those who liked games with a great deal of depth, and who didn't mind figuring things out as they went along. Today's candy-land WoW gamer probably would find it difficult, since there were no fluffy quest givers to hold your hand from point A to point B. New players either learned and became part of the community, or ran away screaming.
Vastly more content: Yeah, ok. If you say so. No storyline anymore, as the rebel/alliance overt/hidden system was nuked. Jedi are nothing special now that anyone can become one. Socializing is non-existent now... shuttles arrive every few minutes so there's no excuse to chat while waiting for them... entertainers are no longer needed, so there's no call to hang around the cantina unless you want to cyber or something.
What you fail to understand is that EVERY online game out there builds a community from the early days of beta testing. SWG had a wonderful community that helped make the game what it was. When SOE (on their own, at the demand of Lucas Arts, or by the Will of Satan) started introducing radical changes to the game, they invalidated the achievments of their players. The folks that spent day after day grinding skills and figuring out how to unlock their Jedi slots, the folks who spent day after day managing huge fields of harvesters and crafting thousands of houses, guns, whatever... all those people got told they were irrelevant when the things they became good at were simplified or removed.
To put it simply, SWG is a totally different game than it was before the combat upgrade.
Why would we stay?
Total BS. SWG, before the combat upgrade, had a healthy 200K subscribers. While that might not seem like much to the WoW folks, it was enormous back then. I believe the only paying MMO's that passed it were the original Everquest, and Lineage II. I don't know how many boxes were sold (at $40 to $50 each), but 200K * $15/month is more than enough to keep the servers running, the offices staffed, and still have a tidy profit for the investors.
Why did we abandom SOE? Let's see.
More stable: Well, that's good. Unfortunately we don't really know how much more stable it is, since it's a ghost town. It's easy to say the game is more stable when it isn't being stressed the way it used to be.
Far Fewer Bugs: That's also good. However, with no new content being added, and with a great many features lopped off and thrown away (streamlined and simplified), I'd expect it to have fewer bugs. Also, with fewer players banging on every aspect of the game, many bugs may remain hidden.
Easier for new players to get into: IMHO, this isn't really a good thing. SWG was a crafter's paradise. Intentional or not, it catered to those who liked games with a great deal of depth, and who didn't mind figuring things out as they went along. Today's candy-land WoW gamer probably would find it difficult, since there were no fluffy quest givers to hold your hand from point A to point B. New players either learned and became part of the community, or ran away screaming.
Vastly more content: Yeah, ok. If you say so. No storyline anymore, as the rebel/alliance overt/hidden system was nuked. Jedi are nothing special now that anyone can become one. Socializing is non-existent now... shuttles arrive every few minutes so there's no excuse to chat while waiting for them... entertainers are no longer needed, so there's no call to hang around the cantina unless you want to cyber or something.
What you fail to understand is that EVERY online game out there builds a community from the early days of beta testing. SWG had a wonderful community that helped make the game what it was. When SOE (on their own, at the demand of Lucas Arts, or by the Will of Satan) started introducing radical changes to the game, they invalidated the achievments of their players. The folks that spent day after day grinding skills and figuring out how to unlock their Jedi slots, the folks who spent day after day managing huge fields of harvesters and crafting thousands of houses, guns, whatever... all those people got told they were irrelevant when the things they became good at were simplified or removed.
To put it simply, SWG is a totally different game than it was before the combat upgrade.
Why would we stay?
Dagnabbit i like the way ya think. i think if you see someone asking how do i get to???? They should be kicked very hard in the nuts and asked to repeat the question (chuckles).
Um, wrong. While it's true that now SOE is struggling to keep SWG afloat, back in the day, they were just greedy.
Back when they unleashed this pile of garbage on the community, they claimed financial stress as the reason for these changes. Even though I am living a comfortable upper middle-class lifestyle, I feel financial stress when a Ferrari drives by too. I want one, and can't afford it. So, I can go to the casino with my average guy earnings and try and turn it into a million. This is what SOE did. They rolled the dice and gave up their comfortable earnings, and have been paying for it ever since.
In a nutshell, if it they couldn't afford to maintain the game when they had 250,000 subs, how did they manage to keep it alive until now when they haven't had a fraction of that many subs since Nov 15th? The truth is that they can afford it, they just didn't want to. They got greedy. And they are deservedly paying for it.
Total BS. SWG, before the combat upgrade, had a healthy 200K subscribers. While that might not seem like much to the WoW folks, it was enormous back then. I believe the only paying MMO's that passed it were the original Everquest, and Lineage II. I don't know how many boxes were sold (at $40 to $50 each), but 200K * $15/month is more than enough to keep the servers running, the offices staffed, and still have a tidy profit for the investors.
Why did we abandom SOE? Let's see.
More stable: Well, that's good. Unfortunately we don't really know how much more stable it is, since it's a ghost town. It's easy to say the game is more stable when it isn't being stressed the way it used to be.
Far Fewer Bugs: That's also good. However, with no new content being added, and with a great many features lopped off and thrown away (streamlined and simplified), I'd expect it to have fewer bugs. Also, with fewer players banging on every aspect of the game, many bugs may remain hidden.
Easier for new players to get into: IMHO, this isn't really a good thing. SWG was a crafter's paradise. Intentional or not, it catered to those who liked games with a great deal of depth, and who didn't mind figuring things out as they went along. Today's candy-land WoW gamer probably would find it difficult, since there were no fluffy quest givers to hold your hand from point A to point B. New players either learned and became part of the community, or ran away screaming.
Vastly more content: Yeah, ok. If you say so. No storyline anymore, as the rebel/alliance overt/hidden system was nuked. Jedi are nothing special now that anyone can become one. Socializing is non-existent now... shuttles arrive every few minutes so there's no excuse to chat while waiting for them... entertainers are no longer needed, so there's no call to hang around the cantina unless you want to cyber or something.
What you fail to understand is that EVERY online game out there builds a community from the early days of beta testing. SWG had a wonderful community that helped make the game what it was. When SOE (on their own, at the demand of Lucas Arts, or by the Will of Satan) started introducing radical changes to the game, they invalidated the achievments of their players. The folks that spent day after day grinding skills and figuring out how to unlock their Jedi slots, the folks who spent day after day managing huge fields of harvesters and crafting thousands of houses, guns, whatever... all those people got told they were irrelevant when the things they became good at were simplified or removed.
To put it simply, SWG is a totally different game than it was before the combat upgrade.
Why would we stay?
great point, i tried to stay in the combat upgrade, then they applied a patch that accidently reset the level on alot of droids, so my level (80? i think*) droid got dropped to lvl 1, same with my entire stash of em, and a gm told me i was out of luck.
however the space thing was a great move, and i still miss flying my yacht around with passengers screaming there heads off at me, everytime i wandered close to a bunch of pirates
Total BS. SWG, before the combat upgrade, had a healthy 200K subscribers. While that might not seem like much to the WoW folks, it was enormous back then. I believe the only paying MMO's that passed it were the original Everquest, and Lineage II. I don't know how many boxes were sold (at $40 to $50 each), but 200K * $15/month is more than enough to keep the servers running, the offices staffed, and still have a tidy profit for the investors.
Why did we abandom SOE? Let's see.
More stable: Well, that's good. Unfortunately we don't really know how much more stable it is, since it's a ghost town. It's easy to say the game is more stable when it isn't being stressed the way it used to be.
Far Fewer Bugs: That's also good. However, with no new content being added, and with a great many features lopped off and thrown away (streamlined and simplified), I'd expect it to have fewer bugs. Also, with fewer players banging on every aspect of the game, many bugs may remain hidden.
Easier for new players to get into: IMHO, this isn't really a good thing. SWG was a crafter's paradise. Intentional or not, it catered to those who liked games with a great deal of depth, and who didn't mind figuring things out as they went along. Today's candy-land WoW gamer probably would find it difficult, since there were no fluffy quest givers to hold your hand from point A to point B. New players either learned and became part of the community, or ran away screaming.
Vastly more content: Yeah, ok. If you say so. No storyline anymore, as the rebel/alliance overt/hidden system was nuked. Jedi are nothing special now that anyone can become one. Socializing is non-existent now... shuttles arrive every few minutes so there's no excuse to chat while waiting for them... entertainers are no longer needed, so there's no call to hang around the cantina unless you want to cyber or something.
What you fail to understand is that EVERY online game out there builds a community from the early days of beta testing. SWG had a wonderful community that helped make the game what it was. When SOE (on their own, at the demand of Lucas Arts, or by the Will of Satan) started introducing radical changes to the game, they invalidated the achievments of their players. The folks that spent day after day grinding skills and figuring out how to unlock their Jedi slots, the folks who spent day after day managing huge fields of harvesters and crafting thousands of houses, guns, whatever... all those people got told they were irrelevant when the things they became good at were simplified or removed.
To put it simply, SWG is a totally different game than it was before the combat upgrade.
Why would we stay?
I totally agree with this guy on this, i mean, pre cu...it was probably the best game i had ever played in my life..yet Have you ever seen or played a game with so much customization (professions)??? you could be a pistoleer/ent/doc and you'd still be awesome! LakeDaemon has obviously never played it pre cu or else he wouldnt be complaining. The thing is that he's totally wrong about the community-framework thing...imho, the framework attracted the community, and the community stayed until they changed the framework. Pre cu had a pretty good "framework" even with all the bugs and crap, sure, there's no profession specific quests like they have now but at least every character was unique and had their own mixture of whatever they wanted to be. i was a little of everything in fact: medic/scout/pistols/crafting, eventually i switched to tkm/swords and some medic (before that i switched to full crafting cuz of all the stuff i had from combat ). after the nge came out, crafters were basically doomed for their career unless they had another account of a combat prof. so basically what i guess i'm saying is that...pre cu, the game was bomb, after cu came out, the population shrank, and when the nge came out, the game basically was a tomb. If you're trying to say that SOE did what they did for financial crap, then you're totally wrong. if they were thinking financially they would have figured out that the first day/week/month after nge came out, everyone canceled their accounts and all the cities and guilds were abandoned. they've just been taking old material that they took out and putting it back into the game, but modifying it a bit first. for example, the beast mastery tree was something that already existed in Creature Handlers pre cu/nge. SOE is dumb for putting cu and even stupider for putting the nge in. I will support that it once was a good game, but now the game is a remake of WoW. 'nough said.
Pfffff thou i do agree on most of your aspects of pre-cu as those where the aspects i truly enjoy'd, years i couldn't stand the game.....now.....
sorry i have addapted call my BORG
Life goes on with or without SOE
But to call it a remake of WOW just shows everyone that some people have such a limited playstyle that probebly most of the mmo's they wil play wil just be like WOW...for them
Credibility, like virginity, is impossible to recover once lost. Of course, the powers that be chose to lose theirs by doing the bidding of a MMO company that is infected with every venereal disease A-Z, and against the largest and most vocal pissed off playerbase in history.