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Is WAR ripping off WoW?

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Comments

  • laleblaleb Member Posts: 215

    I heard the simpsons did it.

  • ImpyrielImpyriel Member UncommonPosts: 711
    Originally posted by Leodious


    I just cannot believe anyone is still debating this. Warhammer came long before Warcraft, so any claim of similarity only shows that Warcraft is using Warhammer as inspiration.
    Seriously, people.



    There will never be a shortage of uninformed neophytes.

  • LionexxLionexx Member UncommonPosts: 680
    Originally posted by Realm-Reaper


     
    Originally posted by Leodious


    I just cannot believe anyone is still debating this. Warhammer came long before Warcraft, so any claim of similarity only shows that Warcraft is using Warhammer as inspiration.
    Seriously, people.

     

     

    TRUE!

    WoW is but a child in the shadow of  the Warhammer IP.

    Anyone born after the year of 1994 will never know this.

    Playing: Everthing
    Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
    I have played every MMO that has ever come out.

  • iCehiCeh Member UncommonPosts: 884

    Why are people talking about looks? Fuck looks! I don't want play Warhammer because it "looks" cool, I want to play Warhammer because I want to kill people and take over cities!

    You're bored of WoW because it's a PvE dead-end based system. Once you've reached the end (which is nothing but grinding until your eyes start bleeding, resting, then grinding again) there's nothing else to do. WoW's PvP system is a complete joke... World PvP? Quiet due to BG's, dead since TBC. Wanna raid a city and kill the boss? K, but you will get disconnect every 5 minutes because the servers can't handle it... and guards will continuously spawn from thin-air, thus making the server even more unstable, and very, very laggy.

    Yes, both games have Orcs, Elves, Goblins etc... but the gameplay will be completely different, and that's the reason I'm waiting for Warhammer.

    -iCeh

  • ormstungaormstunga Member Posts: 736

    JETRPG

    Why would they go with more realistic high rezz models? What they are doing now is really capturing the feel of Warhammer, but obviously you've never played Warhammer tabletop. I think it looks great, following earlier Warhammer artwork very nicely.

    Why would they take a step away from Warhammer art, only to NOT look abit similar to WoW, which "stole" Warhammer art in the first place? Only reason I can think of is to please ignorant fools, and that makes little sence in my book  If they had gone with the AoC or even SWG look I would have been really disappointed and probably alot of ppl with me... ye alright the fanbois... I rather be a fanboi then a fool in all fucking honesty 

  • FluteFlute Member UncommonPosts: 455

    "Originally launched in 1986, Warhammer Fantasy Roleplay marked a revolution in the role playing arena, combining startlingly original game design with the dark and brooding background of the Warhammer World.

    Very different to other fantasy settings, the Warhammer world is a dark, gothic place where the race of mankind is constantly harried by the forces of darkness and death, and grim deeds and desperate struggles are the order of the day."

    So so course WoW came first!  Yeah, right.   

    Just like Blizzard invented all those other things, like hunters with pets, and fishing.  Can anyone say "UO"?   WoW ripped off all sorts of things, and did it in style.  They also made a great game for their target market (pity I'm not in their target market!).

  • Realm-ReaperRealm-Reaper Member Posts: 501
    Originally posted by Flute


    "Originally launched in 1986, Warhammer Fantasy Roleplay marked a revolution in the role playing arena, combining startlingly original game design with the dark and brooding background of the Warhammer World.
    Very different to other fantasy settings, the Warhammer world is a dark, gothic place where the race of mankind is constantly harried by the forces of darkness and death, and grim deeds and desperate struggles are the order of the day."
    So so course WoW came first!  Yeah, right.   
    Just like Blizzard invented all those other things, like hunters with pets, and fishing.  Can anyone say "UO"?   WoW ripped off all sorts of things, and did it in style.  They also made a great game for their target market (pity I'm not in their target market!).



    lol...PWNIZZZZZLED!

  • dominiadominia Member Posts: 191

    Originally posted by Sweeet


    After watching all the WAR videos it's become crystal clear that WAR is using EXACTLEY the same engine as WoW... Exactley the same cartoony style, character models...even the yellow explanation marks!
    I'm by no means trying to flame, but can anyone explain what exactley is original about this game considering all the hype?

    I'm gald i didn't waste my time reading though this thread.

    Sweeet, believe it or not, coming on to this forum on this site in this day in age and saying what you said either means your ignorant or a troll. Being as though you spoke of the engine, style and character models... I would like to assume your just ignorant.

    Dwarfs and humans look alike in any mmo (check out the orcs, much different).

    The engine is entirely different. I think your getting graphical style and 'graphics' mixed up.

    The cartoony style is a trade mark of the WAR universe, which came before Warcraft.

    The first game i can remember who used question mark type stuff for quest givers was SWG, though EQ might of introduced that later on -- I stopped after Luclin to play DoAC, and Shadowbane.

    As a history note if it has not been said already, WoW was a conglomeration of all the best ideas of UO, EQ, DoAC, AC, FFXI, SWG and a bunch of other MUDS. WoW did nothing original except make one of the most complete mmo experiences for casual gamers, hard core raiders, pvper's, old gamers while still being accesible enough for people who generally wouldn't play video games let alone MMO's.

    WoW will go down as a business success but please don't take way what guys at Mythic, Turbine, Sony, CCP and all of the other developers out there are doing.

    Currently Playing: GW2
    Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR

    The Aphelion MMO Blog - GW2 Initial Impressions

  • locherbreadlocherbread Member Posts: 15

    TIME FOR A HISTORY LESSON



    Way back in the day, 1990´s to be more specific. Games Workshop decided to expand into the Growing PC Game Market, So they Decided to team up with Blizzard. At this point in time Blizzard had not even made the original Warcraft, and heres why. Blizzard was hired to do a RTS style Game Based on the WHFB´s IP, some time during the development stages GW Canned the Whole Idea of a Warhammer RTS. Some time After this Blizzard comes out with their WarCraft Series, which in itself sucked ass. Then they came out with Warcraft 2, this is where Blizzard stops using their own shitty ideas and starts to steal the GW IP and just call things different. Games Workshop Filed Several Suits against Blizzard but because they had Changed names and such nothing could be done, Untill. When WarCraft 3 came out the Humans originally had a unit called the Steam Tank (sound familiar), untill now GW didnt have anything to File suit against with, Gamesworkshop soon sued Blizzard for intellectual Property Theft and won, forcing Blizzard to Change the Name of the ¨steam tank¨to the ¨steam ENGINE¨. Henceforth Blizzard has also been forced to Pay GW for Damages due to their Blatant theft.



    I hope that has been Enlightening to you WOW gamers that dont even know that youre playing a half assed rip off of the WHFB IP.

  • judgebeojudgebeo Member Posts: 419

    So people that think that the op is a troll? or flamer? grow up and stop being blindness fans.

    I found that it got the same as everyother mmorpg game. Point & Click combat, same as wow animations skill system, same idea of the classes races that everything... dont be blind! what it brings new? you dont answer him because you cant? Same classes with different names? different style?

    Really hope Im wrong, and war will be a great game that its worth of pay for, (Im looking after this and aoc) but everything I see is people that love a game that didnt test or love it cause the name, and a game is more t han a name and some marketing.

    Just want to say that there are lot of games that looks GREAT, and when you start are GREAT, but in 2 weeks they become boring and more of the same, so, what have war different? competition for items like wow? ladder that gw? griding like every korean mmorpg? (no rpg... mmo), rvr like lot of other games? daoc? cartoons like wow?I dont found the "new idea", that could entertain people paying and playing.

     

    Please, dont get angry and dont flame people about their opinions.

  • random11random11 Member UncommonPosts: 765

    First off, I didn't play any Blizzard games, other than Starcraft. The rest sucks for me. Blizzard stole the lore of WH, no one doubts that.

     

    But a game sell because of gameplay. Blizzard made a recognized brand, because of gameplay, not lore. Anyone may very well call WAR a WoW ripoff. I don't remember GW coming up with any gameplay ideas on how to do an MMO prior to WoW. Do you?!

     

    WAR can be named a WoW clone game-play wise by anyone with right.

  • dominiadominia Member Posts: 191

     

    Originally posted by judgebeo


    So people that think that the op is a troll? or flamer? grow up and stop being blindness fans.
    I found that it got the same as everyother mmorpg game. Point & Click combat, same as wow animations skill system, same idea of the classes races that everything... dont be blind! what it brings new? you dont answer him because you cant? Same classes with different names? different style?
    Really hope Im wrong, and war will be a great game that its worth of pay for, (Im looking after this and aoc) but everything I see is people that love a game that didnt test or love it cause the name, and a game is more t han a name and some marketing.
    Just want to say that there are lot of games that looks GREAT, and when you start are GREAT, but in 2 weeks they become boring and more of the same, so, what have war different? competition for items like wow? ladder that gw? griding like every korean mmorpg? (no rpg... mmo), rvr like lot of other games? daoc? cartoons like wow?I dont found the "new idea", that could entertain people paying and playing.
     
    Please, dont get angry and dont flame people about their opinions.

     

    Most of the flames I saw were due inpart to a poor choice of words by the OP.

    He made it look like WoW was the end all be all of mmo originality which clearly upset a lot of people, not just WAR fans. This is a mistake many make when trying to talk about the lack of innovation in mmo's in general.

    I'm not gonna argue that WAR is truly innovating, but to say it is a WoW knock off shows a lack of respect just like if you said WoW was a EQ knock off.

    To answer his question his underlining question about lack of innovation coming from WAR for the MMO genre, all I can say is that each game can only push the envelop so far or it won't be embraced by it's fans. Innovation will only happen over long stretches of time in the game world, and to expect anything less out of a AAA title and IP is silly.

    As a note: the Guild Wars devs ARE the original WoW devs.

    Currently Playing: GW2
    Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR

    The Aphelion MMO Blog - GW2 Initial Impressions

  • judgebeojudgebeo Member Posts: 419

     

    Originally posted by random11


    First off, I didn't play any Blizzard games, other than Starcraft. The rest sucks for me. Blizzard stole the lore of WH, no one doubts that.
     
    But a game sell because of gameplay. Blizzard made a recognized brand, because of gameplay, not lore. Anyone may very well call WAR a WoW ripoff. I don't remember GW coming up with any gameplay ideas on how to do an MMO prior to WoW. Do you?!
     
    WAR can be named a WoW clone game-play wise by anyone with right.

    Gw got lot of new ideas:

     

    Not paying mmo. The idea of a Competitive/cooperative rpg. A ladder, new ideas in the pvp, new ideas in how this pvp work. New ideas in characters (so you usually see lot of mesmers in other games?) the way the "defending" system works, the fast and the skills out of % of attacking/missing... yes, gw bring lot of new things, perhaps a lot from an fps or something similar that brings it far away from the mmorpg to the point that lot of people see it like an action pvp game... you can like it or, or dislike it, but dont tell thinks like "Gw coming up with any gameplay ideas..."  the idea that you can play at top level where your skill is more important than your level/gear. Of course, more practice more skill, but this is in everything in the life, at least, you dont need to be a  hardcore players to do something.

    Wow was an occidental copy/paste of lineage2 and some other games and lot of marketing, it was selled about his marketing. I played the beta and some time on wow and get really bored... everything gear dependant, no customization on the character (you take a class/race and no stats? I hate this in l2 and again in wow... is easier, yes, but no customization? .. pff) so perhaps is one of the easier games to get and cause this and marketing was easier to reach for the people.

     

    Seems that you didnt played GW, about the way you talking. But, anyways, Im still seeing nothing new in war, its wow2? new graphic wow? you mean that cause it got the name "warhammer" on it will be good? more point and click combat? more of the same skills? same classes? same races? is this all? I wanna to feel my character is MINE, like you feel in cox, I wanna feel like I can do something different, or I can customize my skills for my game stile, my aspect to, dont wanna feel that the most geared one will always win besides the skill...

    So can you REALLY say that this (and other "next generation mmorpg") game will got NEW, really NEW things? or all that he got is bored players from other games? do you mean that we all must run to the new games? to aoc, to war, to lotro, vanguard?? cause... we are bored? (im not bored... at all)

     

     

     

    EDIT: About As a note: the Guild Wars devs ARE the original WoW devs. They were from blizzard, not sure that they were the one that was developing wow. Anet was found from (if Im ok) 2 of blizzard devs, so, this dont means that they were "the wow developers".

  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    Anyone who has played WAR and played WoW will notice they do not "feel" similar.

    The graphics are not close anymore either. So they do not feel the same nor look the same. Collision detection and stand to cast spells styles/combo systems, morale, and tactics all these make for gameplay that will not feel the same.

  • dominiadominia Member Posts: 191

    I don't want to side track the tread but the GW devs (  Mike O'Brien, Patrick Wyatt and Jeff Strain and a couple of others) were some of the lead guys for Warcraft, Starcraft and most importantly BattleNet.

    As I remember reading on gamasutra about 7 years ago, Blizzard had just started planning WoW and there was a fallout over the design direction of it. Mike, Patrick and Jeff wanted it to be more of a Virtual BattleNet where players in the Warcraft universe would join an instanced battle in a certain zone in Azeroth  (kinda like Battlegrounds) and they wanted a highly competitive ladder system with a strong emphsis on pvp.

    The other camp looked at EQ and their success with limited pvp, and a lot of pve raiding at endgame and thought it the better business model. The pve raiding camp won out and Mike, Pat and Jeff left to apply their ideas to a new MMO, GW.

    Later on in 2004 there was yet another fallout at Blizzard (early spring '04) there was a large exodius from WoW to other companies; again don't quote me but I remember reading 1 or 2 designers leaving for ArenaNet at that time also). The later exodius was again over the direction of pvp, strictly instanced or world pvp -- world pvp won out as AV was originally scheduled not to be instanced.

    Then the game was released, instanced pvp was soon intorduced along with ranks, and eventually a ladder system.

    The interesting thing about that second fallout was that in Spring 04 WoW was pretty much complete -- they had every raid MC, BWL, and AQ completed and had drawn out the plans for Naxx. That leads me to believe that more then just a few people left Blizzard and that they almost had to bring in an entirely new team to finish WoW and get the 1st Xpack going -- which explains the long delay.

    That is how I remember reading the story and living it in alpha testing 3 years ago. If anyone else has more complete information feel free to correct me.

    Currently Playing: GW2
    Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR

    The Aphelion MMO Blog - GW2 Initial Impressions

  • judgebeojudgebeo Member Posts: 419
    Originally posted by dominia


    I don't want to side track the tread but the GW devs (  Mike O'Brien, Patrick Wyatt and Jeff Strain and a couple of others) were some of the lead guys for Warcraft, Starcraft and most importantly BattleNet.
    As I remember reading on gamasutra about 7 years ago, Blizzard had just started planning WoW and there was a fallout over the design direction of it. Mike, Patrick and Jeff wanted it to be more of a Virtual BattleNet where players in the Warcraft universe would join an instanced battle in a certain zone in Azeroth  (kinda like Battlegrounds) and they wanted a highly competitive ladder system with a strong emphsis on pvp.
    The other camp looked at EQ and their success with limited pvp, and a lot of pve raiding at endgame and thought it the better business model. The pve raiding camp won out and Mike, Pat and Jeff left to apply their ideas to a new MMO, GW.
    Later on in 2004 there was yet another fallout at Blizzard (early spring '04) there was a large exodius from WoW to other companies; again don't quote me but I remember reading 1 or 2 designers leaving for ArenaNet at that time also). The later exodius was again over the direction of pvp, strictly instanced or world pvp -- world pvp won out as AV was originally scheduled not to be instanced.
    Then the game was released, instanced pvp was soon intorduced along with ranks, and eventually a ladder system.
    The interesting thing about that second fallout was that in Spring 04 WoW was pretty much complete -- they had every raid MC, BWL, and AQ completed and had drawn out the plans for Naxx. That leads me to believe that more then just a few people left Blizzard and that they almost had to bring in an entirely new team to finish WoW and get the 1st Xpack going -- which explains the long delay.
    That is how I remember reading the story and living it in alpha testing 3 years ago. If anyone else has more complete information feel free to correct me.

    Thanks for the info :))

  • gamerman98gamerman98 Member UncommonPosts: 809


    Originally posted by Sweeet
    After watching all the WAR videos it's become crystal clear that WAR is using EXACTLEY the same engine as WoW... Exactley the same cartoony style, character models...even the yellow explanation marks!
    I'm by no means trying to flame, but can anyone explain what exactley is original about this game considering all the hype?

    Its virtually impossible to make a game to look EXACTLY like WoW mainly because of the fact that the WoW engine was made in house at Blizzard from top to bottom...and they would never sell it to anyone...so no...they arent the same at all.

  • SweeetSweeet Member Posts: 135

    Originally posted by dominia


     
    Originally posted by Sweeet


    After watching all the WAR videos it's become crystal clear that WAR is using EXACTLEY the same engine as WoW... Exactley the same cartoony style, character models...even the yellow explanation marks!
    I'm by no means trying to flame, but can anyone explain what exactley is original about this game considering all the hype?

     

    I'm gald i didn't waste my time reading though this thread.

    Sweeet, believe it or not, coming on to this forum on this site in this day in age and saying what you said either means your ignorant or a troll. Being as though you spoke of the engine, style and character models... I would like to assume your just ignorant.

    Dwarfs and humans look alike in any mmo (check out the orcs, much different).

    The engine is entirely different. I think your getting graphical style and 'graphics' mixed up.

    The cartoony style is a trade mark of the WAR universe, which came before Warcraft.

    The first game i can remember who used question mark type stuff for quest givers was SWG, though EQ might of introduced that later on -- I stopped after Luclin to play DoAC, and Shadowbane.

    As a history note if it has not been said already, WoW was a conglomeration of all the best ideas of UO, EQ, DoAC, AC, FFXI, SWG and a bunch of other MUDS. WoW did nothing original except make one of the most complete mmo experiences for casual gamers, hard core raiders, pvper's, old gamers while still being accesible enough for people who generally wouldn't play video games let alone MMO's.

    WoW will go down as a business success but please don't take way what guys at Mythic, Turbine, Sony, CCP and all of the other developers out there are doing.

    Ignorance would be correct yes.

     

    I personally don't believe we'll see such a success again, at least not for a while. If there's one thing WoW's done well, I believe it's show people exactly what they do and do not want from an MMO. And with the range of MMO's due for release I think we'll begin to see a big devide among the WoW community. I'll show you what I mean;

    Age of Conan: Goes for realism with unparalleled graphics, innovative game engine, dark storyline and overall gritty adult theme.

    Tabula Rasa: Sci-Fi theme with Sticky FPS action, promises ethical parables within missions to let you shape the outcome of your journey.

    WAR: PvP centric, WAR picks up where WoW failed and brings real PvP to the MMO table. A world constantly in turmoil where every action can suposidly have a reaction on the War effort.

    Pirates of the Burning Sea: For those that simply want to try something different. Whether or not it works is yet to be determined.

    And of course you will still have those who'll stay loyal to WoW and stay through the numpty amount of expansions Blizzard pumps out. But logic dictates that we will not see a game as successful as WoW for quite some time as there simply aren't enough people to play one particular game with so much to choose from. People will finally be able to choose a game that suits them best without having to go for the flavour of the year.

    To wank, or not to wank. The ultimate MMO sacrifice.

  • vajurasvajuras Member Posts: 2,860

    Originally posted by Sweeet


    After watching all the WAR videos it's become crystal clear that WAR is using EXACTLEY the same engine as WoW... Exactley the same cartoony style, character models...even the yellow explanation marks!
    I'm by no means trying to flame, but can anyone explain what exactley is original about this game considering all the hype?

    i didnt read this whole thread

    like yourself I keep having that irrational fear too. but im tired of getting banned the WAR fans got the mods on their side bigtime. In anycase this title looks interesting the more u watch the vids.

    I just hate that pvpers are getting split off into other zones. I'm more for everyone being in the same zone but let the PVE'ers sorta do their thing in the backfield. and once the frontlines is lost they gotta retreat with the warriors

     

    anyway watched the scenarios and thought more and more and more about it. I like the fact they focusing on PVP and trying to make PVP centric quests. I'm slowly coming back around

    was all for this thing 100% at begining but got pissed once they started announcing the scenarios. but during my 'ban' it gave me time to think more on this title lol I think it'll be fine we just gotta waitr to see

    at least it will avoid WoW's errors at worst (I mean the errors WoW made at begining by making it so raiders ran all over us pvpers)

  • cupertinocupertino Member Posts: 1,094
    Originally posted by locherbread


    TIME FOR A HISTORY LESSON



    Way back in the day, 1990´s to be more specific. Games Workshop decided to expand into the Growing PC Game Market, So they Decided to team up with Blizzard. At this point in time Blizzard had not even made the original Warcraft, and heres why. Blizzard was hired to do a RTS style Game Based on the WHFB´s IP, some time during the development stages GW Canned the Whole Idea of a Warhammer RTS. Some time After this Blizzard comes out with their WarCraft Series, which in itself sucked ass. Then they came out with Warcraft 2, this is where Blizzard stops using their own shitty ideas and starts to steal the GW IP and just call things different. Games Workshop Filed Several Suits against Blizzard but because they had Changed names and such nothing could be done, Untill. When WarCraft 3 came out the Humans originally had a unit called the Steam Tank (sound familiar), untill now GW didnt have anything to File suit against with, Gamesworkshop soon sued Blizzard for intellectual Property Theft and won, forcing Blizzard to Change the Name of the ¨steam tank¨to the ¨steam ENGINE¨. Henceforth Blizzard has also been forced to Pay GW for Damages due to their Blatant theft.



    I hope that has been Enlightening to you WOW gamers that dont even know that youre playing a half assed rip off of the WHFB IP.

    Not this crap again, b4 you post this as FACT please have some sources to back this up.. this urban myth has been bounded around for so long that some people believe it wothout question... to the truth is there is not 1 single bit of evidence that this EVER happened... please provide the evidence or delete your post.

    image

  • cupertinocupertino Member Posts: 1,094

    Originally posted by random11


    First off, I didn't play any Blizzard games, other than Starcraft. The rest sucks for me. Blizzard stole the lore of WH, no one doubts that.
     
    But a game sell because of gameplay. Blizzard made a recognized brand, because of gameplay, not lore. Anyone may very well call WAR a WoW ripoff. I don't remember GW coming up with any gameplay ideas on how to do an MMO prior to WoW. Do you?!
     
    WAR can be named a WoW clone game-play wise by anyone with right.
    Stoie the lore?

    You obviously have no idea of the Warhammer or the Warcraft lore.

    image

  • BattleFelonBattleFelon Member UncommonPosts: 483

    I have no idea Cupertino if Blizzard ever had something in the works with Games Workshop, but there are several aspects of the world that they seem to have stolen wholesale from GW - including the steam tank (looks pretty darn similar to the one from Warhammer) and gyrocopters. In the world of fantasy, there are some ideas that are open intellectual property and some that can be copyrighted. Obviously orcs and elves are from ancient myth and can't be seen as anyone's IP, but nobody can use "hobbits" without the right licensing. Personally, I woud see Blizzard copying the steam tank (very specific Warhammer IP) as being unethical if not outright illegal, but the companies probably worked something out which is why we never saw a trial.

    I'm not trying to come off as a Warcraft hater cause I've enjoyed playing all the games in the series.  But at the same time I also recognize WOW's lore is a Frankenstein monster of popular fantasy elements with lots of modern pop culture references thrown in. It reminds me of the "Epic Movie" of fantasy video games. Warhammer has a very unique take on the fantasy genre, combining lots of quirky "Monty Python" British humor with a very dark, gritty, and almost true-to-life medieval world where life is cheap and threatened at every moment by chaotic forces.

    One last thing - I played WAR at PAX and except for the fact that yes you have skillbars and WASD movement, WAR's character classes and gameplay has nothing to do with WOW.  You don't even have a true auto-attack because if an enemy moves from ranged to melee distance you have to swap weapons in order to keep fighting. WAR and WOW are about as similar as Half-Life, Halo, Bio Shock, and Battlefield 2 are similar to each other. Can you imagine some idiot running around saying "ZOMG you have guns in all these games! And you can strafe in them all! What rip-offs!" But that's exactly what WOW fanbois are doing in this case.

  • JetrpgJetrpg Member UncommonPosts: 2,347

     

    Originally posted by ormstunga


    JETRPG
    Why would they go with more realistic high rezz models? What they are doing now is really capturing the feel of Warhammer, but obviously you've never played Warhammer tabletop. I think it looks great, following earlier Warhammer artwork very nicely.
    Why would they take a step away from Warhammer art, only to NOT look abit similar to WoW, which "stole" Warhammer art in the first place? Only reason I can think of is to please ignorant fools, and that makes little sence in my book  If they had gone with the AoC or even SWG look I would have been really disappointed and probably alot of ppl with me... ye alright the fanbois... I rather be a fanboi then a fool in all fucking honesty 

    See told ya this dude just addmited WAr looks like WoW. They will look alike becuase they are based closely on the same Artistic IP .  And i said this but the same people will say :

     

    1) WoW stole Warhammers artistic look, and then

    2) WAr looks nothing like WoW

    Well sorry but you can't have your cake and eat it too.

     

    "So so course WoW came first!"  WoW came before WAr and thats how many people will see it , so you will see these post over and over. Maybe if the community stopped spinning the truth and just admited WAR looks like a mmo that came out before it will , but becuase the artistic ip was taken from the WArhammer universe we could stop misinforming people. Because WoW and WAr do look awful alike. Telling someone who clearly thinks they do look alike , they do look alike will do nothing but make them think , that person is full of shit. (Because they are).

    To impyrels , yes it does to many people WAr loosk like WoW and thast a fact becuase many people agree. "Looks like" is subjective Thus its opinion and many people hold this opinion. Its like saying Murder is wrong , its subjective but one can label it a fact.

    The reason AoC is brought up is simiple , WoW fanboies just see anything and say that looks like wow , then they would also look at AoC and say that looks like WoW. However, They do not do this , but when they look at WAR they say that looks like WoW. Why do they do this its becuase they really do look very similar, ORC , goblins, big shoulder pads , the teeth , and the artistic style. They have many common and similar factors To the point where even WAr fans have thought new WoW pics were new WAr pics , to the point where we get a continual stream of people saying WAR is copying from WoW. This is happening  FOR A REASON  AND THAT IS THEY DO LOOK ALIKE.

    Oh i think its funny no oen addressed Mythics move to more instanced PVP... I can't prove that they did it becuase of WoW, you can't prove that they didn't , however, we all know that if WoW had not existed WAr would be quite different , becuase all MMO companies barrow ideas and change them into a version of their own. So ill say again , "is war ripping off WoW" , Yeah a bit but less so than WoW has ripped off other mmos.

     

    PS. i know you'll not agree , for one youd have to admit your wrong, and two Fanboie fanboies.

    PS.2 id rather be a fool than a fanboy at least fools don't choose to be; fanboies have all the ability not to be but purposely dilute themselves.

    PS.3 Look up my posts I am Pro WAR , yet ill say it how it is, no spin here. I just feel trying to force people to feel as if they are wrong, When they look at WAr and WoW and think they look very much alike, is kinda crazy because its their opinion, they say WAr looks like WoW then it does to them. Saying it doesn't is crazy instead say why they do look alike and how they are different.

    Edit- Tho i do say that i can not prove objectively that WAR looks like WoW.  More or less its a fact many people think WAr looks like WoW.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • Cookster5Cookster5 Member Posts: 50

    Anyone posted this yet?

     

     

  • ImpyrielImpyriel Member UncommonPosts: 711

    Jetrpg, I still think you missed the whole point I made but I'm not going to beat a dead horse. I'll just let you ramble on.

This discussion has been closed.