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So, is it actually instanced? (not refering to zoning, INSTANCED)

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  • The_Elder_CLOWNThe_Elder_CLOWN Member Posts: 57

    Originally posted by Sheezwack


    Take a look at WoW and battlegrounds, I can't remember how many per side it was but I don't think it was more than 48v48?

    World pvp had/has no limitations in WoW. Those coming from a pve server wouldnt know.

    Going to BWL or Onyxia (to name a few) our raid ran into a raid of the oposing faction on almost every occation. Thats 80 (40vs40) not counting individuals or groups being on those spots for other reasons. On several occations there were more then one raid from each faction. Thats 80-160 players. Some of the best memories include several raids on each side. More then 200 players. Now THATs epic.

    48 vs 48. Pfft. A step back.

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  • SheezwackSheezwack Member Posts: 61

    Originally posted by Celeras


     
    Originally posted by Sheezwack


     
    Originally posted by Celeras


    Game-breaking.
    See ya~
    You played the beta and didn't notice it, and now all of a sudden it's game-breaking?

     

     

    Please go away troll.

    If you actually read the thread, I said that i'd be fine if it was just tortage... which is the only part of the game we had access to in beta.

     

    Now that I know it covers the entire game world, yes, it is game breaking to me.

    This entire post is me repeating myself just for you. Hooked on phonics works wonders, I hear.

    I read exactly what you wrote, and was taking you seriously until your one line abrupt and immature post.

    If you want to be taken seriously then maybe you shouldn't make posts like a common troll would.  Your first post was fine but thats where it ended.

  • SheezwackSheezwack Member Posts: 61

    Originally posted by fogelklou


     
    Originally posted by Sheezwack


    Take a look at WoW and battlegrounds, I can't remember how many per side it was but I don't think it was more than 48v48?

     

    World pvp had/has no limitations in WoW. Those coming from a pve server wouldnt know.

    Going to BWL or Onyxia (to name a few) our raid ran into a raid of the oposing faction on almost every occation. Thats 80 (40vs40) not counting individuals or groups being on those spots for other reasons. On several occations there were more then one raid from each faction. Thats 80-160 players. Some of the best memories include several raids on each side. More then 200 players. Now THATs epic.

    48 vs 48. Pfft. A step back.

    Don't kid yourself, while in theory WoW has unlimited open PvP, and at the start it wasn't too bad, they changed it and made it crap.  Sure you had the occasional big fight, but that was about it. I will take the more structured 48v48 over any of WoW's PvP any day.

    You will find very few WoW players that consider any PvP in it, anything close to Epic.

     

  • krackajapkrackajap Member Posts: 238
    Originally posted by Sheezwack


     
    Originally posted by fogelklou


     
    Originally posted by Sheezwack


    Take a look at WoW and battlegrounds, I can't remember how many per side it was but I don't think it was more than 48v48?

     

    World pvp had/has no limitations in WoW. Those coming from a pve server wouldnt know.

    Going to BWL or Onyxia (to name a few) our raid ran into a raid of the oposing faction on almost every occation. Thats 80 (40vs40) not counting individuals or groups being on those spots for other reasons. On several occations there were more then one raid from each faction. Thats 80-160 players. Some of the best memories include several raids on each side. More then 200 players. Now THATs epic.

    48 vs 48. Pfft. A step back.

    Don't kid yourself, while in theory WoW has unlimited open PvP, and at the start it wasn't too bad, they changed it and made it crap.  Sure you had the occasional big fight, but that was about it. I will take the more structured 48v48 over any of WoW's PvP any day.

     

    You will find very few WoW players that consider any PvP in it, anything close to Epic.

     

    Such bullshit.  On Illidan at launch there were EPIC battles in tauren mill.  Huge numbers on both sides pushing each other back and forth to each others towns.  Menethil Harbor was also tons of fun.  We would camp the ships until the Alliance put together a group big enough to clear us out.  It was the battlegrounds that killed world pvp in WoW.  There was just no benefit to world PvP when the rewards were so much greater in battlegrounds.

  • SheezwackSheezwack Member Posts: 61

    krack, you clearly didn't read my post.  Like I said at the start PvP was better but then they changed it and now it sucks.  I remember the original PvP fights when there was some fun to be had but then the BG's and Arena and all that rubbish came in, world PvP really died.

    I haven't played for probably 6 months now, but I doubt the PvP in WoW is all of a sudden Epic.

     

    And I played BG's a fair bit, but it was pretty boring really.

  • CelerasCeleras Member UncommonPosts: 93

    Originally posted by Sheezwack


     
    Originally posted by Celeras


     
    Originally posted by Sheezwack


     
    Originally posted by Celeras


    Game-breaking.
    See ya~
    You played the beta and didn't notice it, and now all of a sudden it's game-breaking?

     

     

    Please go away troll.

    If you actually read the thread, I said that i'd be fine if it was just tortage... which is the only part of the game we had access to in beta.

     

    Now that I know it covers the entire game world, yes, it is game breaking to me.

    This entire post is me repeating myself just for you. Hooked on phonics works wonders, I hear.

    I read exactly what you wrote, and was taking you seriously until your one line abrupt and immature post.

     

    If you want to be taken seriously then maybe you shouldn't make posts like a common troll would.  Your first post was fine but thats where it ended.

    My one line and immature post, to the person above me who asked: Its either gamebreaking or doesn't both you, personal preference.

    Answering someones question makes me a troll? Again. Hooked on phonics.

  • DiekfooDiekfoo Member Posts: 583
    It´s instanced to prevent hugh lag.
  • mdolsenmdolsen Member Posts: 47

    Bye!  If that is a real game-breaker for ya, I doubt you've been happy with an MMO since about 1998, and probably never will be again.

  • RastonRaston Member Posts: 438

    yes it is instanced, yes there is a cap on the number of people in a zone.  IMO, this is a GOOD thing.

    Imagine with the tech they are using if they had not gone instance, how many people would of been able to play the game?

    And yes, games like SB and DAoC have allowed much larger battles, but did either of them have the level of collision detection this game has, or the graphical level?

    if they had left it open ended, nothing less than a q9700, 8gb ram, Vista, with SLI'd 9800GTX2s woudl of been able to play it.

    And nothing says that the current cap will be the same in 2 weeks, 2 months or even in 6 months, but I definately would prefer they start it out low and work their way up in numbers, rather than starting at 300 a side and noone being able to move (which I had happen all the time in DAoC and Shadowbane)

  • XasapisXasapis Member RarePosts: 6,337

    To xcvx73:

    Interesting opinion. No need for carbon copy posts however. People are quite capable of making up their own minds, one way or the other.

  • RetradRetrad Member UncommonPosts: 274

    Originally posted by Sheezwack



     
    And I played BG's a fair bit, but it was pretty boring really.

    You're correct, BGs are boring as hell and even you think so.

     

    What the hell do you think a 48v48 instanced PvP BG in AoC is going to be like? It will be fun for a bit because it's new, but it's nothing more than a glorified AV set in the world of Conan. If you think that's going to be a blast then that's a bit hypocritical to say that the WoW BGs were anything less.

     

    But yeah, world PvP in WoW in the start was great, but they added BGs like morons because people wanted phat lewts in a structed system so they knew who they were up against and now world PvP is basically dead.

    The same will happen in AoC.

  • JUST IGNORE THE  AND .



    They just write these kind of threads to upset the AOC community.

  • thamighty213thamighty213 Member UncommonPosts: 1,637

    Originally posted by mdolsen


    Bye!  If that is a real game-breaker for ya, I doubt you've been happy with an MMO since about 1998, and probably never will be again.
    hmmm im only aware of 2 mmo's doing it this way AOC and Tabula Rasa.

     

    Others may have had instances but not clone zone's.

     

  • LeucentLeucent Member Posts: 2,371
    Originally posted by Raston


    yes it is instanced, yes there is a cap on the number of people in a zone.  IMO, this is a GOOD thing.
    Imagine with the tech they are using if they had not gone instance, how many people would of been able to play the game?
    And yes, games like SB and DAoC have allowed much larger battles, but did either of them have the level of collision detection this game has, or the graphical level?
    if they had left it open ended, nothing less than a q9700, 8gb ram, Vista, with SLI'd 9800GTX2s woudl of been able to play it.
    And nothing says that the current cap will be the same in 2 weeks, 2 months or even in 6 months, but I definately would prefer they start it out low and work their way up in numbers, rather than starting at 300 a side and noone being able to move (which I had happen all the time in DAoC and Shadowbane)

    Pixels over gameplay. No need to say more.

  • ElectriceyeElectriceye Member UncommonPosts: 1,171

    Originally posted by Leucent

    Originally posted by Raston


    yes it is instanced, yes there is a cap on the number of people in a zone.  IMO, this is a GOOD thing.
    Imagine with the tech they are using if they had not gone instance, how many people would of been able to play the game?
    And yes, games like SB and DAoC have allowed much larger battles, but did either of them have the level of collision detection this game has, or the graphical level?
    if they had left it open ended, nothing less than a q9700, 8gb ram, Vista, with SLI'd 9800GTX2s woudl of been able to play it.
    And nothing says that the current cap will be the same in 2 weeks, 2 months or even in 6 months, but I definately would prefer they start it out low and work their way up in numbers, rather than starting at 300 a side and noone being able to move (which I had happen all the time in DAoC and Shadowbane)

    Pixels over gameplay. No need to say more.

    If you think game play could be better you're not being realistic. If anything it's pixels over immersion for some, surely not game play!

     

    And we already know you hate the game and you have reminded us in every post. Don't you ever get bored of spewing negativity?

     

    image

  • SignusMSignusM Member Posts: 2,225

    Yes, the game is instanced if too many people enter a zone.

  • OzrykOzryk Member Posts: 88

    Point being, there are hundreds in each zone "instance" ... and you can summon your friends to whatever instance you're in.

     

    Trust me, when you have 40 people running around on your screen questing, you wont remember its an instance.

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