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Open PVP.. gayness

I hate open pvp systems. I mean I play FPS online an all, dont get me wrong I like killing people but some of these open pvp systems are so utterly shite... bah you always get these asshole players who go around picking on people 50 levels lower than them for no reason other than to piss them off, bunch of bloody trolls.

Ruins communitys and if not watched can ruin games ive seen it before.

PVP needs to be  semi optional new players shouldnt be victomized and it should be more than just randomly attacking somone. Lin2 and others has almost got that, the guild wars etc but I think all games should have protection for noobs I hate starting a game where the experince can be ruined by some 12 yr old assbag.

this is why AO is my pvp system of choice. A reason to pvp other than pissing other people off, rewards for individuals and guilds.. large scale decent battles, the twink system, TACTICS choices and politcis. Not just level up higher than somone else and shoot random player..

just my thoughts on the matter.

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Comments

  • MaAarkMaAark Member Posts: 19
    I agree, I never play open PvP games.

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    "I am not a vegetarian because I love animals; I am a vegetarian because I hate plants"

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    "I am not a vegetarian because I love animals; I am a vegetarian because I hate plants"

  • SoulkeelSoulkeel Member Posts: 145
         I will have to agree on that. Open PvP ruins alot of the fun. I love PvP but when you can go and kill someone anywhere for no reason without them standing some chance it's no good. DAOC is good because you have PvP but you have to go to a special battle field to do it. That makes it interesting and fun.

  • BigPeelerBigPeeler Member Posts: 1,270

    meh... i dont mind open PvP...

    just gotta have tough skin... you get PK'd? Meh... its just a game... not to mention you will eventually be high enough level to protect yourself anyways, and when you are its the PK'ers who are running...

    L2 for instance... sure, hunting TI Dungeon at early levels is a pain in the ass... PK'ers doing hourly rounds and all... but you know what was the 1st thing i did soon as i hit 40 with my PW?... i ran straight into TI dungeon and completely wasted any PK'ers who stepped in there for 3 days straight...

    good times image

    taking out the exact same PK'ers who used to torment you as a noobie image doesnt get much better then that...

    just cant take it seriously... if you get PK'd, just stay calm... take a few deep breath's... count backwards from 10... then think about how sweet its going to be taking that guy out later image

    --------------------------------
    Games Played - Too many to list~
    Games Currently Playing - City of Heroes
    Favorite Game So Far - Lineage 1 ^^
    Waiting For - WoW (OB is gonna be hell T_T l337 d3wdz everywhere =_=)

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  • SaigonshakesSaigonshakes Member Posts: 937

    I played Lin2 for awhile and the pvp system they had annoyed the shit out of me. People get bored when they get to high levels so they go around killing evryone. The first time i got pk'd i had grinded hours to get to the next lvl and then, bam, im dead and Ive lost 7% of mt exp. I wanted to toss the game out of my window after that.

  • LadyKatriellLadyKatriell Member Posts: 6



    Originally posted by Soulkeel
         I will have to agree on that. Open PvP ruins alot of the fun. I love PvP but when you can go and kill someone anywhere for no reason without them standing some chance it's no good. DAOC is good because you have PvP but you have to go to a special battle field to do it. That makes it interesting and fun.



    Amen to that! Dark Age has all kinds of options for PVP if that's your cup of tea (different servers, special battlegrounds, etc.) but it's not the focus for the rest of us. Just like it has special servers for RPers, but servers for those that don't care to. I love the variety image Cheers Soulkeel!

    -Kat

    -Kat

  • BigPeelerBigPeeler Member Posts: 1,270



    Originally posted by Saigonshakes

    I played Lin2 for awhile and the pvp system they had annoyed the shit out of me. People get bored when they get to high levels so they go around killing evryone. The first time i got pk'd i had grinded hours to get to the next lvl and then, bam, im dead and Ive lost 7% of mt exp. I wanted to toss the game out of my window after that.



    7% is like 5-10 minutes of hunting =/...

    i find it hard to understand how some people can get so worked up... look at those krazy koreans who went and beat the SH!T out of some kid in a game room bathroom because one of their pledge members was PK'd by him...

    just put the guy on a "KOS" list for later and powerlevel all the more harder so you can catch up to him... hell, i would "gratz" some of the PKers if they did a good job... sometimes they would even keep from PK'ing me next time for being a good sport...

    PK'ers arent bad people... hell, i had a PK character...

    --------------------------------
    Games Played - Too many to list~
    Games Currently Playing - City of Heroes
    Favorite Game So Far - Lineage 1 ^^
    Waiting For - WoW (OB is gonna be hell T_T l337 d3wdz everywhere =_=)

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  • SoulkeelSoulkeel Member Posts: 145
         Yes DAOC was a good game but still I will turn into an active WoW player and maybe someday I will return to DAOC but quite doubtful. It was an alright game but sometimes it got borring and became dead. The low levels are very borring and mid level i would guess to be ok but the real fun would be in the high levels. Just ask Dariet he has a blast in the higher levels.

  • SupaFurryAniSupaFurryAni Member Posts: 11



    Originally posted by BigPeeler

    meh... i dont mind open PvP...
    just gotta have tough skin... you get PK'd? Meh... its just a game... not to mention you will eventually be high enough level to protect yourself anyways, and when you are its the PK'ers who are running...
    L2 for instance... sure, hunting TI Dungeon at early levels is a pain in the ass... PK'ers doing hourly rounds and all... but you know what was the 1st thing i did soon as i hit 40 with my PW?... i ran straight into TI dungeon and completely wasted any PK'ers who stepped in there for 3 days straight...
    good times image
    taking out the exact same PK'ers who used to torment you as a noobie image doesnt get much better then that...
    just cant take it seriously... if you get PK'd, just stay calm... take a few deep breath's... count backwards from 10... then think about how sweet its going to be taking that guy out later image

    --------------------------------
    Games Played - Too many to list~
    Games Currently Playing - City of Heroes
    Favorite Game So Far - Lineage 1 ^^
    Waiting For - WoW (OB is gonna be hell T_T l337 d3wdz everywhere =_=)



    But I just dont see why that type of thing should be sufferd at all.

    You can have all the revenge fun you like, even more so when theres decent guild oritated content. there is NOTHING better than taking an entire guilds base down simply for bad mouthing one of your members image. The Key being youve got the choice of pvp, or enjoy the digital world safe from a greifing, or both!

    Games that force pvp promote this griefing and related problems. Ive asked griefers why they were picking on the poor noobs standing in the first area one hitting people wtc "well somone did it to me when I started playing"


     

  • DeginethDegineth Member Posts: 83

    Here's is why i love Open PVP. You quoted AO in there, and by your terms the system is flawless. Now let me enlighten you about AO's PvP after i have played for 2 years. PvP in AO is simply ghey, the same set of PvP-ers [less then 15] wich duel once a month. Title hugger, Title Griefers, title farmers, and about Org PvP [notum wars] believe me they are as client laggy as playing Doom3 on a Pentium I, as for their servers it's a shame.

    Now, another thing why i dont like AO and most of the "not open pvp games" is because the same 12year old player u hate for PK-ing you will cuss you, train you, call u names and so on, AND U CANT DO ANYTHING TO HIM, on the other hand in a open PVP game you have the option of killing that spoiled little kid.

    Also, open pvp games have certain penalties for making "dishonorable kills", "white kills [l2]" etc.

    So, enjoy PvP, and FECK THE AO TITLE FARMERS WICH HUG 75% WHEN THEY GET A LOUSY ROOKIE" WORD!

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    Arguing on the Internet is like running the Special Olympics. Even if you win you're still a retard

  • RichijefeRichijefe Member Posts: 142

    i agree with you, i dont like the high lvls pickin up the low lvls, i never did so in lineage 2..... but im sitll all for open pvp, or at least partially open like in L2(gettin red wasnt such a big prob for high lvls), since sometimes ppl really piss me off by either kill stealin or talkin crap and i like to have the option of just whipin em out, and of course they gettin a death penalty......

    but yes the prob in lineage 2 was high lvls killin noobs... and if an mmorpg is gonna have an open pvp system it should just b open pvp between ppl around the same lvl...

    but hey if u dont wanna b killed by high lvls, start playin the first day and powergame like i did.... then u r the high lvl and no one can kill u hehe

    big prob in lineage 2 was as well that ppl got PK chars... i mean me and my guild killed a lvl 63 around 10 times in a row with a lvl 45 PK char ^_^ imagine how much xp he lost... that was a huge prob and probably still is ^^

    Richijefe... level 61 Silver Ranger on Bartz... quit 4 months ago ^_^

    Richijefe

  • SupaFurryAniSupaFurryAni Member Posts: 11

    I didnt say it was perfect, the gas zones are a problem in AO. I said it was my pvp game of choice mainly due to the competative edge etc. As for other assholes.. the only problem I had was with Kill stealing but that was never too big a problem. everyone was usually really nice when I played. you were obviously a clanner... :D

    The best open pvp game ive played was myth of soma. nice little game. PVP was open but the penalties were harsh, griefing on a charater eventaully sent you into a "devil" state making it near impossible to play the charater (as you couldnt go near a town with out being insta killed by an NPC). Players below level 15 were also not attackable by people over lvl 15 noob protection. The result was an open pvp system without all the greifing, of course the usual assholes were still abundant but werent a problem.

    What I hate is open pvp games that dont think about this and just open themselvs up to a long line of griefing.

  • fartking7fartking7 Member Posts: 91
    PvP smells like pee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!image

    poopee

  • Wicked_EdgeWicked_Edge Member Posts: 176


    Originally posted by Saigonshakes
    I played Lin2 for awhile and the pvp system they had annoyed the shit out of me. People get bored when they get to high levels so they go around killing evryone. The first time i got pk'd i had grinded hours to get to the next lvl and then, bam, im dead and Ive lost 7% of mt exp. I wanted to toss the game out of my window after that.

    bah u think that's bad? In ffxi they had it where u lost 10% of ur MAXIMUM HP. So trust me in ffxi without pvp there would be an even greater xp loss. It was so hard to level in that damn game, it's not even funny.

    ---------------------------------
    UO - 4 years
    AC - 2 years
    AC2 - 6 months
    DAoC - 1 month
    FFXI - 7 months
    Diablo2 - 9 months
    Shadowbane - Beta Tested
    Lineage2 - Beta Tested
    Saga of Ryzom - Beta Tested
    Risk Your Life - Beta Tested
    World of Warcraft - Beta Testing
    mmoRPG'er since October 1997

    ---------------------------------
    UO - 4 years
    AC - 2 years
    AC2 - 6 months
    DAoC - 1 month
    FFXI - 7 months
    Diablo2 - 9 months
    Shadowbane - Beta Tested
    Lineage2 - Beta Tested
    Saga of Ryzom - Beta Tested
    Risk Your Life - Beta Tested
    World of Warcraft - Currently Playing
    mmoRPG'er since October 1997

  • starman999starman999 Member Posts: 1,232

    Open PVP always turns into chaos and mindless slaughter.

    I prefer a PVP system that gives us something to fight for. Just killing other players is not enough reason to PVP. There needs to be some form of land control and bonuses for the players of the faction that control it. There should be outposts that can be sieged against and conquered.

    SWG had the potential to be a great PVP game but suffered from lack of reward. there was no reason to fight nothing to control. not to mention the people who are killed respawn in the immediate vicinity of the fight making it an endless battle.

    If there can be a PVP system implemented that allows these types of rewards for group faction based PVP I think it will do well.

     

    ROLEPLAYERS UNITE!!!!!

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  • DevilHawkDevilHawk Member Posts: 179

    Thats one thing that DAoC has going for it. An excellent pvp system. Ive played both the rvr and pvp servers and after leveling toons up to 40 on each I found that I enjoyed the rvr servers more. People shouldnt be "forced" to level up quickly, to "powerlevel" just so they have to be on an equal playing field to defend themselves from some pencil neck in RL that thinks that being higher level'd = skill. Its not peeps. Higher level > lower lever, purely due to time, sorry there really isnt any skill involved. Unfortunately ya have a majority of smacktards who get off on powerleveling and then think they are 1337... whatever.

    One of the fps I play is Joint Ops, here.. the playing field is equal. If ya lose, its due to poor teamwork, lack of experience, twitch factor and basicly you can blame yourself..lol And when ya get killed, at least ya know ya had a fighting chance. With the high level "griefers" in the rpg type games the playing field is no where near equal... so if yer level 39 and ya kill a level 20... wheres the sense of accomplishment? For those who feel as if they did achieve something out of it, most of ya are likely candidates for the "smacktard" title...

    PVP is a great thing, as long as its implemented in a way that allows skill, teamwork and strategy to be the deciding factors... not just based on who has had the game longer.

    image

  • aLeX666aLeX666 Member Posts: 153

    Open PvP was great in UO... I died a lot when I was a newbie, trying to mine some ore to sell ingots after melting them while PKers who were grandmaster in 7 skills sneaked upon me. Most of the time I could simply run away and hide. At the begining, I was pissed off when someone would kill me but then you learn that is the part of the game and you learn to deal with it. This is impossible in the current MMORPG because of Items:


    Imagine yourself  getting PKed and looted in EQ, what would that mean? That would mean you'd have re-do the massive farm fest to get some decent equipement back. Camping the Ancient Cyclop for Journeymen boots isn't something 99% of the players would do twice. But in UO, if you were a newbie miner like I was, all you'd lose was a few shovels and some ingots, something you can get 5 minutes later from a vendor at a very cheap price. If you were a veteran player with the basic stuff ; reagents, armor, weapons, potions, arrows, runes, etc, it simply took 1 hour and little money for a veteran to find. I guess it was due to the fact that 90% of the economy was run by players. A craftman could become Grandmaster smither, carpenter, tinkerer, alchemist, or whatever you wanted to be without killing one single monster, which is a very different story in the current MMORPGs. When you died, you knew you could buy off tons of Player vendors either directly from them or by a NPC vendor they set by their house. In the current games, people go for a Massive Platinium Long Sword of Lightning or ubb3rish items dropped by monsters so the economy is screwed up because there is nothing to regulate the amount of items in the game to a certain extent.

    I also tend to think that the community organise better when it's open PvP. Miners guilds with guards, Hero guilds hunting PKers, PKer guilds hunting everyone, various allies and enemies, etc. SB beta confirmed it to me, although I have no clue how SB is right now.

     

    Anyways, UO was the best game ever until EA bought it.

    "I am trying to see things from your perspective but I just can't get my head that far up my @$$."

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  • ghoul31ghoul31 Member Posts: 1,955

    PVP in UO sucked. You would save for weeks for some good armor, and 5 minutes after u buy it, you get killed and lose it all. And you couldn't even kill anyone one on one, cus they would just recall.

    Shadowbane has much better PVP. You lose stuff in your inventory but you don't lose the things you wear. Also, most characters can get track. So you don't have to worry about being griefed if you keep an eye out on track.

     

     

     

     

     

     

     

  • jimothypetrojimothypetro Member Posts: 1,437

    I don't mind open PvP. I mind a huge death penalty in open PvP games( I don't mind losing equipment, I mind the huge XP loss that Lineage 2 had.. the risk vs. reward just isn't worth it).

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  • FinweFinwe Member CommonPosts: 3,106

    Hrm....Open PvP..gayness.

    The topic creator is surely a man of great wisdom and intellect...image

    You'd think if someone created such a topic they'd act at least with a bit more smidge of maturity.

    Truth of the matter, open PvP is only for some people. There is a market, and that's obviously shown in the success of games like the lineage 1 & 2 games. It isn't for all, and you can choose not to participate by not buying the game. Personally I despise the EQ intellect of slaughter mindless zombies (or close enough, bad AI). But some people like it, and good for them. I'm not even sure why people argue on this subject, I mean sure, I find peoples dislike of PvP illogical, but thats my opinion. Some people may find my enjoyment of PvP illogical. Some people like apples, some like oranges. Some like diablo, some like baldurs gate. Some like PvE, some like PvP.

    Truth is, I may think that anyone that doesn't like PvP, even open PvP, is a twit, but there is very little to change their opinion.

    Nuff said.


    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

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  • fentanylfentanyl Member Posts: 23

    bigpeeler has the idea. open pvp isn't a horrible thing. in my opinion it's a great amount of usefull freedom. it's hard for me to find good pvp games nowadays but when i do find them, it's an incredibly fun experience. you may get killed for being a noobie, but if you don't take it like a whiny idiot, vow a grand revenge that will never happen, shoot your mouth off, and every other childish vieled "no fair" reaction in the book, you'll be ok.

    just like bigpeeler mentioned, if you're a good sport about it you won't have much trouble. i've made a lot of good friends in games by getting my ass totally owned when i'm not expecting it. it all comes down to how well you deal with people. if your natural reaction to getting killed in a game is to be pissed off, then you only feed into the pker/victim relationship. pkers feed off of reactionary idiots who can't stand dying, but rarely kill someone whose presence lightens the game for them. because that's another reason pkers kill the little ones - they're bored.

    it just frustrates me that so few developers see the good points of open pvp. open pvp gives a game a longer lasting quality of play. it's another facet that remains fun and exciting past the grind of leveling or amassing wealth, which is only limited by time.

  • TaskyZZTaskyZZ Member Posts: 1,476

    A longer lasting quality of play with few subscribers. That is the problem...

    Just ask the devs of Shadowbane. Their subscription numbers are very low...


  • fentanylfentanyl Member Posts: 23

    yeah, that's another awfull shame there. when developers cut pvp freedoms it often creates a revolving door community. people come and go, and those that stay become apathetic and use thier game primarily as chat client. to me, i see that as a failure. it may pay bills but longstanding customers don't actually play that much, and those who do tire after they've accomplished as much as they feel the need to. either way it creates a similar community. one just pays bills better.

  • elvenangelelvenangel Member Posts: 2,205

    I think Open PvP has a place in some games and only a very select few.  Shadowbane is one, I've never played the game myself, but the fact the world is built and run by players calls for PvP, which is why I do not play that game.  I quit Ultima Online Several times before they got rid of open PvP, simply because HOW could I level! Everytime I set foot outside of the guard area I was being PvP'd!  People say well stop whining and grow tough skin, well you dont grow tough skin from stuff like that, you Quit playing the game because your frustrated. 

    You can't just grow tough skin to get over the fact You're never going to level or get better because you can't do anything in a game.   I think that if some 12 year old that is home schooled can sit online all day and level up and then spend his time making other people made for a laugh, then why bother playing with them?   So to avoid the conflict of such games I played more PvE games such as EverQuest, it built servers to deal with the people who wanted to do nothing but PvP, added duels and arenas, and guild wars for the PvE servers.  Now that I can agree with thats what I personaly like.  

    I know there are good "pvp" players that take on others of opposite guilds, factions, or races only, to support the ongoing storylines, but alot of pvp players are kids that grew up with FPS games and so anything that kills another player is what they want.    So PvP has its place for the juvenile and the adult alike, I Just avoid them as much as possible!

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • MakemeMakeme Member UncommonPosts: 49

    Is a game really a game when you remove the unpredictable part ( the pk ) ?

    My heart starts pumping when MR pk decides to have a go at me.

    My heart is steady when a monster decides to have a go at me.

    You want to be a super hero without the challenges of a super hero ?

    Level systems usually ruin MMORPGS in regards to PVP that is why skill based systems like UO still are number one on my list. It gave you a chance to escape or hide when the bad bad ppl came to shake up your routine.

    I just cant take mmorpgs without open pvp ( any time any where any reason ) seriously because the challenges relies on static data ( moronic AI ).

    Only a human mind have the ability to create the reaction most of you are expressing in regards to pvp namely the frustration of not being able to defend or flee the situation. But is that because you really really suck and give up too easily or are the rest of us ( 12 year olds ) the only ones who can get back on the horse when we fail at a game ?

    You guys want rules on how to act ( You allready got it, its called LIFE ) why do you seek it in games , is that not because you feel your only weapon of retaliation is to whine about the framework ?

    Developers should give us tools and NOT rules on how to play a game. It is not a game when you are locked in your choices because of carebear ruleset. Its just a waste of time.

    And i agree that pvp should have a goal, just killing ppl for nothing but pure pleasure is pretty pointless. A goal for me is just getting your stuff, gold, equipment and/or xp for killing you. If none of these goals where to be achieved i see absolutely no point in wasting resources on seing you whine for 30 minutes.

    Some pk enjoy the victims whining and actually i might be like that at some times, however there must be some motivation that drives me to do so. FX a guy being a jerk to me or someone else, a guy who just thinks he is all that and more, a guy who just keeps whining about something.

    Some of you might consider me a troll or even just an attention whore who failed to see the light as a child. But the truth is i really enjoy the adrenalin rush of ppl either chasing me or me chasing them.

     

    Cheers

  •  



    Originally posted by SupaFurryAni

    I hate open pvp systems. I mean I play FPS online an all, dont get me wrong I like killing people but some of these open pvp systems are so utterly shite... bah you always get these asshole players who go around picking on people 50 levels lower than them for no reason other than to piss them off, bunch of bloody trolls.
    Ruins communitys and if not watched can ruin games ive seen it before.
    PVP needs to be  semi optional new players shouldnt be victomized and it should be more than just randomly attacking somone. Lin2 and others has almost got that, the guild wars etc but I think all games should have protection for noobs I hate starting a game where the experince can be ruined by some 12 yr old assbag.
    this is why AO is my pvp system of choice. A reason to pvp other than pissing other people off, rewards for individuals and guilds.. large scale decent battles, the twink system, TACTICS choices and politcis. Not just level up higher than somone else and shoot random player..
    just my thoughts on the matter.



    Open PvP is more commonly known as FFA PvP aka Free For All PvP. It has long ago been proven to be a failure. To players who like PvP, as well as to players who do not like PvP.

     The name of the game now is Consentual PvP.  Which is what all current MMORPGs with successfull PvP have. Including AO, SWG, EvE Online....... etc. Players who do not want to PvP are not forced to PvP. Players who do want to PvP, can engage in it to their hearts content. Dabblers can dabble as much as they want.

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