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Darkfall: No Global Chat

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  • StopidFanboiStopidFanboi Member Posts: 65

    Correct me if i'm wrong but isn't a global chat channel that to which players from different regions are connected, so that it's like, you know, global? And by saying they are limiting global chat channels they mean there won't be a way to communicate with people on the other side of the world except with the most used methods like /guild /party and /whisper?

    While the standart local chat channels about which they haven't mentioned anything in this specific article like /yell /zone-trade /zone-general will still be there?

  • skankyrartskankyrart Member Posts: 66
    Originally posted by mcpoopypantz

    Originally posted by xpiher


    Need at least local chat or finding group is going to be impossible out side of guilds.



     

    Odd.. I never had problems finding groups in mmos before the global chat and LFG systems carebearized them. Everyone wants everythign served to them on a silver platter... this game isnt a silver platter serving game

    I don't think that global chat or lfg systems really mattered... all they did was get rid of the need to travel from dungeon to dungeon looking for a group using a local chat (like zone-wide /ooc or /shout in early EQ) - unless the games you played didn't have any local chat. And even then, with the introduction of near instant travel (such as WoW flight paths), that was somewhat taken care of anyway as you could easily go from area to area looking for a party. Obviously, the global chat is more instant than using fast travel. But the bottom line is that early EQ would have been off as it probably would have been more fun grouping than sitting around for an hour waiting for a spot in a camp to open up in a particular dungeon.

    However, my guess is that casual grouping won't be the same as in other games. For starters, it is likely to only occur between players of allied races. Whether or not there is a local chat channel, I don't know, but either you will meet people in town or in the nearby countryside. I'm going to assume you can't do a /who to find people's names in your local area. The main reasons I can see for grouping up would be protection from pkers (whether they be same race or not), social interaction, diversity of skills, and the ability to accomplish something you cannot on your own.

    But in reality I think the majority of people will be guilded relatively quickly due to all of the advantages offered. Now, that isn't to say there won't be non-guilded soloers - casual players, roleplayers, pkers, non-social types, etc - but if you really want to group up or have a more social experience then your best bet is going to be joining a guild.

  • StopidFanboiStopidFanboi Member Posts: 65
    Originally posted by Lughsan

    Originally posted by jakojako


    I was reading on the darkfall forums, and I stumbled upon this thread: http://forums.darkfallonline.com/showthread.php?t=93973
    I thought it was a kinda interesting thread, so I read through a few pages until I eventually got to a post from a darkfall moderator:
    "This might help.
    Quote:

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/3329-Darkfall-Developer-Journal-3-Artifical-Intelligence

    "We've limited global chat channels compared to many other games, but guild chat is something we simply can not remove for many reasons, one of the more important being that we see it as an effort to level the playing field between people who use 3rd party communications, and those that don’t use them.
    Guild and group chat are the only global chat channels we have. We also have single recipient /tell PMs.""
    ----------
    Yes, this means NO local chat, NO regional chat, NO trade chat, NO yell chat, NO broadcast chat, NO chat at all EXCEPT Guild, Group, and PM.
    Personally this is a HUGE turnoff. If this is actually true, my hype meter for this game went from a 30 of 10 to a 6 of 10.
    Without the chat options that they're leaving out, the game will likely feel like a single player. I likely will never hear from that one kid I pk'd, i'll never hear people selling items, i'll never hear random idiot spammers.
    While some of those things may be annoying at times, they're (IMO) a crucial part to the MASSIVELY MULTIPLAYER aspect of an MMORPG.
    Just curious to hear your thoughts on this.

     

    Just another example of  how epic the level of fail this game is aspiring to...

    More like another example of mass hysteria, over a friggin online fantasy MMO.

  • DameonkDameonk Member UncommonPosts: 1,914
    Originally posted by StopidFanboi


    More like another example of mass hysteria, over a friggin online fantasy MMO.

     

    That.. and apparently people don't understand what a global chat channel is.

     

    "There is as yet insufficient data for a meaningful answer."

  • behindtheedbehindtheed Member Posts: 66



    Guild and group chat are the only global chat channels we have. We also have single recipient /tell PMs.""


     

    Did you miss the part saying "the only global chats". I think it's implying chats that can be heard from any distance, and that does include pms.

    I'm sure there will be a /say and probably a /yell. Trade and general chats ruin the feel of the game, so I'm glad their out.

  • ZorvanZorvan Member CommonPosts: 8,912

    Tasos and the rest of Aventurine don't like to talk to their future players unless they have to, so they assume the future players feel the same about each other.

    Anti-social gaming at its best.

  • WagonerWagoner Member UncommonPosts: 92

    I will have to use UO as an example because its the closest thing I can think of. Someone said they would get bored running around the world without global chat while running around the world. I would say you wouldn't want the distraction honestly. In a game like this I suggest you pay attention to your surroundings because someone will kill you and take your stuff if your busy chatting. As far as someone saying a game like this is anti-social I disagree. I played UO years and years ago but Im still in conatct with them and talk frequently. I was a GM of a raid guild in Wow and made some friends but never developed the type of bonds in Wow that I did in UO. I think the reason for this is because I wasn't forced to play with people in UO. I played with people in UO for one reason only I liked them. In Wow I was forced to play with people and it wasn't always because I liked them. In Wow we had to get the people that fit the requirements gear, class, schedule etc. If you played Wow at endgame be honest how many of the people that you raided with did you like?

  • ProletarianProletarian Member Posts: 77

    Good. Chat channels are gay. I like comparing them to festering, diseased sores filled with drama and fail, instead of pus.

    Really, as long as /tell, group and guild chats exist, I dont care.

  • SlampigSlampig Member UncommonPosts: 2,342

    Unlike Crusader13, I do not think "all" chat channels are "gay"... He is super leet and hardcore and will own your face...  If I forgot to put some Z's in that let me know.

     

    I personally would not mind a chat system like the original EQ had. If you were in trouble and typed /help it would show you yelling for help and depending on where the people were that were in RANGE of that yell, they would get a direction, general most of the time.

    And of course throughout you had your guild chat, I always liked how EQ did yells, cries for help...

     

    Then again Crusader13 is "hardcore"...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • daarcodaarco Member UncommonPosts: 4,276

    Aventurine knows friends use voice chats nowdays, so use of a global chat. It adds nothing to the game anyway.  Just look at WoW!

    And what kind of people do need them anyway? What kind of person need a game feature to find groups for them?  Ohh, right.....games today forces them into groups all the time....nice to know that Darkfall isnt WoW.

  • b0rderline99b0rderline99 Member Posts: 1,441

     hell i remember playing runescape WAY back when, it has no global chat (it didnt even have guild chat) or auction house, it was always a blast trying to find that item you really wanted because you would have to venture to town and hear everyone shouting out offers and prices... i loved it

     

    hell, they had a super clunky PM system, so most people just used the local chat even for private conversations, so you would hear everyone talking when you were in town.

     

     

    man i hope its like that

  • MST3K84MST3K84 Member Posts: 69
    Originally posted by jakojako


    How is wanting to talk to people carebear?

    It goes against the word of our Lord Tasos. Thou hast carebeared! As a penance thou shalt say ten Our Tasos and eight Hail Darkfalls. Now go, and carebear no more in the name of our Lord!

     

     

  • behindtheedbehindtheed Member Posts: 66
    Originally posted by MST3K84

    Originally posted by jakojako


    How is wanting to talk to people carebear?

    It goes against the word of our Lord Tasos. Thou hast carebeared! As a penance thou shalt say ten Our Tasos and eight Hail Darkfalls. Now go, and carebear no more in the name of our Lord!

     

     

     

    It isn't.

    but if you've ever played a game where you had to find a popular spot to sell your goods, or actually look for a person that has the object you want, you'll know it adds alot of fun to the game.

    And that aside, I don't see why you'd want anything beyond /say /guild /pm and maybe /shout

  • angrymimeangrymime Member Posts: 154

    Refusing to play without global chat is just dumb.

    Try to open up your mind for a different type of game.

    You might as well be coming form WAR and say that you won't play a game without open groups and public quests because they are so useful.

    Maybe no global chat is part of the design package including no targets, and limited mouselook. 

     

     

  • Originally posted by popinjay
    If someone had a local chat, and was sending "Hey, there's a guy PKing people by the big rock in the river at coords X34.3 Y34.5" over it, that kinda of messes up the feeling you'd get when stumbling on the battle. You'd automatically know WHO the PKer was and who the innocent was. No fun in that. More fun to figure it out as you come out of the woods with your sword in your hand, waiting to hear what the winner had to say for himself. Again, the world is billed as a Survival of the Fittest.

     

    You will always know who the PKer is, People keep forgetting that although FFA PvP there is punishment for killing your own race and you will be marked if you attack first. If the players are both not of your race you should be killing both of them. If one is and one isn't you can either help your kin or pick off the scraps once he has been killed.

  • nileqnileq Member Posts: 476

    In a game where it takes several hours to travel from one end to the other, why would you need global chat?

    LFG?

    -"LFG Dragon-den of the too headed hydra!"

    -"Im in dude, Im only 2hours away, meet you there.."

    You really have no need for it, I am not saying that it definatly WONT be in the game (that was an old inteview and it may have changed) but the reasoning that you make in this thread is faulty.

    I swear sometimes when I read these forums, I realize how different the game mechanics of this game is. And I realize that most of the people (even on the official fourms) DON'T grasp them. 

    All I see in this thread (wether you are for or against Global Chat) is references to existing MMO's when in truth DF mechanics will make those issues from other MMO's void.

     

    And on a side not to all those saying "Hey its good to have a chat in global in the wee hours of the mornig". You guys are the ones poisoning the game, get yourself a friggin IRC and join #Darkfall on stratics. You DON'T need an ingame friggin IRC [PERIOD]

    *****************************
    I have nothing clever to say.

  • nileqnileq Member Posts: 476
    Originally posted by Lughsan

    Originally posted by jakojako


    I was reading on the darkfall forums, and I stumbled upon this thread: http://forums.darkfallonline.com/showthread.php?t=93973
    I thought it was a kinda interesting thread, so I read through a few pages until I eventually got to a post from a darkfall moderator:
    "This might help.
    Quote:

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/3329-Darkfall-Developer-Journal-3-Artifical-Intelligence

    "We've limited global chat channels compared to many other games, but guild chat is something we simply can not remove for many reasons, one of the more important being that we see it as an effort to level the playing field between people who use 3rd party communications, and those that don’t use them.
    Guild and group chat are the only global chat channels we have. We also have single recipient /tell PMs.""
    ----------
    Yes, this means NO local chat, NO regional chat, NO trade chat, NO yell chat, NO broadcast chat, NO chat at all EXCEPT Guild, Group, and PM.
    Personally this is a HUGE turnoff. If this is actually true, my hype meter for this game went from a 30 of 10 to a 6 of 10.
    Without the chat options that they're leaving out, the game will likely feel like a single player. I likely will never hear from that one kid I pk'd, i'll never hear people selling items, i'll never hear random idiot spammers.
    While some of those things may be annoying at times, they're (IMO) a crucial part to the MASSIVELY MULTIPLAYER aspect of an MMORPG.
    Just curious to hear your thoughts on this.

     

    Just another example of  how epic the level of fail this game is aspiring to...

     

    Epic fail to you

    Epic success to the more mature gamer

    You see, beauty is in the eye of the beholder.

    shoo

    *****************************
    I have nothing clever to say.

  • SamuraiswordSamuraisword Member Posts: 2,111

    I love the fact that Darkfall won't have global chat channels. This is another great thing about Darkfall.

    It is so unrealistic that you can talk globally with other players in a fantasy setting. Not having such channels just adds to immersion.

    Trade will be conducted in local bazaars like the old EQ commonlands days by either checking a player vendor's shop or inventory and listening to local earshot chatter.

    I didn't see anything that said a yell distance option did not exist that would carry farther than earshot but earshot only is fine with me.

    image

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by Zorvan


    Tasos and the rest of Aventurine don't like to talk to their future players unless they have to, so they assume the future players feel the same about each other.
    Anti-social gaming at its best.



     

    Im really keen to try and understand what you mean here?

    Now you have to talk to people around you, instead of people on the other side of the world- And no feature will look for groups for you either, YOU will have to be able to talk to people and ask them and make plans.

    Maybe thats to much for the new MMO generation......having to talk to people.

     

    Maybe this is not the best example, but SWG had you to always seek out entertainers to remove "battle fautige". You had to stand with 50 other players for about 10 minutes....some really hated that, but you meet and talked with so many people everyday. So in the end it was a good thing.

    If you like the social aspect, no global chat is a big +. But why play a MMORPG if you are afraid to talk to people?

  • StopidFanboiStopidFanboi Member Posts: 65

    Did most people here actually bother to read Tasos' quote?

    Would be for the best if this thread is locked.

  • KrewelKrewel Member Posts: 390

    No global chat? Sweet, more immersion overall, more incentive to actually find players in the game and establish friendly ties with players you want to stay close to, imo.

    Since DFO is clearly UO-like, how can we be surprised that no global chat will exist? And besides, as someone has already noted, chatting in the middle of the forest is nothing but a distraction.

  • AlienShirtAlienShirt Member UncommonPosts: 621

    No global chat is something that has hurt WAR. I forsee Darkfail adding it in later.

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by AlienShirt


    No global chat is something that has hurt WAR. I forsee Darkfail adding it in later.



     

    But no global chat is stupid in a game as WAR, but make sense in Darkfall!

    Conclusion: Different games need different solutions.

  • CalamarCalamar Member Posts: 116

    Global chat makes no sense in Darkfall.

    Do you really want to see 10.000 people talking in the same chat channel? More so in a FFA full loot game?

    If they manage to put those numbers of players on servers, even at off peak hours a global chat channel would be a pain to follow. Speed and content wise.

    Now, local ones would be nice, like on  towns to make the Trade/LFG things.  Turns towns into meeting points, like they were on UO, and you know that the Chat Abuser is not far away if you decide to shut him with your sword.

  • demolishIXdemolishIX Member Posts: 632

     Any sort of global chat will be a serious problem in Darkfail,expecialy that its a FFA loot game,there are always idiots who will spam the chat or even give out the location of certain players soo they get ganked.

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