The OP does bring up an important point. The Chronicles of Spellborn is guilty of the same thing. They release the game somewhere else, but leave out major populations. I don't get what these apparent barriers are that keep these developing MMOs from being able to release to everyone at the same time. It doesn't make much sense at all.
The OP does bring up an important point. The Chronicles of Spellborn is guilty of the same thing. They release the game somewhere else, but leave out major populations. I don't get what these apparent barriers are that keep these developing MMOs from being able to release to everyone at the same time. It doesn't make much sense at all.
only problem is nc soft is not akklaim or whatever they call themselves.
Watching Fanbois drop their soap in a prison full of desperate men.
The OP does bring up an important point. The Chronicles of Spellborn is guilty of the same thing. They release the game somewhere else, but leave out major populations. I don't get what these apparent barriers are that keep these developing MMOs from being able to release to everyone at the same time. It doesn't make much sense at all.
Ok but keep in mind lineage and lineage 2 were both launched the exact same way. They came out in the east first and then the west got them.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The OP does bring up an important point. The Chronicles of Spellborn is guilty of the same thing. They release the game somewhere else, but leave out major populations. I don't get what these apparent barriers are that keep these developing MMOs from being able to release to everyone at the same time. It doesn't make much sense at all.
Every game does the same, wow, war, aoc, none of them had a global launch.
The OP does bring up an important point. The Chronicles of Spellborn is guilty of the same thing. They release the game somewhere else, but leave out major populations. I don't get what these apparent barriers are that keep these developing MMOs from being able to release to everyone at the same time. It doesn't make much sense at all.
Thanks for the laugh, I needed one after a long day at work! I do not even need to say why its so funny because anyone who even knows the slightest amount of info on Aion and TCOS know the MAJOR differences on how the release is being handeled.
On a side note it does sadden me that Aklaim is completely and utterly dropping the ball on TCOS as I wanted to play it. Splitting up publishers is absolutly ignorant. I guess I have to hope they get their act together since I have alot of time to kill now with Aion being Q4 now.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
The OP does bring up an important point. The Chronicles of Spellborn is guilty of the same thing. They release the game somewhere else, but leave out major populations. I don't get what these apparent barriers are that keep these developing MMOs from being able to release to everyone at the same time. It doesn't make much sense at all.
Simply put, it's how prepare you are to bring a game to global market. WoW, with its 11+ million players, still gets different release day for their version. (For example, Chinese ver. of WoTLK is released later than the US version).
So to say one complay is guilty for not doing global launch is really laughable right now. As far as I know, NO COMPANY did global launch at the same time, at least not yet, in the MMO genre.
There is no ‘/fail’ about this, it is the MMO that comes out early that fails. This delay gives me even more confidence that Aion will launch as a decent fully fleshed game.
On a side note it does sadden me that Aklaim is completely and utterly dropping the ball on TCOS as I wanted to play it. Splitting up publishers is absolutly ignorant. I guess I have to hope they get their act together since I have alot of time to kill now with Aion being Q4 now.
What do you mean by splitting up publishers?
They couldn't find anyone in NA to publish their game and no global publisher would do it, if there is such a thing. Frogster is for Asia and EU markets, I don't think they would do NA market unless it's by digital download only.
At this point I don't know why they haven't given up on the whole boxed client all together. >.>
The localization effort is enormous, with a vast amount of content. Aion is not simply being translated, a team of dedicated content writers are re-creating the written dialogue and content to provide AAA quality and to ensure that it is culturally relevant for our audience. We are going to do this launch "right" rather than fast. I like that...and thats why AION will be a success
Unfortunately the actuall localization is not whats taking long. What's making it take long is NCsoft's terrible business models a la Lineaeg 2, and internal problems. This game has already been translated to Chinese. Lineage 2's english version was translated from Korean and was only a few months behind. Don't forget that Aion also had a planned Global release over a year ago, the fact that the game isn't out already in NA isn't because of localization problems...the fact that its going to be Q4 2009 scares me, and makes me lose almost all the trust I regained from NCsoft after Lineage 2.
There is no reason to defend NCsoft, there is absolutely no excuse for this.
This is not "taking your time to launch just right", this is simply a result of an understaffed project and poor planning. I would expect this from a company such as Square Enix or Nintendo, but not from NCsoft.
A full year after the korean release? ridiculous.
NCsoft is taking the traditional "lets just treat US/EU customers as 2nd rate customers" by first developing the game for a korean audience, and start localization after the game is released. This is inexcusable, localization should happen during development, not after.
It takes a full year just to get the game translated and localized? wasn't this game supposed to be developed with a global audience in mind? If it takes a full year just to get the game localized for the west then something during this so called "global game" development went totally wrong.
I don't even want to know how long its going to take for patches and updates to be "localized" and "translated".
I'm not going to sit here and wait to be treated as a 2nd rate customer by NCsoft, I have a little bit more self respect for that. If they expect me to pay 50$ for a game that is really a year old, they can find another sucker. Don't give me the "No pricing has been announced yet" because everyone here knows damn well they are going to do it.
I have been anticipating this game since it was first revealed at E3 2006, but I'm not going to wait untill Fall, which is a full year after the korean release.
they never announced an actual release date, so it's not like we were told differently than what we'll get, but i agree, this looks pretty ugly for a mmorpg that was developed with a partly western audience in mind.
Regardless a lot of people are losing/lost faith in NCsoft and that's all bad.
Hmmm... A lot to you is how many? I doubt that many people are losing faith at all. I know I'm not but then again I don't put my faith in any video game company.
You just can't win in the eye's of the public. Release too soon with a half finished game and people get mad. Release at a later date and people start QQing.
But all that get's forgotten when the game is released and is in good quality. They will never be forgiven if its released late and is in crappy shape. It's the same song and dance for every mmo.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Regardless a lot of people are losing/lost faith in NCsoft and that's all bad.
Don't care too much about NCsoft, All I care about is Aion and i'm not losing faith in that game. (playing korean retail helps in regards to that).
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
The OP does bring up an important point. The Chronicles of Spellborn is guilty of the same thing. They release the game somewhere else, but leave out major populations. I don't get what these apparent barriers are that keep these developing MMOs from being able to release to everyone at the same time. It doesn't make much sense at all.
Simply put, it's how prepare you are to bring a game to global market. WoW, with its 11+ million players, still gets different release day for their version. (For example, Chinese ver. of WoTLK is released later than the US version).
So to say one complay is guilty for not doing global launch is really laughable right now. As far as I know, NO COMPANY did global launch at the same time, at least not yet, in the MMO genre.
Guild Wars? Nightfall and EOTN had global releases. Which is also published by NCsoft, I guess Anet was a little more convincing than the Aion team.
You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.
Someone please help me understand the appeal of this game? A lot of people seem to be excited about it, but to me it looks just like another Korean point and click grind it out type game. What is all the hype about?
You just can't win in the eye's of the public. Release too soon with a half finished game and people get mad. Release at a later date and people start QQing. But all that get's forgotten when the game is released and is in good quality. They will never be forgiven if its released late and is in crappy shape. It's the same song and dance for every mmo.
The thing is we're not talking about a half finished game. We're talking about a game thats already been released in Korea for 3 months now and will be released a full year after the korean version has been released, all because apparently somebody at NCsoft actually thinks people care enough about the text in the game to fully recreate the text by a bunch of dedicated content translators/writers, completely ignoring that most people don't give a damn about things such as quest text.
It doesn't HAVE to be shakespear material, most people are just fine with a normally translated game, people don't play MMORPG's for the storyline, I'm willing to bet most people haven't even spend 5 minutes reading up on the lore posted on the official website if it wasn't for the fact there is little else there right now. If people wanted a good and immersive storyline experience, they'd play a singleplayer mmorpg. Now I'm sure somebody is going to quote my post and tell me how much they care about lore and storyline in their mmorpg, well i'm sorry to say you're in a minority.
If you need to play aion now and don't care about translation then by all means do so (Korean & Chinese versions are out there for the playing)
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Regardless a lot of people are losing/lost faith in NCsoft and that's all bad.
Hmmm... A lot to you is how many? I doubt that many people are losing faith at all. I know I'm not but then again I don't put my faith in any video game company.
Try the fan sites. I count disgruntled Aion and soon the be ex Tabula Rasa players, not to mention the Guild Wars community annoyed about the 'delay' of GW2, even though it's not a delay at all.
Separately those are all small issues, but put them all together.... And yeah.
And a bit about what Gameloading is talking about, I find it a hard pill to swallow that they find the need to change the context of quest to suit cultural differences. That doesn't sit with me too well because I love different cultures and don't really care to see a difference, I'd like to see the content how it is in Korea personally. I understand why they think this is a good thing, but in my opinion it might actually dilute the content of the quests.
How many MMOs exactly have released worldwide at the same time?
When it's Asia or even Europe that gets the short end of the stick you don't hear much about it is the difference, because it's common for that to happen. But woe if a NA release falls behind.
Considering the lifespan of an MMO, I don't see the problem. Considering that almost every newly released MMO takes a year or two to get up to the quality and polish of existing MMOs, I'm almost glad that perhaps I can pick up Aion during the initial release rush and not have to worry about it being an unpolished and buggy game fresh out of beta.
As long as they work to eventually get all versions synchronized more or less, I'm perfectly happy waiting. In the meantime maybe I'll try WAR now that it seems to be getting into shape a bit.
Hey all...NCSoft just finished a massive reorganization, one that will optimize their game development. Their ONLY projects are AION, Guild Wars 2, and Lineage 3. AION will come out first, ...Guild Wars 2 got delayed till sometime in 2010 and Lineage 3 is slated for 2011.
NCSoft learned a hard lesson in release a game before it was ready (Tabula Rasa) and want to avoid any forseable disasters. Also, transcribing a game into multiple languages is NOT as easy as plugging in a translator program. You have to make sure the translated versions make sense and contain no phrases that could be construed as offensive to another culture..to avoid lawsuits.
AION will get here when its ready..Q4 is realy not that far away when you think about it.
Something to consider, NCsoft isn't Blizzard or any other western MMO developer. When they give a date, they actually mean it. And having played L2 on and off for years, "Q4" could mean October 1st, or maybe even mid-September.
Comments
The OP does bring up an important point. The Chronicles of Spellborn is guilty of the same thing. They release the game somewhere else, but leave out major populations. I don't get what these apparent barriers are that keep these developing MMOs from being able to release to everyone at the same time. It doesn't make much sense at all.
only problem is nc soft is not akklaim or whatever they call themselves.
Watching Fanbois drop their soap in a prison full of desperate men.
Ok but keep in mind lineage and lineage 2 were both launched the exact same way. They came out in the east first and then the west got them.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Every game does the same, wow, war, aoc, none of them had a global launch.
Thanks for the laugh, I needed one after a long day at work! I do not even need to say why its so funny because anyone who even knows the slightest amount of info on Aion and TCOS know the MAJOR differences on how the release is being handeled.
On a side note it does sadden me that Aklaim is completely and utterly dropping the ball on TCOS as I wanted to play it. Splitting up publishers is absolutly ignorant. I guess I have to hope they get their act together since I have alot of time to kill now with Aion being Q4 now.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
Simply put, it's how prepare you are to bring a game to global market. WoW, with its 11+ million players, still gets different release day for their version. (For example, Chinese ver. of WoTLK is released later than the US version).
So to say one complay is guilty for not doing global launch is really laughable right now. As far as I know, NO COMPANY did global launch at the same time, at least not yet, in the MMO genre.
Current MMO: FFXIV:ARR
Past MMO: Way too many (P2P and F2P)
There is no ‘/fail’ about this, it is the MMO that comes out early that fails. This delay gives me even more confidence that Aion will launch as a decent fully fleshed game.
Suddenly this game make me thinks about RF Online.... hopefully it won't happen on this game..
What do you mean by splitting up publishers?
They couldn't find anyone in NA to publish their game and no global publisher would do it, if there is such a thing. Frogster is for Asia and EU markets, I don't think they would do NA market unless it's by digital download only.
At this point I don't know why they haven't given up on the whole boxed client all together. >.>
(,,,)=^__^=(,,,)
What release are you talking about..? The 1 first one done by Codemasters or the re-release for Europe/USA by CCR..? And please eleborate it as well.
Unfortunately the actuall localization is not whats taking long. What's making it take long is NCsoft's terrible business models a la Lineaeg 2, and internal problems. This game has already been translated to Chinese. Lineage 2's english version was translated from Korean and was only a few months behind. Don't forget that Aion also had a planned Global release over a year ago, the fact that the game isn't out already in NA isn't because of localization problems...the fact that its going to be Q4 2009 scares me, and makes me lose almost all the trust I regained from NCsoft after Lineage 2.
There is no reason to defend NCsoft, there is absolutely no excuse for this.
This is not "taking your time to launch just right", this is simply a result of an understaffed project and poor planning. I would expect this from a company such as Square Enix or Nintendo, but not from NCsoft.
A full year after the korean release? ridiculous.
NCsoft is taking the traditional "lets just treat US/EU customers as 2nd rate customers" by first developing the game for a korean audience, and start localization after the game is released. This is inexcusable, localization should happen during development, not after.
It takes a full year just to get the game translated and localized? wasn't this game supposed to be developed with a global audience in mind? If it takes a full year just to get the game localized for the west then something during this so called "global game" development went totally wrong.
I don't even want to know how long its going to take for patches and updates to be "localized" and "translated".
I'm not going to sit here and wait to be treated as a 2nd rate customer by NCsoft, I have a little bit more self respect for that. If they expect me to pay 50$ for a game that is really a year old, they can find another sucker. Don't give me the "No pricing has been announced yet" because everyone here knows damn well they are going to do it.
I have been anticipating this game since it was first revealed at E3 2006, but I'm not going to wait untill Fall, which is a full year after the korean release.
they never announced an actual release date, so it's not like we were told differently than what we'll get, but i agree, this looks pretty ugly for a mmorpg that was developed with a partly western audience in mind.
let's just not make it another SUN
Regardless a lot of people are losing/lost faith in NCsoft and that's all bad.
(,,,)=^__^=(,,,)
Hmmm... A lot to you is how many? I doubt that many people are losing faith at all. I know I'm not but then again I don't put my faith in any video game company.
-Almerel
Hello my old friend.
You just can't win in the eye's of the public. Release too soon with a half finished game and people get mad. Release at a later date and people start QQing.
But all that get's forgotten when the game is released and is in good quality. They will never be forgiven if its released late and is in crappy shape. It's the same song and dance for every mmo.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Don't care too much about NCsoft, All I care about is Aion and i'm not losing faith in that game. (playing korean retail helps in regards to that).
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Simply put, it's how prepare you are to bring a game to global market. WoW, with its 11+ million players, still gets different release day for their version. (For example, Chinese ver. of WoTLK is released later than the US version).
So to say one complay is guilty for not doing global launch is really laughable right now. As far as I know, NO COMPANY did global launch at the same time, at least not yet, in the MMO genre.
Guild Wars? Nightfall and EOTN had global releases. Which is also published by NCsoft, I guess Anet was a little more convincing than the Aion team.
You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.
Someone please help me understand the appeal of this game? A lot of people seem to be excited about it, but to me it looks just like another Korean point and click grind it out type game. What is all the hype about?
The thing is we're not talking about a half finished game. We're talking about a game thats already been released in Korea for 3 months now and will be released a full year after the korean version has been released, all because apparently somebody at NCsoft actually thinks people care enough about the text in the game to fully recreate the text by a bunch of dedicated content translators/writers, completely ignoring that most people don't give a damn about things such as quest text.
It doesn't HAVE to be shakespear material, most people are just fine with a normally translated game, people don't play MMORPG's for the storyline, I'm willing to bet most people haven't even spend 5 minutes reading up on the lore posted on the official website if it wasn't for the fact there is little else there right now. If people wanted a good and immersive storyline experience, they'd play a singleplayer mmorpg. Now I'm sure somebody is going to quote my post and tell me how much they care about lore and storyline in their mmorpg, well i'm sorry to say you're in a minority.
If you need to play aion now and don't care about translation then by all means do so (Korean & Chinese versions are out there for the playing)
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Hmmm... A lot to you is how many? I doubt that many people are losing faith at all. I know I'm not but then again I don't put my faith in any video game company.
Try the fan sites. I count disgruntled Aion and soon the be ex Tabula Rasa players, not to mention the Guild Wars community annoyed about the 'delay' of GW2, even though it's not a delay at all.
Separately those are all small issues, but put them all together.... And yeah.
And a bit about what Gameloading is talking about, I find it a hard pill to swallow that they find the need to change the context of quest to suit cultural differences. That doesn't sit with me too well because I love different cultures and don't really care to see a difference, I'd like to see the content how it is in Korea personally. I understand why they think this is a good thing, but in my opinion it might actually dilute the content of the quests.
(,,,)=^__^=(,,,)
How many MMOs exactly have released worldwide at the same time?
When it's Asia or even Europe that gets the short end of the stick you don't hear much about it is the difference, because it's common for that to happen. But woe if a NA release falls behind.
Considering the lifespan of an MMO, I don't see the problem. Considering that almost every newly released MMO takes a year or two to get up to the quality and polish of existing MMOs, I'm almost glad that perhaps I can pick up Aion during the initial release rush and not have to worry about it being an unpolished and buggy game fresh out of beta.
As long as they work to eventually get all versions synchronized more or less, I'm perfectly happy waiting. In the meantime maybe I'll try WAR now that it seems to be getting into shape a bit.
Hey all...NCSoft just finished a massive reorganization, one that will optimize their game development. Their ONLY projects are AION, Guild Wars 2, and Lineage 3. AION will come out first, ...Guild Wars 2 got delayed till sometime in 2010 and Lineage 3 is slated for 2011.
NCSoft learned a hard lesson in release a game before it was ready (Tabula Rasa) and want to avoid any forseable disasters. Also, transcribing a game into multiple languages is NOT as easy as plugging in a translator program. You have to make sure the translated versions make sense and contain no phrases that could be construed as offensive to another culture..to avoid lawsuits.
AION will get here when its ready..Q4 is realy not that far away when you think about it.
Something to consider, NCsoft isn't Blizzard or any other western MMO developer. When they give a date, they actually mean it. And having played L2 on and off for years, "Q4" could mean October 1st, or maybe even mid-September.