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Eve Fans What Do You Dislike About Eve ?

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  • LordmonkusLordmonkus Member Posts: 808
    Originally posted by Gdemami


    Originally posted by Lordmonkus

    Most people are Caldari because they read the race descriptions and think that Caldari are the pvp gods

    C'mon :)

     

    Hehe it's true though. People don't want to be an asshole slaver like the amarr, nor do they want to be a faggy gallente and no one wants to fly around in a garbage bucket held together with duct tape like the minmatar. Then we come to the caldari and they are militaristic and strong so it's an easy choice for many.

     

    I am Minmatar and Sebeistor at that, probably the least played race and bloodline in the game and I wouldn't have it any other way. I love my garbage buckets and duct tape, makes blowing up superior ships that much sweeter 

  • neodavieneodavie Member Posts: 278

    I chose Minmatar because I liked their storyline. I kind of don't like that I'm cruising around in a galactic hoopdie, but at the same time I think it's kind of cool and flows with their storyline. I dunno, it would be kind of fun to be able to go into my cockpit, not necissarily FPS gameplay like Jumpgate, but maybe see the inside of the ship or something.

    Originally posted by GTwander:

    How are you an MMO? Or any of us for that matter?

    I say we strike all users from the site for not being MMOs.

  • StikatoStikato Member Posts: 55

    Yeah, I really don't know what the fix is either. I really hated the "baiting game" though. If Eve is hardcore PvP, I shouldn't have to trick every opponent into fighting. (Especially in 0.0) TBH, the only ones who don't need to be tricked are n00bs.

    I am hoping they take steps to address it. As far as what those steps may be, its beyond me.

  • LordmonkusLordmonkus Member Posts: 808

    As Minmatar we get some of the ugliest ships like the Probe, Stabber, Typhoon (just my opinion though I do like my Phoon) We also get some the best looking and performing ships in game like the Rifter, Rupture and Hurricane. All the races have their super sexy ships with 3 sexy holes and their ugly pigs you put a bag over before getting inside 

  • Brain-deadBrain-dead Member Posts: 256

    Hehe it's true though. People don't want to be an asshole slaver like the amarr, nor do they want to be a faggy gallente and no one wants to fly around in a garbage bucket held together with duct tape like the minmatar. Then we come to the caldari and they are militaristic and strong so it's an easy choice for many.

    Heh heh "faggy Gallente".

    One great thing about Eve is that you are not married to your race forever. My character switched allegence to the Gallente. So now I get to be on the Gallente "side" without having to look like them.

    I originally picked the Caldari simply for the backstory. But up until they nerfed missiles, Caldari were the PvP gods, so a lot of people picked them for that reason.

     

     

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Lordmonkus
    Hehe it's true though. People don't want to be an asshole slaver like the amarr, nor do they want to be a faggy gallente and no one wants to fly around in a garbage bucket held together with duct tape like the minmatar. Then we come to the caldari and they are militaristic and strong so it's an easy choice for many.
     
    I am Minmatar and Sebeistor at that, probably the least played race and bloodline in the game and I wouldn't have it any other way. I love my garbage buckets and duct tape, makes blowing up superior ships that much sweeter 

    Caldari makes the biggest carebear community. They chose the race not for PVP aspiration but for fighter archetype.

    What an irony they are the biggest whiners and pussies :)

  • LordmonkusLordmonkus Member Posts: 808
    Originally posted by Stikato


    Yeah, I really don't know what the fix is either. I really hated the "baiting game" though. If Eve is hardcore PvP, I shouldn't have to trick every opponent into fighting. (Especially in 0.0) TBH, the only ones who don't need to be tricked are n00bs.
    I am hoping they take steps to address it. As far as what those steps may be, its beyond me.

    Well the hardcore label comes from the death penalty. And like I said before you do need some safe spots even in the most hardcore pvp games. Every game I have played is like that though. Unless you make pvp death meaningless like in WoW or War or any other mmo people are going to try and avoid pvp unless they know they can win. Now if you take away the harsh death penalty then you take away one the major things that makes Eve what it is.

     

    Did you try faction warfare out ? I havent tried it myself but from what I hear there's more willingness to fight there.

  • XennithXennith Member Posts: 1,244

    Xennith is Achura, because i liked the caldari backstory and it said pretty much "combat gods". i now fly all races. really badly.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Stikato
    Yeah, I really don't know what the fix is either. I really hated the "baiting game" though. If Eve is hardcore PvP, I shouldn't have to trick every opponent into fighting. (Especially in 0.0) TBH, the only ones who don't need to be tricked are n00bs.
    I am hoping they take steps to address it. As far as what those steps may be, its beyond me.

    That's not a game mechanics issue but human nature :)

    If I am hunted by 5 or I am in other situation when odds are not in my favour , I will hide in station or cloak or run, I would be stupid if I didn't and game would be silly if it didn't allow me to.

  • KyleranKyleran Member LegendaryPosts: 44,086

    Great question.  Seems like no matter what race/class of ships I train I'm always flying in the one they decide to nerf.

    So far I've got great skills in Minmitar (speed nerfs killed my Vaga), Amarr (nefs to NOS, lasers etc) and it seems these ships are no longer stellar.

    I fly Caldari EWAR, whoops, nerfed that too. 

    If anyone would like to see a ship nerfed just let me know. I'll start training it and it will be "balanced" in no time flat.

    I've got a new strategy, between my 3 accounts I'm going to make sure I can fly every combat ship in the game.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • StikatoStikato Member Posts: 55
    Originally posted by Gdemami


     

    Originally posted by Stikato

    Yeah, I really don't know what the fix is either. I really hated the "baiting game" though. If Eve is hardcore PvP, I shouldn't have to trick every opponent into fighting. (Especially in 0.0) TBH, the only ones who don't need to be tricked are n00bs.

    I am hoping they take steps to address it. As far as what those steps may be, its beyond me.

     

    That's not a game mechanics issue but human nature :)

    If I am hunted by 5 or I am in other situation when odds are not in my favour , I will hide in station or cloak or run, I would be stupid if I didn't and game would be silly if it didn't allow me to.

     



     

    I'm not saying the game shouldn't allow you to run away/hide. I'm saying it should be a lot harder. Its cool though, there is a difference of opinion on how difficult evading the enemy should be amongst the playerbase. I've read and participated in many threads on this subject on the Eve forums. To clarify: you are correct to say the desire to flee/ not engage is human nature. However, the tools of evasion, and the difficulty of using those tools are certainly game mechanics.  

  • EnkinduEnkindu Member Posts: 1,098

    My biggest complaints:

    1) Training months to do something well, then having the requirements nerfed or the activity made easier.  If I recall correctly this happened with both slavagers and tractor beams among other things.  The whole probing interface has made exploration so easy that pretty much anyone can be good at it in a few days- I hate that my many months of profession-specific training don't afford much of an advantage anymore.

    2) Unbreakable monopoloies. Remeber when Hulks were 500 mil and covert ops cloaks were 90 mil? The T2 BPO cartels were a drag.  Invention has been REMARKABLY effective at breaking these monopilies. It is a lot of fun too.  The thing that bugs me now is that there's NO way for an independent corp to get even a small source of the rarer moon minerals.  Being vertically integrated as a maufacturer is fun but there's NO WAY I'm ever selling my soul to a big alliance again to get access to a dysprosium moon.  Alchemy was a non-solution to this problem because it just augmented one static source of high end mats with a few additional crappy static sources of high end mats.

    I'd love to see some sort of advanced prospecting skill that allows players to find limited (in time and quantity) supplies of rare moon mins on other moons.  Something to analgous to invention for moon mining.

    3) The GUI.  It sucks.  My windows move when I don't want them to. I lose my overview settings and bookmark folders when I log on with different computers.  Something in the GUI annoys me every time I log in.

    You could increase my list of annoyances in EvE to 10 times this link and I'd still play though.  There is nothing like it in the world, I still regularly find myself in awe of Eve's depth and complexity. I'll play it til they pull the plug on the server probably.

    deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)

  • PatchDayPatchDay Member Posts: 1,641
    Originally posted by Stikato


    Yeah, I really don't know what the fix is either. I really hated the "baiting game" though. If Eve is hardcore PvP, I shouldn't have to trick every opponent into fighting. (Especially in 0.0) TBH, the only ones who don't need to be tricked are n00bs.
    I am hoping they take steps to address it. As far as what those steps may be, its beyond me.

     I guess gangs rarely ever see each other since both sides will surely post a covert ops on other side of gate to check to see if its clear. people dont realize surely the other gang will do the same. so you really only catch the random fools that are out trying to gank ratters

     

    We used to have great pvp in my alliance space when we first moved there. we had enemy like 2 jumps over. So it was constant action. but now we beat them and chased them away. I kinda miss all the action and corpses. my killboard was starting to see some action for a bit

  • PatchDayPatchDay Member Posts: 1,641
    Originally posted by Enkindu


    My biggest complaints:
    1) Training months to do something well, then having the requirements nerfed or the activity made easier.  If I recall correctly this happened with both slavagers and tractor beams among other things.  The whole probing interface has made exploration so easy that pretty much anyone can be good at it in a few days- I hate that my many months of profession-specific training don't afford much of an advantage anymore.
    2) Unbreakable monopoloies. Remeber when Hulks were 500 mil and covert ops cloaks were 90 mil? The T2 BPO cartels were a drag.  Invention has been REMARKABLY effective at breaking these monopilies. It is a lot of fun too.  The thing that bugs me now is that there's NO way for an independent corp to get even a small source of the rarer moon minerals.  Being vertically integrated as a maufacturer is fun but there's NO WAY I'm ever selling my soul to a big alliance again to get access to a dysprosium moon.  Alchemy was a non-solution to this problem because it just augmented one static source of high end mats with a few additional crappy static sources of high end mats.
    I'd love to see some sort of advanced prospecting skill that allows players to find limited (in time and quantity) supplies of rare moon mins on other moons.  Something to analgous to invention for moon mining.
    3) The GUI.  It sucks.  My windows move when I don't want them to. I lose my overview settings and bookmark folders when I log on with different computers.  Something in the GUI annoys me every time I log in.
    You could increase my list of annoyances in EvE to 10 times this link and I'd still play though.  There is nothing like it in the world, I still regularly find myself in awe of Eve's depth and complexity. I'll play it til they pull the plug on the server probably.

     

    How come you dont wanna join an Alliance. Dont want to pay the taxes, rent, and fees? I'm just curious. I sold my soul to alliances always been in them. Don't know what i'd do on my own. Would be nice to not pay taxes but not sure how id pvp.

    I dont wanna fo faction warefare and become enemy to other faction. I hear they sometimes glitch and pod players (Concord pods -sec status)

  • EnkinduEnkindu Member Posts: 1,098
    Originally posted by PatchDay


     
    How come you dont wanna join an Alliance. Dont want to pay the taxes, rent, and fees? I'm just curious. I sold my soul to alliances always been in them. Don't know what i'd do on my own. Would be nice to not pay taxes but not sure how id pvp.



     

    The short answer is that politics ruins the game for me.

    That and I refuse to take orders from some bozo.

    I've run a corp in eve with up to 60 people in it... and that got to be so much like a second job that my wife made me quit (which I did for 10 months).  Think about what it takes to run an ALLIANCE in eve: I can't imagine people with that much time to blow on a computer game are very normal.  My experience in eve supports this notion.. every time I've joined a big alliance in eve there's been a large philosophical rift between myself and the leadership.  I'd much rather operate with a small group of people that I like and trust.

    Another thing is that I won't join an alliance that is NBSI.  I think that policy is basically piracy for people that don't have the guts to admit that they're pirates.  If you hadn't noticed yet, ethics are a big deal to me. Finding people that are NRDS and still have the guts to fight hard and take risks isn't easy.

    From your point of view, PvP seems to be an end in itself, which is perfectly cool.  For my corp and myself, PvP is a means to an end only.  I don't seek it out, but I don't run from it either.  Once a corp or alliance had fired on us unprovoked, I set them -10 and kill them whenever feasable... but I ALWAYS try diplomacy first.  Building things in eve is much more gratifying than blowing them up for me.

    For me the "real" PvP in eve is success... which I would define as enough wealth and power to do what I want to do and go where I want to go in the game.  Being another cog in the machinery of a big alliance appeals to me about as much as shoveling horse manure.

    deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)

  • qazymanqazyman Member Posts: 1,785
    Originally posted by PatchDay

    Originally posted by Enkindu


     

     

    How come you dont wanna join an Alliance. Dont want to pay the taxes, rent, and fees? I'm just curious. I sold my soul to alliances always been in them. Don't know what i'd do on my own. Would be nice to not pay taxes but not sure how id pvp.

     



     

    The hard way baby, the hard way

    I agree with Enkindu on this one to some degree. The power of the Alliances is not really helping the game go forward. Not that alliances are bad just that they need some competition beyond other big alliances. It would be intresting to see the number of people in EVE that are never associated with any alliance.

  • LordmonkusLordmonkus Member Posts: 808

    Alliances to me have always just been another part of the game that people either get into or don't. I never saw them as necessary to join for fun. I have been in and out of a couple of alliances over the years and I can take or leave them, I don't like or dislike them. I do think alliances are great for the game though, whether or not you want to take part in the politics is up to the player but Eve without the politics would suck. 

  • HYPERI0NHYPERI0N Member Posts: 3,515

    I guess my main choice would be the new Nebula backgrounds. They are too bright at times and they obscure things on the H.U.D. I remember the origonal backgrounds. First of all they were darker so didnt glare you out and not every system ahd one many systems just had stars which was very immersive.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • LyngtonLyngton Member Posts: 22

    It takes no manual skill to play.

     

    I guess that goes for most mmo's.

  • LordmonkusLordmonkus Member Posts: 808
    Originally posted by Lyngton


    It takes no manual skill to play.
     
    I guess that goes for most mmo's.

    /BOOOO HISSSSSSS, GET OFF THE STAGE !!!!

     

    Come back when you got better material.

  • wtpricewtprice Member Posts: 5

    I guess I don't understand, "Takes no manual skill to play." Meaning I'm not manually flying a spaceship? I don't know if there are many games out there, maybe simulators where you manually fly a plane. I do know however, even with the tinkering with tutorials and such, which were not readily available when I first started EvE, the learning curve is still comparable to a cliff. I definately don't dislike that, because call it elitist, but I like the fact that you have to actually put in work to learn things in EvE. What mods do what, how to find information and get minerals. It requires a real strategy imo to play EvE.

    My largest complaint with EvE is skill training. It has gotten a heck of a lot easier to skill train with the que, but I still think training times can be to long at times. I don't think it should take a full month to train a lvl 5 skill at rank 4. Those times I feel like I'm paying my money for the month to watch a timer click.

  • AmbassadorDvinnAmbassadorDvinn Member UncommonPosts: 339

    I'm a little late to the conversation but oh well.  I don't like the fact that I cannot exit my ship and walk around.  They're adding that soon though, so all is good.  Hopefully, sooner than later, they implement hand combat correctly.

    Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.

  • qazymanqazyman Member Posts: 1,785
    Originally posted by Vyre


    I'm a little late to the conversation but oh well.  I don't like the fact that I cannot exit my ship and walk around.  They're adding that soon though, so all is good.  Hopefully, sooner than later, they implement hand combat correctly.



     

    I am not being critical of you POV and I realize this is a common and honest criticism of EVE. It is amazing to me though, that after playing EVE for a while and watching Darkfall release, how glad I am not to have a physical body. They all look so fake and most look silly, I just can't imagine real immersion under those circumstances. The funny part is, I really am being strait up about this. Hey, to each his own

  • LordmonkusLordmonkus Member Posts: 808
    Originally posted by Vyre


    I'm a little late to the conversation but oh well.  I don't like the fact that I cannot exit my ship and walk around.  They're adding that soon though, so all is good.  Hopefully, sooner than later, they implement hand combat correctly.

    Walking should be in this winter. Don't hold your breath waiting for hand to hand combat let alone any avatar based combat. This is something that CCP has stated pretty clearly that won't be happening.

     

    I really wish people would get off the needing to be a 3d animated character running around on a screen. I don't recall anyone every saying the old game R-Type sucked or was flawed because you couldn't run around jumping on turtles like Mario. Eve is a game of strategy and thinking over twitch hand eye skill.

    While I would agree that a properly done 3d avatar combat system would be nice to have in the game it really is the last thing I want CCP to be putting time and resources into developing. It would be going against everything that CCP has worked so hard to make special about Eve and keeping it different from every other MMO out there.

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by PatchDay

    Originally posted by Enkindu


    My biggest complaints:
    1) Training months to do something well, then having the requirements nerfed or the activity made easier.  If I recall correctly this happened with both slavagers and tractor beams among other things.  The whole probing interface has made exploration so easy that pretty much anyone can be good at it in a few days- I hate that my many months of profession-specific training don't afford much of an advantage anymore.
    2) Unbreakable monopoloies. Remeber when Hulks were 500 mil and covert ops cloaks were 90 mil? The T2 BPO cartels were a drag.  Invention has been REMARKABLY effective at breaking these monopilies. It is a lot of fun too.  The thing that bugs me now is that there's NO way for an independent corp to get even a small source of the rarer moon minerals.  Being vertically integrated as a maufacturer is fun but there's NO WAY I'm ever selling my soul to a big alliance again to get access to a dysprosium moon.  Alchemy was a non-solution to this problem because it just augmented one static source of high end mats with a few additional crappy static sources of high end mats.
    I'd love to see some sort of advanced prospecting skill that allows players to find limited (in time and quantity) supplies of rare moon mins on other moons.  Something to analgous to invention for moon mining.
    3) The GUI.  It sucks.  My windows move when I don't want them to. I lose my overview settings and bookmark folders when I log on with different computers.  Something in the GUI annoys me every time I log in.
    You could increase my list of annoyances in EvE to 10 times this link and I'd still play though.  There is nothing like it in the world, I still regularly find myself in awe of Eve's depth and complexity. I'll play it til they pull the plug on the server probably.

     

    How come you dont wanna join an Alliance. Dont want to pay the taxes, rent, and fees? I'm just curious. I sold my soul to alliances always been in them. Don't know what i'd do on my own. Would be nice to not pay taxes but not sure how id pvp.

    I dont wanna fo faction warefare and become enemy to other faction. I hear they sometimes glitch and pod players (Concord pods -sec status)

    not all alliances require these.....we don't pay taxes or have requirements because the alliance we joined had enough money to start that they do not charge corps within the alliance for rent. taxes and fees. It's a mix of industrialists and pvprs who just play for the fun of it

    image

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