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What do you guys think was the biggest let down in mmorpg history?

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  • jayheld90jayheld90 Member UncommonPosts: 1,726

    biggest for me, is what they did to SWG. was awesome when it first came out...they should have left it how it was and fixed the bugs. completely changing the game doesnt repair the bugs. i wish soe would learn from their mistakes, but they did the same thing to planetside, eq2, and vanguard.

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  • shukes33shukes33 Member Posts: 1,051

    EQ2 for me....was a good game, solid in fact. lots of polish and plenty of content. But i was epecting Everquest 2! what i got was bombarded with quests  to make it really easy. was good for a few months but then i realised there was no achievment to be had anymore.

    Since then any game i have played other that the "d" word has been way too easy and no achievments to be had. Sure there are plenty of quest rewards, title's etc but nothing that really makes you sit up and say "hey that guy has a BBC! ...whoa he must be either lucky or a great player" ( back in old EQ that is) for every top item i gain in games these days, i walk round the corner and there are 20 more players with the same item....same goe's for titles or anything else.

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  • keenlightkeenlight Member Posts: 15

    WoW is my biggist let down . I heard so much about the game that i tryed it and sure the first 50 lvls were fun but after that it was pure rubbish with pvp being so one sided its a joke . All you need at high lvl is the right class and the right gear the skill lvl is zero.

    2nd was war and 3rd was aoc

  • shad0w99shad0w99 Member Posts: 168

    To be honest, I've played loads of MMOs hoping they would keep me hooked for a while...

    Even though I got bored of most within a few months, I still feel I got my money's worth and enjoyed myself while it lasted (Like WAR, AoC, WoW etc..)

    The biggest disappointment for me was Roma Victor... I expected it to be pretty good, what with the skill based system etc... It turned out to be so unfinished and broken it wasn't even funny. I laugh SO hard when people say games like WAR or any other new MMO are "broken" or "unfinished". Sure, they have teething problems but Roma Victor... all the items had dodgy names like urn_a or apple_b. The lag was unbearable, literally a few minutes lag at times. You'd run to harvest something, and you'd have to wait a couple of minutes before the server registered where you were

    That game was AWFUL.

    MMOs played (In order of how much I've liked them): Star Wars Galaxies, World of Warcraft, Vanguard, City of Villains / Heroes, Guild Wars, Warhammer Online, Age of Conan, Tabula Rasa, Anarchy Online, Ryzom, Final Fantasy XI, Matrix Online, RF Online, Rappelz, Hero Online, Roma Victor

  • NeosaiNeosai Member Posts: 401

    The players.

  • MemghostMemghost Member Posts: 37

    I didn't even get out of the AoC free trial... but I didn't expect much going in much like Tabula Rasa and a couple others.

    I think biggest letdown is all about hype... City of Heros I only played about 4 months but I expected nothing going into that game and was often pleasantly surprised and it held my interest longer than I ever expected.  I think Warhammer is moving towards the top of my list but mainly because I had such high hopes going in after the great PvP game DAOC was and the more fantasy setting Warhammer has.

    Fight my Brute Clicky!!
    Memon 40 WH War-PT

  • SenadinaSenadina Member UncommonPosts: 896

    For me personally, it was Anarchy Online. Keep in mind, this was way back when your choice for MMO genre was fantasy, fantasy, and...let me think...oh yeah..more fantasy. I was SOOO excited for a sci-fi MMO. And it was completely unplayable. But it certainly taught me a lesson about not getting too hopeful about new MMO's.

    image
  • dstar.dstar. Member Posts: 474

    Warhammer for me.  I never bought into hype with MMOs out of the 10 long years I've been playing them, until Warhammer.  I jumped on the hype train.  Once I bought it I was seriously disappointed.  Once I got to 40 and realm rank 48 I realized it was the biggest waste of money I've ever thrown at a game.  Usually I wait for reviews, play a beta, etc before I throw away my money.  Needless to say I will never buy into hype again.  No matter how some random words it or some marketing suit lies about it.

  • NovaKayneNovaKayne Member Posts: 743

    3-way tie

    SWG

    Vanguard 

    DF

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Hashbrick


     

    Originally posted by Sneakers05


    Originally posted by Thillian


    Originally posted by Sneakers05


    Originally posted by Thillian


    Originally posted by Sneakers05
     
    I have to go with Vanguard, it was supposed to be the WoW killer I know that term is used a lot but thats what we all thought it  was, we thought it would return us to the glory days of EQ. Exploration, fun, grouping, etc. it was supposed to be THE pve game.I think it turned out to be the biggest flop in mmo history.



     

     

    NONSENSE. THe proof is the amount of sold boxes right at release. WOW killer was supposed to be WAR and AoC.

    Vanguard had 120k sold boxes first month.

    AoC had 750k first days

    WAR had 550k first days.

    There was no marketing of Vanguard that it should be a wow-killer, there were no adds, it was just you people who jump to every bandwagon that's going on.





     

    Um no we thought it was a WoW killer from the description and leaks and the developers blogs etc, not how many boxes it sold.





     

    Show me the description, a description on a box? Someone said it in the interview? If so show me the link, do something. VG WAS never supposed to be a wow-killer. They were glad they managed to release the game and not close the whole studio after microsoft cut the funding.

     





    VG was supposed to be the WoW killer. The game was the most hyped game ever on mmorpg.com. It was the game that was supposed to bring back the good ol EQ days.You obviously were not around then.

     

    Never, ever have I heard VG being called a WoW killer, maybe in your own mind.

    There was a lot of hype about Vanguard being the next generation mmo, 4th generation mmo or whatever other leap forward was being claimed at the time. 

    Vanguard may never have been directly aimed at being a wow killer, but the hype and/or intention was certainly there to make a game that was going to raise above current mmos and somehow transform the genre to the next level.  That all started to change to a message of "we will be happy with just core gamers" when things started to turn sour around the time of the MS/SOE change over and it was obvious the game was in trouble (internally). 

     

  • ZippyZippy Member, Newbie CommonPosts: 1,412
    Originally posted by Hashbrick


     

    Originally posted by Sneakers05


    Originally posted by Thillian


    Originally posted by Sneakers05


    Originally posted by Thillian


    Originally posted by Sneakers05
     
    I have to go with Vanguard, it was supposed to be the WoW killer I know that term is used a lot but thats what we all thought it  was, we thought it would return us to the glory days of EQ. Exploration, fun, grouping, etc. it was supposed to be THE pve game.I think it turned out to be the biggest flop in mmo history.



     

     

    NONSENSE. THe proof is the amount of sold boxes right at release. WOW killer was supposed to be WAR and AoC.

    Vanguard had 120k sold boxes first month.

    AoC had 750k first days

    WAR had 550k first days.

    There was no marketing of Vanguard that it should be a wow-killer, there were no adds, it was just you people who jump to every bandwagon that's going on.





     

    Um no we thought it was a WoW killer from the description and leaks and the developers blogs etc, not how many boxes it sold.





     

    Show me the description, a description on a box? Someone said it in the interview? If so show me the link, do something. VG WAS never supposed to be a wow-killer. They were glad they managed to release the game and not close the whole studio after microsoft cut the funding.

     





    VG was supposed to be the WoW killer. The game was the most hyped game ever on mmorpg.com. It was the game that was supposed to bring back the good ol EQ days.You obviously were not around then.

     

    Never, ever have I heard VG being called a WoW killer, maybe in your own mind.

    Vanguard may have been the most underhyped game in history.  Its the only game I have seen released where the developing people told their customers that maybe they should not buy the game as it will be released very raw and unfinished.  Like Thillian pointed out they released Vanguard with no marketing and no hype.  They did just the opposite and tried to downplay expectations.  Yes its a shame it was released a year early but they had no choice.  They had a baloon note due MSN in April 2007 with no possibility of an extension.   Vanguard suffered from the same problem other games had that had to completely redesign their game in development like EQ2 and Horizons.  But unlike those other games it was released in much better condition than either EQ2 or HZ.  Its a shame it has not had the funding to keep developing the game like EQ2 has had.

  • donoakdonoak Member UncommonPosts: 37

    For me I was AC2.  I loved AC and I liked AC2 but like many other mmos'  they rushed the game out before it was ready and ended up having to do a lot of nerfing, which I hate.

     

  • AhilesAhiles Member Posts: 414
    Originally posted by Zippy

    Originally posted by Hashbrick


     

    Originally posted by Sneakers05


    Originally posted by Thillian


    Originally posted by Sneakers05


    Originally posted by Thillian


    Originally posted by Sneakers05
     
    I have to go with Vanguard, it was supposed to be the WoW killer I know that term is used a lot but thats what we all thought it  was, we thought it would return us to the glory days of EQ. Exploration, fun, grouping, etc. it was supposed to be THE pve game.I think it turned out to be the biggest flop in mmo history.



     

     

    NONSENSE. THe proof is the amount of sold boxes right at release. WOW killer was supposed to be WAR and AoC.

    Vanguard had 120k sold boxes first month.

    AoC had 750k first days

    WAR had 550k first days.

    There was no marketing of Vanguard that it should be a wow-killer, there were no adds, it was just you people who jump to every bandwagon that's going on.





     

    Um no we thought it was a WoW killer from the description and leaks and the developers blogs etc, not how many boxes it sold.





     

    Show me the description, a description on a box? Someone said it in the interview? If so show me the link, do something. VG WAS never supposed to be a wow-killer. They were glad they managed to release the game and not close the whole studio after microsoft cut the funding.

     





    VG was supposed to be the WoW killer. The game was the most hyped game ever on mmorpg.com. It was the game that was supposed to bring back the good ol EQ days.You obviously were not around then.

     

    Never, ever have I heard VG being called a WoW killer, maybe in your own mind.

    Vanguard may have been the most underhyped game in history.  Its the only game I have seen released where the developing people told their customers that maybe they should not buy the game as it will be released very raw and unfinished.  Like Thillian pointed out they released Vanguard with no marketing and no hype.  They did just the opposite and tried to downplay expectations.  Yes its a shame it was released a year early but they had no choice.  They had a baloon note due MSN in April 2007 with no possibility of an extension.   Vanguard suffered from the same problem other games had that had to completely redesign their game in development like EQ2 and Horizons.  But unlike those other games it was released in much better condition than either EQ2 or HZ.  Its a shame it has not had the funding to keep developing the game like EQ2 has had.

     

    Wtf are you on about??? Vanguard was hyped on this site to the utter max, and the VG forums on their site was populated with over hyped idiots spouting it as the next big thing and wow killer, and the sigil devs encouraged it.  LOL you saying the vanguard devs were trying to make no one buy the game??? LOL  They didnt downplay any expectations with each new screenshot of the game and dev comments on their forums they hype grew and grew.  mAN PEOPLE  on this site just have pure selective memroy, and just chose to read what they wannt to, not suprising as Thillian is the master of making things up in his own little fantasy world where everything is fine and perfect, and where wow and blizzrad must be destroyed.

  • jonrd463jonrd463 Member UncommonPosts: 607

    For me, the biggest let down wasn't a specific game. It was a shift in attitude among the player base. I'm not going to get into the argument of who or what game precipitated it, but the attitude itself has really sucked the enjoyment out of online RPGs for me. The attitude I refer to is the "death match" mentality of players with regard to PvP. I personally used to like PvP, as it added a real sense of danger to the world, but now it's gotten ridiculous. There's no moral sense, even in the context of the game world. There's no rhyme or reason for killing fellow players, other than doing it for the sheer, unadulterated fuck of it. No respect is paid to the lore of the games either, so you can't try to immerse yourself in some spontaneous RP. There have been times where I've tried and the response I get is along the lines of "ROFL! RP NERD!". Um... yeah. It's a roleplaying game.

    So, whatever it was that caused the influx of non-RPG players to dominate the genre and make it into their own mutated strain of competitive goat shit is what I consider to be the biggest let down in mmorpg history.

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • ZippyZippy Member, Newbie CommonPosts: 1,412
    Originally posted by Ahiles

    Originally posted by Zippy

    Originally posted by Hashbrick


     

    Originally posted by Sneakers05


    Originally posted by Thillian


    Originally posted by Sneakers05


    Originally posted by Thillian


    Originally posted by Sneakers05
     
    I have to go with Vanguard, it was supposed to be the WoW killer I know that term is used a lot but thats what we all thought it  was, we thought it would return us to the glory days of EQ. Exploration, fun, grouping, etc. it was supposed to be THE pve game.I think it turned out to be the biggest flop in mmo history.



     

     

    NONSENSE. THe proof is the amount of sold boxes right at release. WOW killer was supposed to be WAR and AoC.

    Vanguard had 120k sold boxes first month.

    AoC had 750k first days

    WAR had 550k first days.

    There was no marketing of Vanguard that it should be a wow-killer, there were no adds, it was just you people who jump to every bandwagon that's going on.





     

    Um no we thought it was a WoW killer from the description and leaks and the developers blogs etc, not how many boxes it sold.





     

    Show me the description, a description on a box? Someone said it in the interview? If so show me the link, do something. VG WAS never supposed to be a wow-killer. They were glad they managed to release the game and not close the whole studio after microsoft cut the funding.

     





    VG was supposed to be the WoW killer. The game was the most hyped game ever on mmorpg.com. It was the game that was supposed to bring back the good ol EQ days.You obviously were not around then.

     

    Never, ever have I heard VG being called a WoW killer, maybe in your own mind.

    Vanguard may have been the most underhyped game in history.  Its the only game I have seen released where the developing people told their customers that maybe they should not buy the game as it will be released very raw and unfinished.  Like Thillian pointed out they released Vanguard with no marketing and no hype.  They did just the opposite and tried to downplay expectations.  Yes its a shame it was released a year early but they had no choice.  They had a baloon note due MSN in April 2007 with no possibility of an extension.   Vanguard suffered from the same problem other games had that had to completely redesign their game in development like EQ2 and Horizons.  But unlike those other games it was released in much better condition than either EQ2 or HZ.  Its a shame it has not had the funding to keep developing the game like EQ2 has had.

     

    Wtf are you on about??? Vanguard was hyped on this site to the utter max, and the VG forums on their site was populated with over hyped idiots spouting it as the next big thing and wow killer, and the sigil devs encouraged it.  LOL you saying the vanguard devs were trying to make no one buy the game??? LOL  They didnt downplay any expectations with each new screenshot of the game and dev comments on their forums they hype grew and grew.  mAN PEOPLE  on this site just have pure selective memroy, and just chose to read what they wannt to, not suprising as Thillian is the master of making things up in his own little fantasy world where everything is fine and perfect, and where wow and blizzrad must be destroyed.

    The only people that hyped Vanguard at release were the fanboys not the devs.  Sigil did the reverse they spent their time trying to downplay expectations and hype.  Never have I see any company more honest about their product than Sigil.  How many times do you see a lead dev like Brad McQuaid tell people not to buy the game at release.  They were upfront and honest with people whent hey said the game would be extremely raw and should not be bought by people who are expecting anything close to a finished product.  It was the fanboys blowing the hype and unrealistiuc expectations.  But whats new about that.  These same fanboys do that for every new game until of course they leave turn into haters and then start hyping their next dream game.  There is a lot to like and dislike about any game including Vanguard.  But one thing it was not was hyped or advertised by Sigil.  Just the opposite.  Sigil did absolutely no marketing.  Likely because they had no money to spare.  SOE who was supposed to help market the game did nothing and just sat and watched until they could buy it cheap, move it to their station pass, fire or transfer all the devs and let the game wither and die protecting EQ2 from any competition.  The sad thing is if Sigil could have held out another 6-12 months before releasing Vanguard  it may have lived up to the unrealistic fanboy expectations.

    Vanguard had an open beta for a month before release.  There were no promised magic patches or hidden unreleased content like AoC or Dark and Light.  There was no advertising.  Rather there were many frank discussions about the state of the game or the unfinished state of the game by Sigil devs.  Including how unfinished the game was, what would be included at release and how they hoped to develop the game after release.  Anyone who actually paid attention knew exactly what they were getting with Vanguard and they all had the oppurtunity to try it for a month prior to release.  And when vanguard was released iot was not in that bad of a state.  About a month after release the game had full elvel 1-50 content.  Unfortunately almost no new content has been added since April 2007.  The games biggest problem in 2007 was not lack of content but that it required hardware requirements much greater than that possesed by the average gamer.  Slowly peoples computers have caught up with Vanguard but even now it requires mroe computer than any other MMOb that has been released.  The second biggest problem Vanguard sufferd at release was lack of polish and direction.  besides the trial island this has not changed.  Some people like this some people don't.  But there is very little now in Vanguard that is different than what existed in  April 2007 besides people having better computers and the game being much easier in terms of challenge and gaining experience.

    EDIT:  In regards to fan hype.  I don't recall to many people being unrealistic on hte Vanguard forums here on MMORPG.COM.  So I looked back and reread my posts.  The most relevant post I saw was a post talking about the openning of open beta.  Almost all posts I see in this thread are releastic and acknowledge the game is nowhere near ready for release.  Most threads I read are similar to this.  Here is the thread. I would love to see some examples of this hype you talk about. Anyone that paid the slightest attention prior to release and read either the forums or the excellent dev tracker on Silky Venom was quite aware of the state of Vanguard and what it would be like at release.

  • Gammit100Gammit100 Member UncommonPosts: 439

    Any non-EQ game that SOE publishes, after six months.

    MMO games played or tested: EQ, DAoC, Archlord, Auto Assault, CoH, CoV, EQ2, EVE, Guild Wars, Hellgate: London, Linneage II, LOTRO, MxO, Planetside, SWG, Sword of the New World, Tabula Rasa, Vanguard, WWIIOL, WOW, Age of Conan

    image
    image

  • wootinwootin Member Posts: 259

    I'm torn between two.

    1. The Matrix Online. They showed gameplay trailers of characters doing Matrix-style moves with guns and such. Looked great, and I was so hyped I pre-ordered one for me and one for a friend. Because it looked that cool.

    It was the lamest-@ss game I've ever played. Buggy, broken, invisible walls, pathetic skills, ridiculous combat. I logged off, apologized to my friend and ate the cost of the boxes. 'Nuff said.

     

    Star Wars Galaxies. I logged in, spent a half hour making a character, and went out to play. "Played" maybe an hour before I realized that the idiots in charge had created EQ with different textures on the armor and blasters instead of swords. I put a clip of blaster rounds into the head of something 1 foot away, and it ... didn't.. die. That's when I realized it was EQ in space. I have never, ever seen a Star Wars movie scene where the tank gained aggro while the marksman did the DPS and the dancer danced around healing people.

    My freakin' god, to think hundreds of people got together in conference rooms and actually, seriously made this? And got paid for it?  I can't wait for BioWare's SWTOR to kill off SWG forever, just to wash away that memory.

  • wootinwootin Member Posts: 259
    Originally posted by Gammit100


    Any non-EQ game that SOE publishes, after six months.

     

    ^^ QFT save for Planetside - it took them a couple of years to screw that up, mainly because there wasn't much to screw up. But with enough hard work, they did manage it in the end.

  • demented669demented669 Member Posts: 402

    for me it was the NGE, i been looking for a mmo to play ever since, can't stay more then 2 months in any so far...

  • vmopedvmoped Member Posts: 1,708

    I'm going to show my age on this one, but my biggest mmo letdown was the trammalization of UO. I played every UO game. Played the beta. Loved the game to death, and they went and took all the freedom you had at the beginning and created an item based game, with two versions of the world, and added ninjas and elves. That made me cry. True story.

    That was the first time I realized what a douche Lord British was. He should have never sold out, and left his creation in that hands of buffoons.

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • ToteLeeLostToteLeeLost Member Posts: 41

    I would say all MMORPGs I've played in the past 4 years have been let downs...

  • mackdawg19mackdawg19 Member UncommonPosts: 842
    Originally posted by Sainthood


    Gods & Heroes: Rome Rising . I waited for this game forever participated in beta and was crushed when SOE canceled it.

     

    This may have already been posted but SOE didn't cancel this game, PE did because of funding. I have no clue why SOE is mentioned for this. By the way, I was a internal tester for this game. I loved it dearly and thought it had great mechanics. But it needed funding and time, both of which it didn't have. As for biggest let downs, nothing. I don't expect much from games other than entertainment. I guess if I did have to pick it would be DaoC only because the population is so small these days. Game is fantastic though in the sense it entertains me.

  • Greymantle4Greymantle4 Member UncommonPosts: 809

    SWG NGE by far. A far second would be Warhammer.

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