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Why all of the Hate for TOR

nanovipernanoviper Member UncommonPosts: 64

It seems that over the last few months online there has been tons of rage over TOR, and the way the game is being designed; I.E. Story based not sandbox. My question to the community is why? Why are you dissapointed in the way the game is turning out.

If you're a Star Wars Fan (the target audience) you'll be getting your favorite IP turned into an MMO; And not just any MMO one designed around story and intrigue with an engine that looks amazing and with characters that are fully voiced. 

If your a fan or RPGs, your getting a game designed by the single greatest company in the buisness (bioware) and are going to get the expirence of a life time. 

The only crowd that leaves are the WoW-esque MMO fans, who tend to like grind based gear gathering and repetitive instances (a niche already filled by WOW). And the SWG Vets (who are not, star wars fans in the strictest sense) who prefer well, SWG a games that already exists.

So the question I post to all of the future SW:TOR community is "what could they do differently to please you?" 

Blizzard uses WOW to harvest hours played into bottles so that the dev team can remain immortal

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Comments

  • AcrealAcreal Member Posts: 25

    lol Nice sig.

     

    The only problem I have with the game is that they're aiming too high.

  • fcazaresfcazares Member Posts: 190

    BioWare has always delivered on anything they've promised. They do what they say they will do. This game is going to be epic.

  • VrazuleVrazule Member Posts: 1,095
    Originally posted by nanoviper


    It seems that over the last few months online there has been tons of rage over TOR, and the way the game is being designed; I.E. Story based not sandbox. My question to the community is why? Why are you dissapointed in the way the game is turning out.
    If you're a Star Wars Fan (the target audience) you'll be getting your favorite IP turned into an MMO; And not just any MMO one designed around story and intrigue with an engine that looks amazing and with characters that are fully voiced. 
    If your a fan or RPGs, your getting a game designed by the single greatest company in the buisness (bioware) and are going to get the expirence of a life time. 
    The only crowd that leaves are the WoW-esque MMO fans, who tend to like grind based gear gathering and repetitive instances (a niche already filled by WOW). And the SWG Vets (who are not, star wars fans in the strictest sense) who prefer well, SWG a games that already exists.
    So the question I post to all of the future SW:TOR community is "what could they do differently to please you?" 

    The point is that Bioware isn't interested in pleasing them.  They have a different target audience and it should remain that way.  Homogenized games suck and it's way past time they started specializing instead of the half-assed crap currently on the market, including WoW.

     

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • AzerinAzerin Member Posts: 170

    It's so nice and refreshing to finally see a post about SWTOR that is NOT a bitch and moan fest about what the game isn't doing to please the whiners or about how it's going to fail.

    I agree with just about everything you said, and I myself am very excited for this game and have a lot of faith in Bioware. I don't understand the idiots who expect a developer to cater to every single one of their needs, and in the event that the developer doesn't, the game has automatically boarded the fail train. If you don't like it, GTFO.

    One of my biggest gripes is people who somehow missed the whole part on choice and consequence in this game, and label it as being linear. Being told to go kill 20 rats is linear. Being given the option of either killing 20 rats or capturing 20 rats and taking them to another location where they won't bother the populace is not linear. This is exactly what Bioware intends to do. They had even given examples in interviews of one starting quest where you have the choice to kill a ship's captain or let him live, and each choice opens a different scenario and different ending, plus I'm sure it will also affect your character's development somehow. I don't understand how the crybabies can find this to be linear.

    Anyhow, I guess I missed the target of the OP's subject matter, as I don't have any hate for SWTOR, I just have a lot of discontent for the people that are qq-ing about the game not being what THEY want and being destined to fail.

  • HolgranthHolgranth Member Posts: 380
    Originally posted by fcazares


    BioWare has always delivered on anything they've promised. They do what they say they will do. This game is going to be epic.



     

    They have bit off an awful lot..................... lets see how the chewing goes.

    Dem hibbies! Dey be wrong!

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by nanoviper


    So the question I post to all of the future SW:TOR community is "what could they do differently to please you?" 



     

    they could take the game off rails, and let let us be who we WANT to be.

    I don't want to be FORCED to be a "hero"....I don't want to be forced into a pre-designed "iconic" role....I want a virtual Star Wars universe where I carve my OWN path, and make my own way.

    I want more to do than just "exciting Star-Warsy" combat.

    A game with depth, and freedom, in other words.

    This is simply another step toward over-simplifying and consolising MMORPGs. Have you seen the Smuggler's cover system, for example?? It TELLS you with little icons where to take cover....you're on rails the whole time, with pre-designated courses of action. Any choice is purely an illusion, and any there can be no freedom in this type of game. I am pretty much predicting that any space combat, if it's even included, will be more like Star Fox, or some other rail shooter.

    Why the hate?? Because for years we speculated on how AWESOME it would be to have a Star Wars MMORPG set in the Old Republic era....only we were envisioning a REAL MMORPG, not a glorified console game. We're pissed because there will NEVER be a true Star Wars MMORPG as a result of TOR. The potential is wasted.

    image

  • AbrahmmAbrahmm Member Posts: 2,448

    This is a really dumb question to be honest. It is fairly obvious that anyone that is hating the way TOR is being developed, doesn't like the way it is being developed. While you are giddy over the way it is turning out, others aren't. Different strokes for different folks.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • fcazaresfcazares Member Posts: 190
    Originally posted by Wharg0ul

    Originally posted by nanoviper


    So the question I post to all of the future SW:TOR community is "what could they do differently to please you?" 



     

    they could take the game off rails, and let let us be who we WANT to be.

    I don't want to be FORCED to be a "hero"....I don't want to be forced into a pre-designed "iconic" role....I want a virtual Star Wars universe where I carve my OWN path, and make my own way.

    I want more to do than just "exciting Star-Warsy" combat.

    A game with depth, and freedom, in other words.

    This is simply another step toward over-simplifying and consolising MMORPGs. Have you seen the Smuggler's cover system, for example?? It TELLS you with little icons where to take cover....you're on rails the whole time, with pre-designated courses of action. Any choice is purely an illusion, and any there can be no freedom in this type of game. I am pretty much predicting that any space combat, if it's even included, will be more like Star Fox, or some other rail shooter.

    Why the hate?? Because for years we speculated on how AWESOME it would be to have a Star Wars MMORPG set in the Old Republic era....only we were envisioning a REAL MMORPG, not a glorified console game. We're pissed because there will NEVER be a true Star Wars MMORPG as a result of TOR. The potential is wasted.



     

    All of that is based off of speculation. You have no idea how the game will play because you have not played it. You should never hate something out of ignorance or inexperience.

  • RichijefeRichijefe Member Posts: 142
    Originally posted by Abrahmm


    This is a really dumb question to be honest. It is fairly obvious that anyone that is hating the way TOR is being developed, doesn't like the way it is being developed. While you are giddy over the way it is turning out, others aren't. Different strokes for different folks.

     

    And I would state that your answer is the most dumb and obvious as well, so before flaming someone that gave his opinion look at your own pejorative post/statement. Your poorly backed and argued for statements and so called arguments are laughable.

    Richijefe

  • VrazuleVrazule Member Posts: 1,095
    Originally posted by Wharg0ul

    Originally posted by nanoviper


    So the question I post to all of the future SW:TOR community is "what could they do differently to please you?" 



     

    they could take the game off rails, and let let us be who we WANT to be.

    I don't want to be FORCED to be a "hero"....I don't want to be forced into a pre-designed "iconic" role....I want a virtual Star Wars universe where I carve my OWN path, and make my own way.

    I want more to do than just "exciting Star-Warsy" combat.

    A game with depth, and freedom, in other words.

    This is simply another step toward over-simplifying and consolising MMORPGs. Have you seen the Smuggler's cover system, for example?? It TELLS you with little icons where to take cover....you're on rails the whole time, with pre-designated courses of action. Any choice is purely an illusion, and any there can be no freedom in this type of game. I am pretty much predicting that any space combat, if it's even included, will be more like Star Fox, or some other rail shooter.

    Why the hate?? Because for years we speculated on how AWESOME it would be to have a Star Wars MMORPG set in the Old Republic era....only we were envisioning a REAL MMORPG, not a glorified console game. We're pissed because there will NEVER be a true Star Wars MMORPG as a result of TOR. The potential is wasted.



     

    What you think constitutes a real MMO is new to me.  They all meet the MMO criteria.  What you are defining is sandbox as opposed to theme park or guided content.  You want sandbox, then wait for one to come out.  Bitching about a MMO that chooses not to be sandbox is the epitome of stupidity.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • AzerinAzerin Member Posts: 170
    Originally posted by Wharg0ul


    I don't want to be FORCED to be a "hero"....I don't want to be forced into a pre-designed "iconic" role

     

    Then don't play the game.

    The game is set during the era of a massive war between the Republic and the Sith, and who do you expect to be?

    The guy who sits on the sidelines and serves out cold Kool-Aid when both sides call a time-out?

    You don't have to be a hero, play Sith and you can be the conquering douchebag who kicks baby kittens and steals walking canes from the senior citizens of the Republic. I think the whole "It's on rails" argument is overblown. The cover systems shows you all the possible cover spots you have, it doesn't force you to go from one specific spot to the next. Did you expect to be able to take cover behind a space daisy or some Kath Hound turd?

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by fcazares

    Originally posted by Wharg0ul

    Originally posted by nanoviper


    So the question I post to all of the future SW:TOR community is "what could they do differently to please you?" 



     

    they could take the game off rails, and let let us be who we WANT to be.

    I don't want to be FORCED to be a "hero"....I don't want to be forced into a pre-designed "iconic" role....I want a virtual Star Wars universe where I carve my OWN path, and make my own way.

    I want more to do than just "exciting Star-Warsy" combat.

    A game with depth, and freedom, in other words.

    This is simply another step toward over-simplifying and consolising MMORPGs. Have you seen the Smuggler's cover system, for example?? It TELLS you with little icons where to take cover....you're on rails the whole time, with pre-designated courses of action. Any choice is purely an illusion, and any there can be no freedom in this type of game. I am pretty much predicting that any space combat, if it's even included, will be more like Star Fox, or some other rail shooter.

    Why the hate?? Because for years we speculated on how AWESOME it would be to have a Star Wars MMORPG set in the Old Republic era....only we were envisioning a REAL MMORPG, not a glorified console game. We're pissed because there will NEVER be a true Star Wars MMORPG as a result of TOR. The potential is wasted.



     

    All of that is based off of speculation. You have no idea how the game will play because you have not played it. You should never hate something out of ignorance or inexperience.



     

    I've read interviews, press releases, watched videos, and gathered FACTS about the game. The only bit of speculation in that post is basically admitted to be ("I'm pretty much predicting..."), the rest is based on FACTS that have been released by Bioware.

    image

  • vancha801vancha801 Member Posts: 23

    Bioware will give each class a different story (perhaps also with different endings depending on youre decisions)

    that is more the singlepleyar part of the game

     

    next to that you will have a grand economy, pvp, pve, space ships for the guild (and perhaps a smaller one for yourself) and who knows perhaps dogfights! (gief that plx :) )

     

    also no lame grinding quests like, kill X rats or slimes plz and do that tommorow again. k thx goodbye

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by Vrazule

    Originally posted by Wharg0ul

    Originally posted by nanoviper


    So the question I post to all of the future SW:TOR community is "what could they do differently to please you?" 



     

    they could take the game off rails, and let let us be who we WANT to be.

    I don't want to be FORCED to be a "hero"....I don't want to be forced into a pre-designed "iconic" role....I want a virtual Star Wars universe where I carve my OWN path, and make my own way.

    I want more to do than just "exciting Star-Warsy" combat.

    A game with depth, and freedom, in other words.

    This is simply another step toward over-simplifying and consolising MMORPGs. Have you seen the Smuggler's cover system, for example?? It TELLS you with little icons where to take cover....you're on rails the whole time, with pre-designated courses of action. Any choice is purely an illusion, and any there can be no freedom in this type of game. I am pretty much predicting that any space combat, if it's even included, will be more like Star Fox, or some other rail shooter.

    Why the hate?? Because for years we speculated on how AWESOME it would be to have a Star Wars MMORPG set in the Old Republic era....only we were envisioning a REAL MMORPG, not a glorified console game. We're pissed because there will NEVER be a true Star Wars MMORPG as a result of TOR. The potential is wasted.



     

    What you think constitutes a real MMO is new to me.  They all meet the MMO criteria.  What you are defining is sandbox as opposed to theme park or guided content.  You want sandbox, then wait for one to come out.  Bitching about a MMO that chooses not to be sandbox is the epitome of stupidity.



     

    You'll notice that I said "MMORPG" instead of "MMO". You obviously don't know the difference, just as you assume that I'm clamoring for a "sandbox" game....and you probably don't even know WTF a true "sandbox" is.

    And yet you have the SACK to call me "stupid".

    And who's bitching?? The OP asked a question, I answered it. All I see you doing is trying to incite a flame war.

    image

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Richijefe

    Originally posted by Abrahmm


    This is a really dumb question to be honest. It is fairly obvious that anyone that is hating the way TOR is being developed, doesn't like the way it is being developed. While you are giddy over the way it is turning out, others aren't. Different strokes for different folks.

     

    And I would state that your answer is the most dumb and obvious as well, so before flaming someone that gave his opinion look at your own pejorative post/statement. Your poorly backed and argued for statements and so called arguments are laughable.

     

    Whatever. He's asking why people are hating on it and then describes how great it will be. Sorry I have to point out the obvious, but he obvously didn't get it. He thinks it's great, others don't. Don't ask dumb questions and you won't get dumb answers.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • grandpagamergrandpagamer Member Posts: 2,221

    I do not know if the game will appeal to me or not  but considering who is developing the game im pretty sure it will. And whether i like the game or not i have  trouble thinking it will not do very well in the market. I dont know why people hate on this or any other game that they feel doesnt appeal to their specific needs.  If its not your type of game find one that is there are many available be it MMO or single player.

  • RiskyNightRiskyNight Member Posts: 6
    Originally posted by nanoviper


    It seems that over the last few months online there has been tons of rage over TOR, and the way the game is being designed; I.E. Story based not sandbox. My question to the community is why? Why are you dissapointed in the way the game is turning out.
    If you're a Star Wars Fan (the target audience) you'll be getting your favorite IP turned into an MMO; And not just any MMO one designed around story and intrigue with an engine that looks amazing and with characters that are fully voiced. 
    If your a fan or RPGs, your getting a game designed by the single greatest company in the buisness (bioware) and are going to get the expirence of a life time. 
    The only crowd that leaves are the WoW-esque MMO fans, who tend to like grind based gear gathering and repetitive instances (a niche already filled by WOW). And the SWG Vets (who are not, star wars fans in the strictest sense) who prefer well, SWG a games that already exists.
    So the question I post to all of the future SW:TOR community is "what could they do differently to please you?" 
     



    First off, im a Star Wars fan and an RPG fan (loved all games by bioware so far  and thought that Kotor was one of the best games ive played). I also enjoy MMOS like WoW.

    I believe the biggest arguement there is probably that if they really put that much story into this game (more than all bioware games combined) then its very hard to make everything good quality. I rather take a 50 hour experience that is near perfect than a 100 hour experience that is decent.

    On top of that, there are still the questions "how will they bind the great singleplayer experience to a great multiplayer experience?" "How will they balance the 2?" "How will they bind pvp situations to it?" (Like if they do not add open pvp there will be siths and a jedis happily talking to each other over tea. Like I dont want to see sith and jedi walking past each other on the big map not being able to attack each other. Thats just ruins the RPG aspect of the game).

    "How will they implement death?"(Like as a puny jedi, wont that sith just kill you for the hell of it?)

    Another good argument is that while you are out playing your unique story, in a tense situation, a kiddy comes by and ruins the whole intensity with a "Yo Noob! Your Characta looks like Jar Jar binks without his morning coffee.". There will always be farmers around that also ruin the experience , people that just want to level or gank low levels. Im sure that most people that want a great single player experience out of this game dont want kiddies interrupting them when it gets exiting.

    Dont get me wrong, if they pull this game off it will certainly Punch WoW in the happy Sack (and i will be there, playing the hell out of it), yet if they dont, we have a game that could be so much more but just fell flat on the....happy sack because instead of  quality, quantity won the day.

     
  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by Azerin

    Originally posted by Wharg0ul


    I don't want to be FORCED to be a "hero"....I don't want to be forced into a pre-designed "iconic" role

     

    Then don't play the game.

    I won't.

    The game is set during the era of a massive war between the Republic and the Sith, and who do you expect to be?

    The guy who sits on the sidelines and serves out cold Kool-Aid when both sides call a time-out?

    Why not?

    You don't have to be a hero, play Sith and you can be the conquering douchebag who kicks baby kittens and steals walking canes from the senior citizens of the Republic. I think the whole "It's on rails" argument is overblown. The cover systems shows you all the possible cover spots you have, it doesn't force you to go from one specific spot to the next. Did you expect to be able to take cover behind a space daisy or some Kath Hound turd?

    Which means there's VERY little real-estate in the game, otherwise they'd need an entire team of people JUST to put a little icon in all the possible PRE DEFINED (which is the KEY here) cover spots in the game.



     

    The story arcs are pre-defined. The cover spots for smugs are pre-defined. EVERYTHING is pre-defined so that the "story" isn't "broken" by a player going along an un-expected route (as explained in one of the very first DEV interviews).

    The choices are an illusion. And how long do you think it will be before a web site pops up with all the story brances mapped out so that a given class can just jam down the shortest path, in what will basically amount to a different kind of grind??

    You people are naive.

    image

  • AfroPuffAfroPuff Member Posts: 207
    Originally posted by Azerin


    Being told to go kill 20 rats is linear. Being given the option of either killing 20 rats or capturing 20 rats and taking them to another location where they won't bother the populace is not linear.


     

    While I can accept that this is your definition of what you personally find tedious, it's not an adequate definition for whether a game is linear.  A game where the task of dealing with the rats is manditory and blocking to player advancement is more linear, even if given the choice to kill or capture them.   A game where the task of  dealing with the rats is not manditory, and not blocking to player  advancement is less linear, even if your only choice is to kill them. 

    image
    SWG Team Mtg.

  • KyleranKyleran Member LegendaryPosts: 44,063

    People don't really 'hate' SWtOR, they just all have opinions on what the game should be like and where it doesn't meet their expectations they raise their concerns on forums like these.

    Bioware has their own vision of what the game should be and we'll have to wait and see if it delivers a quality gaming experience.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • patrikd23patrikd23 Member UncommonPosts: 1,155

    Most of the people that hate it either wanna be special, plays SWG, fanboi of other games, or dont have enough info. I think its going to be great, but I cant say much since its not been released yet.  But I am looking forward to it.

  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by nanoviper


    It seems that over the last few months online there has been tons of rage over TOR, and the way the game is being designed; I.E. Story based not sandbox. My question to the community is why? Why are you dissapointed in the way the game is turning out.
    If you're a Star Wars Fan (the target audience) you'll be getting your favorite IP turned into an MMO; And not just any MMO one designed around story and intrigue with an engine that looks amazing and with characters that are fully voiced. 
    If your a fan or RPGs, your getting a game designed by the single greatest company in the buisness (bioware) and are going to get the expirence of a life time. 
    The only crowd that leaves are the WoW-esque MMO fans, who tend to like grind based gear gathering and repetitive instances (a niche already filled by WOW). And the SWG Vets (who are not, star wars fans in the strictest sense) who prefer well, SWG a games that already exists.
    So the question I post to all of the future SW:TOR community is "what could they do differently to please you?" 

    I been watchign for months also and i can say in my honest opinion TOR has recived the LEAST amount of hate i have seen from a developing title.

    Futhermore, the post that contain hate are often locked much quicker and for less reason than that of most other developing mmos. Why this is, is your to guess.

    Maybe your just not used to watchign a game be developed but there is always people who disagree, with something or another , and this is not bad or HATE (for some it may become hate but its not exclusive).

    Lets be honest too, there was this game called SWG it was very sandbox and open and had great class system, and it got killed forcably and well you make a new star wars games and leave out every aspect of what made the last one good and your gonna have some unhappy people.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • Syno23Syno23 Member UncommonPosts: 1,360

    Star wars = FUN

    MMORPG = Friends

    Bioware = highest-quality

  • patrikd23patrikd23 Member UncommonPosts: 1,155
    Originally posted by fcazares

    Originally posted by Wharg0ul

    Originally posted by nanoviper


    So the question I post to all of the future SW:TOR community is "what could they do differently to please you?" 



     

    they could take the game off rails, and let let us be who we WANT to be.

    I don't want to be FORCED to be a "hero"....I don't want to be forced into a pre-designed "iconic" role....I want a virtual Star Wars universe where I carve my OWN path, and make my own way.

    I want more to do than just "exciting Star-Warsy" combat.

    A game with depth, and freedom, in other words.

    This is simply another step toward over-simplifying and consolising MMORPGs. Have you seen the Smuggler's cover system, for example?? It TELLS you with little icons where to take cover....you're on rails the whole time, with pre-designated courses of action. Any choice is purely an illusion, and any there can be no freedom in this type of game. I am pretty much predicting that any space combat, if it's even included, will be more like Star Fox, or some other rail shooter.

    Why the hate?? Because for years we speculated on how AWESOME it would be to have a Star Wars MMORPG set in the Old Republic era....only we were envisioning a REAL MMORPG, not a glorified console game. We're pissed because there will NEVER be a true Star Wars MMORPG as a result of TOR. The potential is wasted.



     

    All of that is based off of speculation. You have no idea how the game will play because you have not played it. You should never hate something out of ignorance or inexperience.

     

    Why shouldnt he? Isnt that what they learn in school in america ? :)

    Nah jokes aside, youre totally right. But people need to use their brains insted of their hate. I promise you will be alot more successful if you start doing that no matter what your irl level is :)

  • patrikd23patrikd23 Member UncommonPosts: 1,155
    Originally posted by Syno23


    Star wars = FUN
    MMORPG = Friends
    Bioware = highest-quality

     

    Yeah I speculate the same thing, from what I seen and hear. I got a big feeling  for this game.

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