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As far as I can tell, there is nothing "sandbox" about this game, it's just players killing each other for the sake of it. That sounds more like an FPS than a sandbox MMO, to me.
So, please tell me, why is this game supposedly sandbox?
http://www.havenandhearth.com
The Best New Sandbox Game Out There.
Comments
Well it's certainly not a cookie cutter run of the mill quest grinder.
You can go anywhere and kill anyone, craft, conquer and maintain cities <-- you can't do those in an FPS.
Or maybe you think only Runescape knockoffs (Haven and Hearth) should count as sandboxes.
Most of the sandbox elements are there. Whats not there is the sandbox community because the majority of people who bought darkfall bought it just for the PvP with everything else being secondary.
Sandbox elemets
* Skill based system
* Sieges and politics
* Crafting
* How the PvE is designed
Things that need improvement
* PvE needs more options
* Add in racial wars (factional fighting) that people can opt into
* Improve houses to make them easier to customize with more customize options
* More interconnectedness with crafting like sitra's. Limit players abilities to craft the best of everything.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Its not sandbox compared to the great sand and the box that the heavenly blessed "Heaven and Earth" gameplay can provide
aaaaa
/slits wrists
A sandbox is just an incomplete MMO
Its because when you login the first time, and understands how much things you can do i Darkfall (quest not included).....you get that special sandbox feeling : )
Same as in other sandbox MMOs.
IMO you have no idea about whats an FPS too. You should also ask others "whats an FPS" ?
FPS sands for (F)irst (P)erson (P)erspective and has nothing to do with a game is sandbox or not. What you propably mean is action games as opposed to multiplayer online roleplay games (MMORPG). In action games you choose pre made equipment load into a map and shoot in each other. In Darkfall you you have a avatar with attributes , skills and abilities that raises and getting better over time by using them. You load into a world that is being shaped by yourself and others and even if you sleep the world changes. These dosn't happen in action games.
However Darkfall dared to introduce the FPS element of the fast paced action games into Darkfall which made Darkfalls combat fast paced and real time like in those action games but that combat happens in a MMORPG world.
So lets analyze your mistakes :
"is just players hitting each other for the sake of it"
1) By hitting an other player you can raise your skill with the weapon and / or spell you hit another player
2) By killing another player you have access to his belongings and can loot what he has with him.
3) By killing another player you could make the area safe for your or the people in the are other activities (for example you just killed a red PK)
4) By killing another player you erased a threat to your clans belongings (for example if enemys try asset destruction on your created city ) or you kill defenders of a city to have access to destroy their assets.
5) By killing another player you help tranfer ownership of a city to your clan or allies and or keep a clan or enymys from getting your city.
6) By killing another player you get a better killed/ganked ratio , keeped on statistics and for everyone to look at it.
7) Killing another player happend during a player driven event like a PvP event with prizes.
8) You are in a clan and your clan is in war with the player you want to kill.
9) The player you wanna kill is of an enemy race and you don't wanna enemy race in your land.
and many others one of wich is ofcourse "kill someone for the sake of it"..
Because you didnt noticed all of that you wrongly assume
"That sounds more like an FPS than a sandbox MMO, to me."
ofcourse such a sentence is a miskae by itself because FPS and sandbox MMO aren't exclusive and ofcourse a sandbox MMO can be played from the FPS perspective.
Learn from your mistakes, read more about FPS and MMORPG and all the game type concept and be better prepared before you start a topic next time.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Players who say that DF is not a sandbox is not even enjoyable to argue with them. If you dont know whats a sandbox, then dont try to learn what is. I mean, even if we explain, you still saying that DF is not a sandbox because its not the game of game you wanted or its not like UO, asheron call or EVE. All sandbox game dont all have the same feature, but there should be some feature that will make it be known as a sandbox and from what DF have, its a sandbox.
1 world, no instance, no walls that block you because you are too low on lvl, no you cant equip that because your lvl is too low, no lvl, but its a skill base game instead.
You can learn all skills, do what ever you want that the sandbox offer to you.
So DF is a sandbox and if someone else say that DF is a sandbox, lets all make him think what he think because there is no point by trying to explain them seriously
C:\Users\FF\Desktop\spin move.gif
FREEDOM.
The definition of insanity: doing the same thing over and over expecting different results.
IMO you have no idea about whats an FPS too. You should also ask others "whats an FPS" ?
FPS sands for (F)irst (P)erson (P)erspective and has nothing to do with a game is sandbox or not. What you propably mean is action games as opposed to multiplayer online roleplay games (MMORPG). In action games you choose pre made equipment load into a map and shoot in each other. In Darkfall you you have a avatar with attributes , skills and abilities that raises and getting better over time by using them. You load into a world that is being shaped by yourself and others and even if you sleep the world changes. These dosn't happen in action games.
However Darkfall dared to introduce the FPS element of the fast paced action games into Darkfall which made Darkfalls combat fast paced and real time like in those action games but that combat happens in a MMORPG world.
So lets analyze your mistakes :
"is just players hitting each other for the sake of it"
1) By hitting an other player you can raise your skill with the weapon and / or spell you hit another player
2) By killing another player you have access to his belongings and can loot what he has with him.
3) By killing another player you could make the area safe for your or the people in the are other activities (for example you just killed a red PK)
4) By killing another player you erased a threat to your clans belongings (for example if enemys try asset destruction on your created city ) or you kill defenders of a city to have access to destroy their assets.
5) By killing another player you help tranfer ownership of a city to your clan or allies and or keep a clan or enymys from getting your city.
6) By killing another player you get a better killed/ganked ratio , keeped on statistics and for everyone to look at it.
7) Killing another player happend during a player driven event like a PvP event with prizes.
8) You are in a clan and your clan is in war with the player you want to kill.
9) The player you wanna kill is of an enemy race and you don't wanna enemy race in your land.
and many others one of wich is ofcourse "kill someone for the sake of it"..
Because you didnt noticed all of that you wrongly assume
"That sounds more like an FPS than a sandbox MMO, to me."
ofcourse such a sentence is a miskae by itself because FPS and sandbox MMO aren't exclusive and ofcourse a sandbox MMO can be played from the FPS perspective.
Learn from your mistakes, read more about FPS and MMORPG and all the game type concept and be better prepared before you start a topic next time.
Are you sure it doesn't stand for (F)rames (P)er (S)econd?
How about (F)irst (P)erson (S)hooter? <----- I'll go with this, considering that is the most widely used when talking about game genres.
As far as the rest of your spiel, you could have saved the condescending speech and just said you don't want him/her in your game.
DarkFall FAQ - Read then Question with Boldness
IMO you have no idea about whats an FPS too. You should also ask others "whats an FPS" ?
FPS sands for (F)irst (P)erson (P)erspective and has nothing to do with a game is sandbox or not. What you propably mean is action games as opposed to multiplayer online roleplay games (MMORPG). In action games you choose pre made equipment load into a map and shoot in each other. In Darkfall you you have a avatar with attributes , skills and abilities that raises and getting better over time by using them. You load into a world that is being shaped by yourself and others and even if you sleep the world changes. These dosn't happen in action games.
However Darkfall dared to introduce the FPS element of the fast paced action games into Darkfall which made Darkfalls combat fast paced and real time like in those action games but that combat happens in a MMORPG world.
So lets analyze your mistakes :
"is just players hitting each other for the sake of it"
1) By hitting an other player you can raise your skill with the weapon and / or spell you hit another player
2) By killing another player you have access to his belongings and can loot what he has with him.
3) By killing another player you could make the area safe for your or the people in the are other activities (for example you just killed a red PK)
4) By killing another player you erased a threat to your clans belongings (for example if enemys try asset destruction on your created city ) or you kill defenders of a city to have access to destroy their assets.
5) By killing another player you help tranfer ownership of a city to your clan or allies and or keep a clan or enymys from getting your city.
6) By killing another player you get a better killed/ganked ratio , keeped on statistics and for everyone to look at it.
7) Killing another player happend during a player driven event like a PvP event with prizes.
8) You are in a clan and your clan is in war with the player you want to kill.
9) The player you wanna kill is of an enemy race and you don't wanna enemy race in your land.
and many others one of wich is ofcourse "kill someone for the sake of it"..
Because you didnt noticed all of that you wrongly assume
"That sounds more like an FPS than a sandbox MMO, to me."
ofcourse such a sentence is a miskae by itself because FPS and sandbox MMO aren't exclusive and ofcourse a sandbox MMO can be played from the FPS perspective.
Learn from your mistakes, read more about FPS and MMORPG and all the game type concept and be better prepared before you start a topic next time.
Are you sure it doesn't stand for (F)rames (P)er (S)econd?
How about (F)irst (P)erson (S)hooter? <----- I'll go with this, considering that is the most widely used when talking about game genres.
As far as the rest of your spiel, you could have saved the condescending speech and just said you don't want him/her in your game.
LOL
Currently Playing: Toying around with AoC and bored with Darkfall
Thinking of Playing: Fallen Earth or Darkfall after this months update.
Have Played: EQ1, EQ2, WoW, WAR, Vanguard, EvE, Requiem, PW, Lotro, Lineage2, AoC, SWG...
Yep. Freedom.
I just haven't figured out why that thread is 18 pages long, but is only about 14 hours old.
DarkFall FAQ - Read then Question with Boldness
I fail to see how these "enhancements" change the core issue of the game. Again, they are just adding a thin veneer of specialization when they could do so much more. Even then, this crumb of specialization is open to everyone, like the system present today. So, beats me. They'll simply add some combat skills and stances. Big deal.
About DFO and sandbox: No. May be only a sandbox to those who marvel when they turn on a 8-Bit Nintendo game and think:
"This is awesome. I can jump on the little mushroom fellow and kill it, but I can simply ignore it and move on. Such options, such drama! I think I'll be really wild, now and jump into this bottomless pit RIGHT in the middle, avoiding touching the walls. Because only fruitcakes touch walls when falling to their certain death!"
Check what makes true sandbox games great. One clue: it's not combat in itself.
I know a few players who do not have combat skills but have most if not all gathering and crafter skills. They are not forced to have combat skills. Hell, I escorted one from one city to another to use our shipyard. They didn't want to use a runestone for whatever reason.
Yep, your forced to do combat skills. Not.
The definition of insanity: doing the same thing over and over expecting different results.
Not this bullshit again.
Seriously how many threads of "why is this a sandbox" have been posted this week? ten?
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
I'm confused, it's a sandbox because you can level up all your skills? But, surely that would make it more themepark than any other game, since the end result with your character is the same? I mean, in WoW, you have at least three paths PER class ( of which there are nine ) whereas in this game you only have a single choice, and that's of race?
@DarthWhatever: It's first person shooter, and nothing you typed made any real sense. I would like to debate with you, but I'm finding it exceedingly difficult to comprehend the spaghetti you posted on the forums.
EDIT: Also, Haven&Hearth is ridiculously sandbox. Build your own villages wherever you like, shape the world, explore, find mines and sell them to others or find high quality resources and sell them. Also, permadeath PvP.
http://www.havenandhearth.com
The Best New Sandbox Game Out There.
I excpected you to ignoring all the possibilties i listed for players killing and hitting other player.
You have to learn some basic terms regarding gaming. read about FPS, MMORPG, sandbox, Open World.
You using those terms but the way you use them you make no sense and look like you don't understand them.
You know what a "linear progression" is ? read up what "Open World" concept is.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Ok folks , Im going to explain this one more time. Nothing makes this game sand box.. Everything makes it a litter box. Lying crappy dev team, pay -to-beta CS knife fight, (Now with flying blue balls of light!) Empty world and social malcontents for a community.
there is no sand box.. Litter box folks.. this game is a litter box
K oddjobs I'm really happy for you and imma let you finish, but Darkfall is the greatest MMORPG of our time.
K oddjobs I'm really happy for you and imma let you finish, but Darkfall is the greatest MMORPG of our time.
What do you think Tasos would say about what you just said to oddjobs74?
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It had been onlt 7 months and they are not rich. UO is a 2d game so it was more easy to develope. I know nothing about AC, but once DF came out, most of them came to DF instead. Eve was bad before too. With time and more updates, it is like it is now. Darkfall, all it need is more time and more money. Now, we are paying 15 each months to they will get enough money to be a big company. The game is also far from dying so a mmorpg that can stay alive always grow up. A free mmorpg never change. So dont say that DF is not an mmorpg because it dont have the stuff you expected; df is a paid beta damn it.
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Sandbox is just a sliding scale of how much you're controlled in game, and how much you can affect the world.
1. Politics, this game is almost pure sandbox in it's politics. the only non-sandbox feature is the whole racial enemies. Players deciding whether other races are kos or not is more sandbox, automatically assigning enemies is less sandbox.
2. buildings/cities - more sandbox is building a city on any plot of land you want anywhere, building any floorplan, adding any features. Less would be buying pre-built cities, or never having a city. DF is somewhere more toward sandbox than most. The list of games that let you have total freedom to build are few.
3. skills - DF get any skill, and every skill you want. The only thing more sandbox than this would be if you created your own skills. Less sandbox would be granting skills per level per class.
4. crafting - more sand would be make anything and everything, including the design and look. Less would be simple recipe. DF has a broader range than most games, but I think falls more on the non-sandbox side on this issue.
5. Quests - I think quests are totally non-sand. They guide you the way they want. More sand would be player designed quests. DF has no movement quests, they don't lead you to the next area. They're more sand here than most I think.
I think, using my measuring stick that Darkfall sits at around a 7 or 8, SWG originally was about the same, some areas they were higher, some lower. EQ higher sand, WoW lower sand.
Now what I'm not saying is that sand is good, I wouldn't want houses anywhere, I like a bit of structure.
Asdar
I've just read through your post history, and all of your posts are this bad. I am not dignifying such an obvious troll with a real reply.
http://www.havenandhearth.com
The Best New Sandbox Game Out There.
Keep playing your Runescape knockoff and arguing pointless semantics. We will continue to play our non-linear, player freedom centric, economic, and political FPS game.