Not me speaking.... its the community, the link is there
Trolls like always.
Do the count. a dozen posts on a game played by millions of players.
I can see calling them trolls if they were whining about something like content being to hard or something.
But to devalue their posts about the large que times and their desire to be treated the same as other battlegroups who dont have to experience the wait by calling them 'trolls' is assinine to say the least.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Not me speaking.... its the community, the link is there
Trolls like always.
Do the count. a dozen posts on a game played by millions of players.
I can see calling them trolls if they were whining about something like content being to hard or something.
But to devalue their posts about the large que times and their desire to be treated the same as other battlegroups who dont have to experience the wait by calling them 'trolls' is assinine to say the least.
There are about 10 complaints (with bumping up) on a game played by millions of players.
If there WAS a problem, than the amount of complaints would be filling up dozens of pages.
I know one guy who complained because he had to wait for "hours" ... Problem was he didn't fill in the DPS Tank HEALER option in his search sheet.
Yes ... such people exist.
70K or 170K, it will not bring that much better waiting times than the average 30 seconds tank, 2 minute healer and 5-10 minute dps waiting times.
I honestly dont know if you think you are doing a great service for wow by shielding its defects.
The system is good, yes it is. But there are battlegroups not taking advatage of it because they are empty, or simply because ppl wont like to do dungeons and bg's. And blizzard must solve this. And to tell them they should solve it is a good service to the game. So we can all enjoy it.
Not me speaking.... its the community, the link is there
Trolls like always.
Do the count. a dozen posts on a game played by millions of players.
I can see calling them trolls if they were whining about something like content being to hard or something.
But to devalue their posts about the large que times and their desire to be treated the same as other battlegroups who dont have to experience the wait by calling them 'trolls' is assinine to say the least.
There are about 10 complaints (with bumping up) on a game played by millions of players.
If there WAS a problem, than the amount of complaints would be filling up dozens of pages.
I know one guy who complained because he had to wait for "hours" ... Problem was he didn't fill in the DPS Tank HEALER option in his search sheet.
Yes ... such people exist.
70K or 170K, it will not bring that much better waiting times than the average 30 seconds tank, 2 minute healer and 5-10 minute dps waiting times.
But by merging those sub 100k battlegroups together to bring them on par with battlegroups that have over 100k would increase the chances of those people finding cross server groups faster.
You need to remember that no matter how many people are online in a battlegroup, not everyone is sitting in that LFG system. Maybe like 60% of the population at best. Then you have to take into consideration the level ranges of those in the battlegroup. That drops the percentage down a bit more for specific ranges which will increase the wait time for those players.
You have to understand that while its a great system, there are flaws that still need to be addressed and ironed out, no matter how much certain people want to close their eyes and stick thier fingers in their ears while chanting 'lalalalalala-cant hear you! Game is perfect-lalalalala...'
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Well I can give you my experience, I'm on one of the biggest Battlegrounds (Bloodlust) and as a DPS I have an average wait of 30 minutes. I guess people don't seem to realize that DPSers are a dime a dozen. Want to group up quickly using the LFG tool be either a healer or a tank, just don't blame the system is there aren't enough Tanks nor Healers to make a group.
They are aware of the complain by said player, they are not admitting that there is a problem. The only thing I read regarding the LFG tool is that they will tweak the system so that groups can be assembled faster.
We are discussing the new LFG tool. We all agree its an excellent tool, a revolution.
STILL, the battlegroups are unbalanced, wich is true. It has nothing to do with the tool itself, but you ppl choose to close your eyes, act like it doesnt happen and take it as insults instead of helping to improve the game experience to other fellow players.
yep and this is what Blizzard answered in the blue post:
"This is not constructive and in the wrong forum section besides, so the thread has been locked. Leave the personal comments out next time, please.
If you would like to discuss the matter further, please use the battlegroup, PvP or Suggestions forums where our developers and community team will be able to review your feedback. "
As always the trolls derail a perfect new tool that enhanced WOW gamesplay to derail the thread itself.
As the above shows exactly WHY...
Exactly. Complaining about something a player sees as a problem is not only "not constuctive" but in the "wrong forum section besides". Once again, player error or pure trolling, take your pick.
Here's a Blue post talking about wait times and the LFG tool.
Your chances of finding a group in a timely manner are still vastly improved post-patch 3.3. This is in addition to the fact that you can now go out into the world and do whatever you want while you wait without camping a chat channel or LFG system. Once the Dungeon Finder selects a party for you, you can just return back to what you were doing while you wait in the queue again. I was doing this last night and found it to be a great opportunity to wrap up some daily quests in between dungeon runs.
That said, the fact of the matter is that this system is still largely contingent upon the number of players who select the tanking role and, to a slightly lesser degree on some Battlegroups, healing role. Your post was created during prime time for east coast realms, nearing prime time for west coast realms. This is when most players are online; however, many players are running raids, whether it be Trial of the Crusader, Icecrown Citadel, or the weekly raid quest. This tends to lessen the availability of tanks and healers for many Battlegroups.
I was grouping with a healer last night who had no problem finding instant dungeons earlier in the afternoon, but by 8 o'clock server time we were waiting at least ten minutes to find a tank. We ended up sticking with a particularly good tank we came across from another realm and ran about 10 Heroic dungeons together with instant queues. If you perform your DPS or healing role well, there's no harm in trying to stick with a tank once you've found one... if they're willing and able. ~ SOURCE
BTW. It is now 2.53 AM I opened the game. Looked for a random heroic level 80 dungeon as a healer and was in ... in 9 seconds. Fastest ever. Blackout BG EU. Of course you won't believe me, but I am in. Bye.
Offcourse I believe you. I know by experience that healers in max lvl heroics enter extremely fast.
But dps's take alot more time, and in lower levels theres no way to do anything.
Vindication battlegroup ofc. Probably yours has like 12 realms all very populated.
Blizzard is on the right track, they are headed towards a setup like Champions Online, where zones are server independant. This will allow them to have less low level zones (based on playerbase) and more highlevel zones where the numbers of players are greater. The reality is that ALL zones are instanced (based on preset rules) and they are just adjust the rules for how they are instanced for the various zones. This started with the BattleGrounds, then moved on to the dungeons with smaller groups. Expect to see this happening with the larger dungeons/raids next, and eventually followed with some of the 'open' zones being shared between several servers. Blizzard is doing something that is VERY difficult, redesigning their server architechture, while still running the game. This is something that will help them become more efficient over time, and that they can re-use for any of thier games. They are effectively building something that could be configured similar to EVE, but that supports a much larger usebase, and pre-existing structure.
Cross server instancing is no different than same-server instancing in terms of server architecture.
Worlds are hosted on the same several generally, instances can be on any server. That's why they are too lazy and cheap of a company to merge a dead server.
They want to leave all of their players on dead servers and provide instances on random servers.
Sort of. The instance is the same, no matter what server... however the source of data for the PLAYERS varies. The big difference is that Blizzard is working to draw from a much vaster array of databases. Originally the instance only drew from the single server that it was for, now it draws from multiple servers.
The same can be done for raids, and even for open zones. Why cant you visit Stormwind on another server? Because that zone only draws from the database from one server.... but as we have seen, they are extending that capability, and in the future could use this to 'fill' zones by drawing from multiple servers.
New WOW LFG system: PROS Faster groups Fast travel to dungeon (insta-port there) CONS Less socialization No travel to dungeon (less adventure, no journey, world means less) Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
Summary The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
New WOW LFG system: PROS Faster groups Fast travel to dungeon (insta-port there) CONS Less socialization No travel to dungeon (less adventure, no journey, world means less) Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
Summary The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
All the haters must never have played in an open world dungeon They get packed full and the only thing left to do is camp and have little textual arguments with the people around you...yeah, THAT's fun.
Hey, Belle here. Full time mom of 3. Married to Dwayne. Moved to the US some years ago. Love it! "Forget the unwritten, uncollected works of the poet You never were." - a song lyric from Saetia, my fave band in the world.
New WOW LFG system: PROS Faster groups Fast travel to dungeon (insta-port there) CONS Less socialization No travel to dungeon (less adventure, no journey, world means less) Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
Summary The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
LOL .. who cares if a game is truly "MMORPG" by some weird definition. If it is more fun, it is a better game. Traveling is BORING after the 10th time.
And who cares if i play with people on the same or on a different server. People are people. I would rather play then spamming trade for 30 min for a group. If you like that, I have a NEW "game" for you. It is called IRC channel.
New WOW LFG system: PROS Faster groups Fast travel to dungeon (insta-port there) CONS Less socialization No travel to dungeon (less adventure, no journey, world means less) Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
Summary The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
LOL .. who cares if a game is truly "MMORPG" by some weird definition. If it is more fun, it is a better game. Traveling is BORING after the 10th time.
And who cares if i play with people on the same or on a different server. People are people. I would rather play then spamming trade for 30 min for a group. If you like that, I have a NEW "game" for you. It is called IRC channel.
If your LFG in trade channel it would be a problem.
New WOW LFG system: PROS Faster groups Fast travel to dungeon (insta-port there) CONS Less socialization No travel to dungeon (less adventure, no journey, world means less) Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
Summary The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
LOL .. who cares if a game is truly "MMORPG" by some weird definition. If it is more fun, it is a better game. Traveling is BORING after the 10th time.
And who cares if i play with people on the same or on a different server. People are people. I would rather play then spamming trade for 30 min for a group. If you like that, I have a NEW "game" for you. It is called IRC channel.
If your LFG in trade channel it would be a problem.
If all my guildies are occupied, where else could I find a group?
New WOW LFG system: PROS Faster groups Fast travel to dungeon (insta-port there) CONS Less socialization No travel to dungeon (less adventure, no journey, world means less) Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
Summary The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
LOL .. who cares if a game is truly "MMORPG" by some weird definition. If it is more fun, it is a better game. Traveling is BORING after the 10th time.
And who cares if i play with people on the same or on a different server. People are people. I would rather play then spamming trade for 30 min for a group. If you like that, I have a NEW "game" for you. It is called IRC channel.
If your LFG in trade channel it would be a problem.
If all my guildies are occupied, where else could I find a group?
When I played WOW there was a LFG option. Perhaps its changed.
New WOW LFG system: PROS Faster groups Fast travel to dungeon (insta-port there) CONS Less socialization No travel to dungeon (less adventure, no journey, world means less) Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
Summary The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
LOL .. who cares if a game is truly "MMORPG" by some weird definition. If it is more fun, it is a better game. Traveling is BORING after the 10th time.
And who cares if i play with people on the same or on a different server. People are people. I would rather play then spamming trade for 30 min for a group. If you like that, I have a NEW "game" for you. It is called IRC channel.
If your LFG in trade channel it would be a problem.
If all my guildies are occupied, where else could I find a group?
people still do quests, the ones that give blue rewards and these quests have long chains, so they are still seeing the world, people still do gathering and farming mobs for certain drops, so again the world is still used. also not everybody is a dungeon crawler, i think you think because the system is there that 100% of people will use it constantly... come on grow up there are more important things to worry about
This is the wow routine:
1- Appear in Dalaran
2- Get the quest for heroic dungeon
3- Get the quest for faction in an heroic dungeon
4- get the quest for fishing
5- get the quest for cooking
6- start looking for a group for quest 1 and 2
7- do quests 3 and 4 meanwhile (in Dalaran)
8- if week-end look for group for raid too
9-if no group yet teleport / fly to gather spot and get eternal life or whatever you need
10- when group, teleport to dungeon, and do it for the Nth time.
11- go to sleep. Next day start at 1 again. Repeat forever.
Healers will actually know how to heal, and tanks will actually know how to tank.
Tanks will be able to level in tank gear simply by doing randoms, meaning their gear (and experience) will be much greater at 80.
It gives lower level people a reason to actually be in a group setting while leveling, so they don't get thrown all at once into it at 80.
And I don't have to do as many of those crappy quests anymore (my personal favorite).
Playing: *sigh* back to WoW -------- Waiting for: SW:TOR, APB, WoD --------- Played and loved: Eve and WoW -------- Played and hated: WoW:WotLK, Warhammer, every single F2P
The new LFG makes the game less social? Since when was an instance party social? It has always been an opportunistic device. The new system is a quick fix. For social we join nice guilds.
Comments
Trolls like always.
Do the count. a dozen posts on a game played by millions of players.
I can see calling them trolls if they were whining about something like content being to hard or something.
But to devalue their posts about the large que times and their desire to be treated the same as other battlegroups who dont have to experience the wait by calling them 'trolls' is assinine to say the least.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Trolls like always.
Do the count. a dozen posts on a game played by millions of players.
I can see calling them trolls if they were whining about something like content being to hard or something.
But to devalue their posts about the large que times and their desire to be treated the same as other battlegroups who dont have to experience the wait by calling them 'trolls' is assinine to say the least.
There are about 10 complaints (with bumping up) on a game played by millions of players.
If there WAS a problem, than the amount of complaints would be filling up dozens of pages.
I know one guy who complained because he had to wait for "hours" ... Problem was he didn't fill in the DPS Tank HEALER option in his search sheet.
Yes ... such people exist.
70K or 170K, it will not bring that much better waiting times than the average 30 seconds tank, 2 minute healer and 5-10 minute dps waiting times.
I honestly dont know if you think you are doing a great service for wow by shielding its defects.
The system is good, yes it is. But there are battlegroups not taking advatage of it because they are empty, or simply because ppl wont like to do dungeons and bg's. And blizzard must solve this. And to tell them they should solve it is a good service to the game. So we can all enjoy it.
Any complaint about WOW is ultimately uncovered as a player error or simple trolling.
Trolls like always.
Do the count. a dozen posts on a game played by millions of players.
I can see calling them trolls if they were whining about something like content being to hard or something.
But to devalue their posts about the large que times and their desire to be treated the same as other battlegroups who dont have to experience the wait by calling them 'trolls' is assinine to say the least.
There are about 10 complaints (with bumping up) on a game played by millions of players.
If there WAS a problem, than the amount of complaints would be filling up dozens of pages.
I know one guy who complained because he had to wait for "hours" ... Problem was he didn't fill in the DPS Tank HEALER option in his search sheet.
Yes ... such people exist.
70K or 170K, it will not bring that much better waiting times than the average 30 seconds tank, 2 minute healer and 5-10 minute dps waiting times.
But by merging those sub 100k battlegroups together to bring them on par with battlegroups that have over 100k would increase the chances of those people finding cross server groups faster.
You need to remember that no matter how many people are online in a battlegroup, not everyone is sitting in that LFG system. Maybe like 60% of the population at best. Then you have to take into consideration the level ranges of those in the battlegroup. That drops the percentage down a bit more for specific ranges which will increase the wait time for those players.
You have to understand that while its a great system, there are flaws that still need to be addressed and ironed out, no matter how much certain people want to close their eyes and stick thier fingers in their ears while chanting 'lalalalalala-cant hear you! Game is perfect-lalalalala...'
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Whatever dude. You wont change anyhting about it either way.
It is a well knows fact on the community and GM's and Blizz is well aware of it, thats enough
Well I can give you my experience, I'm on one of the biggest Battlegrounds (Bloodlust) and as a DPS I have an average wait of 30 minutes. I guess people don't seem to realize that DPSers are a dime a dozen. Want to group up quickly using the LFG tool be either a healer or a tank, just don't blame the system is there aren't enough Tanks nor Healers to make a group.
In fact, heres a Blue answer to it. They are aware...
forums.wow-europe.com/thread.html
They are aware of the complain by said player, they are not admitting that there is a problem. The only thing I read regarding the LFG tool is that they will tweak the system so that groups can be assembled faster.
It's curious why you ppl take all as trolling.
We are discussing the new LFG tool. We all agree its an excellent tool, a revolution.
STILL, the battlegroups are unbalanced, wich is true. It has nothing to do with the tool itself, but you ppl choose to close your eyes, act like it doesnt happen and take it as insults instead of helping to improve the game experience to other fellow players.
Nice... a good sense of community as usual
yep and this is what Blizzard answered in the blue post:
"This is not constructive and in the wrong forum section besides, so the thread has been locked. Leave the personal comments out next time, please.
If you would like to discuss the matter further, please use the battlegroup, PvP or Suggestions forums where our developers and community team will be able to review your feedback. "
As always the trolls derail a perfect new tool that enhanced WOW gamesplay to derail the thread itself.
As the above shows exactly WHY...
Exactly. Complaining about something a player sees as a problem is not only "not constuctive" but in the "wrong forum section besides". Once again, player error or pure trolling, take your pick.
Edit: And yes, the tool is perfect.
Here's a Blue post talking about wait times and the LFG tool.
Your chances of finding a group in a timely manner are still vastly improved post-patch 3.3. This is in addition to the fact that you can now go out into the world and do whatever you want while you wait without camping a chat channel or LFG system. Once the Dungeon Finder selects a party for you, you can just return back to what you were doing while you wait in the queue again. I was doing this last night and found it to be a great opportunity to wrap up some daily quests in between dungeon runs.
That said, the fact of the matter is that this system is still largely contingent upon the number of players who select the tanking role and, to a slightly lesser degree on some Battlegroups, healing role. Your post was created during prime time for east coast realms, nearing prime time for west coast realms. This is when most players are online; however, many players are running raids, whether it be Trial of the Crusader, Icecrown Citadel, or the weekly raid quest. This tends to lessen the availability of tanks and healers for many Battlegroups.
I was grouping with a healer last night who had no problem finding instant dungeons earlier in the afternoon, but by 8 o'clock server time we were waiting at least ten minutes to find a tank. We ended up sticking with a particularly good tank we came across from another realm and ran about 10 Heroic dungeons together with instant queues. If you perform your DPS or healing role well, there's no harm in trying to stick with a tank once you've found one... if they're willing and able. ~ SOURCE
Offcourse I believe you. I know by experience that healers in max lvl heroics enter extremely fast.
But dps's take alot more time, and in lower levels theres no way to do anything.
Vindication battlegroup ofc. Probably yours has like 12 realms all very populated.
Cross server instancing is no different than same-server instancing in terms of server architecture.
Worlds are hosted on the same several generally, instances can be on any server. That's why they are too lazy and cheap of a company to merge a dead server.
They want to leave all of their players on dead servers and provide instances on random servers.
Sort of. The instance is the same, no matter what server... however the source of data for the PLAYERS varies. The big difference is that Blizzard is working to draw from a much vaster array of databases. Originally the instance only drew from the single server that it was for, now it draws from multiple servers.
The same can be done for raids, and even for open zones. Why cant you visit Stormwind on another server? Because that zone only draws from the database from one server.... but as we have seen, they are extending that capability, and in the future could use this to 'fill' zones by drawing from multiple servers.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
All the haters must never have played in an open world dungeon They get packed full and the only thing left to do is camp and have little textual arguments with the people around you...yeah, THAT's fun.
xx
"Forget the unwritten, uncollected works of the poet
You never were." - a song lyric from Saetia, my fave band in the world.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
LOL .. who cares if a game is truly "MMORPG" by some weird definition. If it is more fun, it is a better game. Traveling is BORING after the 10th time.
And who cares if i play with people on the same or on a different server. People are people. I would rather play then spamming trade for 30 min for a group. If you like that, I have a NEW "game" for you. It is called IRC channel.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
LOL .. who cares if a game is truly "MMORPG" by some weird definition. If it is more fun, it is a better game. Traveling is BORING after the 10th time.
And who cares if i play with people on the same or on a different server. People are people. I would rather play then spamming trade for 30 min for a group. If you like that, I have a NEW "game" for you. It is called IRC channel.
If your LFG in trade channel it would be a problem.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
LOL .. who cares if a game is truly "MMORPG" by some weird definition. If it is more fun, it is a better game. Traveling is BORING after the 10th time.
And who cares if i play with people on the same or on a different server. People are people. I would rather play then spamming trade for 30 min for a group. If you like that, I have a NEW "game" for you. It is called IRC channel.
If your LFG in trade channel it would be a problem.
If all my guildies are occupied, where else could I find a group?
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
LOL .. who cares if a game is truly "MMORPG" by some weird definition. If it is more fun, it is a better game. Traveling is BORING after the 10th time.
And who cares if i play with people on the same or on a different server. People are people. I would rather play then spamming trade for 30 min for a group. If you like that, I have a NEW "game" for you. It is called IRC channel.
If your LFG in trade channel it would be a problem.
If all my guildies are occupied, where else could I find a group?
When I played WOW there was a LFG option. Perhaps its changed.
LOL .. no travel to dungeon is a PRO, not a CON. Do we really need to travel to UK for the 1000th time .. i say NO.
Centralized quest hub is ALSO a PRO ... cut out the non-fun unimportant part of the game.
There is almost no CON to this system. I am very glad that blizzard put this in and everyone i know loves it.
No travel to dungeon is a pro if you enjoy cheap lobby games that aren't MMORPGs.
Why even have a World in World of Warcraft, when its all instanced shit? They just bypass the World when its convenient anyway.
New WoW LFG system just makes their game more like Diablo 2 or Guildwars, where you play with people who aren't even sharing the same world.
Cheap trash company, too cheap to merge servers, they want people to play on dead ghost-town servers so they provide cross-server instancing.
LOL .. who cares if a game is truly "MMORPG" by some weird definition. If it is more fun, it is a better game. Traveling is BORING after the 10th time.
And who cares if i play with people on the same or on a different server. People are people. I would rather play then spamming trade for 30 min for a group. If you like that, I have a NEW "game" for you. It is called IRC channel.
If your LFG in trade channel it would be a problem.
If all my guildies are occupied, where else could I find a group?
The LFG channel.
This is the wow routine:
1- Appear in Dalaran
2- Get the quest for heroic dungeon
3- Get the quest for faction in an heroic dungeon
4- get the quest for fishing
5- get the quest for cooking
6- start looking for a group for quest 1 and 2
7- do quests 3 and 4 meanwhile (in Dalaran)
8- if week-end look for group for raid too
9-if no group yet teleport / fly to gather spot and get eternal life or whatever you need
10- when group, teleport to dungeon, and do it for the Nth time.
11- go to sleep. Next day start at 1 again. Repeat forever.
Are you freaking kidding?
Healers will actually know how to heal, and tanks will actually know how to tank.
Tanks will be able to level in tank gear simply by doing randoms, meaning their gear (and experience) will be much greater at 80.
It gives lower level people a reason to actually be in a group setting while leveling, so they don't get thrown all at once into it at 80.
And I don't have to do as many of those crappy quests anymore (my personal favorite).
Playing: *sigh* back to WoW
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Waiting for: SW:TOR, APB, WoD
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Played and loved: Eve and WoW
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Played and hated: WoW:WotLK, Warhammer, every single F2P
The new LFG makes the game less social? Since when was an instance party social? It has always been an opportunistic device. The new system is a quick fix. For social we join nice guilds.