When I did it with my gf, we tried a few missions and we would literally start to fall asleep. it seemed like a game that wanteed you to have something else to do while you play like watching TV, studying, or in her case, painting her nails.
I feel like Eve is one of those MagikEye pictures that everyone can see but me.
This is me. When I am mining I am doing my nails a lot of the time. LOL!
It's not the amount of time it takes to reach "max" progression. It would not bother me if it took 100 years (unless there were something I specifically wanted to see or do at end-game), it's simply that the progression rate is fixed. If I log in, or I don't log in, it makes no difference toward my character's skill progression. All I can build up is cash or perhaps grind for some faction (which is marginally productive without the skills to use the items anyway).
But I don't think anything should be done to change it, honestly. The fixed progression rate is simultaneously one of EVE's biggest strengths and biggest weaknesses, which is not unlike just about any other MMO's progression system, and certainly one of its most distinguishing traits. Fixed progression has the advantage of hiding the grind aspect, so that players can take a completely passive role in advancing their characters, and it eliminates any type of competitive race to end-game pervasive in most mainstream titles.
In my experience people log into an MMO with an expectation. Some expect to socialize, some expect to run their own business, some expect to level their character, some expect to gank strangers, etc. These activities act as a "gateway" to other activities they may end up enjoying as well, but there's always that specific expectation they had before logging in. When I was in the mood for PvP or running my space business, EVE met and exceeded my expectations. But when I logged in expecting to advance my character or cooperatively PvE with strangers, I found myself spending more time on EveMon or giving up and logging off altogether.
But that's just the way it is and it really shouldn't try to be any other way. I think most games get into trouble when they try to do too much. One of the things EVE has always done well is knowing its own strengths and not deviating from that. A game doesn't need to be everything to everybody, and when it tries, it usually ends up being less than it could all around.
The morning sun has vanquished the horrible night.
This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players.
What is it, or was it, about the game of EVE that keeps you from playing the game?
I tried a free trial of eve about 1.5 years ago. I figured I played it for about 10-12 hours total. maybe as much as 15 but not much more.
I'm a big sci-fi genre fan and a big sandbox fan. Im not a huge flight sim fan altho I wouldnt ever say I even come close to disliking them.
I couldnt realy put my finger on what it was that I didnt like about eve. perhaps it was the lack of an actual avatar outside of my ship.
perhaops it was the fact that I got lost and it took me about 3 hours to get back to where i started.
perhaps, and this is a big deal to me in any mmo i play. it was the fact that I was starting well after everyone else and had the feeling I would never be able to catch up.
perhaps it was the fact that i tried to join a few companies/guilds and was unable to
perhaps it was the fact that I play MMOs to be social and play with others and found it very hard to do so.
I really liked the concepts behind eve. I wish I was able to get into it
I absolutely LOVED the amount of depth in the game... but I couldn't stand the slow paced combat system. I also couldn't stand how LONG it took to get anywhere in the game. You buy an item on the market in one system and then you have to jump like 9 times to get to where you pick it up. All the while, all you're doing is basically watching your ship fly. It reminded me of a pretty space screensaver... but it definitely wasn't fast-paced enought to keep me interested long term.
I have thought for some time that if they removed some of the annoyances from the game and made it faster and more involved, I would play it in a heartbeat. But as it is now, I have better things to do with my time than watch a screensaver. Even if it is a pretty space screensaver...
This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players.
What is it, or was it, about the game of EVE that keeps you from playing the game?
It's just not intuitive for me.
I think the art design is brilliant. But when it came down to tryng to find things and making my way around the interface I would find myself constantly hunting for what I wanted.
Then something would engage me in combat and I was scrambling to remember my tutorial information.
I would then start on tyring to make money, and the mining is ok, but I would eventually turn the game off and not come back.
I just don't think it's for me.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players.
What is it, or was it, about the game of EVE that keeps you from playing the game?
Id prefer a game where space combat was part of the game, but not the entire game. I actually play a game where this is on the books for development -- and given the company track record will probably be developed, albeit not very soon! So really no need to play EvE. If Im patient enough I will get to have my MMO cake and eat it too.
We hated how the game not only allows people to be douche bags, but downright encourages it. I don't know how anyone could ever say anything bad about WoW's community after playing Eve. At least in WoW you can ignore people and avoid being around them.
In Eve you can have people harass someone(s) to the point where the game is unplayable for them.
Eve is like a haven for little punks that get bossed in real life. All these butt pirates that would be shunned as a 'griefer' in any other game find refuge here.
If you can't get past this then don't bother trying Eve again. You'll just be setting yourself up for frustration and disappointment.
I don't like griefing or non-consenual pvp but I recognize that Eve would be a shallow experience without the pirates and the bad guys. For the most part I am able to happily avoid these types of confrontations and the few times when I have been engaged against my will it was obviously because I was doing something stupid.
I dont understand the point of this thread, Is it meant purley to slag a game development studio off, profucd itself or directly at the players?
I'm not saying that what anyone says here is wrong or right, just that there is never going to be anything constructive to come out of this.
Totally missed the intention of the OP....
It's a very good question and glad it's been asked. As someone said, EVE is the best MMO that I don't play, quote unquote.
Maybe a simple way of putting it: Most MMO's are super friendly with a starting-zone but total lack "end-game". It's possible (I presume) EVE has the exact opposite problem! An infinite end-game but a very uncompromising beginning?
This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players.
What is it, or was it, about the game of EVE that keeps you from playing the game?
You can't have fun the first day playing it, or the first week, or the first month. Mining is boring. PvE is stupid easy, it takes less effort than WoW. PvP is so not accessable by the time I played it's not funny. I might as well start a sub and just log in to train for a year or so before playing.
The game was so not exciting. This is the only game I have ever fallen asleep playing.
Agents for missions was a terrible idea. Insane travel times, which honestly is a good and bad thing. The community says "join a corp and learn the game" but then NO ONE wants to let you in theirs, no one that can teach you anything anyways.
I do appreciate the game though and the design, it's just not for me.
For me there were two things that kept me from staying with Eve. I did the free trial but did not end up subscribing. First, the learning curve before you can even do anything is immense. I felt like I was studying for a test, rather than playing a game. Since I heard about all the player ganking going on out there, I was afraid to wander out into space before knowing what I was doing, so I ended up sitting around and reading stuff instead of playing. When I finally got bored and said screw it and wandered out into space anyway, one of my friends who plays occasionally told me that was the worst thing I could do.
Second, the fact that you can put in an immense amount of work only to have it stolen away by people pirating or players pretending to be your friend in order to destroy you just is too crushing. If I get killed on WoW or Aion or AoC I don't lose all my equipment and then have to go refarm it and recraft my armor. On Eve though, I have read about people having their prized ships destroyed and having their corporations looted by two faced players.
I play MMOs for fun, not for additional stress and frustration.
Currently playing: Rift Played: SWToR, Aion,EQ, Dark Age of Camelot World of Warcraft, AoC
Let me tell you somthing, when i first played this game i LOVED IT. this was about 1 year ago, the people were the friendly and i played my free trial for like 10 days, Even made some friends that took me to mining places. I found the crafting side boring, so i moved on to fighting, witch was fun but was boring after 2 days of the same fighting system just got boring for me, never did the pvp side. never joined a guild, I felt like i was never envolved in the action, i felt alone, witch in the end made me quit. But im waiting for the new avatar expansion to come, witch il probaly join back in the game. This game just got boring to me in the end, but i still had fun for 2 weeks. Thats my answer.
I tried the free trial twice, and both times I got so bored within the first couple of days I deleted it from my comp before the trails expired. My brother has been playing that game for years and keeps trying to talk me inot it. But I just can't get myself to play a game that is boring and feels more like a job then a game.
Maybe I'm shallow, but I like games that are fun. If I can't have fun within 15 mins of logging into a mmo, then it is likely the game will not keep my attention long enough for me to sub. I like games that I can log in, play for a couple of hours, accomplish something, and log out.
I Did try the trial a few years ago. Seems like I got basically nothing accomplished in about 5-10 hours of play and there was large periods of time (15-30 minutes) of otherwise downtime just moving around. Couple that with the fact that I no doubt did not have the learning curve owned and there was no question i was going to delete the game as soon as the trial was over.
I think I am seriously beginning to see a pattern here. Good stuff all and all. CCP should be reading this. I wish there was a way to get more responses though.
This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players.
What is it, or was it, about the game of EVE that keeps you from playing the game?
I am a non-EVE player.
"why do I not play eve"
When I saw the first trailers of eve so long ago I was like OMG that looks cool, but I was already commited to another mmo "I only commit to 1 mmo at a time".
When I cancled my sub to the game I was playing, I went to the eve web site to get a better understanding of the game. What I found was not an mmo in my eyes but a screen saver type game that had lots of item windows....I was totally bummed.
This was not the game I envisioned thanks to a large part to there misleading game trailers.
end of cool story.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I liked EVE also for about two months when I first played about 7 months ago. It was cool at first, I liked the learning curve as there is a lot to learn at first. But as time progressed you begin to realize one of the big faults in the game (i'm sure some people will not take it like that)
- #1 reason I quit is how skills are learned, it is pure and simple time. If you've played the game then you know, if not basically you learn a skill by clicking on it and hit "learn" deeper into the game some skills take literally weeks to learn. At this point I realized as a newb I will literally NEVER be able to catch up to the people who have been playing the game for 3+ 4+ 5+ years NEVER!
still its a cool game probably the most original mmo i've played. but still the way the skill system works you're shit out of luck as a new player.
I thought this as well.
But you can only fly one ship at a time
and said ship only takes a pool of a certain amount of skill points
and of those skills they can only go to level 5
So while a vet might have 50m skill points and you only have 15m, the ship he's flying at max only requires 8m to fly perfectly.
Therefore, your on the same level as long as your both specialized.
So the argument that you can "never catch up" only works in the sense that he has more options than you in terms of varrying styles of play.
But to say he's stronger than you and you can never "catch up" is just plain false.
The perennial question. Why does Eve fail... for me. After playing it for a few months here are my reasons why Eve fails as a space sci-fi MMO:
1. I never see my biological character, except in character screen. And then only the shoulders and head.
2. A lot of time spent travelling, but nothing exciting happens during travel. No random encounters, no random com traffic or party banter, no plot twist updates sent while en route. Just bare bones boring travel.
3. I never see the interior of my ship. Space is vast, dark, and cold. The ship is your safe haven, your home, but we never see it the inside.
4. Combat is few and far between. And while the combat is very strategic, it's almost as uneventful as turn based combat systems. No dog fighting, no physics, no non-simplified movement and targeting strategy.
5. The exchange (aka auction house) in Eve is so unenjoyable. Humans tend to like social atmosphere, food, music, something in areas where we buy things. It makes us more likely to buy whatever the item is. In Eve the auction house is just another spreadsheet.
6. My huge ship has no crew. According to Eve lore apparently I'm neurologically interfaced with the ship and can pilot it by myself. Then where are the ai robots to perform maintenance, diagnostics, repair? It's just not believable.
7. Ship did not visually show damage.
8. The game felt like there was a lack of content, despite there being many types of missions available.
9. The sandbox aspect wasn't that exciting, due to action being touch and go. There was no constant supply of action, adventure, story.
10. Racial stereotypes imported from the real world. The Minmatar, slaves, tribal, not as intelligent as the other races, are represented in the lore as darker skinned with tightly curled hair. Was this necessary in a completely fictional world?
There are some great things about the game but those are some of the reasons why I lost interest in Eve.
I tried it a few times, I enjoyed exploring until someone invariably showed up and vaporized my tiny little ship with some floating city. At that point I quit rather then going through it all again.
I like complex gameplay but not complex rulesets (chess maybe a good example here). EVE's complexity is senseless and selfcontained, it's complexity for complexity's sake. The moment you figure that is the moment you leave. Some people will never figure that, though... LOL
Playing: *sigh* back to WoW -------- Waiting for: SW:TOR, APB, WoD --------- Played and loved: Eve and WoW -------- Played and hated: WoW:WotLK, Warhammer, every single F2P
Originally posted by Teala This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players.
What is it, or was it, about the game of EVE that keeps you from playing the game?
A simple question without simple answers, but you asked...
In my own case it wasn't one thing, but a combination that encouraged me to leave EvE, even though I still maintain that EVE Online is overall the best MMO currently available (all features considered).
In no particular order...
EvE is a PvP MMO, pure and simple. There is no safe space anywhere even high security Empire. EvE is designed this way on purpose... it IS a sandbox MMO and in a sandbox MMO the players themselves that can think "outside the box" can effect almost everyone around them if they choose to do so. This in it's self is one of EvE's best features I feel, yet I myself did not have the intellect, the "cunning" if you will, to do well in this environment. I had the desire and the ambition, but without intelligence, ambition is nothing. In EvE I end up usually just being a target. After 4 years of filling that niche I simply grew tired of failing. Flame me or make fun of me all you want, at least I am being honest.
Another reason I left was do to what happened long term and overall in the Mining Profession in EvE. I started playing EvE before the Barges were implemented, when an Osprey and a Scythe were considered awesome, when the best Mining Ship was an Amarrian Battle Ship fitted with Tech II Mining Lasers. CCP introduced the Barges, then the "ISK Farmers" showed up. I cannot compete against a bot and/or a farmer character run by shifts of players that mine 23/7. A player like myself just can't do that. In order to combat this CCP changed a number of things to deter the Farmers, like making reprocessing of loot better, introducing the Rogue Drone spawns that dropped Drone minerals that provided better efficiency than straight mining, and the the Drone 0.0 areas. CCP with the Missions revamp also introduced asteroid spawns in the Missions Instances themselves that could be mined for the most part is safety... yet to access them you had to be a Mission Runner... an occupation in EvE that I find extremely tedious. Yes I know, I love sitting there mining all day yet I think Missions are unenjoyable... it doesn't make sense to most Players.... but I am not "most" Players. So I came to the conclusion that the Mining Profession is now dead for me. All the changes CCP made through the years may have been better for the Players and game as a whole, but they weren't better for me.
Next reason, again real life has an influence. ISK...the Market...Money. I am not skilled in knowing what to do with money, or how to make more of it... mostly because many of the ways of making money in EvE I believe are unethical, just like most ways of making money in real life are unethical. I won't do unethical things to make money. As a result I never did well in the ISK department, and if you don't do well with ISK in EvE you are gimped. pure and simple. I failed miserably in this department.
The final straw was the Time Cards, now known as PLEX. Many Players used the Time Cards in ways I consider wrong for a MMO, such as buying them with real life cash, selling them on the forums for ISK, then funding their ingame activities with them. At first years ago it wasn't so apparent just how many Players were doing this... and then it became increasing obvious many were, many times using unofficial means to do so in violation of the EULA and TOS. CCP attempted to halt all that by making the whole thing official with PLEX, and I hope it stopped most of that. However, since I am a Player that believes that there should be absolutely no financial connection between what happens ingame and the real world, I see PLEX as being just as bad for EvE as a Gold Farmer selling ISK on a website. When CCP officially decided to make the unofficial ISK "official" and take it back from the Gold Farmers, they became to me just another Gold Farmer... that is how I see any MMO company that puts a Cash Shop, a Store, or Microtransactions, in a MMO. To me there all just Gold Farmers, and all just as wrong. There should never be a financial connection between the real and the virtual.
I still support EvE, I still support the Devs, I still support the Players. In many ways I loved EvE and still do. I had a lot of fun and I miss it. I just know I do not belong in EvE as a Pod Pilot. Maybe as a planet dweller or a station employee though, but that is not what EvE is all about. The story of EvE is the story of the Pod Pilots.
Let the flames begin. I'm used to it by now.
I am the Player that wonders... "What the %#*& just happened?!" ............... "I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. " __Ever Present Cockroach of the MMO Verses__ ...scurrying to and fro... .munching on bits of garbage... always under foot...
I didnt like the UI. Everytime i did something a window opened that i had to manually close. Maybe i was doing it wrong, but for the life of me i couldnt find a way to close them easier. Also everything was so small to read it gave me a headache !
I didnt like the UI. Everytime i did something a window opened that i had to manually close. Maybe i was doing it wrong, but for the life of me i couldnt find a way to close them easier.
you didnt read the windows, on every window it says "don't show this next time" and you could check that option and you never see those popups anymore.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Comments
This is me. When I am mining I am doing my nails a lot of the time. LOL!
It's not the amount of time it takes to reach "max" progression. It would not bother me if it took 100 years (unless there were something I specifically wanted to see or do at end-game), it's simply that the progression rate is fixed. If I log in, or I don't log in, it makes no difference toward my character's skill progression. All I can build up is cash or perhaps grind for some faction (which is marginally productive without the skills to use the items anyway).
But I don't think anything should be done to change it, honestly. The fixed progression rate is simultaneously one of EVE's biggest strengths and biggest weaknesses, which is not unlike just about any other MMO's progression system, and certainly one of its most distinguishing traits. Fixed progression has the advantage of hiding the grind aspect, so that players can take a completely passive role in advancing their characters, and it eliminates any type of competitive race to end-game pervasive in most mainstream titles.
In my experience people log into an MMO with an expectation. Some expect to socialize, some expect to run their own business, some expect to level their character, some expect to gank strangers, etc. These activities act as a "gateway" to other activities they may end up enjoying as well, but there's always that specific expectation they had before logging in. When I was in the mood for PvP or running my space business, EVE met and exceeded my expectations. But when I logged in expecting to advance my character or cooperatively PvE with strangers, I found myself spending more time on EveMon or giving up and logging off altogether.
But that's just the way it is and it really shouldn't try to be any other way. I think most games get into trouble when they try to do too much. One of the things EVE has always done well is knowing its own strengths and not deviating from that. A game doesn't need to be everything to everybody, and when it tries, it usually ends up being less than it could all around.
The morning sun has vanquished the horrible night.
I tried a free trial of eve about 1.5 years ago. I figured I played it for about 10-12 hours total. maybe as much as 15 but not much more.
I'm a big sci-fi genre fan and a big sandbox fan. Im not a huge flight sim fan altho I wouldnt ever say I even come close to disliking them.
I couldnt realy put my finger on what it was that I didnt like about eve. perhaps it was the lack of an actual avatar outside of my ship.
perhaops it was the fact that I got lost and it took me about 3 hours to get back to where i started.
perhaps, and this is a big deal to me in any mmo i play. it was the fact that I was starting well after everyone else and had the feeling I would never be able to catch up.
perhaps it was the fact that i tried to join a few companies/guilds and was unable to
perhaps it was the fact that I play MMOs to be social and play with others and found it very hard to do so.
I really liked the concepts behind eve. I wish I was able to get into it
I absolutely LOVED the amount of depth in the game... but I couldn't stand the slow paced combat system. I also couldn't stand how LONG it took to get anywhere in the game. You buy an item on the market in one system and then you have to jump like 9 times to get to where you pick it up. All the while, all you're doing is basically watching your ship fly. It reminded me of a pretty space screensaver... but it definitely wasn't fast-paced enought to keep me interested long term.
I have thought for some time that if they removed some of the annoyances from the game and made it faster and more involved, I would play it in a heartbeat. But as it is now, I have better things to do with my time than watch a screensaver. Even if it is a pretty space screensaver...
It's just not intuitive for me.
I think the art design is brilliant. But when it came down to tryng to find things and making my way around the interface I would find myself constantly hunting for what I wanted.
Then something would engage me in combat and I was scrambling to remember my tutorial information.
I would then start on tyring to make money, and the mining is ok, but I would eventually turn the game off and not come back.
I just don't think it's for me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Laudanum - Romance. Revenge. Revolution.
Crappy, petty people breed and raise crappy, petty kids.
If you can't get past this then don't bother trying Eve again. You'll just be setting yourself up for frustration and disappointment.
I don't like griefing or non-consenual pvp but I recognize that Eve would be a shallow experience without the pirates and the bad guys. For the most part I am able to happily avoid these types of confrontations and the few times when I have been engaged against my will it was obviously because I was doing something stupid.
Totally missed the intention of the OP....
It's a very good question and glad it's been asked. As someone said, EVE is the best MMO that I don't play, quote unquote.
Maybe a simple way of putting it: Most MMO's are super friendly with a starting-zone but total lack "end-game". It's possible (I presume) EVE has the exact opposite problem! An infinite end-game but a very uncompromising beginning?
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
You can't have fun the first day playing it, or the first week, or the first month. Mining is boring. PvE is stupid easy, it takes less effort than WoW. PvP is so not accessable by the time I played it's not funny. I might as well start a sub and just log in to train for a year or so before playing.
The game was so not exciting. This is the only game I have ever fallen asleep playing.
Agents for missions was a terrible idea. Insane travel times, which honestly is a good and bad thing. The community says "join a corp and learn the game" but then NO ONE wants to let you in theirs, no one that can teach you anything anyways.
I do appreciate the game though and the design, it's just not for me.
For me there were two things that kept me from staying with Eve. I did the free trial but did not end up subscribing. First, the learning curve before you can even do anything is immense. I felt like I was studying for a test, rather than playing a game. Since I heard about all the player ganking going on out there, I was afraid to wander out into space before knowing what I was doing, so I ended up sitting around and reading stuff instead of playing. When I finally got bored and said screw it and wandered out into space anyway, one of my friends who plays occasionally told me that was the worst thing I could do.
Second, the fact that you can put in an immense amount of work only to have it stolen away by people pirating or players pretending to be your friend in order to destroy you just is too crushing. If I get killed on WoW or Aion or AoC I don't lose all my equipment and then have to go refarm it and recraft my armor. On Eve though, I have read about people having their prized ships destroyed and having their corporations looted by two faced players.
I play MMOs for fun, not for additional stress and frustration.
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
Let me tell you somthing, when i first played this game i LOVED IT. this was about 1 year ago, the people were the friendly and i played my free trial for like 10 days, Even made some friends that took me to mining places. I found the crafting side boring, so i moved on to fighting, witch was fun but was boring after 2 days of the same fighting system just got boring for me, never did the pvp side. never joined a guild, I felt like i was never envolved in the action, i felt alone, witch in the end made me quit. But im waiting for the new avatar expansion to come, witch il probaly join back in the game. This game just got boring to me in the end, but i still had fun for 2 weeks. Thats my answer.
I tried the free trial twice, and both times I got so bored within the first couple of days I deleted it from my comp before the trails expired. My brother has been playing that game for years and keeps trying to talk me inot it. But I just can't get myself to play a game that is boring and feels more like a job then a game.
Maybe I'm shallow, but I like games that are fun. If I can't have fun within 15 mins of logging into a mmo, then it is likely the game will not keep my attention long enough for me to sub. I like games that I can log in, play for a couple of hours, accomplish something, and log out.
The politics of nullsec . . .
Gaming since Avalon Hill was making board games.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS
I Did try the trial a few years ago. Seems like I got basically nothing accomplished in about 5-10 hours of play and there was large periods of time (15-30 minutes) of otherwise downtime just moving around. Couple that with the fact that I no doubt did not have the learning curve owned and there was no question i was going to delete the game as soon as the trial was over.
It just did not sell me.
I think I am seriously beginning to see a pattern here. Good stuff all and all. CCP should be reading this. I wish there was a way to get more responses though.
My mom.
She's very strict about me playing EvE.
WoW is fine though.
Sheesh. women...
EDIT: seriously. I like EvE but i play games one month at the time. Most of the time anyway.
-Would you like cheddar or swiss cheese?
-Yes.
-...
I am a non-EVE player.
"why do I not play eve"
When I saw the first trailers of eve so long ago I was like OMG that looks cool, but I was already commited to another mmo "I only commit to 1 mmo at a time".
When I cancled my sub to the game I was playing, I went to the eve web site to get a better understanding of the game. What I found was not an mmo in my eyes but a screen saver type game that had lots of item windows....I was totally bummed.
This was not the game I envisioned thanks to a large part to there misleading game trailers.
end of cool story.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I thought this as well.
But you can only fly one ship at a time
and said ship only takes a pool of a certain amount of skill points
and of those skills they can only go to level 5
So while a vet might have 50m skill points and you only have 15m, the ship he's flying at max only requires 8m to fly perfectly.
Therefore, your on the same level as long as your both specialized.
So the argument that you can "never catch up" only works in the sense that he has more options than you in terms of varrying styles of play.
But to say he's stronger than you and you can never "catch up" is just plain false.
The perennial question. Why does Eve fail... for me. After playing it for a few months here are my reasons why Eve fails as a space sci-fi MMO:
1. I never see my biological character, except in character screen. And then only the shoulders and head.
2. A lot of time spent travelling, but nothing exciting happens during travel. No random encounters, no random com traffic or party banter, no plot twist updates sent while en route. Just bare bones boring travel.
3. I never see the interior of my ship. Space is vast, dark, and cold. The ship is your safe haven, your home, but we never see it the inside.
4. Combat is few and far between. And while the combat is very strategic, it's almost as uneventful as turn based combat systems. No dog fighting, no physics, no non-simplified movement and targeting strategy.
5. The exchange (aka auction house) in Eve is so unenjoyable. Humans tend to like social atmosphere, food, music, something in areas where we buy things. It makes us more likely to buy whatever the item is. In Eve the auction house is just another spreadsheet.
6. My huge ship has no crew. According to Eve lore apparently I'm neurologically interfaced with the ship and can pilot it by myself. Then where are the ai robots to perform maintenance, diagnostics, repair? It's just not believable.
7. Ship did not visually show damage.
8. The game felt like there was a lack of content, despite there being many types of missions available.
9. The sandbox aspect wasn't that exciting, due to action being touch and go. There was no constant supply of action, adventure, story.
10. Racial stereotypes imported from the real world. The Minmatar, slaves, tribal, not as intelligent as the other races, are represented in the lore as darker skinned with tightly curled hair. Was this necessary in a completely fictional world?
There are some great things about the game but those are some of the reasons why I lost interest in Eve.
I tried it a few times, I enjoyed exploring until someone invariably showed up and vaporized my tiny little ship with some floating city. At that point I quit rather then going through it all again.
I like complex gameplay but not complex rulesets (chess maybe a good example here). EVE's complexity is senseless and selfcontained, it's complexity for complexity's sake. The moment you figure that is the moment you leave. Some people will never figure that, though... LOL
Loved the game, lacked the time.
It's as simple as that, and a shame.
Playing: *sigh* back to WoW
--------
Waiting for: SW:TOR, APB, WoD
---------
Played and loved: Eve and WoW
--------
Played and hated: WoW:WotLK, Warhammer, every single F2P
A simple question without simple answers, but you asked...
In my own case it wasn't one thing, but a combination that encouraged me to leave EvE, even though I still maintain that EVE Online is overall the best MMO currently available (all features considered).
In no particular order...
EvE is a PvP MMO, pure and simple. There is no safe space anywhere even high security Empire. EvE is designed this way on purpose... it IS a sandbox MMO and in a sandbox MMO the players themselves that can think "outside the box" can effect almost everyone around them if they choose to do so. This in it's self is one of EvE's best features I feel, yet I myself did not have the intellect, the "cunning" if you will, to do well in this environment. I had the desire and the ambition, but without intelligence, ambition is nothing. In EvE I end up usually just being a target. After 4 years of filling that niche I simply grew tired of failing. Flame me or make fun of me all you want, at least I am being honest.
Another reason I left was do to what happened long term and overall in the Mining Profession in EvE. I started playing EvE before the Barges were implemented, when an Osprey and a Scythe were considered awesome, when the best Mining Ship was an Amarrian Battle Ship fitted with Tech II Mining Lasers. CCP introduced the Barges, then the "ISK Farmers" showed up. I cannot compete against a bot and/or a farmer character run by shifts of players that mine 23/7. A player like myself just can't do that. In order to combat this CCP changed a number of things to deter the Farmers, like making reprocessing of loot better, introducing the Rogue Drone spawns that dropped Drone minerals that provided better efficiency than straight mining, and the the Drone 0.0 areas. CCP with the Missions revamp also introduced asteroid spawns in the Missions Instances themselves that could be mined for the most part is safety... yet to access them you had to be a Mission Runner... an occupation in EvE that I find extremely tedious. Yes I know, I love sitting there mining all day yet I think Missions are unenjoyable... it doesn't make sense to most Players.... but I am not "most" Players. So I came to the conclusion that the Mining Profession is now dead for me. All the changes CCP made through the years may have been better for the Players and game as a whole, but they weren't better for me.
Next reason, again real life has an influence. ISK...the Market...Money. I am not skilled in knowing what to do with money, or how to make more of it... mostly because many of the ways of making money in EvE I believe are unethical, just like most ways of making money in real life are unethical. I won't do unethical things to make money. As a result I never did well in the ISK department, and if you don't do well with ISK in EvE you are gimped. pure and simple. I failed miserably in this department.
The final straw was the Time Cards, now known as PLEX. Many Players used the Time Cards in ways I consider wrong for a MMO, such as buying them with real life cash, selling them on the forums for ISK, then funding their ingame activities with them. At first years ago it wasn't so apparent just how many Players were doing this... and then it became increasing obvious many were, many times using unofficial means to do so in violation of the EULA and TOS. CCP attempted to halt all that by making the whole thing official with PLEX, and I hope it stopped most of that. However, since I am a Player that believes that there should be absolutely no financial connection between what happens ingame and the real world, I see PLEX as being just as bad for EvE as a Gold Farmer selling ISK on a website. When CCP officially decided to make the unofficial ISK "official" and take it back from the Gold Farmers, they became to me just another Gold Farmer... that is how I see any MMO company that puts a Cash Shop, a Store, or Microtransactions, in a MMO. To me there all just Gold Farmers, and all just as wrong. There should never be a financial connection between the real and the virtual.
I still support EvE, I still support the Devs, I still support the Players. In many ways I loved EvE and still do. I had a lot of fun and I miss it. I just know I do not belong in EvE as a Pod Pilot. Maybe as a planet dweller or a station employee though, but that is not what EvE is all about. The story of EvE is the story of the Pod Pilots.
Let the flames begin. I'm used to it by now.
I am the Player that wonders... "What the %#*& just happened?!"
...............
"I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
__Ever Present Cockroach of the MMO Verses__
...scurrying to and fro... .munching on bits of garbage... always under foot...
I didnt like the UI. Everytime i did something a window opened that i had to manually close. Maybe i was doing it wrong, but for the life of me i couldnt find a way to close them easier. Also everything was so small to read it gave me a headache !
you didnt read the windows, on every window it says "don't show this next time" and you could check that option and you never see those popups anymore.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"