hey at least someone is calling a game something other than a wow clone. They are calling it a WAR clone. This is progress people!
I would call it a multi-clone. It "borrowed" (almost verbatim on some things) things from WAR, WoW, and perhaps a few other MMOs. That wouldn't have been such a major issue but the problem is they didn't improve on anything they borrowed and in fact took steps backwards on most things.
Why try to copy WoW anyway, you'll just fail and look silly doing it. Designers need to grow a pair and think for themselves, WoW is the king and that's not going to change anytime soon. Perhaps one day the self-proclaimed titles of "We're Next Generation!" will actually hold water. Perhaps.
Let's see, Vanguard, The Chronicles of Spellborn, Tabula Rasa, Mortal Online, APB and FFXIV did quite some things differently, didn't really work out for them now, did it?
People complain that it's too different and that they (the devs) should adopt the proven MMO game mechanics, then people say with another MMO that it's too much the same and it should be more different, there's always something to complain about, as if when this or that has been changed it suddenly would make all the difference. While the last 5 years has shown that those never really are the root problems.
Why that? Because if being very different was the magical solution, people would have been playing all those different MMORPG's a lot more instead of hanging around in those MMORPG's with the same old boring game mechanics for years that they claim they dislike so much.
i want to point something out here, your examples don't really fit your argument.
the games you listed didn't fail because they attempted to do things differently, they failed because the developers either failed at implimenting a good game or the game wasn't well thought out somewhere,
vanguard had some good ideas and was okay at recapturing the "old school" feeling, but the launch was buggy and sony doesn't care about the game anymore.
spellborn had publisher problems and server domain issues, it was a good game otherwise but the poorly thought out publishing issues burned people.
tabula rasa died from ncsoft and garratt bickering, also because ncsoft expected high populations when the game was fairly niche.
mortal online? pvp is so niche that it is hard to get a game off the ground, pvp is not mainstream no matter what pvpers think.
APB was a poor ptp version of free fps games, why anyone in their right minds would produce a game that does less than 99% of the current fps and charge for it is beyond me.
also the pay methods were bad, hour increments was a bad idea, though it was nice you could pay in game cash for the time.
as for FFIV? it fails because the devs apparently were living under rocks for the last 5 years. everything they did was a step backwards. they even took steps backwards from what they learned in FFX!! the interface was bad for a pc mmo, the controls. the steps to do something was bad.
the fact that there are no roaming monsters, or the way exp gains work, to quests.
to the painful way to get materials for crafting and needing tons of people for crafting when it is hard to get materials.
poor game design hurt FFIV more than anything,nothing wrong with creating a need for other players with crafting. the problem comes when you intentionally make it harder to craft items at all, since the common human reaction is to take the path of least resistence.
this means crafting junk to max skill then making the stuff you want, lack of AH prevents this, but it frustrates people.
i think the charge that players complain when a game attempts to be different is wrong, what players complain about is poor decisions and design flaws.
i would expect complaining if the attempts to be different make the gaming experence more of a chore to play solely in the name of "being different"
hey at least someone is calling a game something other than a wow clone. They are calling it a WAR clone. This is progress people!
I would call it a multi-clone. It "borrowed" (almost verbatim on some things) things from WAR, WoW, and perhaps a few other MMOs. That wouldn't have been such a major issue but the problem is they didn't improve on anything they borrowed and in fact took steps backwards on most things.
Why try to copy WoW anyway, you'll just fail and look silly doing it. Designers need to grow a pair and think for themselves, WoW is the king and that's not going to change anytime soon. Perhaps one day the self-proclaimed titles of "We're Next Generation!" will actually hold water. Perhaps.
Let's see, Vanguard, The Chronicles of Spellborn, Tabula Rasa, Mortal Online, APB and FFXIV did quite some things differently, didn't really work out for them now, did it?
People complain that it's too different and that they (the devs) should adopt the proven MMO game mechanics, then people say with another MMO that it's too much the same and it should be more different, there's always something to complain about, as if when this or that has been changed it suddenly would make all the difference. While the last 5 years has shown that those never really are the root problems.
Why that? Because if being very different was the magical solution, people would have been playing all those different MMORPG's a lot more instead of hanging around in those MMORPG's with the same old boring game mechanics for years that they claim they dislike so much.
i want to point something out here, your examples don't really fit your argument.
the games you listed didn't fail because they attempted to do things differently, they failed because the developers either failed at implimenting a good game or the game wasn't well thought out somewhere,
vanguard had some good ideas and was okay at recapturing the "old school" feeling, but the launch was buggy and sony doesn't care about the game anymore.
spellborn had publisher problems and server domain issues, it was a good game otherwise but the poorly thought out publishing issues burned people.
tabula rasa died from ncsoft and garratt bickering, also because ncsoft expected high populations when the game was fairly niche.
mortal online? pvp is so niche that it is hard to get a game off the ground, pvp is not mainstream no matter what pvpers think.
APB was a poor ptp version of free fps games, why anyone in their right minds would produce a game that does less than 99% of the current fps and charge for it is beyond me.
also the pay methods were bad, hour increments was a bad idea, though it was nice you could pay in game cash for the time.
as for FFIV? it fails because the devs apparently were living under rocks for the last 5 years. everything they did was a step backwards. they even took steps backwards from what they learned in FFX!! the interface was bad for a pc mmo, the controls. the steps to do something was bad.
the fact that there are no roaming monsters, or the way exp gains work, to quests.
to the painful way to get materials for crafting and needing tons of people for crafting when it is hard to get materials.
poor game design hurt FFIV more than anything,nothing wrong with creating a need for other players with crafting. the problem comes when you intentionally make it harder to craft items at all, since the common human reaction is to take the path of least resistence.
this means crafting junk to max skill then making the stuff you want, lack of AH prevents this, but it frustrates people.
i think the charge that players complain when a game attempts to be different is wrong, what players complain about is poor decisions and design flaws.
i would expect complaining if the attempts to be different make the gaming experence more of a chore to play solely in the name of "being different"
If you're going to try and copy WAR, WoW, and other MMOs out there, you had darn well better make sure you can one-up them. Rift failed in their attempt.
According to you. According to others, they succeeded in making a good MMORPG (dont know if they ever said that they wanted to be a copy of WAR or WoW, somehow I doubt it). Now who's right, eh?
Besides, that wasn't a real answer to my post, in which I said that it doesn't matter if it's really different, being different or innovative isn't a magical solution, because for the most part it's just talk: a lot of people say they want something new or different, but in the end they don't really want to play something that's really different. There's a lot of different MMORPG's out there currently - see my former list - that really very few people are playing, and I'm willing to bet that the majority of those complainers for something new or different have never player those and even now choose to ignore them.
so you think the majority or maybe even ALL the people who are looking for something different should just play ANY game that does anything different regardless of whether its a bad game or not?
people who want something different have no ability to judge the quality of a game? or have ANY other requirements of a game other than for it to simply be different?
the mmo scene is like a cookout.
one grill is filled with turkey burgers, more than half of which are cooked, the rest are raw.
the other grill is filled with beef burgers. its not even warm, all the burgers are raw.
when you notice people are not eating the beef burgers, you draw the conclusion that everybody likes turkey burgers better. cuz if they liked beef, wtf aren't they eating those beef burgers? case closed. everyone prefers turkey burgers!
shouldn't have even patted out the beef burgers cuz obviously nobody wants beef when it comes right down to it!
Say what you will about Rift - and I already have, it's not for me - but the game client and servers were incredibly stable Beta 2. Beta 1 there was a lot of issues about cards, but turning off shadows did the trick for me.
If you like the game then by all means buy it. You shouldn't get all riled up with these reviews and take it personally, everyone has their likes and dislikes. I found Rift to be one of the most boring games I've ever played but some people like it. Such is life.
I played the three day beta very casually not realizing how short it really was since I'm used to betas going on for at least a couple of weeks, anyway... I got to level 8 after two days of playing (I missed the first day of that beta) to find myself not very interested in seeing anymore of the game so if a game fails to grab you at level 1 it pretty much screams out the word fail in big red letters.
If you like the game then by all means buy it. You shouldn't get all riled up with these reviews and take it personally, everyone has their likes and dislikes. I found Rift to be one of the most boring games I've ever played but some people like it. Such is life.
I played the three day beta very casually not realizing how short it really was since I'm used to betas going on for at least a couple of weeks, anyway... I got to level 8 after two days of playing (I missed the first day of that beta) to find myself not very interested in seeing anymore of the game so if a game fails to grab you at level 1 it pretty much screams out the word fail in big red letters.
Eh, that wasn't my quote, but what the heck, I'm not a bad guy, I'll answer it anyway
For you, that is true. If you didn't feel interested after playing it, then you surely shouldn't buy it, because that game is fail for you. However, tastes differ, other people can and did have a great time while playing, not feeling that boredom you did. Some did, some did not, that's why it's nice that we have more MMORPG's to choose from, since tastes and preferences differ.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
If you like the game then by all means buy it. You shouldn't get all riled up with these reviews and take it personally, everyone has their likes and dislikes. I found Rift to be one of the most boring games I've ever played but some people like it. Such is life.
I played the three day beta very casually not realizing how short it really was since I'm used to betas going on for at least a couple of weeks, anyway... I got to level 8 after two days of playing (I missed the first day of that beta) to find myself not very interested in seeing anymore of the game so if a game fails to grab you at level 1 it pretty much screams out the word fail in big red letters.
Eh, that wasn't my quote, but what the heck, I'm not a bad guy, I'll answer it anyway
For you, that is true. If you didn't feel interested after playing it, then you surely shouldn't buy it, because that game is fail for you. However, tastes differ, other people can and did have a great time while playing, not feeling that boredom you did. Some did, some did not, that's why it's nice that we have more MMORPG's to choose from, since tastes and preferences differ.
Yeah I must have gotten it wrong when I deleted all the multi-quotes.
The thing is that I wanted to like Rift but I just feel.... nothing.
the feeling i get from Beta and alpha and listening to the devs is this ....
Rift is trying to get the Base down, they want the game to "work" at release have a nice polished game right from the get go. once that happens they will add all the bells and whistles to make people go "oooo" and "ahhhh" and make it a unique and special experience.
unlike many MMOs that have promised gamers the world, only to come out a couple weeks before launch saying "hey remember when we told you about X, Y or Z? well that got scrapped ... hope you still buy our game though!".
Rift uses the same game engine WAR licensed, Gamebryo. Of course its going to have a similar feel to it in that regard. They clearly thought the Player Quest concept was a good one but ultimately failed in WAR, so they are trying to push it farther than WAR did. WoW did this for many of its mechanics as well. Faction vs faction seems to be the most popular form of pvp if you take in the wider audience.
Thats about where the similarities end. To say its a repackaged version of WAR is just silly. It has more to do with WoW than with WAR.
Thats all this game is, they've reused everything from mechanics like PQ's and RvR all the way down to exact model's, skin and terrain textures, and animations. Why would anybody waste a dime on this crap, it has the same developers who got fired from EA Mythic for gods sake, are you really going to buy a game from the developers of Warhammer Online?? Look at the post-release patching of WAR, they didnt add a god damn thing worth note for over a year, and the stability of the client remains questionable at best, the same client that Rift will use.
Save your money for something better people, don't encourage this kind of blatantly lazy rehashing.
Sorry, but this game is NOWHERE like Warhammer, outside some icons and UI parts. WAR is about PVP with PVE as a mere afterthought, WAR is about castle sieges.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Thats all this game is, they've reused everything from mechanics like PQ's and RvR all the way down to exact model's, skin and terrain textures, and animations. Why would anybody waste a dime on this crap, it has the same developers who got fired from EA Mythic for gods sake, are you really going to buy a game from the developers of Warhammer Online?? Look at the post-release patching of WAR, they didnt add a god damn thing worth note for over a year, and the stability of the client remains questionable at best, the same client that Rift will use.
Save your money for something better people, don't encourage this kind of blatantly lazy rehashing.
OMG!!! It's just a re-release of DAOC/Morrowind/Civ4 (some of the other games using the Gamebryo engine)
OMG!!! It's just a re-release of Meridian59 (it's an MMO)
OMG!!! It's just a re-release of <insert text based MUD here> with graphics
and of course...
IT'S JUST A WOW CLONE!!!
Geeez...
Btw, repackaging WAR isn't a bad idea, the game has a lot of good ideas but lacks in execution and is of course managed by EA which could likely kill any game (even wow...) If any one was seriously redoing WAR they would add a 3rd faction though, that alone would sell more than a million boxes...
Thats all this game is, they've reused everything from mechanics like PQ's and RvR all the way down to exact model's, skin and terrain textures, and animations. Why would anybody waste a dime on this crap, it has the same developers who got fired from EA Mythic for gods sake, are you really going to buy a game from the developers of Warhammer Online?? Look at the post-release patching of WAR, they didnt add a god damn thing worth note for over a year, and the stability of the client remains questionable at best, the same client that Rift will use.
Save your money for something better people, don't encourage this kind of blatantly lazy rehashing.
Game plays fine for me...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
I guess its just by chance that they use the exact same animations for character and npc models in Rift as they used in WAR... it must of been pure luck that when they called in new animators to add movement to their "bran new" game they matched up identically to WAR's which were live acted and unique at the time. I guess its also a conicidence that the classes and their mechanics match up point for point, and even the basic visual design for them remain much the same... thats because the gamebryo engine only allows them to make the same classes and use the same mechanics as in WAR right? And i guess thats why all the terrain, and texture in the game is copied and pasted from WAR with minor variations... because every game that ever used the Gamebryo engine looks exactly like WAR too right?
THE ENGINE DOES NOT DETERMIN THE ART, ANIMATIONS, AND MECHANICS A GAME USES, THOSE ARE CHOSEN (and stolen) BY THE DEVELOPERS.
The game is using the exact same technology, art, animations, and even content as a game that was released 2 years ago and died within its first year. People who claim this is nothing like WAR based on a preconceived premiss of what WAR and Rift are about, are flat out clueless. This is the game Mythic developers wanted to make that the players said they didn't want to play in Beta. Players wanted DAOC 2 when testing WAR and so they tacked on the open world RvR element, and it only somewhat stiffled the playerbase complaints about the game. Im sure they're hoping by separating themselves from the Mythic "brand" they can find mroe acceptance for the original concept of their game. But anyone whos played WAR already knows WAR PVE and its not as good as any other games, and anyone whos played WAR knows the PvP is not as good as many other games. The game is old before release and has no strong selling points. Buying this game would just be padding the pockets of developers who put in about a weekends worth of work into remoddling Warhammers world and tacking a mimimum wage freelance writers story onto it.
If War was any good maybe it could be considered a repackaged War. But consideirng War sucks and wasnt worth sticking around for more then 1 month i am going to have to dissagree with you.
Besides wasnt War just another WoW clone when it came out ?
People keep saying we dont need another generic MMO b/c we have enough already. Well i cant seem to find any decent ones to play b/c everyone that has come out for the last 2 years has pretty much been incomplete and sucked.
I am appalled by the stupidity of people who post here. Repackaged WAR??? The only thing similar is Rifts. The game is completely different. Different art style, classes, and combat. If that's the case SWTOR is a repackaged EVE because they have space combat... Idiots
I heard a person in game literally say Rift is a WoW Clone because a gong sounded just like WoW's gong. Are you kidding me?? A gong??? Its a gong... humans have been using the same gong for thousands of years.
People should not be allowed to start any threads unless they have seriously played a Pre-WoW mmorpg for more than a trial period.
I played in Beta, mostly the Defiant side before they released the other faction and I wont say its a repackaging. I will say when I logged in for the first time I did think of Warhammer Online because of the textures, animations and the look of some of the characters. Also, from what I played, it seemed to me another shallow mmorpg with a weak story, not much character immersion, and the same basic quests lines...kill 10 of those...kill 10 more of these....find me these from killing those....and the public quest system they call "Rifts". SO yeah, not a repackaging of WAR, but to much similarities.
Thats all this game is, they've reused everything from mechanics like PQ's and RvR all the way down to exact model's, skin and terrain textures, and animations. Why would anybody waste a dime on this crap, it has the same developers who got fired from EA Mythic for gods sake, are you really going to buy a game from the developers of Warhammer Online?? Look at the post-release patching of WAR, they didnt add a god damn thing worth note for over a year, and the stability of the client remains questionable at best, the same client that Rift will use.
Save your money for something better people, don't encourage this kind of blatantly lazy rehashing.
Wait................... I though that this game was made by fired SoE developers after they released the worse expansion for EQ2 which almost killed the game (I am talking about RoK)
After all Hartsman was the producer of RoK, he left the company few months after the release of the Xpac
There are enough people in this thread agreeing with the OP that it must be a serious issue. I appreciate threads like this informing those of us who aren't blinded by desire.
HOW MANY PEOPLE CAN COMPLAIN ABOUT EVERY GAME BEING LIKE ANOTHER GAME. There is always a point of reference, when war came out, "War is almost exactly like wow" "War isn't enough like DAOC", now they release the beta for this "Rift is just like war" "Rift is just like wow" "Rift is like every other game in existance". When any game comes out, if it borrows any ideas from another game, people point the finger and say, you copied this game, you copied that game. Who cares. Play it. If you like it, you like it. If you don't, you don't. Elitsts will always complain, fanboys will always swoon. There isn't usually a middle ground on forums.
Thats all this game is, they've reused everything from mechanics like PQ's and RvR all the way down to exact model's, skin and terrain textures, and animations. Why would anybody waste a dime on this crap, it has the same developers who got fired from EA Mythic for gods sake, are you really going to buy a game from the developers of Warhammer Online?? Look at the post-release patching of WAR, they didnt add a god damn thing worth note for over a year, and the stability of the client remains questionable at best, the same client that Rift will use.
Save your money for something better people, don't encourage this kind of blatantly lazy rehashing.
Wait................... I though that this game was made by fired SoE developers after they released the worse expansion for EQ2 which almost killed the game (I am talking about RoK)
After all Hartsman was the producer of RoK, he left the company few months after the release of the Xpac
They also got Adam Gershowitz, producer of WAR (ex-Mythic).
Comments
i want to point something out here, your examples don't really fit your argument.
the games you listed didn't fail because they attempted to do things differently, they failed because the developers either failed at implimenting a good game or the game wasn't well thought out somewhere,
vanguard had some good ideas and was okay at recapturing the "old school" feeling, but the launch was buggy and sony doesn't care about the game anymore.
spellborn had publisher problems and server domain issues, it was a good game otherwise but the poorly thought out publishing issues burned people.
tabula rasa died from ncsoft and garratt bickering, also because ncsoft expected high populations when the game was fairly niche.
mortal online? pvp is so niche that it is hard to get a game off the ground, pvp is not mainstream no matter what pvpers think.
APB was a poor ptp version of free fps games, why anyone in their right minds would produce a game that does less than 99% of the current fps and charge for it is beyond me.
also the pay methods were bad, hour increments was a bad idea, though it was nice you could pay in game cash for the time.
as for FFIV? it fails because the devs apparently were living under rocks for the last 5 years. everything they did was a step backwards. they even took steps backwards from what they learned in FFX!! the interface was bad for a pc mmo, the controls. the steps to do something was bad.
the fact that there are no roaming monsters, or the way exp gains work, to quests.
to the painful way to get materials for crafting and needing tons of people for crafting when it is hard to get materials.
poor game design hurt FFIV more than anything,nothing wrong with creating a need for other players with crafting. the problem comes when you intentionally make it harder to craft items at all, since the common human reaction is to take the path of least resistence.
this means crafting junk to max skill then making the stuff you want, lack of AH prevents this, but it frustrates people.
i think the charge that players complain when a game attempts to be different is wrong, what players complain about is poor decisions and design flaws.
i would expect complaining if the attempts to be different make the gaming experence more of a chore to play solely in the name of "being different"
This man speaks the truth.
so you think the majority or maybe even ALL the people who are looking for something different should just play ANY game that does anything different regardless of whether its a bad game or not?
people who want something different have no ability to judge the quality of a game? or have ANY other requirements of a game other than for it to simply be different?
the mmo scene is like a cookout.
one grill is filled with turkey burgers, more than half of which are cooked, the rest are raw.
the other grill is filled with beef burgers. its not even warm, all the burgers are raw.
when you notice people are not eating the beef burgers, you draw the conclusion that everybody likes turkey burgers better. cuz if they liked beef, wtf aren't they eating those beef burgers? case closed. everyone prefers turkey burgers!
shouldn't have even patted out the beef burgers cuz obviously nobody wants beef when it comes right down to it!
---------------------------
Corpus Callosum
---------------------------
i love how people are now calling things "War Clones", but when War came out it was a "WoW Clone".
Say what you will about Rift - and I already have, it's not for me - but the game client and servers were incredibly stable Beta 2. Beta 1 there was a lot of issues about cards, but turning off shadows did the trick for me.
I played the three day beta very casually not realizing how short it really was since I'm used to betas going on for at least a couple of weeks, anyway... I got to level 8 after two days of playing (I missed the first day of that beta) to find myself not very interested in seeing anymore of the game so if a game fails to grab you at level 1 it pretty much screams out the word fail in big red letters.
This is WAR 2. I guess those that like WAR will love this game.
Eh, that wasn't my quote, but what the heck, I'm not a bad guy, I'll answer it anyway
For you, that is true. If you didn't feel interested after playing it, then you surely shouldn't buy it, because that game is fail for you. However, tastes differ, other people can and did have a great time while playing, not feeling that boredom you did. Some did, some did not, that's why it's nice that we have more MMORPG's to choose from, since tastes and preferences differ.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Don't be silly.
This game feels nothing like WAR when playing it, except the rifts, which are public quests.
Combat is far different, they have no RvR and the classes and mechanics are completely different to begin with.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Yeah I must have gotten it wrong when I deleted all the multi-quotes.
The thing is that I wanted to like Rift but I just feel.... nothing.
the feeling i get from Beta and alpha and listening to the devs is this ....
Rift is trying to get the Base down, they want the game to "work" at release have a nice polished game right from the get go. once that happens they will add all the bells and whistles to make people go "oooo" and "ahhhh" and make it a unique and special experience.
unlike many MMOs that have promised gamers the world, only to come out a couple weeks before launch saying "hey remember when we told you about X, Y or Z? well that got scrapped ... hope you still buy our game though!".
Rift uses the same game engine WAR licensed, Gamebryo. Of course its going to have a similar feel to it in that regard. They clearly thought the Player Quest concept was a good one but ultimately failed in WAR, so they are trying to push it farther than WAR did. WoW did this for many of its mechanics as well. Faction vs faction seems to be the most popular form of pvp if you take in the wider audience.
Thats about where the similarities end. To say its a repackaged version of WAR is just silly. It has more to do with WoW than with WAR.
Sorry, but this game is NOWHERE like Warhammer, outside some icons and UI parts. WAR is about PVP with PVE as a mere afterthought, WAR is about castle sieges.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
OMG!!! It's just a re-release of DAOC/Morrowind/Civ4 (some of the other games using the Gamebryo engine)
OMG!!! It's just a re-release of Meridian59 (it's an MMO)
OMG!!! It's just a re-release of <insert text based MUD here> with graphics
and of course...
IT'S JUST A WOW CLONE!!!
Geeez...
Btw, repackaging WAR isn't a bad idea, the game has a lot of good ideas but lacks in execution and is of course managed by EA which could likely kill any game (even wow...) If any one was seriously redoing WAR they would add a 3rd faction though, that alone would sell more than a million boxes...
Game plays fine for me...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
I guess its just by chance that they use the exact same animations for character and npc models in Rift as they used in WAR... it must of been pure luck that when they called in new animators to add movement to their "bran new" game they matched up identically to WAR's which were live acted and unique at the time. I guess its also a conicidence that the classes and their mechanics match up point for point, and even the basic visual design for them remain much the same... thats because the gamebryo engine only allows them to make the same classes and use the same mechanics as in WAR right? And i guess thats why all the terrain, and texture in the game is copied and pasted from WAR with minor variations... because every game that ever used the Gamebryo engine looks exactly like WAR too right?
THE ENGINE DOES NOT DETERMIN THE ART, ANIMATIONS, AND MECHANICS A GAME USES, THOSE ARE CHOSEN (and stolen) BY THE DEVELOPERS.
The game is using the exact same technology, art, animations, and even content as a game that was released 2 years ago and died within its first year. People who claim this is nothing like WAR based on a preconceived premiss of what WAR and Rift are about, are flat out clueless. This is the game Mythic developers wanted to make that the players said they didn't want to play in Beta. Players wanted DAOC 2 when testing WAR and so they tacked on the open world RvR element, and it only somewhat stiffled the playerbase complaints about the game. Im sure they're hoping by separating themselves from the Mythic "brand" they can find mroe acceptance for the original concept of their game. But anyone whos played WAR already knows WAR PVE and its not as good as any other games, and anyone whos played WAR knows the PvP is not as good as many other games. The game is old before release and has no strong selling points. Buying this game would just be padding the pockets of developers who put in about a weekends worth of work into remoddling Warhammers world and tacking a mimimum wage freelance writers story onto it.
If War was any good maybe it could be considered a repackaged War. But consideirng War sucks and wasnt worth sticking around for more then 1 month i am going to have to dissagree with you.
Besides wasnt War just another WoW clone when it came out ?
People keep saying we dont need another generic MMO b/c we have enough already. Well i cant seem to find any decent ones to play b/c everyone that has come out for the last 2 years has pretty much been incomplete and sucked.
I am appalled by the stupidity of people who post here. Repackaged WAR??? The only thing similar is Rifts. The game is completely different. Different art style, classes, and combat. If that's the case SWTOR is a repackaged EVE because they have space combat... Idiots
I heard a person in game literally say Rift is a WoW Clone because a gong sounded just like WoW's gong. Are you kidding me?? A gong??? Its a gong... humans have been using the same gong for thousands of years.
People should not be allowed to start any threads unless they have seriously played a Pre-WoW mmorpg for more than a trial period.
I played in Beta, mostly the Defiant side before they released the other faction and I wont say its a repackaging. I will say when I logged in for the first time I did think of Warhammer Online because of the textures, animations and the look of some of the characters. Also, from what I played, it seemed to me another shallow mmorpg with a weak story, not much character immersion, and the same basic quests lines...kill 10 of those...kill 10 more of these....find me these from killing those....and the public quest system they call "Rifts". SO yeah, not a repackaging of WAR, but to much similarities.
Wait................... I though that this game was made by fired SoE developers after they released the worse expansion for EQ2 which almost killed the game (I am talking about RoK)
After all Hartsman was the producer of RoK, he left the company few months after the release of the Xpac
There are enough people in this thread agreeing with the OP that it must be a serious issue. I appreciate threads like this informing those of us who aren't blinded by desire.
HOW MANY PEOPLE CAN COMPLAIN ABOUT EVERY GAME BEING LIKE ANOTHER GAME. There is always a point of reference, when war came out, "War is almost exactly like wow" "War isn't enough like DAOC", now they release the beta for this "Rift is just like war" "Rift is just like wow" "Rift is like every other game in existance". When any game comes out, if it borrows any ideas from another game, people point the finger and say, you copied this game, you copied that game. Who cares. Play it. If you like it, you like it. If you don't, you don't. Elitsts will always complain, fanboys will always swoon. There isn't usually a middle ground on forums.
They also got Adam Gershowitz, producer of WAR (ex-Mythic).
Dream team reversed.
I'll be passing on this one too. Thanks.