Well at the time when both of them are out at teh same time. I think Rifts will be better. They will have many months to tweak and update theirs compared to when GW2 first launches.
so many people who have voted here have no clue what they are talking about. Rift is constantly changing every min, you can't get anymore dynamic than rift.
Voted GW2 because the Dynamic Events will operate in a type of chain, and generates other stages of the Dynamic Event. It's possible Rifts does as well, but I haven't heard any news of such.
-tal
with you on this one the GW2 dynamic event system since it completely replaces quests (with exception of personal story maybe) and the fact that is chains out and branches in multiple directions seems a little less static than Rifts system which is essentialy from what i can tell.
rift opens
|
invade the rift ----creatures beaten back ---creatures pour out----creatures destroy stuff and build forts etc
not that that doesnt look inturesting just gw2 from what i know appears to give the facade of a living word better. rift does look to be an inturesting game putting aside the fact that i think GW2's dynamic event system to be a step or two above im still glad multiple games are trying to create more life like worlds.
RIfts are randomly scripted tho. Events in GW2 loop. GW2 events feel more like a public quest than Rift does.
Well..Rifts are randomly scripted because they are much more simpler at how they work than the events in GW2. For GW2 to have such dynamic events unscripted they would require thousands of people working on the game (I read that on massively somewhere, don't remember the exact number.)
um, GW2's events are scripted. Most are Boss fights, or a group of NPC attacks. Some events are the same as standard RPG quest, of go kill x of y. So I dont see where you coming from with your statement.
Except that the entire world is constantly flowing with events that can take twists and turns dependent upon what is happening within itself and other events nearby. Centaurs can take villages and build up defenses, opening up events to retake it, or to interupt the flow of reinforcements and supplies, of you can build up turrets and such to help battle a big enemy that is coming, or defend a fortress to keep it up to snuff for the coming badness. The event system in GW2 is incredibly flexible allowing many things to be done, the "dynamic" rifts only do the same thing over and over again, just a little differently. It's the difference between a home cooked meal and cafeteria food. The cafeteria food is always the same bland repeating system, the homecooked meal can be anything you decide to craft it into.
Iam sorry, but RIFT can do that as well. Also the events in RIFT are in a seamless world. GW2 doesnt have this option
Last I heard they wanted GW2 to be an open world, much like World of Warcraft because they wanted to attract people who would rather free roam. Please look at the main website and watch the featurette video explaining what was in it. I would have to agree, Guild Wars 2 looks much flashier but also they have more experience and money to shell out for a complete game, also a prior story of which to mold around it. RIFT as far as I know does not and from what I can tell is more of a testing ground for their other titles they plan to release.
Rift is constantly changing every min, you can't get anymore dynamic than rift.
Sure, it's dynamic. Does that mean it's going to be fun? Wack-a-mole is dynamic, but most people wouldn't play that game for more than 5 minutes.
So just because your a fan of GW2 it means that its more dynamic and Rift is wack-a-mole.
I never said I was a fan of GW2. I did not like GW at all, played it for all of 2 days. I think both GW2 and Rift have their strengths and I am looking forward to both equally. I also have a realistic view on these games.
GW2 seems like nothing more than WAR's PQs taken a step further and basing an entire game around them. We will only know upon release if this is going to actually work.
Rift seems like a standard fare quest-based MMO game with 1 extra feature. All of the class customization, dynamic content, and "potential" isn't going to mean anything if the combat/gameplay isn't fun.
All I meant by my post was that something being dynamic means absolutely nothing in the long run. That goes for both GW2 and Rift.
"There is as yet insufficient data for a meaningful answer."
People saying Guild Wars 2 isn't an open world need to start looking up information and state facts. It is an open world, just because GW1 wasn't doesn't mean you need to be assuming things. The only thing that is instanced are dungeons and personal story quests. The rest of the world is open world.
For the dynamic events I am favoring GW2. Seeing that every event is different in some way (location, faction attacking, etc), I don't see how they will get old in a couple months. There also is going to be about 1500+ events which can take anywhere from 10 minutes to an hour. There will also be spin offs from each event: where you may need to figure out who torched the village or who poisoned the water and go take revenge.
For Rift, they may have random mobs, but eventually your going to have seen them all and the sequence will be the same. Also, the spawn locations are not random. They are set spawn locations, they are just based on time. So, they spawn at random time not locations. So, one day it could spawn at a village at 10:00 and the next could be 8:00. Only random Rifts I see are in PvP because you don't know when or where an enemy faction will place them, which is pretty cool.
Also, last time I played Beta the Rifts didn't scale up so I couldn't even kill a mob before it died and the Rift lasted about 2 minutes, I don't see how that is fun and Rifts are a small portion of the game. You are still going to have to do a boat load of quests to level up where GW2 is all dynamic events with a small portion of personal story quests that you don't even have to do, but I would because they are fun.
I am definitely going to check out both games, but right now, GW2 is looking better. Rift is just too similar to WoW and games with similar structure.
When i get my hands on GW2 i will be in better position to vote. I don't believe in hype and believe everything Anet show us in videos.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
I dont care for either event because they wont change the game worlds. Like if you lose city, you lose it for good, Maybe until NPC (which requires PC help) rebuild it. Havent read much about GW2 system, but Rift events seems just like random raids or something like that...
I dont care for either event because they wont change the game worlds. Like if you lose city, you lose it for good, Maybe until NPC (which requires PC help) rebuild it. Havent read much about GW2 system, but Rift events seems just like random raids or something like that...
Watch the linkie.
Basically if players choose not to save a city, it will remain captured. If players dont chose to defend a city, it will be captured.(guild wars 2)
In Rift if you choose not to defeat a rift it will time out. If you choose not to defeat an invasion it will weaken.
Drop the next-gen marketing and people will argue if the game itself has merit.
I dont care for either event because they wont change the game worlds. Like if you lose city, you lose it for good, Maybe until NPC (which requires PC help) rebuild it. Havent read much about GW2 system, but Rift events seems just like random raids or something like that...
Watch the linkie.
Basically if players choose not to save a city, it will remain captured. If players dont chose to defend a city, it will be captured.(guild wars 2)
In Rift if you choose not to defeat a rift it will time out. If you choose not to defeat an invasion it will weaken.
In Rift if you ignore the rift it will spawn invasion and form foothold on cities, if you chose not to defeat, the foothold will remain unless you defeat the invading forces. And no this is not something i learned from watching videos but actually participated in it during beta 2 and beta 3.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
I dont care for either event because they wont change the game worlds. Like if you lose city, you lose it for good, Maybe until NPC (which requires PC help) rebuild it. Havent read much about GW2 system, but Rift events seems just like random raids or something like that...
Watch the linkie.
Basically if players choose not to save a city, it will remain captured. If players dont chose to defend a city, it will be captured.(guild wars 2)
In Rift if you choose not to defeat a rift it will time out. If you choose not to defeat an invasion it will weaken.
In Rift if you ignore the rift it will spawn invasion and form foothold on cities, if you chose not to defeat, the foothold will remain unless you defeat the invading forces. And no this is not something i learned from watching videos but actually participated in it during beta 2 and beta 3.
I also learned that they decayed from playing.
The footholds weaken and the mobs start to die off on their own.
Drop the next-gen marketing and people will argue if the game itself has merit.
I dont care for either event because they wont change the game worlds. Like if you lose city, you lose it for good, Maybe until NPC (which requires PC help) rebuild it. Havent read much about GW2 system, but Rift events seems just like random raids or something like that...
Watch the linkie.
Basically if players choose not to save a city, it will remain captured. If players dont chose to defend a city, it will be captured.(guild wars 2)
In Rift if you choose not to defeat a rift it will time out. If you choose not to defeat an invasion it will weaken.
In Rift if you ignore the rift it will spawn invasion and form foothold on cities, if you chose not to defeat, the foothold will remain unless you defeat the invading forces. And no this is not something i learned from watching videos but actually participated in it during beta 2 and beta 3.
I also learned that they decayed from playing.
The footholds weaken and the mobs start to die off on their own.
That was only for beta events. If you search the official forums you will find the statement made by devs that once game goes live players have to take back the cities or they will remain captured, giving players a reason to come back and help in defeating rifts.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
I dont care for either event because they wont change the game worlds. Like if you lose city, you lose it for good, Maybe until NPC (which requires PC help) rebuild it. Havent read much about GW2 system, but Rift events seems just like random raids or something like that...
Watch the linkie.
Basically if players choose not to save a city, it will remain captured. If players dont chose to defend a city, it will be captured.(guild wars 2)
In Rift if you choose not to defeat a rift it will time out. If you choose not to defeat an invasion it will weaken.
In Rift if you ignore the rift it will spawn invasion and form foothold on cities, if you chose not to defeat, the foothold will remain unless you defeat the invading forces. And no this is not something i learned from watching videos but actually participated in it during beta 2 and beta 3.
I also learned that they decayed from playing.
The footholds weaken and the mobs start to die off on their own.
That was only for beta events. If you search the official forums you will find the statement made by devs that once game goes live players have to take back the cities or they will remain captured, giving players a reason to come back and help in defeating rifts.
Which cities? Villages don't count, three NPCs standing around a hut don't count either. Can the capitals be taken over?
The GW2 world seems much more alive than Rift. Rift has a nice idea with good potential but it sounds repetitive. Everything that ANet has told us about Dynamic Events are just EXAMPLES. Like 2-3 out of 1500. It's all about variety. Then you add in the fact that there are 5 races, that means every race's land probably has completely different events. So a Charr probably wouldn't have the same as a Human.
Anyone can take GW2 and make it sound like a cluster fuck, because the idea seems impossible to accomplish. I still think people don't understand what ANet is doing. They won't announce anything in detail until it actually works. I mean, we didn't hear about Dynamic Events until mid year 2010. 3 years after GW2 was announced. You know how long they've had to test the waters on that? I'm not doubting ANet on Dynamic Events AT ALL. They go into detail when they know it works so I don't see how people can even argue completely against it. Skeptical is fine but to say it'll be a cluster fuck like some of are you saying is ridiculous.
That was only for beta events. If you search the official forums you will find the statement made by devs that once game goes live players have to take back the cities or they will remain captured, giving players a reason to come back and help in defeating rifts.
I can't find it, could you linkie?
Drop the next-gen marketing and people will argue if the game itself has merit.
The rifts are fun, but I have only seen what the folks making GW2 want me to see with their event system in videos. Until I experience it first hand its hard to say which will be better. If I had to guess with the information provided I would say the GW2 events sound more fun. The rifts are fun at first, but become gimmicky after you do them for a while. They also get very annoying when you are the only person in an area, and they invade your current quest hub. It took forever to clear them out. That aside Rift while be fun, but GW2 has the chance to surpase them if they live up to what they are promising. If I really don't have to always be killing x of y I'm already sold. As for the seamless world argument, if the zones are big enough then it won't matter. I'm unaware of their size at the moment though. If anyone wants to enlighten me with some info it would be appreciated.
In conslusion, GW2's events will be better if they are what they are promising.
I like the concept that GW2 has, it's a nice way of covering up the usuall "kill 10 mobs" quest, but at the end of the day, it's pretty much the same thing. Mostly because they can only program it to do X things, 10 ogres take over farm, you kill ogres and farm is free, orge boss seeks revenge.
In any case it's interesting, but it's still a facade. Much in the same way that questing is just a facade for grinding. It's a positive step.
My main concern with GW2 is that people go through content like mad, and I don't know how they'll keep up with the players. Lets say a server has 1000 people on it, how many dynamic quests will those 1000 people go through per day? Let's be extremely conservative and say they'll do 500 quests (which means each person is doing half a "quest" each day).
In a single week, 3500 dynamic events will have been completed by these 1000 players. This is typically why quests are static, so that the developers can just make a set amount of quests and say, "there it is, go level." But how many quests chains has areanet programmed? 10,000? That would take less than 3 weeks for 1000 players to go through 10k dynamic quests!
So either the "dynamic" quests just cycle and reset, at which point they're just static quests that phase, or the areanet team is going to be programming quests till their fingers bleed and still not be able to keep up the demand. Just think if each player does one dynamic quest per day . . . that's 1000 quests per day (again assuming 1000 people on a server), 7000 a week, 28,000 per month, 336,000 per year. Something tells me that there just aren't that many quest chain.
The content will run out or reset. At which point after a month or so, you're back to playing a somewhat static game, it just fluctuates more. That being said, I still want to play GW2.
I like the concept that GW2 has, it's a nice way of covering up the usuall "kill 10 mobs" quest, but at the end of the day, it's pretty much the same thing. Mostly because they can only program it to do X things, 10 ogres take over farm, you kill ogres and farm is free, orge boss seeks revenge.
In any case it's interesting, but it's still a facade. Much in the same way that questing is just a facade for grinding. It's a positive step.
My main concern with GW2 is that people go through content like mad, and I don't know how they'll keep up with the players. Lets say a server has 1000 people on it, how many dynamic quests will those 1000 people go through per day? Let's be extremely conservative and say they'll do 500 quests (which means each person is doing half a "quest" each day).
In a single week, 3500 dynamic events will have been completed by these 1000 players. This is typically why quests are static, so that the developers can just make a set amount of quests and say, "there it is, go level." But how many quests chains has areanet programmed? 10,000? That would take less than 3 weeks for 1000 players to go through 10k dynamic quests!
So either the "dynamic" quests just cycle and reset, at which point they're just static quests that phase, or the areanet team is going to be programming quests till their fingers bleed and still not be able to keep up the demand. Just think if each player does one dynamic quest per day . . . that's 1000 quests per day (again assuming 1000 people on a server), 7000 a week, 28,000 per month, 336,000 per year. Something tells me that there just aren't that many quest chain.
The content will run out or reset. At which point after a month or so, you're back to playing a somewhat static game, it just fluctuates more. That being said, I still want to play GW2.
There are 1600+ dynamic events, they cycle and reset depending on the outcome of previous event. The events scale to the amount of players and may occasionally interfere with other events. These events do not make use of phasing, everyone in the zone will see the same outcome and aftermath. Further more, even for level 80 players a level 10-20 event would still be fun and challenging, because they are levelled down, preventing them from one-hit killing everything. Lastly, we do not know what the player limit is for every realm.
GW2 is not totally a questing games. Well there are the story parts, but those are more single player rpgish i think. The open world part of the game is for dynamic events. They are the meat. Rifts are more a sideshow in rifts.
Comments
I am more interested in playing Rift, but I have to say GW2 may have a more indepth dynamic events system.
Voted for Guild Wars 2.
I won't bother with the rationale. The game speaks for itself.
Well at the time when both of them are out at teh same time. I think Rifts will be better. They will have many months to tweak and update theirs compared to when GW2 first launches.
so many people who have voted here have no clue what they are talking about. Rift is constantly changing every min, you can't get anymore dynamic than rift.
Sure, it's dynamic. Does that mean it's going to be fun? Wack-a-mole is dynamic, but most people wouldn't play that game for more than 5 minutes.
"There is as yet insufficient data for a meaningful answer."
So just because your a fan of GW2 it means that its more dynamic and Rift is wack-a-mole.
Excited about both but voted Rift for promising more of a RPG world where GW2 offers insta-travel fun.
Last I heard they wanted GW2 to be an open world, much like World of Warcraft because they wanted to attract people who would rather free roam. Please look at the main website and watch the featurette video explaining what was in it. I would have to agree, Guild Wars 2 looks much flashier but also they have more experience and money to shell out for a complete game, also a prior story of which to mold around it. RIFT as far as I know does not and from what I can tell is more of a testing ground for their other titles they plan to release.
I never said I was a fan of GW2. I did not like GW at all, played it for all of 2 days. I think both GW2 and Rift have their strengths and I am looking forward to both equally. I also have a realistic view on these games.
GW2 seems like nothing more than WAR's PQs taken a step further and basing an entire game around them. We will only know upon release if this is going to actually work.
Rift seems like a standard fare quest-based MMO game with 1 extra feature. All of the class customization, dynamic content, and "potential" isn't going to mean anything if the combat/gameplay isn't fun.
All I meant by my post was that something being dynamic means absolutely nothing in the long run. That goes for both GW2 and Rift.
"There is as yet insufficient data for a meaningful answer."
People saying Guild Wars 2 isn't an open world need to start looking up information and state facts. It is an open world, just because GW1 wasn't doesn't mean you need to be assuming things. The only thing that is instanced are dungeons and personal story quests. The rest of the world is open world.
For the dynamic events I am favoring GW2. Seeing that every event is different in some way (location, faction attacking, etc), I don't see how they will get old in a couple months. There also is going to be about 1500+ events which can take anywhere from 10 minutes to an hour. There will also be spin offs from each event: where you may need to figure out who torched the village or who poisoned the water and go take revenge.
For Rift, they may have random mobs, but eventually your going to have seen them all and the sequence will be the same. Also, the spawn locations are not random. They are set spawn locations, they are just based on time. So, they spawn at random time not locations. So, one day it could spawn at a village at 10:00 and the next could be 8:00. Only random Rifts I see are in PvP because you don't know when or where an enemy faction will place them, which is pretty cool.
Also, last time I played Beta the Rifts didn't scale up so I couldn't even kill a mob before it died and the Rift lasted about 2 minutes, I don't see how that is fun and Rifts are a small portion of the game. You are still going to have to do a boat load of quests to level up where GW2 is all dynamic events with a small portion of personal story quests that you don't even have to do, but I would because they are fun.
I am definitely going to check out both games, but right now, GW2 is looking better. Rift is just too similar to WoW and games with similar structure.
I think ~36 minutes in sort of answers this...
http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic
Drop the next-gen marketing and people will argue if the game itself has merit.
When i get my hands on GW2 i will be in better position to vote. I don't believe in hype and believe everything Anet show us in videos.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
I dont care for either event because they wont change the game worlds. Like if you lose city, you lose it for good, Maybe until NPC (which requires PC help) rebuild it. Havent read much about GW2 system, but Rift events seems just like random raids or something like that...
Watch the linkie.
Basically if players choose not to save a city, it will remain captured. If players dont chose to defend a city, it will be captured.(guild wars 2)
In Rift if you choose not to defeat a rift it will time out. If you choose not to defeat an invasion it will weaken.
Drop the next-gen marketing and people will argue if the game itself has merit.
In Rift if you ignore the rift it will spawn invasion and form foothold on cities, if you chose not to defeat, the foothold will remain unless you defeat the invading forces. And no this is not something i learned from watching videos but actually participated in it during beta 2 and beta 3.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
GW2 -> All dynamic events have unique story to them.
Rift -> It's same thing every time, mobs come, mobs take over.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
I also learned that they decayed from playing.
The footholds weaken and the mobs start to die off on their own.
Drop the next-gen marketing and people will argue if the game itself has merit.
That was only for beta events. If you search the official forums you will find the statement made by devs that once game goes live players have to take back the cities or they will remain captured, giving players a reason to come back and help in defeating rifts.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
Which cities? Villages don't count, three NPCs standing around a hut don't count either. Can the capitals be taken over?
The GW2 world seems much more alive than Rift. Rift has a nice idea with good potential but it sounds repetitive. Everything that ANet has told us about Dynamic Events are just EXAMPLES. Like 2-3 out of 1500. It's all about variety. Then you add in the fact that there are 5 races, that means every race's land probably has completely different events. So a Charr probably wouldn't have the same as a Human.
Anyone can take GW2 and make it sound like a cluster fuck, because the idea seems impossible to accomplish. I still think people don't understand what ANet is doing. They won't announce anything in detail until it actually works. I mean, we didn't hear about Dynamic Events until mid year 2010. 3 years after GW2 was announced. You know how long they've had to test the waters on that? I'm not doubting ANet on Dynamic Events AT ALL. They go into detail when they know it works so I don't see how people can even argue completely against it. Skeptical is fine but to say it'll be a cluster fuck like some of are you saying is ridiculous.
I can't find it, could you linkie?
Drop the next-gen marketing and people will argue if the game itself has merit.
The rifts are fun, but I have only seen what the folks making GW2 want me to see with their event system in videos. Until I experience it first hand its hard to say which will be better. If I had to guess with the information provided I would say the GW2 events sound more fun. The rifts are fun at first, but become gimmicky after you do them for a while. They also get very annoying when you are the only person in an area, and they invade your current quest hub. It took forever to clear them out. That aside Rift while be fun, but GW2 has the chance to surpase them if they live up to what they are promising. If I really don't have to always be killing x of y I'm already sold. As for the seamless world argument, if the zones are big enough then it won't matter. I'm unaware of their size at the moment though. If anyone wants to enlighten me with some info it would be appreciated.
In conslusion, GW2's events will be better if they are what they are promising.
"cinnamon buns"
- Pickles
I like the concept that GW2 has, it's a nice way of covering up the usuall "kill 10 mobs" quest, but at the end of the day, it's pretty much the same thing. Mostly because they can only program it to do X things, 10 ogres take over farm, you kill ogres and farm is free, orge boss seeks revenge.
In any case it's interesting, but it's still a facade. Much in the same way that questing is just a facade for grinding. It's a positive step.
My main concern with GW2 is that people go through content like mad, and I don't know how they'll keep up with the players. Lets say a server has 1000 people on it, how many dynamic quests will those 1000 people go through per day? Let's be extremely conservative and say they'll do 500 quests (which means each person is doing half a "quest" each day).
In a single week, 3500 dynamic events will have been completed by these 1000 players. This is typically why quests are static, so that the developers can just make a set amount of quests and say, "there it is, go level." But how many quests chains has areanet programmed? 10,000? That would take less than 3 weeks for 1000 players to go through 10k dynamic quests!
So either the "dynamic" quests just cycle and reset, at which point they're just static quests that phase, or the areanet team is going to be programming quests till their fingers bleed and still not be able to keep up the demand. Just think if each player does one dynamic quest per day . . . that's 1000 quests per day (again assuming 1000 people on a server), 7000 a week, 28,000 per month, 336,000 per year. Something tells me that there just aren't that many quest chain.
The content will run out or reset. At which point after a month or so, you're back to playing a somewhat static game, it just fluctuates more. That being said, I still want to play GW2.
There are 1600+ dynamic events, they cycle and reset depending on the outcome of previous event. The events scale to the amount of players and may occasionally interfere with other events. These events do not make use of phasing, everyone in the zone will see the same outcome and aftermath. Further more, even for level 80 players a level 10-20 event would still be fun and challenging, because they are levelled down, preventing them from one-hit killing everything. Lastly, we do not know what the player limit is for every realm.
GW2 is not totally a questing games. Well there are the story parts, but those are more single player rpgish i think. The open world part of the game is for dynamic events. They are the meat. Rifts are more a sideshow in rifts.