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EVE compared to the "regular" MMO

GPrestigeGPrestige Member UncommonPosts: 523

I have only played EVE once and it was a trial. I didn't really take the time to get into it because I had a few other MMOs on the side and wasn't looking for something new. Well, now after playing Rift for a bit I'm finding myself bored to tears of the standard MMO model. So... I'm considering EVE but really buckling down and learning what it is all about.

The problem is that I can't figure out what the hell kind of game this is? I mean, in WoW you go around and pick up quests, learn to craft, PVP in battlegrounds, do dungeons, etc. What is there in this game for someone who doesn't know ANYONE on the server and is used to the standard MMO? I mean, after the tutorial, what will I find myself doing? I remember I had some missions where I had to deliver things from A to B, and just like the other MMOs that is boring as hell. I quite honestly have no idea what to expect, and was hoping someone might have some references relating to standard MMOs or at least some info for someone like me.

 

What do you DO in this game?

-Computer specs no one cares about: check.

-MMOs played no one cares about: check.

-Xfire stats no one cares about: check.

-Signature no one cares about: check.

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-Narcissism: check.

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Comments

  • GeoBearGeoBear Member UncommonPosts: 20

    I would suggest doing the career tutorials. They give you a better idea of mission running and game mechanics.

     

    You can do just about anything you want.

    You want to run missions (quests)? Agents provide them. There are the usual kill 10 rat missions, mine ore and bring it back, etc. The low level missions are BORING. You fly out, shoot some ships and return but it's pretty much the same as "run out to enemy camp, kill 10 orcs and return". As the mission levels increase, the enemies get harder and the missions get more fun.

    You a crafter? Darn near everything is player made.

    You want PvP? EvE has is on small scale frigate level combat all the way up to blobs of ships and capital ships.

    You a griefer, scammer or general pita? You will fit right in, set a course to Jita!

     

    Best advice I can give if you are new is to join EvE University. They teach new players the ropes and have a lot to offer. They offer classes, reimbursments, ship building, research, mining ops, etc.

    The NPC corporation you start in is usually pretty packed and can make you feel alone in a crowd. A player corporation like EUni gives you a chance to see familiar faces while playing...and get some pvp experience during wartime.

     

    As for what I do... I am training up skills for stealth bomber and interceptors. One day I hope to fly a black ops battleship. While I train, I am running missions in a battlecruiser.

  • GeoBearGeoBear Member UncommonPosts: 20

    I can definately see the allure of nullsec. I am eyeing one or two 0.0 corporations to join after I skill up a bit higher. But with a limited bankroll and minimal skills, I don't have a way to finance my pvp dreams just yey. So for now, I am still in carebear land.

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by GPrestige

    What do you DO in this game?

     

    What do you want to do? We here can give you advice on the "how", but the "what" is a question you will have to answer for yourself. 

    Give me liberty or give me lasers

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Robokapp

    edit2: living too long in nullsec however makes you kinda be in 'nullsec mode'. you jump in highsec and see 40 neutrals in local, you instantly cloak and start scanning. then realise how silly you are. :)

     

    heh. Indeed. Not to mention those "OMG OMG NEUTRAL FREIGHTER ON THE GATE OMG oh wait... :(" moments.

    Give me liberty or give me lasers

  • KroxMalonKroxMalon Member UncommonPosts: 608

    from my experiences with sandbox games its mostly all about the bigger picture. Your Theme park mmos, WOW, Rift etc, you have lots of little goals (constant quests) to keep you busy. Plus with any other content ofc, story quests, dungeons crafting.

    But as I opened up with, sandboxes are about the bigger goals, and its the bits you do inbetween that keep you busy, getting you to the big goal. Eve for example. If your planning a big war/battle(i'm only guesing because i have not played eve) I can only imagine how much preparations its takes. And its the prep that is your lots of little quests.

    Pretty much you need to start thinking and doing things for yourself in sandboxes. You dont always need a large green ! to tell you what to do next.

  • YamotaYamota Member UncommonPosts: 6,593

    Eve is primarily an economic/crafting game, fueled by PvP, and player run corporations is where it is centered around.

    You see death penalties are high in this game, very high, and when you lose a ship you have to replace it and that is what keeps the economy going. PvPers lose ships/modules, crafters make ships/modules by raw materials provided by miners, and corps reap the profits in a never ending cycle.

    So I guess in this cycle is where you need to find your place. As someone who fights and lose ships and/or make other lose ships, a crafter, miner or head of a corp.

    There are other ways to play the game but PvP and the politics around it is the core. Just dont expect to not lose anything, such as in WoW, in this game you can lose everything (including your skill points if you are not careful).

    Also where as other games try to prevent griefing and ganking this game promotes it and it is considered part of it. So take that in mind if you plan to play this game. I personally could not get over it as, who wants to pay to get griefed?

    Finally altough some may claim there is only a monthly fee in this game that is far from the actual truth. You can buy Game Time Codes for real money, those can in turn be converted into PLEX and sold for ISK (Eve IG currency). With that ISK you can buy pretty much anything, and alot of PvPers use this to replace their losses, but you can also buy high level (Skill Point) characters.

    The latter which is quite significant as you really cannot actively advance your characters skill points, it is all done passively on a timer.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Robokapp

     

    my little apocalypse clocks 11mil every 20 minutes in anormalities. That's 30million per hour. And its...less than a third of what stronger pilots do in their advanced ships.

     

    in nullsec, isk is not an issue.

     

    I beg to differ. Losing a T2 cruiser with T2 modules, or BattleShip with T2 modules, will set you back 50-100 million with a good insurance. 

    That is 2-3 hours of boring ratting, so I would say ISK is always an issue as most people dont want to spend farming NPC mobs for a couple of hours just for losing one ship.

  • VaeniVaeni Member Posts: 17

    You have the generic "quests" as in any MMORPG, but they are more interesting defnitely, I would say. There's an element of strategy, as you have to think what ship and fittings to use on a mission with to do it efficiently as possible, or survive it in the first place. Also huge difference in questing is, that you are never really forced to do the missions in EVE. You can do few missions, if you don't have anything else to do, whereas in most other games you have to do quests to advance.

     

    Advancing you character is completely different in EVE. You aren't leveling up to reach a max level and then do all the fun stuff, you start doing what you want right away. Of course you may need some skill points, but the vital ones are obtained quite fast. You have to choose a specialization quite quickly in the beginning, especially as the learning skills have been removed. At least, for example, if you want to craft things efficiently some time soon, you have to make the decision early. It's a non-linear advancement system with no end really, as a person with all skills maxed isn't directly more powerful at all, he just has more choice.

     

    What is main difference in EVE compared to average MMORPG, is the freedom, you are given huge amount of options and decision to make right off the bat, and it can feel pointless and confusing, as there's no-one swaying the sign reading "go this way".

     

    You should enjoy PvP, strategy and a bit numbers, if you are to play EVE. It's a lot better RPG experience, than most games, the player versus player action decides many things and affects everybody. You can have fun finding ways messing up a pirate's plans, or be the space gangster yourself. The strategy part is in my opinion the strongest part of EVE compared to other games. Battles are decided long before they take place. The combat itself isn't that amazing, but there is also various tactics, that can be used.

     

    If you are coming from WoW, EQ2 or similar game, you have to approach this game with, first and foremost, patience and ability to create you own fun. Also, perhaps even more importantly, you should understand, that EVE is higly social game, even though it's ruthless PVP world. There's much more potential in EVE for interesting social phenomenons to happen, than in many, many other games.  So... patience, socializing, creativity, PvP, strategy and numbers, AS OBBOSED TO fast rewards, solo mentality, passive follow the "go this way" signs mentality, scripted PvE, action combat.

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by GPrestige


    What do you DO in this game?

     

    scamming is quite entertaining also you get allot or rage/hate mails

    BestSigEver :P
    image

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Yamota

    Originally posted by Robokapp

     

    my little apocalypse clocks 11mil every 20 minutes in anormalities. That's 30million per hour. And its...less than a third of what stronger pilots do in their advanced ships.

     

    in nullsec, isk is not an issue.

     

    I beg to differ. Losing a T2 cruiser with T2 modules, or BattleShip with T2 modules, will set you back 50-100 million with a good insurance. 

    That is 2-3 hours of boring ratting, so I would say ISK is always an issue as most people dont want to spend farming NPC mobs for a couple of hours just for losing one ship.

     

    When you're making 70M/hr (not counting faction loot & escalations) in anomalies, it's not that bad. There's often "dead time" between PvP ops when you can happily make ISK while waiting for the "20:00 Fleet: AHACs > Logis > Dictors > support" to start. My method was to try and make the value of the ship I would be bringing to the op before the op started. That way if I lost my ship, I was nothing down on the night.

    Also, one of the most popular fleet PvP ships now is the drake, and even a fully fitted & rigged drake doesn't cost much more than 20M to lose after insurance.

    Give me liberty or give me lasers

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Vaeni

    You have the generic "quests" as in any MMORPG, but they are more interesting defnitely, I would say. There's an element of strategy, as you have to think what ship and fittings to use on a mission with to do it efficiently as possible, or survive it in the first place. Also huge difference in questing is, that you are never really forced to do the missions in EVE. You can do few missions, if you don't have anything else to do, whereas in most other games you have to do quests to advance.

    Nope. I played the 21 day trial.

    The EARLY missions are extremely poor done, compared to early quests for standard MMOs.

    1) They repeat themselves after just a few missions! If you play a regular MMO, you will never have to repeat a quest until the end-game.

    2) They are extremely easy. Once i got a few missiles on my ships, i won EVERY TIME without even trying. I mean, at least u get to die once or twice even in WOW when you overpull. I never even came close to dying here.

    3) The combat mechanics is extremely simple & boring. All i need to do is to get in range, keep range (that is done automatically for you), and fire missiles. NOTHIGN ELSE. In standard MMOs, depending on your class, you will get at least a few different abilities after a few hours of play. Not here.

    So do play other parts of the game but the early missions are just not fun. They should revamp it if they want to attract the more PvE oriented players.

  • fivorothfivoroth Member UncommonPosts: 3,916

    Originally posted by nariusseldon

    Originally posted by Vaeni

    You have the generic "quests" as in any MMORPG, but they are more interesting defnitely, I would say. There's an element of strategy, as you have to think what ship and fittings to use on a mission with to do it efficiently as possible, or survive it in the first place. Also huge difference in questing is, that you are never really forced to do the missions in EVE. You can do few missions, if you don't have anything else to do, whereas in most other games you have to do quests to advance.

    Nope. I played the 21 day trial.

    The EARLY missions are extremely poor done, compared to early quests for standard MMOs.

    1) They repeat themselves after just a few missions! If you play a regular MMO, you will never have to repeat a quest until the end-game.

    2) They are extremely easy. Once i got a few missiles on my ships, i won EVERY TIME without even trying. I mean, at least u get to die once or twice even in WOW when you overpull. I never even came close to dying here.

    3) The combat mechanics is extremely simple & boring. All i need to do is to get in range, keep range (that is done automatically for you), and fire missiles. NOTHIGN ELSE. In standard MMOs, depending on your class, you will get at least a few different abilities after a few hours of play. Not here.

    So do play other parts of the game but the early missions are just not fun. They should revamp it if they want to attract the more PvE oriented players.

    You said it yourself. You only played the trial.

    Missions get progressively harder as you go along. I also find them boring that's why I don't do them.

    Combat in this game seems to boil down to strategy - how you fit your ship, which ship you take. I think the outcome of a battle can be predicted even before the battle itself. Most of the strategising is done before the battle itself.

    So far I am enjoying it, playing for about a month and joined Eve Uni.

    But I am an extremely casual player and I paly about 4 hours a week ? D; So I plan my skills and stuff for the most part :D

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • Darkor_hXcDarkor_hXc Member UncommonPosts: 209

    What I mostly do is PvP (Low Sec-Null Sec) smuggling drugs through High Sec and Drug Dealing.

     

    But as the other guys said before, u cando almost w/e u want.

    image

  • WorstluckWorstluck Member Posts: 1,269

    Originally posted by Yamota

    Originally posted by Robokapp

     

    my little apocalypse clocks 11mil every 20 minutes in anormalities. That's 30million per hour. And its...less than a third of what stronger pilots do in their advanced ships.

     

    in nullsec, isk is not an issue.

     

    I beg to differ. Losing a T2 cruiser with T2 modules, or BattleShip with T2 modules, will set you back 50-100 million with a good insurance. 

    That is 2-3 hours of boring ratting, so I would say ISK is always an issue as most people dont want to spend farming NPC mobs for a couple of hours just for losing one ship.

     

    There are many other ways to make isk, especially living in 0.0.  If all you are doing is belt ratting and some low anomolies, than yeah it will get boring and it will take you a while to recoup your losses.  Do not forgot about nice drops either.  I have gotten quite a few drops from anoms that paid for my plex outright for the month.  You really shouldn't be losing your ratting ship either unless you go afk at a gate or pay no attention to local.

     

    Really, if you spend a good amount of time in nullsec, ISK is not an issue.  That is, it's not an issue if you know what you are doing.

    image

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by fivoroth

    Originally posted by nariusseldon


    Originally posted by Vaeni

    You have the generic "quests" as in any MMORPG, but they are more interesting defnitely, I would say. There's an element of strategy, as you have to think what ship and fittings to use on a mission with to do it efficiently as possible, or survive it in the first place. Also huge difference in questing is, that you are never really forced to do the missions in EVE. You can do few missions, if you don't have anything else to do, whereas in most other games you have to do quests to advance.

    Nope. I played the 21 day trial.

    The EARLY missions are extremely poor done, compared to early quests for standard MMOs.

    1) They repeat themselves after just a few missions! If you play a regular MMO, you will never have to repeat a quest until the end-game.

    2) They are extremely easy. Once i got a few missiles on my ships, i won EVERY TIME without even trying. I mean, at least u get to die once or twice even in WOW when you overpull. I never even came close to dying here.

    3) The combat mechanics is extremely simple & boring. All i need to do is to get in range, keep range (that is done automatically for you), and fire missiles. NOTHIGN ELSE. In standard MMOs, depending on your class, you will get at least a few different abilities after a few hours of play. Not here.

    So do play other parts of the game but the early missions are just not fun. They should revamp it if they want to attract the more PvE oriented players.

    You said it yourself. You only played the trial.

    Missions get progressively harder as you go along. I also find them boring that's why I don't do them.

    Combat in this game seems to boil down to strategy - how you fit your ship, which ship you take. I think the outcome of a battle can be predicted even before the battle itself. Most of the strategising is done before the battle itself.

    So far I am enjoying it, playing for about a month and joined Eve Uni.

    But I am an extremely casual player and I paly about 4 hours a week ? D; So I plan my skills and stuff for the most part :D

     

    No doubt. I am very clear that i  was talking about EARLY missions.

    However, if a game cannot make the early mission fun, there is no reason to stick with it. A game needs to be fun from the beginning.

    And it is not that the missions are easy .. but that they are repetitive (truly .. you get the SAME missions) and boring because you don't need to use anything else to beat it.

    They should make the early game more interesting.

  • kwaikwai Member UncommonPosts: 825

    Originally posted by nariusseldon

    Originally posted by fivoroth


    Originally posted by nariusseldon


    Originally posted by Vaeni

    You have the generic "quests" as in any MMORPG, but they are more interesting defnitely, I would say. There's an element of strategy, as you have to think what ship and fittings to use on a mission with to do it efficiently as possible, or survive it in the first place. Also huge difference in questing is, that you are never really forced to do the missions in EVE. You can do few missions, if you don't have anything else to do, whereas in most other games you have to do quests to advance.

    Nope. I played the 21 day trial.

    The EARLY missions are extremely poor done, compared to early quests for standard MMOs.

    1) They repeat themselves after just a few missions! If you play a regular MMO, you will never have to repeat a quest until the end-game.

    2) They are extremely easy. Once i got a few missiles on my ships, i won EVERY TIME without even trying. I mean, at least u get to die once or twice even in WOW when you overpull. I never even came close to dying here.

    3) The combat mechanics is extremely simple & boring. All i need to do is to get in range, keep range (that is done automatically for you), and fire missiles. NOTHIGN ELSE. In standard MMOs, depending on your class, you will get at least a few different abilities after a few hours of play. Not here.

    So do play other parts of the game but the early missions are just not fun. They should revamp it if they want to attract the more PvE oriented players.

    You said it yourself. You only played the trial.

    Missions get progressively harder as you go along. I also find them boring that's why I don't do them.

    Combat in this game seems to boil down to strategy - how you fit your ship, which ship you take. I think the outcome of a battle can be predicted even before the battle itself. Most of the strategising is done before the battle itself.

    So far I am enjoying it, playing for about a month and joined Eve Uni.

    But I am an extremely casual player and I paly about 4 hours a week ? D; So I plan my skills and stuff for the most part :D

     

    No doubt. I am very clear that i  was talking about EARLY missions.

    However, if a game cannot make the early mission fun, there is no reason to stick with it. A game needs to be fun from the beginning.

    And it is not that the missions are easy .. but that they are repetitive (truly .. you get the SAME missions) and boring because you don't need to use anything else to beat it.

    They should make the early game more interesting.

     

    Early game ? , what are you on about ? , Eve Online aint no theme park MMO with levels, difficulty and what not, this is a sandbox mmo, your possibilities are endless, be what  you want to be, and lastly there is no endgame.

     

  • UnrulyevilUnrulyevil Member UncommonPosts: 49

    You can not compare,  simple answer. In Eve your possibilities as a character are endless. everywhere you go (fly) there is someone or something thing to interact with. And another huge +  there are no servers! Everyone is in at the same time in the same universe.

  • JDGalisJDGalis Member UncommonPosts: 143

    Legitly,lets call "Early Game =4mil Skill Points & below" (don't hammer it down i'm just throwing a number)

    "End Game= SuperCap fights(aka bring the higher number of scaps to win in this current state of the game) Also a tad bit of metagaming in there.

    "Durr that nullsec. what about endgame for highsec dwellers?" Uhhhhh 1isk war market pvp? Considerably no such thing as endgame if you will stay in high sec for your entire eve carrer as to the limits that is placed.

    -

    Anyways I just also wish to point out that this game is about discovering of what you can do. Tutorial points you in some directions; Missions,mining,scanning.With different approaches that you can go into with each of those proffesions.  Espionage & Metagaming is one to be discovered as well.  Also forum posting is also considered a Eve Career, imo :P

    In which for a new player CCP shows you only some of the basics,while only touching your pinkee to walk these things through then your thrown into the lions den, waving goodbye to you while saying "Try to have fun!" From here on, its all about depending on gaining knowledge from other players on what to do.  In which here lies the fine line from the other MMO's.

    Introducing the best signature ever!

    [signature] Best Signature [/signature]

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by GPrestige

    What do you DO in this game?

     

    http://swiftandbitter.com/eve/wtd/

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • AlysenMinaseAlysenMinase Member Posts: 361

    Originally posted by Loktofeit

    Originally posted by GPrestige



    What do you DO in this game?

     

    http://swiftandbitter.com/eve/wtd/

     I was waiting for someone to post that.

    Playing - EVE, Wurm

    Retired - Final Fantasy XI, Anarchy Online, Mabinogi

    Waiting - ArcheAge, Salem

  • Paradigm68Paradigm68 Member UncommonPosts: 890

    Originally posted by Yamota

    Originally posted by Robokapp

     

    my little apocalypse clocks 11mil every 20 minutes in anormalities. That's 30million per hour. And its...less than a third of what stronger pilots do in their advanced ships.

     

    in nullsec, isk is not an issue.

     

    I beg to differ. Losing a T2 cruiser with T2 modules, or BattleShip with T2 modules, will set you back 50-100 million with a good insurance. 

    That is 2-3 hours of boring ratting, so I would say ISK is always an issue as most people dont want to spend farming NPC mobs for a couple of hours just for losing one ship.

    Given that there are other ways to make isk, and that the right anoms can drop loot worth half a billion or more, its not really much of an issue unless you find every aspect of the game besides pvp boring. In which case its probably not the right game for you.

  • Paradigm68Paradigm68 Member UncommonPosts: 890

    Originally posted by Yamota

    Eve is primarily an economic/crafting game, fueled by PvP, and player run corporations is where it is centered around.

    You see death penalties are high in this game, very high

    It can be very high, often its not. Depending on the situation. Up-to-date clone, implants in a jc if applicable, flying a ship you can afford to lose and it's no big deal.  Especially how easy isk can be to come by.

  • jackocompjackocomp Member UncommonPosts: 50

     

    You waste money, Time & Effort playing.

     

    EVE has gone to the dogs & is more like a Pre-Beta release of a game than a game that has been in full release for more than 6 years. It has many issues & many of those are driving long time players away from the game as I guess there is only so much people will take at the cost of playing EVE per 60 days!

     

    Give one of the other SPace based MMO's that are coming out a go, you might very well end up saving ourself some hard earned money by not wasting it on a game that is far from being entertaining.

     

    IF you do however want to just hang around in Highsec space where you will be able to do missions 24/7 & a couple of other really exciting things like Mining or play the markets/build ships etc you should be ok. That does however get pretty boring pretty fast &  unlessyou like doing those sorts of things you will really hate doing them in EVE as they are all things that can be sooo boring it will put you to sleep!

     

    Have Fun, dissatisfied EVE Customer of 6+ years & now deciding enough is enough & moving on to something that is worth my time, Effort & the $$$ it costs to play...................

     

    Also ISk IS always an issue & many of the outlaw space PVPers have 2nd/3rd accounts to support their PVPing as it does get very expensive very fast if you manage to loose a ship or 2. Even with insurance the loss of a ship can set the pilot back anything from 10-20 million ISK to many Billions of ISK & once your ship is destroyed in EVE it is gone forever....

     

    Oh it does also take a few weeks before you will be of any real use to anyone including yourself as EVERYTHING is skill driven & ALL skills are learned over periods of time with there being basically no way of  learning them any faster. Most start off taking minutes & end up at higher levels taking anything up to 40+ days for some of the more advanced ones.

    Yes when you start things are going to be very slow & frustrating for a while & that is if you manage to avoid one of the dicks that go round hunting the new players to Grief!

  • NicoliNicoli Member Posts: 1,312

    Originally posted by jackocomp

     

    You waste money, Time & Effort playing.

     

    EVE has gone to the dogs & is more like a Pre-Beta release of a game than a game that has been in full release for more than 6 years. It has many issues & many of those are driving long time players away from the game as I guess there is only so much people will take at the cost of playing EVE per 60 days!

     

    Give one of the other SPace based MMO's that are coming out a go, you might very well end up saving ourself some hard earned money by not wasting it on a game that is far from being entertaining.

     

    IF you do however want to just hang around in Highsec space where you will be able to do missions 24/7 & a couple of other really exciting things like Mining or play the markets/build ships etc you should be ok. That does however get pretty boring pretty fast &  unlessyou like doing those sorts of things you will really hate doing them in EVE as they are all things that can be sooo boring it will put you to sleep!

     

    Have Fun, dissatisfied EVE Customer of 6+ years & now deciding enough is enough & moving on to something that is worth my time, Effort & the $$$ it costs to play...................

     

    Also ISk IS always an issue & many of the outlaw space PVPers have 2nd/3rd accounts to support their PVPing as it does get very expensive very fast if you manage to loose a ship or 2. Even with insurance the loss of a ship can set the pilot back anything from 10-20 million ISK to many Billions of ISK & once your ship is destroyed in EVE it is gone forever....

    um... so 6 year customer with a complete lack of any clue on why or how  the game works. Most 0.0 players don't have a second or third account, those that do don't use them because they need someone to support thier PVP. It a matter of convience being able to keep your main closer to where your fighting and your second account to where you make money.  Its far. I myself while in the NC had only a single character and had no problem making money while fighting. Sure would have been nice to have setup a second character so I could jump back and forth between them to save me the 15-20min travel time both ways between our forward base and our upgraded systems for money making but I could and did easily live with just using a covert ops ship to travel back and forth.

    On top of all that if your going to be regularly in a position where you may be losing ships chance are your corp/alliance will have a ship replacement program for ships lost while under the command of what of the Alliance/Corp fleet commanders (which frankly is really the only time you should be losing a ship there is so many damn ways to avoid it.) So if you lose that dreadnaught or carrier in a drop as long as it was using an approved fitting or at least something that wasn't a failfit. you can probably get a new one with fittings for a significantly reduced price.

  • jackocompjackocomp Member UncommonPosts: 50

     

    Very basically you think what you will, the fact is the game is in such a state that long time players are not only leaving but also voicing their frustrations with CCP's lack of anything & everything. they are doing this after having tried & tried to get CCP to do something about their screwed up code,  false advertising & lack of Customer care. (Yeah telling people they will be able to take part in GREAT fleet battles against thousands of other players, but of course leaving out the part about  how you will have a 98% chance of not only not being able to see anything due to grid not loading but also losing your ship & possibly POD with little if any chance they will be replaced)

     

    Unlike most other MMO's EVE is also based on skills that can take some time to train to a level where the player will be of any use to themselves let alone anyone else. (It was said by one of the Dev's years ago that to train all of the skills available to players in EVE to their highest level would take up to 25+ years or something. no-one would need to have everything at it's highest level but it does give people a better idea of just how long some of them can take to train.) They do however continue training even when the player is not online, but only 1 skill & 1 skill  level can be trained at a time on the account.

     

    EVE is not a game where players HAVE to grind to gain higher levels in general, although if a player wants to do things like Missions etc where they kill NPC controlled entities it can easily become a grind & to build up standings with different factions etc this is what is required.

    EVE is also a Point & Click type game & there is very little if anything that can be controlled through the use of the arrow keys, The requirements to run the game are a bit more than most other MMO's which is possibly due to the amount of EYE candy that has been added to the game over the years. (Yes EVE does look very nice on the high settings but it does require a pretty reasonable system to run at those settings while actually playing & doing something).

    There is an advantage however to being a skilled player as fights are not always decided by whom ever has been playing the longest. The ingame skills do help a lot but player skill does also.

     

    I would suggest that ANYONE thinking of playing EVE take the time to have a very close look through the forums & see for themselves what people are saying/have been saying about the issues the game has & how long said issues have been around. It will also help to get a much better feel for the game as it isn't an MMO that your going to start playing today & be able to do very much. EVE can have a very steep learning curve for some people & others will find they will pick it up rather fast, either way there is very little in the way of documentation for the game even after this amount of time. (Players have created most of the useful help/hints/explanations for the game)

     

    I will post a few sites for you to check out about EVE, there is a Buddy program that if used can get new players a 30 day trial rather than the normal amount of time, but potential players need to remember that changing the account from a Trial one to a paying does have it's advantages (a lot of the better skills can't be trained on a trial account, but trial account can fly up to a Cruiser sized ship from memory)

     

    http://evemaps.dotlan.net/

    This is Dotlan a player created site that is able to pull information out of the game so players can see what has been happening with certain parts of the gameplay.

     

    http://www.evenews24.com/

    Basically a News site for the goings on within EVE, once again created by a player.

     

    http://games.chruker.dk/eve_online/server_status.php

    This is a Server Status Page that also has links to ALL the current & previous patches for both the main server TQ & the Test Server SiSi. It also tells you if EVE is online ATM etc.

     

    http://www.eve-markets.net/index.php

    This is a way of checking out whats on the market within the game without having to login, you do however need to have an idea of what your after & what it's called otherwise this site may not be of any great use.

     

    http://www.kugutsumen.com/forum.php      (3rd Party Forums, Better than the official ones)

    http://evemon.battleclinic.com/     (Very helpful application that allows players to plan out what they would like to train etc. Can help to save a lot of time & Pain :-)     )

     

     

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