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Not really a sandbox

124

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  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Ephimero
    What isn't sandbox about Archeage?
    You can build houses, forests, plantations, ships, factions, cities, castles, etc. 

    Because that is not what makes the game sandbox, those are just game features only.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Some people really need to pull their heads out of their asses.

    A sandbox game doesn't has to be always mindless ganking/pking with no meaning, this game is trying to give you a storyline to do(Themepark) AND sandbox elements like building, destroying, modifying ecc on top of that there will be pvp which like I said it's NOT what makes a sandbox or not.

    Please before speaking think.

    And to the guy above sandbox means being free to do anything you want thus what the guy you quoted said are indeed sandbox elements.


  • SfaliaraSfaliara Member Posts: 438

    Originally posted by Gdemami

     




    Originally posted by Ephimero

    What isn't sandbox about Archeage?

    You can build houses, forests, plantations, ships, factions, cities, castles, etc. 




    Because that is not what makes the game sandbox, those are just game features only.

    They are sandbox features.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by SfaliaraThey are sandbox features.

    Nothing as such exists.

    It is meaningless term, a nonsense.

  • lectrocudalectrocuda Member Posts: 604

    who cares what kind of game it "really" is.  shouldnt all that matters be if its fun?

    To the caterpillar it is the end of the world, to the master, it is a butterfly.

  • SfaliaraSfaliara Member Posts: 438

    Originally posted by Gdemami

     




    Originally posted by Sfaliara

    They are sandbox features.



    Nothing as such exists.

    It is meaningless term, a nonsense.

    Usually a sandbox MMO is very much related to player content and tools given to create which are, by nature, game features along with the other differences that define a sandbox like levels, classes and economy. The game is heavily influenced by Ultima Online and personally I think it's more sandbox than other claimed sandbox's could ever be (MO, DF).

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Sfaliara
    The game is heavily influenced by Ultima Online

    Oh, you played the game already then..?

  • HedeonHedeon Member UncommonPosts: 997

    Originally posted by Gdemami

     




    Originally posted by Sfaliara

    The game is heavily influenced by Ultima Online




    Oh, you played the game already then..?

    he just conclude on the fact  XLgames stated they are working together with people who worked on UO....nothing said about what influence exact they have had.

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    Setting down pre designed/prebuilt things made by the devs isn't what i call sandbox. Minecraft and Second Life, things without limits as to what you can build are sandbox games. You should be able to do what you want, not what the game wants you to.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Hedeon
    nothing said about what influence exact they have had.

    That was my point.

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by lectrocuda

    who cares what kind of game it "really" is.  shouldnt all that matters be if its fun?

    Yes, of course, it is for me at least.  Since the game is most likely a year away and complete details aren't out yet waxing intellectual about the validity of game world labels passes the time.  Beats Mine Sweeper right? image

    Edit: One great thing about it being made and released in Korea is we get to see the finished product way before we need to buy it.  I am interested to see how they work not just the PvP but other aspects as well (crafting, housing, etc.).

     

    Just not worth my time anymore.

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by jinxxed0

    Setting down pre designed/prebuilt things made by the devs isn't what i call sandbox. Minecraft and Second Life, things without limits as to what you can build are sandbox games. You should be able to do what you want, not what the game wants you to.

    By your definition UO was not a sandbox.... hmmmm. I have to say I don't agree with your definition one bit.

  • blognorgblognorg Member UncommonPosts: 643

     

    I'm beginning not to like the sandbox/theme park debate. I think these terms are too general to define the genre. People tend to get caught up in their own definitions and become attached to, what are just, labels. It's not black and white with a thin line drawn down the middle. There's talk about hybridizing, but that seems silly to me, because all MMOs are hybrids. Sandbox theme park are just a set of opposing ideals on a spectrum. There is no clear definition. How can a person be so clear-cut on a blurry distinction? Someone will commend a game on its 'sandbox' feature because it allows players to mow the lawn, while another will scream 'theme park' because the game doesn't allow the player to assemble the mower. Really? Since everyone has varying degrees of what a sandbox and a theme park mean, what use are these titles?

     

    It's all just for convenience sake. This way, someone can label a game without really depicting its features. Most people would agree that World of Warcraft is a theme park game, but is it really that much more difficult to say, "it has a strong emphasis on questing, fast level progression, a controlled PvP environment and instance-based dungeons" Obviously there's more to the game than that, but it's a good start, and people can decide, at this point, whether or not they might be interested in hearing more.

     

    I guess my point is that arguing semantics often doesn't get anywhere. I vote we stray away from the over-simplification of MMOs. Nit-picking on whether or not a game conforms to a personal definition of general terms is kind of lame.

  • LorgarnLorgarn Member UncommonPosts: 417

    Originally posted by blognorg

    People tend to get caught up in their own definitions and become attached to, what are just, labels. It's not black and white with a thin line drawn down the middle.

    +1, My thoughts exactly!

     

    Except I didn't have enough will to write them myself. :)

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by blognorg

     

    I'm beginning not to like the sandbox/theme park debate. I think these terms are too general to define the genre. People tend to get caught up in their own definitions and become attached to, what are just, labels. It's not black and white with a thin line drawn down the middle. There's talk about hybridizing, but that seems silly to me, because all MMOs are hybrids. Sandbox theme park are just a set of opposing ideals on a spectrum. There is no clear definition. How can a person be so clear-cut on a blurry distinction? Someone will commend a game on its 'sandbox' feature because it allows players to mow the lawn, while another will scream 'theme park' because the game doesn't allow the player to assemble the mower. Really? Since everyone has varying degrees of what a sandbox and a theme park mean, what use are these titles?

     

    It's all just for convenience sake. This way, someone can label a game without really depicting its features. Most people would agree that World of Warcraft is a theme park game, but is it really that much more difficult to say, "it has a strong emphasis on questing, fast level progression, a controlled PvP environment and instance-based dungeons" Obviously there's more to the game than that, but it's a good start, and people can decide, at this point, whether or not they might be interested in hearing more.

     

    I guess my point is that arguing semantics often doesn't get anywhere. I vote we stray away from the over-simplification of MMOs. Nit-picking on whether or not a game conforms to a personal definition of general terms is kind of lame.

    There you go. More people need to understand this. ^

  • XebiozXebioz Member Posts: 19

    Ok OP, first off, if you need information on the game (you obviously don't know that much about it) head to these websites:

    http://www.aaportal.net

    Or the official one.

     

    Now, Jake song said that if a player irritated him on a PvP server he would "burn down their property", which to me sounds pretty much like it's possible to destroy player housing. Also, you can hire npc guards to protect your house/village on the first two continents as well so I guess that this will be your best 'off-line' protection other than having your house or village in a city or in a hidden place. There will also be PvP servers with full PvP on all continents and PvE servers with the third continent with PvP only, so I see no problem with that either.

    My information is taken from the websites I have above where there are apparently many players from the beta tests whom have explained many of these things that you are questioning. I am also intrigued by your one year character progression statement which makes no sense to me.

    Have a good day.

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by Xebioz

    . I am also intrigued by your one year character progression statement which makes no sense to me.

     

     

    if you ever played a Korean mmorpg, you would understand

     

  • ghoul31ghoul31 Member Posts: 1,955

    {mod edit}

      No, I don''t love Darkfall. Where did you get that idea?

     

    My favorite MMORPG was Shadowbane, where you could max out your character in a couple of weeks.  But the skill system was so diverse, I made hundreds a of characters, all of them unique.

  • BlackndBlacknd Member Posts: 600

    Originally posted by Rhoklaw

    Originally posted by ghoul31


    {mod edit}

      No, I don''t love Darkfall. Where did you get that idea?

     

    My favorite MMORPG was Shadowbane, where you could max out your character in a couple of weeks.  But the skill system was so diverse, I made hundreds a of characters, all of them unique.

    Hmm, I played Shadowbane as well and found the lack of quests to be the demise for me reaching max level efficiently compared to current MMOs. Actually, was there even quests in that game aside from newbie island? Cause all I remember doing is grinding.

    Quests aren't grinding?

    I was always under the impression that quests were very thinly veiled grinding, just instead of you deciding yourself to go kill ten bears, an NPC tells you to go kill ten bears then come back.

    .. But in a good way.

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by Rhoklaw

    Hmm, I played Shadowbane as well and found the lack of quests to be the demise for me reaching max level efficiently compared to current MMOs. Actually, was there even quests in that game aside from newbie island? Cause all I remember doing is grinding.

     

    Leveling in Shadowbane was actualliy exciting because you had to keep a constant eye out for pk's. And at some point  a large group of enemies would show up, and you would have to fight to keep control of your leveling area.

  • yippee22yippee22 Member Posts: 48

    I LOVED Shadowbane!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • serapholseraphol Member Posts: 33

    There are a lot of people in this thread who enjoy killing people. =) I wonder if you'll be able to loot people's corpses in this game. Some people like that, but I'm not for it. Being ganked doesn't bother me so much, it's just the griefers that annoy me. If I wanted to put up with obnoxious kids who take pleasure in others' misery, I'd find some easy woman and get her pregnant.

  • JayFiveAliveJayFiveAlive Member UncommonPosts: 601

    I wish they would implement PvP with an alternate loot table, so players can be rewarded for killing but not punish the player being killed. Maybe the higher the level player above you the better loot possibilties and the lower the player is below you the lower the the loot option.. exp as well, something like that.

    Not sure how they would prevent friends from doing it, maybe some sort of time limit or something. Not sure :P

  • blognorgblognorg Member UncommonPosts: 643

    I had an idea about player looting. Instead of the victim losing the item, it duplicates. That way, the hunter can get his prize without the vitim getting griefed too much.

  • k11keeperk11keeper Member UncommonPosts: 1,048

    Yeah but then some friends could kill eachother, sell off good gear, and just go kill eachother to get it back. Sounds nice but I don't think it would work out very well in the end. Hopefully they have a system similiar to the karma system in L2, which I think they hinted to in an article I read.

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