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Why is Raiding so unpopular to the MMO Community?

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  • MMOExposedMMOExposed Member RarePosts: 7,400

    Originally posted by gaeanprayer

    Originally posted by MMOExposed

    I noticed the mmo community for some reason cheered Anet on, when they announced no Raid Dungeons in Guild Wars 2. Well I want to ask. Why is Raiding so unpopular now days to the MMORPG community?



    Isnt Raiding, a Massively Multiplayer element of PvE combat?



    Would you rather future MMO to be balanced for 1v1 PvE rather than 1v20+?



    I want to know why the community doesnt like Raiding any more.



    Note:

    Wasnt calling out Guild Wars 2, that was simply an example.

    Actually GW2 has raid dungeons, so not quite sure where you heard that but they're feeding you false information. The first time you do a dungeon it's about storyline, but every other time it's a challenging raid for loot like any other MMO (albeit one I'm looking forward to). The only difference is instead of getting loot to roll on, everyone gets a token of some sort which can be traded for loot of their choice to avoid the ninja looting issue.

    Anyway, I actually love raiding. I think people hate it because they've burned out on it, but I never played WoW. Like...ever...and that seems to be the biggest source of burnout on raiding material. To me, raids are like the ONLY time people get together and work towards a common goal. I LOVE working with people, even though sometimes they're terrible at it, to take down some huge boss. I've been doing Thor/Titan runs every night in Vindictus for well over a month now and I still look forward to doing it the next day.

    When I played Rappelz, dungeon raids were the primary source of exp past level 60 or so, and I loved it. Got my cleric to 110 before I gave up on the game, but that was only because it was stupidly expensive.

    Also, I think some of it has to do with your gameplay style. I always play healers/support characters, so dungeons are always a challenging/hectic experience for me. Either I'm working hard to keep my teamates alive, or I'm working hard to keep myself alive when I get boss aggro from spell casting. I notice people who are more DPS oriented, once they've maxed out their gear and are 'uber', seem to get bored at the lack of challenge. Whereas for me, my gear rarely makes healing any less involving, so I don't have a chance to be bored.

    Wait, GW2 has Raid Dungeons?

    Philosophy of MMO Game Design

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by MMOExposed

    Wait, GW2 has Raid Dungeons?

    Both Eric and Jeff Grub have stated that it don't, they said they wanted the massive bosses in the open world instead. 

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by Loke666

    Originally posted by MMOExposed

    Wait, GW2 has Raid Dungeons?

    Both Eric and Jeff Grub have stated that it don't, they said they wanted the massive bosses in the open world instead. 

    The Ascalon  dungeon video says differently. They may not end in a stereotypical giant boss battle, but it's still a dungeon that you're raiding for loot. A rose isn't any less a rose because you painted the petals blue.

    It's a dungeon that you're killing all the crap in to get an item that you trade in for dungeon gear. The only thing really missing is the giant boss at the end.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Golelorn

    Unpopular?? I wish.

    The most popular games are based of raiding. What are you talking about?

     

    Personally, I've never liked raiding. Its repetitive, and unadventurous.

     

    Ditto. About the tenth time I run a raid dungeon I am SOOOOO over it.  I cannot think of anything LESS compelling to do at max level than be stuck repeatedly running raid dungeons.....no rather, the SAME raid dungeons over and over and over.  I don't see what is so "fun" about that, so to me the raiders are the strange ones.  I'm pretty sure that a good lot of them, IF they had the choice of getting the highest level gear some other way.....would opt to take a different route. Some, of course, love raiding and LIKE doing it that way, but I am indeed not to be counted among them. (And I don't think I'm alone with that sentiment.)

    President of The Marvelously Meowhead Fan Club

  • psyclumpsyclum Member Posts: 792

    EQ1 is really the ONLY game that has REAL raids.  WoW tried, but failed in captureing the raiding crowd.(20 people in a raid really cuts down on the complexity of the script that designers CAN put into a raid)  most real raiders are retired, and, the post WoW generation MMOer's dont know what a REAL raid is...  

    so yah it's "unpopular" because most people never really know what a real raid is like (only about 10% of EQ1 players were actually raiders back in the day anyway)  and the "so called" raids of today (5 man raid?:D) holds no interest for real raiders.   it doesn't build comradery or reputation for raiders and takes little to no coordination/strategy/tactics to beat it.... 

    what most people dont understand is that real raiders are masochistic in nature.  the harder the fight the better.  so it's not something that these new wannabe raids can satisfy.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by gaeanprayer

    The Ascalon  dungeon video says differently. They may not end in a stereotypical giant boss battle, but it's still a dungeon that you're raiding for loot. A rose isn't any less a rose because you painted the petals blue.

    It's a dungeon that you're killing all the crap in to get an item that you trade in for dungeon gear. The only thing really missing is the giant boss at the end.

    It is a 5 person dungeon. Raids are massive and have several groups of players working together.

    So the only thing missing is 15+ players in it.

  • psyclumpsyclum Member Posts: 792

    Originally posted by Loke666

    So the only thing missing is 15+ players in it.

    here lies the problem:D   what he meant to say is 60+ players in it:D

  • khamul787khamul787 Member UncommonPosts: 193

    I don't really feel that there's much more to add to this. People generally go on raids because that's what the endgame of modern MMOs is geared towards. I personally find this raiding treadmill to be horribly tedious and boring, with almost no feeling of satisfaction, few rewards, and a huge amount of time lost. 

    As to the example of GW2, I really like that they've moved this large group content to the open world. This way, you can't just schedule a raid, they don't take long, and people can participate in the content in a myriad of ways. I feel that this should more than make up for the raid mentality. Seems like a win/win to me :D

    image

  • khamul787khamul787 Member UncommonPosts: 193

    Originally posted by gaeanprayer

    Originally posted by Loke666


    Originally posted by MMOExposed

    Wait, GW2 has Raid Dungeons?

    Both Eric and Jeff Grub have stated that it don't, they said they wanted the massive bosses in the open world instead. 

    The Ascalon  dungeon video says differently. They may not end in a stereotypical giant boss battle, but it's still a dungeon that you're raiding for loot. A rose isn't any less a rose because you painted the petals blue.

    It's a dungeon that you're killing all the crap in to get an item that you trade in for dungeon gear. The only thing really missing is the giant boss at the end.

    I think when the OP says raids, he means tons of players and multiple groups ^ ^

    Edit: Missed Loke's post. Beat me to it XD

    image

  • KwanseiKwansei Member UncommonPosts: 334

    Originally posted by MMOExposed

    I noticed the mmo community for some reason cheered Anet on, when they announced no Raid Dungeons in Guild Wars 2. Well I want to ask. Why is Raiding so unpopular now days to the MMORPG community?



    Isnt Raiding, a Massively Multiplayer element of PvE combat?



    Would you rather future MMO to be balanced for 1v1 PvE rather than 1v20+?



    I want to know why the community doesnt like Raiding any more.



    Note:

    Wasnt calling out Guild Wars 2, that was simply an example.

    You have no real emperical evidence here and cannot suggest a generalizable trend... But meh.

  • khamul787khamul787 Member UncommonPosts: 193

    Originally posted by prizm1234

    Originally posted by MMOExposed

    Why is Raiding so unpopular now days to the MMORPG community?





    I want to know why the community doesnt like Raiding any more.


     

    because of the asstard mouthbreathers you are forced to raid with

    you know who i am talking about, the loud obnoxious fuckwits who are always screaming in vent, or who always talk down to people, or who make raiding the sole focus of their miserable lives

    image

  • KwanseiKwansei Member UncommonPosts: 334

    Also I still want to see an MMO somehow incorperate asychronous grouping. Would be intersting to see a "raid" which could be done over a few days by 3-4 different groups.

  • djvapiddjvapid Member Posts: 80

    Raiding is a time sink.  You can say all games are time sinks - but it's what you get out of it that makes the difference.  For example, I believe raiding is a time sink because I don't feel like I get anything out of it.  However, I love exploring new areas and old ones alike which someone who enjoys raiding might not appreciate as much as me.

     

    Raiding is unpopular, I believe, because you're starting to see more gamers who are your regular, everyday people with lives and jobs which do not coexist very well with the hardcore standards you have to meet in order to raid effectively.

     

    This means that those of us who used to raid because we were teenagers and it didn't matter what we threw our time away in as long as our homework was finished before the following day are growing up and putting gaming second to reality, while MMOs in general gradually begin to cater to more casual gamers to attract a new fanbase that may value reality more than a game as well as hold onto their old fanbase that is starting to grow up and get lives.

     

    The loudest voices in support of the hardcore standards necessary to meet in order to successfully raid (and effectively with something to show for it) are usually the younger generation gamers who don't have anything better to do - and the sweaty fat adults that still live in their parent's basement and work at McDonalds to meet the 15 dollars a month subscription fee.

     

    There will always be a consumer who will want hardcore raiding and such.  There will always be a developer who will meet that customer base.  You just won't see it as often anymore with the mainstream developers because the most solid business plan is one that caters to the casual gamer.  That's how World of Warcraft has done so well - an increasingly smooth and headache free gameplay process and a genius marketing team.  

     

    If you want to stay true to your hardcore values (such as real PvP death consequences and raiding hours on end everyday for a month for an item) I recommend you keep your eyes out for the second-rate developing teams coming out with the less known themes.   I'd recommend some if I knew any off the top of my head, but I gave up my support of hardcore difficulty and grindy games when I discovered there was a world outside of my bedroom and computer screen.  (Which didn't happen till I was passed 22 years old, so there you go.)

     

    At 29, I'm the perfect example of what I am talking about.  Once upon a time, I loved those oldschool games.  Organizing and meeting up with the guild for hours and endless hours at a time.  Dieing and losing gold/gear.  Getting corpse camped.  All that jazz.  But when I finally started thinking about a career and stuff, I evolved into a more casual gamer. 

     

    To sum things up, there is room for raiding in all games because there will always be a consumer base who is interested in it.  So expect most games to include atleast something to that extent.  But mark my words, as it has already begun: gradually over the years MMOs are getting easier in comparison to how it used to be and it will continue to do so as the pool of gamers grows larger and larger. 

     

    It's not that it's unpopular - raiding, that is.  It's just that people don't want to work that hard or long anymore.  They're starting to recognize the fact that it's a game and not a career.  And since that attitude is the majority of voices to what developers are hearing and listening to, they are catering toward that standard. 

     

  • ElikalElikal Member UncommonPosts: 7,912

    For me there are multiple reasons coming together.

    A) It's stress. I need to play lots of attention a long time, I need a long time following other people's commands, and it just feels not so cool.

    B) Loot & reward are usually given in ways I feel I waste my time for nothing. It's too much of a hassle.

    C) I hate it that in many MMOs the best gear is from raids, so that one personal preferrence is higher rated, and when I don't like raids, I am second best equipped only.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • MurashuMurashu Member UncommonPosts: 1,386

    I believe the majority of people like the concept of raiding. I've been playing MMOs since 1999 and never met anyone in game that said they disliked raiding. Some people do not have the time for it. Some do not like that a raid may take 40 people to complete but only 3 items drop. And there is a whole slew of people who think raiding is too hard and spend hours whining about it on the WoW forums :) but they still do it. There are a lot of people who don't want to deal with the drama of loot, or being told they need to change their spell rotation to increase their DPS or that they just aren't prepared for a certain raid so someone else will take their spot. Some people are scared to make mistakes in front of a large group of people especially strangers.

     

    There are a ton of different factors that turn people away from raiding, and normally it is not the raiding they dislike, just all the little stresses we put on ourselves.

  • psyclumpsyclum Member Posts: 792

    Originally posted by Kwansei

    Also I still want to see an MMO somehow incorperate asychronous grouping. Would be intersting to see a "raid" which could be done over a few days by 3-4 different groups.

    interesting concept, however "hinged" type of quest tend to not work cuz if 1 part of the quest isnt done, nobody gets the end reward:D   besides there is no instant gratification with this concept so it's likely not going to be popular

  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by MMOExposed

    I noticed the mmo community for some reason cheered Anet on, when they announced no Raid Dungeons in Guild Wars 2. Well I want to ask. Why is Raiding so unpopular now days to the MMORPG community?



    Isnt Raiding, a Massively Multiplayer element of PvE combat?



    Would you rather future MMO to be balanced for 1v1 PvE rather than 1v20+?



    I want to know why the community doesnt like Raiding any more.



    Note:

    Wasnt calling out Guild Wars 2, that was simply an example.

    "I want to know why the community doesnt like Raiding any more."

    For me: the first big MMORPG I played was WoW. There I got very well acquainted with raiding. As the years went on I grew tired of it and one day I just "snapped out of it".

    Why am I running an instance, to get loot, to get to the next instance? For the story? It wasn't that interesting to begin with.

    And what's the use if I had to research and memorize the stupid fights beforehand? It felt like a job, more than anything else.

    I was on a rat wheel and I just can't stomach it for any prolonged periods of time anymore.

     

    "Isnt Raiding, a Massively Multiplayer element of PvE combat?"

    Not in its current incarnation. To me it doesn't promote true community sense and unity. It's all about the pixels.

     

    "Would you rather future MMO to be balanced for 1v1 PvE rather than 1v20+?'

    I wouldn't care how big/small, where and how as long as it's meaningful and not supportive of elite behaviour.

  • CelciusCelcius Member RarePosts: 1,878

    Originally posted by MMOExposed

    I noticed the mmo community for some reason cheered Anet on, when they announced no Raid Dungeons in Guild Wars 2. Well I want to ask. Why is Raiding so unpopular now days to the MMORPG community?



    Isnt Raiding, a Massively Multiplayer element of PvE combat?



    Would you rather future MMO to be balanced for 1v1 PvE rather than 1v20+?



    I want to know why the community doesnt like Raiding any more.



    Note:

    Wasnt calling out Guild Wars 2, that was simply an example.

    People like raiding obviously because the most popular MMOs are based upon it now a days. The reason people would get excited about the prospect of no raiding is that it is innovative and different..as well as allows a different approach to end game content. I do not really feel like GW2 "won't" have raiding though. Sure, they don't have lockout timers ect, but when that big bad final boss of a dynamic event comes out after a few different ones chain to it...people will flock to it. The essence of that is what will be the "raiding" in GW2. If I had to guess, bosses in dynamic events would involve similar mechanics to some of the bosses you see in raids today. 

    There is a key difference here though. In GW2 you can just be walking through and "oh hey a dragon!" and join right in. That is the major draw to GW2's take on bosses which would be considered raids in other games. I don't think it is that people don't want big bad epic raid encounters, they just want them to be challenging and EASILY ACCESSIBLE. Thats the key word there. The problem with raids is that most have a pretty high bar to entry in both time and gear.

  • bumuscheekusbumuscheekus Member Posts: 214

    Because all MMOs (that I've played at least) are centrally driven by the concept of progress addiction. When you hit level cap, the only thing developers can think of to keep you in the game is a new 'winter collection' of purple gear that can only be obtained through 5 hours in a 10+ player instance being shouted at by someone who's fifteeen years younger than you with a high pitched voice, a fluffy partial moustache and a Napoleon complex. Upgrade to a new gear tier every few months with better stats, bigger shoulderpads and bingo, you have them by the balls. This format has been going on such a long time that no one would dream of breaking the cycle and providing some other form of challenge to keep people in the game.

    Personally, I hate it and I think that, far from being a logical, heavily marketed understanding that this is what players want, it's pure laziness on the part of developers to try and come up with a new format to keep people in the game. The only thing I can't quite figure out is what exactly  do you provide to keep people interested long after level cap? 

    Some ideas might include:

    1) Well implemented open world pvp - hasn't been done well in an MMO so far as far as I've seen, Warhammer Online was about 10% of what this format could be and it was pretty good. Not enough variety though and always fell back to purple gear tiers.

    2) Storyline-based class quest content that takes ages to complete and is updated regularly - and I dont mean collecting 20,000 boar skins or farming reputation by killing gazelles for 200 hours.  

  • pierthpierth Member UncommonPosts: 1,494

    Many good responses in this thread. Personally, I dislike raiding for many of the same reasons that have been stated but also because I've already done that to death.

     

    After spending a lot of time endgame raiding in WoW I've found that of all the elements of MMORPGs I've encountered it is my least favorite aspect (even further down the list than maxing out meaningless crafting skills and selling items via trade chats) so I simply choose to opt out now. Unfortunately this leaves me very, very little in the way of progression at endgame so my game turnover rate has gone up quite a lot since I left WoW.

  • A.BlacklochA.Blackloch Member UncommonPosts: 842

    Originally posted by negacrowbar

    If you have never raided in WOW, then you wouldn't understand.

    If you have ever raided in WOW, then you wouldn't have asked this question.

    I don't know how raiding used to be, but raiding today can be a big waste of time if you are not a dedicated hardcore player with a solid guild with people who have a lot, and I do mean a lot of free time on their hands.

    First issue is having the right gear. To do most raids these days (in WOW) you need the proper gear to get in if you dont plan on doing some serious wiping. Sure, you can pick up a PUG, but unless you have a crap load of gold to repair armor every hour and the patience of a priest, this is a futile gesture. Getting the proper gear can take up a whole bunch of your time, especially if you have to to PUG dungeons.

    The second is the ANNOYING COMMITMENT TO WAITING. Yes, you have to be committed to doing nothing every night for hours. For example:

    Your guild raids at 10 pm every night. It takes til 11 pm for 20 of 25 people to get ready. Now you are short tanks and haelers, with a butt load of hunters. So, everyone starts asking around for LFG through their social networks. By 11:30, you find the last 5 people and by then, 3 others have left. By 12 am, you are finnally ready, then....

    YOU WIPE.

    Everyone bitches, points fingers, you find out 4 people dont have vent so they get booted, 2 more people leave and the search goes out again.

    By 1 am, you give it another try, managed to wipe two more times before you actually clear one wing. Everyone quits for the night, promises to meat tomorrow, but then your guild leader calls you to a side chat in ventrillo and explains what you did wrong. He tells you to go watch you tube, read the forums and understand all the fights coming up for the week.

    He gives you advice on how you should play, on what armor you need.

    Next day. Rinse. Repeat. And another talk from your guild leader about how you are supposed to play a game.

    That's why I hate raiding.

    Lol, poor guy! :D But yeah, I have similar reasons as the scenery you painted here. :)

  • midmagicmidmagic Member Posts: 614

    I love raiding. But the forced repetition brought on by "tiered" content that made me quit raiding. I'd much rather have a choice in what I'm going to do then be "told" that I must raid boss X 50 times to outfit the guild so we can kill boss Y 50 times to outfit the guild for boss Z and so on.

    Forever looking for employment. Life is rather dull without it.

  • GrumpyJesterGrumpyJester Member Posts: 96

    Raiding content (or perhaps endgame-content in general) needs to keep players busy, resulting in some unfortunate characteristics.

     

    One of them is that it has to be hard. And because it is hard, players need to play as efficienctly as possible, revealing the ugly and boring nature of MMORPG mechanics: that wacky hybrid spec you've been having so much fun with just isn't acceptable anymore.

     

    They need to take up a lot of time, you can't have people finishing your endgame content in under an hour. As a result, the schedule becomes more restrictive...you're no longer free to play whenever you just happen to have the time, you need to commit X hours per week or you'll never finish the raid.

     

    It has to be repeatable. Better known as grindy. Developers will make sure you'll never get everything you want out of an endgame instance in just one run. Or ten.

  • King_KumquatKing_Kumquat Member Posts: 492

    Originally posted by GrumpyJester

    Raiding content (or perhaps endgame-content in general) needs to keep players busy, resulting in some unfortunate characteristics.

     

    One of them is that it has to be hard. And because it is hard, players need to play as efficienctly as possible, revealing the ugly and boring nature of MMORPG mechanics: that wacky hybrid spec you've been having so much fun with just isn't acceptable anymore.

     

    They need to take up a lot of time, you can't have people finishing your endgame content in under an hour. As a result, the schedule becomes more restrictive...you're no longer free to play whenever you just happen to have the time, you need to commit X hours per week or you'll never finish the raid.

     

    It has to be repeatable. Better known as grindy. Developers will make sure you'll never get everything you want out of an endgame instance in just one run. Or ten.

    And it has to be unfun. Otherwise, people would hope and dream and expect things again from MMO developers.


    Will develop an original MMORPG title for money.
  • KenFisherKenFisher Member UncommonPosts: 5,035

    Originally posted by MMOExposed

    So was it a good idea for Anet to leave out Raid Dungeons as a feature for GW2?

     

    If they have other endgame systems available, that's good.  MMOs need diversity at endgame.

     

    I'm not thinking eliminate raiding completely.  Many like it.  I'm just not one of them, nor am I alone in feeling the way I do.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
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