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TOP 5 things you HATE about SWTOR

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  • Wharg0ulWharg0ul Member Posts: 4,183

    I'll bite.

     

    1: It's not released yet.

    2: Lack of an open, exporable Space aspect, with customisable ships (yes, ala JTL)

    3: no "Sith Lord" class.

    4: No player bounties.

    5: Only combat based classes.

     

     

    These were my dislikes about the game from the very beginning. Of course, there is FAR more about the game that I DO like than I don't. The good out-weighs the bad.

    And since Bioware are listening very carefully to their community, we may see some of these things down the road anyway.

    image

  • ravenclaw77ravenclaw77 Member Posts: 8

    Please get your information correct before complaining:  http://www.swtor.com/community/showthread.php?t=300223

    3.) MMO's have to be programmed as themeparks, otherwise most people get lost, frustrated, and quit.  There should be sandboxes to play in, but that comes from the players, not the devs.  In WoW, I've seen players play hide and seek.  In LotRO my guild holds meetings in the Prancing Pony.  I'm sure there will be places like the Mos Eisley cantina for people to play in, and many many other examples.  When I hear people say they want a sandbox game, not a themepark, to me, it's like saying they don't want a game built, just a graphical chat room.  Just cause there are rides, you don't have to get on them.  Any MMO is as sandboxy as you want, but there MUST be a themepark for players to have a main purpose.

    2.)  Chiss, Miraluka, Zabrak, Twi'lek, Sith Pureblood, Rattataki, Mirialan.  These are some of the most force-sensitive races in the Wars universe, and all will be playable at launch.  http://www.wikiswtor.com/Races  If you played the KoToR games, you'll know a few of these, others come from the novels.  Zabrak is the race Darth Maul was, and also in Episode 1, a member of the Jedi Council is as well http://starwars.wikia.com/wiki/Eeth_Koth (no, Zabrak do not have red and black skin, those are Sith tatooes.)  Again, please do your research before making false statements.

    1.)  Longevity is the exact reason they're going with "Stylized Realism".  When you make graphics that are as realistic as possible, in a few years, they always look terrible and outdated as technology advances.  If you go for Stylized Realism, it never seems to age, it looks as good or better than day 1 always.  WoW proves that Stylized Realism stands the test of time. 

    You are correct that there are currently no surnames, but there may be at launch, if not I believe they won't be far behind.

     

    Top five things I dislike about SWTOR?

     

    5.) Mirror-Image classes as far as I can tell.  Sure there are 4 per side and advanced classes double this, but is a Jedi Knight really that different from a Sith Warrior?  I'm not convinced yet.  I look at it as 4 classes, which feels a bit thin.  Then again, all the bases seem covered with all classes capable of healing, tanking, and damage dealing.  Also, each class has their own storyline, so honestly I expect this will feel much better than it looks on paper.

    4.) Very limited race selection.  You are in fact completely wrong to say only humans are availble, but I sure hope they add races later -- Sullistans, Gungans, Wookiee, Dathomirians, Rodians, Ugnaughts, Gomorran, Ithorian, Mon Calamari, Bothan, Cerean... but the Wars Universe has far too many races for them all to be included.  Honestly I thought their choices were rather less popular species, but that may be good as they can develop more lore.  Also, I don't think any race should be locked in to a certain faction.  Not all Twi'lek are Empire-aligned, for example.  Though, kudos for still having light side and dark side points.

    3.) Soft-Trinity system.  No, I haven't played, and I am more psyched about this game than any other ever in my 30+ years of life.  However, I've never been a fan of hybrid classes.  I'm a purist, and I like having a well defined role where I can focus on on small subset of abilities, attributes, etc.  My warrior wants stamina, my hunter wants agility, my mage wants intellect, etc.  It's all very simple.  This game seems like every single class is capable of filling every role, and that makes it hard to have the focus I need for evaluating gear or for refining and perfecting a playstyle / rotation / priority list.  If I tank one fight, deal damage in another, and heal a lot in a third, I get overwhelmed.  I plan to focus on one thing (long range damage) and will try to throw heals when I get a chance, but only time will tell if there's room for specialists in this hybrid-heavy world.

    2.) The Pricing.  I admit, this is based entirely on speculation, but having heard nothing to the contrary, I have to believe that there will be a mandatory monthly subscription (of $15 probably) to play.  I'd really have liked to hear about a lifetime subscription option, even if it was $300 I'd sign up for it immediately on blind faith.  Also, I dislike the trend of all games going Free to Play because it costs too much:  When LotRO went F2P they doubled their players and tripled their income -- each player was paying on average 1.5 times as much to play.  Get rid of the people who pay absolutely nothing, and I bet the average paying player is paying 2 to 3 times as much as they used to.  Look, this is EA and Bioware, we know there's going to be micro-transactions and mini-expansion packs coming.  Look at all the DLC for Mass Effect and Dragon Age, heck even Sims has a store where you can buy new pieces of furniture for $1 each.... I know it's coming, I know I'm going to hate it, but I also know that I won't quit because of it.

    aside:  For those who haven't heard yet, Diablo 3 will be using a REAL MONEY auction house.  http://us.blizzard.com/en-us/company/events/diablo3-announcement/#auction:auction-summary

    scary.  Then again, I'd love to be a professional Diablo 3 player if it pays the bills :)

    1.) I can't play it yet!  I've been on the swtor webpage for over 2 years now (IthorianSpy), created a guild (Retched Hive of Scum), pre-ordered the game, watched every trailer I can find, read all the facts I can possibly find, but I can't play yet.  I've even resorted to reading the 3 "The Old Republic" novels (Deceived, Fatal Alliance, and Red Harvest) to get my fix.  I've re-watched all 6 movies (yes, even the terrible one), I played through Force Unleashed again, even reinstalled Empire at War and Forces of Corruption on my PC, but nothing's working.  I need my TOR!  Please, please hurry!

    Guess I'll try re-playing Mass Effect 1 and 2, but it's just not the same.

     

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Wharg0ul
    I'll bite.
     
    1: It's not released yet.
    2: Lack of an open, exporable Space aspect, with customisable ships (yes, ala JTL)
    3: no "Sith Lord" class.
    4: No player bounties.
    5: Only combat based classes.
     
     
    These were my dislikes about the game from the very beginning. Of course, there is FAR more about the game that I DO like than I don't. The good out-weighs the bad.
    And since Bioware are listening very carefully to their community, we may see some of these things down the road anyway.

    I agree with all of these. And yeah the beauty of playing an MMO is that they can add stuff in patches and expansions.
  • ravenclaw77ravenclaw77 Member Posts: 8

    "Sith Lord" is a title, not a class.  There are two classes which can become Sith Lords, if you earn it.

  • TheCrow2kTheCrow2k Member Posts: 953

    Originally posted by MMO.Maverick

    Originally posted by TheCrow2k

    I ony need One, any beyond it simply do not count.

     

    1) The fact that the day pre-order was announced we suddenly found out that only North America and selected parts of Europe were being invited to play. Everyone who was left out (now dubbed the redzone) has no information on when they can expect to have access. This has fractured the community and soured what should have otherwise been great news.

    There's no IP blocking or credit card blocking as has been stated, so everyone can play, also outside the regions that BW will focus on initially. It's just that US and Europe (excl part of eastern Europe) will be the regions that they'll focus on at launch, since they've been talking about latency and such I guess servers will be stationed in those regions.

    No. "There are no plans to IP block" that is different than saying there will be no IP Block.

    Besides which not everyone wants to order from Amazon & Many people want the DDE which can only be bought from Origin which is blocked. Basically theres enough hurdles there that only the hardcore are willing to jump over them & take the risk they wont be blocked on launch day. This means that in my case only 6 out of 52 signed up guild members (its a fairly large oceanic guild with Chapters in AoC, Aion & Rift) are buying the game for launch. The other 46 are sticking with the respective MMO's from which they were going to switch.

    The way this was even handled was poor enough that most of the 48 have turned their back on SWTOR and are unlikely to ever play it. For the 6 who pre-ordered it means only a few friends to play with on launch day & this is not just happening in our Guild its happening in all of the guilds shoved roughly into the "redzone" for a completely bullshit reason.

     

    Bioware keep citing story as a big part of the game & one reason they dont want to do a lot of beta testing is because they want to avoid spoilers. Ok so releaseing it to half the world but not the other half is going to stop the people who dont have access to the game from having the story spoiled for them how exactly ?

    Sorry but before this I was a big Bioware Fanboi.... now not.

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by ravenclaw77

    "Sith Lord" is a title, not a class.  There are two classes which can become Sith Lords, if you earn it.

     Please check out the "Prestige Classes" in KOTOR 2.

     

    Thx.

    image

  • ravenclaw77ravenclaw77 Member Posts: 8

    Sorry, I simply meant that in SWTOR you absolutely can become a Sith Lord, but in SWTOR it is a title, not a class.  I acknowledge that it was a class in Kotor 2, and humbly apologize for poor wording.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by TheCrow2k

    Originally posted by MMO.Maverick


    Originally posted by TheCrow2k

    I ony need One, any beyond it simply do not count. 

    1) The fact that the day pre-order was announced we suddenly found out that only North America and selected parts of Europe were being invited to play. Everyone who was left out (now dubbed the redzone) has no information on when they can expect to have access. This has fractured the community and soured what should have otherwise been great news.

    There's no IP blocking or credit card blocking as has been stated, so everyone can play, also outside the regions that BW will focus on initially. It's just that US and Europe (excl part of eastern Europe) will be the regions that they'll focus on at launch, since they've been talking about latency and such I guess servers will be stationed in those regions.

    No. "There are no plans to IP block" that is different than saying there will be no IP Block.

    Besides which not everyone wants to order from Amazon & Many people want the DDE which can only be bought from Origin which is blocked. Basically theres enough hurdles there that only the hardcore are willing to jump over them & take the risk they wont be blocked on launch day. This means that in my case only 6 out of 52 signed up guild members (its a fairly large oceanic guild with Chapters in AoC, Aion & Rift) are buying the game for launch. The other 46 are sticking with the respective MMO's from which they were going to switch.

    The way this was even handled was poor enough that most of the 48 have turned their back on SWTOR and are unlikely to ever play it. For the 6 who pre-ordered it means only a few friends to play with on launch day & this is not just happening in our Guild its happening in all of the guilds shoved roughly into the "redzone" for a completely bullshit reason. 

    Bioware keep citing story as a big part of the game & one reason they dont want to do a lot of beta testing is because they want to avoid spoilers. Ok so releaseing it to half the world but not the other half is going to stop the people who dont have access to the game from having the story spoiled for them how exactly ?

    Sorry but before this I was a big Bioware Fanboi.... now not.

         Let me get this straight.  You, and your friends, are upset over something that might happen even though the company has stated that they have no intention of doing it in the first place?  I do understand that you might be upset that you have to wait a little longer to play the game on local servers than the folks in NA, but as for that first part . . . wow . . . just wow.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • mindw0rkmindw0rk Member UncommonPosts: 1,356

    1. Character models and faces

    2. Copypaste target combat

    3. Lack of space exploration and PvP

    4. Not much sandbox elements

    5. Its SW:ToR instead Mass Effect Online

  • B14cKs0LB14cKs0L Member UncommonPosts: 152

    1-People bitching about this game

    2-People bitching because they cant afford the CE version

    3-People bitching like they are intitled to any input about how a company wants to spend 100 mil + on a game THEY wanna make.

    4-People bitching like they are OWED a MMO game that does not fail and is not WoW.

    5-People that cant get over the fact that you eather A:like or B:dislike this game based of the features/vids/info that is available to you, at which point you you eather A:try or B:pass on the game. but yet feel some overpowering need to bitch...

     

    I sware to god I have never seen so many whiny b1tch3s when it comes to a game...

  • KyBoKyBo Member UncommonPosts: 140

         1.  Combat still seems very static, and the overall speed of the combat and animations seem slow and uninspiring.

        2.  The lack of an A-Tab, or other method that would allow players to individualize their characters, which is further highlighted by the awful clothing/armor sets that have been shown.  (Ex: Dresses on male Jedi Consulars)

        3.  Over-hype surrounding story.  The driving force behind the game's marketing lies in it's "200 hours of fully voiced story" claim.  This is fine, except that 200 hours isn't that long, there are 165 hours in a week.  Those players who will go tearing through the game at early release will have characters fully leveled before their 1st 30 days of subscription run out.  If the stories for each class turn out to be relatively similar, some players who bought the game primarily for the story will not be pleased.

        4.  Over-hype, period.  Yes, we all understand that it's Star Wars, and we all get that BioWare is making it.  Seriously though, how many Star Wars games have wound up being duds over the years?  BW has chops in making story-intense games, but they've had games that didn't meet expectations, and they've never made an MMO.  This game does very few things in terms of innovation, and throwing in lightsabers and blasters won't mask that.  There's nothing wrong with being excited about the game, but some people have expectations so unrealisitcally high that this game, or any game for that matter, has no chance of meeting.

        5.  The ass-backward logic of regressing in a sci-fi IP.  This is a philosophical point of contention, but in sci-fi, the idea is that things progressively become sleeker and more advanced, not clunkier and less sophisticated.  I'm just not impressed with R2D2's long-obsolete "ancestor," or the cheesy revamp of Republic clone armor meant to look "old school" for TOR's commando class.  The whole idea of taking the various visual aspects of the Star Wars films, and rolling them back in TOR just seems like the wrong direction.    

  • MothanosMothanos Member UncommonPosts: 1,910

    Cant say alot but you see how many people expected a little more from SWtor.

     

    Space combat with a little Eve twist would make this game so much more then a story telling single player Mass Effect clone.

    Man who doesnt want to build a Tie Fighter gather the mats build it and dive into space with your friends with real time space combat.

     

    Or orbit a planet and build your base anywahere you want in the universe of SW

    Capture other planets from the other faction or stuff like that.

    All features that could bring the game to another level in a massive universe.

    And thats just talk about space :P

     

    No way iam saying copy Eve online, but there is so much room to create something that blow you away.

     

     

    For me starwars is 1 big universe with Space - Planet exploring - Uncounteble races - Ship building - aggrasive planet captures from other faction - etc etc

     

    Maybe i expected a little to much, but the way BW is blowing the hype up they lost all my interest in the game :P

     

  • PhilssPhilss Member Posts: 433

    Originally posted by VorpalCheese

    Originally posted by Philss

    1- Core elements of the game is a WoW copy . Quest-instance-raid-bg pvp-tradeskill

     

    Thats it

    *facepalm* Those are general MMO mechanics that are established staples of the genre.  That's like whining how FPS games are all clones because you use guns to kill enemies.

    But for anyone who's researched the game itself, they will know TOR is not a "WoW in space" game.

    My list:

    1: It's not out yet.

    |

    5: It's not out yet.

     

    There's nothing I hate about TOR.  There are some game mechanics I prefer over others that are not being included in TOR, but I like TOR for what it is, and what it has is designed very well.  I like the whole package. *shrug*

    I didint bash the game , im just burned out of themepark wow mmo style and tahts the reason i wont play this game .

  • AlotAlot Member Posts: 1,948

    Originally posted by B14cKs0L

    1-People bitching about this game

    2-People bitching because they cant afford the CE version

    3-People bitching like they are intitled to any input about how a company wants to spend 100 mil + on a game THEY wanna make.

    4-People bitching like they are OWED a MMO game that does not fail and is not WoW.

    5-People that cant get over the fact that you eather A:like or B:dislike this game based of the features/vids/info that is available to you, at which point you you eather A:try or B:pass on the game. but yet feel some overpowering need to bitch...

     

    I sware to god I have never seen so many whiny b1tch3s when it comes to a game...

    And currently you are WHINING about those people, aren't you. And uhm... read the title again.

  • GajariGajari Member Posts: 984

    Originally posted by Alot

    Originally posted by B14cKs0L

    1-People bitching about this game

    2-People bitching because they cant afford the CE version

    3-People bitching like they are intitled to any input about how a company wants to spend 100 mil + on a game THEY wanna make.

    4-People bitching like they are OWED a MMO game that does not fail and is not WoW.

    5-People that cant get over the fact that you eather A:like or B:dislike this game based of the features/vids/info that is available to you, at which point you you eather A:try or B:pass on the game. but yet feel some overpowering need to bitch...

     

    I sware to god I have never seen so many whiny b1tch3s when it comes to a game...

    And currently you are WHINING about those people, aren't you. And uhm... read the title again.

     That's no better or worse than anything else in this thread, really.

  • GajariGajari Member Posts: 984

    Originally posted by 6SlipKnoT6

    Only one:

     

    1. Its 2011 game with worse fatures than 1997 game.

     Do you remember 1997?

    If this truly is how you feel, you've lost touch with reality, my friend.

  • sudosudo Member UncommonPosts: 697

    1. Its childish cartoonish graphics with too many bright colors.

    2. General artwork of places, gear, enemies. This has to do not only with graphics but the general feeling. Seems a bit too wow-ish, sadly. I'd love SW TOR to look a bit more like kotor1, only with 2011 graphics.

    3. How carebear-friendly it's going to be.

    4. The fact that even though no regions are going to be ip-blocked, they still won't let some countries to digitally preorder their game to play on European / US realms.

    5. How full voice-acting is their only original feature, comparing to other AAA mmos. I was hoping for Bioware to come up with something more groundbreaking and unique (like different combat mechanics...).

    "Only in quiet waters do things mirror themselves undistorted.
    Only in a quiet mind is adequate perception of the world."
    Hans Margolius

  • ChilliesauceChilliesauce Member Posts: 559

    Originally posted by sudo

    1. Its childish cartoonish graphics with too many bright colors.

    2. General artwork of places, gear, enemies. This has to do not only with graphics but the general feeling. Seems a bit too wow-ish, sadly. I'd love SW TOR to look a bit more like kotor1, only with 2011 graphics.

    3. How carebear-friendly it's going to be.

    4. The fact that even though no regions are going to be ip-blocked, they still won't let some countries to digitally preorder their game to play on European / US realms.

    5. How full voice-acting is their only original feature, comparing to other AAA mmos. I was hoping for Bioware to come up with something more groundbreaking and unique (like different combat mechanics...).

    That is a conflicting statement in itself. How can a game look like kotor1 and still have 2011 graphics? if you mean artwork then SWTOR looks just like Kotor 1 and 2. I recently went back and played KOTOR and i am quite assured now that artwork is very similar. Was KOTOR cartoonish? nope. Is Swtor cartoonish? certainly not since the artwork is the same. I have seen more bright and flashy colors in GW2 compared to SWTOR.

    image

  • futnatusfutnatus Member Posts: 193

    That combat will not be skill-based  ]:   and I mean that in the sense that there is no skill in mashing the hot keys after clicking the target enemy once with your mouse.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by Teala

    This is easy.

    1) Space ships on rails.

    2) Graphics look dated.

    3) Combat is boring - same old tab target hack and slash - or shoot a target a gazillion times - when it takes countless light saber strikes and countless blaster hits to drop an enemy - they killed immersion and combat for "me". 

    4) No sandbox elements in the game.

    5) Same old end game we've all ready seen - raid for gears.  Instanced PvP zones. 

     

    {mod edit}

    Shocking we agree on some things.

    1. Agree. Not sure, but the ships act like Zeplins in WoW or Porticulums in Rift to get you from zone to zone basically. Need more info here

     

    2. This is pretty easy. It is a art style I completely dis agree with and leaves no room for actual detailed characters. Compare this to Aion/Rift/GW2 and it is just shocking. I assume this was done for the same reason WoW's gfx are ghetto and that is accesibility. To be determined on a live game

     

    3. True to a point. The little vid I saw did not have your typical shield/board tank right in the bosses face and did appear to have some mechanics. See point 2 for why I did not like it overall, but there was something a little different.

     

    4. I am not a big fan of guessing where I am supposed to go next and after a single guide is made by a player is it really sandbox anymore?

    **A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player sees only some of the challenges possible, and the same challenges may be played in a different order.

    http://en.wikipedia.org/wiki/Sandbox_games

     

    Also if anyone thinks this will ever fly in a MMORPG need to get their head check:

    Guy A: Dude omg that was so badass I ran up on the guy and he did this awesome thing and it was so cool

    Guy B: Dude where I want to see it too!

    Guy A: Too bad it was a one time thing and you will not be able to see it

    Guy B: Fuck this game I want to be able to see that too

    **

    Now with 17 major worlds and some minor ones it does not appear to be on the rails as some may think maybe. Need a live game to determine if they say after "x'" planet goto "x" planet

     

    5. Raid for gear is never going anywhere and GW2 is mostly just flat out theory crafting. If there master plan for changing the MMO world works, then I will delightfully withdraw this statement, but GW2 has more dis likes from me then say SWToR.

     

    It is a tried and true formula that no matter how much people say they hate there are still 11.1 million people playing WoW. They might say they hate it, but I do not see these guys saying "screw this I am going to EvE!".

     

    Good points Teala

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Puremallace

    Originally posted by Teala

    2) Graphics look dated.

     2. This is pretty easy. It is a art style I completely dis agree with and leaves no room for actual detailed characters. Compare this to Aion/Rift/GW2 and it is just shocking. I assume this was done for the same reason WoW's gfx are ghetto and that is accesibility. To be determined on a live game

     

    It is a tried and true formula that no matter how much people say they hate there are still 11.1 million people playing WoW. They might say they hate it, but I do not see these guys saying "screw this I am going to EvE!".

     

    I disagree on the graphics part. Sure, Aion has the most detailed character models but its environment graphics are only so so. As for SWTOR's I think the graphics don't look that outdated at all anymore, in fact the way it has improved already I think  that the environment/landscape graphics are on par with the best in the AAA MMO genre, if not better in accordance with how someone's taste runs.

     

    Like these examples show:

     

    As for people saying that they hate themepark MMO gameplay, I think it's only a vocal minority that'll only appear many on sites like here where they flock together. The number of people that are still playing themepark MMO's is massive enough to prove that apparently the majority of current MMO gamers isn't that appalled by themepark MMO gameplay.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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