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Low replay value

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  • SvarcanumSvarcanum Member UncommonPosts: 425

    There seems to be two quite different ways of looking at replayability. For me replayability lies in the chance to see new areas when levelling a new character. For some replayability lies in the chance to make new choices in old dialogues. Now, I've been enamored with Bioware for quite some time (until the disappointments that were ME2 and DA2), but I've never once played any of their games more than once. God knows I've tried! But when replayability is mainly in a chance to choose different (and to be fair, your choices don't really have an outcome in swtor as opposed to their SPRPGs) I simply won't give said game another chance.

     

    That said, me personally, I'm not all that intrested in alt:ing. I posed the question simply because the replayability of swtor has been hyped so much and I couldn't see why. Someone compared it to AoC and Rift, two MMOs with very low replay value, and I think that was an astute observation. I will play swtor to max. At max level it'll be a carbon copy of WoW's endgame. If they manage to pull that off and make it better than Blizzard I'll probably stay. But all that money plowed into slightly different storylines won't be experienced by me.

     

    PS

    I'm not saying the game sucks, I'm going to play it for chrissakes. So, (some) fanboys, please refrain from being rude! 

  • jerlot65jerlot65 Member UncommonPosts: 788

    I understand Bioware mentioned they would love and encourage people to roll alts, but why do people think there is nothing to do after your class story.  As of THIS moment (beta) there is a lot to do post class story.  You have crafting, space combat, pvp warzones, open pvp objectives, valor ranks, codex, operations and ever single flashpoint have various levels of difficulty for level 50's.

    Granted there isn;t a ton like a game like wow, but this is a game that is about to launch.  They also anounced there will soon be tons of end game content added soon after.

    This game has enough content to satisfy even teh hard core for a few months.

    image
  • SvarcanumSvarcanum Member UncommonPosts: 425

    Originally posted by jerlot65

    I understand Bioware mentioned they would love and encourage people to roll alts, but why do people think there is nothing to do after your class story.  As of THIS moment (beta) there is a lot to do post class story.  You have crafting, space combat, pvp warzones, open pvp objectives, valor ranks, codex, operations and ever single flashpoint have various levels of difficulty for level 50's.

    Granted there isn;t a ton like a game like wow, but this is a game that is about to launch.  They also anounced there will soon be tons of end game content added soon after.

    This game has enough content to satisfy even teh hard core for a few months.

    The problem is that, yes, there's alot of endgame content for those who enjoy wow-like endgame content (I'm raiding in wow, so I guess I fall in that category). Not everyone enjoys this however. And it's from this latter camp I've heard the "swtor's greatness is in its playability" meme from.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by jerlot65

    I understand Bioware mentioned they would love and encourage people to roll alts, but why do people think there is nothing to do after your class story.  As of THIS moment (beta) there is a lot to do post class story.  You have crafting, space combat, pvp warzones, open pvp objectives, valor ranks, codex, operations and ever single flashpoint have various levels of difficulty for level 50's.

    Granted there isn;t a ton like a game like wow, but this is a game that is about to launch.  They also anounced there will soon be tons of end game content added soon after.

    This game has enough content to satisfy even teh hard core for a few months.

    I think part of the problem is most of those features you mention feel more like afterthoughts, rather than well-thought out indepth mechanics.

    For example, crafting is dull and simple, and is a nice way to spend your time while waiting to do something else (crafting is literally, click a button wait 3 minutes, click a button wait 4 minutes, etc.) PvP, while it has it's moments, just doesn't seem very well thought out. The way it is now is a huge ranged fest, there's a good amount of balancing/tweaking to be done (both with players skills, and with some of the maps). Space combat is a joke even amongst some of the biggest fans of the game. It's pretty clearly on the backburner atm (it works, it's in there, but it's nowhere near what they seemed to have wanted to do with it). Flashpoints / operations will basically be gear grinds (not unlike WoW), as will Valor ranks / light-dark points, etc.

    So yes, there will be other things to do at endgame, but the focus of this game is so heavily pushed towards story, that it begs the question 'what happens when the story's over?'. In mass effect, kotor, DA, players play through the story, then put the game down / sell it back. MMOs aren't really meant to work that way.

  • Ambros123Ambros123 Member Posts: 877

    Originally posted by jerlot65

    When you reroll an alt you are not stuck doing all the cross over quests.  space combat and pvp give good xp so if you dont want to do all the questlines, dont. Stick with teh class story and play around in pvvp and such and you will progress fine.

    Except if you dislike PvP especially if it's massively imbalanced, hellllo Rift, and space combat.... blah.  I tried the first one and was extremely YAWNNNNNN.  Mayhaps it gets better but I really loathed how you cannot direct your ship and something I consider the most retarded move BW made with space combat.  Maybe it was for that one beginner escort quest, haven't tried the otheres.  And I was an avid fan of Wing Commander so it's not that I loathe any and all forms of space combat.

  • dubyahitedubyahite Member UncommonPosts: 2,483

    Originally posted by Ambros123

    Originally posted by jerlot65

    When you reroll an alt you are not stuck doing all the cross over quests.  space combat and pvp give good xp so if you dont want to do all the questlines, dont. Stick with teh class story and play around in pvvp and such and you will progress fine.

    Except if you dislike PvP especially if it's massively imbalanced, hellllo Rift, and space combat.... blah.  I tried the first one and was extremely YAWNNNNNN.  Mayhaps it gets better but I really loathed how you cannot direct your ship and something I consider the most retarded move BW made with space combat.  Maybe it was for that one beginner escort quest, haven't tried the otheres.  And I was an avid fan of Wing Commander so it's not that I loathe any and all forms of space combat.

    I can't help but notice that you implied that tor's pvp is "massively imbalanced" and compared it to rift. 

    This is so far from the truth it makes me wonder if you've even tried the pvp. It is extremely balanced.  

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  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by Svarcanum

    There seems to be two quite different ways of looking at replayability. For me replayability lies in the chance to see new areas when levelling a new character. For some replayability lies in the chance to make new choices in old dialogues. Now, I've been enamored with Bioware for quite some time (until the disappointments that were ME2 and DA2), but I've never once played any of their games more than once. God knows I've tried! But when replayability is mainly in a chance to choose different (and to be fair, your choices don't really have an outcome in swtor as opposed to their SPRPGs) I simply won't give said game another chance.

     

    That said, me personally, I'm not all that intrested in alt:ing. I posed the question simply because the replayability of swtor has been hyped so much and I couldn't see why. Someone compared it to AoC and Rift, two MMOs with very low replay value, and I think that was an astute observation. I will play swtor to max. At max level it'll be a carbon copy of WoW's endgame. If they manage to pull that off and make it better than Blizzard I'll probably stay. But all that money plowed into slightly different storylines won't be experienced by me.

     

    PS

    I'm not saying the game sucks, I'm going to play it for chrissakes. So, (some) fanboys, please refrain from being rude! 

    There is yet another way to see replayability: with gameplay or differing gameplay mechanics.

    In other games i quite enjoy rolling an alt where I get to experience a different playstyle even though I run through the same content or zones (thats why i play LoL because a lot of  champions give you very unique gameplay).

     

    The worst thing i can imagine is a game where every class or alt plays exactly the same.

    image
  • stamps79stamps79 Member Posts: 233

    You have 8 class types with all different personal stories, your companions which you will have a few per class will have there own personal stories You can also change your conversation decision from a Light/Neural/Darkside choice, this could expand you playing that class a second time through with different outcomes.  This game doesn't just stop with it's first release, with giving the fact that Bioware wants this game to go on for a few decades. There is going to be a huge amount of  Patch/Expansion content for a large replay value and just thinking about this is very daunting and very exciting.

    I don't see where there is no replay value, cause I really do want to play almost every class.

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  • Wharg0ulWharg0ul Member Posts: 4,183

    Launch will be my fifth time starting over...not counting all the alts I have played and will play.

    Still looking forward to it.

    image

  • BarryManilowBarryManilow Member UncommonPosts: 701

    Originally posted by Svarcanum

    Ok, absolutely no trolling, but this is what has surprised me after having played two beta weekends in a row. SWTOR has a low replay value. From everything I read before playing I thought the exact OPPOSITE would be true. That swtor's greatness lay in the funness of alt:ing. The first 10 levels are generally really fun, since they are mainly focused on your personal story. But as you enter the areas shared by all classes it really becomes evident that all classes follow the exact same route on the area maps. Sure, your class quests give you different superficial reasons to go where you're going. But no matter what class you play you'll end up in the exact same quest hubs in the exact same order. 

     

    Where did this "great replay value" idea come from in the first place? Granted, I can see it being fun playing one Republic char and the level up a Empire one. But after that I sure won't create another alt in swtor!

     

    Welcome to the world of MMOs!   Do you want to play a single player game or an MMO?  

  • BarryManilowBarryManilow Member UncommonPosts: 701

    Originally posted by Svarcanum

    Btw, this "200 hrs of unique game play" myth really needs to be debunked! BW:s way of counting these hours is way off, imo. 

     

    ***miiiinor spoiler alert***

     

    Take the Dark/Black Temple in Dromund Kaas as an example. I did it for on my Sith Sorc. Listned to class quest dialog, travelling, picking up side quests, clearing the temple, completing side quests and doing class quest took me about 1.5hrs. However, the only unique parts of this was ONE room in the temple and the VO that started it all. This all took my tops 5mins out of my 1.5hrs. The rest was COMPLETELY shared with my BH with whom I did it this weekend.

     

    Why torture yourself, just cancel your pre-order already.   I am sure another person who pre-ordered later then you would LOVE to take your spot in the staggering stage of Early Access.

     

     

     

     

  • BarryManilowBarryManilow Member UncommonPosts: 701

    Originally posted by spaceport

    Originally posted by popinjay

     




    Originally posted by EvilGeek

    I'll just do a quick comparison of content between this and a couple of other games I've played to max level, haven't played SWTOR to max but I've researched content.

     



    Starter zones:

    SWTOR: Four starter worlds with two classes on each, two on Imperial Side and Two on Republic side with eight distinct stories and shared world stories

    Rift: Two starter zones, one on each faction side, two distinct stories

    AoC: One starter zone with small changes of story for each archetype



    Out of newby zone:

    SWTOR: Two faction capitals, eight distinct stories, two shared world stories

    Rift: Two faction zones, two distinct stories

    AoC: Four zones, four distinct stories

    Further in and until endgame:

    SWTOR: One set of zones, based on level, with one shared story, eight distinct class stories

    Rift: One set of zones, based on level, one story

    AoC: One set of zones, based on level, one story

    SWTOR doesn't do too badly on the longevity front compared with those two examples.

     



     

    I'm fairly certain that none of the people here giving "honest" opinions about TOR's 'shortcomings' are going to touch your post with a ten foot pole.

     



    Unless they give snippy little comments, I can't see how they rebut any of this.

     

    But AoC is f2p now and Rift is going that way in a couple of months, 2 turds have less replayabilty than SWTOR, big deal...

     

    Lineage 2 had areas to choose where to lvl up

     

    So does WOW, Everquest, Everquest 2, and other themepark games.

     

    Even FFXIV lol...

     

    Seriously, in SWTOR you will be doing 95% of the same quest for each alt, how is that good replayability?

     

    Leveling up in different zones equates to tons of replay value?  Guess what,  you still do the same stuff....ie kill mobs and do the same quests that every spam clicks to get back to killing.  Only difference is how you kill those mobs, being a different class. 

     

    People that don't like this game are really pulling things out their back sides trying to come up with excuses to convince others not to play SWTOR.   Which I just don't get the reasoning.  I quit playing WoW, EQ1 and 2, Rift, and other MMOs however I don't go to thier forums and try to piss off thier player base.   I got bored of them and moved on.

    I mean what hell is going on here?  Fine, you may not like the game, MOVE ON.  I am really starting to hate these troll-like threads with useless opinions with no facts behind them burying other threads that might have some value points or insightful information about the game itself. 

  • EduardoASGEduardoASG Member Posts: 832

    op is wrong.

    there are loads of things you can do diferent later in game depending on what class you pick, depending on your playstyle, depending on what options you take.

    later in game you will be in huge.. i mean huge areas, and you will understand what im saying.

    furthermore, even playing the same class with exactly the same options and paths taken, you can still engage diferently, using diferent skills, tactics and gear.

    what a game.. finally.

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  • AldersAlders Member RarePosts: 2,207

    Hah, i've been saying this for months now and no one believed me. After i got my sentinel to 40 i decided to try out gunslinger. Much to my dismay, i found out that most of the quests are the same.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Alders
    Hah, i've been saying this for months now and no one believed me. After i got my sentinel to 40 i decided to try out gunslinger. Much to my dismay, i found out that most of the quests are the same.

    I went to read all about your adventures in your blog link and got 404'ed. I guess we'll all have to take your word for it you've been saying it "for months now".
  • VhalnVhaln Member Posts: 3,159

    Originally posted by BarryManilow

     

    Leveling up in different zones equates to tons of replay value?  Guess what,  you still do the same stuff....ie kill mobs and do the same quests that every spam clicks to get back to killing.  Only difference is how you kill those mobs, being a different class. 

     

    I think if they'd focused more on making the combat mechanics distinctive and fun, that in itself would have added a lot to replay value.  When the combat itself is fun, and every class is fun in a different way, that makes it much more replayable. I think that might be one of the main differences between the replayability of TOR and some other MMOs.

     

     


    Originally posted by BarryManilow

    People that don't like this game are really pulling things out their back sides trying to come up with excuses to convince others not to play SWTOR.   Which I just don't get the reasoning.  I quit playing WoW, EQ1 and 2, Rift, and other MMOs however I don't go to thier forums and try to piss off thier player base.   I got bored of them and moved on.

    I mean what hell is going on here?  Fine, you may not like the game, MOVE ON.  I am really starting to hate these troll-like threads with useless opinions with no facts behind them burying other threads that might have some value points or insightful information about the game itself. 


     

     

    TOR is the latest MMO, and lots of people want to talk about it, even people that don't like it, and people who like some things about it, but not others.  That's just kind of how it goes with this genre, because these games are so few and far between.  

     

    There is no other MMO to move on to.  I've played them all, and just not that interested in talking about the ones that don't even have an announced beta date, nevermind release.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by Vhaln

     

    I think if they'd focused more on making the combat mechanics distinctive and fun, that in itself would have added a lot to replay value.  When the combat itself is fun, and every class is fun in a different way, that makes it much more replayable. I think that might be one of the main differences between the replayability of TOR and some other MMOs.

     

     

    Um, they did. And it is.

     

    image

  • VhalnVhaln Member Posts: 3,159

    Originally posted by Wharg0ul

    Originally posted by Vhaln

     

    I think if they'd focused more on making the combat mechanics distinctive and fun, that in itself would have added a lot to replay value.  When the combat itself is fun, and every class is fun in a different way, that makes it much more replayable. I think that might be one of the main differences between the replayability of TOR and some other MMOs.

     

     

    Um, they did. And it is.

     

     

    Doh, did I forget to say "IMHO" again? :P  I'd rate the combat in TOR to be better than WoW and LOTRO, but worse than Aion, Rift, and AoC.. and for me, IMHO, fun combat it the most important part of replayability.  At least in all these MMOs that are all 98% combat.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • spaceportspaceport Member Posts: 405

    Originally posted by BarryManilow

    Originally posted by spaceport


    Originally posted by popinjay

     




    Originally posted by EvilGeek

    I'll just do a quick comparison of content between this and a couple of other games I've played to max level, haven't played SWTOR to max but I've researched content.

     



    Starter zones:

    SWTOR: Four starter worlds with two classes on each, two on Imperial Side and Two on Republic side with eight distinct stories and shared world stories

    Rift: Two starter zones, one on each faction side, two distinct stories

    AoC: One starter zone with small changes of story for each archetype



    Out of newby zone:

    SWTOR: Two faction capitals, eight distinct stories, two shared world stories

    Rift: Two faction zones, two distinct stories

    AoC: Four zones, four distinct stories

    Further in and until endgame:

    SWTOR: One set of zones, based on level, with one shared story, eight distinct class stories

    Rift: One set of zones, based on level, one story

    AoC: One set of zones, based on level, one story

    SWTOR doesn't do too badly on the longevity front compared with those two examples.

     



     

    I'm fairly certain that none of the people here giving "honest" opinions about TOR's 'shortcomings' are going to touch your post with a ten foot pole.

     



    Unless they give snippy little comments, I can't see how they rebut any of this.

     

    But AoC is f2p now and Rift is going that way in a couple of months, 2 turds have less replayabilty than SWTOR, big deal...

     

    Lineage 2 had areas to choose where to lvl up

     

    So does WOW, Everquest, Everquest 2, and other themepark games.

     

    Even FFXIV lol...

     

    Seriously, in SWTOR you will be doing 95% of the same quest for each alt, how is that good replayability?

     

    Leveling up in different zones equates to tons of replay value?  Guess what,  you still do the same stuff....ie kill mobs and do the same quests that every spam clicks to get back to killing.  Only difference is how you kill those mobs, being a different class. 

     

    People that don't like this game are really pulling things out their back sides trying to come up with excuses to convince others not to play SWTOR.   Which I just don't get the reasoning.  I quit playing WoW, EQ1 and 2, Rift, and other MMOs however I don't go to thier forums and try to piss off thier player base.   I got bored of them and moved on.

    I mean what hell is going on here?  Fine, you may not like the game, MOVE ON.  I am really starting to hate these troll-like threads with useless opinions with no facts behind them burying other threads that might have some value points or insightful information about the game itself. 

    It's funny because i love the game and i already pre-ordered.

    Man, fanboys can't take any kind of criticism to their "sacred" game.

    Face it, doing exactly the same quests in the same areas is lame, there is no other way to see it.

    And people who re-rolled 7 alts in WOW won't do it on SWTOR.

    SWTOR quests are just quests, like every other themepark mmo, let's not pretend they have any kind of depth or complex mechanics, you are still killing 10 space rats.

    Yes SWTOR has a much better questing experiences, the VOs are a great addition.

    Unfortunately, that doesn't have ANYTHING to do with replayability, at all.

    Also this are not opinions, this is a fact.

    95% of the content is shared on each faction, thus SWTOR lacks replayability.

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  • kaliniskalinis Member Posts: 1,428

    I can take criticism of the game. I admit chataceter creator sucks , the ui needs an ability to customize it.  Space while fun is just a mini game and annoys alto of people ,

    Taht said replayability when 50 pct of all u do is class qust releated being a bad part of tor is just mind boggling to me. Sure i may have to do some of the same quests on 3 of my characters . Sure i may have to go over some of the same planetary quest cutscenes , which i will skip the second or third time through with spacebar till i make my choices. That said u can level with class quests and dungoens or warzones. 

    U dont have to level with just questing. So they have other means of leveling so u can skip doing the quests that are planetary over and over. They also tweaked the leveling curve in there last build which i didnt get to try.

    that means unless u were in the last beta u dont know if u even need to do the planetary quests to go from planet to planet.

    Oh and the class quests are all unique to a certain class. At least on the ones i did they were. to the point i played them

    so its not like everything u do from 1-50 is do overs. In wow i have done every zone in that game 3-4 times and some more then that and they never changed till cata. 

    Millions of players did this over and over they may have changed a zone here or there but most i know uuse there knowledge of a zone to go back to do it faster.

    Most players i knew leveling had a system theyd hit this zone that zone over and over and over to max level so saying doing same content more then once ruines replayability is naive. People did the same stuff in wow over and over and over and never had an issue and they didnt have tclass quests that are diffrent to change things up.

  • ElivoElivo Member UncommonPosts: 71

    The side quests you play in the game are going to be the same, just like any other mmo you pick up, but you have all of thoes unique story lines that are NOT the same that add so much to your replay value. More so then any other mmo out there.

    I played a sith warrior, sith assassin , jedi guardian and a bounty hunter during my beta testing, and i loved every minute of each story line.

     

    This game has by far the best replayability of any other mmo ive played.

  • odinsrathodinsrath Member UncommonPosts: 814

    Originally posted by Svarcanum

    Ok, absolutely no trolling, but this is what has surprised me after having played two beta weekends in a row. SWTOR has a low replay value. From everything I read before playing I thought the exact OPPOSITE would be true. That swtor's greatness lay in the funness of alt:ing. The first 10 levels are generally really fun, since they are mainly focused on your personal story. But as you enter the areas shared by all classes it really becomes evident that all classes follow the exact same route on the area maps. Sure, your class quests give you different superficial reasons to go where you're going. But no matter what class you play you'll end up in the exact same quest hubs in the exact same order. 

     

    Where did this "great replay value" idea come from in the first place? Granted, I can see it being fun playing one Republic char and the level up a Empire one. But after that I sure won't create another alt in swtor!

    you wont need to make an alt..all the char models look the same except skin color / spikes / tentacles so theres no need

    byfar one of the worst char. cust. iv ever seen with a budget like they have / had

    im not a wow fan but atleast wows races all dont look the same..ya they have pandas..they got cows / gobbies / orcs / wearwolves / trolls and much more...all look diff. and diff skins

  • SvarcanumSvarcanum Member UncommonPosts: 425

    "Taht said replayability when 50 pct of all u do is class qust releated being a bad part of tor is just mind boggling to me."

     

    I really don't think consumers should be as easily bought as you. You're blindly buying into hype and you're setting yourself up to be very disappointed. I know what swtor will be for me going in. I have a more realistic take on this game. I will however still play it. 

     

    Class quests are not 50% of your questing. I guess you *hope* it's 50% of questing, but it's closer to 10%. This is a fact. And as you mentioned Cataclysm has very many different leveling paths. Guess what, swtor is competeing with Cataclysm and not Vanilla WoW. So even you then should have to conclude that WoW Cataclysm has more replayability than swtor?

  • UtukuMoonUtukuMoon Member Posts: 1,066
    Originally posted by cyress8

    People have been saying the game gives 200+ hours of unique story for your characters. That is where the great replay value has come from, in my opinion. They really need to tell them that a good chunk of the content is shared by all characters for each faction.

     

    The 200 hour per class story myth was broken a few months ago,it turned out that it was not true. The faithfuls defense was that BioWare didn't say each class had 200 hours of story content,you can find the thread on the main forums. As for swtor having the best atl options of any mmo,thats a myth as well and another dream made up by the BioWare faithfull.

    When it comes to atl the crown goes to Vanguard with 19 races and 15 different starter city/towns and quest chains for each race. You could play Vanguard for two years and you would not see all starter areas or the content because of the vastness of the world. On top of that each starter area has it's own diplomcy and crafting quest chains just to really twist the knife into the swtor atl myth. Yes and just to really finish it off you also have the isle of dawn which is another starter area that all race and classes can start in.On top of that you have no mirror classes and all 16 are compleatly different,swtor is far from the atl and also in Vanguard i can go and quest in anyone of the starter areas instead of being pushed and told where to go planet after freaking planet.

  • IAmMMOIAmMMO Member UncommonPosts: 1,462

    Originally posted by cyress8

    People have been saying the game gives 200+ hours of unique story for your characters. That is where the great replay value has come from, in my opinion. They really need to tell them that a good chunk of the content is shared by all characters for each faction.

    Only 200+ hours of unique story? That's nothing compared to all the unique stories that happened within the player community over a five year period in Uo.

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