Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Guild Wars 2 coming to consoles. Huh, what?

1235711

Comments

  • crewthiefcrewthief Member Posts: 235

    Originally posted by brody71

    Originally posted by crewthief


    Originally posted by Nanfoodle


    Originally posted by thedarkess

    Just because some game is multiplatform, doesn't mean it has to have the same UI, unless developers are lazy to adjust it to the platform.

     

    Also if this news are true, i wouldn't expect it to come on ps3/xbox before late 2013.

    Its not about lazy its about fair. How can you give one set of gamers more options on their UI that gives advantages in combat, crafting so on and so on and not another that pays the same amount. Now its PC gamers win more because they have a mouse. If you have played any console MMOs that run on PCs as well you would get it. Go download DCU-Online and see if you like the UI. Within 10 levels you will want to quit. This is a sad day if its true. Even if Anet says that they will have 2 UIs in the end they will need to nerf the PC UI for balance sake when people freak out and they will.

    I'm with Nan on this one. I also played DCUO for a time...and the UI was horrible. The chat system was also incredibly borked (as to make it compatible with consoles). And probably worst of all, game breaking exploits/bugs went months with no fix because SOE had to split its time and resources to patch both the PC and console versions. I, for one, am kind of hoping for a PC only release...DCUO kind of killed the whole 'cross platform thing'. 

    Anyway, from GW2Guru, the below quote from Arena Net in a thread similar to this one:

     



    I think "stay calm, don't panic" will become my new mantra.



    We stated multiple times in public that we have a small team working on a console version, but that we are fully dedicated to make the most kickass game for PC (I think the official statement did not use the word kickass, in case someone wants to semantically disect my post  ).


    So yeah,  we're all probably blowing this a bit out of proportion...

    but if you listen to the sound bits, the korean lady translator mentions gw2 going to console at least twice. 

    Right, the quote I posted was from Arena Net...so their official stance is that they have a small team working on it. Maybe there's a vast conspiracy to cover it up, I don't know...i'm not employed by Anet.

    Sorroe, Human Mesmer
    Jade Quarry Server

  • Laughing-manLaughing-man Member RarePosts: 3,655

    Originally posted by Robokappso

    basically the UI is going to suck.

     

    that's all I get from multi-platform mmos: the ui is going to suck.

     

    has any mmo ever had an ok ui with cross-platform?

    I really loved FFXI's UI, once you got used to it.

    It was good on 3 platforms.

  • sonoggisonoggi Member Posts: 1,119

    Originally posted by Robokapp

    so basically the UI is going to suck.

     

    that's all I get from multi-platform mmos: the ui is going to suck.

     

    has any mmo ever had an ok ui with cross-platform?

     

    gw2 was designed for the PC FIRST. unlike all the console ports youre talking about.

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by crewthief

    Originally posted by DJJazzy


    Originally posted by crewthief




    So yeah,  we're all probably blowing this a bit out of proportion...

    Think so?

    That was simply in response to a quote by Arena Net on GW2Guru. It was in the body of the post you snipped.

    Yeah, I was being a bit sarcastic. This place is starting to become like Guru in their overreactions.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Creslin321

    Originally posted by Zeroxin


     

    Yea... this is harder than I thought....

     Maybe LB could be the modifier to access the F1-F5 skills?  So like LB + (RB or X or Y or B or RT) could do the F1-F5.

    I think it would be cool if the interface would "highlight" skills 1-5 when you aren't pressing LT or LB, highlight skills 6-10 when you are pressing LT, and highlight F1-F5 when you are pressing LB.  It would make it clear what you will be using.  What do you think?

    I don't know... I think modifiers may be harder to learn than just have a full controller layout, especially when you have to get used to what buttons you need to press to get the skills you want and I'm saying this because DCUO uses this system and I totally failed to grasp it lol.

    This is not a game.

  • crewthiefcrewthief Member Posts: 235

    Originally posted by DJJazzy

    Originally posted by crewthief


    Originally posted by DJJazzy


    Originally posted by crewthief




    So yeah,  we're all probably blowing this a bit out of proportion...

    Think so?

    That was simply in response to a quote by Arena Net on GW2Guru. It was in the body of the post you snipped.

    Yeah, I was being a bit sarcastic. This place is starting to become like Guru in their overreactions.

    Ah...gotcha. Hard to tell with so many people running around screaming, "The sky is falling down!!!". LOL.

    Sorroe, Human Mesmer
    Jade Quarry Server

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Fangrim

    My fears have materialised,GW2 will be super casual.Why would they aim for the console FPS crowd if it wasn't so?

    The other reason could be that they want more people to play their game. More people = More Money. Doesn't neccessarily mean the game is being dumbed down. The last thing Anet would do is dumb the game down for the console crowd especially if the control scheme isn't tough to learn.

    This is not a game.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,903

    Originally posted by Scopedog

    Originally posted by daniel!!!


    Originally posted by Zeroxin


    Originally posted by Scopedog


    Originally posted by Zeroxin


    Originally posted by Nanfoodle


    Originally posted by thedarkess

    Just because some game is multiplatform, doesn't mean it has to have the same UI, unless developers are lazy to adjust it to the platform.

     

    Also if this news are true, i wouldn't expect it to come on ps3/xbox before late 2013.

    Its not about lazy its about fair. How can you give one set of gamers more options on their UI that gives advantages in combat, crafting so on and so on and not another that pays the same amount. Now its PC gamers win more because they have a mouse. If you have played any console MMOs that run on PCs as well you would get it. Go download DCU-Online and see if you like the UI. Within 10 levels you will want to quit. This is a sad day if its true. Even if Anet says that they will have 2 UIs in the end they will need to nerf the PC UI for balance sake when people freak out and they will.

    Please, you guys are just blowing stuff out of proportion. It's quite easy to map GW2 control scheme to a console controller without sacrificing balance or whatever it is you're afraid of. In fact I've just gone ahead and made a set-up that just might work;

    image

    Looks pretty nice, but wouldn't it feel kind of icky to have to double tap that pad to dodge?

     

    It does feel slightly weird but it works. I've played games where it works like that.

    what about the jump ?

    I guess that seals it. The back button is for jumping.

     


    Now what about the other 20-30 key you can bind with a keyboard around WASD? What about gaming keyboards that have more and macro functions? My Naga mouse has 17 programmable buttons, where ya gona fit that on the controller? Also what you have there will work but the response time will be a little slower then a mouse and keyboard. Only advantage a controller has is running circles around people. Function is not the problem, be equal to a keyboard and mouse never. Equal to a gaming mouse and keyboard imposable. Then tell console gamers they need to buy a mouse and keyboard to play it on their console and the sale turn into nada.

  • jezvinjezvin Member UncommonPosts: 804

    Originally posted by Dukkha_Earl

    What was the last MMO to ever be successful and be on multiple platforms? (PC, Playstation, Xbox etc)  Has there been one yet, or does GW2 aim to be the first?  (I would not call DCUO successful having gone FTP in less than a year of release)   Or was it Final Fantasy IXIIIXXwhatever on the Playstation 2 and PC?

    FFXI was perfectly successful and is on the PS2 and xbox360  PC

    So it has been done.

    Now ffxi also had a common complaint about a few things and that was "PS2 limitations"

    -------------------------------------------------
    Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%

    EKSA
    -------------------------------------------------

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Zeroxin

    Originally posted by Creslin321

    Originally posted by Zeroxin

     

    Yea... this is harder than I thought....

     Maybe LB could be the modifier to access the F1-F5 skills?  So like LB + (RB or X or Y or B or RT) could do the F1-F5.

    I think it would be cool if the interface would "highlight" skills 1-5 when you aren't pressing LT or LB, highlight skills 6-10 when you are pressing LT, and highlight F1-F5 when you are pressing LB.  It would make it clear what you will be using.  What do you think?

    I don't know... I think modifiers may be harder to learn than just have a full controller layout, especially when you have to get used to what buttons you need to press to get the skills you want and I'm saying this because DCUO uses this system and I totally failed to grasp it lol.

     Heheh yeah, I can see that.  I think the best we can hope for is that ANet comes up with a better controller layout than we can :).

    Are you team Azeroth, team Tyria, or team Jacob?

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Nanfoodle

    Originally posted by Scopedog

    Originally posted by daniel!!!

    Originally posted by Zeroxin

    Originally posted by Scopedog

    Originally posted by Zeroxin

    Originally posted by Nanfoodle

    Originally posted by thedarkess

    Just because some game is multiplatform, doesn't mean it has to have the same UI, unless developers are lazy to adjust it to the platform.

     

    Also if this news are true, i wouldn't expect it to come on ps3/xbox before late 2013.

    Its not about lazy its about fair. How can you give one set of gamers more options on their UI that gives advantages in combat, crafting so on and so on and not another that pays the same amount. Now its PC gamers win more because they have a mouse. If you have played any console MMOs that run on PCs as well you would get it. Go download DCU-Online and see if you like the UI. Within 10 levels you will want to quit. This is a sad day if its true. Even if Anet says that they will have 2 UIs in the end they will need to nerf the PC UI for balance sake when people freak out and they will.

    Please, you guys are just blowing stuff out of proportion. It's quite easy to map GW2 control scheme to a console controller without sacrificing balance or whatever it is you're afraid of. In fact I've just gone ahead and made a set-up that just might work;

    image

    Looks pretty nice, but wouldn't it feel kind of icky to have to double tap that pad to dodge?

     

    It does feel slightly weird but it works. I've played games where it works like that.

    what about the jump ?

    I guess that seals it. The back button is for jumping.

     


    Now what about the other 20-30 key you can bind with a keyboard around WASD? What about gaming keyboards that have more and macro functions? My Naga mouse has 17 programmable buttons, where ya gona fit that on the controller? Also what you have there will work but the response time will be a little slower then a mouse and keyboard. Only advantage a controller has is running circles around people. Function is not the problem, be equal to a keyboard and mouse never. Equal to a gaming mouse and keyboard imposable. Then tell console gamers they need to buy a mouse and keyboard to play it on their console and the sale turn into nada.

     Yeah but that's irrelevant.

    It doesn't matter how many keys you have on your keyboard if the game doesn't need them.  17 programmable buttons on your mouse?  Well GW2 only have 10 skills and then maybe some supplementary F1-F5 ones.  So what are the other buttons for?  And what about all the buttons on your keyboard?

    This isn't an argument of whether a controller can ever offer the versatility that a keyboard and mouse can in general...I think we know the answer to that question.  This is an argument of how well GW2 can work on a controller.  If GW2 doesn't have a need for the 30 keys on your keyboard and the 17 buttons on your mouse, then they aren't relevant.

    Are you team Azeroth, team Tyria, or team Jacob?

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Creslin321

    Originally posted by Sylvarii


    Originally posted by BadSpock

    It is also going to have one of the most "serious" eSport PvP game play options of any MMO ever released.

    And with the combat style how it is, this game is perfect for consoles.

    I hate to agree with rabid swtor fans but this.image

     I agree with him too, and he's actually not a rabid SWTOR fan...you haven't seen his more recent posts ;).

    But anyway, why is this a bad thing?  I love the fact that I can use a controller for my PC version of Skyrim.  Yeah, the interface is a little clunky but it's not a big deal.

    I personally am glad that GW2 is going to be on consoles.  It's really a market that has never been deeply penetrated by MMORPGs.  I think FFXI and PSO are the only popular MMOs that have ever been on a console...oh and the EQ spin off one.

    Yeah not so much. Always been a GW2 fan too btw.

    But yeah, anyone who think GW2 is going to be "hardcore" is fooling themselves.

    They've designed it to be extremely casual with zero grind. No raiding, no trinitiy forced roles, no need to group really but you'll always be playing co-op in DE's... I could go on and on.

    But, that being said, they are also designing the instanced PvP to be hyper competitive super serious eSport PvP which can be as hardcore as you want it to be.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,903

    Originally posted by Creslin321

    Originally posted by Nanfoodle


    Originally posted by Scopedog


    Originally posted by daniel!!!


    Originally posted by Zeroxin


    Originally posted by Scopedog


    Originally posted by Zeroxin


    Originally posted by Nanfoodle


    Originally posted by thedarkess

    Just because some game is multiplatform, doesn't mean it has to have the same UI, unless developers are lazy to adjust it to the platform.

     

    Also if this news are true, i wouldn't expect it to come on ps3/xbox before late 2013.

    Its not about lazy its about fair. How can you give one set of gamers more options on their UI that gives advantages in combat, crafting so on and so on and not another that pays the same amount. Now its PC gamers win more because they have a mouse. If you have played any console MMOs that run on PCs as well you would get it. Go download DCU-Online and see if you like the UI. Within 10 levels you will want to quit. This is a sad day if its true. Even if Anet says that they will have 2 UIs in the end they will need to nerf the PC UI for balance sake when people freak out and they will.

    Please, you guys are just blowing stuff out of proportion. It's quite easy to map GW2 control scheme to a console controller without sacrificing balance or whatever it is you're afraid of. In fact I've just gone ahead and made a set-up that just might work;

    image

    Looks pretty nice, but wouldn't it feel kind of icky to have to double tap that pad to dodge?

     

    It does feel slightly weird but it works. I've played games where it works like that.

    what about the jump ?

    I guess that seals it. The back button is for jumping.

     


    Now what about the other 20-30 key you can bind with a keyboard around WASD? What about gaming keyboards that have more and macro functions? My Naga mouse has 17 programmable buttons, where ya gona fit that on the controller? Also what you have there will work but the response time will be a little slower then a mouse and keyboard. Only advantage a controller has is running circles around people. Function is not the problem, be equal to a keyboard and mouse never. Equal to a gaming mouse and keyboard imposable. Then tell console gamers they need to buy a mouse and keyboard to play it on their console and the sale turn into nada.

     Yeah but that's irrelevant.

    It doesn't matter how many keys you have on your keyboard if the game doesn't need them.  17 programmable buttons on your mouse?  Well GW2 only have 10 skills and then maybe some supplementary F1-F5 ones.  So what are the other buttons for?  And what about all the buttons on your keyboard?

    This isn't an argument of whether a controller can ever offer the versatility that a keyboard and mouse can in general...I think we know the answer to that question.  This is an argument of how well GW2 can work on a controller.  If GW2 doesn't have a need for the 30 keys on your keyboard and the 17 buttons on your mouse, then they aren't relevant.

    Do you even know what macros are and the HUGE advantage they give an MMOer? If you cant see the advantage a keyboard and mouse gives with keybinding and macros and the even bigger advantage a gaming mouse and keyboard has I am not even gona try. I will just say you take 2 people of equal skill, one uses a controller and give one the gamer mouse and keyboard the later will win every time. 

  • starstar Member Posts: 1,101
    You know what? Calm the fuck down people. We've all seen gameplay footage, yes? Hell, some of us have even.... Played the fu***ing game.

    If you haven't, go to YouTube and find some of Wartower.de's GDC2011 footage. Then shut the hell up, calm down and realize that that the UI is gorgeous and fully functional, and has been for over a year.

    Seriously, this community's become worse than Guru's the past week or so.

    /rantoff

    image

  • CavodCavod Member Posts: 295

    Arg, the honeymoon is starting to dwindle! 

     

    I played FFXI for many years.  I greatly do not wish to experience the same problems/limitations FFXI had due to being tied to a console.  Hopefully Anet can pull this off but atm it is a huge de-hype for me.  (still really looking forward to the game though)

    We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Cavod

    Arg, the honeymoon is starting to dwindle! 

    I played FFXI for many years.  I greatly do not wish to experience the same problems/limitations FFXI had due to being tied to a console.  Hopefully Anet can pull this off but atm it is a huge de-hype for me.  (still really looking forward to the game though)

    The limitations of FFXI were due to far more than it also being on consoles.

     

  • spaceportspaceport Member Posts: 405

    Suddenly, i just lost all interest in this game.

    Consoles... yikes, no thanks.

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • SanHorSanHor Member UncommonPosts: 336

    Seems Anet ran out off good news and now its time to announce bad ones. All console ports suffer from terrible UI. Man this genre is shit.

  • sammyelisammyeli Member Posts: 765

    This has been on the agenda since the start, about console port, If you have seen some of the very early news they have mentioned that console port was on their minds.

    After that being said, if you guys didnt know, console players have different servers they will not be able to connect to PC player servers.

    On the other note PS3 fully supports mouse and keybooard for a lot of games.

     

    Just sayin.

    image

    “The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.”

    Carl Sagan-

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    Martin of ArenaNet chimed in over at Guru with the following response:



    I think “stay calm, don’t panic” will become my new mantra.
    We stated multiple times in public that we have a small team working on a console version, but that we are fully dedicated to make the most kickass game for PC

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by spaceport

    Suddenly, i just lost all interest in this game.

    Consoles... yikes, no thanks.

    How come you didn't lose interest 2 years ago when we knew about this?

  • svannsvann Member RarePosts: 2,230

    Originally posted by Robokapp

     

    has any mmo ever had an ok ui with cross-platform?

    Nope, but this might be the first!

  • crewthiefcrewthief Member Posts: 235

    Originally posted by star

    You know what? Calm the fuck down people. We've all seen gameplay footage, yes? Hell, some of us have even.... Played the fu***ing game.



    If you haven't, go to YouTube and find some of Wartower.de's GDC2011 footage. Then shut the hell up, calm down and realize that that the UI is gorgeous and fully functional, and has been for over a year.



    Seriously, this community's become worse than Guru's the past week or so.



    /rantoff

    How dare you undermine this panic with your fancy level-headedness!

    Sorroe, Human Mesmer
    Jade Quarry Server

  • VerterdegeteVerterdegete Member UncommonPosts: 247

    So, when Arenanet declares that GW2 will fully support standard console gamepad's (last summer), you're all gushing. But when they anounce that there might be a console version, you're crying because they will dumb down the gameplay for the console controls.

     

     

    Sigh...

    image
  • BadSpockBadSpock Member UncommonPosts: 7,979

    Ah PC gamer snobs - never cease to induce the LOLs.

    I was going to play GW2 on my PC with a controller anyway if I could.

     

    Ask a game developer with experience developing for all 3 "major" platforms - PC, 360, PS3 which is the least annoying.

    360 > PC > PS3.

    360 because of excellent support from MS including the XNA and dev kits etc.

    PC is 2nd because they have to design for a wide variety of hardware where as on 360 they can maximize and fine tune the engine for the specific, always 100% the same hardware.

    PS3 last because apparently coding for it is awful due to the architexture.

    They started sending out the next version (720, Xbox Next whatever) developer kits/console to major game devs months ago.

    I bet Anet has one.

Sign In or Register to comment.