Guild Wars 2 Currency | Gold, Karma, Gems and Microtransactions
Gold is the common in-game currency in Guild Wars 2. Silver and copper are a lesser-valued subset of gold. As well as gold there are three other currencies that players will become familiar with; Glory, Karma and Gems.
In PvP, players earn a currency called Glory, which can be used to obtain cosmetic upgrades.
PvE players earn Karma in-game and they can exchange for unique rewards from Karma vendors. Karma cannot be traded between players.
The third and potentially most controversial currency in Guild Wars 2 is Gems.
Gems are bought for REAL money and can be used in the game's cash shop for microtransactions. At the Trading Post, which is like an auction house but better, GW2 players can trade items such as gems for gold and vice versa. You can trade gold to get gems which you can then use to obtain things in the cash-shop.
Mike O'Brien explains ArenaNet's philosophy on gems and microtransactions...
"We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you can play to earn gold or you can use real money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.
If a player buys gold from another player, he gets the gold he wants, the selling player gets gems she can use for microtransactions, and ArenaNet generates revenue from the sale of gems that we can use to keep supporting and updating the game. Everyone wins."
The system is similar to EVE Online's PLEX system, as it takes gold trading out of the hands of real-money trading companies and puts it directly in the hands of players. These companies and their in-game ads spamming "Buy Guild Wars 2 Gold", account hacking and gold farming bot networks are the losers from this action by ArenaNet.
Best of all, this doesn't give players who spend money an unfair advantage over players who spend time.
The Guild Wars 2 Blog Krewe think that’s a great thing!
Do not fear the cash shop in GW2, it aids everyone and reduces gold selling spam. (above taken from another post no link)
I hope GW2 will actually PROVE it's possible to run a AAA title without a monthly sub.
BE GONE WITH SUBS .. i welcome cashshops without game advantages.
They don't need to prove it because we all know that it's possible. The cash shop has the potential to make a bigger profit than subs, especially when they start selling content.
Especially when they start selling time savers and boosts I would say. If they sell boost that lasts 1 hour and cost 1$ it will be very good from a business POV. Imagine if you can buy and use 4, 5 or 6 boost at the same time. That would mean $6/hour and $60 for a ten hour session. Min maxing power gamers that are rich, that can afford it and think its worth it may spend that much. Others with less real money(or more sense) will sometimes use it. And will often spend way more than $15/month....
I fully agree there is potential for bigger profit than subs. But how can that be good for players that will spend more money and make that bigger profit possible? Like the typical min maxing power gamer with more money than sense. Or sometimes with no selfcontrol overspending without thinking.
Ive got to say that that mind set is so childish. Not your comment in general...just that whole mindset. "That guy has an experience boost. He has an advantage over me." No he doesn't!!! So what he will level a whole 10% faster than you. WHOOPTIDO! That's like saying "hey, how-come billy gets strawberry ice cream and I get plain vanilla?" You still have icre cream don't you? Then stop complaining. The game is fun as is at the standard leveling pace. In fact, leveling too quickly might even be a bad thing with the way GW2 has been designed. Since there isn't any "end game" content, in which case the entire game is the end game, getting to 80 quickly might not be so glamorous. So no need to fret over the fact that the guy next to you has a boost on. It just means he's flying by content that you can spend more time with and enjoy. BUT to the rest of your post I completely agree. The cash shop is a GREAT idea and can be extremely profitable for Arenanet. People are just naturally opposed to it and have it set in their heads that ALL cash shops are P2W without even taking a look first.
*sigh* ignorance...
MMO's are the ark of the gaming world. Let it take us in new directions.
I hope GW2 will actually PROVE it's possible to run a AAA title without a monthly sub.
BE GONE WITH SUBS .. i welcome cashshops without game advantages.
They don't need to prove it because we all know that it's possible. The cash shop has the potential to make a bigger profit than subs, especially when they start selling content.
Especially when they start selling time savers and boosts I would say. If they sell boost that lasts 1 hour and cost 1$ it will be very good from a business POV. Imagine if you can buy and use 4, 5 or 6 boost at the same time. That would mean $6/hour and $60 for a ten hour session. Min maxing power gamers that are rich, that can afford it and think its worth it may spend that much. Others with less real money(or more sense) will sometimes use it. And will often spend way more than $15/month....
I fully agree there is potential for bigger profit than subs. But how can that be good for players that will spend more money and make that bigger profit possible? Like the typical min maxing power gamer with more money than sense. Or sometimes with no selfcontrol overspending without thinking.
Because the cash shop give you the option of pay if you want... You aren't forced to pay nothing in order to play the game, and you can play forever without the cash shop and at the end the guy who buy gems everyday and you will have the same gear, etc...
I hope GW2 will actually PROVE it's possible to run a AAA title without a monthly sub.
BE GONE WITH SUBS .. i welcome cashshops without game advantages.
They don't need to prove it because we all know that it's possible. The cash shop has the potential to make a bigger profit than subs, especially when they start selling content.
Especially when they start selling time savers and boosts I would say. If they sell boost that lasts 1 hour and cost 1$ it will be very good from a business POV. Imagine if you can buy and use 4, 5 or 6 boost at the same time. That would mean $6/hour and $60 for a ten hour session. Min maxing power gamers that are rich, that can afford it and think its worth it may spend that much. Others with less real money(or more sense) will sometimes use it. And will often spend way more than $15/month....
I fully agree there is potential for bigger profit than subs. But how can that be good for players that will spend more money and make that bigger profit possible? Like the typical min maxing power gamer with more money than sense. Or sometimes with no selfcontrol overspending without thinking.
Because the cash shop give you the option of pay if you want... You aren't forced to pay nothing in order to play the game, and you can play forever without the cash shop and at the end the guy who buy gems everyday and you will have the same gear, etc...
Most games with a CS works like that. Its much better and more profitable to sell boost and time savers compared to gear. But there must be reasons for players to want to use the CS. And spend enough money...
You pay to have more fun really. Like people that hate grind and are prepared to pay to avoid it as much as possible. Or that think its more fun to kill mobs if they use a stat and xp boost. Mobs die faster + xp-bar moves faster = more fun to play.
I hope GW2 will actually PROVE it's possible to run a AAA title without a monthly sub.
BE GONE WITH SUBS .. i welcome cashshops without game advantages.
They don't need to prove it because we all know that it's possible. The cash shop has the potential to make a bigger profit than subs, especially when they start selling content.
Especially when they start selling time savers and boosts I would say. If they sell boost that lasts 1 hour and cost 1$ it will be very good from a business POV. Imagine if you can buy and use 4, 5 or 6 boost at the same time. That would mean $6/hour and $60 for a ten hour session. Min maxing power gamers that are rich, that can afford it and think its worth it may spend that much. Others with less real money(or more sense) will sometimes use it. And will often spend way more than $15/month....
I fully agree there is potential for bigger profit than subs. But how can that be good for players that will spend more money and make that bigger profit possible? Like the typical min maxing power gamer with more money than sense. Or sometimes with no selfcontrol overspending without thinking.
Because the cash shop give you the option of pay if you want... You aren't forced to pay nothing in order to play the game, and you can play forever without the cash shop and at the end the guy who buy gems everyday and you will have the same gear, etc...
Most games with a CS works like that. Its much better and more profitable to sell boost and time savers compared to gear. But there must be reasons for players to want to use the CS. And spend enough money...
You pay to have more fun really. Like people that hate grind and are prepared to pay to avoid it as much as possible. Or that think its more fun to kill mobs if they use a stat and xp boost. Mobs die faster + xp-bar moves faster = more fun to play.
I don't think so.
That's the point of a boost.
No really.
I have been playing HoN for about 7+month and I find the money I have spent on the CS worth it, no like the money I spent on subs on other games, why? Because I pay because I want to, no because I have to, that's the simple different.
I will voice my opinion if there's anything in the CS that I won't support but no more or no less
interesting concept, judging it on its actual merits. this seems wise, i will adopt a similar stance.
*cheers*
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I hope GW2 will actually PROVE it's possible to run a AAA title without a monthly sub.
BE GONE WITH SUBS .. i welcome cashshops without game advantages.
They don't need to prove it because we all know that it's possible. The cash shop has the potential to make a bigger profit than subs, especially when they start selling content.
Especially when they start selling time savers and boosts I would say. If they sell boost that lasts 1 hour and cost 1$ it will be very good from a business POV. Imagine if you can buy and use 4, 5 or 6 boost at the same time. That would mean $6/hour and $60 for a ten hour session. Min maxing power gamers that are rich, that can afford it and think its worth it may spend that much. Others with less real money(or more sense) will sometimes use it. And will often spend way more than $15/month....
I fully agree there is potential for bigger profit than subs. But how can that be good for players that will spend more money and make that bigger profit possible? Like the typical min maxing power gamer with more money than sense. Or sometimes with no selfcontrol overspending without thinking.
Because the cash shop give you the option of pay if you want... You aren't forced to pay nothing in order to play the game, and you can play forever without the cash shop and at the end the guy who buy gems everyday and you will have the same gear, etc...
Most games with a CS works like that. Its much better and more profitable to sell boost and time savers compared to gear. But there must be reasons for players to want to use the CS. And spend enough money...
You pay to have more fun really. Like people that hate grind and are prepared to pay to avoid it as much as possible. Or that think its more fun to kill mobs if they use a stat and xp boost. Mobs die faster + xp-bar moves faster = more fun to play.
I don't think so.
That's the point of a boost.
No really.
I have been playing HoN for about 7+month and I find the money I have spent on the CS worth it, no like the money I spent on subs on other games, why? Because I pay because I want to, no because I have to, that's the simple different.
If you hate to grind you will have to pay to avoid it. We play to have fun. What other reason could there be? Someone that have no tolerance for grind at all and think its very boring will not play a "grinder game". But if he/she can spend money to skip all that boring grind he/she may be able to have fun and enjoy that game. But that person would actually pay because he/she have to. Because the other option in this case would be to not play the game at all.
I hope GW2 will actually PROVE it's possible to run a AAA title without a monthly sub.
BE GONE WITH SUBS .. i welcome cashshops without game advantages.
They don't need to prove it because we all know that it's possible. The cash shop has the potential to make a bigger profit than subs, especially when they start selling content.
Especially when they start selling time savers and boosts I would say. If they sell boost that lasts 1 hour and cost 1$ it will be very good from a business POV. Imagine if you can buy and use 4, 5 or 6 boost at the same time. That would mean $6/hour and $60 for a ten hour session. Min maxing power gamers that are rich, that can afford it and think its worth it may spend that much. Others with less real money(or more sense) will sometimes use it. And will often spend way more than $15/month....
I fully agree there is potential for bigger profit than subs. But how can that be good for players that will spend more money and make that bigger profit possible? Like the typical min maxing power gamer with more money than sense. Or sometimes with no selfcontrol overspending without thinking.
Because the cash shop give you the option of pay if you want... You aren't forced to pay nothing in order to play the game, and you can play forever without the cash shop and at the end the guy who buy gems everyday and you will have the same gear, etc...
Most games with a CS works like that. Its much better and more profitable to sell boost and time savers compared to gear. But there must be reasons for players to want to use the CS. And spend enough money...
You pay to have more fun really. Like people that hate grind and are prepared to pay to avoid it as much as possible. Or that think its more fun to kill mobs if they use a stat and xp boost. Mobs die faster + xp-bar moves faster = more fun to play.
I don't think so.
That's the point of a boost.
No really.
I have been playing HoN for about 7+month and I find the money I have spent on the CS worth it, no like the money I spent on subs on other games, why? Because I pay because I want to, no because I have to, that's the simple different.
If you hate to grind you will have to pay to avoid it. We play to have fun. What other reason could there be? Someone that have no tolerance for grind at all and think its very boring will not play a "grinder game". But if he/she can spend money to skip all that boring grind he/she may be able to have fun and enjoy that game. But that person would actually pay because he/she have to. Because the other option in this case would be to not play the game at all.
You answer yourself.
Why would you buy an mmorpg if you hate leveling (any rpg in general...)
Got the email from Arenanet with link to beta. It is asking for the email/user ID and password which I created after prepurchased and registered the GW2 account. I have the userID but WHAT password are they talking about? I registered the prepurchase but there was no password requirement for that accept for the beta KEY they provided. any advice? I need to download the Beta client please.
I hope GW2 will actually PROVE it's possible to run a AAA title without a monthly sub.
BE GONE WITH SUBS .. i welcome cashshops without game advantages.
They don't need to prove it because we all know that it's possible. The cash shop has the potential to make a bigger profit than subs, especially when they start selling content.
Especially when they start selling time savers and boosts I would say. If they sell boost that lasts 1 hour and cost 1$ it will be very good from a business POV. Imagine if you can buy and use 4, 5 or 6 boost at the same time. That would mean $6/hour and $60 for a ten hour session. Min maxing power gamers that are rich, that can afford it and think its worth it may spend that much. Others with less real money(or more sense) will sometimes use it. And will often spend way more than $15/month....
I fully agree there is potential for bigger profit than subs. But how can that be good for players that will spend more money and make that bigger profit possible? Like the typical min maxing power gamer with more money than sense. Or sometimes with no selfcontrol overspending without thinking.
Because the cash shop give you the option of pay if you want... You aren't forced to pay nothing in order to play the game, and you can play forever without the cash shop and at the end the guy who buy gems everyday and you will have the same gear, etc...
Most games with a CS works like that. Its much better and more profitable to sell boost and time savers compared to gear. But there must be reasons for players to want to use the CS. And spend enough money...
You pay to have more fun really. Like people that hate grind and are prepared to pay to avoid it as much as possible. Or that think its more fun to kill mobs if they use a stat and xp boost. Mobs die faster + xp-bar moves faster = more fun to play.
I don't think so.
That's the point of a boost.
No really.
I have been playing HoN for about 7+month and I find the money I have spent on the CS worth it, no like the money I spent on subs on other games, why? Because I pay because I want to, no because I have to, that's the simple different.
If you hate to grind you will have to pay to avoid it. We play to have fun. What other reason could there be? Someone that have no tolerance for grind at all and think its very boring will not play a "grinder game". But if he/she can spend money to skip all that boring grind he/she may be able to have fun and enjoy that game. But that person would actually pay because he/she have to. Because the other option in this case would be to not play the game at all.
You answer yourself.
Why would you buy an mmorpg if you hate leveling (any rpg in general...)
It depends on the leveling. It will not feel like a grind in all mmorpg:s. But in a CS game that depends on people buying time savers/convinience items a lot of things will feel like a grind. For a lot of players that normally dont like "grinders" at least. Enough players must think there is a reason to visit the CS and spend money. Profit depends on that.
Got the email from Arenanet with link to beta. It is asking for the email/user ID and password which I created after prepurchased and registered the GW2 account. I have the userID but WHAT password are they talking about? I registered the prepurchase but there was no password requirement for that accept for the beta KEY they provided. any advice? I need to download the Beta client please.
Then reset the pw i remember the asked me for user name and pw
You pay to have more fun really. Like people that hate grind and are prepared to pay to avoid it as much as possible. Or that think its more fun to kill mobs if they use a stat and xp boost. Mobs die faster + xp-bar moves faster = more fun to play.
I don't think so.
That's the point of a boost.
No really.
I have been playing HoN for about 7+month and I find the money I have spent on the CS worth it, no like the money I spent on subs on other games, why? Because I pay because I want to, no because I have to, that's the simple different.
If you hate to grind you will have to pay to avoid it. We play to have fun. What other reason could there be? Someone that have no tolerance for grind at all and think its very boring will not play a "grinder game". But if he/she can spend money to skip all that boring grind he/she may be able to have fun and enjoy that game. But that person would actually pay because he/she have to. Because the other option in this case would be to not play the game at all.
You answer yourself.
Why would you buy an mmorpg if you hate leveling (any rpg in general...)
It depends on the leveling. It will not feel like a grind in all mmorpg:s. But in a CS game that depends on people buying time savers/convinience items a lot of things will feel like a grind. For a lot of players that normally dont like "grinders" at least. Enough players must think there is a reason to visit the CS and spend money. Profit depends on that.
The idea of DE is to reduce the grinding feeling.
I will disagree with you here, why mmorpg P2P are based on a grinding system? simple because they need to keep people on the game for as long as possible. That's why you cannot get a full set in 1 month even if you play 24h a day, I haven't heard if guild wars 2 have any limit on the karma, or number of times you can kill a boss weekly. Just like the P2P games does, daily quest, valor/honor limit per week, locked on dungeons or raids, etc.
Some people like that system, I don't... That's why I'm looking for GW2
We keep hearing about how feedback from the beta weekend will determine what's put in the game and release, so on the feedback forms this weekend, be sure to put negative feedback in every form regarding gems and the cash shop. Of course, go ahead and look at all the crap that gold can buy you. The most expensive I believe will be the commander position for WvW and PvE along with prestiege.
Down with legalized cheating and unfairness! Down with cash shop in a $60 game!
Remember, gold buying is illegal in other online games for a reason. Gamers, rise up like we did in Operation Rainfall! Except this time against companies trying to squeeze more cash out of us! Enough with on the disc DLC and cash shops in non F2P games. It's time we as gamers take a stand! Arenanet needs to fight the gold farmers instead of becoming the gold farmers themselves to profit. They haven't fought the farmers yet and yet they implement legalized RMT? Backwards.
Kudos to the heroes who reported Capcom for having on disc DLC to the better business bureau. You can be a hero too! Complain about gems and the cash shop in every feedback form you get, and on the official beta forums.
I seriously doubt you have though this through. While I agree that cash shops in pay to play games is nothing short of a rip-off (looking at you blizzard), this is a buy to play game. In the long run your sixty dollars is not going to last very long when you consider what it takes to keep good quality servers up and running and a nearly 300 person development team employed building new content all the while paying for all of those excessive taxes being forced on us.
Unlike Capcom, ArenaNet has not engaged in false advertising to sell thier game. They have been very open about almost every aspect of the game including the cash shop. Now if there really are items in the cash shop that violate what we have been told about what will be in the shop, then complain. If however they actually live up to thier word and are not turning the game into a pay to win game, then there is nothing to complain about. In other words think about what your are complaining about and it's function.
Remember, gold buying is illegal in other online games for a reason.
No its not, that would mean i would ahve to go to jail if i did it.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Remember, gold buying is illegal in other online games for a reason.
No its not, that would mean i would ahve to go to jail if i did it.
What? Driving over the speed limit is illegal too. I haven't seen many people thrown in jail for that, merely fined. It is considered trademark infringement.
edit spelling
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
We keep hearing about how feedback from the beta weekend will determine what's put in the game and release, so on the feedback forms this weekend, be sure to put negative feedback in every form regarding gems and the cash shop. Of course, go ahead and look at all the crap that gold can buy you. The most expensive I believe will be the commander position for WvW and PvE along with prestiege.
Down with legalized cheating and unfairness! Down with cash shop in a $60 game!
Remember, gold buying is illegal in other online games for a reason. Gamers, rise up like we did in Operation Rainfall! Except this time against companies trying to squeeze more cash out of us! Enough with on the disc DLC and cash shops in non F2P games. It's time we as gamers take a stand! Arenanet needs to fight the gold farmers instead of becoming the gold farmers themselves to profit. They haven't fought the farmers yet and yet they implement legalized RMT? Backwards.
Kudos to the heroes who reported Capcom for having on disc DLC to the better business bureau. You can be a hero too! Complain about gems and the cash shop in every feedback form you get, and on the official beta forums.
I seriously doubt you have though this through. While I agree that cash shops in pay to play games is nothing short of a rip-off (looking at you blizzard), this is a buy to play game. In the long run your sixty dollars is not going to last very long when you consider what it takes to keep good quality servers up and running and a nearly 300 person development team employed building new content all the while paying for all of those excessive taxes being forced on us.
Unlike Capcom, ArenaNet has not engaged in false advertising to sell thier game. They have been very open about almost every aspect of the game including the cash shop. Now if there really are items in the cash shop that violate what we have been told about what will be in the shop, then complain. If however they actually live up to thier word and are not turning the game into a pay to win game, then there is nothing to complain about. In other words think about what your are complaining about and it's function.
Comments
Guild Wars 2 Currency | Gold, Karma, Gems and Microtransactions
Gold is the common in-game currency in Guild Wars 2. Silver and copper are a lesser-valued subset of gold. As well as gold there are three other currencies that players will become familiar with; Glory, Karma and Gems.
In PvP, players earn a currency called Glory, which can be used to obtain cosmetic upgrades.
PvE players earn Karma in-game and they can exchange for unique rewards from Karma vendors. Karma cannot be traded between players.
The third and potentially most controversial currency in Guild Wars 2 is Gems.
Gems are bought for REAL money and can be used in the game's cash shop for microtransactions. At the Trading Post, which is like an auction house but better, GW2 players can trade items such as gems for gold and vice versa. You can trade gold to get gems which you can then use to obtain things in the cash-shop.
Mike O'Brien explains ArenaNet's philosophy on gems and microtransactions...
"We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you can play to earn gold or you can use real money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.
If a player buys gold from another player, he gets the gold he wants, the selling player gets gems she can use for microtransactions, and ArenaNet generates revenue from the sale of gems that we can use to keep supporting and updating the game. Everyone wins."
The system is similar to EVE Online's PLEX system, as it takes gold trading out of the hands of real-money trading companies and puts it directly in the hands of players. These companies and their in-game ads spamming "Buy Guild Wars 2 Gold", account hacking and gold farming bot networks are the losers from this action by ArenaNet.
Best of all, this doesn't give players who spend money an unfair advantage over players who spend time.
The Guild Wars 2 Blog Krewe think that’s a great thing!
Do not fear the cash shop in GW2, it aids everyone and reduces gold selling spam. (above taken from another post no link)
Ive got to say that that mind set is so childish. Not your comment in general...just that whole mindset. "That guy has an experience boost. He has an advantage over me." No he doesn't!!! So what he will level a whole 10% faster than you. WHOOPTIDO! That's like saying "hey, how-come billy gets strawberry ice cream and I get plain vanilla?" You still have icre cream don't you? Then stop complaining. The game is fun as is at the standard leveling pace. In fact, leveling too quickly might even be a bad thing with the way GW2 has been designed. Since there isn't any "end game" content, in which case the entire game is the end game, getting to 80 quickly might not be so glamorous. So no need to fret over the fact that the guy next to you has a boost on. It just means he's flying by content that you can spend more time with and enjoy. BUT to the rest of your post I completely agree. The cash shop is a GREAT idea and can be extremely profitable for Arenanet. People are just naturally opposed to it and have it set in their heads that ALL cash shops are P2W without even taking a look first.
*sigh* ignorance...
MMO's are the ark of the gaming world. Let it take us in new directions.
Because the cash shop give you the option of pay if you want... You aren't forced to pay nothing in order to play the game, and you can play forever without the cash shop and at the end the guy who buy gems everyday and you will have the same gear, etc...
Most games with a CS works like that. Its much better and more profitable to sell boost and time savers compared to gear. But there must be reasons for players to want to use the CS. And spend enough money...
You pay to have more fun really. Like people that hate grind and are prepared to pay to avoid it as much as possible. Or that think its more fun to kill mobs if they use a stat and xp boost. Mobs die faster + xp-bar moves faster = more fun to play.
If you feel strongly about this make sure you voice it on the beta forums when your become able to. No one wants to see Anet become the next Nexon.
I don't think so.
That's the point of a boost.
No really.
I have been playing HoN for about 7+month and I find the money I have spent on the CS worth it, no like the money I spent on subs on other games, why? Because I pay because I want to, no because I have to, that's the simple different.
I will voice my opinion if there's anything in the CS that I won't support but no more or no less
interesting concept, judging it on its actual merits. this seems wise, i will adopt a similar stance.
I agree. this whole issue is getting old.
*cheers*
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Same, Ditto etc. If there are game imbalancing items, I will be in line to protest. If it is a truly 'cosmetic/fluff' sale, let it be there or not.
^^ this ^^
If you hate to grind you will have to pay to avoid it. We play to have fun. What other reason could there be? Someone that have no tolerance for grind at all and think its very boring will not play a "grinder game". But if he/she can spend money to skip all that boring grind he/she may be able to have fun and enjoy that game. But that person would actually pay because he/she have to. Because the other option in this case would be to not play the game at all.
You answer yourself.
Why would you buy an mmorpg if you hate leveling (any rpg in general...)
If you hate grind, don't play a game that has grind.
If you can stomach some grind, up to a certain threshold, don't play games that cross it.
If you don't want to pay for boosts, but can't enjoy the game without them, don't play the game.
Yeah, it really is that simple.
Got the email from Arenanet with link to beta. It is asking for the email/user ID and password which I created after prepurchased and registered the GW2 account. I have the userID but WHAT password are they talking about? I registered the prepurchase but there was no password requirement for that accept for the beta KEY they provided. any advice? I need to download the Beta client please.
It depends on the leveling. It will not feel like a grind in all mmorpg:s. But in a CS game that depends on people buying time savers/convinience items a lot of things will feel like a grind. For a lot of players that normally dont like "grinders" at least. Enough players must think there is a reason to visit the CS and spend money. Profit depends on that.
Then reset the pw i remember the asked me for user name and pw
The idea of DE is to reduce the grinding feeling.
I will disagree with you here, why mmorpg P2P are based on a grinding system? simple because they need to keep people on the game for as long as possible. That's why you cannot get a full set in 1 month even if you play 24h a day, I haven't heard if guild wars 2 have any limit on the karma, or number of times you can kill a boss weekly. Just like the P2P games does, daily quest, valor/honor limit per week, locked on dungeons or raids, etc.
Some people like that system, I don't... That's why I'm looking for GW2
I seriously doubt you have though this through. While I agree that cash shops in pay to play games is nothing short of a rip-off (looking at you blizzard), this is a buy to play game. In the long run your sixty dollars is not going to last very long when you consider what it takes to keep good quality servers up and running and a nearly 300 person development team employed building new content all the while paying for all of those excessive taxes being forced on us.
Unlike Capcom, ArenaNet has not engaged in false advertising to sell thier game. They have been very open about almost every aspect of the game including the cash shop. Now if there really are items in the cash shop that violate what we have been told about what will be in the shop, then complain. If however they actually live up to thier word and are not turning the game into a pay to win game, then there is nothing to complain about. In other words think about what your are complaining about and it's function.
No its not, that would mean i would ahve to go to jail if i did it.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
What? Driving over the speed limit is illegal too. I haven't seen many people thrown in jail for that, merely fined. It is considered trademark infringement.
edit spelling
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Welcome to the generation ot the entitled .......
Let's not organize riots on our forums. Thanks!