Again, if the competition is not actually built into the game, we should not expect the developers to care about it. It's a simple as that.
PvP is not a very good example anyway. The very nature of PvP makes it a competition. You're competing against another player because you're both trying to kill each other's character. So it doesn't matter if the develop adds ladders or rankings, as PvP is competitive because it's you vs the other guy.
If the argumentation is valid, then every time an item is going to be put up on auction/market, it automatically creates a competition. The sellers are in competition with each other, while the buyers are also in competition with each other. The buyers can buy advantage by trading their gems for ingame currency.
So thank you for proving that GW2's gem-for-gold is automatically Pay-to-win in a competition sanctioned by Arenanet themselves.
Thank you.
Who wins? The guy that pays real money for items or the guy that pays gold for items?
Is it a tie?
I win because I'm going to enjoy the game instead of worrying sick about what other players are doing with their free time and expendable income.
The buyer who wins the sanctioned competition, is the buyer who gets the item. The seller can very well set the price of a rare item such that only the one who spends real life money to get gold, would realistically be able to get enough gold to buy the item. If the buyer spent gems to get enough gold to buy the item and he gets the item, regardless of how other potential buyers obtained their gold, that particular buyer paid to win that competition.
I'm one of those "Explorer" types and couldn't care less about competition and those whose fragile epeen is threatened by ArenaNet's cash shop. That said, I'm ready to fling all sorts of money at A'Net if this game is anywhere near what I hope it is.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
So thank you for proving that GW2's gem-for-gold is automatically Pay-to-win in a competition sanctioned by Arenanet themselves.
Thank you.
Well all this other stuff yo uposted is not needed. Ok You'll come here and grip about this but every mmo out there has something simular its called an aution house that players use to raise the prices of ingame drops to prices only people who mostly buy gold can get unless you spend 90+ hrs a week to grind ingame money for so they are taking this out buy putting in a means to buy pass the gold sellers and farmers and you are mad about this why not go grip at blizz and tell them to put a cap on how much an item can be sold for in WoW.
Or how about you go grip at all the other mmo's out there that have an AH and have prices on them that are way stupied like 100million gold for an item that has a chance to drop in game not that it never does but it does drop alot and they have it selling for some stupied ammount of money. And yes I dont do this cause in most mmo's ingame money and items become so easy to get after a while theres no need to buy anything when you can go get it your self.
Ok now onto the RL money to ingame money well I could do this in any game before had through gold sellers and maybe I get banned maybe not and no I never did this but could of like many of people I knew who did and this is mostly in P2P games I seen this happen. I did see it happen in a few F2P games but in WoW and EQ1 I had friends who did this every day some time 2 or 3 times a day. Yeah I turned them in but nothing ever happened not once. So to me this just makes it so Gold sellers really have no way to make this stuf happen it will be the players and I can tell you this much its always the players who make Goldsellers there money cause there the ones buying it not the companys.
If the companies are ignoring the illegal RMT-sellers/buyers, then yes I would think that the companies are doing wrong by ignoring them.
Again, if the competition is not actually built into the game, we should not expect the developers to care about it. It's a simple as that.
PvP is not a very good example anyway. The very nature of PvP makes it a competition. You're competing against another player because you're both trying to kill each other's character. So it doesn't matter if the develop adds ladders or rankings, as PvP is competitive because it's you vs the other guy.
If the argumentation is valid, then every time an item is going to be put up on auction/market, it automatically creates a competition. The sellers are in competition with each other, while the buyers are also in competition with each other. The buyers can buy advantage by trading their gems for ingame currency.
So thank you for proving that GW2's gem-for-gold is automatically Pay-to-win in a competition sanctioned by Arenanet themselves.
Thank you.
Who wins? The guy that pays real money for items or the guy that pays gold for items?
Is it a tie?
I win because I'm going to enjoy the game instead of worrying sick about what other players are doing with their free time and expendable income.
The buyer who wins the sanctioned competition, is the buyer who gets the item. The seller can very well set the price of a rare item such that only the one who spends real life money to get gold, would realistically be able to get enough gold to buy the item. If the buyer spent gems to get enough gold to buy the item and he gets the item, regardless of how other potential buyers obtained their gold, that particular buyer paid to win that competition.
Items don't really mean a lot in this game. They are mostly cosmetic. So the buyer wins a prettier item. Is it really a competition? Does it matter? Who cares? I already have all of the HoM item rewards which are going to have unique skins. I basically won anyway.
As far as the whole gold for gems issue. Gems can only be traded to other players. You can't just buy gems and sell them to an NPC for gold. In order for someone to afford your gem prices, they would need to actually farm enough gold. In other words, gems do not automatically make you rich.
Edit: I could have used the term "fundamental opinion" instead though, to avoid confusion. However, peoeple may think of negatively of the term "fundamental" due to terms such as "fundementalists" in connection with religion. It is though a neutral term used to describe that something is basic.
I don't feel like getting all technical with you, because you're obviously doding my question still.
Why is it WRONG to use or have a cash shop that isn't against you personally? And we're talking about one that doesn't have legendary items and the like.
I wouldn't use the word "WRONG", but I can give you several reasons why people may dislike the item mall:
*They can be disliked if they interfer with competitions they find relevant.
*They can be disliked if it breaks their immersion. Example: knowing that instead of spending X hours "farming" to get a certain item, they could just spend Y hours of real work to obtain it; where Y << X.
Another example: Seeing ingame-advertisements for the item mall, both direct and indirect ones. An indirect one may be a treasure box for which the key is hard to obtain inside the game, but easy through the item-mall.
*They may not like how game companies have created more and more methods to squeeze money out of their costumers. This can also be used against Day 1-DLCs.
Competitions that I previously said are personal and egotistical epeen competitions.
Farming is an immersion breaker onto itself. If I had the choice of spending several hours farming something, or spending a few bucks, honestly wondering, which do you think most people would for?
And how does someone else buying a key effect you personally? All the gathering nodes and the like, chests most likely as well (watch the video about hidden mazes and puzzles) it won't matter if someone gets to it first because it'll always be there for everyoone else.
And that's that then. Like I've been saying, there is an obvious, and large, market of people willing to pay money for things like DLC or XP boosts and the like. ArenaNet is capitalizing on it, while giving people who are against such things the OPTION to obtain themselves.
Basically it's majority wins. No MMO will ever cater to all different kinds of players. It's only sensible they cater to the majority.
Farming is not immersion breaking for everyone. It makes sense that your character in a world, would have to work to get enough resources to buy something someone else in that world is selling.
It doesn't have to affect me personally in order for it to affect other personally. Don't mix up my personal opinions with opinions other people can have. It affects a person personally, the moment their personal immersion is being attacked.
Furthermore, something does not have to affect a person personally in order for that person to think that there is reason to protest/dislike it. They can dislike something on the basis that it affects a system/collective negatively.
Betakodo is a known detractor of this sub forum......
Why the fuck are we even validating this with multiple pages of responses.
How so? RMT gems don't belong in online game, aka cheating. Didn't say the game was bad. Just against money grabs. Are you for or against getting rid of F2P games and replacing them with $60 dollar games with cash shops instead?
Comments
The buyer who wins the sanctioned competition, is the buyer who gets the item. The seller can very well set the price of a rare item such that only the one who spends real life money to get gold, would realistically be able to get enough gold to buy the item. If the buyer spent gems to get enough gold to buy the item and he gets the item, regardless of how other potential buyers obtained their gold, that particular buyer paid to win that competition.
I'm one of those "Explorer" types and couldn't care less about competition and those whose fragile epeen is threatened by ArenaNet's cash shop. That said, I'm ready to fling all sorts of money at A'Net if this game is anywhere near what I hope it is.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
If the companies are ignoring the illegal RMT-sellers/buyers, then yes I would think that the companies are doing wrong by ignoring them.
Items don't really mean a lot in this game. They are mostly cosmetic. So the buyer wins a prettier item. Is it really a competition? Does it matter? Who cares? I already have all of the HoM item rewards which are going to have unique skins. I basically won anyway.
As far as the whole gold for gems issue. Gems can only be traded to other players. You can't just buy gems and sell them to an NPC for gold. In order for someone to afford your gem prices, they would need to actually farm enough gold. In other words, gems do not automatically make you rich.
Farming is not immersion breaking for everyone. It makes sense that your character in a world, would have to work to get enough resources to buy something someone else in that world is selling.
It doesn't have to affect me personally in order for it to affect other personally. Don't mix up my personal opinions with opinions other people can have. It affects a person personally, the moment their personal immersion is being attacked.
Furthermore, something does not have to affect a person personally in order for that person to think that there is reason to protest/dislike it. They can dislike something on the basis that it affects a system/collective negatively.
How so? RMT gems don't belong in online game, aka cheating. Didn't say the game was bad. Just against money grabs. Are you for or against getting rid of F2P games and replacing them with $60 dollar games with cash shops instead?