Why can't the naysayers just realize...you're not paying a subscription fee. That's saving you $15 a month for a good product. Some people I know are going to budget themselves to spend that same amount on the cash shop every month. Nothing lost, nothing gained in terms of value.
I would prefer having a 30$ subscription fee with a cosmetic-only item mall where you couldn't trade your item mall currency for ingame money, over having a convenience item mall where you can acquire ingame money through selling item mall currency. It is a matter of principle for me, not the money itself.
Really, continue with the fucking cash shop threads. As long as they don't sell better gear or a buff that give 100% extra damge for PvP, Who cares?....
Everyone who cares about other competitions other than the PVP one, for starters.
What other competitions? The only competition this game offers is PvP. Everything else is build around cooperation with other players.
Egotistical competitions.
You know the "First to level 80", "First to figure out resource nodes and routes", "First to complete X content" etc....
I will complain only if I find the prices to be unfair... otherwise this actually might be the first F2P MMO that I put some real money into. If they deserve my money they will have it. I do hope however anything we can buy brings no PvP advantages since I have no interest in a Pay-2-Win game.
cash shops and RMAH are evil until the game you like has them.
So sad, and so true...
=/
Actually Im fine with cash shops. Unless the game is charging a sub fee. Then yes, they are evil.
GW2 is not charging a sub fee. So Im okay with it.
But if a game has a sub fee, and Im playing, and they then put in a cash shop.....man will you see me throw a fit then. I'll accept one of the other. Not both at the same time. To me thats just stupid.
how bout no? i want ANet to make lots of money so they can make more games like GW2, or keep GW2 running for the next decade. cosmetic items and accelerated xp type stuff make sense for cash shop.
Well Said... +1000
So as long as it doesn't break the gameplay aspect, and they don't force it upon us.. I'm all for my fav dev's making money in order to stay in business..
Let them get rich or not, we all gonna die leave it one day, but if you wanna be rich why not try working for them or go another route.
Really, continue with the fucking cash shop threads. As long as they don't sell better gear or a buff that give 100% extra damge for PvP, Who cares?....
Everyone who cares about other competitions other than the PVP one, for starters.
What other competitions? The only competition this game offers is PvP. Everything else is build around cooperation with other players.
The game developers do not dictate which competitions the players find relevant, that's up to the players themselves to decide. Some wouldn't even give a shit about the PvP competition.
To point out different competitions that people may find important enough for them personally: different vanity-competitions, crafting competitions, wealth-competitions, beating hard PvE-content competitions and other PvE competitions, etc.
Really, continue with the fucking cash shop threads. As long as they don't sell better gear or a buff that give 100% extra damge for PvP, Who cares?....
Everyone who cares about other competitions other than the PVP one, for starters.
What other competitions? The only competition this game offers is PvP. Everything else is build around cooperation with other players.
Egotistical competitions.
You know the "First to level 80", "First to figure out resource nodes and routes", "First to complete X content" etc....
Oooooohhhhh. You mean epeen flexing in cooperative PvE? Say what you mean then. All the stuff that takes no skill, just more time investment than the next guy.
They basically are to me, doesn't mean I support P2W but I hardly care about it, cash-shops all serve the same purpose, a revenue generator and that's it.
Oh, yeah. They are all the same in that way. They are all meant to generate revenue. Duh.
Cash shops are obviously different in design from each other. And for most people, those differences are what either makes it acceptable or unacceptable. They are obviously not all the same.
What they carry is not the same but their basic existence is, that's my point. Cash-shop existence is always going to be susceptible to bad habit, no matter who the company running them is. Those sales however are going to be determined by player reaction, and purchases. Gamers are more responsible than anyone when it comes to the substance they carry.
Any company profiting off pay to win, is being supported by those who accept p2w. As with all things we can only expect what we as a whole accept.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This whole thread is silly. If you're in the beta because you pre-ordered, you already cast your vote on cash shop, and you voted "yes".
Hardly, pre-purchasing says you support the company and ideals of the game, buying cash-shop items says you support the cash-shop. Two different things, a person could buy the game and never ever make a CS purchase.
Hardly, because the cash shop is intended to support the long term viability of the game. So if you intend to play the game for any significant period of time, you're relying on the cash shop to pay for the servers and support. Keep in mind, this isn't a Diablo type game like the first one. It requires much greater back end resources to support the player base.
Really, continue with the fucking cash shop threads. As long as they don't sell better gear or a buff that give 100% extra damge for PvP, Who cares?....
Everyone who cares about other competitions other than the PVP one, for starters.
What other competitions? The only competition this game offers is PvP. Everything else is build around cooperation with other players.
Egotistical competitions.
You know the "First to level 80", "First to figure out resource nodes and routes", "First to complete X content" etc....
If it's not sanctioned by the developers then it doesn't matter anyway. There are a lot of alternate things that people do in these games for fun and we can't expect the developers to take all of them into consideration.
cash shops and RMAH are evil until the game you like has them.
So sad, and so true...
=/
Actually Im fine with cash shops. Unless the game is charging a sub fee. Then yes, they are evil.
GW2 is not charging a sub fee. So Im okay with it.
But if a game has a sub fee, and Im playing, and they then put in a cash shop.....man will you see me throw a fit then. I'll accept one of the other. Not both at the same time. To me thats just stupid.
But to others it isn't, as these dev's know theres a market for it..
I can see with you view though, as your choosing the lesser of two evils..
Wow, Distopia. It's just black and white with you, huh? No gray areas, subtle differences or the like? I normally like your comments because I find them to be as objective as you possibly can be (even if I disagree with your opinion) but I think your way off base on this one.
Of course there are subtle differences, I fail to see how my comment was all black and white though, seemed to be all grey to me. While the subtsances within a cash-shop may be different, the idea of the cash shop is the same across the board. Extra revenue is the goal, and the only goal. I don't care about any cash shop, they've never had an effect toward my enjoyment of a game. The only thing that matters to me about cash-shops is whether they are in my face or not, that's less about cash shop and more about advertising though.
I wrote out a whole rebuttal and then realized that we basically agree on how cash shops affect us (or not) within a particular game we play. So, I decided not to argue with someone I agree with. I know, strange concept...
I have my ideas about what is Pay2Win in a CS and therefore shouldn't be in a game, but that's my opinion and if I see a game with that stuff in it, I don't play. Same with the advertising bit, if it's too much in your face for me, I stop playing.
Frankly, I don't see why people are still bitching about the CS in GW2 anyway - or any game for that matter. If you vote with your wallet i.e. don't play those games if you don't like the CS, companies will figure it out. That's how these things work.
You want me to pay to play a game I already paid for???
Really, continue with the fucking cash shop threads. As long as they don't sell better gear or a buff that give 100% extra damge for PvP, Who cares?....
Everyone who cares about other competitions other than the PVP one, for starters.
Really, continue with the fucking cash shop threads. As long as they don't sell better gear or a buff that give 100% extra damge for PvP, Who cares?....
Everyone who cares about other competitions other than the PVP one, for starters.
What other competitions? The only competition this game offers is PvP. Everything else is build around cooperation with other players.
Egotistical competitions.
You know the "First to level 80", "First to figure out resource nodes and routes", "First to complete X content" etc....
Oooooohhhhh. You mean epeen flexing in cooperative PvE? Say what you mean then. All the stuff that takes no skill, just more time investment than the next guy.
Actually, even competitons such as "First to level 80",would require far more than time investment, since there would be a lot of people being able to spend a lot of time and thus they have to find strategies outside "just spend time" to get ahead of each other.
Really, continue with the fucking cash shop threads. As long as they don't sell better gear or a buff that give 100% extra damge for PvP, Who cares?....
Everyone who cares about other competitions other than the PVP one, for starters.
What kind of competition?
See my above post:
The game developers do not dictate which competitions the players find relevant, that's up to the players themselves to decide. Some wouldn't even give a shit about the PvP competition.
To point out different competitions that people may find important enough for them personally: different vanity-competitions, crafting competitions, wealth-competitions, beating hard PvE-content competitions and other PvE competitions, etc
There was a cash shop in Guild Wars--they sold character slots, weapon skins, costumes, etc.
I find it weird that people almost always omit Skill packs when they bring this up. I know they won't be in GW2, but that doesn't make it any less questionable why you make no mention of that in reference to GW1 here.
Because it doesn't matter. You could still just spend the time in-game to get all the skills.
They've already said that GW was a more heavily PvP focused game. They realized with their low level cap of 20, most people just wanted to get right into PvPing. That's the reason the skill packs were there. And people gobbled it up.
To the point being made that I quoted I'd say it matters, as it's a blatant omission. He can't make a point that it's only cosmetic, while including that.
I agree, it's an ommission, but including the "skill packs" bit in the original statement will require the person to elaborate on that point. I can see that after making the said statement multiple times I'd be inclined to omit it too...because I wouldn't want to explain it over and over and in the end it doesn't really matter if it's not in my enumeration.
Really, continue with the fucking cash shop threads. As long as they don't sell better gear or a buff that give 100% extra damge for PvP, Who cares?....
Everyone who cares about other competitions other than the PVP one, for starters.
What other competitions? The only competition this game offers is PvP. Everything else is build around cooperation with other players.
The game developers do not dictate which competitions the players find relevant, that's up to the players themselves to decide. Some wouldn't even give a shit about the PvP competition.
To point out different competitions that people may find important enough for them personally: different vanity-competitions, crafting competitions, wealth-competitions, beating hard PvE-content competitions and other PvE competitions, etc.
I may want to compete against others by seeing who can jump farther, should ANet make a Long Jump minigame?
Wow, Distopia. It's just black and white with you, huh? No gray areas, subtle differences or the like? I normally like your comments because I find them to be as objective as you possibly can be (even if I disagree with your opinion) but I think your way off base on this one.
Of course there are subtle differences, I fail to see how my comment was all black and white though, seemed to be all grey to me. While the subtsances within a cash-shop may be different, the idea of the cash shop is the same across the board. Extra revenue is the goal, and the only goal. I don't care about any cash shop, they've never had an effect toward my enjoyment of a game. The only thing that matters to me about cash-shops is whether they are in my face or not, that's less about cash shop and more about advertising though.
I wrote out a whole rebuttal and then realized that we basically agree on how cash shops affect us (or not) within a particular game we play. So, I decided not to argue with someone I agree with. I know, strange concept...
I have my ideas about what is Pay2Win in a CS and therefore shouldn't be in a game, but that's my opinion and if I see a game with that stuff in it, I don't play. Same with the advertising bit, if it's too much in your face for me, I stop playing.
Frankly, I don't see why people are still bitching about the CS in GW2 anyway - or any game for that matter. If you vote with your wallet i.e. don't play those games if you don't like the CS, companies will figure it out. That's how these things work.
Not to change the subject on you here, but it's poorly applied logic to say on one hand "the developers can implement a cash shop if they want, it is their game design and their business model" which Distopia clearly does, but simultaneously complain about what's offered in a cash shop. If a developer offers a "pay to win" cash shop... it's their game and their business model, so it's sancrosanct, right?
If you go on to say "well, pay to win cash shops are a design element I really abhor", that's fine, but 95% of the forum topics here are about design elements that people abhor (or love).
Why can't the naysayers just realize...you're not paying a subscription fee. That's saving you $15 a month for a good product. Some people I know are going to budget themselves to spend that same amount on the cash shop every month. Nothing lost, nothing gained in terms of value.
I would prefer having a 30$ subscription fee with a cosmetic-only item mall where you couldn't trade your item mall currency for ingame money, over having a convenience item mall where you can acquire ingame money through selling item mall currency. It is a matter of principle for me, not the money itself.
Now the principal argument comes up. And it's hilarious.
Tell me exactly why it's unethical, UNETHICAL, to use a cash shop. Does it slay kittens? Does a fairy burst into oblivion?
People have been so conformed to the subscription model that's is sickening. The moment they announced that GW2 was to be B2P everyone was ecstatic. NO MORE SUBSCRIPTION!. Then they announced the cash shop to compliment their funding it was IT'S WRONG BECAUSE SUBSCRIPTION MODELS DON'T DO THAT!
Oh my God people, seriously. People will spend money on things they enjoy. It doesn't matter if it's for cars, collectables, food etc... there will always, ALWAYS, be someone willing to pay real money for trivial things. Video games are no different. The industry has grown to epic proportions in the last decade. It's not just the typical avid fan who games now, it's parents. It's scholars, it's business men, it's millionaires.
RMT was bound to happen one way or another even if the cash shop was not implemented. Instead of wasting man power and hours and hours upon hours trying to PREVENT RMT (which is literally impossible), they brought an idea to the table where the players themselves could dictate the flow of the game.
If there are enough people using the cash shop, mission accomplished. If it's not as popular as ArenaNet expected, you can bet there will be tweaks. That's the beauty of MMORPGs. Things can and will change. So until that time comes, whining, bitching and moaning about it won't do a damn thing. They are adamant on having a cash shop upon launch. It will be there.
Agreed. I don't see the issue that people have with GW2's cash shop. We're essentially saving $15 a month by not paying a subscription fee and I for one, don't have an issue with using that $15 to purchase some fluff from the cash shop.
Games that have a cash shop and charge a subscription fee, kind of annoy me though... But that's neither here nor there.
That's what I'll do too, spend the $15 bucks I would be spending on a subscription to the cash shop for fluff items.
That's my plan. Assuming we even need to spend $15.
My 15$ is going straight towards extra character slots =P.
Beyond that, I don't see myself spending another dime on anything currently in the shop. It's really not that intrusive. Perhaps the ocassional transmutation stone if I'm lazy, but you can get those ingame.
Really, continue with the fucking cash shop threads. As long as they don't sell better gear or a buff that give 100% extra damge for PvP, Who cares?....
Everyone who cares about other competitions other than the PVP one, for starters.
What other competitions? The only competition this game offers is PvP. Everything else is build around cooperation with other players.
Egotistical competitions.
You know the "First to level 80", "First to figure out resource nodes and routes", "First to complete X content" etc....
If it's not sanctioned by the developers then it doesn't matter anyway. There are a lot of alternate things that people do in these games for fun and we can't expect the developers to take all of them into consideration.
By that argumentation, as long as the PvP does not have a ranking list, it is not a sanctioned competition and therefore doesn't matter.
The game developers do not dictate which competitions the players find relevant, that's up to the players themselves to decide. Some wouldn't even give a shit about the PvP competition.
To point out different competitions that people may find important enough for them personally: different vanity-competitions, crafting competitions, wealth-competitions, beating hard PvE-content competitions and other PvE competitions, etc.
I may want to compete against others by seeing who can jump farther, should ANet make a Long Jump minigame?
No, but if the cash shop had a +5% jumping boost, you'd see hell breaking loose.
Why can't the naysayers just realize...you're not paying a subscription fee. That's saving you $15 a month for a good product. Some people I know are going to budget themselves to spend that same amount on the cash shop every month. Nothing lost, nothing gained in terms of value.
I would prefer having a 30$ subscription fee with a cosmetic-only item mall where you couldn't trade your item mall currency for ingame money, over having a convenience item mall where you can acquire ingame money through selling item mall currency. It is a matter of principle for me, not the money itself.
Now the principal argument comes up. And it's hilarious.
Tell me exactly why it's unethical, UNETHICAL, to use a cash shop. Does it slay kittens? Does a fairy burst into oblivion?
People have been so conformed to the subscription model that's is sickening. The moment they announced that GW2 was to be B2P everyone was ecstatic. NO MORE SUBSCRIPTION!. Then they announced the cash shop to compliment their funding it was IT'S WRONG BECAUSE SUBSCRIPTION MODELS DON'T DO THAT!
Oh my God people, seriously. People will spend money on things they enjoy. It doesn't matter if it's for cars, collectables, food etc... there will always, ALWAYS, be someone willing to pay real money for trivial things. Video games are no different. The industry has grown to epic proportions in the last decade. It's not just the typical avid fan who games now, it's parents. It's scholars, it's business men, it's millionaires.
RMT was bound to happen one way or another even if the cash shop was not implemented. Instead of wasting man power and hours and hours upon hours trying to PREVENT RMT (which is literally impossible), they brought an idea to the table where the players themselves could dictate the flow of the game.
If there are enough people using the cash shop, mission accomplished. If it's not as popular as ArenaNet expected, you can bet there will be tweaks. That's the beauty of MMORPGs. Things can and will change. So until that time comes, whining, bitching and moaning about it won't do a damn thing. They are adamant on having a cash shop upon launch. It will be there.
A principle does not automatically mean that is an ethical principle.
Comments
I would prefer having a 30$ subscription fee with a cosmetic-only item mall where you couldn't trade your item mall currency for ingame money, over having a convenience item mall where you can acquire ingame money through selling item mall currency. It is a matter of principle for me, not the money itself.
Egotistical competitions.
You know the "First to level 80", "First to figure out resource nodes and routes", "First to complete X content" etc....
I will complain only if I find the prices to be unfair... otherwise this actually might be the first F2P MMO that I put some real money into. If they deserve my money they will have it. I do hope however anything we can buy brings no PvP advantages since I have no interest in a Pay-2-Win game.
Full Sail University - Game Design
Actually Im fine with cash shops. Unless the game is charging a sub fee. Then yes, they are evil.
GW2 is not charging a sub fee. So Im okay with it.
But if a game has a sub fee, and Im playing, and they then put in a cash shop.....man will you see me throw a fit then. I'll accept one of the other. Not both at the same time. To me thats just stupid.
Well Said... +1000
So as long as it doesn't break the gameplay aspect, and they don't force it upon us.. I'm all for my fav dev's making money in order to stay in business..
Let them get rich or not, we all gonna die leave it one day, but if you wanna be rich why not try working for them or go another route.
The game developers do not dictate which competitions the players find relevant, that's up to the players themselves to decide. Some wouldn't even give a shit about the PvP competition.
To point out different competitions that people may find important enough for them personally: different vanity-competitions, crafting competitions, wealth-competitions, beating hard PvE-content competitions and other PvE competitions, etc.
Oooooohhhhh. You mean epeen flexing in cooperative PvE? Say what you mean then. All the stuff that takes no skill, just more time investment than the next guy.
What they carry is not the same but their basic existence is, that's my point. Cash-shop existence is always going to be susceptible to bad habit, no matter who the company running them is. Those sales however are going to be determined by player reaction, and purchases. Gamers are more responsible than anyone when it comes to the substance they carry.
Any company profiting off pay to win, is being supported by those who accept p2w. As with all things we can only expect what we as a whole accept.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I've already seen this episode. *changes channel*
Hardly, because the cash shop is intended to support the long term viability of the game. So if you intend to play the game for any significant period of time, you're relying on the cash shop to pay for the servers and support. Keep in mind, this isn't a Diablo type game like the first one. It requires much greater back end resources to support the player base.
If it's not sanctioned by the developers then it doesn't matter anyway. There are a lot of alternate things that people do in these games for fun and we can't expect the developers to take all of them into consideration.
But to others it isn't, as these dev's know theres a market for it..
I can see with you view though, as your choosing the lesser of two evils..
I wrote out a whole rebuttal and then realized that we basically agree on how cash shops affect us (or not) within a particular game we play. So, I decided not to argue with someone I agree with. I know, strange concept...
I have my ideas about what is Pay2Win in a CS and therefore shouldn't be in a game, but that's my opinion and if I see a game with that stuff in it, I don't play. Same with the advertising bit, if it's too much in your face for me, I stop playing.
Frankly, I don't see why people are still bitching about the CS in GW2 anyway - or any game for that matter. If you vote with your wallet i.e. don't play those games if you don't like the CS, companies will figure it out. That's how these things work.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
What kind of competition?
Actually, even competitons such as "First to level 80",would require far more than time investment, since there would be a lot of people being able to spend a lot of time and thus they have to find strategies outside "just spend time" to get ahead of each other.
Down with cahs shops!
Tax the 1%'ers!
JK
See my above post:
The game developers do not dictate which competitions the players find relevant, that's up to the players themselves to decide. Some wouldn't even give a shit about the PvP competition.
To point out different competitions that people may find important enough for them personally: different vanity-competitions, crafting competitions, wealth-competitions, beating hard PvE-content competitions and other PvE competitions, etc
I agree, it's an ommission, but including the "skill packs" bit in the original statement will require the person to elaborate on that point. I can see that after making the said statement multiple times I'd be inclined to omit it too...because I wouldn't want to explain it over and over and in the end it doesn't really matter if it's not in my enumeration.
I may want to compete against others by seeing who can jump farther, should ANet make a Long Jump minigame?
Not to change the subject on you here, but it's poorly applied logic to say on one hand "the developers can implement a cash shop if they want, it is their game design and their business model" which Distopia clearly does, but simultaneously complain about what's offered in a cash shop. If a developer offers a "pay to win" cash shop... it's their game and their business model, so it's sancrosanct, right?
If you go on to say "well, pay to win cash shops are a design element I really abhor", that's fine, but 95% of the forum topics here are about design elements that people abhor (or love).
Now the principal argument comes up. And it's hilarious.
Tell me exactly why it's unethical, UNETHICAL, to use a cash shop. Does it slay kittens? Does a fairy burst into oblivion?
People have been so conformed to the subscription model that's is sickening. The moment they announced that GW2 was to be B2P everyone was ecstatic. NO MORE SUBSCRIPTION!. Then they announced the cash shop to compliment their funding it was IT'S WRONG BECAUSE SUBSCRIPTION MODELS DON'T DO THAT!
Oh my God people, seriously. People will spend money on things they enjoy. It doesn't matter if it's for cars, collectables, food etc... there will always, ALWAYS, be someone willing to pay real money for trivial things. Video games are no different. The industry has grown to epic proportions in the last decade. It's not just the typical avid fan who games now, it's parents. It's scholars, it's business men, it's millionaires.
RMT was bound to happen one way or another even if the cash shop was not implemented. Instead of wasting man power and hours and hours upon hours trying to PREVENT RMT (which is literally impossible), they brought an idea to the table where the players themselves could dictate the flow of the game.
If there are enough people using the cash shop, mission accomplished. If it's not as popular as ArenaNet expected, you can bet there will be tweaks. That's the beauty of MMORPGs. Things can and will change. So until that time comes, whining, bitching and moaning about it won't do a damn thing. They are adamant on having a cash shop upon launch. It will be there.
My 15$ is going straight towards extra character slots =P.
Beyond that, I don't see myself spending another dime on anything currently in the shop. It's really not that intrusive. Perhaps the ocassional transmutation stone if I'm lazy, but you can get those ingame.
By that argumentation, as long as the PvP does not have a ranking list, it is not a sanctioned competition and therefore doesn't matter.
No, but if the cash shop had a +5% jumping boost, you'd see hell breaking loose.
A principle does not automatically mean that is an ethical principle.