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How the hell does someone decide on class??

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  • tixylixtixylix Member UncommonPosts: 1,288

    They all look so bland that I cannot decide.

  • TokkenTokken Member EpicPosts: 3,650

    Hard choice..... play them ALL


    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • terrantterrant Member Posts: 1,683

    Originally posted by aesperus

    Originally posted by Archaegeo

    But do people really fall for the mesmer clones? Seems it would be hard to make them fool you

    Some people do, but ya I'd agree. The clones do no damage, so if you're paying attention you can tell the difference. I wish they'd include a mechanic where even though they don't do any damage, their damage numbers 'lie' and mimick the damage you would be doing.

    That said, no, not everyone gets fooled by mesmer clones, but it can get confusing depending on the battle. However, the mesmer isn't reliant on clones for survival. They have lots of secondary uses as well. (confusion, burst damage, defense, daze)

    Um....where'd you read that they do no damage? Less perhaps, but they do damage, and often create status effects.

     

    I think the HOPE is that there will be so much chaos in combat the enemy won't have time to dit back and figure out which one is real. I'm looking forward to testing that out though.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by terrant

    Um....where'd you read that they do no damage? Less perhaps, but they do damage, and often create status effects.

    I think the HOPE is that there will be so much chaos in combat the enemy won't have time to dit back and figure out which one is real. I'm looking forward to testing that out though.

    I played the class? lol.

    The mesmer clones did like ~0-10 damage a hit at lvl 10. My regulary attacks where hitting for 10x that. It's kind of easy to tell what's a clone, when you have 3 versions hitting you for double digits, and one guy hitting you for triple.

    The phantasms are what deal significant damage, and those aren't clones of the caster. The illusions are basically just there for confusion / to shatter later. They don't do any damage.

    If you don't believe me, you can watch some of the mesmer PvP videos. You'll see really small numbers starting to appear when they have illusions out.

    EDIT: They clones also don't do status effects. You're thinking of the phantasms. The skills that create the clones do conditions & damage, and such, but the clones themselves just run at the opponent and poke it. They do make the combat feel more chaotic, and you can 'shatter' them to do some really useful things. However, they aren't like necro pets that really help your damage output.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by Archaegeo

    I have a VERY bad case of altaholism.  I make alts because I wonder if the grass is greener, I want to see a specific ability, or I just like how something looks.

    Looking at the character builder here: http://gw2.luna-atra.fr/skills_tool/?lang=en  and reading the massive posts in the stickies above, how the hell do you decide what class to play??? 

    There is a SMALL chance I have eliminated Warrior and Guardian, and maybe ranger, but only maybe, but for the rest, my god, the possibilities and combos...

    Someone needs to make a think like there use to be whre you answer a bunch of questions and then it recommends your class based on the answers.

    i know how it feels. The only class i wont be playing is Guardian. I am playing everything else since i can hardly choose between Necromancer, Warrior, Mesmer and elementalist. The rest of the classes are awesome too, only find guardian too..... not for me





  • terrantterrant Member Posts: 1,683

    Originally posted by aesperus

    Originally posted by terrant



    Um....where'd you read that they do no damage? Less perhaps, but they do damage, and often create status effects.

    I think the HOPE is that there will be so much chaos in combat the enemy won't have time to dit back and figure out which one is real. I'm looking forward to testing that out though.

    I played the class? lol.

    The mesmer clones did like ~0-10 damage a hit at lvl 10. My regulary attacks where hitting for 10x that. It's kind of easy to tell what's a clone, when you have 3 versions hitting you for double digits, and one guy hitting you for triple.

    The phantasms are what deal significant damage, and those aren't clones of the caster. The illusions are basically just there for confusion / to shatter later. They don't do any damage.

    If you don't believe me, you can watch some of the mesmer PvP videos. You'll see really small numbers starting to appear when they have illusions out.

    EDIT: They clones also don't do status effects. You're thinking of the phantasms. The skills that create the clones do conditions & damage, and such, but the clones themselves just run at the opponent and poke it. They do make the combat feel more chaotic, and you can 'shatter' them to do some really useful things. However, they aren't like necro pets that really help your damage output.

    Fair enough. I know I same them doing SOME damage, just not a lot. I wanna ask you sooo many questions about how pvp worked out as a Mesmer but...ya know...I think you're still under NDA even though everything from Friday oneward is lifted.

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297

    There is a whole other side to building your characters that all the characters builders don't even touch on. That being the items you slot into your gear and it's a major player in determining what your character is or isn't good at. So things are even more complicated than they first appear.

    I don't suffer from insanity, I enjoy every minute of it.
  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by terrant

    Fair enough. I know I same them doing SOME damage, just not a lot. I wanna ask you sooo many questions about how pvp worked out as a Mesmer but...ya know...I think you're still under NDA even though everything from Friday oneward is lifted.

    Ask me whatever you want. If I can't answer it I'll let you know. Not everything is under NDA.

  • soulfly205soulfly205 Member Posts: 32

    Honestly I have the opposite of altoholicism, I love to make one character and play him forever. In the first GW i made 8 characters got them all maxed out pimped them out and pvped with all of them. GW was a great game that made it easy to not having to slug through countless levels all over to make an alt effective, and Im sure GW2 will be the same.

     

    My point: You will make alts, you will make lots of them. you will be happy

    image
  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Well, the point behind GW2 is that it shouldn't matter, really. Any class you play will be effective and wanted by others. So I guess, just stab at the one you're most curious about initially then wander into the others as you play. It's not a grind prohibitive to alt-o-holics.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • PiratePetePiratePete Member Posts: 105

    http://gw2.luna-atra.fr/skills_tool/

     

    There's an english option. But this will help you discern what kind of characters you can build.

     

    Then the other option is to prepurchase and play the beta to get a taste of it. Weekend can't come fast enough.

     

  • evilastroevilastro Member Posts: 4,270

    Originally posted by BigHatLogan

    First step is to eliminate melee classes since they usually just get kited in PVP games.  Next step is to roll whatever does the most range damage with the most crowd control. 

    Which is completely irrelevant to this game since every class is capable of both melee and ranged. Crowd control is fairly well balanced between the classes, and not over the top like in other games.

    Basically OP, pick a character theme you like and go with that, since every class can fill every role.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by PiratePete

    http://gw2.luna-atra.fr/skills_tool/

     

    There's an english option. But this will help you discern what kind of characters you can build.

     

    Then the other option is to prepurchase and play the beta to get a taste of it. Weekend can't come fast enough.

     

    Use this instead:

    http://www.gw2builds.org/create/Press Beta/

    It's current as of the latest beta.

  • Size-TwelveSize-Twelve Member UncommonPosts: 478


    Originally posted by mightyjoxer
    Here is a loose chart for choosing. This is in no way factual but more based off observation and skill sets
    1.If you wanna focus only on  melee ?
    2.Survivability/ ability to fight multiple targets without dieing quickly ?
    3.Have lots of AOE damage/utilities?
    4.Pets?
    5.Magic?
    6.Stealth?
    Guardian yes to 1/2/5
    Warrior yes to 1/2/3
    Ranger yes to 3/4
    Thief yes to 1/6
    Mesmer yes 5/6
    Engineer yes 2/3
    Necromancer yes 2/4/5
    Elementalist yes 3/5
    Question 1 is the hardest as all classes get weapon sets for both melee and range, however when looking at weapon choices
    it seems these classes can choose more melee weapons then range. The only one of these that doesn't is ranger,but the skill
    sets for the melee weapons for the ranger tend to have more range choices then the same weapon of the classes that are
    melee focused.
    Question 3 was also difficult as many different weapon sets have aoe damage so I went to the utilities and these had more skills that were AoE or support an area
    Hope this helps
     

    I found this surprisingly...good. Nice work on it.

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    Doesn't really matter which one you pick. Since all the classes can do everything and they are rather similar with personal twists.

  • DerpybirdDerpybird Member Posts: 991

    Originally posted by GoldenArrow

    Doesn't really matter which one you pick. Since all the classes can do everything and they are rather similar with personal twists.

    It's nice of you to keep visiting from your TSW forums with such helpful commentary. I thank you good sir for your contributions.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • CetraCetra Member UncommonPosts: 359

    Originally posted by Archaegeo

    I have a VERY bad case of altaholism.  I make alts because I wonder if the grass is greener, I want to see a specific ability, or I just like how something looks.

    Looking at the character builder here: http://gw2.luna-atra.fr/skills_tool/?lang=en  and reading the massive posts in the stickies above, how the hell do you decide what class to play??? 

    There is a SMALL chance I have eliminated Warrior and Guardian, and maybe ranger, but only maybe, but for the rest, my god, the possibilities and combos...

    Someone needs to make a think like there use to be whre you answer a bunch of questions and then it recommends your class based on the answers.

    i have similar issue when choosing a class in MMOs.

    I'm always thinking if there is a better class or the ultimate class for me compared to the one i am playing now.

    I'm always scared of missing out on cool abilities by other classes.

    So far i have decided on a Warrior. Its good for now.

  • ariboersmaariboersma Member Posts: 1,802

    Originally posted by Charlizzard

    Originally posted by GoldenArrow

    Doesn't really matter which one you pick. Since all the classes can do everything and they are rather similar with personal twists.

    It's nice of you to keep visiting from your TSW forums with such helpful commentary. I thank you good sir for your contributions.

    he is just mad his game will look like poo and be FAR from finished on its scheduled release. Probably also mad that all three intros, tutorials and starter questing zone are all the same.

    image

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155

    Originally posted by Archaegeo

    I have a VERY bad case of altaholism.  I make alts because I wonder if the grass is greener, I want to see a specific ability, or I just like how something looks.

    Looking at the character builder here: http://gw2.luna-atra.fr/skills_tool/?lang=en  and reading the massive posts in the stickies above, how the hell do you decide what class to play??? 

    There is a SMALL chance I have eliminated Warrior and Guardian, and maybe ranger, but only maybe, but for the rest, my god, the possibilities and combos...

    Someone needs to make a think like there use to be whre you answer a bunch of questions and then it recommends your class based on the answers.

     

    Just roll a dice and follow its outcome. I expect most classes to be rather enjoyable.

  • evilastroevilastro Member Posts: 4,270

    Originally posted by aesperus

    Originally posted by terrant



    Um....where'd you read that they do no damage? Less perhaps, but they do damage, and often create status effects.

    I think the HOPE is that there will be so much chaos in combat the enemy won't have time to dit back and figure out which one is real. I'm looking forward to testing that out though.

    I played the class? lol.

    The mesmer clones did like ~0-10 damage a hit at lvl 10. My regulary attacks where hitting for 10x that. It's kind of easy to tell what's a clone, when you have 3 versions hitting you for double digits, and one guy hitting you for triple.

    The phantasms are what deal significant damage, and those aren't clones of the caster. The illusions are basically just there for confusion / to shatter later. They don't do any damage.

    If you don't believe me, you can watch some of the mesmer PvP videos. You'll see really small numbers starting to appear when they have illusions out.

    EDIT: They clones also don't do status effects. You're thinking of the phantasms. The skills that create the clones do conditions & damage, and such, but the clones themselves just run at the opponent and poke it. They do make the combat feel more chaotic, and you can 'shatter' them to do some really useful things. However, they aren't like necro pets that really help your damage output.

    I played the class and the clones can do good damage, it just depends on which clones you summon / weapon you are using. Not all clones are the same. Some do indeed keep stacking conditions on the enemy (Staff clones keep casting Winds of Chaos at the opponent which debuffs enemies and buffs allies, Scepter clones keep stacking confusion). Some do reasonable damage including the sword and greatsword clones.

    Once you have 3 clones active you should shatter them which does a nice burst, but the clones themselves can do decent damage. In PvP, many times I ran out of LoS and my clones kept attacking and killed people.

     

  • ArchaegeoArchaegeo Member UncommonPosts: 233

    Grr. Too. Many. Decisions.

    Explorer 73% Achiever 53% Socializer 53% Killer 20%

  • evilastroevilastro Member Posts: 4,270

    Originally posted by mightyjoxer

    Here is a loose chart for choosing. This is in no way factual but more based off observation and skill sets

    1.If you wanna focus only on  melee ?

    2.Survivability/ ability to fight multiple targets without dieing quickly ?

    3.Have lots of AOE damage/utilities?

    4.Pets?

    5.Magic?

    6.Stealth?

    Guardian yes to 1/2/5

    Warrior yes to 1/2/3

    Ranger yes to 3/4

    Thief yes to 1/6

    Mesmer yes 5/6

    Engineer yes 2/3

    Necromancer yes 2/4/5

    Elementalist yes 3/5

    Question 1 is the hardest as all classes get weapon sets for both melee and range, however when looking at weapon choices

    it seems these classes can choose more melee weapons then range. The only one of these that doesn't is ranger,but the skill

    sets for the melee weapons for the ranger tend to have more range choices then the same weapon of the classes that are

    melee focused.

    Question 3 was also difficult as many different weapon sets have aoe damage so I went to the utilities and these had more skills that were AoE or support an area

    Hope this helps

     

    Guardian yes to 1/2/3/4/5 - Guardians get spirit summons for pets and lots of utility / AEs.

    Warrior yes to 1/2/3 (Agreed, cant argue that they have pets magic or stealth)

    Ranger yes to 1/2/3/4/5 - Rangers have good survivability and have nature magic. They have two solid melee choices in the form of sword / dagger or greatsword.

    Thief yes to 1/2/3/4/6 -  Thief has good survivability, utility / AEs and can summon a thieves guild as pets.

    Mesmer yes 1/2/3/4/5/6 - Mesmer focuses on melee with dual swords, have good survivability, lots of AE / utility and lots of pet management with clones / phantasms.

    Engineer yes to 2/3/4 - Engineer uses turrets as pets. Could argue that flamethrower kit is melee range, but as it is not physical attacks I will not.

    Necromancer yes to 1/2/3/4/5 - Necromancers melee with axes and daggers and lots of AE / utility.

    Elementalist yes to 2/3/4/5 - Have high survivability in earth / water attunement. Have pets in the form of elemental summons. Could argue that daggers are melee, as they are close range magic, but as it is not physical attacks I will not.

     

    Basically every class has ranged attacks and melee / close attack weapon styles. Every class has survivability in the correct spec. Every class has utility and AE capabilities.

    Pets, magic and stealth are all flavour aspects of the classes. Which is the only reason to pick a certain character. 

  • RaekonRaekon Member UncommonPosts: 532

    I'm always selecting Race and Class depending on the looks, type of race and lore.

    Since in GW1 we had only humans I only went for appropriate looks to back up the backstory and personality I had created for my characters.

    Since we have different races now, for me its even easier to connect race with class.

    As a example:

    Based on their lore, the Norns are usually a very proud and straightforward race.

    Their looks and height fits very well to the guardian and warrior classes so I would never create a norn thief cause it doesn't fit to their beliefs, nor does it fit to their looks much.

    A Human can be as usually anything.

    A Asura fits naturally to the role of the Engineer, Guardian and eventually Mesmer, Elementalist

    A Sylvari fits very well when it comes to the magic classes of the Elementalist, Mesmer and Necromancer

    A Charr fits to the Ranger, Elementalist and Warrior classes.

    If you create a smaller build of a charr you can have a wonderfully cunning thief aswell

    Of course everyone can mix it up to their likes/dislikes

     

    My main character was a Necromancer in GW1 and since the game plays 250 years later and I wanna have a Sylvari (unfortunately not in this beta so I will roll with a Charr first), I will just build her lore as if she were reborn through the tree after her essense got absorbed by it when she got killed near it. :)

    Of course I could had created a descendant of her family line but I would had to roll with  a human again.

    Since I'm more interested in the Sylvari, Asura and Charr, I will use these races for my first 3 characters in the release. :) 

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Archaegeo

    I have a VERY bad case of altaholism.  I make alts because I wonder if the grass is greener, I want to see a specific ability, or I just like how something looks.

    Looking at the character builder here: http://gw2.luna-atra.fr/skills_tool/?lang=en  and reading the massive posts in the stickies above, how the hell do you decide what class to play??? 

    There is a SMALL chance I have eliminated Warrior and Guardian, and maybe ranger, but only maybe, but for the rest, my god, the possibilities and combos...

    Someone needs to make a think like there use to be whre you answer a bunch of questions and then it recommends your class based on the answers.

    In my case i usually dislike a few classes from the start, I don´t play them.

    Then I pick one from the start, play a little, and make a new until I played all interesting classes a little. After that I usually fall in love with a class (or a character) and makes  that my main.

    It usually takes a few weeks before I really are finally decided, but since I can play for years the choice is important to me. The playstyle must be the one that fits me best.

    I think I will be rolling a norn warrior tomorrow but I am not 100%.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by ariboersma

    Originally posted by Charlizzard


    Originally posted by GoldenArrow

    Doesn't really matter which one you pick. Since all the classes can do everything and they are rather similar with personal twists.

    It's nice of you to keep visiting from your TSW forums with such helpful commentary. I thank you good sir for your contributions.

    he is just mad his game will look like poo and be FAR from finished on its scheduled release. Probably also mad that all three intros, tutorials and starter questing zone are all the same.

    You can say a lot of nasty things about TSW but not that it looks bad.

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