- Bundles. You can completely change how your class plays by picking up a different weapon, suit, gadjet, or item. It gives you an entirely new set of skills.
TSW destroys GW2 on this and Rift has multiple souls to choose from.
Again, bullshit. Do you even understand what a bundle is? TSW nor Rift have this feature. They don't. TSW has weapons you can click on your inventory. Rift doesn't have anything.
Please, show me these bundles you seem to think exist in TSW. You are talking about The Secret World, right?
I don't really want to jump into the middle of everything you guys had going on there, I just wanted to get clarification. Bundles allow the use of different skills for your class, TSW weapons provide the same type of feature (freely changeable skills by swapping weapons), and Rift has a different talent / skill set up depending how you configure your souls.
To me, at least, it seems they all provide a similar function through a different mechanism. Can anyone tell me what sets Bundles above the other two or how they work different from the other two? Is it an 'on the fly' swap?
gw2 you can do on the fly swap IN combat it has a small cooldown but still can be done in combat. In rift and TSW to swap out sets you need to be outside combat.. I'd say that's a pretty big difference.. or if they are talking the special weapons like stuff you pick up GW2 has a TON of them but Rift and TSW have them as well although in TSW it doesn't really give you a set of abilities(at least ones I got so far) just gives you one attack like flamethrower or napalm and such
That makes much more sense, then. Thanks for the enlightenment Aero and Colddog.
I don't really want to jump into the middle of everything you guys had going on there, I just wanted to get clarification. Bundles allow the use of different skills for your class, TSW weapons provide the same type of feature (freely changeable skills by swapping weapons), and Rift has a different talent / skill set up depending how you configure your souls.
To me, at least, it seems they all provide a similar function through a different mechanism. Can anyone tell me what sets Bundles above the other two or how they work different from the other two? Is it an 'on the fly' swap?
I think Aesperus is referring to how you can pick up random items on the ground, broken bottles, pick up an elementalist weapon thrown on the ground, man a turret, grab a blob discombulator and start discombobulating blobs, play a version of hunger games with a special set of skills, etc. Bundles are skills that are based on the evironment and special situations. Your skill bar changes based on environmental stuff instead of what is specifically intended for your character.
Aye, that's indeed what I was referring to. The ability to completely change your skills based on quest items, random things laying on the ground, etc.
Other games try to do something like it, but it's really nowhere close to what you see in GW2. I did enjoy the soul mechanic in Rift, and the skill customization of TSW, but those systems are a completely separate thing outside of PvE, and are more of a combat discussion.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Call it want you want, but being able to buy with cash, stregnth and armor bonuses is complete bs to a lot of us.
GW2 is becoming a nitch game for those who don't care about the compettition that is inherent to games nor the spirit of competition.
For those competetive Spvp players I apologize for painting with such a broad brush, and I have the utmost respect for what you do. Who are we fooling though? You Spvprs are cut from a different cloth than the majority of the GW2 player base.
Gw2 is exactly like Aion or Rift. A good game, but boring.
A boring game cannot be successful.
A-net can sells a lot, forumers will continue to forum-play it, but when a player playing WvsWvsW will find everytime the same group, what should he think? What a successful game I'm playing? Or "damn, this game is empty now"?
It seems to me that no one is treating the beta like it's supposed to be treated and speculating on the games hope for survival or lack thereof based on the content we've seen or played. We likely haven't seen a tenth of the content the game has too offer, the personal story was limited and access to the higher level regions were locked as were the other dungeons. To add to that the devs have said they are going to have a live team to add content as time progresses not to mention the expansions that are going to made. So i severely doubt they haven't factored longevity into the equation.
Call it want you want, but being able to buy with cash, stregnth and armor bonuses is complete bs to a lot of us.
GW2 is becoming a nitch game for those who don't care about the compettition that is inherent to games nor the spirit of competition.
For those competetive Spvp players I apologize for painting with such a broad brush and I have the utmost respect for what you do. Who are we fooling though? You Spvprs are cut from a different cloth than the majority of the GW2 player base.
What needs to be answered by ArenaNet:
Do armor/strength/regen/speed bonuses from Mystic Chests work in WvW?
If they work in WvW, do they stack with food and guild buffs?
Gw2 is exactly like Aion or Rift. A good game, but boring.
A boring game cannot be successful.
A-net can sells a lot, forumers will continue to forum-play it, but when a player playing WvsWvsW will find everytime the same group, what should he think? What a successful game I'm playing? Or "damn, this game is empty now"?
December 2012, no more, until this happens.
Now, continue your dream.
how is it exactly like Aion or Rift im curious?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Gw2 is exactly like Aion or Rift. A good game, but boring.
A boring game cannot be successful.
A-net can sells a lot, forumers will continue to forum-play it, but when a player playing WvsWvsW will find everytime the same group, what should he think? What a successful game I'm playing? Or "damn, this game is empty now"?
December 2012, no more, until this happens.
Now, continue your dream.
how is it exactly like Aion or Rift im curious?
I was under the assumption that his "A good game, but boring" described the similarity.
I'm amazed by the amount of time TSW players spend on the GW2 forums ....I'd also question the merit of bringing up super casual and no end game progression when my games only rewarding feature was story telling (a feature second best to SWTOR's) Less than a month into the game and it seems more rewarding to talk about GW2 then to play TSW ...perhaps not a real good selling feature for a game about to be left in the dust.
Call it want you want, but being able to buy with cash, stregnth and armor bonuses is complete bs to a lot of us.
GW2 is becoming a nitch game for those who don't care about the compettition that is inherent to games nor the spirit of competition.
For those competetive Spvp players I apologize for painting with such a broad brush and I have the utmost respect for what you do. Who are we fooling though? You Spvprs are cut from a different cloth than the majority of the GW2 player base.
What needs to be answered by ArenaNet:
Do armor/strength/regen/speed bonuses from Mystic Chests work in WvW?
If they work in WvW, do they stack with food and guild buffs?
Super fast, because until then, buying str and armor bonuses with real cash is a complete deal breaker.
Gw2 is exactly like Aion or Rift. A good game, but boring.
A boring game cannot be successful.
A-net can sells a lot, forumers will continue to forum-play it, but when a player playing WvsWvsW will find everytime the same group, what should he think? What a successful game I'm playing? Or "damn, this game is empty now"?
December 2012, no more, until this happens.
Now, continue your dream.
how is it exactly like Aion or Rift im curious?
I was under the assumption that his "A good game, but boring" described the similarity.
curious as to how it was boring compared to games like Rift and Aion to him.. obviously people have their own opinions I'm just interested because I find GW2 almost nothing like either of those games
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Call it want you want, but being able to buy with cash, stregnth and armor bonuses is complete bs to a lot of us.
GW2 is becoming a nitch game for those who don't care about the compettition that is inherent to games nor the spirit of competition.
For those competetive Spvp players I apologize for painting with such a broad brush and I have the utmost respect for what you do. Who are we fooling though? You Spvprs are cut from a different cloth than the majority of the GW2 player base.
What needs to be answered by ArenaNet:
Do armor/strength/regen/speed bonuses from Mystic Chests work in WvW?
If they work in WvW, do they stack with food and guild buffs?
Super fast, because until then, buying str and armor bonuses with real cash is a complete deal breaker.
Anyone have a link to these "strength and armor bonuses"? I don't recall seeing those in the shop at all. What was there... Karma boost, Magic find boost, experience boost, kill streak boost, crafting boost. Don't recall strength or armor boost though...
Gw2 is exactly like Aion or Rift. A good game, but boring.
A boring game cannot be successful.
A-net can sells a lot, forumers will continue to forum-play it, but when a player playing WvsWvsW will find everytime the same group, what should he think? What a successful game I'm playing? Or "damn, this game is empty now"?
December 2012, no more, until this happens.
Now, continue your dream.
how is it exactly like Aion or Rift im curious?
I was under the assumption that his "A good game, but boring" described the similarity.
curious as to how it was boring compared to games like Rift and Aion to him.. obviously people have their own opinions I'm just interested because I find GW2 almost nothing like either of those games
Yet again: if I have three games that I consider to be good at the start but ultimately become boring too easily, then they are alike in the sense that they induced a feeling of them being good at the start but ultimately becoming boring too easily.
Similaraties do not necessarely need to be found among game features since they can also be found among how people respond to them.
I'm amazed by the amount of time TSW players spend on the GW2 forums ....I'd also question the merit of bringing up super casual and no end game progression when my games only rewarding feature was story telling (a feature second best to SWTOR's) Less than a month into the game and it seems more rewarding to talk about GW2 then to play TSW ...perhaps not a real good selling feature for a game about to be left in the dust.
12 days 3 hours 42 minutes /played gives me the right to partake in the vetting of GW2 as so many GW2 supporters thankfully did with TSW.
This is mmorpg, don't bring that bs around here and not think you'll be called out on it.
DE's in GW2 are the evolution of Rifts in Rift ...
That's not entirely accurate. Rift was in development in parallel with DEs being in development at ANet. It's possible the DE system actually predates rifts, it's just Rift that was released sooner, before DEs became public.
DEs in GW2 have no influence at all from rifts in Rift. Parallel evolution with markedly different results.
Yeah I can get behind that statement from a purely factual standpoint I am sure you are right.
But as a player, GW2 dynamic events "feel" like an improvement/evolution of the Rifts in Rift - as Rift was released over a year ago.
So having experiencing Rifts first, DE's feel like an evolution of Rifts, just as Rifts felt like an evolution of Public Quests.
It feels more to me like both companies wanted to come up with ways to liven the world up. However the folks that created Rift had an idea then kept it reined in, not willing to completely abandon the familiar static quest system. They held back instead of going all in. ANet went all in and as they did the whole concept blossomed into what we're beginning to see today. Imagine if Rift had said "Well, we've made these Rifts fun and spontaneous... what can we do with the quest system while we're at it?"
I kind of disagree with this. A DE is like a few rifts in one. Neither of them are all that different from quests. It is just an adaptation of how the quest is given. The tasks are all the same old MMO fare. I do like the game overall, but I was actually kind of disappointed by the DE's. I am primarily a PVE player. I can understand the complaints about the low level DEs because they did repeat so much that it was almost annoying. It got to the point that I could have cared less about the lights being lit or the mosquitoes that came after. I understand why the repeat, but maybe a different mix so they repeated less often or different DE's that alternated off the same NPC would have worked better.
Gw2 is exactly like Aion or Rift. A good game, but boring.
A boring game cannot be successful.
A-net can sells a lot, forumers will continue to forum-play it, but when a player playing WvsWvsW will find everytime the same group, what should he think? What a successful game I'm playing? Or "damn, this game is empty now"?
December 2012, no more, until this happens.
Now, continue your dream.
how is it exactly like Aion or Rift im curious?
I was under the assumption that his "A good game, but boring" described the similarity.
curious as to how it was boring compared to games like Rift and Aion to him.. obviously people have their own opinions I'm just interested because I find GW2 almost nothing like either of those games
Yet again: if I have three games that I consider to be good at the start but ultimately become boring too easily, then they are alike in the sense that they induced a feeling of them being good at the start but ultimately becoming boring too easily.
Similaraties do not necessarely need to be found among game features since they can also be found among how people respond to them.
fair enough but when talking MMOs usually its specific aspects of a game people get bored of and its mainly how the game was designed and what the content of the game presents you. So really is a subjective and specific sort of thing
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Call it want you want, but being able to buy with cash, stregnth and armor bonuses is complete bs to a lot of us.
GW2 is becoming a nitch game for those who don't care about the compettition that is inherent to games nor the spirit of competition.
For those competetive Spvp players I apologize for painting with such a broad brush and I have the utmost respect for what you do. Who are we fooling though? You Spvprs are cut from a different cloth than the majority of the GW2 player base.
What needs to be answered by ArenaNet:
Do armor/strength/regen/speed bonuses from Mystic Chests work in WvW?
If they work in WvW, do they stack with food and guild buffs?
Super fast, because until then, buying str and armor bonuses with real cash is a complete deal breaker.
Anyone have a link to these "strength and armor bonuses"? I don't recall seeing those in the shop at all. What was there... Karma boost, Magic find boost, experience boost, kill streak boost, crafting boost. Don't recall strength or armor boost though...
Call it want you want, but being able to buy with cash, stregnth and armor bonuses is complete bs to a lot of us.
GW2 is becoming a nitch game for those who don't care about the compettition that is inherent to games nor the spirit of competition.
For those competetive Spvp players I apologize for painting with such a broad brush and I have the utmost respect for what you do. Who are we fooling though? You Spvprs are cut from a different cloth than the majority of the GW2 player base.
What needs to be answered by ArenaNet:
Do armor/strength/regen/speed bonuses from Mystic Chests work in WvW?
If they work in WvW, do they stack with food and guild buffs?
Super fast, because until then, buying str and armor bonuses with real cash is a complete deal breaker.
Anyone have a link to these "strength and armor bonuses"? I don't recall seeing those in the shop at all. What was there... Karma boost, Magic find boost, experience boost, kill streak boost, crafting boost. Don't recall strength or armor boost though...
those are included in mystic chests. Your answer was right infront of your face... next time do your own homework.
if your really think anything here constitutes pay to win you haven't put much time into PVP in this game not to mention people can get gems with ingame gold so you don't need to buy anything with real money making the entire thing moot. But to me pay 2 win would be a piece of equipment or item more powerfull than ingame items that can ONLY be bought with real money and wasn't available to players who didn't pay for it.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
The fact that it seems to play better than all those MMOs you listed, yet lacks a sub fee, seems to be enough to me.
I don't see how it can do badly honestly. I mean you just buy it and get a sub fee quality MMO experience, better than existing ones in fact.
This is how I feel about it. It is downright fun, at zero cost to me after I purchase it. Even if it does "fail" it is a way better value than any MMO I have ever bought just due to no subscription. The only other competitors would be EVE Online using in-game money to pay for a sub, or GW1 that didn't have a sub.
All I know is I am enjoying GW2 more than any game I have played in the past 10-15 years. The only one that beats it out is EQ, but that is nostalgia of my "first MMO" ranking it up so high. Either way, I am going to enjoy myself, and don't really care what other people think about it.
if your really think anything here constitutes pay to win you haven't put much time into PVP in this game not to mention people can get gems with ingame gold so you don't need to buy anything with real money making the entire thing moot. But to me pay 2 win would be a piece of equipment or item more powerfull than ingame items that can ONLY be bought with real money and wasn't available to players who didn't pay for it.
I'm not really personally interested in what is or isn't P2W.
I don't like the idea that someone can spam open mystic chests to get these hour long buffs that affect a players performance in WvW PvP. I'd say the idea behind a flat 10% damage increase is very similar to getting a piece of gear that increases your damage. In this case, it lasts an hour instead of being permanent.
I don't mind these buffs in PvE at all. If they were massive (really 10% is pretty much the limit for me), I would mind. But I'm cool with them making these keys/boxes attractive by giving a 10 percent bonus to someone in PvE.
Comments
That makes much more sense, then. Thanks for the enlightenment Aero and Colddog.
Aye, that's indeed what I was referring to. The ability to completely change your skills based on quest items, random things laying on the ground, etc.
Other games try to do something like it, but it's really nowhere close to what you see in GW2. I did enjoy the soul mechanic in Rift, and the skill customization of TSW, but those systems are a completely separate thing outside of PvE, and are more of a combat discussion.
The biggest complaints were not listed in OP.
1. " Pay to win light" cash shop model.
2. Super casusal. No end game progression.
1. it's not pay 2 win but plenty of topics on this already
2. http://fr.twitch.tv/guildwars2/b/324689481 video starts at 4 min in they talk about a lot of stuff but endgame is one of them
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Call it want you want, but being able to buy with cash, stregnth and armor bonuses is complete bs to a lot of us.
GW2 is becoming a nitch game for those who don't care about the compettition that is inherent to games nor the spirit of competition.
For those competetive Spvp players I apologize for painting with such a broad brush, and I have the utmost respect for what you do. Who are we fooling though? You Spvprs are cut from a different cloth than the majority of the GW2 player base.
To clarify: it will not be pay to win World vs World one month after the servers go live. It is not pay to win Structured PvP.
Easier to be clear rather than go into another discussion regarding semantics, in my opnion.
You don't need to search something "wrong".
Gw2 is exactly like Aion or Rift. A good game, but boring.
A boring game cannot be successful.
A-net can sells a lot, forumers will continue to forum-play it, but when a player playing WvsWvsW will find everytime the same group, what should he think? What a successful game I'm playing? Or "damn, this game is empty now"?
December 2012, no more, until this happens.
Now, continue your dream.
How I know GW2 will be successful:
its already is
It seems to me that no one is treating the beta like it's supposed to be treated and speculating on the games hope for survival or lack thereof based on the content we've seen or played. We likely haven't seen a tenth of the content the game has too offer, the personal story was limited and access to the higher level regions were locked as were the other dungeons. To add to that the devs have said they are going to have a live team to add content as time progresses not to mention the expansions that are going to made. So i severely doubt they haven't factored longevity into the equation.
What needs to be answered by ArenaNet:
Do armor/strength/regen/speed bonuses from Mystic Chests work in WvW?
If they work in WvW, do they stack with food and guild buffs?
how is it exactly like Aion or Rift im curious?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I was under the assumption that his "A good game, but boring" described the similarity.
Super fast, because until then, buying str and armor bonuses with real cash is a complete deal breaker.
curious as to how it was boring compared to games like Rift and Aion to him.. obviously people have their own opinions I'm just interested because I find GW2 almost nothing like either of those games
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Anyone have a link to these "strength and armor bonuses"? I don't recall seeing those in the shop at all. What was there... Karma boost, Magic find boost, experience boost, kill streak boost, crafting boost. Don't recall strength or armor boost though...
Oderint, dum metuant.
Yet again: if I have three games that I consider to be good at the start but ultimately become boring too easily, then they are alike in the sense that they induced a feeling of them being good at the start but ultimately becoming boring too easily.
Similaraties do not necessarely need to be found among game features since they can also be found among how people respond to them.
12 days 3 hours 42 minutes /played gives me the right to partake in the vetting of GW2 as so many GW2 supporters thankfully did with TSW.
This is mmorpg, don't bring that bs around here and not think you'll be called out on it.
I kind of disagree with this. A DE is like a few rifts in one. Neither of them are all that different from quests. It is just an adaptation of how the quest is given. The tasks are all the same old MMO fare. I do like the game overall, but I was actually kind of disappointed by the DE's. I am primarily a PVE player. I can understand the complaints about the low level DEs because they did repeat so much that it was almost annoying. It got to the point that I could have cared less about the lights being lit or the mosquitoes that came after. I understand why the repeat, but maybe a different mix so they repeated less often or different DE's that alternated off the same NPC would have worked better.
fair enough but when talking MMOs usually its specific aspects of a game people get bored of and its mainly how the game was designed and what the content of the game presents you. So really is a subjective and specific sort of thing
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by Abangyarudo
link to the right article... http://wiki.guildwars2.com/wiki/Mystic_Chest are you really that dense? It says one boost http://wiki.guildwars2.com/wiki/Boost under boost theres 4 boosts:
http://wiki.guildwars2.com/wiki/Armor_Bonus_(Ten_Percent)
http://wiki.guildwars2.com/wiki/Rejuvenation_Bonus
http://wiki.guildwars2.com/wiki/Speed_Bonus_(Ten_Percent)
http://wiki.guildwars2.com/wiki/Strength_Bonus_(Ten_Percent)
those are included in mystic chests. Your answer was right infront of your face... next time do your own homework.
if your really think anything here constitutes pay to win you haven't put much time into PVP in this game not to mention people can get gems with ingame gold so you don't need to buy anything with real money making the entire thing moot. But to me pay 2 win would be a piece of equipment or item more powerfull than ingame items that can ONLY be bought with real money and wasn't available to players who didn't pay for it.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
This is how I feel about it. It is downright fun, at zero cost to me after I purchase it. Even if it does "fail" it is a way better value than any MMO I have ever bought just due to no subscription. The only other competitors would be EVE Online using in-game money to pay for a sub, or GW1 that didn't have a sub.
All I know is I am enjoying GW2 more than any game I have played in the past 10-15 years. The only one that beats it out is EQ, but that is nostalgia of my "first MMO" ranking it up so high. Either way, I am going to enjoy myself, and don't really care what other people think about it.
And also let's not forget that you can get both Mystic Chest and Key for them while playing the game.
As Aerowyin said as long as we don't have gear in that shop that has best stats and it's only available for real money I wouldn't call it Pay to Win
I'm not really personally interested in what is or isn't P2W.
I don't like the idea that someone can spam open mystic chests to get these hour long buffs that affect a players performance in WvW PvP. I'd say the idea behind a flat 10% damage increase is very similar to getting a piece of gear that increases your damage. In this case, it lasts an hour instead of being permanent.
I don't mind these buffs in PvE at all. If they were massive (really 10% is pretty much the limit for me), I would mind. But I'm cool with them making these keys/boxes attractive by giving a 10 percent bonus to someone in PvE.