I voted "Try something new". I didn't realize that MMOs could be different than WoW and still be fun until I stepped away from it for a while. There are a lot of great games out there that don't have raids.
I understand what the OP means with this thread, but the first post is still a bit incendiary.
Originally posted by Svarcanum I personally would like gw2 to be more like wow. Because I view gw2 as far superior to wow in every way except endgame. And because I like wow endgame I'll have to stay in wow. If gw2 had more classic endgame with organization and challenges to overcome (no, explorer mode won't be hard enough, not judging from the level 30 ones) then I could finally leave wow behind. As it is now I'll be stuck with a friggin' 8 year old game. But I can see tons of people finding a new home in gw2! Me, I'll return to wow come mop.
They do have classic endgame. EQ and WoW were basically the only two mmorpgs that used raiding as an endgame for a long time.
There was a time when mmos didn't have raiding, focused on exploration, had some epic dungeons, and neat content areas to discover. Games like UO and Asheron's Call did fine without a raiding model. EVE does well without a raiding model. DAoC had some raiding, but the big appeal was RvR for the endgame.
Raiding still isn't hugely popular in WoW, with the minority actually taking part in that form of endgame. It's just all that's really reported on the news sites, and what the devs mostly focus on. There are reasons why they try to get more folks into raiding over the years, because it's not nearly as popular as we are lead to believe.
EQ, EQ2 and WoW had raiding. At the time EQ was the biggest game, and since launch of WoW it has been the biggest game. The game you mention (although great in their own right) were more niche games tbh. And it's a myth that a minority in wow is raiding. The vast majority of all level 85 characters in wow has killed at least one raid boss.
Part of me hopes raids of some form make it in eventually, but then the DEs meant for 40+ people kind of cover that. However your post and tone is pretty derogatory and flamebaitish. /popcorn
In all seriousness though, wanting what works from other games isn't inherently a bad thing, and your view that it is I think is unhealthy and making you angry and disilusioned about the truth. As is the OP of Every. Single. Thread. Like. This.
The problem is that it doesn't work for other games. The only sucessful examples of the stuctured pve raid type of gameplay are basically EQ2 and WoW. There have been countless WoW-clonse in the last 6 years that have failed.
And how many of the clones are simply shit games? Yeah that's why they failed, not raiding! Not to sound too pro raids in the WoW format. I like a big multi person challenge, I dislike the grind factor.
So quit trying to turn GW2 into just another shitty wow-clone?
You are a very confused/blinded forum goer. Here's a tip, drink beer, not energy drinks mmk?
I actually just made this account to post this today, I rarely come to these forums because its the same discussion every day.
"Why doesn't X game have raiding!?!?" Its been that way since 2006.
I used to come here back in 2005 and actually use the forums, but now I just read the news articles.
I'm in complete agreement with the OP. I just don't get the mindset of people who left WoW looking for something new, coming to an MMO (that clearly wants to approach the genre differently), and then lobbying to make changes so it's just like WoW. Why'd they leave in the first place if they just want the new game to be exactly like WoW? Makes no sense.
We've already seen complaints from this crowd about no end game raids, no gear grind, insufficient action bars, lack of "traditional" questing, and "unresponsive combat" (because it's not instant gratification button-spamming). What's next? mounts? LFD? pandas?
The ironic part is if Anet did add all that crap to the game, the very same crowd would scoff at GW2 for being "just another WoW clone".
Originally posted by Svarcanum I personally would like gw2 to be more like wow. Because I view gw2 as far superior to wow in every way except endgame. And because I like wow endgame I'll have to stay in wow. If gw2 had more classic endgame with organization and challenges to overcome (no, explorer mode won't be hard enough, not judging from the level 30 ones) then I could finally leave wow behind. As it is now I'll be stuck with a friggin' 8 year old game. But I can see tons of people finding a new home in gw2! Me, I'll return to wow come mop.
They do have classic endgame. EQ and WoW were basically the only two mmorpgs that used raiding as an endgame for a long time.There was a time when mmos didn't have raiding, focused on exploration, had some epic dungeons, and neat content areas to discover. Games like UO and Asheron's Call did fine without a raiding model. EVE does well without a raiding model. DAoC had some raiding, but the big appeal was RvR for the endgame.Raiding still isn't hugely popular in WoW, with the minority actually taking part in that form of endgame. It's just all that's really reported on the news sites, and what the devs mostly focus on. There are reasons why they try to get more folks into raiding over the years, because it's not nearly as popular as we are lead to believe.
EQ, EQ2 and WoW had raiding. At the time EQ was the biggest game, and since launch of WoW it has been the biggest game. The game you mention (although great in their own right) were more niche games tbh. And it's a myth that a minority in wow is raiding. The vast majority of all level 85 characters in wow has killed at least one raid boss.
I am inclined to agree with your last sentence, but disagree that it invalidates the claim that raiders are a minority. It takes more than killing a raid boss to be a raider, imo. You aren't truly a raider unless you commit to regular raiding and actually enjoy it. Plenty of folks who have "killed a raid boss" are the same people who are here criticizing progression raiding, because doing it and liking it are two very different things.
Originally posted by Svarcanum I personally would like gw2 to be more like wow. Because I view gw2 as far superior to wow in every way except endgame. And because I like wow endgame I'll have to stay in wow. If gw2 had more classic endgame with organization and challenges to overcome (no, explorer mode won't be hard enough, not judging from the level 30 ones) then I could finally leave wow behind. As it is now I'll be stuck with a friggin' 8 year old game. But I can see tons of people finding a new home in gw2! Me, I'll return to wow come mop.
They do have classic endgame. EQ and WoW were basically the only two mmorpgs that used raiding as an endgame for a long time.
There was a time when mmos didn't have raiding, focused on exploration, had some epic dungeons, and neat content areas to discover. Games like UO and Asheron's Call did fine without a raiding model. EVE does well without a raiding model. DAoC had some raiding, but the big appeal was RvR for the endgame.
Raiding still isn't hugely popular in WoW, with the minority actually taking part in that form of endgame. It's just all that's really reported on the news sites, and what the devs mostly focus on. There are reasons why they try to get more folks into raiding over the years, because it's not nearly as popular as we are lead to believe.
EQ, EQ2 and WoW had raiding. At the time EQ was the biggest game, and since launch of WoW it has been the biggest game. The game you mention (although great in their own right) were more niche games tbh. And it's a myth that a minority in wow is raiding. The vast majority of all level 85 characters in wow has killed at least one raid boss.
Since what point, LFR or over the past 8 years? Claiming UO was niche is funny, because it was the only mmo out at the time, and was crawling with folks, (yeah Meridian59 was out, but not many ever heard of it). Asheron's Call didn't have as big of a playerbase as other games, true. DAoC peaked around 250k though, which is roughly half of EQ around their peak, which is way more than niche.
Don't claim that EQ was popular due to raiding, sorry just isn't true. The thing that EQ1 and WoW have in most common (because they were both the kings of their era) is advertising. You couldn't go anywhere related to gaming without EQ ads all over, same for WoW. Those games were advertised for years, and it worked, but to claim that they were popular for raiding is a farce.
Take for example that less than 1% of the populace raiding in WoW classic, hence them dropping 40 mans. TBC comes out and lo and behold the most popular raid of that expansion was Karazhan, a 10 man raid, Blizzard stated as much. So they add 10 man raid progression in WotLK (which is where WoW peaked). It was pretty successful, and they kept going through until Cataclysm, but Blizzard still wasn't happy with how many were seeing the content. So they added LFR.
If raiding was as popular as you claim, Blizzard wouldn't have had a reason to keep opening it up to folks over the years. They keep making it more accessible because they wanted/needed to get more people hooked into it.
Raiding didn't make those games popular though....spending millions upon millions in advertising did.
Nah it wasn't really considered cool to hate WoW until WotLK. Some people didn't like TBC but not too many and WoW popularity was still on the rise back then.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
Originally posted by Svarcanum I personally would like gw2 to be more like wow. Because I view gw2 as far superior to wow in every way except endgame. And because I like wow endgame I'll have to stay in wow. If gw2 had more classic endgame with organization and challenges to overcome (no, explorer mode won't be hard enough, not judging from the level 30 ones) then I could finally leave wow behind. As it is now I'll be stuck with a friggin' 8 year old game. But I can see tons of people finding a new home in gw2! Me, I'll return to wow come mop.
They do have classic endgame. EQ and WoW were basically the only two mmorpgs that used raiding as an endgame for a long time.There was a time when mmos didn't have raiding, focused on exploration, had some epic dungeons, and neat content areas to discover. Games like UO and Asheron's Call did fine without a raiding model. EVE does well without a raiding model. DAoC had some raiding, but the big appeal was RvR for the endgame.Raiding still isn't hugely popular in WoW, with the minority actually taking part in that form of endgame. It's just all that's really reported on the news sites, and what the devs mostly focus on. There are reasons why they try to get more folks into raiding over the years, because it's not nearly as popular as we are lead to believe.
EQ, EQ2 and WoW had raiding. At the time EQ was the biggest game, and since launch of WoW it has been the biggest game. The game you mention (although great in their own right) were more niche games tbh. And it's a myth that a minority in wow is raiding. The vast majority of all level 85 characters in wow has killed at least one raid boss.
I am inclined to agree with your last sentence, but disagree that it invalidates the claim that raiders are a minority. It takes more than killing a raid boss to be a raider, imo. You aren't truly a raider unless you commit to regular raiding and actually enjoy it. Plenty of folks who have "killed a raid boss" are the same people who are here criticizing progression raiding, because doing it and liking it are two very different things.
Of course that's the case. I still don't believe though that only a small minority enjoys raiding. However, most likely only a small minority books certain nights of their week to always raid.
It was a long time since I heard someone wish for a game exactly like Wow (and it was when RoM was in beta and someone said it was really close to Wow and some Wow player said he wished a game exactly like Wow but F2P).
However are there plenty of people whining when another game miss certain features from Wow. In GW2 it is usually raiding, none instanced world and gear focus that Wow players or ex Wow players complain about.
Personally I think MMOs must be more diverse and have more unique features if the genre want to survive the next 17 years as it have the last 17. The genre just can´t keep growing and evolve if all games basically are the same. And keeping all old features while adding some new ones just isnt enough.
Why is there this determined effort to turn WoW and GW2 against each other?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Originally posted by Svarcanum I personally would like gw2 to be more like wow. Because I view gw2 as far superior to wow in every way except endgame. And because I like wow endgame I'll have to stay in wow. If gw2 had more classic endgame with organization and challenges to overcome (no, explorer mode won't be hard enough, not judging from the level 30 ones) then I could finally leave wow behind. As it is now I'll be stuck with a friggin' 8 year old game. But I can see tons of people finding a new home in gw2! Me, I'll return to wow come mop.
They do have classic endgame. EQ and WoW were basically the only two mmorpgs that used raiding as an endgame for a long time.
There was a time when mmos didn't have raiding, focused on exploration, had some epic dungeons, and neat content areas to discover. Games like UO and Asheron's Call did fine without a raiding model. EVE does well without a raiding model. DAoC had some raiding, but the big appeal was RvR for the endgame.
Raiding still isn't hugely popular in WoW, with the minority actually taking part in that form of endgame. It's just all that's really reported on the news sites, and what the devs mostly focus on. There are reasons why they try to get more folks into raiding over the years, because it's not nearly as popular as we are lead to believe.
EQ, EQ2 and WoW had raiding. At the time EQ was the biggest game, and since launch of WoW it has been the biggest game. The game you mention (although great in their own right) were more niche games tbh. And it's a myth that a minority in wow is raiding. The vast majority of all level 85 characters in wow has killed at least one raid boss.
EQ didn't even have instances. Only world bosses.
EQ did have instances,they came with the expansion LDON.
Of course that's the case. I still don't believe though that only a small minority enjoys raiding. However, most likely only a small minority books certain nights of their week to always raid.
I don't play WoW, so I don't know much about its statistics, but wasn't there a survey / web page that indicated that less than 5% of WoW's players have played high-level raids?
Lineage 2 has had raids/epic raids aswell as world bosses and that game is not a failure at all and is very old.Neither is Aion.To say every game that takes that formula is a failure just is not true.
Both games might not be that big here but in other countries they are a way of life.
I don't play WoW, so I don't know much about its statistics, but wasn't there a survey / web page that indicated that less than 5% of WoW's players have played high-level raids?
I think there was some sort of statistic around the end of Vanilla that indicated less than 1% of players had experienced the original Naxx. Not sure where it was from or how accurate it was.
That is not reflective of the current raid environment in WoW. Ever since BC, Blizzard has been taking steps to make raid content more accessible to everyone.
Nah it wasn't really considered cool to hate WoW until WotLK. Some people didn't like TBC but not too many and WoW popularity was still on the rise back then.
Back in 2006, wow hating was vastly popular. People were quitting Wow left and right before TBC came out. They didn't even break 1 million subscribers until TBC. The graphics was really bad, servers were crashing left and right, and there were limited pve raids to do every one of which took several nights to finish.
Originally posted by Svarcanum I personally would like gw2 to be more like wow. Because I view gw2 as far superior to wow in every way except endgame. And because I like wow endgame I'll have to stay in wow. If gw2 had more classic endgame with organization and challenges to overcome (no, explorer mode won't be hard enough, not judging from the level 30 ones) then I could finally leave wow behind. As it is now I'll be stuck with a friggin' 8 year old game. But I can see tons of people finding a new home in gw2! Me, I'll return to wow come mop.
They do have classic endgame. EQ and WoW were basically the only two mmorpgs that used raiding as an endgame for a long time.
There was a time when mmos didn't have raiding, focused on exploration, had some epic dungeons, and neat content areas to discover. Games like UO and Asheron's Call did fine without a raiding model. EVE does well without a raiding model. DAoC had some raiding, but the big appeal was RvR for the endgame.
Raiding still isn't hugely popular in WoW, with the minority actually taking part in that form of endgame. It's just all that's really reported on the news sites, and what the devs mostly focus on. There are reasons why they try to get more folks into raiding over the years, because it's not nearly as popular as we are lead to believe.
EQ, EQ2 and WoW had raiding. At the time EQ was the biggest game, and since launch of WoW it has been the biggest game. The game you mention (although great in their own right) were more niche games tbh. And it's a myth that a minority in wow is raiding. The vast majority of all level 85 characters in wow has killed at least one raid boss.
EQ didn't even have instances. Only world bosses.
EQ did have instances,they came with the expansion LDON.
Nah it wasn't really considered cool to hate WoW until WotLK. Some people didn't like TBC but not too many and WoW popularity was still on the rise back then.
Back in 2006, wow hating was vastly popular. People were quitting Wow left and right before TBC came out. They didn't even break 1 million subscribers until TBC. The graphics was really bad, servers were crashing left and right, and there were limited pve raids to do every one of which took several nights to finish.
lol, nice myth.
that might be true if you used random raids, there we enough guilds tho who would completely disagree on your theory tho. but thanks for trying ^^
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
Nah it wasn't really considered cool to hate WoW until WotLK. Some people didn't like TBC but not too many and WoW popularity was still on the rise back then.
Back in 2006, wow hating was vastly popular. People were quitting Wow left and right before TBC came out. They didn't even break 1 million subscribers until TBC. The graphics was really bad, servers were crashing left and right, and there were limited pve raids to do every one of which took several nights to finish.
lol, nice myth.
that might be true if you used random raids, there we enough guilds tho who would completely disagree on your theory tho. but thanks for trying ^^
It is true, vanilla raids took multiple nights to finish. The servers crashed alot. The grapjics in WoW were terrible even by the standards back then.
Nah it wasn't really considered cool to hate WoW until WotLK. Some people didn't like TBC but not too many and WoW popularity was still on the rise back then.
Back in 2006, wow hating was vastly popular. People were quitting Wow left and right before TBC came out. They didn't even break 1 million subscribers until TBC. The graphics was really bad, servers were crashing left and right, and there were limited pve raids to do every one of which took several nights to finish.
lol, nice myth.
that might be true if you used random raids, there we enough guilds tho who would completely disagree on your theory tho. but thanks for trying ^^
It is true, vanilla raids took multiple nights to finish. The servers crashed alot. The grapjics in WoW were terrible even by the standards back then.
Yep, they did take more than a night to complete. Also there was no LFG tool for dungeons and no PvP battlegrounds. Crashes were so frequent Blizzard were handing out free days (and in some cases weeks) to subscribers.
Having epic gear was actually an achivement, and not so common. Full epic gear was next to unheard of.
Originally posted by Svarcanum I personally would like gw2 to be more like wow. Because I view gw2 as far superior to wow in every way except endgame. And because I like wow endgame I'll have to stay in wow. If gw2 had more classic endgame with organization and challenges to overcome (no, explorer mode won't be hard enough, not judging from the level 30 ones) then I could finally leave wow behind. As it is now I'll be stuck with a friggin' 8 year old game. But I can see tons of people finding a new home in gw2! Me, I'll return to wow come mop.
But GW2 have e... oh, nevermind, forget it
Main MMO at the moment: Guild Wars 2 Waiting for: Pathfinder Online
I don't want to sound elitistic because that's definately not the way I'm and because I can't stand such behaviour myself.
However, I read a lot of comments around here (in many different topics) and the most of them are filled with inexperience paired with a very close minded perspective.
Why? Because all I read is comparisons and talk about WOW, EQ and other P2P MMOs that are quite known due to advertisement as if they were the only 2 to 5 mmos existing in this world, even some F2P MMOS exist far longer and are still as successfull without the need to pay a dime for a single advertisement.
- Raids existed prior to wow.
- wow brought nothing new to the genre, it just merged various systems and components from other mmos and sold them as "original content" created by them, even there were many other mmos (I admit mostly asian ones) that already had such systems in their games.
- I know that some WOW players indeed doing what the OP wrote (I voted number 2 for such people) but not everyone that played WOW is the same. So generalizing everyone that played this particular mmo or others, only because a few (or quite a few I admit) are immature enough to approach every new game this way is discriminating and insulting towards the majority that doesn't.
Would like to say that I'm not affected by that cause I dislike wow and only tested/played it in the CB and OB(around 2 weeks before I quit?)
Sstill find it a generalization that doesn't have to be.
People that doesn't want to change their gaming style and are happy with what wow or similar games offer to them, should stay there and enjoy their gaming time.
If anyone is indeed fed up with raiding 700+ hours to even be able to get a set together, then they are more than welcome to try out something new and I would be more than willing to show them the ropes in GW2 or almost any other mmo out of the 350+ I have tested and played through the years (yeah I'm a old fart, so what? ).
Starting such threads that are leading to bad blood because "he said, she said" doesn't help anyone cause the people the op mentions are not willing to learn out of their actions and will keep doing what they do, no matter if this thread shows them what they are doing wrong (even in their opinion is probably not wrong) or not.
No matter what opinion we have towards this poll and no matter what we choose, is not up to us to decide what such people "should" or "need" to do.
It's up to each and every persons decision on what they want to do.
Comments
I voted "Try something new". I didn't realize that MMOs could be different than WoW and still be fun until I stepped away from it for a while. There are a lot of great games out there that don't have raids.
I understand what the OP means with this thread, but the first post is still a bit incendiary.
EQ didn't even have instances. Only world bosses.
Don't you mean 2006?
I actually just made this account to post this today, I rarely come to these forums because its the same discussion every day.
"Why doesn't X game have raiding!?!?" Its been that way since 2006.
I used to come here back in 2005 and actually use the forums, but now I just read the news articles.
I'm in complete agreement with the OP. I just don't get the mindset of people who left WoW looking for something new, coming to an MMO (that clearly wants to approach the genre differently), and then lobbying to make changes so it's just like WoW. Why'd they leave in the first place if they just want the new game to be exactly like WoW? Makes no sense.
We've already seen complaints from this crowd about no end game raids, no gear grind, insufficient action bars, lack of "traditional" questing, and "unresponsive combat" (because it's not instant gratification button-spamming). What's next? mounts? LFD? pandas?
The ironic part is if Anet did add all that crap to the game, the very same crowd would scoff at GW2 for being "just another WoW clone".
I am inclined to agree with your last sentence, but disagree that it invalidates the claim that raiders are a minority. It takes more than killing a raid boss to be a raider, imo. You aren't truly a raider unless you commit to regular raiding and actually enjoy it. Plenty of folks who have "killed a raid boss" are the same people who are here criticizing progression raiding, because doing it and liking it are two very different things.
Since what point, LFR or over the past 8 years? Claiming UO was niche is funny, because it was the only mmo out at the time, and was crawling with folks, (yeah Meridian59 was out, but not many ever heard of it). Asheron's Call didn't have as big of a playerbase as other games, true. DAoC peaked around 250k though, which is roughly half of EQ around their peak, which is way more than niche.
Don't claim that EQ was popular due to raiding, sorry just isn't true. The thing that EQ1 and WoW have in most common (because they were both the kings of their era) is advertising. You couldn't go anywhere related to gaming without EQ ads all over, same for WoW. Those games were advertised for years, and it worked, but to claim that they were popular for raiding is a farce.
Take for example that less than 1% of the populace raiding in WoW classic, hence them dropping 40 mans. TBC comes out and lo and behold the most popular raid of that expansion was Karazhan, a 10 man raid, Blizzard stated as much. So they add 10 man raid progression in WotLK (which is where WoW peaked). It was pretty successful, and they kept going through until Cataclysm, but Blizzard still wasn't happy with how many were seeing the content. So they added LFR.
If raiding was as popular as you claim, Blizzard wouldn't have had a reason to keep opening it up to folks over the years. They keep making it more accessible because they wanted/needed to get more people hooked into it.
Raiding didn't make those games popular though....spending millions upon millions in advertising did.
Nah it wasn't really considered cool to hate WoW until WotLK. Some people didn't like TBC but not too many and WoW popularity was still on the rise back then.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
Of course that's the case. I still don't believe though that only a small minority enjoys raiding. However, most likely only a small minority books certain nights of their week to always raid.
It was a long time since I heard someone wish for a game exactly like Wow (and it was when RoM was in beta and someone said it was really close to Wow and some Wow player said he wished a game exactly like Wow but F2P).
However are there plenty of people whining when another game miss certain features from Wow. In GW2 it is usually raiding, none instanced world and gear focus that Wow players or ex Wow players complain about.
Personally I think MMOs must be more diverse and have more unique features if the genre want to survive the next 17 years as it have the last 17. The genre just can´t keep growing and evolve if all games basically are the same. And keeping all old features while adding some new ones just isnt enough.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
EQ did have instances,they came with the expansion LDON.
http://en.wikipedia.org/wiki/EverQuest:_Lost_Dungeons_of_Norrath
Oh and this is a pathetic thread,you are obsessed with WOW like many so called GW2 fans on these forums.
"GW2 is going to best WOW"
"GW2 outsells MOP"
"Everyone person who mentions raiding in the GW2 forums is an ex WOW"
It's actually getting pathetic and fans like you just give the GW community a bad name.
Lineage 2 has had raids/epic raids aswell as world bosses and that game is not a failure at all and is very old.Neither is Aion.To say every game that takes that formula is a failure just is not true.
Both games might not be that big here but in other countries they are a way of life.
I think there was some sort of statistic around the end of Vanilla that indicated less than 1% of players had experienced the original Naxx. Not sure where it was from or how accurate it was.
That is not reflective of the current raid environment in WoW. Ever since BC, Blizzard has been taking steps to make raid content more accessible to everyone.
Back in 2006, wow hating was vastly popular. People were quitting Wow left and right before TBC came out. They didn't even break 1 million subscribers until TBC. The graphics was really bad, servers were crashing left and right, and there were limited pve raids to do every one of which took several nights to finish.
You sound angry. Do you need condolences?
Oh wait, is this where I'm supposed to say "umad"?
lol, nice myth.
that might be true if you used random raids, there we enough guilds tho who would completely disagree on your theory tho. but thanks for trying ^^
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
It is true, vanilla raids took multiple nights to finish. The servers crashed alot. The grapjics in WoW were terrible even by the standards back then.
Yep, they did take more than a night to complete. Also there was no LFG tool for dungeons and no PvP battlegrounds. Crashes were so frequent Blizzard were handing out free days (and in some cases weeks) to subscribers.
Having epic gear was actually an achivement, and not so common. Full epic gear was next to unheard of.
But GW2 have e... oh, nevermind, forget it
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
I don't want to sound elitistic because that's definately not the way I'm and because I can't stand such behaviour myself.
However, I read a lot of comments around here (in many different topics) and the most of them are filled with inexperience paired with a very close minded perspective.
Why? Because all I read is comparisons and talk about WOW, EQ and other P2P MMOs that are quite known due to advertisement as if they were the only 2 to 5 mmos existing in this world, even some F2P MMOS exist far longer and are still as successfull without the need to pay a dime for a single advertisement.
- Raids existed prior to wow.
- wow brought nothing new to the genre, it just merged various systems and components from other mmos and sold them as "original content" created by them, even there were many other mmos (I admit mostly asian ones) that already had such systems in their games.
- I know that some WOW players indeed doing what the OP wrote (I voted number 2 for such people) but not everyone that played WOW is the same. So generalizing everyone that played this particular mmo or others, only because a few (or quite a few I admit) are immature enough to approach every new game this way is discriminating and insulting towards the majority that doesn't.
Would like to say that I'm not affected by that cause I dislike wow and only tested/played it in the CB and OB(around 2 weeks before I quit?)
Sstill find it a generalization that doesn't have to be.
People that doesn't want to change their gaming style and are happy with what wow or similar games offer to them, should stay there and enjoy their gaming time.
If anyone is indeed fed up with raiding 700+ hours to even be able to get a set together, then they are more than welcome to try out something new and I would be more than willing to show them the ropes in GW2 or almost any other mmo out of the 350+ I have tested and played through the years (yeah I'm a old fart, so what? ).
Starting such threads that are leading to bad blood because "he said, she said" doesn't help anyone cause the people the op mentions are not willing to learn out of their actions and will keep doing what they do, no matter if this thread shows them what they are doing wrong (even in their opinion is probably not wrong) or not.
No matter what opinion we have towards this poll and no matter what we choose, is not up to us to decide what such people "should" or "need" to do.
It's up to each and every persons decision on what they want to do.
Just my thoughts.
Playing GW2..