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Why did you leave EQ2?

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  • EnigmaEnigma Member UncommonPosts: 11,384

    rainbow

    dont post a direct link of a download and say nothing. Thats bad ::::20::

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • WizardryWizardry Member LegendaryPosts: 19,332

    Since you asked ,i will tell :)

    I'll try to make it smaller post than most of mine.I will start by saying ,the game has done ALOT of good things that other games have not but!

    1 the glitches are a joke,the game engine seems to be a throwback to 1998.Those glitches were rampant in early quake/unreal games but were soon fixed and easily forgotten.

    2 alot of quantity ,no real quality.

    3 battle system has to many bad things.You literally stand right on top of the mob or each other to fight.Really dumb idea.The mobs are all the same,very poor Ai .All that makes a hard mob is higher hitpoints and higher MP.If its a RAID fight the mob just has 20x the hp and MP.Very little effort was put into the battle system.

    4 Don't like the tier spell system.master/adept/apprentice.Makes for alot of useless spells[quantity no quality]The idea of a new level 40 spell being weaker than its predecessor level 25 spell ,because of the colour scheme they use is a joke IMO.At level 40 your fighting level 44+ mobs,so to be shelving a level 40 spell to keep the lvl 25 spell is dumb.

    5 special events[lol]anything but.nuff said.checkout FFXI for real effort put into it.

    6 the game is totally geared towards guilding/raiding.All the best gear/spells/weapons can only be obtained through a guild/raid.Very unlikely your gonna amass a raid outa freelance players.So to spend MY whole game catering to a guild is not my idea of Fun.Without a doubt,99.9% of the players join guilds )ONLY to get help.Sure you might meet/will meet friends,but thats not the reason they join.No one can tell me they bought this game because the idea of doing writs was so appealing [lmao]

    Tons of good things in the game[crafting ect ect] but this post wasn't for that.

    5 tons of crafting bots in the game.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • xminatorxminator Member Posts: 306


    Originally posted by Wizardry
    Since you asked ,i will tell :)
    I'll try to make it smaller post than most of mine.I will start by saying ,the game has done ALOT of good things that other games have not but!
    1 the glitches are a joke,the game engine seems to be a throwback to 1998.Those glitches were rampant in early quake/unreal games but were soon fixed and easily forgotten.
    2 alot of quantity ,no real quality.
    3 battle system has to many bad things.You literally stand right on top of the mob or each other to fight.Really dumb idea.The mobs are all the same,very poor Ai .All that makes a hard mob is higher hitpoints and higher MP.If its a RAID fight the mob just has 20x the hp and MP.Very little effort was put into the battle system.
    4 Don't like the tier spell system.master/adept/apprentice.Makes for alot of useless spells[quantity no quality]The idea of a new level 40 spell being weaker than its predecessor level 25 spell ,because of the colour scheme they use is a joke IMO.At level 40 your fighting level 44+ mobs,so to be shelving a level 40 spell to keep the lvl 25 spell is dumb.
    5 special events[lol]anything but.nuff said.checkout FFXI for real effort put into it.
    6 the game is totally geared towards guilding/raiding.All the best gear/spells/weapons can only be obtained through a guild/raid.Very unlikely your gonna amass a raid outa freelance players.So to spend MY whole game catering to a guild is not my idea of Fun.Without a doubt,99.9% of the players join guilds )ONLY to get help.Sure you might meet/will meet friends,but thats not the reason they join.No one can tell me they bought this game because the idea of doing writs was so appealing [lmao]
    Tons of good things in the game[crafting ect ect] but this post wasn't for that.
    5 tons of crafting bots in the game.

    1. What glitches? Fire up one of them 98-engine games and compare. No they dont. Unless your using a 98' system.

    2. Define quantiy. Define quality. Eq2 got quality and quantity that compare to any current mmorg (and in my opinion does it way better).

    3. Stand on top of the mob? Not played a mage lately? The only reason to stay close to the mob is a) your a melee type and b) its incredible dangerous to spread out the group. Diffrence of mob only in HP and MP? No. The mobs also have much the same subclasses as players do. There is a distinct diffrence in fighting a fighter type mob compared to a caster type mob. Any good player learn that there is a distinct diffrence in what to kill first in a group of mobs. If Raid mobs only had 20x HP they would be pushovers when grey. They aint. And got a nasty uniqe set off abilities and spells that you as a player have to find ways to counter.

    4. The upgrades make *your* choices important. When you use lots of cash on a Master you want it to last a long time. Its fabled. And wasted once you get a better spell? Yes, but mentor someone and you'll soon apreciate the time you spent upgrading at lower levels.

    5. Mixing of RL happenings in a fantasygame is bad. Breaks immersion. Who really want to kill a giant yellow chicken during the weekend, and do they qualify as events? Events should be based on lore. Too few events yes, but is it possible to do in games on the scale of wow/lineage/eq2? Maybe they will forever be the sellingpoint of smaller games with few or 1 server. The RP servers have more then a few player driven events.

    6. And I've seen just as many telling the world the game is too solo biased. Or not solo enough. Or not having enough guild tools. Or is too guild oriented... Sure, people that think one of the Ms in MMORPG is *Me* do have a problem in this game. However, the second best gear is very much available to everyone. For most the rare harvested/crafted is all you'll ever need. And that my friend is something you really dont have to be in a guild to obtain. In fact I bet its possible to do 1-60 without beeing in a guild. Unless you want that fabled stuff. And like in any game out there you'll have to put in a lot of effort to do that. Do not assume everyone think like you. Everyone aint an achiever.

  • WizardryWizardry Member LegendaryPosts: 19,332

    glad you formed at least a good rebuttle rather than just flame me.The post was after-all asking why we left.I did mention the game does have lots of good ideas ,but this wasn't meant for that post.

    To further answer you since i guess i wasn't sepcific enough.....

    Glitches are the mobs going through walls and getting stuck in walls or under the ground.This is a throwback to coding and mapping,and shoulda been long forgotten in any respectable game engine of the last few years.There  was also a map glitch in the forest as you near the ascent going up ,heading towards the castle ,that was not fixed for the last 3 months i played the game.

    Quantity is the over a thousand quests ,to wich any of the veteran players only spend time on the HQ ones,because the rest really have nothing to offer,in ingenuity or items.

    Yes i know the mage can stand back ,but if you happen to solo as a mage or even just play with your GF/wife and both of you are mages ,you will be standing on top of the mob on several occasions.I was often tanking as a cleric while she was a warlock.But i also have a tank to wich fighting right on top of the mob is dumb and makes for a non enjoyable fight.

    As to you saying the upgrades make for important choices.Well there is no thought whatsoever,you grab the best you can afford..period.Even if you mentor as to wich i did a ton of,it changes nothing,you grab the best you can afford.The choices are very easy and no thought is needed.I doubt any player put the time into harvesting rares ,so he can have the elite spells to mentor? cmon now be truthful.You did it for yourself first! then the rest is bonus.I was more or less mainly talking about the tier spell system that i dont like cus like i said too many spells of wich alot are a waste of time.

    Finally on your last point,you were really agreeing with me weather you knew it or not lol.I agree that the secong rate gear/spells/items are attainable solo or small grouped,my point was that the elite stuff that i would say 99.9% of the players want,is not.Never did i mention that MMORPG means ME? i did kinda mention howver that you should be willing to form large parties and possible raids with everyone in the game,and NOT be tied down or alienated by a single guild.I noticed one other player mention that players were joining there guild just to raid or get something,then would move onto another guild if that day had a raid going they wanted.In essence what i have noticed is that the majority of players that say they are in it to help or act as a team player are in fact the ones who are the ME players.What can this guild do for ME!

    Not all there fault either because that's the way the game is designed,and won't change until they stop using guilds and therefore FORCE all the players to help each other in the game not there little cliche of a clan.I again use the word ALIENATION=guild...you will quit a party no matter what if your guild mates come calling.Thanx players you were alot of fun but i GTG ba bye!.And they know they feel guilty because ,they almost always make up some BS excuse instead of telling the truth.If you hide the truth that deff shows your feeling guilty,as you should be.Then everyone sees that player partying with there guild 5 minutes later.Yep you actually got it right when you said ALOT of players think MMORPG=ME.The ones that get the most outa the game are the ME players who usually get more help than they tend to offer others.I was in several guilds with several players,i have seen it all.

    Oh well i hope the players who continue in the game enjoy the good ideas it has to offer ,but it just wore on me over time and does not warrant my money as a top notch mmorpg game.FFXi is still the best game out there IMO,but i don't play that anymore either.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • YeeboYeebo Member UncommonPosts: 1,361

    The reason I stopped playing was basically that I found the PvE gameplay a bit bland. Very generic feeling, despite the fantastic graphics and the heroic opportunitites (which I liked). I loved the crafting at first, but at some point the thought of making another 100 of the same items (from boards and paper to pens and ink) so that I could start crafting my next batch of ten scrolls just got to be too much for me.

    However the reason I ultimately cancelled was a bit differnet. I had aa SOE all access pass, which is a fantastic deal. However, at first I was just playing three different versions of everquest. I really needed another setting to mess around in for the pass to hold my interest. I was counting on SWG to fill that void. However, when I tried it I discovered that I absolutley despise the game (all things considered, it's easilly least fun I've ever had in a pay to play MMORPG). I also read a lot of bad things about the Matrix Online, so I didn't think it would help much. The all access pass wasn't quite worth it to me for EQ, EQOA, and EQ II so I cancelled.

    In all I was subscribed to EQ II for about 6 months, which is an above average run for one of these games (for me). So it wasn't all bad.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • Vin79Vin79 Member Posts: 112

    I left because i didnt like the combat system, and i dont have the time. I didnt like the fact that i got nowhere in the limited time i have to play, to get where i wanted in game i had to play 4-5 hours a day, if i played less it felt like i got nowhere. I just dont have that time eatch day. If this was 5 years ago i could probably play it but right now its to mutch for me.

    Back to less time consumeing games for now.

  • JoekabukeJoekabuke Member Posts: 191


    Originally posted by Vin79
    I left because i didnt like the combat system, and i dont have the time. I didnt like the fact that i got nowhere in the limited time i have to play, to get where i wanted in game i had to play 4-5 hours a day, if i played less it felt like i got nowhere. I just dont have that time eatch day. If this was 5 years ago i could probably play it but right now its to mutch for me.
    Back to less time consumeing games for now.


    So, tell me if I'm wrong, but are you saying that you just don't have the time?

  • DerekeenDerekeen Member Posts: 45

    My reasons for quitting EQ2 at launch...<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

    1) Disappointment in the Community.  The EQ2 forums were an awesome group of people, I loved hanging out there before the game's launch (much better than a certain troll haven across the way).  However, the game itself just didn't seem to have the same class of folks to play with.  If I wasn't dealing with absolute apathy it was people being rude to each other along with the crude sex jokes.  Maybe it was just my choice in servers at the time?

    2) An unfinished product.  I still say this now; Sony jumped the gun on releasing Everquest 2.  It came out too early because SOE panicked that WoW was on the verge of release.  A lot of good it did them.  EQ2 at release had more holes and bugs than a 500lb block of Swiss, and thus they got owned at the sales.  If only they had waited and released a solid product.

    3) The same boring, bland, dry, crappy grind with camp n' kill included.  Sitting in one throne room to wait for one named orc to spawn for a single special item to drop for a half hour at a time = BAD.  I was hoping to be rid of that crap with EQLive, but it looked like SOE didn't learn their lesson yet.  Too bad.

    4) This sort of ties in with the bugginess mentioned in reason two, but it was such a big issue for me that when I encountered it, it was the final straw that made me decide to close my account.  The Flying Fish of <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" />Nektulos Forest.  Swimming along the river in that zone risked you encountering a school of ravenous piranha, and one would think that you just had to make it to shore to escape their menacing jaws.  Guess again.  You run over land away from the dread waters for ten yards, twenty...fifty...a hundred!  All the while these fishies are flying through the air and continuing to take chunks out of your ass, until you finally do an Ack!*Thud*.  What's more is that when you went back to reclaim your spirit shard you find that the fish are still there, floating, and waiting to kill you again when you got close enough.

    I'm glad to know that most if not all of these issues have been resolved.  The sharks, piranha, and other fishies have stayed in the water so far, and most of the other bugs have been fixed.  I still have to wait for a few named mobs to spawn, but nothing too major.  The community on my new server (Antonia Bayle) has thus far been decent.  All in all I'm finding EQ2 a lot more enjoyable than their train wreck of a launch.

     

  • Vin79Vin79 Member Posts: 112



    Originally posted by Joekabuke




    So, tell me if I'm wrong, but are you saying that you just don't have the time?



    Lets say i decided to not even try, first time people started wanting to try macros in combat i knew the game just wasnt what i expected. My opinion.
  • RemyVorenderRemyVorender Member RarePosts: 4,006



    Originally posted by Vin79



    Originally posted by Joekabuke




    So, tell me if I'm wrong, but are you saying that you just don't have the time?


    Lets say i decided to not even try, first time people started wanting to try macros in combat i knew the game just wasnt what i expected. My opinion.


    People can macro in combat? I've never seen anyone try in the 6 months I've been playing. Good luck though, because fighting is a lot more reactive now. Having preset moves would get you killed if you weren't at the keyboard.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • DatcydeDatcyde Member UncommonPosts: 573

    It just seemed like it was too easy to get stuf and kill monsters and i just didnt like the feel of it.
    Also i couldnt PK some guy that got me mad =(.

  • AshadyAshady Member Posts: 5

    i left due to the recent combat changes. They were meant to fix the shaman but they screwed it up completely so now instead of warding against all damage its only warding againts the melee damage

    Beware fo sexy beast

  • DerekeenDerekeen Member Posts: 45



    Originally posted by remyburke



    Originally posted by Vin79



    Originally posted by Joekabuke




    So, tell me if I'm wrong, but are you saying that you just don't have the time?


    Lets say i decided to not even try, first time people started wanting to try macros in combat i knew the game just wasnt what i expected. My opinion.


    People can macro in combat? I've never seen anyone try in the 6 months I've been playing. Good luck though, because fighting is a lot more reactive now. Having preset moves would get you killed if you weren't at the keyboard.




    As far as I can remember the only game where you really needed macros for combat was in FFXI, at least in the PS2 version.  Even in oldschool EQ macros were only to make the simple even more simple or just to add emote quick buttons or add flavor to combat actions and spellcasting.  For EQ2, I have yet to even look up on how to use macros in the game, so no, they are not needed.
  • ElnatorElnator Member Posts: 6,077


    Originally posted by Derekeen
    Originally posted by remyburke
    Originally posted by Vin79
    Originally posted by Joekabuke
    So, tell me if I'm wrong, but are you saying that you just don't have the time?Lets say i decided to not even try, first time people started wanting to try macros in combat i knew the game just wasnt what i expected. My opinion. People can macro in combat? I've never seen anyone try in the 6 months I've been playing. Good luck though, because fighting is a lot more reactive now. Having preset moves would get you killed if you weren't at the keyboard.As far as I can remember the only game where you really needed macros for combat was in FFXI, at least in the PS2 version. Even in oldschool EQ macros were only to make the simple even more simple or just to add emote quick buttons or add flavor to combat actions and spellcasting. For EQ2, I have yet to even look up on how to use macros in the game, so no, they are not needed.


    I don't know a single soul who uses macros. Most people don't even know you can. Macros are WORTHLESS in combat. The only macros I have are for when I'm pulling a mob and I have one that does my backstab opener series and I have one for my opening ranged shot series on my ranger. But once *combat* starts? No way would I DREAM of using a macro. You'd die. Combat isn't something you can script in EQ2.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • mentossmentoss Member Posts: 19

    I aggreee with elnator the macros in combat except for pull and HO´s are useless

  • tigertunestigertunes Member Posts: 39
    I left because i was 50/50 like 3 months before the release of the expannsion
  • EvilplayerEvilplayer Member Posts: 14

    I left for many reasons and will list a few.

     

    I followed this game for a long time before the release and i always thought it was going to be way better than Everquest Live which i played for 4 years! Everquest Live was the best MMORPG I ever played and Everquest 2 didn't even come close to being as good as Everquest Live did.

     Community:

     Everquest Live had a HUGE community and Everquest 2 doesn't. And i am not talking about your typical, /ooc, /shout, spam in zones.  For example: In Everquest live, you would have a crowd of players besides each other in the tunnels of commonlands and at the bank of kelethen, just socializing and trading etc.

    Everquest 2 lacks this big time. Having only two cities is a very bad idea for what was suppose to be "the next generation MMORPG" I don't care if its 1 zone or 30 zones for the cities. You need more then 2. Everquest live did this right.  Good VS Evil is seperated from the start which is another bad idea because their was not even PvP between the two which would of worked well with the story of EQ2  and would of been totally understandable. Right now players from both sides do not group with each other until the 20s.  The bells are very annoying but yet people love them because its fast and simple.  I wish they would of had the boats again but put them in a 5 minute waiting timer. *Ding ding* Loading please wait...*ding ding* Loading please wait.. After 50,000 times of hearing and seeing this. It gets very annoying but i guess others get used to this stuff.

    Diversity/world/items etc: 

    Everquest live had all of this and more. Tons of items,  and character diversity. A paladin was not the same as a warrior and a necromancer was not the same as a magican besides both classes having pets. Everquest 2 they are trying to make everyone so damn equal and the fact that i hate how any race can be any class takes away the all the unique customization in EQ2.

    Making a game that requires graphics that are capable to last 5  years or more at top performance is also  a bad idea. What makes SOE even think that this game will be around in 5 years? That's jumping to conclusions if you ask me. This is where the lag comes in and i hate lag.

    Everyone that is a tank or caster or healer, looks the same when it comes to armor. Huge lack of items in this game with different stats and color to it. I remember when i was playing my guardian and would go to town and what not. I would see a shadowknight, paladin in another zone and beserker , wearing the exact same full set of armor that i was wearing and then when i invited a templar into my group. She was wearing the same stuff too! This only happen at the rare of times during Everquest Live and allot of the characters had their own look. Sure a Ranger in Everquest live would have a chance lookng the same as the ranger beside him at his current level but at least he didn't look like the warrior, or cleric in his group.

    I don't know what they did but for some reason they said that Everquest 2 was going to be twice the size of Everquest live at its release and this was a total lie. Everquest 2  felt so tiny it was not even funny. I felt like i was trapped in a carboard box with doors at each side that i could only open if i had a key for it or if I was at the proper level.

    Experience debt was a very bad idea and i would of rather had corpse retrieval. This forces players to avoid the"Noobs" and concentrate on skill players or people they group with on a regular basis.  Bad idea and gives the new comers a tough time fitting into  world of norrath. The con system is horrible  and too easy. They might as well told you the exact amount of exp this monster would give you when killed.

    EQ2 has allot going for it right now but as this was said, I am just giving the reasons why i left EQ2. I wanted to love EQ2 as much as i did with EQ live but that didn't happen no matter how hard i tried.

    In my honest opinion, this game never should of been called .........Everquest 2.

     

     

  • pirrgpirrg Member Posts: 1,443

    Well said Evilplayer. All valid points, bravo.

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • mangarmangar Member UncommonPosts: 296

    Quick question (not a flame) Evilplayer, when was the last time you played?

    Reason being that a good chunck of the things you listed have changed a lot in the last year and a few other things that annoyed you seem (at least to me) to actually be throw backs from EQ1.

    On the topic of boats I fully agree with you but sadly there are two reasons why they are not in the game:

    1). People would cry about having to wait, they want to play and play now any delay and they will ball their fists up and stomp off.  Prolly why the world is soo small too, you should hear ppl complain about travel time.

    2). They were planned but the colision system is giving the Devs issues.  However they do seem to be on the way.  

     

     

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  • majaharetmajaharet Member Posts: 1

    I left after they - in my opinion - ruined the Warlock class. I had such great fun before LU#13 but after having spend countless of hours in DoF beta, i realized that SOE had totally ruined the class i signed up to play when EQ2 was first released.
    Since then, it became obvious they didn't care about what they had done, and didn't bother to give a proper answer to why they changed to class so drastic. Thus i cancelled all my SOE accounts.

  • observerobserver Member RarePosts: 3,685
    I left because the game wasn't fun.  That's the only thing missing in EQ2.
  • TshoberTshober Member Posts: 24

    I quit not too long after the launch because you could only have 4 characters per account. If I can't at least try out the various classes without having to delete characters, I am not interested. The standard for most MMO's is 8 characters per server - even EQ1 had that. I was fed up with SOE's greed so I cancelled.

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