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What are the top 5 classes you want to see in EQN?

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  • OnomasOnomas Member UncommonPosts: 1,151
    NO classes, its a sandbox after all and there is a way to mix it up without being stuck to any one class.
  • apocolusterapocoluster Member UncommonPosts: 1,326
    Originally posted by Rzep

    1. Cuddle bunny

    2. Poop Shoveler

    3. Necrophiliac

    4. Cat meme

    5. Fat politician

    Ooooooo. Sign me up if they include no.3

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • AeliousAelious Member RarePosts: 3,521
    Custombuild1
    Custombuild2
    Custombuild3
    Custombuild4
    Custombuild5

    Seriously though:

    Paladin
    Bard
    Ranger
    Druid
    Enchanter

    I look forward to being able to level different classes with with same character but hope there is a free form option or at least cross over abilities. If not by class, by other mechanisms.
  • mhoward48mhoward48 Member UncommonPosts: 99
  • RedempRedemp Member UncommonPosts: 1,136

    Shaman

    Monk

    Druid

    Enchanter

    Beastmaster

  • GramleyGramley Member UncommonPosts: 9

    Shaman

    Enchanter

    Monk

    Wizard - true glass cannon though, immense burst damage but god help you if you get cornered

    Necromancer

  • JigawattsJigawatts Member UncommonPosts: 48
    It's amazing how far reaching the random collection of ideas Gary Gygax came up with while playing/developing a game in his living room over 40 years ago has been. It has permeated an entire genre.
  • PalebanePalebane Member RarePosts: 4,011

    Rogue

    Shadow Knight

    Mage

    Bard

    Ranger

     

    Would be neat to have to scout for and disarm traps. I was always disappointed EQ didn't do more with this feature for rogues and the like. Also, please leave out the Frogloks. They are creepier than murlocks or mirefins.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • MaliceMalice Member UncommonPosts: 9

    Shadowknight

    Paladin

    Necromancer

    Ranger

    Wizard

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by DMKano
    Originally posted by SavageHorizon

    Well Smed has mention Druids so i'll take that as a chance that EQN will most lightly have a class system.

    Beastlord.. This class was not your ranger/hunter class that late mmo comers would think. More of a Shammy with a pet, closet i can think of is Vanguards Tuurgen Shaman.

    Beastlord is a monk/shaman combo with a much stronger pet than shaman pet. A couple of expansion ago, BST also now have FD, which angered the monk community greatly.

     

    I don't know why.  It's a level 85 AA that has a cool-down that is much longer than the monk's and more easily disbelieved by the mob(s).

    image
  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by SavageHorizon
    Originally posted by nerovipus32
    It's not really a sandbox if the game has predefined classes, which will mean you travel down a predefined path.

    This why you shouldn't take Smeds "sandbox" as literal. What Smed consider sandbox is not what many of us consider sandbox.

    He has already mentioned Druids so that should tell you that the game has classes.

    EQN will be a sandpark hybrid like ArcheAge or Age Of Wushu.

    I think Smed has set himself up for a bit of flax by declaring EQN a sandbox mmo.

    You don't have to have every single sandbox feature to be a sandbox game or as I would put it, a sandpark game.

    image
  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by nerovipus32
    Originally posted by SavageHorizon
    Originally posted by nerovipus32
    Originally posted by SavageHorizon
    Originally posted by Torvaldr
    Originally posted by Jigawatts
    Originally posted by dandurin

    Top 17 classes I don't want to see in EQN:

     

    Troubadour

    Dirge

    Defiler

    Mystic

    Coercer

    Illusionist

    Fury

    Warden

    Templar

    Inquisitor

    Brigand

    Swashbuckler

    Guardian

    Berserker

    Warlock

    Bruiser

    Assassin

    Agreed.

    EQ1 should be the inspiration from which the classes in Next are drawn.

     

    I can't wait for 8/2.  The rage will be awesome.

    Yeah from you lol, Smed has already said that the classes are more akin to EQ than EQ2. We know their are classes because he mentions a druid having to worship certain gods in a forest glade for some skills.

    The rage will come from thew people who took Smed use of the word "sandbox" as literal lol.

    Smed never mentioned anything about classes.

    He has mentioned Druids having to worship certain gods for spells, so i wouldn't hold your breath hoping EQN doesn't have classes.

    He also mentioned permadeath so i would take anything says with a pinch of salt.

    Except that the game's lead producer immediately put out a tweet denying perma death in the game.  There has been no counter tweet about the druid comment.

    image
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    i dont need a top 5 classes. SOE better add and improve every single class from the previous games.

     

    You heard that, SOE? ..... *shakes fists*





  • JigawattsJigawatts Member UncommonPosts: 48
    Originally posted by Palebane

    Would be neat to have to scout for and disarm traps. I was always disappointed EQ didn't do more with this feature for rogues and the like. Also, please leave out the Frogloks. They are creepier than murlocks or mirefins.

    +1

    Anything they can do that adds more of the freeform and immersive elements of a tabletop D&D game in video game form, I am all for incorporating.

  • AumHybridAumHybrid Member UncommonPosts: 75

    I think it would be cool if you started out without a class, but just picked a race based on the stats that you would prefer.  During this time you would also pick your religion which might also prevent you from using certain abilities or taking certain paths (unless you converted or something).

    Then you could seek out your profession masters or perhaps learn from other players who have reached a high enough ability.

    By doing this, they could make it where you would have to travel and explore before really mastering a profession.  

    Let's say you started out as a Froglok and really wanted to be a monk.  You would have to have good alignment with the Human city of Qeynos of the Iksar city of Cabilis (much harder to do) so that you can go practice at the dojos there or something.  The different cities could offer different techniques.

    On the other hand, let's say you are a troll who always dreamed of being a Monk which would be super unlikely.  Then you would have to build your reputation or something so that you could train.  You might have to start off as a warrior or something because your people don't know the way of the Monk.

  • AumHybridAumHybrid Member UncommonPosts: 75

    But my top five classes... 

    1. Monk

    2. Shadow Knight

    3. Bard

    4. Magician

    5. Beastlord

  • RoguewizRoguewiz Member UncommonPosts: 711

    No classes.  SWG advancement system.

    minus the light sabers

    minus the blasters

    minus the overpowered Jedi

     

    But definitely must have overpowdered rouges :)

     

    Raquelis in various games
    Played: Everything
    Playing: Nioh 2, Civ6
    Wants: The World
    Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring

    Tank - Healer - Support: The REAL Trinity
  • JigawattsJigawatts Member UncommonPosts: 48
    Originally posted by Roguewiz
    overpowdered rouges

    My Ogre like powdered rogues, he wants to know if they come with sprinkles on top?

  • modusmodus Member UncommonPosts: 69

    I'd have to pick:

    Bounty Hunter!

  • Riposte.ThisRiposte.This Member Posts: 192
    I hope they keep the 4 classes, and doesn't use just the "holy trinity". Need to have heals, scouts, tanks, and support.

    Killing dragons is my shit

  • MishakaiMishakai Member Posts: 105

    Isn't this game going to be a sandbox?  Classes scream theme-park P.O.S. to me.

    That said.  No classes.  Just a robust skill system.  

  • RoguewizRoguewiz Member UncommonPosts: 711
    Originally posted by Jigawatts
    Originally posted by Roguewiz
    overpowdered rouges

    My Ogre like powdered rogues, he wants to know if they come with sprinkles on top?

    Yep, and if they're halfling, I hear they're filled with pie.

    Raquelis in various games
    Played: Everything
    Playing: Nioh 2, Civ6
    Wants: The World
    Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring

    Tank - Healer - Support: The REAL Trinity
  • JigawattsJigawatts Member UncommonPosts: 48
    Originally posted by Roguewiz
    Originally posted by Jigawatts
    Originally posted by Roguewiz
    overpowdered rouges

    My Ogre like powdered rogues, he wants to know if they come with sprinkles on top?

    Yep, and if they're halfling, I hear they're filled with pie.

    Mmmmm, pie. Halfling Anything's are the tastiest.

  • Storm_CloudStorm_Cloud Member UncommonPosts: 401
    Originally posted by Vorthanion
    Originally posted by DMKano
    Originally posted by SavageHorizon

    Well Smed has mention Druids so i'll take that as a chance that EQN will most lightly have a class system.

    Beastlord.. This class was not your ranger/hunter class that late mmo comers would think. More of a Shammy with a pet, closet i can think of is Vanguards Tuurgen Shaman.

    Beastlord is a monk/shaman combo with a much stronger pet than shaman pet. A couple of expansion ago, BST also now have FD, which angered the monk community greatly.

     

    I don't know why.  It's a level 85 AA that has a cool-down that is much longer than the monk's and more easily disbelieved by the mob(s).

    OMG!!!!! Nerf the beast lords!!!!! They got no right to FD!!!! image

    *phew* yeaaaaaaah! O M G!!!! The rush!!!! The EQN forum battles are distant, but sooooo close that I can almost hear them... lol

    image

  • RoguewizRoguewiz Member UncommonPosts: 711
    Originally posted by Jigawatts
    Originally posted by Roguewiz
    Originally posted by Jigawatts
    Originally posted by Roguewiz
    overpowdered rouges

    My Ogre like powdered rogues, he wants to know if they come with sprinkles on top?

    Yep, and if they're halfling, I hear they're filled with pie.

    Mmmmm, pie. Halfling Anything's are the tastiest.

    Just bash them over the head once or twice to make them go down easier.  I hear they bite, kick, and scratch if you don't.  You definitely don't want to be bitten by one.  Halflings carry a slew of diseases, much like rats, but worse.

     

    Originally posted by Storm_Cloud
    Originally posted by Vorthanion
    Originally posted by DMKano
    Originally posted by SavageHorizon

    Well Smed has mention Druids so i'll take that as a chance that EQN will most lightly have a class system.

    Beastlord.. This class was not your ranger/hunter class that late mmo comers would think. More of a Shammy with a pet, closet i can think of is Vanguards Tuurgen Shaman.

    Beastlord is a monk/shaman combo with a much stronger pet than shaman pet. A couple of expansion ago, BST also now have FD, which angered the monk community greatly.

     

    I don't know why.  It's a level 85 AA that has a cool-down that is much longer than the monk's and more easily disbelieved by the mob(s).

    OMG!!!!! Nerf the beast lords!!!!! They got no right to FD!!!! image

    *phew* yeaaaaaaah! O M G!!!! The rush!!!! The EQN forum battles are distant, but sooooo close that I can almost hear them... lol

    image

     

    The Beatlord AA is nice, but nothing to write home about.  Necros and SKs get a spell based FD.  Rangers get RDTM

    Besides, Monks can get their FD down to 6-sec recast, Imitate death, and other ways to make it to where their FD is more reliable (Stonewall).

    Raquelis in various games
    Played: Everything
    Playing: Nioh 2, Civ6
    Wants: The World
    Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring

    Tank - Healer - Support: The REAL Trinity
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