Originally posted by darquenblade Hi Royce; got a quick one to throw in here: When creating quests, can you script certain events and conversations with NPCs in a 'cinematic' sort of way. What I mean by this is instead of just standing there watching something happen or talking to an NPC from the standard 3rd person gameplay view, can you switch to a more cinematic camera angle to better portray the event or conversation? And if this is possible, do you know if it is something that is being done quite a bit so far?
1) Cinematic views for our cut scenes are already there. I believe a very cool shot of this system was in the e3 demo.
Is it possible for 3D, NPC scenes? Yes it sure it. I can't say exactly "how" much though
Hi, hope you are enjoying the holidays. I've been reading tons about HJ since hearing about it and am becoming filled with anticipation (I want it NOW.) Once you guys release HJ will it be available in stores (gamestop etc..) or will you guys only offer it through Simutronics? Also once you go live, how many people are you guys prepared to cater to? Will the game have an interface similar to GS3, or will it be completely independant from simutronics servers? Thanks in advance!
I don't know how I missed this title for so long. It looks very nice and the GM participation here is extremely encouraging. If the level of instancing is really somewhere between WoW and CoH I think most of the concerns people have about the GW style instancing trend should be put to rest. Overall, very good first impressions.
I'm glad to see the comment on the screenshots and the level of hardware needed to have that quality at a playable level. Although it may be a bit beyond the average gaming system out there, it's definitely what would be considered the affordable range for a newly built system. That seems like a good starting point.
One last bit of praise before going on to a couple questions. I want to cry and then hug the people that decided to make such robust content authoring tools for the game! I have been totally dumbfounded that most of the major MMORPG makers skip that in an effort to speed up the initial development, even though the tools would pay huge dividends down the road. You seem top be ahead of a lot of the competition in grasping what I would have thought should be obvious.
As far as graphics/hardware:
1.) Is there upwards scalability being built into the engine, to take advantage of future bleeding edge technologies as they arrive on the scene? (Some others have been so busy looking ahead they really didn't optimize for current hardware very well, but some scalability is a good thing).
2.) With muticore processors on the virge of becoming mainstream, has any thought been given to providing code optimizations to take advantage of multi-threading and other dual core advantages?
3.) Multi GPU graphics solutions are also on the virge of becoming mainstream. They already allow for better anti-aliasing and filtering settings on current graphics intensive offerings, but has any consideration been given to fully leveraging multi-GPU setups with the game engine?
4.) A number of recent or soon to be released MMORPGs have suffered from characters of the same race and sex looking essentially the same. Some minor morphing of nose, mouth, eyes and ears etc... is allowed, but the subtle changes don't allow much variation when actually viewing the characters.
a.) Will you be allowing for more face shape morphs (better conrol of jawline, chin, cheekbones, etc...), more dramatic differences in base face texture maps, or other features to provide greater distinction between character faces?
b.) I understand that offering much variation in body type between characters of the same race/sex can cause problems and that sometimes lack of variation there is a trade off for more clothing/armor options over all. Does your game engine and design process allow any variation in body type? Height? Weight? Other fine tuning options? (As this question may imply, I would like to see a game with tons of clothing options AND some variation in character body appearance. However, I realize that is difficult to do. I do hope we will at least have height variation, as the lack of height adjustment in recent titles seems to have been a step back).
Originally posted by Brabo Hi, hope you are enjoying the holidays. I've been reading tons about HJ since hearing about it and am becoming filled with anticipation (I want it NOW.) Once you guys release HJ will it be available in stores (gamestop etc..) or will you guys only offer it through Simutronics? Also once you go live, how many people are you guys prepared to cater to? Will the game have an interface similar to GS3, or will it be completely independant from simutronics servers? Thanks in advance!
1) The current plan is to have s shelf presence in stores with options for other things. This can change at a later date.
2) As many as possible
3) It should have nothing to do with any part of the current games from Simu. (cept maybe login stuff)
Originally posted by fiontar I don't know how I missed this title for so long. It looks very nice and the GM participation here is extremely encouraging. If the level of instancing is really somewhere between WoW and CoH I think most of the concerns people have about the GW style instancing trend should be put to rest. Overall, very good first impressions. I'm glad to see the comment on the screenshots and the level of hardware needed to have that quality at a playable level. Although it may be a bit beyond the average gaming system out there, it's definitely what would be considered the affordable range for a newly built system. That seems like a good starting point. One last bit of praise before going on to a couple questions. I want to cry and then hug the people that decided to make such robust content authoring tools for the game! I have been totally dumbfounded that most of the major MMORPG makers skip that in an effort to speed up the initial development, even though the tools would pay huge dividends down the road. You seem top be ahead of a lot of the competition in grasping what I would have thought should be obvious. As far as graphics/hardware: 1.) Is there upwards scalability being built into the engine, to take advantage of future bleeding edge technologies as they arrive on the scene? (Some others have been so busy looking ahead they really didn't optimize for current hardware very well, but some scalability is a good thing). 2.) With muticore processors on the virge of becoming mainstream, has any thought been given to providing code optimizations to take advantage of multi-threading and other dual core advantages? 3.) Multi GPU graphics solutions are also on the virge of becoming mainstream. They already allow for better anti-aliasing and filtering settings on current graphics intensive offerings, but has any consideration been given to fully leveraging multi-GPU setups with the game engine? 4.) A number of recent or soon to be released MMORPGs have suffered from characters of the same race and sex looking essentially the same. Some minor morphing of nose, mouth, eyes and ears etc... is allowed, but the subtle changes don't allow much variation when actually viewing the characters. a.) Will you be allowing for more face shape morphs (better conrol of jawline, chin, cheekbones, etc...), more dramatic differences in base face texture maps, or other features to provide greater distinction between character faces? b.) I understand that offering much variation in body type between characters of the same race/sex can cause problems and that sometimes lack of variation there is a trade off for more clothing/armor options over all. Does your game engine and design process allow any variation in body type? Height? Weight? Other fine tuning options? (As this question may imply, I would like to see a game with tons of clothing options AND some variation in character body appearance. However, I realize that is difficult to do. I do hope we will at least have height variation, as the lack of height adjustment in recent titles seems to have been a step back).
1) This is one I can not answer directly since the engine is 100% in-house design.
2) Once again, another in-house thing. But one thing I can say without revealing anything is that they follow technology very close.
3) You really like questions about the top secret proprietary stuff. I have to leave this one to be answered by onsite folks as well. But this also directly relates to the second part of the answer to question #2. If it's out there, they know about it.
4a) The level of character customization is second to none. From subtle to extreme. That includes all features you listed and LOTS more. So the answer to your question is a resounding "Yes".
4b) I will look into this one before I answer it fully. Part of what you ask is there and I know the questions about body size/height have been mentioned as well. I'll have to find out what was the current choice is and what might happen in the future. So look for a response from myself or someone on-site about this and maybe some of what you listed above.
I'll put you on the "budweiser hot seat" if you don't mind... (SC)
Whereabout are you guys in the development stage? Judging from the E3 video (a while ago at this point) it seems like there were some kinks to still work out, but all in all seemed like you guys had a pretty solid game together at that point.
Are you guys still working on the logistics of the game? ex. Economy, politics, storyline?
Is the world of Elanthia close to completion? (as far as being able to travel from city to city, north to south)
Were/are there any major setbacks in development?
Does Simu. generally test their games in house vigerousely? and if so does this mean that any testing phase is generally just for working out small kinks?
Is the staff working on this project very anxious to see it go live?
How many GM's does Simu. currently have or will have for launch? How many (on average) will be online at a time?
On a roleplaying server how closely will behavior be watched?
Originally posted by Brabo I'll put you on the "budweiser hot seat" if you don't mind... (SC) Whereabout are you guys in the development stage? Judging from the E3 video (a while ago at this point) it seems like there were some kinks to still work out, but all in all seemed like you guys had a pretty solid game together at that point. Are you guys still working on the logistics of the game? ex. Economy, politics, storyline? Is the world of Elanthia close to completion? (as far as being able to travel from city to city, north to south) Were/are there any major setbacks in development? Does Simu. generally test their games in house vigerousely? and if so does this mean that any testing phase is generally just for working out small kinks? Is the staff working on this project very anxious to see it go live? How many GM's does Simu. currently have or will have for launch? How many (on average) will be online at a time? On a roleplaying server how closely will behavior be watched? I'll let you off here...for now!
I've noticed quite a bit throughout this thread that there are questions being asked (such as the majority of the ones in your last post, Brabo) that Royce is just not going to be able to answer effectively.
I'm not attempting to trivialize Royce's position in any way, but (correct me if I'm wrong) as an off-site GM, he is simply using the tools Simu gives him to do his part, and he is more than likely just as in the dark regarding specific game development questions as you or I are (such as how close the game is to completion, setbacks in development, game logistics, etc.).
I only base this off of his answers to similar questions throughout this thread.
Originally posted by darquenblade I've noticed quite a bit throughout this thread that there are questions being asked (such as the majority of the ones in your last post, Brabo) that Royce is just not going to be able to answer effectively. I'm not attempting to trivialize Royce's position in any way, but (correct me if I'm wrong) as an off-site GM, he is simply using the tools Simu gives him to do his part, and he is more than likely just as in the dark regarding specific game development questions as you or I are (such as how close the game is to completion, setbacks in development, game logistics, etc.). I only base this off of his answers to similar questions throughout this thread.
Thanks for the input buddy..didn't know you were a GM. If you don't mind, I'd like my questions answered by someone who is involved with the creation of this game which happens to be exactly what our buddy here does. Thanks.
btw..I'm not holding a gun to his head so it's not like there HAS to be an answer.
It has been years since I've played DR... I've been looking forward to Hero's Journey since I first heard it mentioned years and years ago. I hope all is well with you been years since we've talked. ;-)
I only have one question. When can I alpha test it? Beta test it? I have experience with such things, considering I had my hand in a little DR beta experience. ;-)
My play.net account is no longer active, but that can certainly change. ;-) Give me the scoop man!
Originally posted by Brabo I'll put you on the "budweiser hot seat" if you don't mind... (SC) Whereabout are you guys in the development stage? Judging from the E3 video (a while ago at this point) it seems like there were some kinks to still work out, but all in all seemed like you guys had a pretty solid game together at that point. Are you guys still working on the logistics of the game? ex. Economy, politics, storyline? Is the world of Elanthia close to completion? (as far as being able to travel from city to city, north to south) Were/are there any major setbacks in development? Does Simu. generally test their games in house vigerousely? and if so does this mean that any testing phase is generally just for working out small kinks? Is the staff working on this project very anxious to see it go live? How many GM's does Simu. currently have or will have for launch? How many (on average) will be online at a time? On a roleplaying server how closely will behavior be watched? I'll let you off here...for now!
1) This is too hard to explain in detail as to where we are. I myself will be revamping the GUI and code for clans/guilds...etc. in January.
2) As to what we are all working on and improving... I'll say "Everything". Everything is being adjusted and tweaked and fine tuned (and built). New people are being trained.
3) Not mine to say.
4) Also not mine to say.
5) We test the daylights out of them. With all the GM's we have on staff for "all" the games pitching in.
6) Yes, but not before it's ready.
7) Alot with more on the way is about all I can say on that subject.
8) As with other games. But something "I've" seen from our plat versions is, the players seem to montior themselves very well. It may be rough at first but I can image this taking place in HJ as well.
I've noticed quite a bit throughout this thread that there are questions being asked (such as the majority of the ones in your last post, Brabo) that Royce is just not going to be able to answer effectively.
I'm not attempting to trivialize Royce's position in any way, but (correct me if I'm wrong) as an off-site GM, he is simply using the tools Simu gives him to do his part, and he is more than likely just as in the dark regarding specific game development questions as you or I are (such as how close the game is to completion, setbacks in development, game logistics, etc.).
I only base this off of his answers to similar questions throughout this thread.
They do have offsite GM's that are on the Development team. (http://www.play.net/hj/info/gamemaster/page2.asp) From what I gather I believe the only thing he is saying is that the engine itself is completely from the onsite guys. Also I'm sure there is certain stuff that he knows that he is simply not saying because it hasn't been formally released. It seems most answers are comming from information that we already have available. That being said... I still anticipate the questions and answers!
Originally posted by HJ_Tesla Royce... It has been years since I've played DR... I've been looking forward to Hero's Journey since I first heard it mentioned years and years ago. I hope all is well with you been years since we've talked. ;-) I only have one question. When can I alpha test it? Beta test it? I have experience with such things, considering I had my hand in a little DR beta experience. ;-) My play.net account is no longer active, but that can certainly change. ;-) Give me the scoop man! The one and only, Tesla E.
Hrm, if this is the Tesla I know from "WAY" back... I'm very pleased to see you around again. If not, I'm still pleased.
As for testing, the exact date has yet to be released... anywhere. So I can't give it I'm afraid.
Current members of our games are being given a priority. Face it, if it wasn't for the vets of our game, we wouldn't have come this far. It's the least we could do.
We're very proud of that fact that we've had people that have been loyal and playing since day 1 of each game and hope to have THOUSANDS of people like this for HJ in years to come.(Too bad not all game companys think like that)
Ahh there we go... he already hinted at what I was saying. He's going to be working on the clan/guild systems here in January which tells me that though he's offsite they still have a strong hand in the DESIGN of the game.
Originally posted by norriscj Ahh there we go... he already hinted at what I was saying. He's going to be working on the clan/guild systems here in January which tells me that though he's offsite they still have a strong hand in the DESIGN of the game.
Just to clarify... I'm going to make it more "pretty" than it currently is. Gotta fluff it up.
We do a lot of work on systems and mechanics in the game. In-house staff also works on that, but they additionally do lower-level stuff such as the game engine.
HJ-Xadrian Hero's Journey GameMaster - Fighting for the rights of badgers everywhere. www.play.net/hj/
Yep... It's me. ;-) I'm still around! I've been an MMORPG drifter ever since the "good old days" of DR. I buy every new one that comes out, only to spend a couple of weeks to a couple of months, before realizing that I'm bored because it's not DR.
I'm glad to see you're working on Hero's Journey. I knew the paying customers at Simu would get first crack at HJ. I wonder if you can find this out for me... If I reactive my account... Will I get the same consideration as the rest of the old paying customers? I'd be willing to kick in my share for a shot at beta. Truth is, I've been itching to reactivate my account anyway. This would be the incentive to actually do it ;-)
Originally posted by HJ_Tesla Royce, Yep... It's me. ;-) I'm still around! I've been an MMORPG drifter ever since the "good old days" of DR. I buy every new one that comes out, only to spend a couple of weeks to a couple of months, before realizing that I'm bored because it's not DR. I'm glad to see you're working on Hero's Journey. I knew the paying customers at Simu would get first crack at HJ. I wonder if you can find this out for me... If I reactive my account... Will I get the same consideration as the rest of the old paying customers? I'd be willing to kick in my share for a shot at beta. Truth is, I've been itching to reactivate my account anyway. This would be the incentive to actually do it ;-) Tesla
Very nice that it's you Tesla!
I can not say for sure if you re-up your account now if it will help. That's a choice left up to Melissa and David and such.
But you'll be happy to know that there are still old faces from way back when still around in DR. So I'de do it anyway. I was just in about 5 days ago myself.
I need to get back in there anyway and threaten to shave Martee's feet. She's a heck of a feisty halfling.
Well, happy New Years to all of you Simu types, and I hope you guys can make a game here that rivals your MUDS, and that I can be a part of it both as a player and potentially as a GM. Keep up the good work.
Originally posted by HJ-Royce Just to clarify... I'm going to make it more "pretty" than it currently is. Gotta fluff it up.
Fluffing it up is always cool, I like fluff. I would love to see a better video of HJ, but I'm sure there is already people working on it. It sounds like you guys still have quite a ways to go before you're ready to have outside people test, but I certainly am anticipating any more glimpses of HJ. Thanks for all the effort you're putting in here. I think I speak for everybody here when I say that Simutronics is really making a great impression in every aspect of this production!
Just curious, but what kind of guild controls are there going to be? What I see as the "standard" options for a guild are as follows:
A couple of predetermined levels, usually guildmaster, officer, and member. Invite, promote, demote, kick, MOTD A roster that says who's online some sort of emblem/symbol that you can wear
Is this what HJ is going to give us, or more? And can you go into detail on what more?
DAoC had 10 ranks, which was usually more then enough, but what I really liked is what CoV came out with, but they only gave us 5.
I'd like to be able to create my own ranks, and manage the permissions for that rank. Also, I'd like to have intra-guild designations. You know, so i could have a red team and a blue team, and each would have a team leader... bar that, titles that could be customized for a basically identical purpose. but now i'm rambling
Also, can you give us any details on player/guild housing as far as what kinda control we'll have over the looks?
One thing I wanted to know, do you pick your classes at the beginning of the game, or is it more like DR where you go to the guild you want to join and go from there? I kinda like that approach on things, it's a little more fun than games like FFXI where you get to just pick two classes and then switch them around if you feel like it. I'm glad you can't change them once you pick them, it would just get tiring.
Originally posted by daelnor Well, happy New Years to all of you Simu types, and I hope you guys can make a game here that rivals your MUDS, and that I can be a part of it both as a player and potentially as a GM. Keep up the good work. Formerly: Daelnor of Icemule Trace
Just to clarify... I'm going to make it more "pretty" than it currently is. Gotta fluff it up.
Fluffing it up is always cool, I like fluff. I would love to see a better video of HJ, but I'm sure there is already people working on it. It sounds like you guys still have quite a ways to go before you're ready to have outside people test, but I certainly am anticipating any more glimpses of HJ. Thanks for all the effort you're putting in here. I think I speak for everybody here when I say that Simutronics is really making a great impression in every aspect of this production!
Happy New Year to all!
Brab, thanks for the praise. It's little things like this that help keep us moving forward.
Comments
1) Cinematic views for our cut scenes are already there. I believe a very cool shot of this system was in the e3 demo.
Is it possible for 3D, NPC scenes? Yes it sure it. I can't say exactly "how" much though
HJ-Royce
Simutronics Staff (GM)
http://www.play.net/hj/
Hi, hope you are enjoying the holidays. I've been reading tons about HJ since hearing about it and am becoming filled with anticipation (I want it NOW.) Once you guys release HJ will it be available in stores (gamestop etc..) or will you guys only offer it through Simutronics? Also once you go live, how many people are you guys prepared to cater to? Will the game have an interface similar to GS3, or will it be completely independant from simutronics servers? Thanks in advance!
I don't know how I missed this title for so long. It looks very nice and the GM participation here is extremely encouraging. If the level of instancing is really somewhere between WoW and CoH I think most of the concerns people have about the GW style instancing trend should be put to rest. Overall, very good first impressions.
I'm glad to see the comment on the screenshots and the level of hardware needed to have that quality at a playable level. Although it may be a bit beyond the average gaming system out there, it's definitely what would be considered the affordable range for a newly built system. That seems like a good starting point.
One last bit of praise before going on to a couple questions. I want to cry and then hug the people that decided to make such robust content authoring tools for the game! I have been totally dumbfounded that most of the major MMORPG makers skip that in an effort to speed up the initial development, even though the tools would pay huge dividends down the road. You seem top be ahead of a lot of the competition in grasping what I would have thought should be obvious.
As far as graphics/hardware:
1.) Is there upwards scalability being built into the engine, to take advantage of future bleeding edge technologies as they arrive on the scene? (Some others have been so busy looking ahead they really didn't optimize for current hardware very well, but some scalability is a good thing).
2.) With muticore processors on the virge of becoming mainstream, has any thought been given to providing code optimizations to take advantage of multi-threading and other dual core advantages?
3.) Multi GPU graphics solutions are also on the virge of becoming mainstream. They already allow for better anti-aliasing and filtering settings on current graphics intensive offerings, but has any consideration been given to fully leveraging multi-GPU setups with the game engine?
4.) A number of recent or soon to be released MMORPGs have suffered from characters of the same race and sex looking essentially the same. Some minor morphing of nose, mouth, eyes and ears etc... is allowed, but the subtle changes don't allow much variation when actually viewing the characters.
a.) Will you be allowing for more face shape morphs (better conrol of jawline, chin, cheekbones, etc...), more dramatic differences in base face texture maps, or other features to provide greater distinction between character faces?
b.) I understand that offering much variation in body type between characters of the same race/sex can cause problems and that sometimes lack of variation there is a trade off for more clothing/armor options over all. Does your game engine and design process allow any variation in body type? Height? Weight? Other fine tuning options? (As this question may imply, I would like to see a game with tons of clothing options AND some variation in character body appearance. However, I realize that is difficult to do. I do hope we will at least have height variation, as the lack of height adjustment in recent titles seems to have been a step back).
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
1) The current plan is to have s shelf presence in stores with options for other things. This can change at a later date.
2) As many as possible
3) It should have nothing to do with any part of the current games from Simu. (cept maybe login stuff)
HJ-Royce
Simutronics Staff (GM)
http://www.play.net/hj/
1) This is one I can not answer directly since the engine is 100% in-house design.
2) Once again, another in-house thing. But one thing I can say without revealing anything is that they follow technology very close.
3) You really like questions about the top secret proprietary stuff. I have to leave this one to be answered by onsite folks as well. But this also directly relates to the second part of the answer to question #2. If it's out there, they know about it.
4a) The level of character customization is second to none. From subtle to extreme. That includes all features you listed and LOTS more. So the answer to your question is a resounding "Yes".
4b) I will look into this one before I answer it fully. Part of what you ask is there and I know the questions about body size/height have been mentioned as well. I'll have to find out what was the current choice is and what might happen in the future. So look for a response from myself or someone on-site about this and maybe some of what you listed above.
HJ-Royce
Simutronics Staff (GM)
http://www.play.net/hj/
I'll put you on the "budweiser hot seat" if you don't mind... (SC)
Whereabout are you guys in the development stage? Judging from the E3 video (a while ago at this point) it seems like there were some kinks to still work out, but all in all seemed like you guys had a pretty solid game together at that point.
Are you guys still working on the logistics of the game? ex. Economy, politics, storyline?
Is the world of Elanthia close to completion? (as far as being able to travel from city to city, north to south)
Were/are there any major setbacks in development?
Does Simu. generally test their games in house vigerousely? and if so does this mean that any testing phase is generally just for working out small kinks?
Is the staff working on this project very anxious to see it go live?
How many GM's does Simu. currently have or will have for launch? How many (on average) will be online at a time?
On a roleplaying server how closely will behavior be watched?
I'll let you off here...for now!
I've noticed quite a bit throughout this thread that there are questions being asked (such as the majority of the ones in your last post, Brabo) that Royce is just not going to be able to answer effectively.
I'm not attempting to trivialize Royce's position in any way, but (correct me if I'm wrong) as an off-site GM, he is simply using the tools Simu gives him to do his part, and he is more than likely just as in the dark regarding specific game development questions as you or I are (such as how close the game is to completion, setbacks in development, game logistics, etc.).
I only base this off of his answers to similar questions throughout this thread.
Thanks for the input buddy..didn't know you were a GM. If you don't mind, I'd like my questions answered by someone who is involved with the creation of this game which happens to be exactly what our buddy here does. Thanks.
btw..I'm not holding a gun to his head so it's not like there HAS to be an answer.
Royce...
It has been years since I've played DR... I've been looking forward to Hero's Journey since I first heard it mentioned years and years ago. I hope all is well with you been years since we've talked. ;-)
I only have one question. When can I alpha test it? Beta test it? I have experience with such things, considering I had my hand in a little DR beta experience. ;-)
My play.net account is no longer active, but that can certainly change. ;-) Give me the scoop man!
The one and only,
Tesla E.
1) This is too hard to explain in detail as to where we are. I myself will be revamping the GUI and code for clans/guilds...etc. in January.
2) As to what we are all working on and improving... I'll say "Everything". Everything is being adjusted and tweaked and fine tuned (and built). New people are being trained.
3) Not mine to say.
4) Also not mine to say.
5) We test the daylights out of them. With all the GM's we have on staff for "all" the games pitching in.
6) Yes, but not before it's ready.
7) Alot with more on the way is about all I can say on that subject.
8) As with other games. But something "I've" seen from our plat versions is, the players seem to montior themselves very well. It may be rough at first but I can image this taking place in HJ as well.
Whew!
HJ-Royce
Simutronics Staff (GM)
http://www.play.net/hj/
I've noticed quite a bit throughout this thread that there are questions being asked (such as the majority of the ones in your last post, Brabo) that Royce is just not going to be able to answer effectively.
I'm not attempting to trivialize Royce's position in any way, but (correct me if I'm wrong) as an off-site GM, he is simply using the tools Simu gives him to do his part, and he is more than likely just as in the dark regarding specific game development questions as you or I are (such as how close the game is to completion, setbacks in development, game logistics, etc.).
I only base this off of his answers to similar questions throughout this thread.
They do have offsite GM's that are on the Development team. (http://www.play.net/hj/info/gamemaster/page2.asp) From what I gather I believe the only thing he is saying is that the engine itself is completely from the onsite guys. Also I'm sure there is certain stuff that he knows that he is simply not saying because it hasn't been formally released. It seems most answers are comming from information that we already have available. That being said... I still anticipate the questions and answers!
Hrm, if this is the Tesla I know from "WAY" back... I'm very pleased to see you around again. If not, I'm still pleased.
As for testing, the exact date has yet to be released... anywhere. So I can't give it I'm afraid.
Current members of our games are being given a priority. Face it, if it wasn't for the vets of our game, we wouldn't have come this far. It's the least we could do.
We're very proud of that fact that we've had people that have been loyal and playing since day 1 of each game and hope to have THOUSANDS of people like this for HJ in years to come.(Too bad not all game companys think like that)
Great to hear from you Tes.
HJ-Royce
Simutronics Staff (GM)
http://www.play.net/hj/
<---- Dev Team
HJ-Royce
Simutronics Staff (GM)
http://www.play.net/hj/
HJ-Royce
Simutronics Staff (GM)
http://www.play.net/hj/
<---- Also Dev Team
We do a lot of work on systems and mechanics in the game. In-house staff also works on that, but they additionally do lower-level stuff such as the game engine.
HJ-Xadrian
Hero's Journey GameMaster - Fighting for the rights of badgers everywhere.
www.play.net/hj/
Royce,
Yep... It's me. ;-) I'm still around! I've been an MMORPG drifter ever since the "good old days" of DR. I buy every new one that comes out, only to spend a couple of weeks to a couple of months, before realizing that I'm bored because it's not DR.
I'm glad to see you're working on Hero's Journey. I knew the paying customers at Simu would get first crack at HJ. I wonder if you can find this out for me... If I reactive my account... Will I get the same consideration as the rest of the old paying customers? I'd be willing to kick in my share for a shot at beta. Truth is, I've been itching to reactivate my account anyway. This would be the incentive to actually do it ;-)
Tesla
Very nice that it's you Tesla!
I can not say for sure if you re-up your account now if it will help. That's a choice left up to Melissa and David and such.
But you'll be happy to know that there are still old faces from way back when still around in DR. So I'de do it anyway. I was just in about 5 days ago myself.
I need to get back in there anyway and threaten to shave Martee's feet. She's a heck of a feisty halfling.
HJ-Royce
Simutronics Staff (GM)
http://www.play.net/hj/
Well, happy New Years to all of you Simu types, and I hope you guys can make a game here that rivals your MUDS, and that I can be a part of it both as a player and potentially as a GM. Keep up the good work.
Formerly:
Daelnor of Icemule Trace
Fluffing it up is always cool, I like fluff. I would love to see a better video of HJ, but I'm sure there is already people working on it. It sounds like you guys still have quite a ways to go before you're ready to have outside people test, but I certainly am anticipating any more glimpses of HJ. Thanks for all the effort you're putting in here. I think I speak for everybody here when I say that Simutronics is really making a great impression in every aspect of this production!
Happy New Year to all!
Just curious, but what kind of guild controls are there going to be? What I see as the "standard" options for a guild are as follows:
A couple of predetermined levels, usually guildmaster, officer, and member.
Invite, promote, demote, kick, MOTD
A roster that says who's online
some sort of emblem/symbol that you can wear
Is this what HJ is going to give us, or more? And can you go into detail on what more?
DAoC had 10 ranks, which was usually more then enough, but what I really liked is what CoV came out with, but they only gave us 5.
I'd like to be able to create my own ranks, and manage the permissions for that rank. Also, I'd like to have intra-guild designations. You know, so i could have a red team and a blue team, and each would have a team leader... bar that, titles that could be customized for a basically identical purpose. but now i'm rambling
Also, can you give us any details on player/guild housing as far as what kinda control we'll have over the looks?
That would be really cool!
HJ-Diviana
Hero's Journey GM
Hero's Journey Official Site
Hero's Hall
HJ-Royce
Simutronics Staff (GM)
http://www.play.net/hj/
Fluffing it up is always cool, I like fluff. I would love to see a better video of HJ, but I'm sure there is already people working on it. It sounds like you guys still have quite a ways to go before you're ready to have outside people test, but I certainly am anticipating any more glimpses of HJ. Thanks for all the effort you're putting in here. I think I speak for everybody here when I say that Simutronics is really making a great impression in every aspect of this production!
Happy New Year to all!
Brab, thanks for the praise. It's little things like this that help keep us moving forward.
HJ-Royce
Simutronics Staff (GM)
http://www.play.net/hj/