It will be more successful for one reason, and one reason alone. I don't need a whole page of text to say it either.
Consoles. Skyrim opened the flood gates for The Elder Scrolls IP for consoles. TESO will take advantage and you'll have three platforms drooling over it. Box sales alone will destroy any numbers that Oblivion and Skyrim put up. Sub fee's will take the profit far beyond any ES game that we've seen.
This is why ESO is going to be the next generation of MMO's
A Game, in which u are only able to do the main quest on your own? Without any help .. you call MMO? And i mean that there is no one who can help you, even if you are in a group .. u have to do the quest on your own.
Yes, this Game is a BIG Singleplayer Game with a Chatplugin, nothing more.
The thing that will make or break this game will be the payment model, the issue I see is with the subscription fee after the initial month is that the mainstream crowd (i.e. say past Elder Scrolls fans) will not feel it's worth paying a monthly fee for if they aren't into the usual MMO endgame stuff and the MMO crowd used to paying a sub will probably be upset because it's not "just like WoW" with an elder scrolls skin.
Same thing happened to SWTOR, the casual players dropped off either before or just after reaching 50 and the MMO vets weren't satisfied there was enough compared to what they were used to (particularly lack of endgame) and drifted back to WoW or wherever they came from.
We really don't know much about end game other than PVP but without mods Zenimax has a hard road ahead keeping sub's longer term for sure. They are going to have to keep up with content consumers or create adequate treadmills to keep the different player types feeling like the sub is money well spent. I don't think a sub dooms a game automatically but it does require a certain level of discipline from the developers content wise that I don't know if Zenimax has.
As to the original OP point. I know a number of those multiple hundreds hours Skyrim players and honestly unless they where bought into MMO's to start with most of them don't relish the idea of having strangers playing in their world. I think many if not most of these people wanted a COOP version of Elder Scrolls where they could invite people to join rather than a open world where they don't have any control. I'm sure it will sell boat loads of copies to Elder Scrolls fans but I think it's a very open question if it can hold onto them especially with the emphases they seem to be placing on PVP.
It is completely impossible to replicate a single player game experience online, atleast in a manor in which can account for many of the aspects that make Skyrim so captivating. The closest thing you can do for this 'effect' is phasing, which in a way defeats the purpose of MMO which people like, where everyone owns that house on the hill as their own and they are all mayors of the one town. Its a massive immersion flaw when you have a bunch of people running around doing the same thing, exploring the same cave.
Its silly to really put comparisons for 2 different games, particularly with one not released, specially when the design choices for one game would not work for the other.
This is why ESO is going to be the next generation of MMO's
A Game, in which u are only able to do the main quest on your own? Without any help .. you call MMO? And i mean that there is no one who can help you, even if you are in a group .. u have to do the quest on your own.
Yes, this Game is a BIG Singleplayer Game with a Chatplugin, nothing more.
Especially if you ignore the dungeons, anchors, and world pvp.
It is completely impossible to replicate a single player game experience online, atleast in a manor in which can account for many of the aspects that make Skyrim so captivating. The closest thing you can do for this 'effect' is phasing, which in a way defeats the purpose of MMO which people like, where everyone owns that house on the hill as their own and they are all mayors of the one town. Its a massive immersion flaw when you have a bunch of people running around doing the same thing, exploring the same cave.
Its silly to really put comparisons for 2 different games, particularly with one not released, specially when the design choices for one game would not work for the other.
+1
And I see a LOT of criticism coming from people who don't seem to understand this.
The game has it's share of flaws, but if you take an objective look at the game, there really isn't much they could've done differently to make an elder scrolls MMO. It has many of the aspects of Skyrim (the base game, not the mods), and many aspects from older elder scrolls games as well.
It looks like an elder scrolls game, it has most of the same skills, NPCs, art styles, lore. It may not be based around 2 buttons (left & right click), but that is actually a good thing (trying to rotate between 2 skills dynamically in real time would be a complete failure). Sure, u can't kill other people's quest NPCs, but that's not really what the IP is about.
There are some things that are unique to single player games, because you cannot do them without hurting other player's experience in a multiplayer setting.
Originally posted by MiserySignal Star Wars TOR was also an MMO with a hugely popular IP (duh), high expectations and ''looked'' great until it released and fail to deliver. Box sales and 3 months of sub maximum doesn't make a successful game as TOR proved. It has to be good in the long run to justify their production costs.
I'm not going to predict if this game will succeed or not, but it has some major points that TOR missed big time.
1) It is exploration based PVE. You will find more than just datacrons by exploring. The game basically begs you to explore around. If you don't and expect to find every quest or reward from quest hub central, you will be disappointed .
2) The diversity in your build choices is enormous despite the cookie cutter class templates.
3) PVP will be MUCH better.
4) There will be a ton to do when you hit end level.
5) The graphics are better.
6) They remembered players need the little things like day night cycles and swimming :-)
7) During PVE cutscenes, you don't feel so isolated or cut off from chat and the world.
This is why ESO is going to be the next generation of MMO's
A Game, in which u are only able to do the main quest on your own? Without any help .. you call MMO? And i mean that there is no one who can help you, even if you are in a group .. u have to do the quest on your own.
Yes, this Game is a BIG Singleplayer Game with a Chatplugin, nothing more.
Especially if you ignore the dungeons, anchors, and world pvp.
Lol exactly. When a game gives you options on how to play and if you choose to ignore those, you're the loner because you choose to be, it's not the games fault.
This is why ESO is going to be the next generation of MMO's
A Game, in which u are only able to do the main quest on your own? Without any help .. you call MMO? And i mean that there is no one who can help you, even if you are in a group .. u have to do the quest on your own.
Yes, this Game is a BIG Singleplayer Game with a Chatplugin, nothing more.
And I see a LOT of criticism coming from people who don't seem to understand this.
The game has it's share of flaws, but if you take an objective look at the game, there really isn't much they could've done differently to make an elder scrolls MMO. It has many of the aspects of Skyrim (the base game, not the mods), and many aspects from older elder scrolls games as well.
It looks like an elder scrolls game, it has most of the same skills, NPCs, art styles, lore. It may not be based around 2 buttons (left & right click), but that is actually a good thing (trying to rotate between 2 skills dynamically in real time would be a complete failure). Sure, u can't kill other people's quest NPCs, but that's not really what the IP is about.
There are some things that are unique to single player games, because you cannot do them without hurting other player's experience in a multiplayer setting.
Oh they could have done a whole lot differently to make an ES MMO. In fact, they could have just created a friggin large, interactable world, give players ability to claim land, build their own houses/towns, found factions and fight wars in between them. Add in the mix some procedural dungeons and other randomly created content (hell, even something like the Radiant quest engine) and you would have had an MMO a hell of a lot closer to Skyrim than what this themepark DAoC clone is.
Thank god we will have ArcheAge and EQ Next (Landmark) so we're not stuck with this themepark crap.
While ESO might sell a ton of copies, it will sell far less than what Skyrim did (and still does). To be successful it will need to retain a lot of subscribers for a long time. Which is something most themepark MMOs such as ESO today fail to do.
Brilliant post. As if the sandbox games are retaining the majority of subscribers. Where do you guys pull this stuff out of? I can guess.
Skyrim and ESO are two completely different games, i won't even dare compare them.
Sure they are. Races, world, exploring, lore. Is it different because of the PvP? Yes, but other than the graphics being watered down because it is a multiplayer game, it is essentially Skyrim/ES.
No the game is as close to Skyrim as it is to WoW. I'll leave it at that. Simple deduction should figure it out.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
All i can say it's a good game and all you haters will be surprised how good ESO really is when/if you get your hands on it.
Muthax: Yeah i have a friend that played the tutorial and called out ESO to be shit. That's like 15 minutes. He probably skipped all quests and lore, so maybe 10 minutes or less. Plus i've seen a lot people on forums playing the tutorial or like 1-2 hours and called ESO to be shit.
If you're stepping into the game you can't really compare it to Skyrim, Morrowind and Oblivion in the same way, as they are not MMORPGS and won't have all the same features, they are not made by the same developer and those games are made on an entirely different ground than mmorpgs are, they are single player. ESO is one of the best mmorpgs i've played.
I think part of the issue is that Skyrim is such an incredible game. It's an astounding achievement.
All of its pieces come together so beautifully: the soaring soundtrack by Soule, the coldly gorgeous graphics, the wonderful writing style, the sprawling landscapes, and the freedom your character has within the game world combine to make something truly epic.
I am also an avid MMO player. I've played GW2, TERA, Aion, WoW, SW:ToR, RIFT, AoC, and WAR over the years. I've beta tested more than those. Of all of those, the only MMOs I've spent real time with were WoW and GW2.
My main concern with ESO is the combat system. From what I've seen of gameplay footage, I don't think Skyrim's combat works well within an MMO setting, even with hotbar additions. Despite barely playing WoW any more due to its lacklustre expansions, when I want a well-coordinated PvE experience it's still the only MMO with a high skill ceiling, brilliant encounter scripting, and snappy, responsive combat (made largely possible by the dreaded trinity, I expect). GW2 improved in other ways and so did rather well for itself. Once the novelty of ESO's combat wears off, how would a ten man raid work?
I think the team have a real challenge to create something that can straddle both the RPG and MMO elements of this title. In my opinion, a co-op ES would have been excellent - an MMO ES is a real challenge.
All i can say it's a good game and all you haters will be surprised how good ESO really is when/if you get your hands on it.
Muthax: Yeah i have a friend that played the tutorial and called out ESO to be shit. That's like 15 minutes. He probably skipped all quests and lore, so maybe 10 minutes or less. Plus i've seen a lot people on forums playing the tutorial or like 1-2 hours and called ESO to be shit.
If you're stepping into the game you can't really compare it to Skyrim, Morrowind and Oblivion in the same way, as they are not MMORPGS and won't have all the same features, they are not made by the same developer and those games are made on an entirely different ground than mmorpgs are, they are single player. ESO is one of the best mmorpgs i've played.
Yeah, I heard the same things. I personally spent 2 hours running around the island and discovering things or quest (like in any TES game) and when I had enough I told the NPC for the main quest that I wanted to leave. You can spend 3 hours or 30 minutes in the tutorial
But honestly, after all I read and playing this week end I know to mark those kind of people as 'retards'
Skyrim and ESO are two completely different gametypes, i won't even dare compare them.
Not really, for the majorrity of Skyrim players, that just followed the storylines in that game, tESO will feel very much like a cooop version of Skyrim..
I have over 170+ hours in Skyrim and all I can say is I disagree with you. And yes, I have been in the TESO beta.
While ESO might sell a ton of copies, it will sell far less than what Skyrim did (and still does). To be successful it will need to retain a lot of subscribers for a long time. Which is something most themepark MMOs such as ESO today fail to do.
Brilliant post. As if the sandbox games are retaining the majority of subscribers. Where do you guys pull this stuff out of? I can guess.
No MMO will retain a "majority" of subscribers anymore, unless we are talking about small indie games that start really small. Sandbox MMOs actually do retain subscribers better than themeparks, but that's not the point. The point is in order for ESO to be as successful as SKYRIM (as the title claims), it needs to sell a crapload of boxes and keep the subscribers for a long time. While it might very well accomplish the first one (as in selling 2-3 million boxes), the latter is very doubtful, unless their vision of RvR is truly engaging and varied.
Originally posted by muthax Originally posted by Jean-Luc_PicardOriginally posted by muthaxOriginally posted by evilastroLots of positive feedback on that site... Was that the point you wanted to make? Seems to support the OP.
Hate blinds so much at times... tha you end up looking stupid like he didLove usually blinds at least as much as hatred... and the insult was not needed, either, it only makes you look bad.What love? You think people are reacting to stupid remarks from people who don't have a clue, because they LOVE TESO?
No, it's just because it's a lot of lies and ignorant remarks
And he did look stupid by linking a page that has a lot of positive feedback...
I didn't read a lot of lies imo, just different opinions.
I am really interested now, can you point me to the direction where all the lies are?
Just like you saying that people that have a negative view of the game being liars i can switch it up and say people that had positive remarks where lying, even to themselves, of course i would never say that because i am too respectful of other peoples opinion.
I once thought SKYRIM never could ever be a game that could be made by game companies... Look at where we are now!
I'm reading your posts, and I'm trying to give you the benefit of the doubt in that you're typing all this as an excited fan with a love for your Caps Lock key.
But I gotta tell ya... The way you keep typing "skyrim online" and "online game" is giving a very strong vibe of "seeding an article with key words for the search engines".
And of course, each time you're quoted, it multiplies (which is why I've erased most of your post).
Skyrim and ESO are two completely different gametypes, i won't even dare compare them.
Based on everything released and said so far by screenshots and devs, I think we can pretty much say they are both worth to be ES games and quality of games every ES fan would expect from the ES franchise at the SKYRIM and above benchmark.
Also paying box price of SKYRIM every four months as a SUB, would be acceptable to anyone who has a console, because WHO wouldn't buy atleast one console game every 4 months? Because every four months sub would be the same as a buying one game very four months, or 3 games a year, that's not a lot of cash to have a high quality SKYRIM that you can live in with other fans and have NEW CONTENT for a SKYRIM quality game!
The problem with your assumption is that ESO is as much fun and just as good as Skyrim. Which it's not, sadly. Not by a long shot.
Comments
Not a chance, not even close.
2 million boxes maybe. 3 if they're really lucky.
i love this part:
This is why ESO is going to be the next generation of MMO's
A Game, in which u are only able to do the main quest on your own? Without any help .. you call MMO? And i mean that there is no one who can help you, even if you are in a group .. u have to do the quest on your own.
Yes, this Game is a BIG Singleplayer Game with a Chatplugin, nothing more.
We really don't know much about end game other than PVP but without mods Zenimax has a hard road ahead keeping sub's longer term for sure. They are going to have to keep up with content consumers or create adequate treadmills to keep the different player types feeling like the sub is money well spent. I don't think a sub dooms a game automatically but it does require a certain level of discipline from the developers content wise that I don't know if Zenimax has.
As to the original OP point. I know a number of those multiple hundreds hours Skyrim players and honestly unless they where bought into MMO's to start with most of them don't relish the idea of having strangers playing in their world. I think many if not most of these people wanted a COOP version of Elder Scrolls where they could invite people to join rather than a open world where they don't have any control. I'm sure it will sell boat loads of copies to Elder Scrolls fans but I think it's a very open question if it can hold onto them especially with the emphases they seem to be placing on PVP.
It is completely impossible to replicate a single player game experience online, atleast in a manor in which can account for many of the aspects that make Skyrim so captivating. The closest thing you can do for this 'effect' is phasing, which in a way defeats the purpose of MMO which people like, where everyone owns that house on the hill as their own and they are all mayors of the one town. Its a massive immersion flaw when you have a bunch of people running around doing the same thing, exploring the same cave.
Its silly to really put comparisons for 2 different games, particularly with one not released, specially when the design choices for one game would not work for the other.
Especially if you ignore the dungeons, anchors, and world pvp.
+1
And I see a LOT of criticism coming from people who don't seem to understand this.
The game has it's share of flaws, but if you take an objective look at the game, there really isn't much they could've done differently to make an elder scrolls MMO. It has many of the aspects of Skyrim (the base game, not the mods), and many aspects from older elder scrolls games as well.
It looks like an elder scrolls game, it has most of the same skills, NPCs, art styles, lore. It may not be based around 2 buttons (left & right click), but that is actually a good thing (trying to rotate between 2 skills dynamically in real time would be a complete failure). Sure, u can't kill other people's quest NPCs, but that's not really what the IP is about.
There are some things that are unique to single player games, because you cannot do them without hurting other player's experience in a multiplayer setting.
I'm not going to predict if this game will succeed or not, but it has some major points that TOR missed big time.
1) It is exploration based PVE. You will find more than just datacrons by exploring. The game basically begs you to explore around. If you don't and expect to find every quest or reward from quest hub central, you will be disappointed .
2) The diversity in your build choices is enormous despite the cookie cutter class templates.
3) PVP will be MUCH better.
4) There will be a ton to do when you hit end level.
5) The graphics are better.
6) They remembered players need the little things like day night cycles and swimming :-)
7) During PVE cutscenes, you don't feel so isolated or cut off from chat and the world.
8) it's more challenging , especially the combat
and much more
There Is Always Hope!
Lol exactly. When a game gives you options on how to play and if you choose to ignore those, you're the loner because you choose to be, it's not the games fault.
There Is Always Hope!
Nope it's an Alliance VS alliance game.
Oh they could have done a whole lot differently to make an ES MMO. In fact, they could have just created a friggin large, interactable world, give players ability to claim land, build their own houses/towns, found factions and fight wars in between them. Add in the mix some procedural dungeons and other randomly created content (hell, even something like the Radiant quest engine) and you would have had an MMO a hell of a lot closer to Skyrim than what this themepark DAoC clone is.
Thank god we will have ArcheAge and EQ Next (Landmark) so we're not stuck with this themepark crap.
Brilliant post. As if the sandbox games are retaining the majority of subscribers. Where do you guys pull this stuff out of? I can guess.
There Is Always Hope!
No the game is as close to Skyrim as it is to WoW. I'll leave it at that. Simple deduction should figure it out.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
All i can say it's a good game and all you haters will be surprised how good ESO really is when/if you get your hands on it.
Muthax: Yeah i have a friend that played the tutorial and called out ESO to be shit. That's like 15 minutes. He probably skipped all quests and lore, so maybe 10 minutes or less. Plus i've seen a lot people on forums playing the tutorial or like 1-2 hours and called ESO to be shit.
If you're stepping into the game you can't really compare it to Skyrim, Morrowind and Oblivion in the same way, as they are not MMORPGS and won't have all the same features, they are not made by the same developer and those games are made on an entirely different ground than mmorpgs are, they are single player. ESO is one of the best mmorpgs i've played.
I think part of the issue is that Skyrim is such an incredible game. It's an astounding achievement.
All of its pieces come together so beautifully: the soaring soundtrack by Soule, the coldly gorgeous graphics, the wonderful writing style, the sprawling landscapes, and the freedom your character has within the game world combine to make something truly epic.
I am also an avid MMO player. I've played GW2, TERA, Aion, WoW, SW:ToR, RIFT, AoC, and WAR over the years. I've beta tested more than those. Of all of those, the only MMOs I've spent real time with were WoW and GW2.
My main concern with ESO is the combat system. From what I've seen of gameplay footage, I don't think Skyrim's combat works well within an MMO setting, even with hotbar additions. Despite barely playing WoW any more due to its lacklustre expansions, when I want a well-coordinated PvE experience it's still the only MMO with a high skill ceiling, brilliant encounter scripting, and snappy, responsive combat (made largely possible by the dreaded trinity, I expect). GW2 improved in other ways and so did rather well for itself. Once the novelty of ESO's combat wears off, how would a ten man raid work?
I think the team have a real challenge to create something that can straddle both the RPG and MMO elements of this title. In my opinion, a co-op ES would have been excellent - an MMO ES is a real challenge.
Yeah, I heard the same things. I personally spent 2 hours running around the island and discovering things or quest (like in any TES game) and when I had enough I told the NPC for the main quest that I wanted to leave. You can spend 3 hours or 30 minutes in the tutorial
But honestly, after all I read and playing this week end I know to mark those kind of people as 'retards'
I have over 170+ hours in Skyrim and all I can say is I disagree with you. And yes, I have been in the TESO beta.
Smile
No MMO will retain a "majority" of subscribers anymore, unless we are talking about small indie games that start really small. Sandbox MMOs actually do retain subscribers better than themeparks, but that's not the point. The point is in order for ESO to be as successful as SKYRIM (as the title claims), it needs to sell a crapload of boxes and keep the subscribers for a long time. While it might very well accomplish the first one (as in selling 2-3 million boxes), the latter is very doubtful, unless their vision of RvR is truly engaging and varied.
Hate blinds so much at times... tha you end up looking stupid like he did
What love? You think people are reacting to stupid remarks from people who don't have a clue, because they LOVE TESO?
No, it's just because it's a lot of lies and ignorant remarks
And he did look stupid by linking a page that has a lot of positive feedback...
Love usually blinds at least as much as hatred... and the insult was not needed, either, it only makes you look bad.
What love? You think people are reacting to stupid remarks from people who don't have a clue, because they LOVE TESO?
No, it's just because it's a lot of lies and ignorant remarks
And he did look stupid by linking a page that has a lot of positive feedback...
I didn't read a lot of lies imo, just different opinions.
I am really interested now, can you point me to the direction where all the lies are?
Just like you saying that people that have a negative view of the game being liars i can switch it up and say people that had positive remarks where lying, even to themselves, of course i would never say that because i am too respectful of other peoples opinion.
I'm reading your posts, and I'm trying to give you the benefit of the doubt in that you're typing all this as an excited fan with a love for your Caps Lock key.
But I gotta tell ya... The way you keep typing "skyrim online" and "online game" is giving a very strong vibe of "seeding an article with key words for the search engines".
And of course, each time you're quoted, it multiplies (which is why I've erased most of your post).
Yeah... so... to the people claiming it's not Skyrim online... the only reason I and my entire guild are playing it is because it feels like, yep...
Skyrim Online.
The problem with your assumption is that ESO is as much fun and just as good as Skyrim. Which it's not, sadly. Not by a long shot.