Originally posted by Kyleran Seriously, you must push through to level 30 and beyond, and you need root join a large active guild, much more important than almost any game you've played.
Do both of those things and you may find something pretty amazing.
If you have to 'push through to level 30', then perhaps the game developers should reevaluate their game design. It's 2014, man. That's all I have to say.
I can't name a single MMO that I start playing that is "omg super fun wowowowow" from the very beginning. The beginning is about learning the basics, understanding the controls/actions and figuring out how things operate. The reason that this has become an issue is due to the fact that every game is essentially the same - at least the larger produced games - and they play out almost entirely alike down to the simplest details.
Every game dating back to 2004 feels and plays the same from the beginning, requiring a lot of time to truly ramp up and feel like it's becoming more fun. Try playing a new character in WoW and see how it feels for the first 1-2 hours - especially without heirloom gear to boost it. It's boring as hell and games continue this trend simply by being so similar.
But even beyond that, every game has a "ramp up" portion where you start small, basic and without too much to take in and you begin progressing to unlock more and more of your character's potential. The problem lies in the fact that we barely learn anything new, like mentioned previously, so that early period is just as boring as the last time we've seen it.
i thought gw2 was really fun at the start ....but then end game was shit they got it backwards but goes to show games can be fun from the beginning
Originally posted by Avul I had the same impression after my first hour of ArcheAge. It was so bland and felt like a game from 2004. But then I said to myself "C'mon.. give it a chance" and continued to play it. Well.. round about 11 hours on the clock and I can say: This isn't the game for me. It didn't get any better. I disliked the dumb themepark aspect (the quests were even more obnoxious than WildStar's), the labour point system (worst MMO idea ever) and the combat system (combos are neat but it felt so stale and outdated). Maybe it's a blast at endgame.. but I can't go through all that crap again to find something enjoyable.
ive played so many games and heard all the " its gets fun at X level" i no its all bullshit i fell for it last with wildstar guess what it didnt get better
It took me 45 minutes to judge WOW as meh back in the day. It took me 15 minutes to judge Archage. I will probably give it another run tomorrow but the initial impression is double meh.
On the other hand first hour in EVE was pure magic, so was the first hour in Wurm online, Fallen Earth or even Istaria.
To each his own.
Thats an important point because I didn't enjoy WOW or UO at the games intro. However you grew to like the world for what it was and the social atmosphere .. at least in Vanilla/BC. On the other hand I could never get into EVE I liked it, but just enough to put my training on and log off maybe do some casual pirating and or mining etc. WURM has good sandbox elements, everything else is boring and sucks to me. I do agree Fallen Earth is underrated, I think RYZOM is a greatly underrated game and so was The Chronicles of Spellborn and Shadowbane before their untimely deaths, I even liked Rubies of Eventide to a degree.
GW2 I loved at first until I played it enough to realized there was nothing to do. If ArcheAge has replay value, decent pvp elements and can hook with sandbox elements commercial themeparks do not have while allowing save zones for newbies, ti can be a success. Culture in game is half the battle.
Or course I swear half these games fail because of crap character creation, how many mmorpgs has it been since weve seen a Shapeshifter or a humanoid race with a tail? Its always 6 "different" races of cute elf. I bet Charr alone get GW2 sub numbers up, just like Cat form does for WOW.
When it comes to work ethic, absolutely there is a generational thing where hard work and dedication is lacking if not absent in some individual cases, but games are ENTERTAINMENT and anyone that says you must have patience and perseverance to see things through to end is out of their mind when it comes to entertainment.
Sorry I completely disagree with that.
Have you ever learned how to play a musical instrument? And play it well?
Do you think it's all fun and amusement practicing all sorts of "time" each day only to sound a little less like crap? But maybe ache in the process?
However, it eventually pays off and you can actually play and play well.
Playing Tennis or Golf at the start gives the same awkward experience. Heck, even playing baseball at the start is "trying".
As far a video games go, I can't say that it was fun to replay the same quests over and over and over and over and over and over and over again when I first started Lineage 2. That is something that my guild leader and I did one entire Saturday.
Why? Because they were fun? No, they weren't. But we needed better equipment and we wanted to engage in pvp and eventually sieges and one needed equipment. We were invested in the "meta game" and the game world. And we needed money to get better equipment.
We figured out the best way to get x amount of adena (gold) quickly based upon certain quests in the dark elf village and we ran and ran and ran them until we each could afford better weapons from the quest rewards and what drops we got.
We basically said "how do we get 'here'" and we made it happen.
And I had a blast in that game. Probably the top online game experience I've ever had.
It's just a different way of thinking. One is "I'm logging in and I want to have fun" and the other is "I'm logging in and I have goals that when they are met will be fun but first I need to figure out how and work toward getting to those goals".
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
So don't play, it will be ok there are many other games.
Go play the game you like, then you will be happy.
Stay away from stuff you don't like, very good advice.
You will be missing what I think is a great game, but it is unplayable for you so be happy you did not have to pay to find this out.
Good thing I didn't! I read some posts earlier from people seeking refunds.
Seriously though, I do hope they fix these things because if the game is really that great, I'd hate to see another game lose out due to a bugs. We've all seen too many go down that path.
ER, what bugs? So far the only two issues you've reported are design choices. Perhaps not smart choices, but never the less, not bugs.
I've played a lot of AA, hit a few issues, but to say these "bugs" are going to drag it down is a misnomer.
Lot's of other design choices might, such as the 30 level tutorial, or the more open PVP model, but not due to the "bugs"
So...let me get this straight. You're telling me it's adesign choice for their game not to launch if a user is utilizing a windows feature?
I played about 12 hours of Archeage last weekend on a friend's account, received an email for this weekend and didn't bother.
The hype was "a real sandbox game", I didn't expect much and I wasn't disappointed. To sum it up in one sentence, "linear questhub progression + farmville in 3D"
From what people who leveled past 30 wrote the questhub based questgrind stays until max level.
Sure you can row a boat, build a ship but crafting alone doesn't make it a sandbox game.
A sandbox game either is a sandbox from the start or it isn't. And this game isn't.
So sandbox aside it's your usual quest grind. Is it fun? The beta crowd was awful. Racist comments, trolling, personal attacks, the whole 9. At first it was fun because "they can't be serious" but after about 1 hour it just got annoying. Compare it to ESO beta for instance where the attitude was mature and friendly... you can take a guess about what it will be like after release.
Well but that doesn't say much about character progression.
Basic copy of Rift, mix 3 classes, put points into class trees to unlock passives. It felt very generic and abstract. No skills, no skilltree, no depth, no improving a combat art or spell by using it. Just level up and put points into one or another class.
Combat felt sluggish and boring. Press and hold 1 button or press 1 2 3 4. Global cooldown.
Graphics, I like them, friend didn't. I thought they were detailed and the animations reminded me of Vanguard but all overlaid with an Asian style for effects. Still it's a pretty game with maxed out settings.
The game is nothing special but ok for an hour every now and then. The problem is though, if you'd like to grow anything you need a tax certificate to own land (else random person can harvest your stuff and you stuff need a certain amount of time to grow, minutes to hours) and tax certs cost real money or a subscription (which, you know, also costs real money).
I don't understand why people call it a sandbox, farmville is not a sandbox, even if you'd be able to build stuff from your harvests.
I do think they made an error when designing the game here though, opening up the farms at 30 is far too late, they will lose more than a few players on that.
Actually they open up farming at level 11, with the garden scarecrow.
For me 11 (and 13 when you get the glider) is a bigger step than 30, which really only matters to PVPers and (and jurists).
Once I hit 11, which only took two hours, I knew the game was more interesting than the AAA themeparks that are out there.
Originally posted by AndrewGoat Yeah, I agree with the sentiment in this thread so far. This game looks and feels very outdated. I feel bad for anyone who spent money to get into the alpha. I don't understand why these companies keep going backwards instead of forwards when developing mmos.
I enjoy the gameplay, and don't worry much about the looks. Some of my favorite games were ugly as sin, such as Starsiege Tribes.
Having said that, there are plenty of pretty games out there that are so utterly boring to play, that I have to simultaneously watch a movie and drink Redbull to stay awake while playing them. If that's your thing, enjoy! I'd prefer someone makes a game like ArcheAge that includes cutting edge graphics, but we don't have that.
I am in the Alpha, and no I am not a diehard fanboy. Just a big MMORPG fan with too much disposable income and not enough sense.
At any rate, the first hour really isn't exciting. The game definitely needs to work on it's introduction, but after 10-20 levels or so you start to really see some of the interesting elements. Still not a huge fan of the game as a whole, but we will see! Since I paid $150 I'm going to at least have to give it a good solid try at launch =P.
Originally posted by blueturtle13 I agree with you Sovrath. This game does a great job of balancing themepark and sandbox very well in my opinion. It reminds me of my favorite MMO AC. you need to push to level 28 or so and the game and the world completely opens up. I honestly did not mind the questing up to 28 because I was getting used to my character and the mechanics and the flavor of the game. It honestly did not take that long to get to a level that questing was not really required anymore. I had a sense of accomplishment when getting a glider and then my boat. I am really liking the game and this is the kind of game that reminds me of AC but with a modern feel. I can understand if people do not like it but that just leaves more land for me
I am just waiting for release to try it, its easy to get overly exited during Beta testing. But to play devils advocate so far, it seems like the crafting is relegated to personal property, you can farm, on your house plot etc. PVP looks a bit sterile for a sandbox, maybe too action combat combo like. Maybe its just me, but in a sandbox my idea of pure joy is putting the arrow in the back of someones head a 100 yards. I understand their trying to bridge the gap but... I will wait and see.
i just want to say one thing , games are supposed to be fun , the definition of game "an activity that one engages in for amusement/entertainment".
the definition of tedious , "too long, slow, or dull; tiresome or monotonous"
so judging from some posts in this thread a MMO must be tedious at first and then become a game?
i think a game should be a game from teh start and teh end but thats just me i guess
It would also be tedious to play a round of golf using a tennis ball instead of a golf ball ....or playing hockey with a basketball instead of a puck . Your point is well taken I usually find that doing something not quite right becomes tedious real fast but perhaps that's just me
got a beta invite and played for about an hour but i find this game abit meh....
I stopped reading there.
Not playing any MMO's atm. But really.....After an hour.
obviously pmsl why would i play it for hours and hours or days if i found it meh and boring? once you played as many mmos as myself you dont need more than a hour or two to work out if u like it or not, ive seen this style mmo so so soso many times
you must be new
i actually just watched some youtube vids rather then log in and play it myself why go through all the bother when you can let someone else lool
Every mmo I have ever played that had any depth and longevity to them felt meh and boring in the first hour and all of them that looked great in the first hour like Age of Conan ended up having no depth to them .
You may not be new but you are shallow and an eternal noob ,
I hate this 'the game starts at' crap .. wtf would i want to play though hours/days/weeks (I level DAAAMN slow) and get a naff experience just because a company can't figure out that you grasp people's attention from the beginning NOT later on, half way thru.
ESO i had fun with right from the start in beta, EVE I liked from the start, UO, AO, SWG
Rift was ok, SWTOR is ok if you want to read/listen to the cutscenes.
It's like a film, when you watch one if you see 10 - 15 minutes and your in no way impressed and can't find what is supposed to be any good about it, you might not want to sit through it all just to see if in the last 15 minutes something actually happens.
Originally posted by Kyleran Seriously, you must push through to level 30 and beyond, and you need root join a large active guild, much more important than almost any game you've played.
Do both of those things and you may find something pretty amazing.
So level 30 is the magical number for AA? nice to know. Every MMO has its magical number beyond which suddenly games become so much fun.
I hate this 'the game starts at' crap .. wtf would i want to play though hours/days/weeks (I level DAAAMN slow) and get a naff experience just because a company can't figure out that you grasp people's attention from the beginning NOT later on, half way thru.
ESO i had fun with right from the start in beta, EVE I liked from the start, UO, AO, SWG
Rift was ok, SWTOR is ok if you want to read/listen to the cutscenes.
It's like a film, when you watch one if you see 10 - 15 minutes and your in no way impressed and can't find what is supposed to be any good about it, you might not want to sit through it all just to see if in the last 15 minutes something actually happens.
Tend to agree, if a game just isn't fun when you start playing it, then how is there going to be any expectation that it will suddenly become fun to play later on. People play games for entertainment, not as a continuation of work where they have to do it regardless of how they might feel about it.
If the early game experience is really that bad, then frankly it indicates to me that the game itself is not meant for that player. And when i hear the same old lame excuses of, its fun later on in the game, or when you have achieved X status it gets better, i usually think to myself that its likely not to be the case, and probably on the same scale as the 'but your playing it wrong' excuses that invariably plague certain games.
On the other hand, if a game really does only become fun to play when you reach X level, and/or you have played for X amount of hours, then why the hell don't they give the players the option to bypass those stages, instead, i'd be more tempted to think that the initial experience is meant to 'de-sensitize' the player to a degree so that when the game does improve, if even by a marginal extent, it suddenly seems to become wonderful, when really its just borderline mediocre.
I agree woth the OP, but I also agree this is likely the type of game that doesn't show you what it's really about until after level 30. I think I'm a little too worn out with the typical MMO control scheme for now to find it enjoyable, so I'm not going to put in the time while I feel I have more interesting games in my backlog.
For what it's worth, it gave me some joy that the world seemed very vast and seamless (I swam out randomly into the sea and found a small island as well as checked out the sea floor briefly.) Combat also seemed reasonably fluid compared to most MMOs.
The setting itself didn't really jive with me. That's pretty important, but also a matter of taste.
Originally posted by AndrewGoat Yeah, I agree with the sentiment in this thread so far. This game looks and feels very outdated. I feel bad for anyone who spent money to get into the alpha. I don't understand why these companies keep going backwards instead of forwards when developing mmos.
That's why these People are so rabidly defending this game. At all costs! When they have dumped over 100 bucks on a game to get into an Alpha. /shrug
It's an outdated game, no atmosphere, bad customization and animations, everything feels disjointed. And implemented game systems like Labor Points that are nothing but a cash grab.
In it's current form. Good Luck TRION to try advertise this game as F2P here in Europe. They will get wrist slapped in no time by authorities.
I hate this 'the game starts at' crap .. wtf would i want to play though hours/days/weeks (I level DAAAMN slow) and get a naff experience just because a company can't figure out that you grasp people's attention from the beginning NOT later on, half way thru.
ESO i had fun with right from the start in beta, EVE I liked from the start, UO, AO, SWG
Rift was ok, SWTOR is ok if you want to read/listen to the cutscenes.
It's like a film, when you watch one if you see 10 - 15 minutes and your in no way impressed and can't find what is supposed to be any good about it, you might not want to sit through it all just to see if in the last 15 minutes something actually happens.
Tend to agree, if a game just isn't fun when you start playing it, then how is there going to be any expectation that it will suddenly become fun to play later on. People play games for entertainment, not as a continuation of work where they have to do it regardless of how they might feel about it.
If the early game experience is really that bad, then frankly it indicates to me that the game itself is not meant for that player. And when i hear the same old lame excuses of, its fun later on in the game, or when you have achieved X status it gets better, i usually think to myself that its likely not to be the case, and probably on the same scale as the 'but your playing it wrong' excuses that invariably plague certain games.
On the other hand, if a game really does only become fun to play when you reach X level, and/or you have played for X amount of hours, then why the hell don't they give the players the option to bypass those stages, instead, i'd be more tempted to think that the initial experience is meant to 'de-sensitize' the player to a degree so that when the game does improve, if even by a marginal extent, it suddenly seems to become wonderful, when really its just borderline mediocre.
Absolutely, its like the definition of insanity doing something you don't even care for long enough until you expect to have fun. madness!
"alpha" access on mmos are 99% a scam. you are paying ( a lot) to play a unfinished product. i dont get it..just wait for it to come out, and it will cost you less money and be more stable. maybe im old school but this whole alpha access thing is common sense dont do it. impulse buyers are the targets of these things.
EDIT: if you are getting alpha access for free then go for it. but paying $160 for alpha access to any video game is just stupid.
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
i got invited to play beta, shame really because maybe someone else would enjoy it more than me i have uninstalled the game now and there is still like 4 days left of beta
Comments
i thought gw2 was really fun at the start ....but then end game was shit they got it backwards but goes to show games can be fun from the beginning
ive played so many games and heard all the " its gets fun at X level" i no its all bullshit i fell for it last with wildstar guess what it didnt get better
i just want to say one thing , games are supposed to be fun , the definition of game "an activity that one engages in for amusement/entertainment".
the definition of tedious , "too long, slow, or dull; tiresome or monotonous"
so judging from some posts in this thread a MMO must be tedious at first and then become a game?
i think a game should be a game from teh start and teh end but thats just me i guess
Thats an important point because I didn't enjoy WOW or UO at the games intro. However you grew to like the world for what it was and the social atmosphere .. at least in Vanilla/BC. On the other hand I could never get into EVE I liked it, but just enough to put my training on and log off maybe do some casual pirating and or mining etc. WURM has good sandbox elements, everything else is boring and sucks to me. I do agree Fallen Earth is underrated, I think RYZOM is a greatly underrated game and so was The Chronicles of Spellborn and Shadowbane before their untimely deaths, I even liked Rubies of Eventide to a degree.
GW2 I loved at first until I played it enough to realized there was nothing to do. If ArcheAge has replay value, decent pvp elements and can hook with sandbox elements commercial themeparks do not have while allowing save zones for newbies, ti can be a success. Culture in game is half the battle.
Or course I swear half these games fail because of crap character creation, how many mmorpgs has it been since weve seen a Shapeshifter or a humanoid race with a tail? Its always 6 "different" races of cute elf. I bet Charr alone get GW2 sub numbers up, just like Cat form does for WOW.
Sorry I completely disagree with that.
Have you ever learned how to play a musical instrument? And play it well?
Do you think it's all fun and amusement practicing all sorts of "time" each day only to sound a little less like crap? But maybe ache in the process?
However, it eventually pays off and you can actually play and play well.
Playing Tennis or Golf at the start gives the same awkward experience. Heck, even playing baseball at the start is "trying".
As far a video games go, I can't say that it was fun to replay the same quests over and over and over and over and over and over and over again when I first started Lineage 2. That is something that my guild leader and I did one entire Saturday.
Why? Because they were fun? No, they weren't. But we needed better equipment and we wanted to engage in pvp and eventually sieges and one needed equipment. We were invested in the "meta game" and the game world. And we needed money to get better equipment.
We figured out the best way to get x amount of adena (gold) quickly based upon certain quests in the dark elf village and we ran and ran and ran them until we each could afford better weapons from the quest rewards and what drops we got.
We basically said "how do we get 'here'" and we made it happen.
And I had a blast in that game. Probably the top online game experience I've ever had.
It's just a different way of thinking. One is "I'm logging in and I want to have fun" and the other is "I'm logging in and I have goals that when they are met will be fun but first I need to figure out how and work toward getting to those goals".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
So...let me get this straight. You're telling me it's a design choice for their game not to launch if a user is utilizing a windows feature?
Interesting. I never read that as a feature.
Late to the party.
I played about 12 hours of Archeage last weekend on a friend's account, received an email for this weekend and didn't bother.
The hype was "a real sandbox game", I didn't expect much and I wasn't disappointed. To sum it up in one sentence, "linear questhub progression + farmville in 3D"
From what people who leveled past 30 wrote the questhub based questgrind stays until max level.
Sure you can row a boat, build a ship but crafting alone doesn't make it a sandbox game.
A sandbox game either is a sandbox from the start or it isn't. And this game isn't.
So sandbox aside it's your usual quest grind. Is it fun? The beta crowd was awful. Racist comments, trolling, personal attacks, the whole 9. At first it was fun because "they can't be serious" but after about 1 hour it just got annoying. Compare it to ESO beta for instance where the attitude was mature and friendly... you can take a guess about what it will be like after release.
Well but that doesn't say much about character progression.
Basic copy of Rift, mix 3 classes, put points into class trees to unlock passives. It felt very generic and abstract. No skills, no skilltree, no depth, no improving a combat art or spell by using it. Just level up and put points into one or another class.
Combat felt sluggish and boring. Press and hold 1 button or press 1 2 3 4. Global cooldown.
Graphics, I like them, friend didn't. I thought they were detailed and the animations reminded me of Vanguard but all overlaid with an Asian style for effects. Still it's a pretty game with maxed out settings.
The game is nothing special but ok for an hour every now and then. The problem is though, if you'd like to grow anything you need a tax certificate to own land (else random person can harvest your stuff and you stuff need a certain amount of time to grow, minutes to hours) and tax certs cost real money or a subscription (which, you know, also costs real money).
I don't understand why people call it a sandbox, farmville is not a sandbox, even if you'd be able to build stuff from your harvests.
Actually they open up farming at level 11, with the garden scarecrow.
For me 11 (and 13 when you get the glider) is a bigger step than 30, which really only matters to PVPers and (and jurists).
Once I hit 11, which only took two hours, I knew the game was more interesting than the AAA themeparks that are out there.
Because no one can agree to what a sandbox actually is. Therefore your assessment is "your assessment". Some might agree and some might not.
Besides, what people have actually been calling Archeage is "Sandpark".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I enjoy the gameplay, and don't worry much about the looks. Some of my favorite games were ugly as sin, such as Starsiege Tribes.
Having said that, there are plenty of pretty games out there that are so utterly boring to play, that I have to simultaneously watch a movie and drink Redbull to stay awake while playing them. If that's your thing, enjoy! I'd prefer someone makes a game like ArcheAge that includes cutting edge graphics, but we don't have that.
거북이는 목을 내밀 때 안 움직입니다
I am in the Alpha, and no I am not a diehard fanboy. Just a big MMORPG fan with too much disposable income and not enough sense.
At any rate, the first hour really isn't exciting. The game definitely needs to work on it's introduction, but after 10-20 levels or so you start to really see some of the interesting elements. Still not a huge fan of the game as a whole, but we will see! Since I paid $150 I'm going to at least have to give it a good solid try at launch =P.
I am just waiting for release to try it, its easy to get overly exited during Beta testing. But to play devils advocate so far, it seems like the crafting is relegated to personal property, you can farm, on your house plot etc. PVP looks a bit sterile for a sandbox, maybe too action combat combo like. Maybe its just me, but in a sandbox my idea of pure joy is putting the arrow in the back of someones head a 100 yards. I understand their trying to bridge the gap but... I will wait and see.
It would also be tedious to play a round of golf using a tennis ball instead of a golf ball ....or playing hockey with a basketball instead of a puck . Your point is well taken I usually find that doing something not quite right becomes tedious real fast but perhaps that's just me
Every mmo I have ever played that had any depth and longevity to them felt meh and boring in the first hour and all of them that looked great in the first hour like Age of Conan ended up having no depth to them .
You may not be new but you are shallow and an eternal noob ,
I hate this 'the game starts at' crap .. wtf would i want to play though hours/days/weeks (I level DAAAMN slow) and get a naff experience just because a company can't figure out that you grasp people's attention from the beginning NOT later on, half way thru.
ESO i had fun with right from the start in beta, EVE I liked from the start, UO, AO, SWG
Rift was ok, SWTOR is ok if you want to read/listen to the cutscenes.
It's like a film, when you watch one if you see 10 - 15 minutes and your in no way impressed and can't find what is supposed to be any good about it, you might not want to sit through it all just to see if in the last 15 minutes something actually happens.
Yeah a bit like stamping on your bent face!!
Tend to agree, if a game just isn't fun when you start playing it, then how is there going to be any expectation that it will suddenly become fun to play later on. People play games for entertainment, not as a continuation of work where they have to do it regardless of how they might feel about it.
If the early game experience is really that bad, then frankly it indicates to me that the game itself is not meant for that player. And when i hear the same old lame excuses of, its fun later on in the game, or when you have achieved X status it gets better, i usually think to myself that its likely not to be the case, and probably on the same scale as the 'but your playing it wrong' excuses that invariably plague certain games.
On the other hand, if a game really does only become fun to play when you reach X level, and/or you have played for X amount of hours, then why the hell don't they give the players the option to bypass those stages, instead, i'd be more tempted to think that the initial experience is meant to 'de-sensitize' the player to a degree so that when the game does improve, if even by a marginal extent, it suddenly seems to become wonderful, when really its just borderline mediocre.
I agree woth the OP, but I also agree this is likely the type of game that doesn't show you what it's really about until after level 30. I think I'm a little too worn out with the typical MMO control scheme for now to find it enjoyable, so I'm not going to put in the time while I feel I have more interesting games in my backlog.
For what it's worth, it gave me some joy that the world seemed very vast and seamless (I swam out randomly into the sea and found a small island as well as checked out the sea floor briefly.) Combat also seemed reasonably fluid compared to most MMOs.
The setting itself didn't really jive with me. That's pretty important, but also a matter of taste.
That's why these People are so rabidly defending this game. At all costs! When they have dumped over 100 bucks on a game to get into an Alpha. /shrug
It's an outdated game, no atmosphere, bad customization and animations, everything feels disjointed. And implemented game systems like Labor Points that are nothing but a cash grab.
In it's current form. Good Luck TRION to try advertise this game as F2P here in Europe. They will get wrist slapped in no time by authorities.
Absolutely, its like the definition of insanity doing something you don't even care for long enough until you expect to have fun. madness!
"alpha" access on mmos are 99% a scam. you are paying ( a lot) to play a unfinished product. i dont get it..just wait for it to come out, and it will cost you less money and be more stable. maybe im old school but this whole alpha access thing is common sense dont do it. impulse buyers are the targets of these things.
EDIT: if you are getting alpha access for free then go for it. but paying $160 for alpha access to any video game is just stupid.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
i got invited to play beta, shame really because maybe someone else would enjoy it more than me i have uninstalled the game now and there is still like 4 days left of beta