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Played 30 minutes, not sandbox???

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  • observerobserver Member RarePosts: 3,685

    Most of you are saying it's a sandbox, but you aren't giving any examples of the features.

    Compile a list of sandbox features.  I want to see all the different responses.  Truth be told, AA is not a sandbox, no matter how many times the fanboys keep repeating it.

  • SovrathSovrath Member LegendaryPosts: 32,936
    Originally posted by TheeLord

    I'm sorry I didn't see my answer on first page and did not search at all.

    I played for 30 minutes last night, there was nothing remotely sandboxy about the game, in fact maybe most linear MMO I've tried in years.  Is this just the tutorial?  Is there a way to skip the tutorial?  Does the world open up hugely after this?  When does that happen?  How much of a "sandbox" is the game after that point?

    Thanks so much!

    There are people who don't do the quest but level through crafting and gathering. does that help?

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  • SovrathSovrath Member LegendaryPosts: 32,936
    Originally posted by observer

    Most of you are saying it's a sandbox, but you aren't giving any examples of the features.

    Compile a list of sandbox features.  I want to see all the different responses.  Truth be told, AA is not a sandbox, no matter how many times the fanboys keep repeating it.

    I wouldn't say it was a sandox but think the "sandpark" moniker works.

    However, no one here can agree to what a sandbox is so there really isn't a point to listing features.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • observerobserver Member RarePosts: 3,685
    Originally posted by Rhoklaw

    In my opinion, sandbox means features...

    Most MMO's have combat with either PvE or PvP or both

    Most MMO's have quests

    Most MMO's have skills whether combat or crafting

    Most MMO's have levels

    Most MMO's have a world / environment

    Most MMO's have dungeons

    Question is, how many MMO's have that and...

    Naval combat

    Castle sieges

    Trade pack network both by land and sea

    Criminal / Jury system

    Housing with large scale farming

    War / Peace tension in over 50% of the zones

    Pirates

    Multiple mounts, ships and gliders as well as tractors and cars

    SUMMARY: There are a lot of MMO's out there, all very similar to one another in many ways. You'd be lucky to find varying features you can't count on one hand. Star Wars Galaxies, UO, Shadowbane, ArcheAge and The Repopulation / Black Desert / Star Citizen are games I would consider Sandbox games because they break away from the same cookie cutter themepark crap we've seen since EQ and WoW came out.

     

    That isn't sandbox at all.  Sandbox doesn't mean, "because they break away from the same cookie cutter themepark crap we've seen since EQ and WoW came out".  The only exception that i would make on this list, is the Jury system, since it's a tool provided by the developers, but even then, it doesn't physically alter the environment.

     

  • observerobserver Member RarePosts: 3,685
    Originally posted by Sovrath
    Originally posted by observer

    Most of you are saying it's a sandbox, but you aren't giving any examples of the features.

    Compile a list of sandbox features.  I want to see all the different responses.  Truth be told, AA is not a sandbox, no matter how many times the fanboys keep repeating it.

    I wouldn't say it was a sandox but think the "sandpark" moniker works.

    However, no one here can agree to what a sandbox is so there really isn't a point to listing features.

    Sandbox is the environment; tools shape the environment/sand.  Sadly, almost all MMOs never have the latter.

    Sandbox should mean: User-generated content, such as, terraforming, custom quests/stories, dungeon-creation system (Neverwinter's Foundry), building/constructing (minecraft/landmark), etc.

    Many people confuse sandbox for non-linear leveling, or alternative pve/pvp activities.

  • SovrathSovrath Member LegendaryPosts: 32,936
    Originally posted by observer
    Originally posted by Sovrath
    Originally posted by observer

    Most of you are saying it's a sandbox, but you aren't giving any examples of the features.

    Compile a list of sandbox features.  I want to see all the different responses.  Truth be told, AA is not a sandbox, no matter how many times the fanboys keep repeating it.

    I wouldn't say it was a sandox but think the "sandpark" moniker works.

    However, no one here can agree to what a sandbox is so there really isn't a point to listing features.

    Sandbox is the environment; tools shape the environment/sand.  Sadly, almost all MMOs never have the latter.

    Sandbox should mean: User-generated content, such as, terraforming, custom quests/stories, dungeon-creation system (Neverwinter's Foundry), building/constructing (minecraft/landmark), etc.

    Many people confuse sandbox for non-linear leveling, or alternative pve/pvp activities.

    And so my post stands.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • JDis25JDis25 Member RarePosts: 1,353
    Did somebody pay all of these people to trash a game that they didn't even pay for? I can understand taking the time to construct a bad review if you were a paying customer, but it's like AA came in and threatened your MMO in a last man standing deathmatch.
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  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by JDis25
    Did somebody pay all of these people to trash a game that they didn't even pay for? I can understand taking the time to construct a bad review if you were a paying customer, but it's like AA came in and threatened your MMO in a last man standing deathmatch.

    I haven't really read anyone trashing the game in this thread one bit. It's almost all been discussing how AA isn't a true "sandbox" game, and that it is a bit misleading when you start the game in a themepark environment. No malice intended, just folks discussing the game in a pretty civil manner. :)

    edit: I'm not understanding your idea of paying for a game just to be able to give an opinion. Opinions are free :)

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • SovrathSovrath Member LegendaryPosts: 32,936
    Originally posted by Torvaldr
    Originally posted by Sovrath
    Originally posted by observer
    Originally posted by Sovrath
    Originally posted by observer

    Most of you are saying it's a sandbox, but you aren't giving any examples of the features.

    Compile a list of sandbox features.  I want to see all the different responses.  Truth be told, AA is not a sandbox, no matter how many times the fanboys keep repeating it.

    I wouldn't say it was a sandox but think the "sandpark" moniker works.

    However, no one here can agree to what a sandbox is so there really isn't a point to listing features.

    Sandbox is the environment; tools shape the environment/sand.  Sadly, almost all MMOs never have the latter.

    Sandbox should mean: User-generated content, such as, terraforming, custom quests/stories, dungeon-creation system (Neverwinter's Foundry), building/constructing (minecraft/landmark), etc.

    Many people confuse sandbox for non-linear leveling, or alternative pve/pvp activities.

    And so my post stands.

    It still doesn't make it right to misrepresent and mislabel the game. We may not agree on all that a sandbox is, but we can much more clearly show what it isn't and this isn't a sandbox.

    An open off-rails adventure RPG is much closer to what this game is and there is nothing wrong with that. Many of the early games were much more open off-rails adventure RPGs than they were sandbox or sandbox styled. Lineage, DAoC, AO, AC, and maybe early EQ are good examples of open games.

    I wouldn't disagree that a label should be what it should be. But again, there is still the "crux" of what they (or anyone) considers a sandbox to be.

    I completely disagree with observer's defnition. additionally, I would NEVER want a dungeon builder in an mmo that I'm playing that is a 'world" (so there is that argument again) because that pretty much destroys any idea of actual "place" and makes the entire thing a themepark (yeah, I said it) because what you are doing is creating rides.

    but I respect that's his outlook and that is what he believes a sandbox to be.

    To me (and I suspect the game developers) it's about choosing what you want to do.

    So one could do the quests or one could just delve into crafting and the market or create an alliance for territory control, etc.

    That to me is more about what a sandbox really is.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Sovrath
    Originally posted by observer
    Originally posted by Sovrath
    Originally posted by observer

    Most of you are saying it's a sandbox, but you aren't giving any examples of the features.

    Compile a list of sandbox features.  I want to see all the different responses.  Truth be told, AA is not a sandbox, no matter how many times the fanboys keep repeating it.

    I wouldn't say it was a sandox but think the "sandpark" moniker works.

    However, no one here can agree to what a sandbox is so there really isn't a point to listing features.

    Sandbox is the environment; tools shape the environment/sand.  Sadly, almost all MMOs never have the latter.

    Sandbox should mean: User-generated content, such as, terraforming, custom quests/stories, dungeon-creation system (Neverwinter's Foundry), building/constructing (minecraft/landmark), etc.

    Many people confuse sandbox for non-linear leveling, or alternative pve/pvp activities.

    And so my post stands.

    Can anyone agree on a few elements of one? 

  • DarkcrystalDarkcrystal Member UncommonPosts: 963
    Originally posted by TheeLord
    Originally posted by Pepeq
    Originally posted by TheeLord
    Originally posted by thundercles

    It never claimed to be a sandbox.

     

    "the ultimate fantasy-sandbox"  - Directly from the front page of their website lol

    Before you can say it isn't that, you have to state what you think fantasy-sandbox is first, because if you're looking for a needle and don't even know what a needle is, you wouldn't even know one if you saw one.

    Minecraft, UO, SWG, Xsyon, Mortal all good examples that are implemented to various levels of satisfaction..  Other games like Rust, DayZ etc... Are also good examples.

    This???  Quest, finish quest, reward, repeat

    And if the experience is different at level 11 or level 30 or max level, well why????  I don't have the patience to play another linear MMO through to get to something I want, been there done that a dozen times.

    I wonder why games get ruined people like this have to be trolling, because the game has sandbox elements and has a very in depth crafting system...   The first 30 levels are there to get you into the game, then after that you should be playing with some friends, or a guild. Because its in depth PVP, crafting etc. You see some sandbox elements at around level 11 but more of them are later on.. They mixed it with both elements are purpose because if it was full sandbox like xyson, mortal online, Darkfall, etc, you gamers would throw a fit like you did in those games.

     

    So developers are mixing elements rather than being both, I have been in the industry as aDEV and a gamer, I see why more and more why devs do what they do because gamers think we owe them...

     

     

    PS Play the game for a few days before you start with BS comments like I have seen ....  People like this so ruin MMO's before they even begin because some people listen to players who hardly play or never played.  So play the damn game then judge for your self!!!

  • FireSplitterFireSplitter Member UncommonPosts: 5

    This game is a sandbox as much as I am the king of China.

    Sandbox comes from the idea that the players defines it's path where in AA, your path is defined by developers...your future actions are defined by developers.

    Ex: If you want now to farm leather, you have to grow animals (only way)...no one cares that there are tons of animals that can be butchered and leather could be obtained the game. Why? because it is designed that way. Not much of a choice here...sandbox out the window!! Like every creature drops a coin purse...whaaaat?

    A sandbox game should offer the player the tools to generate it's own content (considering some tech limitations). In AA content is there and you have to play with what the developers allow you to. You are playing what the developers coded for you to play.

     

    AA sanbox...hahah....then EVE, Wurm, DarkFail, Mortal Online, Salem, Xsyon are what? (some are good, some are bad but they define the sandbox genre)

     

    LE: AA good game - YES!, sandbox - NO WAY!

  • Ender4Ender4 Member UncommonPosts: 2,247

    I found this topic by searching for what level AA opens up so I'll just add my question here.

    For those that do enjoy to quest, do the quests get less linear at higher levels? I absolutely loathe the latest trend of sending me to do 3 quests here that feed me into the next little town where I do another 5 quests which feed me into the next area to do 4 more etc.

    I much prefer the games that dump a ton of quests on me and lets me decide what the best path to do them in is. Vanilla WoW I could handle even if it was a bit too quest based. Current WoW is just a miserable game experience. More and more games seem to be copying current WoW and it makes them unplayable to me.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Ender4

    I found this topic by searching for what level AA opens up so I'll just add my question here.

    For those that do enjoy to quest, do the quests get less linear at higher levels? I absolutely loathe the latest trend of sending me to do 3 quests here that feed me into the next little town where I do another 5 quests which feed me into the next area to do 4 more etc.

    I much prefer the games that dump a ton of quests on me and lets me decide what the best path to do them in is. Vanilla WoW I could handle even if it was a bit too quest based. Current WoW is just a miserable game experience. More and more games seem to be copying current WoW and it makes them unplayable to me.

    Ya, I believe your last paragraph is why the OP posted the help/question about the game. Right when you start you start the same old quest hub as other clones.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I don't know if I'm interested in AA yet, but it is almost impossible to legitimately judge a game in 30 minutes.  Most games have a tutorial that takes at least 30 minutes to compete.  By definition these will be railroady (and yes, a sandbox style game can have a tutorial, although I'm sure some purists will argue the point).

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  • KyleranKyleran Member LegendaryPosts: 44,057
    Originally posted by grimal
    Originally posted by Kyleran
    Originally posted by grimal
    Originally posted by Kyleran
    Originally posted by Bad.dog
    Originally posted by grimal
    Originally posted by Kyleran

    AA is a form of MMORPG turing test, OP like many others did not pass.  Not unusual, takes a certain type of player to recognize the more subtle qualities of the game, many will not find them.

     

    Ah, so now the OP isn't intelligent or sophisticated enough to enjoy it? 

    Bingo

     

    Touches fingertip to nose. It takes a certain mindset, many will not possess this. Not a reflection on their intelligence, but perhaps rather more due to their prior MMO experiences and how the perceive things.

    What needs to be on one's resume to qualify?

    It's not a matter of what is on your resume, it's matters how your thought processes work, and whether or not you "get" how AA is different despite the seeming theme park on the front end.

    I  know many people who do in fact get it, not sure why or how they do, but they just do.  In my own case I didn't really get it for quite a while, was following the quest markers too closely. But after about 30 levels, and after I got heavily involved with a guild and it's activities, and learned to fight for my life on on both land and sea, it started to click.  Certainly took a lot longer than 30 minutes.

    And I really didn't get the sandbox part until about my 4th or 5th alt, when I figured out how to level it to 25 not doing any quests to speak of. (in just a few days)  Was quite a different experience from my first character that I took to 50 almost entirely questing. I'll likely not be doing that again.

     

    This argument never works because it's entirely based on opinion.  We've seen it over and over with each game.  The OP has issues with the game which you disagree on and instead of talking about it, you try to discredit him by saying he lacks the perspective or experience.  If you like the game, great for you. But coming around with this pretentious attitude and attacking the OP for not being gifted enough to identify the glory of this game......is really nothing more than a bloated condescending statement.

    if you want to discuss the issues the OP is bringing up, then discuss them instead of trying to categorize him into your neat little definition.  Right now you it appears you are only interested in discrediting him.

    LOL, I'm an EVE player, being called pretentious, condescending and elitist is pretty much par for the course and I'll wear them with pride thank you. 

    The OP played it for 30 minutes and quit because he didn't see the sandbox.   I played my first character to level 50 and started to see the sandbox elements after around 30 levels and after I joined a very active guild

    What possible frame of reference could I provide the OP to convince him?  He asked how he could circumvent the tutorial (learning curve), again, I don't believe in doing so, you need to HTFU and tough it out until you either see the light, or never find it.

    You really do have a certain attitude and viewpoint to find how AA is different, and not everyone will find it, just like not everyone appreciates EVE. 

    Yeah, pretty much spot on though, it's what I do in these situations for entertainment, I'm not here to convince anyone of anything, up to them to find their own way.

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  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Kyleran
    Originally posted by grimal
    Originally posted by Kyleran
    Originally posted by grimal
    Originally posted by Kyleran
    Originally posted by Bad.dog
    Originally posted by grimal
    Originally posted by Kyleran

    AA is a form of MMORPG turing test, OP like many others did not pass.  Not unusual, takes a certain type of player to recognize the more subtle qualities of the game, many will not find them.

     

    Ah, so now the OP isn't intelligent or sophisticated enough to enjoy it? 

    Bingo

     

    Touches fingertip to nose. It takes a certain mindset, many will not possess this. Not a reflection on their intelligence, but perhaps rather more due to their prior MMO experiences and how the perceive things.

    What needs to be on one's resume to qualify?

    It's not a matter of what is on your resume, it's matters how your thought processes work, and whether or not you "get" how AA is different despite the seeming theme park on the front end.

    I  know many people who do in fact get it, not sure why or how they do, but they just do.  In my own case I didn't really get it for quite a while, was following the quest markers too closely. But after about 30 levels, and after I got heavily involved with a guild and it's activities, and learned to fight for my life on on both land and sea, it started to click.  Certainly took a lot longer than 30 minutes.

    And I really didn't get the sandbox part until about my 4th or 5th alt, when I figured out how to level it to 25 not doing any quests to speak of. (in just a few days)  Was quite a different experience from my first character that I took to 50 almost entirely questing. I'll likely not be doing that again.

     

    This argument never works because it's entirely based on opinion.  We've seen it over and over with each game.  The OP has issues with the game which you disagree on and instead of talking about it, you try to discredit him by saying he lacks the perspective or experience.  If you like the game, great for you. But coming around with this pretentious attitude and attacking the OP for not being gifted enough to identify the glory of this game......is really nothing more than a bloated condescending statement.

    if you want to discuss the issues the OP is bringing up, then discuss them instead of trying to categorize him into your neat little definition.  Right now you it appears you are only interested in discrediting him.

    LOL, I'm an EVE player, being called pretentious, condescending and elitist is pretty much par for the course and I'll wear them with pride thank you. 

    The OP played it for 30 minutes and quit because he didn't see the sandbox.   I played my first character to level 50 and started to see the sandbox elements after around 30 levels and after I joined a very active guild

    What possible frame of reference could I provide the OP to convince him?  He asked how he could circumvent the tutorial (learning curve), again, I don't believe in doing so, you need to HTFU and tough it out until you either see the light, or never find it.

    You really do have a certain attitude and viewpoint to find how AA is different, and not everyone will find it, just like not everyone appreciates EVE. 

    Yeah, pretty much spot on though, it's what I do in these situations for entertainment, I'm not here to convince anyone of anything, up to them to find their own way.

    Not to get into the middle of your conversation, but the OP didn't quit after 30 minutes. He was asking where the sandbox part of the game was. He even asked questions a few more times in the thread and people continued to treat him like a troll!

    I'm not sure if the OP was being genuine or just what, but some folks do come here for advice about games. I for one was caught by the title of this discussion because I was curious about the sandbox part myself. I started the game and had the same experience with the same quest hubs. /shrug

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • rwyanrwyan Member UncommonPosts: 468

    If this game is a slog until level 30, then I obviously have better things to do with my time.  Acceptable slogs are waiting for the game to download or the game to patch.  But no, you have to put up with some pretty uninspired content for 30 levels just to get to a point where you will even know what the "true" game is like.

     

    Poor design. Poor execution.  Enough said.

  • moonrunnermoonrunner Member Posts: 21

    As somebody thats played 3+ actual sandbox multiplay games I gota giggle at AA being called a sandbox mmo.

    its a theampark with 2 sandbox features "house building crop growing". having a couple sandbox features don't make the game sandbox and anyone who thinks it is has never played a true sandbox game  or  truned of there computer as a child and went outside and played in a real sandbox.

    lotr has crop growing and no one is calling it sandbox.

     

  • Kuro1nKuro1n Member UncommonPosts: 775
    Originally posted by MiGhTyEcKo

    This person is clearly trolling. Anyone who has ever played Archeage knows its a sandbox. Anyone who has ever played a MMO knows you cant judge it by only playing 30 min.

     

    Heres a tip, level past 10, and then go experience the game.

     

    EDIT---- If you dont have the patience to level up to get to the good things that come later on in the game, perhaps you shouldnt be playing a MMO? Makes sense to me.

    Leveled two characters to level 50, on korean and russian. It is not a sandbox, but maybe a themepark with some elements.

  • NilenyaNilenya Member UncommonPosts: 364
    Originally posted by moonrunner

    As somebody thats played 3+ actual sandbox multiplay games I gota giggle at AA being called a sandbox mmo.

    its a theampark with 2 sandbox features "house building crop growing". having a couple sandbox features don't make the game sandbox and anyone who thinks it is has never played a true sandbox game  or  truned of there computer as a child and went outside and played in a real sandbox.

    lotr has crop growing and no one is calling it sandbox.

     

    Im also confused about the replies in this thread. - OP you dont need 5 minutes in AA to realise it is NOT even remotely a sandbox. Infact if you try to run off and explore you are at a clear disadvantage with regards to both levelling curve as well as gear. - No matter what race you start as you only need to look ahead to spot the first questgiver. Everything on from there is on rails, like a themepark ride. The fact that you can grow crops or pvp has no bearing on determining wether the game is a sandbox or not. - To those of you who never played a sandbox I understand that you wouldnt be able to tell the significant difference. - And to those of you who did, well actually, I seriously doubt anyone who actually played a sandbox came in this thread to argue AA's status as one.

  • JDis25JDis25 Member RarePosts: 1,353
    Originally posted by Nilenya
    Originally posted by moonrunner

    As somebody thats played 3+ actual sandbox multiplay games I gota giggle at AA being called a sandbox mmo.

    its a theampark with 2 sandbox features "house building crop growing". having a couple sandbox features don't make the game sandbox and anyone who thinks it is has never played a true sandbox game  or  truned of there computer as a child and went outside and played in a real sandbox.

    lotr has crop growing and no one is calling it sandbox.

     

    Im also confused about the replies in this thread. - OP you dont need 5 minutes in AA to realise it is NOT even remotely a sandbox. Infact if you try to run off and explore you are at a clear disadvantage with regards to both levelling curve as well as gear. - No matter what race you start as you only need to look ahead to spot the first questgiver. Everything on from there is on rails, like a themepark ride. The fact that you can grow crops or pvp has no bearing on determining wether the game is a sandbox or not. - To those of you who never played a sandbox I understand that you wouldnt be able to tell the significant difference. - And to those of you who did, well actually, I seriously doubt anyone who actually played a sandbox came in this thread to argue AA's status as one.

    I don't get it, at least 50% of the game is PvP and the endgame is primarily PvP focused with open oceans, Islands, a Pirate Faction, Waring zones, farms and houses within the open world... How can a game like that be "NOT even remotely a sandbox"?

    A themepark you get to max level and there are only a few zones worth spending time in, if any, and you will spend most of your time in instanced areas.

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  • maybebakedmaybebaked Member UncommonPosts: 305
    It's a sandpark.  Trion knows it.  I know it.  We all know it.  What's with the constant bickering over it being a sandbox or not. It isn't Eve.  WE ALL GET IT
  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by JDis25
    Originally posted by Nilenya
    Originally posted by moonrunner

    As somebody thats played 3+ actual sandbox multiplay games I gota giggle at AA being called a sandbox mmo.

    its a theampark with 2 sandbox features "house building crop growing". having a couple sandbox features don't make the game sandbox and anyone who thinks it is has never played a true sandbox game  or  truned of there computer as a child and went outside and played in a real sandbox.

    lotr has crop growing and no one is calling it sandbox.

     

    Im also confused about the replies in this thread. - OP you dont need 5 minutes in AA to realise it is NOT even remotely a sandbox. Infact if you try to run off and explore you are at a clear disadvantage with regards to both levelling curve as well as gear. - No matter what race you start as you only need to look ahead to spot the first questgiver. Everything on from there is on rails, like a themepark ride. The fact that you can grow crops or pvp has no bearing on determining wether the game is a sandbox or not. - To those of you who never played a sandbox I understand that you wouldnt be able to tell the significant difference. - And to those of you who did, well actually, I seriously doubt anyone who actually played a sandbox came in this thread to argue AA's status as one.

    I don't get it, at least 50% of the game is PvP and the endgame is primarily PvP focused with open oceans, Islands, a Pirate Faction, Waring zones, farms and houses within the open world... How can a game like that be "NOT even remotely a sandbox"?

    A themepark you get to max level and there are only a few zones worth spending time in, if any, and you will spend most of your time in instanced areas.

    I'm not sure what you think a sandbox game really is. It's not how much content a game has, or what you do at the end game, it's the tools that the player is given to shape the world around him. It's being dropped in the middle of a world and then just surviving and shaping your character into a role of your choosing.

    The OP has problems with the way this game started and that is why he posted the question, where is the Sandbox part of the game? The game starts out totally themepark and not even close to a sandbox.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by maybebaked
    It's a sandpark.  Trion knows it.  I know it.  We all know it.  What's with the constant bickering over it being a sandbox or not. It isn't Eve.  WE ALL GET IT

    I'm not sure they do. First question. Frequently Asked Questions.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

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